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Log for #openttdcoop on 11th January 2014:
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00:01:05  <coopserver> <ryx> i would expect that the reduced waiting time in goods drop north would increase the throughput and rating of the goods pickups
00:01:11  <coopserver> <ryx> but somehow that change has been small
00:01:52  *** valhallasw has quit IRC
00:02:22  <coopserver> <ryx> and as usually when I'm talking, meanwhile sawmill goods pickup south has trains waiting for cargo
00:04:01  <coopserver> <ryx> ah, t4, you're actually there?
00:07:19  <coopserver> <ryx> funny how tiny our stell mill stations are
00:08:24  <coopserver> <Benny> goods drop south is cute
00:08:38  <phatmatt> !companies
00:08:38  <coopserver> phatmatt: Company '1' (Orange): Little Parningwell Transport, Founded in 2100, Vehicles owned: 643 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes
00:08:52  <phatmatt> !dl
00:08:52  <coopserver> phatmatt: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:08:53  <coopserver> phatmatt: http://www.openttd.org/en/download-trunk/r26193
00:09:06  <coopserver> <ryx> wow
00:09:25  <coopserver> <ryx> 14 trains going there
00:09:30  <phatmatt> !password
00:09:30  <coopserver> phatmatt: textra
00:10:03  <coopserver> <ryx> well, lots of stations could use more trains
00:10:23  <coopserver> *** Game paused (connecting clients)
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00:10:39  <coopserver> <ryx> hi
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00:11:05  <coopserver> <Benny> :o
00:11:12  <phatmatt> too slow :) but hi ryx
00:11:24  <coopserver> <ryx> aww
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00:12:42  <coopserver> <ryx> at many points, trains have a tendency not to choose 5/6
00:12:57  <coopserver> <Benny> where
00:13:10  <coopserver> <ryx> slh01 for example
00:13:28  <coopserver> <ryx> or, much worse, msh03b
00:13:35  <coopserver> <Benny> that's because the merger at slh01 is a huge hack
00:13:55  <coopserver> <ryx> I know, I built it
00:14:00  <coopserver> <Benny> msh03b is a huge hack in general
00:14:10  <coopserver> <ryx> (slh01)
00:14:55  <coopserver> <ryx> well, I've long stopped trying to understand msh03b, buw why do the trains have such a strong aversion towards 5/6 at slh01?
00:15:20  <coopserver> <Benny> trains choose 5/6 if they have to
00:15:32  <coopserver> <Benny> but the choice for them are so far back compared to the rest of the tracks
00:16:23  <coopserver> <ryx> meh
00:16:49  <coopserver> <ryx> how long is the train lookahead for red signals?
00:17:03  <coopserver> <Benny> train what
00:17:29  <coopserver> <ryx> lol, can't chat with settings open
00:17:49  <coopserver> <ryx> iirc, the pathfinder tries to avoid red signals in a certain space before a train
00:18:02  <coopserver> <Benny> dunno
00:18:26  <coopserver> <Benny> why
00:19:33  <ryx> because that might make trains avoid choices with other trains waiting
00:19:42  <ryx> wiki says, lookahead is 10 signals
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00:54:42  <coopserver> <ryx> i likeit
00:54:54  <coopserver> <Benny> like what
00:55:04  <coopserver> <ryx> still quite a distance from the choice, but I doubt it gets much better
00:55:07  <coopserver> <ryx> the new merge
00:55:11  <coopserver> <Benny> oh
00:55:13  <coopserver> <Benny> thanks
00:55:18  <coopserver> <Benny> yes its still a bit far
00:55:48  <coopserver> <ryx> I think the network took the load quite well while you built it
00:56:18  <coopserver> <Benny> it didnt jam? thats good :)
00:56:19  <coopserver> <ryx> showed me a bug at goods drop that I fixed
00:56:32  <coopserver> <ryx> it did jam, but not as badly as expected
00:56:52  <coopserver> <ryx> trains used wood drop north to switch line
00:57:17  <coopserver> <Benny> ah
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01:11:03  <coopserver> <ryx> hmmm
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01:11:42  <Saber> !password
01:11:42  <coopserver> Saber: tbegin
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01:16:05  <coopserver> <Benny> man
01:16:10  <coopserver> <Benny> a kebab would be great right now
01:16:10  <coopserver> <ryx> any other spot that needs work?
01:16:15  <coopserver> <Benny> yes
01:16:17  <coopserver> <Benny> msh03
01:16:20  <coopserver> <Benny> :)
01:16:24  <coopserver> <ryx> except that...
01:16:27  <coopserver> <Benny> lol
01:17:32  <coopserver> <ryx> V barely managed to sort it out when it had 4 lanes, and it didn't expand well...
01:18:57  <coopserver> <ryx> though all things considered, it could be a lot worse
01:19:23  <coopserver> <Benny> the merge is good but the station exit isnt
01:19:32  <coopserver> <Benny> lanes are just squashed together
01:19:34  <coopserver> <ryx> yes
01:19:50  <coopserver> <ryx> station is also too close to hub
01:19:54  <coopserver> <Benny> yep
01:20:24  <coopserver> <ryx> well, the drop could be moved back a little...
01:21:17  <coopserver> <ryx> this would be a perfect opportunity to kill the drop and rebuild it, clearing the goods in it
01:22:00  <coopserver> <ryx> but I'm gonna sleep soon, no new big project
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01:28:03  <coopserver> <ryx> (ok, now half the map is jammed)
01:28:12  <coopserver> <Benny> yep
01:28:32  <coopserver> <Benny> wasn't me :D
01:29:03  <coopserver> <ryx> umm, so who's building at the sawmill? it's not me
01:29:19  <coopserver> <Benny> :D
01:30:09  <coopserver> <ryx> (yay for overflows)
01:46:24  <coopserver> <ryx> fuuu, slh15 split still has some trouble
01:46:41  <coopserver> <ryx> for some reason, lots and lots of goods trains arrive on 3rd
01:49:03  <coopserver> <ryx> build a kludge
01:54:54  <coopserver> <ryx> things are working overall
01:54:57  <coopserver> <ryx> which is nice :)
01:55:03  <coopserver> <Benny> yeah
02:05:57  <coopserver> <ryx> night
02:06:31  <coopserver> *** ryx has left the game (Leaving)
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02:07:21  <Benny> goodnight
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12:21:12  <zxbiohazardzx> !playercount
12:21:12  <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected
12:21:43  <zxbiohazardzx> !password
12:21:43  <coopserver> zxbiohazardzx: always
12:21:47  <zxbiohazardzx> ikr
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13:17:47  <nicferirc> !playercount
13:17:47  <coopserver> nicferirc: There are currently 0 players and 0 spectators, making a total of 0 clients connected
14:07:50  *** planetmaker sets mode: +b *!~Gernon@ip-88-153-128-97.unitymediagroup.de
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14:13:55  <GriffinOneTwo> !password
14:13:55  <coopserver> GriffinOneTwo: effect
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14:29:50  <V453000> !content
14:29:51  <coopserver> Downloading 0 file(s) (0 bytes)
14:30:16  <V453000> !content
14:30:17  <coopserver> Downloading 0 file(s) (0 bytes)
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14:30:24  <coopserver> Downloading 0 file(s) (0 bytes)
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14:47:21  <zxbiohazardzx> !playercount
14:47:21  <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected
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14:57:15  <Tray> !password
14:57:16  <coopserver> Tray: common
14:57:33  <coopserver> *** Game still paused (connecting clients, number of players)
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14:59:20  *** ryx_ is now known as ryx
14:59:36  <ryx> I'll eat lunch, then I'll come online
15:45:44  <ryx> !password
15:45:44  <coopserver> ryx: patric
15:46:15  <ryx> !password
15:46:15  <coopserver> ryx: append
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15:49:59  <Tray> !password
15:49:59  <coopserver> Tray: printf
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15:50:28  <coopserver> <Tray> hi
15:50:29  <coopserver> <ryx> hi
15:51:29  <coopserver> <ryx> oO sawmill goods pickup north has no trains going there
15:51:50  <coopserver> <Tray> nice
15:51:59  <coopserver> <ryx> shall I add some?
15:52:35  <coopserver> <Tray> I'm sure there were one when I changed the them to drop at the southern drop
15:52:43  <coopserver> <Tray> well, go ahead
15:53:10  <coopserver> <ryx> new train-group?
15:53:28  <coopserver> <Tray> yeah
15:57:44  <coopserver> <ryx> hmm, probably needs around 30 trains
15:57:50  <coopserver> <ryx> perhaps less
15:58:20  <coopserver> <ryx> rather 20
16:00:22  <coopserver> <Tray> something like that
16:00:44  <coopserver> <ryx> yeah
16:02:47  <coopserver> <ryx> meh, goods in the wood drop
16:03:01  <coopserver> <Tray> (:
16:03:51  <coopserver> <Tray> might be some issue with rebuilding the whole station
16:03:57  <coopserver> <Tray> might as well explain the lost trains
16:06:17  <coopserver> <Tray> steel exit/entry might need some care
16:07:02  <coopserver> <ryx> slh07 merge is currently jammed
16:07:41  <coopserver> <ryx> (and I'm having lags :(
16:11:07  <coopserver> <ryx> hmm, maybe that jam at slh07 was due to the deadlock at one station that I fixed
16:11:15  <coopserver> <ryx> looking good now after all
16:12:44  <coopserver> <ryx> but slh07 is missing both connections to the innermost line
16:27:06  <coopserver> <Tray> I connected SLH 07
16:27:20  <coopserver> <ryx> :)
16:28:33  <tyteen4a03> !password
16:28:33  <coopserver> tyteen4a03: patric
16:28:39  <coopserver> *** Game paused (connecting clients)
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16:28:49  <tyteen4a03> \o
16:28:50  <coopserver> <ryx> hy ty
16:29:05  <coopserver> <Tray> hi
16:31:31  <coopserver> <ryx> meh, those tunnels in SLH07 suck
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16:41:57  <coopserver> <ryx> meh, almost feels like the ML is near capacity again
16:48:21  <coopserver> <ryx> meh, factory exit is pretty jammed
16:52:42  <coopserver> <ryx> fixed a broken signal at factory exit
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17:04:36  <ryx> Tray, are you building something?
17:08:25  <coopserver> <ryx> cu
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19:07:08  <zxbiohazardzx> !playercount
19:07:08  <coopserver> zxbiohazardzx: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:07:15  <zxbiohazardzx> !password
19:07:16  <coopserver> zxbiohazardzx: sparcs
19:07:50  <zxbiohazardzx> !password
19:07:50  <coopserver> zxbiohazardzx: friend
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21:57:27  <Taede> !info
21:57:27  <coopserver> Taede: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26193, date: Feb 24 2373, map size: 512x512, address: ps.openttdcoop.org:3983
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22:35:47  <nicferirc> why can't I see the public server in the server list?
23:40:50  <tyteen4a03> !info
23:40:50  <coopserver> tyteen4a03: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26193, date: Feb 24 2373, map size: 512x512, address: ps.openttdcoop.org:3983
23:40:56  * tyteen4a03 shrugs
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