Config
Log for #openttdcoop on 5th January 2014:
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00:00:22  <coopserver> *** Player has left the game (general timeout)
00:00:48  <coopserver> *** Game still paused (connecting clients, number of players)
00:00:52  <coopserver> *** Player has joined
00:00:52  <coopserver> *** Game still paused (number of players)
00:04:33  <sawyer_> exit
00:04:40  *** sawyer_ has quit IRC
00:05:03  *** sawyer has joined #openttdcoop
00:05:24  <sawyer> !password
00:05:24  <coopserver> sawyer: report
00:05:46  <coopserver> *** Player has left the game (Leaving)
00:05:55  <coopserver> *** Djanxy has left the game (Leaving)
00:06:27  <coopserver> *** Game still paused (connecting clients, number of players)
00:06:32  <coopserver> *** Player has joined
00:06:33  <coopserver> *** Game still paused (number of players)
00:08:52  <coopserver> *** Player has left the game (Leaving)
00:09:16  <sawyer> quit
00:09:21  <sawyer> !quit
00:09:21  <coopserver> sawyer: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
00:09:29  <sawyer> !exit
00:09:37  *** sawyer has left #openttdcoop
00:14:05  <coopserver> *** vladiano has left the game (Leaving)
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02:44:55  <tyteen4a03> !password
02:44:55  <coopserver> tyteen4a03: busses
02:45:00  <coopserver> *** Game still paused (connecting clients, number of players)
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03:29:44  <Firestar> !password
03:29:44  <coopserver> Firestar: locale
03:29:51  <coopserver> *** Game still paused (connecting clients, number of players)
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05:07:51  <NightmareROfls> I'm trying to download the grf's for the welcome server, but it says that the "GRVTS 1.3" is unknown and cannot be downloaded
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05:36:41  *** larich.oftc.net sets mode: +ov hylje hylje
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05:38:15  *** ChanServ sets mode: +v KenjiE20
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07:54:01  *** bug_sniper has joined #openttdcoop
07:54:08  <bug_sniper> hi
07:55:39  <bug_sniper> is anyone online? I was wondering what the easiest way to upgrade is
07:58:55  <bug_sniper> nevermind
07:58:57  <bug_sniper> !who
07:59:03  <bug_sniper> @players
07:59:21  <bug_sniper> !help
07:59:21  <coopserver> bug_sniper: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
07:59:34  <bug_sniper> oh, coopserver must be a supybot
08:00:27  *** Tray has joined #openttdcoop
08:00:33  <Tray> !password
08:00:33  <coopserver> Tray: layout
08:00:39  <coopserver> *** Game still paused (connecting clients, number of players)
08:00:42  <coopserver> *** Tray has joined
08:00:43  <coopserver> *** Game still paused (number of players)
08:00:43  <coopserver> *** Game unpaused (number of players)
08:03:22  <bug_sniper> so which version are we using?
08:03:25  <bug_sniper> !version
08:03:26  <coopserver> bug_sniper: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
08:03:35  <bug_sniper> not what I meant
08:03:39  <bug_sniper> @version
08:03:40  <Webster> bug_sniper: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
08:03:45  <Tray> !dl win32
08:03:45  <coopserver> Tray: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip
08:03:53  <Tray> so it's r26193
08:03:54  <bug_sniper> thanks
08:04:17  <Tray> you might to dl ynother <OS
08:04:20  <Tray> !dl
08:04:20  <coopserver> Tray: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:04:21  <coopserver> Tray: http://www.openttd.org/en/download-trunk/r26193
08:11:02  <bug_sniper> is there a reason why we like using versions that are still in development?
08:11:34  <bug_sniper> I mean, do we like downloading lots of versions so that we can become the first bug reporters?
08:12:44  <Tray> Well that might be one reason, but I have to say I'd never encountered a bug.
08:13:28  <Tray> Others include newer features and a bit of new-player protection
08:14:05  <bug_sniper> I see
08:14:15  <bug_sniper> what's the welcome irc channel?
08:14:46  <bug_sniper> @quickstart
08:14:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:15:03  <Tray> There is a welcome server which works more like typical servers: stable version, one player per company and so on
08:15:33  <bug_sniper> I know. I just forgot know its channel name
08:18:16  <Tray> oh. I#ve never been there, thus I've no idea.
08:19:21  *** Max| has quit IRC
08:19:34  <bug_sniper> ok, figured it out, it's .stable
08:24:51  <bug_sniper> !players
08:47:19  *** uliko has joined #openttdcoop
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09:59:48  <coopserver> *** Tray has left the game (Leaving)
09:59:48  <coopserver> *** Game paused (number of players)
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10:02:47  <vladiano> good morning
10:03:21  <vladiano> !password
10:03:21  <coopserver> vladiano: albert
10:03:28  <coopserver> *** Game still paused (connecting clients, number of players)
10:03:30  <coopserver> *** Player has joined
10:03:31  <coopserver> *** Game still paused (number of players)
10:03:37  <coopserver> <Player> !name vladiano
10:03:37  <coopserver> *** Player has changed his/her name to vladiano
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10:34:50  <Djanxy> !password
10:34:50  <coopserver> Djanxy: pooled
10:35:09  <coopserver> *** Game still paused (connecting clients, number of players)
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10:36:44  <coopserver> *** Djanxy has left the game (Leaving)
10:39:05  <coopserver> *** tyteen4a03 has left the game (general timeout)
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10:56:01  <coopserver> *** vladiano has left the game (general timeout)
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11:19:38  <ryx_> !password
11:19:38  <coopserver> ryx_: thomas
11:19:58  <coopserver> *** Game still paused (connecting clients, number of players)
11:20:00  <coopserver> *** ryx has joined
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11:22:18  <ryx_> yay, 4th is done
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11:30:35  <coopserver> *** ryx has left the game (Leaving)
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11:49:47  <vladiano> hello
11:50:02  <vladiano> !password
11:50:02  <coopserver> vladiano: theory
11:50:10  <coopserver> *** Game still paused (connecting clients, number of players)
11:50:12  <coopserver> *** V453000 has joined
11:50:13  <coopserver> *** Game still paused (number of players)
11:50:17  <coopserver> <V453000> stole your pasword
11:50:18  <coopserver> <V453000> x
11:50:18  <coopserver> <V453000> x
11:50:40  <vladiano> :)
11:50:44  <vladiano> !passwprd
11:50:48  <vladiano> !password
11:50:48  <coopserver> vladiano: theory
11:50:51  <coopserver> <V453000> its still the same .. :)
11:51:08  <vladiano> nope
11:51:10  <vladiano> wont let me
11:51:15  <vladiano> !password
11:51:15  <coopserver> vladiano: fatter
11:51:18  <V453000> :d
11:52:13  <hylje> fatty fatter fattest
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11:53:57  <vladiano> let's try this again
11:54:00  <vladiano> !password
11:54:00  <coopserver> vladiano: height
11:54:14  <coopserver> *** Game still paused (connecting clients, number of players)
11:54:17  <coopserver> *** Player has joined
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11:54:21  <coopserver> <Player> !name vladiano
11:54:22  <coopserver> *** Player has changed his/her name to vladiano
11:54:56  <coopserver> *** vladiano has joined company #1
11:54:56  <coopserver> *** Game unpaused (number of players)
11:55:58  <coopserver> <vladiano> wife says i have to go get milk :|
11:56:01  <coopserver> <vladiano> brb 15 min
11:56:05  <coopserver> *** vladiano has joined spectators
11:56:05  <coopserver> *** Game paused (number of players)
11:56:11  <coopserver> <V453000> if you change the name when you join the game in the lobby, it will remember it btw ;)
11:56:18  <coopserver> <V453000> yeah I go get some stuff to the grocers too :d
11:56:19  <coopserver> <V453000> :)
11:56:22  <coopserver> *** V453000 has joined spectators
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12:11:48  <Jam35> !password
12:11:48  <coopserver> Jam35: filter
12:11:53  <coopserver> *** Game still paused (connecting clients, number of players)
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12:13:33  <vladiano> back
12:13:49  <coopserver> *** vladiano has joined company #1
12:15:53  <coopserver> *** Jam35 has joined company #1
12:15:53  <coopserver> *** Game unpaused (number of players)
12:16:04  <coopserver> <Jam35> hi
12:19:39  <ryx_> !password
12:19:39  <coopserver> ryx_: visual
12:19:51  <coopserver> *** Game paused (connecting clients)
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12:19:59  <coopserver> <ryx> hi
12:22:46  <coopserver> <Jam35> hi
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12:25:52  <coopserver> <ryx> what is everyone up to?
12:26:47  <coopserver> <Jam35> not a lot :)
12:27:04  <coopserver> <Jam35> thinking about expanding sawmill pick south
12:27:12  <coopserver> <Jam35> +overflow
12:27:20  <coopserver> <Jam35> it's quiet atm
12:27:45  <coopserver> <Jam35> maybe 5ths would be more pertinent
12:28:08  <coopserver> <ryx> meh, another line
12:28:20  <coopserver> <ryx> it's getting crazy
12:28:44  <coopserver> <vladiano> at what point do we consider this map "finished"?
12:29:13  <coopserver> <Jam35> I would say 1000 trains may be a good minimum :p
12:29:34  <coopserver> <Jam35> idk, depends how keen people are to continue
12:29:49  <coopserver> <vladiano> ok, i see
12:29:53  <coopserver> <Jam35> a meer 540 trains atm
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12:30:19  <coopserver> <vladiano> a lot of stockpile at some stations
12:30:32  <coopserver> <vladiano> increase train count to see how much the network can take? :D
12:30:39  <coopserver> <ryx> be careful about adding trains
12:30:48  <coopserver> <Jam35> it's already jamming in places
12:30:59  <coopserver> <vladiano> oh, ok
12:31:03  <coopserver> <Jam35> so I wouldn't add any atm
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12:32:23  <tyteen4a03> !players
12:32:32  <tyteen4a03> !password
12:32:32  <coopserver> tyteen4a03: unable
12:32:55  <coopserver> *** Game paused (connecting clients)
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12:40:38  <coopserver> <ryx> we might want to think about reducing the number of SLHs
12:43:46  <coopserver> <Jam35> maybe 9 could be removed: one station move to 10
12:44:15  <coopserver> <tyteen4a03> 9 does seem underutilized
12:44:19  <coopserver> <ryx> true
12:44:22  <coopserver> *** vladiano has joined spectators
12:45:55  <coopserver> <ryx> I'm always a bit hesitant about simply removing things someone built
12:46:08  <coopserver> <ryx> speaking of which, 09 isn't signed
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12:46:54  <coopserver> <Jam35> on the other hand it does not cause any problem with joining traffic
12:47:26  <coopserver> <ryx> yeah, no traffic, bridges are fine
12:47:31  <coopserver> <Jam35> like 15 atm
12:47:32  <coopserver> <ryx> just complexity when upgrading ML
12:48:44  <coopserver> <ryx> 15: wow
12:48:50  <coopserver> <Jam35> and 16
12:49:17  <coopserver> <ryx> I like how 15 doesn't have ML bridges
12:52:47  <coopserver> <ryx> not sure how to improve that, except perhaps ensuring that after a train merged, the next train for that line is in place faster
12:53:01  <coopserver> <ryx> (@SLH15)
12:54:35  <coopserver> <Jam35> remove the merging before single tunnel
12:55:03  <coopserver> <Jam35> and have both lines meet the ML at same/closer point
12:55:20  <coopserver> <ryx> something like that, but tricky with space and CL
12:55:32  <coopserver> <ryx> and I need to leave in like 20min
12:55:40  <coopserver> <Jam35> yes, means a fair amount of moving stuff
12:56:18  <V453000> anyone knows about some nuts bug?
12:56:30  <V453000> something I could fix now
12:57:04  <V453000> Jam35? :)
12:57:12  <coopserver> <Jam35> not really, only the MEOW tenders :p
12:57:21  <coopserver> <Jam35> not a bug i know
12:57:40  <V453000> cool
12:57:52  <V453000> cuz those are fixed now :P
12:57:59  <coopserver> <Jam35> oh :)
12:58:09  <coopserver> <Jam35> can't think of anything
12:58:23  <coopserver> <Jam35> if I did have something it was minor
12:58:33  <coopserver> <Jam35> but don't remember
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13:00:21  <V453000> alright
13:00:24  <V453000> 063 here it comes :P
13:00:28  <coopserver> <ryx> :)
13:01:05  <ryx_> V, how do you come up with all that stuff?
13:01:34  <V453000> I play openttd for a while so I just do :P
13:01:36  <V453000> !password
13:01:36  <coopserver> V453000: medium
13:01:42  <coopserver> *** Game paused (connecting clients)
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13:01:44  <coopserver> *** Game unpaused (connecting clients)
13:01:48  <coopserver> <V453000> hayyooo
13:01:57  <coopserver> <ryx> heyyyy
13:02:12  <coopserver> <ryx> we're looking at SLH15 it seems
13:02:15  <coopserver> <V453000> also I made 2 of the meow flatbed cargoes look less shit ... more to come (:
13:02:22  <coopserver> <V453000> right
13:03:11  <coopserver> <ryx> we could remove 16a, and connect it to 15
13:03:27  <coopserver> <ryx> that way there's enough space for waiting bays at the end of 15
13:03:29  <coopserver> <V453000> wouldnt help  very much
13:03:32  <coopserver> <ryx> so trains can merge faster
13:03:32  <coopserver> <V453000> better move wood drop
13:06:29  <coopserver> <ryx> who is building at 16a?
13:06:36  *** Tray-Sellars has quit IRC
13:06:43  <coopserver> <Jam35> moi
13:08:40  <coopserver> <V453000> eat him alive!
13:08:43  <coopserver> <Jam35> station rebuild?
13:08:53  <coopserver> <V453000> would probably make sense
13:08:54  <coopserver> <V453000> imo
13:09:04  <coopserver> <V453000> even far away
13:09:07  <coopserver> <V453000> like between the two towns
13:09:17  <coopserver> <Jam35> ye
13:10:05  <coopserver> <ryx> link to old drop?
13:10:24  <coopserver> <V453000> better do that after its done :P
13:10:31  <coopserver> <ryx> k
13:13:02  <coopserver> <V453000> why do those goods even have route to north? :d
13:13:25  <coopserver> <Jam35> that was done at game start
13:13:31  <coopserver> <V453000> =D
13:13:34  <coopserver> <Jam35> idk
13:13:46  <V453000> !rcon set station_spread
13:13:47  <coopserver> Current value for 'station_spread' is: '20' (min: 4, max: 64)
13:13:48  <V453000> !rcon set station_spread 666
13:14:39  <coopserver> <ryx> do you even need double tunnels for the split?
13:14:48  <coopserver> <V453000> likely not
13:17:22  <coopserver> <V453000> stations ready
13:17:24  <coopserver> <V453000> enjoy :P
13:19:21  <coopserver> <V453000> yayz
13:20:55  <coopserver> <tyteen4a03> hm, my train 518, 520, 521, 550 seems to be lost
13:21:07  <coopserver> <ryx> meh, prio too short
13:21:31  <coopserver> <V453000> see !X
13:21:33  <coopserver> <V453000> (:
13:21:58  <coopserver> <tyteen4a03> okay that was stupid
13:22:04  <coopserver> <tyteen4a03> I blame the trees
13:22:05  <coopserver> <V453000> easy to happen
13:22:08  <coopserver> <V453000> press x
13:22:15  <coopserver> <V453000> ctrl x for settings
13:22:19  <coopserver> <tyteen4a03> I was using X
13:22:40  <coopserver> <V453000> well you cant blame trees if they are completely invisible :P
13:22:55  <coopserver> <tyteen4a03> oh I can toggle the trees this way?
13:22:58  <coopserver> <tyteen4a03> very cool
13:23:25  <coopserver> <ryx> wow, the double tunnel really helps
13:24:00  <coopserver> <Jam35> I thought each line to have 1 tunnel
13:24:28  <coopserver> <Jam35> 2+4 ->4
13:24:43  <coopserver> <ryx> well yeah, but more complicated
13:24:46  <coopserver> <ryx> but feel free
13:25:09  <coopserver> <Jam35> inner line has no choice to outer currently
13:25:22  <coopserver> <V453000> duh
13:26:01  <coopserver> <V453000> does now
13:29:00  <coopserver> <V453000> only 1 tunnel for the 3rd could be bet ter but hm
13:31:06  <coopserver> <ryx> wow, the wave of released goods trains is currently overloading the factory hub
13:31:25  <coopserver> <ryx> </theory>
13:31:28  <coopserver> <V453000> :D
13:31:38  <coopserver> <V453000> 2 tunnels per choice for 15 now
13:32:03  <Maraxus> !password
13:32:03  <coopserver> Maraxus: former
13:32:14  <coopserver> *** Game paused (connecting clients)
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13:32:22  <coopserver> <Maraxus> hi
13:32:24  <coopserver> <V453000> factory thing needs choices
13:32:26  <coopserver> <V453000> hi Maraxus
13:32:28  <coopserver> <ryx> a well-working busy station looks pretty calm
13:32:33  <coopserver> <Jam35> M o/
13:32:38  <coopserver> <ryx> hi
13:36:30  <coopserver> <V453000> fuck yeah
13:36:40  <coopserver> <V453000> also, me is waiting for the CL nazis to eat me alive
13:36:58  <coopserver> <ryx> CL! CL! TCL!
13:37:01  <coopserver> <ryx> jk
13:37:12  <coopserver> <V453000> death death death!
13:37:28  <coopserver> <ryx> (i reversed a stuck train)
13:40:49  <coopserver> <V453000> whoever did the limited choice at factory exit should be punished :P
13:41:01  <coopserver> <V453000> a lot
13:41:35  <coopserver> <ryx> might have been simply for hysterical reasons
13:41:40  <coopserver> <ryx> *historical
13:41:40  <coopserver> <V453000> nowai
13:41:46  <coopserver> <V453000> pure hystery
13:41:50  <coopserver> <tyteen4a03> did somebody do something to good drop north?
13:41:59  <coopserver> <ryx> like the growth of the ml
13:42:12  <coopserver> <ryx> actually no :P
13:42:26  <coopserver> <tyteen4a03> it looks much less chaotic now
13:42:44  <coopserver> <ryx> the hub got a makeover
13:42:51  <coopserver> <tyteen4a03> oh cool
13:43:53  <ryx_> tyteen4a03: oh, and with that drop working so well, the jam moved to the factory
13:44:01  <coopserver> <V453000> factory exit should have all choices nooowww
13:44:50  <coopserver> *** Jam35 has left the game (general timeout)
13:44:52  <coopserver> <ryx> wow
13:45:06  <Jam35> !password
13:45:06  <coopserver> Jam35: wether
13:45:22  <coopserver> <tyteen4a03> I feel a slight decrease in the number of trains on the ML
13:45:22  <coopserver> *** Game paused (connecting clients)
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13:46:26  <coopserver> <ryx> I'm not an expert, but might be due to a) a train wave from the hub redesigns b) feels like less because the hubs work better+
13:46:47  <coopserver> <V453000> c) because of 100+1 crashes =D
13:46:56  <coopserver> <ryx> lol
13:47:49  <coopserver> <ryx> d) lots of trains stuck in factory pickup because the station rating got so low
13:48:00  <coopserver> <ryx> ah, that was the crash, ofc
13:48:05  <coopserver> <V453000> aye
13:48:12  <coopserver> <tyteen4a03> oh there WAS a crash?
13:48:24  <coopserver> <V453000> also they arent stuck they are just waiting patiently :P
13:48:41  <coopserver> <ryx> and having fun at the reverser
13:48:52  <coopserver> <V453000> overflow ftw? :)
13:49:49  <coopserver> <V453000> im going to do some house stuff and shit
13:49:50  <coopserver> <V453000> later
13:49:52  <coopserver> *** V453000 has joined spectators
13:50:06  <coopserver> <ryx> cu
14:01:31  <coopserver> <ryx> cu
14:01:35  <coopserver> *** ryx has left the game (Leaving)
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14:11:08  <Tray-Sellars> !password
14:11:08  <coopserver> Tray-Sellars: tbegin
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14:11:35  <coopserver> <Tray> hi
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14:11:50  <coopserver> <Jam35> hey
14:11:56  <coopserver> <Maraxus> hi
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14:33:42  <coopserver> <tyteen4a03> jam at fort brodworth Farm/East
14:56:13  <coopserver> <Maraxus> I'm off - cu
14:56:20  <coopserver> <tyteen4a03> bye
14:56:20  <coopserver> <Jam35> bb
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15:27:17  <coopserver> *** V453000 has joined company #1
15:27:19  <coopserver> <V453000> hyhyhyhyhhy
15:27:37  <coopserver> <Jam35> hi
15:29:10  <coopserver> <V453000> say no to ML bridges and train violence!
15:29:23  <coopserver> <Jam35> fair enuf :p
15:33:54  <coopserver> <V453000> SLH 03 clean (:
15:34:32  <coopserver> <Jam35> 01 is a nightmare :p
15:34:47  <coopserver> <V453000> cute
15:35:03  <coopserver> <V453000> yeah thats slightly in deep shit
15:35:07  <coopserver> <V453000> slightly
15:35:21  <coopserver> <V453000> hm
15:35:31  <coopserver> <V453000> well it wont be that terrible
15:36:48  <coopserver> *** V453000 has changed his/her name to I_Shit_On_CL_Rules
15:37:12  <coopserver> <I_Shit_On_CL_Rules> there
15:39:24  <coopserver> <I_Shit_On_CL_Rules> there goes one
15:44:17  <coopserver> <I_Shit_On_CL_Rules> Dear citizens of Drenninghead, Attention: Please fuck off, thanks.
15:45:30  <coopserver> <I_Shit_On_CL_Rules> well I dont see any more ML bridges at 01
15:45:43  <coopserver> <I_Shit_On_CL_Rules> can someone explain to me wtf is !that :D
15:45:54  <coopserver> <I_Shit_On_CL_Rules> we try to evade bridges and someone does "scenery"
15:47:43  <coopserver> *** Jam35 has left the game (general timeout)
15:47:48  <Jam35> hmm
15:47:51  <coopserver> <I_Shit_On_CL_Rules> hmm
15:48:11  <coopserver> <I_Shit_On_CL_Rules> ulage?
15:48:19  <Jam35> ye
15:48:32  <Jam35> been on/off for a while
15:48:38  <coopserver> <I_Shit_On_CL_Rules> ye
15:48:44  <coopserver> <I_Shit_On_CL_Rules> idk, im fine
15:48:44  <Jam35> slow ass PC
15:49:27  <Jam35> !password
15:49:27  <coopserver> Jam35: oldval
15:49:31  <coopserver> *** Game paused (connecting clients)
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15:49:51  <coopserver> <I_Shit_On_CL_Rules> wbwbwbwbw ! :d:d:d:d:d:
15:50:06  <coopserver> <Jam35> gee fanx
15:50:31  <coopserver> <I_Shit_On_CL_Rules> ur welcum
15:50:37  <coopserver> <I_Shit_On_CL_Rules> fil fri tu john
15:51:21  <coopserver> *** Jam35 has joined company #1
15:51:27  <coopserver> <I_Shit_On_CL_Rules> ok
15:51:39  <coopserver> <I_Shit_On_CL_Rules> k enough :D
15:51:59  <coopserver> <I_Shit_On_CL_Rules> SLH 02 next in the line
15:52:11  <coopserver> <I_Shit_On_CL_Rules> clouds of death and destruction are approaching
15:55:48  <coopserver> <I_Shit_On_CL_Rules> fuck, my snail is somewhat ill, I send a photo to an expert and she sez "he looks nice, you can let him sleep right away"
15:55:49  <coopserver> <I_Shit_On_CL_Rules> the shit
15:56:24  <coopserver> <Jam35> not very helpful :/
15:56:39  <coopserver> <I_Shit_On_CL_Rules> well in her defense she wrote a wall of hints in teh previous mail :D
15:58:05  <coopserver> <I_Shit_On_CL_Rules> SLH 02 healthy as hell now
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15:58:59  <coopserver> <tyteen4a03> oh you and your magic bulldozer
16:00:34  <coopserver> <I_Shit_On_CL_Rules> not so magic
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16:02:47  <coopserver> <I_Shit_On_CL_Rules> trains arent very happy about the situation at the innermost line :D
16:02:56  <coopserver> <I_Shit_On_CL_Rules> [its all round deadlock :D]
16:09:01  <coopserver> <Jam35> 13 done
16:09:13  <coopserver> <I_Shit_On_CL_Rules> yayz
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16:19:07  <coopserver> <I_Shit_On_CL_Rules> factory in deep shit for a change (:
16:20:15  <coopserver> <tyteen4a03> that is deep shit
16:20:40  <coopserver> <I_Shit_On_CL_Rules> also it looks like goods drop north cant be reached from all lines
16:21:28  <coopserver> <tyteen4a03> already looks too complicated for me to touch :)
16:22:00  <coopserver> <I_Shit_On_CL_Rules> the issue are the bridges ahead
16:23:19  <coopserver> <I_Shit_On_CL_Rules> hm
16:25:43  <coopserver> <Jam35> one solution to the bridge problem
16:26:14  <coopserver> <I_Shit_On_CL_Rules> where?
16:26:24  <coopserver> <Jam35> there is only one
16:26:29  <coopserver> <I_Shit_On_CL_Rules> death!
16:26:34  <coopserver> <Jam35> mhm :)
16:26:43  <coopserver> <Jam35> or remove the bridges :)
16:26:49  <coopserver> <I_Shit_On_CL_Rules> thats what I meant :d
16:27:28  <coopserver> <Jam35> tf is my friend
16:27:35  <coopserver> <I_Shit_On_CL_Rules> obviozly
16:27:45  <coopserver> <I_Shit_On_CL_Rules> I say there never was a lake
16:27:55  <coopserver> <I_Shit_On_CL_Rules> in fact it was split in half
16:27:58  <coopserver> <I_Shit_On_CL_Rules> two lakes.
16:30:06  <coopserver> <I_Shit_On_CL_Rules> the fuck is !that
16:30:29  <coopserver> <Jam35> no idea :)
16:30:33  <coopserver> <Jam35> bio?
16:30:54  <coopserver> <I_Shit_On_CL_Rules> how is that...
16:30:58  <coopserver> <I_Shit_On_CL_Rules> oh right
16:31:00  <coopserver> <I_Shit_On_CL_Rules> thats just the SL
16:33:00  <coopserver> <I_Shit_On_CL_Rules> well if we cant make the factory exit without bridges, we could as well give the bridged lines choices instead
16:33:48  <coopserver> <I_Shit_On_CL_Rules> well hm
16:34:10  <coopserver> *** Jam35 has left the game (general timeout)
16:34:25  <Jam35> balls
16:34:31  <coopserver> <I_Shit_On_CL_Rules> of steel
16:34:58  <coopserver> <I_Shit_On_CL_Rules> you certainly need more nuts Jam35
16:35:04  <coopserver> <I_Shit_On_CL_Rules> trust me
16:35:29  <Jam35> perhaps :)
16:35:38  <coopserver> <I_Shit_On_CL_Rules> 100%
16:35:44  <Jam35> hopefully brb
16:36:10  <coopserver> <I_Shit_On_CL_Rules> well crashing trains is less nuts :D
16:38:42  <Jam35> !password
16:38:42  <coopserver> Jam35: gaming
16:38:49  <coopserver> *** Game paused (connecting clients)
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16:39:32  <coopserver> <I_Shit_On_CL_Rules> hi john
16:39:59  <coopserver> <Jam35> hi I_Shit
16:40:04  <coopserver> <I_Shit_On_CL_Rules> :D
16:40:08  <coopserver> <I_Shit_On_CL_Rules> well damn
16:40:57  <coopserver> <I_Shit_On_CL_Rules> YEAH :D
16:41:02  <coopserver> <I_Shit_On_CL_Rules> bridges ftw
16:42:48  <Jam35> shit PC
16:43:02  <Jam35> might go watch agdq instead
16:43:02  <coopserver> <I_Shit_On_CL_Rules> mor nutz
16:43:07  <coopserver> *** Jam35 has left the game (general timeout)
16:43:11  <Jam35> fuck
16:43:14  <Jam35> see :D
16:53:05  <coopserver> <I_Shit_On_CL_Rules> well this solution probably would have worked with slower trains but it isnt very good here :)
16:53:13  <coopserver> <I_Shit_On_CL_Rules> could be worse though
16:54:10  <coopserver> *** I_Shit_On_CL_Rules has changed his/her name to V453000
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17:19:42  <coopserver> *** V453000 has left the game (Leaving)
17:19:43  <coopserver> *** Game paused (number of players)
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18:56:21  <zxbiohazardzx> !password
18:56:21  <coopserver> zxbiohazardzx: extent
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18:56:42  *** ChanServ sets mode: +o Maraxus
18:56:55  <coopserver> *** Game still paused (connecting clients, number of players)
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18:57:12  <coopserver> <ZxBiohazardZx> haha those bridges haha
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18:59:05  <tyteen4a03> !password
18:59:05  <coopserver> tyteen4a03: subset
19:04:12  <tyteen4a03> !win64
19:04:20  <tyteen4a03> !dl win64
19:04:20  <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip
19:07:30  <Maraxus> !password
19:07:30  <coopserver> Maraxus: unused
19:07:43  <coopserver> *** Game still paused (connecting clients, number of players)
19:07:46  <coopserver> *** Maraxus has joined
19:07:46  <coopserver> *** Game still paused (number of players)
19:07:46  <coopserver> *** Game unpaused (number of players)
19:07:51  <coopserver> <Maraxus> hi
19:09:04  <tyteen4a03> !password
19:09:04  <coopserver> tyteen4a03: looked
19:09:09  <coopserver> *** Game paused (connecting clients)
19:09:23  <coopserver> *** Game unpaused (connecting clients)
19:09:50  <tyteen4a03> !password
19:09:51  <coopserver> tyteen4a03: plants
19:09:53  <coopserver> <ZxBiohazardZx> heya
19:09:55  <coopserver> <ZxBiohazardZx> i see some changes :)
19:09:57  <coopserver> <ZxBiohazardZx> happyface
19:10:04  <coopserver> *** Game paused (connecting clients)
19:10:04  <coopserver> <ZxBiohazardZx> vs anti-bridge movement hit hard
19:10:06  <coopserver> *** tyteen4a03 has joined
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19:10:24  <coopserver> <ZxBiohazardZx> MSH03 still seems troublesome
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19:16:15  <coopserver> <Maraxus> I'd say 5th...
19:19:42  <coopserver> <ZxBiohazardZx> haha
19:19:46  <coopserver> <ZxBiohazardZx> moah
19:19:52  <coopserver> <ZxBiohazardZx> but yeah
19:19:54  <coopserver> <ZxBiohazardZx> ive been thinking
19:19:58  <coopserver> <ZxBiohazardZx> 5th and 6th while at it
19:20:03  <coopserver> <ZxBiohazardZx> lets do the evil double
19:20:04  <coopserver> <ZxBiohazardZx> 5+6
19:21:45  <coopserver> <ZxBiohazardZx> no?
19:21:53  <coopserver> <ZxBiohazardZx> sounds like a challenge at least
19:21:55  <coopserver> <ZxBiohazardZx> big jam?
19:22:03  <coopserver> <Maraxus> there are places where I don't see that happening
19:22:04  <coopserver> <ZxBiohazardZx> yeah were jammed up
19:22:15  <coopserver> <ZxBiohazardZx> challenge :)
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19:34:58  <coopserver> <ZxBiohazardZx> 5 and 6 for 1 are done :P
19:35:02  <coopserver> <ZxBiohazardZx> ill do m in diff color
19:36:11  <coopserver> <ZxBiohazardZx> hehe
19:46:39  <coopserver> <ZxBiohazardZx> hate
19:46:46  <coopserver> <ZxBiohazardZx> 5 and 6 are a pain on 03 for sure
19:46:50  <coopserver> <ZxBiohazardZx> even 04c but that has room
19:47:15  <coopserver> <Maraxus> the real fun comes at SLH01
19:47:26  <coopserver> <ZxBiohazardZx> thats my own
19:47:36  <coopserver> <ZxBiohazardZx> and nah, just ignore the anti-bridge movement
19:49:07  <coopserver> <ZxBiohazardZx> hmmz more adaptations
19:54:49  <coopserver> <ZxBiohazardZx> splitting to 6, lol
19:57:30  <coopserver> <Maraxus> I'm off - gn
19:57:36  <coopserver> <ZxBiohazardZx> cya
19:57:39  <coopserver> *** Maraxus has left the game (Leaving)
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20:11:07  <coopserver> <ZxBiohazardZx> that 5/6 feels like fiddling so much
20:15:57  <coopserver> <ZxBiohazardZx> hmmz
20:16:38  <coopserver> <ZxBiohazardZx> so much shifting to be done :(
20:17:17  <coopserver> <ZxBiohazardZx> maze mayhem on MSH03b already
20:20:23  <coopserver> *** tyteen4a03 has left the game (general timeout)
20:20:23  <coopserver> *** Game paused (number of players)
20:20:31  <coopserver> <ZxBiohazardZx> hmmz fine im out as well,
20:20:38  <coopserver> <ZxBiohazardZx> just gonna mark work
20:20:40  <tyteen4a03> !password
20:20:40  <coopserver> tyteen4a03: nibble
20:20:45  <coopserver> *** Game still paused (connecting clients, number of players)
20:20:52  <tyteen4a03> bio, game disconnected me
20:20:54  <coopserver> *** tyteen4a03 has joined
20:20:54  <coopserver> *** Game still paused (number of players)
20:20:54  <coopserver> *** Game unpaused (number of players)
20:21:03  <tyteen4a03> I'm still here \o/
20:21:09  <coopserver> <ZxBiohazardZx> its ok
20:21:14  <coopserver> <ZxBiohazardZx> i just saw you leave/dc
20:21:46  <coopserver> *** tyteen4a03 has joined spectators
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20:22:39  <coopserver> <ZxBiohazardZx> im gonna do a game of dota anyway
20:23:57  <coopserver> <ZxBiohazardZx> brb
20:24:14  <coopserver> <ZxBiohazardZx> you building or can i spectate?
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20:37:28  <tyteen4a03> not building
20:37:35  <tyteen4a03> well I guess you already spec'd :P
20:37:50  <coopserver> <ZxBiohazardZx> hehe
20:37:53  <coopserver> <ZxBiohazardZx> i can change but
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