Log for #openttdcoop on 8th January 2014:
Times are UTC Toggle Colours
00:00:01  <coopserver> <ryx> even if signals are set correctly
00:00:23  <coopserver> <tyteen4a03> ok, I'll put the path in and set it back to presigs after the jam
00:00:24  <coopserver> <ryx> as long as the exit jams, it's impossible anyways to use the full capacity of the station
00:00:47  <coopserver> <tyteen4a03> they aren't entering the wating spaces, which confuse me
00:01:17  <coopserver> <ZxBiohazardZx> hmmz path to path
00:01:35  <coopserver> <tyteen4a03> not combo?
00:01:41  <coopserver> <ryx> a choice to the leftmost 4 platforms from the other tracks might improve things slightly
00:01:57  <coopserver> <tyteen4a03> I am killing exisiting connections
00:02:07  <coopserver> <tyteen4a03> so that each of 4 will get 3 platforms to use
00:02:15  <coopserver> <tyteen4a03> interesting signals
00:02:19  <coopserver> <tyteen4a03> why both sides?
00:04:01  <coopserver> <ryx> funny how there seem to be more trains going through that exit than continuing on the ML
00:04:11  <coopserver> <ZxBiohazardZx> ?
00:04:33  <coopserver> <ZxBiohazardZx> layout is to blame
00:04:35  <coopserver> <ryx> well factory drop and pickup eats quite a large chunk of global traffic, so...
00:04:46  <coopserver> <ZxBiohazardZx> ok blegh i did something unfunny, now i have to cross the logics, and i dont want to
00:04:59  <coopserver> <ryx> NEVER CROSS THE LOGICS!!!!!
00:05:05  <coopserver> <tyteen4a03> bio can you explain your new signal setup?
00:06:49  <coopserver> <ZxBiohazardZx> dat logics in da away :(
00:06:58  <tyteen4a03> wat
00:07:10  <coopserver> <ZxBiohazardZx> pre signal, combo signal, end signal
00:07:16  <coopserver> <ZxBiohazardZx> you had the space, use it :P
00:07:25  <coopserver> <ZxBiohazardZx> check for waiting bays, check for start
00:07:28  <tyteen4a03> but why both sides?
00:07:35  <coopserver> <ZxBiohazardZx> faster response time then path
00:07:46  <coopserver> <ryx> wow, coal drop south has almost no traffic
00:07:49  <coopserver> <ZxBiohazardZx> 2 way forces trains a choice afaik
00:07:51  <coopserver> <ryx> it used to be jammed
00:08:02  <coopserver> <ZxBiohazardZx> its cause all the trains are jammed elsewhere ;)
00:08:10  <coopserver> <ZxBiohazardZx> the jam is circular
00:08:18  <coopserver> <ZxBiohazardZx> hence trains get stuck, unstuck, stuck on next
00:08:25  <coopserver> <ryx> wavy
00:08:32  <coopserver> <ZxBiohazardZx> we have 43 trains on south (dafuq)
00:08:36  <coopserver> <ZxBiohazardZx> that isnt alot
00:08:46  <coopserver> <ZxBiohazardZx> factory drop has 180
00:08:58  <coopserver> <ZxBiohazardZx> and we have 80 coal trains ;)
00:09:09  <coopserver> <ZxBiohazardZx> ah they dont drop at both, only on 1
00:09:28  <coopserver> <ZxBiohazardZx> fixing
00:09:43  <coopserver> <ryx> ?
00:10:47  <coopserver> <tyteen4a03> there are now wood trains going through goods pickup...
00:10:59  <coopserver> <ZxBiohazardZx> routing issue most likely
00:11:39  <coopserver> <ryx> big ml jam south of factory
00:11:58  <coopserver> <ryx> a sideline kinda overflowed
00:12:20  <coopserver> <ryx> better now
00:12:28  <coopserver> <ryx> slightly
00:12:49  <coopserver> <ryx> man, I should just build on 5th instead of watching the permajam
00:12:54  <coopserver> <ZxBiohazardZx> i think wood trains passing trhough are caused by choice or 5/6th construction
00:13:28  <coopserver> <ryx> maybe because ML was jammed and they saw a better path through station
00:13:56  <coopserver> <ZxBiohazardZx> or cause i interupted ML on building :P
00:14:00  <coopserver> <ZxBiohazardZx> it will balance out
00:14:06  <coopserver> <ZxBiohazardZx> now suggestions for MSH02 joiners
00:14:10  <coopserver> <ZxBiohazardZx> split is finished,
00:16:00  <coopserver> <tyteen4a03> bio, I think I copied your design wrongly...
00:16:41  <coopserver> <ZxBiohazardZx> pre combo exit
00:16:43  <coopserver> <ZxBiohazardZx> all have a roll
00:16:47  <coopserver> <ZxBiohazardZx> no need to combo more then this
00:16:53  <coopserver> <tyteen4a03> one combo is enough?
00:17:04  <tyteen4a03> so pre combo exit pre combo exit?
00:17:18  <coopserver> <ZxBiohazardZx> you can combo more, but you dont gain anything in this particular case
00:17:54  <coopserver> <tyteen4a03> so just use regular signals for blocks in between?
00:18:17  <tyteen4a03> and combo when splitting
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00:21:03  <coopserver> <ZxBiohazardZx> just use normals in the bays, pre-combo-exit on splits/choices
00:21:25  <coopserver> <ryx> i'm starting on 5th/6th at SLH15
00:21:29  <tyteen4a03> ok
00:27:05  <coopserver> <tyteen4a03> oops, crashed train \o/
00:27:16  <coopserver> <ZxBiohazardZx> hehe
00:27:24  <coopserver> <ZxBiohazardZx> i dont see room for the 5+6 exit 1
00:27:29  <coopserver> <ryx> aaargh, go compensate the widows :P
00:27:41  <coopserver> <tyteen4a03> who cares about pixels
00:27:55  <coopserver> <ryx> ouch
00:28:00  <coopserver> <ZxBiohazardZx> tunnels hmmz
00:28:05  <coopserver> <tyteen4a03> I am heartless like that
00:34:35  <coopserver> <tyteen4a03> more crash trains, yup
00:39:58  <coopserver> <tyteen4a03> now somebody take a look if I derped anything in factory drop
00:40:52  <coopserver> <ryx> man, i love the merge at msh04
00:41:02  <coopserver> <ryx> really don't want to mess it up for 5/6
00:42:33  <coopserver> <ZxBiohazardZx> YES
00:42:36  <coopserver> <ZxBiohazardZx> i did it :)
00:42:38  <coopserver> <ZxBiohazardZx> 5+6 on it :)
00:42:51  <coopserver> <ryx> which one?
00:43:00  <coopserver> <ryx> k
00:43:49  <coopserver> <ryx> will have low throughput, but should be ok for that one
00:44:38  <coopserver> <ryx> looks easy now, but I bet it wasn't
00:45:25  <coopserver> <ryx> it acutally looks pretty
00:46:27  <coopserver> <ryx> lots of trains with full load oarder at coal drop
00:46:42  <coopserver> <ZxBiohazardZx> o_o
00:46:45  <coopserver> <ZxBiohazardZx> my bad i guess
00:46:52  <coopserver> <ZxBiohazardZx> still trying to solve the exit
00:46:54  <coopserver> <ryx> fixed it I hope
00:47:04  <coopserver> <ZxBiohazardZx> i got trains who are forced to my new path, because inner lane is jammed
00:47:05  <coopserver> <ryx> (brace for small wave :P)
00:47:32  <coopserver> <ryx> temporary remove exit signal towards new lanes to prevent that
00:48:18  <coopserver> <ryx> jaaaaam
00:49:28  <coopserver> <ZxBiohazardZx> ok time for sleep
00:49:30  <coopserver> <ZxBiohazardZx> ttyl
00:49:35  <coopserver> <ryx> cu
00:49:36  <coopserver> <tyteen4a03> bye
00:49:48  <coopserver> <ZxBiohazardZx> feel free to cleanup that horribad 5+6 end on MSH02 into SLH07
00:50:20  <coopserver> <ZxBiohazardZx> if we temp-end it on the ML then we could shift near SLH05b and try to lure traffic to drops
00:50:58  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
00:51:00  <ryx> damn, I don't know the hub names off the top of my head
00:51:15  <zxbiohazardzx_> :P
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00:52:08  <coopserver> <ryx> but yeah, a good 5/6 tempend would be nice, then we could load the west side of the 5/6
00:52:18  <coopserver> <ryx> somehow my english broke
00:52:40  <coopserver> <ryx> but i should also sleep at some point
00:53:27  <coopserver> <ryx> argh
00:53:57  <coopserver> <ryx> AAAARGH
00:54:08  <coopserver> <ryx> slh02 not looking good
00:54:47  <coopserver> <ryx> ok, it's resolving
00:56:03  <coopserver> <tyteen4a03> yay
00:56:39  <coopserver> <ryx> sarcastic yay?
00:56:46  <tyteen4a03> actual yay
00:56:49  <tyteen4a03> because resolving
00:56:55  <tyteen4a03> I think I'm done with factory drop now
00:57:10  <tyteen4a03> the exit needs a heavy redesign but that'd out of my scope
00:57:17  <coopserver> <ryx> dunno how it looked before, but it looks nice
00:57:50  <coopserver> <tyteen4a03> I guess it is better than the old setting
00:58:42  <coopserver> <ryx> one important thing to mind behind presignal choices is that when things stop, the train lengths fit properly so no train blocks the split
00:58:50  <coopserver> <ryx> espectially on choices before merge
00:58:58  <coopserver> <tyteen4a03> yeah
00:59:23  <coopserver> <ryx> this is what just blocked slh02
00:59:32  <coopserver> <tyteen4a03> oh
01:00:04  <coopserver> <ryx> (it filled the entire sideline until 3 MLs were standing)
01:00:15  <coopserver> <ryx> man, my computer can't keep up
01:00:33  <coopserver> <ryx> strange though, yesterday it worked fine
01:01:23  <coopserver> <tyteen4a03> one last improvement...
01:01:32  <coopserver> <tyteen4a03> dammit
01:05:03  <ryx> i'm gonna leave soon
01:05:12  <coopserver> <tyteen4a03> ok
01:05:59  <coopserver> <ryx> (and I just found out what was slowing down my computer. Big uuurgh towards broken graphics drivers...)
01:06:10  <coopserver> <tyteen4a03> oops
01:06:17  <coopserver> <ryx> much improved
01:06:19  <coopserver> <tyteen4a03> well to that and I just crashed another 2 trains!
01:06:36  <coopserver> <ryx>  there are too many anyways
01:08:22  <coopserver> <ryx> be careful about taking away capacity from the goods trains
01:08:36  <coopserver> <ryx> you barely see any right now, but thats because the goods drop is permajammed
01:08:49  <coopserver> <tyteen4a03> I am adding an extra lane
01:10:20  <coopserver> <ryx> (good thing V built that overflow)
01:10:43  <coopserver> <tyteen4a03> I feel that the power of the 5 splits are underutilized
01:10:54  <coopserver> <tyteen4a03> ok, maybe just 4 but still
01:11:02  <coopserver> <tyteen4a03> or actually 5
01:11:15  <coopserver> <ryx> my complaint about the goods trains still stands
01:14:29  <coopserver> <tyteen4a03> yet another crash!
01:14:33  <coopserver> <tyteen4a03> I really should be more careful
01:15:03  <coopserver> <tyteen4a03> when are you leaving?
01:15:20  <coopserver> <ryx> as soon as you got it back running
01:15:24  <coopserver> <ryx> need to work tomorrow
01:15:32  <coopserver> <tyteen4a03> ok, gotta hurry then :)
01:15:40  <coopserver> <tyteen4a03> I have school tomorrow too.. damn
01:16:06  <coopserver> <ryx> btw, trains taking the 5/6 here end up jamming slh05
01:18:04  <coopserver> <ryx> aww, the jam only managed to round 3/4th of the map before it resolved
01:18:38  <coopserver> <ryx> (wow, that really cleaned up the jam at goods drop)
01:18:52  <coopserver> <tyteen4a03> what did?
01:19:10  <coopserver> <ryx> the two crashes, and the goods pickup rating drop
01:19:16  <coopserver> <tyteen4a03> ah
01:19:39  <coopserver> <tyteen4a03> guess my crashes do work :)
01:19:54  <coopserver> <tyteen4a03> have its effects, rather
01:20:40  <coopserver> <ryx> i have no idea what your plan is
01:20:53  <coopserver> <tyteen4a03> okay, i give up
01:21:02  <coopserver> <tyteen4a03> why do I keep crashing things?
01:21:18  <coopserver> <ryx> do you crash while building tracks?
01:21:26  <coopserver> <tyteen4a03> yes... I always forget to signal
01:21:38  <coopserver> <tyteen4a03> I am currently having 3 tracks to go to one exit route
01:21:46  <coopserver> <ryx> i helped...
01:21:51  <coopserver> <tyteen4a03> :D
01:22:00  <coopserver> <ryx> when I crash it's always during signalling
01:22:49  <coopserver> <ryx> and I hate how when it cycles through path signals, they don't protect anymore
01:23:09  <coopserver> <tyteen4a03> it sucks
01:24:30  <coopserver> <tyteen4a03> yup, I think it's done
01:24:47  <coopserver> <ryx> i changed a few signals to path, to have it at least a little better
01:25:06  <coopserver> <tyteen4a03> I'll mark a todo in the big switch bit
01:25:16  <coopserver> <ryx> still kinda unhappy at the goods train exit
01:25:27  <coopserver> <tyteen4a03> it is bad... but the exit needs a redesign anyway
01:26:27  <coopserver> <tyteen4a03> woah, now the place is almost empty
01:26:47  <coopserver> <ryx> ML was 100% jammed...
01:27:31  <coopserver> <ryx> oh and a huge jam at slh02
01:27:43  <coopserver> <tyteen4a03> I've marked my todo, done
01:27:52  <coopserver> <ryx> k
01:27:56  <coopserver> <tyteen4a03> cya :)
01:27:59  <coopserver> <ryx> night
01:28:03  <coopserver> *** tyteen4a03 has left the game (Leaving)
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01:28:26  <ryx> (i changed a signal at slh02, now the jam should resolve)
01:29:05  <ryx> I keep thinking of fruit jam....
01:30:29  <tyteen4a03> ryx, heh
01:30:42  <tyteen4a03> ryx, tomorrow I'll need to rebuild goods pickup
01:30:53  <tyteen4a03> ryx, compared to factory drop it is an absolute mess
01:31:42  <tyteen4a03> but it may be because I'm overterraforming... I'm not sure how much is allowed
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02:51:17  <sim-al2> !info
02:51:17  <coopserver> sim-al2: #openttdcoop - Public Server (, Version: r26193, date: Oct 24 2281, map size: 512x512, address:
02:51:25  <sim-al2> !playercount
02:51:25  <coopserver> sim-al2: There are currently 0 players and 0 spectators, making a total of 0 clients connected
02:51:55  <sim-al2> !password
02:51:55  <coopserver> sim-al2: jmppos
02:52:09  <coopserver> *** Game still paused (connecting clients, number of players)
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03:24:21  <sim-al2> !password
03:24:21  <coopserver> sim-al2: busses
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04:12:20  <Jerik> Is anyone around that could answer a question about ttd?
04:12:50  <Jerik> I am a bit fonfused about how cargo is handled
04:16:50  <Jerik> er, confused
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07:12:32  <Benny> !passwor
07:12:34  <Benny> !password
07:12:34  <coopserver> Benny: thread
07:12:42  <coopserver> *** Game still paused (connecting clients, number of players)
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07:13:19  <V453000> hyhyhy
07:13:24  <coopserver> <Benny> ello
07:13:30  <hylje_> what is it v
07:13:53  <V453000> not much =D
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07:14:20  <coopserver> <Benny> current stage: wtf
07:14:21  <coopserver> <Benny> lol
07:14:34  <coopserver> <Benny> no network plan hmm
07:15:22  <coopserver> *** Benny has joined company #1
07:16:10  <coopserver> <Benny> 15 slhs
07:16:12  <coopserver> <Benny> wtf is this game
07:17:07  <V453000> a game
07:17:07  <V453000> (:
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07:29:15  <coopserver> <Benny> is this game CL1?
07:29:25  <coopserver> <Benny> or well 0.5
07:29:48  <V453000> CL4 for full speed
07:30:15  <coopserver> <Benny> okay
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08:10:14  <tyteen4a03> !playercount
08:10:14  <coopserver> tyteen4a03: There are currently 1 players and 0 spectators, making a total of 1 clients connected
08:10:21  <tyteen4a03> !password
08:10:21  <coopserver> tyteen4a03: steady
08:10:38  <coopserver> *** Game still paused (connecting clients, number of players)
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08:10:54  <coopserver> <tyteen4a03> hey
08:17:03  <V453000> yeh
08:38:57  <coopserver> <tyteen4a03> whoever added !bad: fixin
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09:20:20  <coopserver> <tyteen4a03> meh, I thought 5th and 6th was complete on the right of rainbow
09:20:26  <coopserver> <tyteen4a03> now I screwed stuff up
09:20:40  <coopserver> <Benny> lol
09:20:44  <coopserver> <Benny> been there done that
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10:06:39  <coopserver> <Benny> still holding true to never playing a session without crashing a train :D
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10:29:26  <zxbiohazardzx> !password
10:29:26  <coopserver> zxbiohazardzx: forget
10:29:31  <coopserver> *** Game paused (connecting clients)
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10:29:45  <zxbiohazardzx> haha forgot would be funnier
10:29:50  <coopserver> <ZxBiohazardZx> heya
10:30:03  <coopserver> <ZxBiohazardZx> how you both doing
10:30:06  <coopserver> <Benny> HELLO
10:30:17  <coopserver> <Benny> lol whoops
10:30:19  <coopserver> <Benny> hello *
10:30:24  <coopserver> <Benny> doing good
10:30:36  <coopserver> <Benny> and you
10:30:44  <coopserver> <ZxBiohazardZx> pretty ok
10:30:54  <coopserver> <ZxBiohazardZx> trying to solve the puzzle for 5+6 on the next SLH hehe
10:31:41  <coopserver> <Benny> ah
10:32:02  <coopserver> <ZxBiohazardZx> those !cls in SLH03
10:32:03  <coopserver> <ZxBiohazardZx> hehe
10:32:20  <coopserver> <ZxBiohazardZx> i know they exist, but it shouldnt matter  due to ML prios
10:32:54  <coopserver> <Benny> thats true
10:33:01  <coopserver> <Benny> but i hate slowdowns
10:33:09  <coopserver> <Benny> just an illness i have
10:33:58  <coopserver> <ZxBiohazardZx> ill never fit a CL4 there hehe
10:35:38  <coopserver> <ZxBiohazardZx> lets start with bridge/tunnel removal on ML
10:38:33  <coopserver> <ZxBiohazardZx> whoops
10:38:34  <coopserver> <ZxBiohazardZx> boom
10:59:36  <coopserver> <ZxBiohazardZx> darn mine is in my way
11:01:03  <ryx_> !password
11:01:03  <coopserver> ryx_: counts
11:01:14  <coopserver> *** Game paused (connecting clients)
11:01:16  <coopserver> *** ryx has joined
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11:01:37  <coopserver> <ryx> hi
11:08:03  <coopserver> <ZxBiohazardZx> freaking lost/skipping trains
11:08:04  <coopserver> <ZxBiohazardZx> blegh
11:08:13  <coopserver> <ZxBiohazardZx> 537 and whoever followed it
11:08:16  <coopserver> <ZxBiohazardZx> where they coming from haha
11:15:42  <coopserver> <ZxBiohazardZx> oh bah MSH01 is actually all to all :(
11:16:49  <coopserver> <Benny> all to all?
11:16:53  <coopserver> <Benny> of course its all to all
11:16:59  <coopserver> <Benny> its 1->4
11:17:17  <coopserver> <Benny> wait no its not all to all
11:17:18  <coopserver> <ZxBiohazardZx> well with 5+6 to all its a pain :)
11:17:23  <coopserver> <ZxBiohazardZx> its partial to partial but still
11:17:28  <coopserver> <Benny> its inner to outer 5->4
11:17:28  <coopserver> <ZxBiohazardZx> its drop and pickup thats it
11:17:36  <V453000> !password
11:17:36  <coopserver> V453000: lumber
11:17:41  <coopserver> *** Game paused (connecting clients)
11:17:44  <coopserver> *** V453000 has joined
11:17:45  <coopserver> <ZxBiohazardZx> i mean t on a
11:17:45  <coopserver> *** Game unpaused (connecting clients)
11:17:47  <coopserver> <ZxBiohazardZx> heya V
11:17:48  <coopserver> <V453000> hy
11:17:49  <coopserver> <ZxBiohazardZx> how you doing
11:17:54  <coopserver> <V453000> at work sooo hm
11:17:56  <coopserver> <V453000> but yeah
11:17:57  <coopserver> <ZxBiohazardZx> what you think of my ugly expansiondrift for 5+6
11:17:58  <coopserver> <Benny> same
11:18:10  <coopserver> <ryx> hi
11:18:22  <coopserver> <ZxBiohazardZx> got some ugly CL issue son the mergers, and some darn tunnels on ML i couldnt get rid of @ MSH02
11:18:29  <coopserver> <ZxBiohazardZx> into SLH07
11:18:33  <coopserver> <V453000> you have very broken waiting bays somewhere at MSH 03b
11:18:44  <coopserver> <ZxBiohazardZx> yeah :(
11:18:50  <coopserver> <V453000> thats not yeah
11:18:53  <coopserver> <ZxBiohazardZx> its a dragon, someone expanded the station later
11:18:55  <coopserver> <V453000> thats go fix :D
11:18:59  <coopserver> <ZxBiohazardZx> nah
11:19:06  <coopserver> <ZxBiohazardZx> its a fix 5+6 loop
11:19:21  <coopserver> <ZxBiohazardZx> the waitbays got changed by whoever redid the factory drop expand
11:19:29  <coopserver> <V453000> nope
11:19:34  <coopserver> <V453000> you changed them
11:19:41  <coopserver> <V453000> the blue tracks that is
11:19:45  <coopserver> <ZxBiohazardZx> hmmz
11:20:10  <coopserver> <ZxBiohazardZx> space was close so i fiddled some in i agree :P
11:20:17  <coopserver> <V453000> no this is seriously bad
11:20:18  <coopserver> <ZxBiohazardZx> breaking signaling i recon?
11:20:25  <coopserver> <V453000> waiting bays are yes/no, not fiddling
11:20:35  <coopserver> <V453000> you always need to have a waiting spot there
11:21:05  <coopserver> <ZxBiohazardZx> well there is a shortage on space ue to the hill and the ML i think i did a fair job given space available
11:21:10  <coopserver> <V453000> the 5/6 able to get trains?
11:21:18  <coopserver> <V453000> no, even with shortage system has to be kept
11:21:26  <coopserver> <V453000> e.g. CLs or gaps can happen but not broken waiting bays
11:21:33  <coopserver> <ZxBiohazardZx> no 5+6 cant get trains yet, its a dead end just before coal drop and so
11:21:34  <coopserver> <V453000> correct system is top priority
11:21:39  <coopserver> <Benny> ^
11:21:43  <coopserver> <ZxBiohazardZx> yes
11:21:47  <coopserver> <V453000> well then dont connect the 5/6 to choices
11:21:50  <coopserver> <V453000> if it cant take trains
11:21:53  <coopserver> <ZxBiohazardZx> but where is it broken ::P
11:22:01  <coopserver> <ZxBiohazardZx> disconnect the ones for now i know
11:22:11  <coopserver> <ZxBiohazardZx> but that wont solve the waitbays for when it is
11:22:17  <coopserver> <V453000> no that wont indeed
11:22:22  <coopserver> <V453000> that should have been correct in the first place :)
11:22:31  <coopserver> <ZxBiohazardZx> jajaja
11:22:36  <coopserver> <V453000> no
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11:22:57  <coopserver> <ZxBiohazardZx> bah to so many limitations
11:23:05  <coopserver> <V453000> limitations?
11:23:13  <coopserver> <ZxBiohazardZx> bridges in my way stuff like that
11:23:21  <coopserver> <V453000> there is only one requirement, have proper waiting bays
11:23:25  <coopserver> <ZxBiohazardZx> i wanted to lenghen the waiter but then i hit bridgheads
11:23:27  <coopserver> <V453000> and obviously all choices
11:25:22  <coopserver> <V453000> wow
11:25:23  <coopserver> <V453000> :d
11:25:31  <coopserver> <V453000> idk if any of the 5/6 will stay here, sorry
11:25:31  <coopserver> <ryx> wow, 5/6 is fiddly
11:25:40  <coopserver> <ZxBiohazardZx> i know its fiddly
11:25:44  <coopserver> <ZxBiohazardZx> thats what i said
11:25:56  <coopserver> <ZxBiohazardZx> go nuke if you please, i wasnt happy anyway
11:26:48  <coopserver> <ZxBiohazardZx> that one felt like a true pain for me, hence its most fiddly
11:27:09  <coopserver> <ryx> i was talking about the trouble I had with other hubs
11:27:35  <coopserver> <ZxBiohazardZx> haha
11:27:38  <coopserver> <ryx> msh05a now has 5/6 split
11:28:16  <coopserver> <ZxBiohazardZx> it already had?
11:28:28  <ryx_> no
11:28:30  <ryx_> MSH
11:28:31  <coopserver> <ZxBiohazardZx> ow wait thats slh05
11:28:47  <coopserver> <ryx> the hub naming is quite insane
11:29:11  <coopserver> <ZxBiohazardZx> fair
11:29:25  <coopserver> <ZxBiohazardZx> its wtf
11:34:18  <coopserver> <ryx> gotta go, cu
11:34:23  <coopserver> <Benny> cya
11:34:25  <coopserver> *** ryx has left the game (Leaving)
11:34:25  <coopserver> <ZxBiohazardZx> haha ok cya ryx
11:34:49  <ryx_> (meh, work)
11:34:55  <coopserver> <ZxBiohazardZx> aha
11:34:59  <coopserver> <ZxBiohazardZx> has to happen
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11:36:33  <ryx_> actually I'm pretty excited about building something new at work today
11:36:40  <coopserver> <ZxBiohazardZx> haha
11:37:48  <coopserver> <ZxBiohazardZx> dat deadlock due to factory drop haha
11:38:03  <coopserver> <ZxBiohazardZx> ow nvm its v who stopped all
11:39:06  <coopserver> <V453000> why do you even comment on the situation instead of trying to learn to build waiting bays
11:39:13  <coopserver> <V453000> rly (:
11:39:28  <coopserver> <Benny> lol
11:39:29  <coopserver> <ZxBiohazardZx> i comment cause i see the part i was at was jammed up
11:39:51  <coopserver> <ZxBiohazardZx> anyway not sure what you mean, the issue i faced on the bays was space, and i didnt wanna stop all trains like you just did :(
11:39:59  <coopserver> <ZxBiohazardZx> hence good point and im watching
11:40:55  <coopserver> <V453000> asdf got to run, office people coming back :D
11:41:03  <coopserver> <ZxBiohazardZx> haha it sok
11:41:05  <coopserver> <V453000> I recommend no touching =D
11:41:09  <coopserver> <ZxBiohazardZx> i see you cleared some space
11:41:10  <coopserver> *** V453000 has left the game (Leaving)
11:41:22  <coopserver> <ZxBiohazardZx> haha i will mark dont touch for V
11:44:27  <coopserver> <Benny> ....
11:44:30  <coopserver> <Benny> stop that
11:44:43  <coopserver> <ZxBiohazardZx> i need about 2-3 trainlenghts
11:44:50  <coopserver> <Benny> ooh okay
11:45:12  <coopserver> <ZxBiohazardZx> hence your full stop clogged up my space :P
11:45:14  <coopserver> *** tyteen4a03 has left the game (Leaving)
11:45:25  <coopserver> <Benny> ya sorry ^^
11:45:29  <coopserver> <ZxBiohazardZx> its ok
11:45:41  <coopserver> <ZxBiohazardZx> just letmmy know if you full stop then ill park some aside :P
11:45:42  <tyteen4a03> forgot to move to spec
12:10:43  <coopserver> <ZxBiohazardZx> darn autoreplace is in tha way
12:23:23  <coopserver> <ZxBiohazardZx> ok im off to do some work as well :P
12:23:38  <coopserver> <Benny> ok :)
12:23:57  <coopserver> <ZxBiohazardZx> need me to stay active ingame or can i go spectate?
12:24:16  <coopserver> <Benny> just spectate, not doing anything
12:24:19  <coopserver> <ZxBiohazardZx> k
12:24:22  <coopserver> *** ZxBiohazardZx has joined spectators
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15:22:12  <zxbiohazardzx> !playercount
15:22:12  <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected
15:22:35  <zxbiohazardzx> !password
15:22:35  <coopserver> zxbiohazardzx: danger
15:22:38  <coopserver> *** Game still paused (connecting clients, number of players)
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15:22:47  <coopserver> <ZxBiohazardZx> sup benny
15:33:02  <coopserver> <ZxBiohazardZx> i just noticed that SLH09 is only for 1 mine....
15:33:19  <coopserver> <ZxBiohazardZx> i so feel like removing it now i know that, specially with 10A being so close to it
15:56:55  <coopserver> <ZxBiohazardZx> hmmz
15:56:56  <coopserver> *** ZxBiohazardZx has left the game (general timeout)
15:56:57  <coopserver> *** Game paused (number of players)
15:57:05  <zxbiohazardzx> !password
15:57:05  <coopserver> zxbiohazardzx: refnum
15:57:11  <coopserver> *** Game still paused (connecting clients, number of players)
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16:06:52  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
16:06:52  <coopserver> *** Game paused (number of players)
16:06:55  *** zxbiohazardzx has quit IRC
16:17:52  <Mark> !dl win64
16:17:52  <coopserver> Mark:
16:19:35  <Mark> !password
16:19:35  <coopserver> Mark: easily
16:19:39  <coopserver> *** Game still paused (connecting clients, number of players)
16:19:41  <coopserver> *** Mark has joined
16:19:42  <coopserver> *** Game still paused (number of players)
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16:19:50  <coopserver> <Mark> howdy
16:20:39  <Mark> !gamenr 272
16:20:43  <Mark> @gamenr 272
16:20:50  <Mark> oh wait
16:20:53  <Mark> its right now
16:22:13  <Mark> where is everyone
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16:34:21  <V453000> !password
16:34:21  <coopserver> V453000: spacer
16:34:32  <coopserver> *** Game paused (connecting clients)
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16:34:40  <coopserver> <V453000> /me kicks Mark
16:34:49  <coopserver> <Mark> what what
16:34:57  <coopserver> <V453000> just to wake you up in diz channel
16:35:05  <coopserver> <Mark> im very much awake
16:35:15  <coopserver> <V453000> NOT ENOUGH (:
16:35:25  <coopserver> <Mark> :)
16:35:39  <coopserver> <Mark> ive got vacation :D
16:37:28  <coopserver> <V453000> you should come build something shitty as always Mark
16:37:30  <coopserver> <V453000> <3
16:38:01  <coopserver> <V453000> how are you doing anyway
16:38:54  <coopserver> <Mark> i might build somethiung
16:38:58  <coopserver> <Mark> but im quite busy
16:39:10  <coopserver> <Mark> going skiing for 9 weeks, leaving friday
16:39:14  <coopserver> <V453000> :D
16:40:13  <coopserver> <Mark> so yeah im doing great, no work for 2 months
16:40:22  <coopserver> <V453000> :D wow
16:40:25  <coopserver> <V453000> and you are busy
16:48:23  <coopserver> <V453000> Mark seen them MEOW trainz yet?
16:48:26  <coopserver> <V453000> they are new again :D
16:52:09  <efess> !password
16:52:09  <coopserver> efess: limits
16:52:52  <coopserver> *** Game paused (connecting clients)
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16:56:26  *** ChanServ sets mode: +o Maraxus
16:58:18  <Maraxus> !password
16:58:18  <coopserver> Maraxus: remain
16:58:29  <coopserver> *** Game paused (connecting clients)
16:58:32  <coopserver> *** Maraxus has joined
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16:58:42  <coopserver> <Maraxus> hi
16:58:44  <coopserver> <V453000> hi
17:00:29  <coopserver> *** Maraxus has joined company #1
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17:31:00  <ryx_> hi
17:31:02  <ryx_> !password
17:31:02  <coopserver> ryx_: halved
17:31:13  <coopserver> *** Game paused (connecting clients)
17:31:15  <coopserver> *** ryx has joined
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17:34:25  *** vladiano has joined #openttdcoop
17:34:33  <vladiano> good evening
17:34:44  <coopserver> <ryx> anyone building anything?
17:34:55  <coopserver> <Mark> hi
17:35:05  <vladiano> !password
17:35:05  <coopserver> vladiano: failer
17:35:12  <coopserver> *** Game paused (connecting clients)
17:35:15  <coopserver> *** Vlad has joined
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17:36:00  <coopserver> *** Maraxus has left the game (Leaving)
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17:36:24  <coopserver> <Mark> thoese meows are nice v
17:36:50  <coopserver> <ryx> you built some?
17:37:04  <coopserver> <Mark> no
17:37:13  <coopserver> <Mark> why do you have doombringers and dooms?
17:37:16  <coopserver> *** Vlad has joined company #1
17:37:18  <coopserver> <Mark> they seem pretty much the same
17:37:58  <tyteen4a03> !password
17:37:58  <coopserver> tyteen4a03: sigbus
17:38:09  <tyteen4a03> we are starting over?
17:38:39  <ryx_> no, what makes you think that?
17:43:21  <coopserver> <Vlad> so... new map anytime soon?
17:44:08  <ryx_> (don't know)
17:44:15  <ryx_> bbl
17:44:21  <coopserver> *** ryx has left the game (Leaving)
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17:45:15  <vladiano> afk
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18:08:06  <LoPo_> hi
18:08:23  <LoPo_> !players
18:09:01  <LoPo_> !password
18:09:01  <coopserver> LoPo_: solved
18:09:38  <LoPo_> !dl win64
18:09:38  <coopserver> LoPo_:
18:11:45  <LoPo_> !password
18:11:45  <coopserver> LoPo_: nitype
18:11:56  <coopserver> *** Game paused (connecting clients)
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18:13:29  <coopserver> <LoPo> hmmm
18:13:56  <coopserver> <LoPo> this wifi connection realy sucks :|
18:14:17  <coopserver> *** LoPo has left the game (general timeout)
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18:14:30  <Jerik> !players
18:14:35  <Jerik> !player
18:14:38  <Jerik> !playing
18:14:45  <Jerik> !help
18:14:45  <coopserver> Jerik: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
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18:30:55  <ryx_> !playercount
18:30:55  <coopserver> ryx_: There are currently 2 players and 2 spectators, making a total of 4 clients connected
18:31:00  <ryx_> @Jerik
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18:38:12  <coopserver> *** Vlad has left the game (connection lost)
18:40:06  <coopserver> <Mark> whats the CL?
18:40:32  <Taede> ello
18:40:41  <coopserver> <Mark> ello
18:41:56  <Taede> !password
18:41:56  <coopserver> Taede: radius
18:42:02  <coopserver> *** Game paused (connecting clients)
18:42:07  <coopserver> *** Taede has joined
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18:43:08  <Taede> i think it was cl4
19:03:49  *** Tray has joined #openttdcoop
19:03:56  <Tray> !password
19:03:56  <coopserver> Tray: indtid
19:04:03  <coopserver> *** Game paused (connecting clients)
19:04:06  <coopserver> *** Tray has joined
19:04:07  <coopserver> *** Game unpaused (connecting clients)
19:04:09  <coopserver> <Tray> hi
19:04:12  <coopserver> <Mark> hi
19:04:18  <coopserver> *** efess has left the game (Leaving)
19:06:51  <coopserver> *** Tray has left the game (Leaving)
19:15:01  *** zxbiohazardzx has joined #openttdcoop
19:15:51  <zxbiohazardzx> !playercount
19:15:51  <coopserver> zxbiohazardzx: There are currently 2 players and 1 spectators, making a total of 3 clients connected
19:15:54  <zxbiohazardzx> !password
19:15:54  <coopserver> zxbiohazardzx: macron
19:16:14  <coopserver> *** Game paused (connecting clients)
19:16:16  <coopserver> *** ZxBiohazardZx has joined
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19:16:18  <coopserver> <ZxBiohazardZx> sup
19:16:20  <coopserver> *** Game paused (connecting clients)
19:16:22  <coopserver> *** V453000 has joined
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19:16:23  <coopserver> <V453000> heyoo
19:16:26  <coopserver> <ZxBiohazardZx> heya V
19:18:08  <coopserver> <ZxBiohazardZx> hows everyone doing :)
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19:26:25  <coopserver> <V453000> 1 general hint for expanding: Always start with end which is Complete - can be connected
19:26:32  <coopserver> <V453000> then expand from there and connect more things to it
19:26:49  <coopserver> <Mark> fuck you
19:26:50  <coopserver> <V453000> having a whole ring of choices disconnected takes ages and is easy to forget a lot of things etc
19:27:10  <coopserver> <V453000> idk where are you even building Mark :D
19:27:13  <coopserver> <Mark> :D
19:27:25  <coopserver> <V453000> but you also have connected choices :)
19:27:45  *** sim-al2 has joined #openttdcoop
19:27:52  <coopserver> <Mark> yeah ive just been randomly connection shit
19:27:53  <coopserver> <Mark> on both ends
19:28:10  <coopserver> <V453000> well, that is how it was taken from the beginning so not much to change on that now :D
19:28:13  <sim-al2> !playercount
19:28:13  <coopserver> sim-al2: There are currently 4 players and 1 spectators, making a total of 5 clients connected
19:28:15  <coopserver> <Mark> i think only the east ring still needs connecting
19:28:39  <sim-al2> !password
19:28:39  <coopserver> sim-al2: became
19:28:58  <coopserver> *** Game paused (connecting clients)
19:29:01  <coopserver> *** sim-al2 has joined
19:29:02  <coopserver> *** Game unpaused (connecting clients)
19:29:14  <coopserver> <sim-al2> hi
19:29:32  <coopserver> <Mark> hi
19:29:44  <coopserver> <V453000> hello
19:31:50  <sim-al2> Anything being built?
19:33:29  <sim-al2> Or that needs to be done?
19:35:15  <coopserver> *** sim-al2 has joined company #1
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19:45:32  <coopserver> <ZxBiohazardZx> 5+6 around the ring
19:45:44  <coopserver> <ZxBiohazardZx> current tempend seems to be at SLH11
19:45:57  <coopserver> <ZxBiohazardZx> after ring is complete, various shifts to complete and connect
19:54:58  <coopserver> <ZxBiohazardZx> yeah
19:55:03  <coopserver> <ZxBiohazardZx> im in shortage or room anyway
19:55:11  <coopserver> <ZxBiohazardZx> so i think ill move the split slighly and redo it
19:55:20  <coopserver> <ZxBiohazardZx> onto the spot i do have space
19:55:20  <coopserver> <sim-al2> ok
20:03:59  <coopserver> *** Taede has left the game (Leaving)
20:06:11  <coopserver> <ZxBiohazardZx> tempfix so i can cleanup
20:06:26  *** ryx_ is now known as ryx
20:06:28  <ryx> !password
20:06:28  <coopserver> ryx: aystar
20:06:39  <coopserver> *** Game paused (connecting clients)
20:06:41  <coopserver> *** ryx has joined
20:06:42  <coopserver> *** Game unpaused (connecting clients)
20:06:47  <coopserver> <ryx> hy
20:07:03  <coopserver> <ZxBiohazardZx> heya
20:07:30  <coopserver> <ryx> as usual, i should be doing something else, but screw that, here I am
20:09:07  <coopserver> <ryx> benny: what prompted you to change SLH12?
20:12:10  <Jam35> !password
20:12:10  <coopserver> Jam35: assign
20:12:16  <coopserver> *** Game paused (connecting clients)
20:12:23  <coopserver> *** Jam35 has joined
20:12:24  <coopserver> *** Game unpaused (connecting clients)
20:12:29  <coopserver> <Jam35> ye
20:14:36  <coopserver> *** Jam35 has left the game (general timeout)
20:21:16  <coopserver> <ZxBiohazardZx> bah bah bah
20:21:37  <coopserver> <ryx> ?
20:28:37  <coopserver> <ZxBiohazardZx> alright that cleans it up alot
20:28:47  <coopserver> <ZxBiohazardZx> not sure im happy but worksfornow
20:28:58  <coopserver> <ZxBiohazardZx> st
20:29:06  <coopserver> <ZxBiohazardZx> overflow died in process, will have to readd i guess
20:32:43  <coopserver> <ryx> wow, tight
20:32:48  <coopserver> <ZxBiohazardZx> ?
20:33:01  <coopserver> <ryx> fiddling stuff into msh05b
20:33:09  <coopserver> <ZxBiohazardZx> haha
20:33:09  <coopserver> <ryx> for 5/6
20:33:14  <coopserver> <ryx> space? nope.
20:33:26  <coopserver> <ZxBiohazardZx> im on SLH11
20:33:30  <coopserver> <ZxBiohazardZx> i know :(
20:33:36  <coopserver> <ZxBiohazardZx> space is always an issue on expand :P
20:33:45  <coopserver> <ZxBiohazardZx> i got SLH11a done
20:34:16  <coopserver> *** Benny has left the game (general timeout)
20:34:22  <coopserver> <ryx> when I'm done with SLH01 (actually MSH05b is done but slh01 kinda leaks into it), we have continuous 5/6 starting at SLH15-merge
20:35:06  <coopserver> <ryx> sooo, no space for prio :(
20:38:49  <coopserver> <ZxBiohazardZx> darn X wont help
20:39:09  <coopserver> <ryx> meh, no fast 3-tile-bridges
20:39:59  <coopserver> <ZxBiohazardZx> bah bah bah
20:40:00  <coopserver> <ZxBiohazardZx> :)
20:40:10  <coopserver> <ZxBiohazardZx> oh well, 11a done, im out to do something else :)
20:40:31  <coopserver> <ryx> /me has a look
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20:40:41  <coopserver> <ryx> it looks amazingly clean
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20:46:43  <coopserver> <ryx> funprio
20:50:24  <coopserver> <ryx> fuuuuu
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20:54:10  <coopserver> <ryx> ouf, managed to squeeze it in
20:59:13  <Jerik> Mind if I ask you folks a question?
20:59:41  <coopserver> <ryx> asking things is strictly prohibited
20:59:46  <coopserver> <ryx> wait, did you just ask something?
21:00:37  <coopserver> *** sim-al2 has left the game (general timeout)
21:00:53  <sim-al2> !password
21:00:54  <coopserver> sim-al2: remake
21:01:11  <sim-al2> !password
21:01:11  <coopserver> sim-al2: guards
21:01:22  <coopserver> *** Game paused (connecting clients)
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21:05:30  <Jerik> I may have D:
21:05:58  <Jerik> I don't fully understand how cargo works when you have multiple industries at a station
21:06:09  <Jerik> I'm using FIRS
21:06:27  <Jerik> And I have a station with an aluminum plant, machine shop, and iron mine
21:06:47  <Jerik> But it get strange because the metal from the aluminum plant piles up
21:06:47  <sim-al2> Cargo will only be delievered to a station if a vehicle that can carry that cargo has already arrived at that station
21:06:53  <Jerik> Ah
21:07:17  <Jerik> Can it deliver without ever actually touchin a vehicle?
21:07:23  <Jerik> *touching
21:07:57  <coopserver> <ryx> no
21:08:12  <Taede> cargo doesnt go from one industrie to another without being transported in a vehicle
21:08:17  <coopserver> <ryx> same as with passengers
21:08:27  <Taede> the game is called transport tycoon after all
21:08:55  <sim-al2> Teleport Tycoon anyone? xD
21:09:40  <Jerik> Hahah
21:10:04  <Jerik> So the solution for that problem is to try and space the stations apart to make sure you can deliver stuff?
21:10:25  <sim-al2> More or less
21:10:41  <Taede> they can be adjacent (so long as they are 2 different stations)
21:10:55  <Taede> just make sure there is a vehicle transporting the goods frmo one to the other
21:11:01  <Jerik> Ah! That's a good idea, I get it now.
21:11:02  <Jerik> Okay
21:11:04  <Jerik> Awesome
21:11:22  <Jerik> One last question, I guess: I have the machine shop delivering ENSPs to a station
21:11:37  <Jerik> I'd like them to distribute so that they can go to different mines
21:11:54  <Jerik> But they all seem to get gobbled up by the iron mine before than can be shipped around
21:12:15  <Taede> use transfer orders to a central hub-station, then use smaller trains to take them around to individual industries
21:12:23  <Taede> make sure you transfer, and not unload
21:12:25  <Jerik> I am using CargoDist, so I thought it would move them
21:12:26  <Jerik> Okay
21:12:43  <coopserver> <ryx> meh, why does SLH01 have double joins on all lines?
21:12:54  <Taede> hm, not too sure about cargodist specifics (i never really play with it on)
21:13:24  <coopserver> <ryx> I'd say local traffic doesn't warrant this, but killing it for 5/6 doesn't feel right either
21:14:15  <Jerik> That worked perfectly, thank you so much!
21:18:36  <coopserver> <sim-al2> MSH 03 is jamming
21:18:43  <coopserver> <V453000> gtg, gnight
21:18:46  <coopserver> *** V453000 has left the game (Leaving)
21:19:47  <coopserver> <ryx> jam?
21:20:00  <coopserver> <sim-al2> Most trains are stopping
21:20:14  <coopserver> <sim-al2> Moving again
21:20:19  <coopserver> <ryx> slh05 bypass again
21:21:09  <coopserver> <sim-al2> I think SLH 04 is the culprit
21:21:37  <coopserver> <sim-al2> Regardless, moving now
21:22:00  <coopserver> <ryx> i think it happens when someone interrupts a ML line for a bit, because that bypass is pretty much
21:22:09  <coopserver> <ryx> the only spot where trains can easily switch line
21:22:13  <coopserver> <sim-al2> ok
21:22:37  <coopserver> <ryx> but I'm not sure
21:23:22  <coopserver> <sim-al2> I see a bunch of trains on the SLH 04 line that aren't going for an industry there
21:23:56  <coopserver> <ryx> hmm
21:24:46  <coopserver> <ryx> gotta go
21:24:50  <coopserver> <sim-al2> IE farm off of SLH 02
21:24:52  <coopserver> <sim-al2> Ok
21:25:01  <coopserver> <sim-al2> bye
21:27:13  <coopserver> *** ryx has left the game (Leaving)
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22:23:48  <coopserver> *** sim-al2 has left the game (Leaving)
22:23:49  <coopserver> *** Game paused (number of players)
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22:41:07  <coopserver> [udp] advertising to the master server is failing
22:45:49  <ryx> ah, I'm back but no one is playing
22:49:31  *** zxbiohazardzx has joined #openttdcoop
22:49:38  <zxbiohazardzx> !playercount
22:49:38  <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected
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22:54:10  *** mfb- has joined #openttdcoop
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22:54:15  <mfb-> hi
22:55:08  <mfb-> !password
22:55:08  <coopserver> mfb-: endlen
22:55:13  <coopserver> *** Game still paused (connecting clients, number of players)
22:55:17  <coopserver> *** mfb has joined
22:55:17  <coopserver> *** Game still paused (number of players)
22:55:35  <coopserver> <mfb> 6 :D
22:56:31  <coopserver> <mfb> hmm that is a serious network problem
22:56:36  <mfb-> !unpause
22:56:37  <coopserver> *** Game unpaused (number of players)
22:58:13  <ryx> !password
22:58:13  <coopserver> ryx: should
22:58:22  <coopserver> *** Game paused (connecting clients)
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22:58:53  <ryx> which one?
22:59:17  <coopserver> <mfb> trains were forced on unfinished lines
22:59:36  <coopserver> <mfb> ah MSH03b
23:00:10  <coopserver> <mfb> + some signal issue on the MLs
23:00:39  <coopserver> <mfb> jamming SLH05b
23:01:01  <coopserver> <ryx> we could terminate 5/6 correctly and load them a bit, that way we also see bugs
23:01:18  <coopserver> <ryx> yeah, I saw SLH5 jam quite a bit
23:01:23  <coopserver> <mfb> trains to main stations enter SLH05
23:02:01  <coopserver> <mfb> looks solved now
23:02:17  <coopserver> <ryx> how did you unpause the game when you were alone?
23:02:23  <coopserver> <mfb> see IRC
23:03:03  <coopserver> <mfb> needs op there
23:03:21  <coopserver> <ryx> that was the question
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23:05:30  <coopserver> <mfb> what is missing for 6th?
23:05:43  <coopserver> <ryx> we're building 5/6 at once
23:05:54  <coopserver> <ryx> slh 11-12
23:06:03  <coopserver> <ryx> to slh 15
23:06:07  <coopserver> <mfb> ah
23:06:24  <coopserver> <ryx> and a join at slh01, and some line shifting at some points in the map
23:06:36  <coopserver> <mfb> line shifts are obvious
23:06:43  <coopserver> <ryx> oh, and testing things, connecting a few joins that are currently disabled
23:06:51  <coopserver> <mfb> yeah sure
23:07:08  <coopserver> <ryx> I'm currently kludging in an ugly join at slh01
23:07:53  <coopserver> <ryx> with no regard to cl or choice-count for the rest of thehub
23:10:47  <coopserver> <mfb> okay, 2 full SLHs, 1 join, 1MSH, 1 split missing
23:11:23  <coopserver> <ryx> yes, checks out with what I see
23:11:25  <coopserver> <mfb> and that stupid wood died finally
23:11:38  <coopserver> <ryx> ?
23:11:48  <coopserver> <mfb> SLH15
23:12:12  <coopserver> <ryx> ah yes, there used to be something...
23:12:20  <coopserver> <mfb> was annoying since I added the 3rd line
23:12:45  <coopserver> <mfb> as it made that impossible
23:14:07  <coopserver> <ryx> meh, I should move it by 1 tile
23:18:36  <coopserver> <mfb> now things get tricky
23:18:49  <coopserver> <ryx> only now?
23:19:00  <coopserver> <ryx> where? what i'm building?
23:19:06  <coopserver> <mfb> MSH04
23:19:55  <coopserver> <mfb> ah
23:20:03  <coopserver> <ryx> looking good i'd say
23:21:33  <coopserver> <mfb> :)
23:23:18  <coopserver> <ryx> soo, I think I finished slh01
23:24:13  <coopserver> <mfb> don't make prio lines accessible
23:24:29  <coopserver> <ryx> I've seen that prio style quite a bit, it really causes trouble?
23:24:33  <coopserver> <mfb> especially if the following signal is a twoway signal
23:24:39  <coopserver> <mfb> then trains will use it
23:24:43  <coopserver> <ryx> mh k
23:25:00  <coopserver> <mfb> it is more problematic with odd TLs, but just avoid it
23:25:48  <coopserver> <mfb> oh and don't connect them yet
23:25:52  <coopserver> <ryx> what do you think of that 5 6 kludge?
23:25:52  <coopserver> <mfb> we don't have all splits
23:26:15  <coopserver> <mfb> it will work
23:26:25  <coopserver> <ryx> all splits?
23:26:26  <coopserver> <mfb> if traffic needs it, we can add another bridge
23:26:33  <coopserver> <mfb> exits from the ML
23:26:40  <coopserver> <ryx> with difficulty, or even worse cl
23:26:44  <coopserver> <ryx> where?
23:26:49  <coopserver> <mfb> if you force trains on lines without an exit, they will do something weird
23:26:53  <coopserver> <mfb> like turning in stations
23:27:07  <coopserver> <mfb> where <- ?
23:27:26  <coopserver> <mfb> there
23:27:58  <coopserver> <ryx> wtf
23:28:24  <coopserver> <mfb> ?
23:31:38  <coopserver> <ryx> meh, I'm out of ideas for slh11b
23:31:57  <coopserver> <mfb> tunnel the joining line with both MLs?
23:32:09  <coopserver> <mfb> or bridge next to the tunnel
23:32:39  <coopserver> <ryx> hmmk, will be a bit large
23:39:12  <coopserver> <mfb> hmm
23:40:34  <coopserver> <ryx> i wonder if it's easier to route 6th to the left or right of slh11 and 12
23:40:53  <coopserver> <mfb> probably left
23:40:57  <coopserver> <mfb> at least for 11
23:41:01  <coopserver> <mfb> probably for both
23:41:13  <coopserver> <ryx> yeah, it will also be a bit large towards the right if I dont
23:41:16  <coopserver> <mfb> ehm
23:41:18  <coopserver> <mfb> wait
23:41:27  <coopserver> <mfb> you can do this
23:41:27  <coopserver> <ryx> forcing lots of trains to have unnecessary detour
23:42:12  <coopserver> <mfb> like that
23:42:21  <coopserver> <mfb> use the new tunnel for the existing line
23:42:30  <coopserver> <ryx> double tunnel enough for 3 lines?
23:42:31  <coopserver> <mfb> just an option
23:42:53  <coopserver> <mfb> well both lines at the outside is problematic
23:42:57  <coopserver> <mfb> but 1 looks reasonable
23:43:43  <coopserver> <ryx> ah, you mean that as an alternative for 5th
23:43:50  <coopserver> <mfb> right
23:43:51  <coopserver> <ryx> still routing 6th to the left
23:44:03  <coopserver> <ryx> hesitant to do this because slh12 is so close
23:44:34  <coopserver> <mfb> well shifting lines is tricky then
23:44:39  <coopserver> <mfb> but possible
23:49:30  <coopserver> <ryx> i'll stick with that one and rout 6th left
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23:55:06  <coopserver> <mfb> problem solved
23:55:11  <coopserver> <mfb> :D
23:55:49  <efess> !password
23:55:49  <coopserver> efess: wparam
23:55:54  <coopserver> *** Game paused (connecting clients)
23:55:56  <coopserver> *** efess has joined
23:55:57  <coopserver> *** Game unpaused (connecting clients)
23:56:02  <mfb-> !auto
23:56:04  <coopserver> <efess> hey
23:56:11  <coopserver> <mfb> hi
23:56:31  <coopserver> <ryx> hi
23:57:26  <coopserver> <ryx> now, why did benny rebuild slh12 from scratch after we started 5/6, but without planning for it?
23:57:40  <coopserver> <mfb> :D
23:57:58  <coopserver> <ryx> though slh12 doesn't look that different from when I rebuilt it, and my credit is missing :(
23:58:11  <coopserver> <efess> I've seen you guys say 5/6 multiple times, what do you meen by that?
23:58:20  <coopserver> <mfb> lines on the main line
23:58:31  <coopserver> <mfb> see sign !here
23:58:42  <coopserver> <mfb> the two red lines are still under construction
23:58:58  <coopserver> <efess> ahh
23:59:01  <coopserver> <efess> thx
23:59:31  <coopserver> <efess> so 5 inbound, 6 outbound?
23:59:38  <coopserver> <mfb> 6 everywhere
23:59:38  <coopserver> <ryx> nah, all same direction
23:59:46  <coopserver> <efess> what's the 5 for?
23:59:51  <coopserver> <ryx> the network is a one-way ring
23:59:56  <coopserver> <mfb> the same as all other 5

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