Config
Log for #openttdcoop on 19th January 2014:
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00:04:37  *** nicferirc has joined #openttdcoop
00:19:49  *** Progman has quit IRC
00:20:01  <planetmaker> !load 1
00:20:01  <coopserver> planetmaker: Error: No plugin named "1" exists.
00:20:05  <planetmaker> aha
00:20:09  <planetmaker> !rcon load 1
00:20:10  <coopserver> Starting new game
00:20:18  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193)
00:20:19  <coopserver> *** Game paused (number of players)
00:22:26  <planetmaker> !update
00:22:26  <coopserver> Starting update...
00:22:27  <coopserver> planetmaker: 127
00:26:18  <tyteen4a03> Elyon, oh a danish player :P
00:27:45  <Elyon> tyteen4a03: indeed
00:27:52  <Elyon> how can you tell?
00:27:59  <tyteen4a03> Elyon, .dk hostmask
00:28:03  <Elyon> tyteen4a03: quite!
00:28:06  * tyteen4a03 is an exchange student
00:32:22  <planetmaker> !pwd
00:32:26  <planetmaker> !rcon pwd
00:32:28  <coopserver> /home/openttd/svn-publicserver/server/save/autosave/
00:32:31  <Elyon> tyteen4a03: I see!
00:32:43  <planetmaker> !rcon ls -lt
00:33:08  <coopserver> 0) .. (Parent directory)
00:33:09  <coopserver> 1) autosave238.sav
00:33:10  <coopserver> 2) autosave237.sav
00:33:11  <coopserver> 3) autosave236.sav
00:33:12  <coopserver> 4) autosave235.sav
00:33:13  <coopserver> planetmaker: You have 236 more messages. Type !less to view them
00:36:19  <planetmaker> !rcon load  1
00:36:20  <coopserver> Starting new game
00:36:21  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193)
00:36:22  <coopserver> *** Game paused (number of players)
00:36:33  <planetmaker> hm, irritating the 'starting new game' :)
00:37:04  *** Hazzard has joined #openttdcoop
00:37:11  <Hazzard> !players
00:37:20  <Hazzard> !help
00:37:20  <coopserver> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
00:37:35  <Hazzard> !version
00:37:36  <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
00:38:14  <Hazzard> !players
00:38:19  <Hazzard> !playercount
00:38:19  <coopserver> Hazzard: There are currently 0 players and 0 spectators, making a total of 0 clients connected
00:39:40  <Hazzard> Server down?
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01:00:39  <Hazzard> !dl win64
01:00:39  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip
01:02:11  <Hazzard> !password
01:02:11  <coopserver> Hazzard: sizeof
01:02:16  <coopserver> *** Game still paused (connecting clients, number of players)
01:02:21  <coopserver> *** Hazzard has joined
01:02:21  <coopserver> *** Game still paused (number of players)
01:05:50  <coopserver> <Hazzard> so much wtf
01:05:52  <coopserver> <Hazzard> as usual
01:06:51  <Hazzard> !gamemodes
01:06:54  <Hazzard> !wiki gamemodes
01:07:05  <Hazzard> @wiki gamemodes
01:07:06  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=gamemodes
01:34:05  <tyteen4a03> !password
01:34:05  <coopserver> tyteen4a03: fairly
01:34:10  <coopserver> *** Game still paused (connecting clients, number of players)
01:34:20  <coopserver> *** tyteen4a03 has joined
01:34:21  <coopserver> *** Game still paused (number of players)
01:34:21  <coopserver> *** Game unpaused (number of players)
01:35:41  <tyteen4a03> how long does a game usually last?
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02:16:04  <coopserver> <tyteen4a03> whole network jam...
02:17:01  <coopserver> <tyteen4a03> half network rather
02:17:03  <coopserver> <tyteen4a03> resolving
02:37:56  <ryx_> !password
02:37:56  <coopserver> ryx_: verify
02:38:25  <ryx_> !password
02:38:25  <coopserver> ryx_: demand
02:38:33  <coopserver> *** Game paused (connecting clients)
02:38:35  <coopserver> *** ryx has joined
02:38:35  <coopserver> *** Game unpaused (connecting clients)
02:38:43  <coopserver> <ryx> hi
02:38:57  <tyteen4a03> hi
02:40:34  <coopserver> <ryx> urgh, quite a bit of lag for me
02:41:15  <coopserver> <ryx> anything new?
02:41:26  <coopserver> <tyteen4a03> just resolved a half network deadlock
02:41:42  <coopserver> <ryx> what was wrong?
02:42:07  <coopserver> <tyteen4a03> steel pickup locking iron drop
02:44:48  <coopserver> <ryx> s
02:45:04  <coopserver> <tyteen4a03> yeah, please rebuild asap :P
02:45:18  <coopserver> <ryx> steel mill sthing is lots of ducttape...
02:45:52  <coopserver> <tyteen4a03> don't think I'm skillful
02:45:57  <coopserver> <tyteen4a03> bleh
02:46:04  <coopserver> <ryx> wanted to do a proper rebuild, but ran out of time, and didn't have a second player since then
02:46:11  <coopserver> <tyteen4a03> I'm here now so
02:46:17  <coopserver> <tyteen4a03> go mad :P
02:46:47  <coopserver> <ryx> I'm dead tired
02:46:52  <coopserver> <ryx> but I'll try something
02:47:12  <coopserver> <tyteen4a03> same... :P
02:47:32  <coopserver> <ryx> just spent like 7 hours on a ball
02:47:49  <tyteen4a03> oh cool
02:51:21  *** GriffinOneTwo has quit IRC
02:53:36  <coopserver> <ryx> yaay
03:04:40  <coopserver> <ryx> ok, made a small overflow for now
03:05:05  <coopserver> <ryx> i'm really slow doing this while trains are running
03:05:12  <coopserver> <tyteen4a03> yeah
03:14:11  <coopserver> <tyteen4a03> what is autoreplace switch actually for?
03:26:43  <coopserver> <ryx> slooowly it's taking shape
03:40:45  *** Elyon has quit IRC
03:55:18  <coopserver> <tyteen4a03> are you buildnig?
03:55:28  <coopserver> <ryx> I just was
03:55:35  <coopserver> <ryx> about to stop for now
03:55:38  <coopserver> <tyteen4a03> ok
03:55:43  <coopserver> <tyteen4a03> need to go soon
03:58:33  <coopserver> <ryx> you don't need to stick around for me, Hazzard is still here
03:58:48  <coopserver> <Hazzard> ohi
03:58:55  <coopserver> <ryx> hi
03:59:05  <coopserver> <ryx> entrance kinda working now, still slight uglyness
03:59:09  <coopserver> <ryx> exit needs work...
03:59:14  <coopserver> <Hazzard> This is a no-plan game?
03:59:19  <coopserver> <ryx> (of steel mill)
03:59:21  <coopserver> <ryx> yes
03:59:35  <coopserver> <ryx> but the plan became a one-way ML ring
04:00:18  <coopserver> <Hazzard> any bizzare rules this game?
04:00:55  <coopserver> <ryx> the bizarre rule became NO BRIDGES ON ML
04:01:22  <coopserver> <ryx> because that train has a tendency to horrible destructive interference
04:01:42  <coopserver> <ryx> we rebuild soo many hubs to remove the bridges
04:02:02  <coopserver> <Hazzard> They go faster than the bridges?
04:02:11  <coopserver> <ryx> no
04:02:35  <coopserver> <ryx> look up evil mode bridges
04:03:01  <coopserver> <ryx> it's a destructive intereference at the merge after double bridge
04:03:14  <coopserver> <ryx> that has a tendency to take a long time to go away
04:03:15  <coopserver> <Hazzard> So also no tunnels on ML
04:03:18  <coopserver> <ryx> yes
04:03:25  <coopserver> <Hazzard> Oh, ok
04:03:41  <coopserver> <ryx> iirc there are 2 or 3 bridges left...
04:04:19  <coopserver> <tyteen4a03> see ya
04:04:23  <coopserver> *** tyteen4a03 has left the game (Leaving)
04:04:27  <coopserver> <ryx> hf
04:04:29  <coopserver> <Hazzard> bye
04:04:51  <coopserver> <ryx> I'm amazed that steel is running smoothly now
04:05:22  <coopserver> <ryx> of course, factory has horrible ML jams...
04:08:48  <coopserver> <Hazzard> yeah
04:09:34  <coopserver> <Hazzard> There isn't any room for the exit
04:09:56  <coopserver> <ryx> yes, that station needs to be moved
04:09:57  <coopserver> <ryx> badly
04:10:18  <coopserver> <ryx> but well, not now
04:10:23  <coopserver> <ryx> cu
04:10:42  <coopserver> <Hazzard> cya
04:10:50  <coopserver> *** ryx has left the game (Leaving)
04:10:50  <coopserver> *** Game paused (number of players)
04:11:42  <coopserver> <Hazzard> You know you need more room when there is a cloverleaf...
04:11:47  <coopserver> *** Hazzard has joined spectators
04:26:13  <Sylf> !password
04:26:13  <coopserver> Sylf: bitmap
04:26:21  <coopserver> *** Game still paused (connecting clients, number of players)
04:26:24  <coopserver> *** Sylf has joined
04:26:25  <coopserver> *** Game still paused (number of players)
04:27:59  <coopserver> <Sylf> hmmm
04:28:02  <coopserver> <Sylf> more wtfs
04:28:41  <coopserver> <Sylf> oh I know
04:28:43  <coopserver> *** Sylf has joined company #1
04:28:47  <Sylf> !unpause
04:28:48  <coopserver> *** Game unpaused (number of players)
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04:37:19  <Sylf> !auto
04:37:20  <coopserver> *** Game paused (number of players)
04:37:23  <coopserver> *** Sylf has joined spectators
04:37:25  <coopserver> *** Sylf has left the game (Leaving)
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05:50:55  <coopserver> *** Hazzard has left the game (general timeout)
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07:15:41  *** ODM has joined #openttdcoop
07:15:41  *** ChanServ sets mode: +o ODM
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09:29:10  <V453000> !password
09:29:10  <coopserver> V453000: opened
09:29:14  <coopserver> *** Game still paused (connecting clients, number of players)
09:29:16  <coopserver> *** V453000 has joined
09:29:16  <coopserver> *** Game still paused (number of players)
09:29:31  <V453000> !unpause
09:29:32  <coopserver> *** Game unpaused (number of players)
09:30:59  <coopserver> *** V453000 has left the game (Leaving)
09:31:16  <V453000> !password
09:31:16  <coopserver> V453000: wakeup
09:31:21  <coopserver> *** Game paused (connecting clients)
09:31:24  <coopserver> *** V453000 has joined
09:31:24  <coopserver> *** Game unpaused (connecting clients)
09:38:54  *** Elyon has joined #openttdcoop
09:43:19  <V453000> !auto
09:43:20  <coopserver> *** Game paused (number of players)
09:43:24  <coopserver> *** V453000 has left the game (Leaving)
10:06:40  *** coopserver has quit IRC
10:07:04  *** coopserver has joined #openttdcoop
10:07:04  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193)
10:07:04  *** ChanServ sets mode: +o coopserver
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10:51:25  *** ChanServ sets mode: +o uliko
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12:41:58  *** skyem123_ is now known as skyem123
12:59:46  <V453000> !password
12:59:46  <coopserver> V453000: behave
13:00:07  <coopserver> *** Game still paused (connecting clients, number of players)
13:00:09  <coopserver> *** V453000 has joined
13:00:09  <coopserver> *** Game still paused (number of players)
13:00:18  <V453000> !unpause
13:00:19  <coopserver> *** Game unpaused (number of players)
13:00:50  <V453000> !auto
13:00:52  <coopserver> *** Game paused (number of players)
13:00:57  <V453000> !save
13:00:58  <coopserver> Saving map...
13:00:59  <coopserver> Map successfully saved to game.sav
13:01:27  <V453000> !transfer 272 game.sav
13:01:27  <coopserver> V453000: Attempting to transfer game.sav
13:01:28  <coopserver> V453000: 127
13:01:40  <Taede> grah
13:01:55  <V453000> what does 127 mean :D
13:02:28  <V453000> well it failed, thats for sure :D
13:02:35  <coopserver> *** V453000 has left the game (Leaving)
13:03:47  <Taede> yeah, thats an error-code which does not have a text equivalent
13:04:19  <Taede> !config channel plugins.Soap.ofsLocation
13:04:19  <coopserver> Taede: ssh openttd@publicserver-new.openttdcoop.org '~/svn-public/server/{OFS}'
13:05:02  <Taede> !config channel plugins.Soap.ofsLocation ssh openttd@publicserver-new.openttdcoop.org '~/svn-public/server/{OFS}'
13:05:02  <coopserver> Taede: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
13:05:18  <Taede> !config channel plugins.Soap.ofsLocation ssh openttd@publicserver-new.openttdcoop.org '~/svn-public/server/{OFS}'
13:05:19  <coopserver> Taede: The operation succeeded.
13:05:25  <Taede> !transfer 272 game.sav
13:05:25  <coopserver> Taede: Attempting to transfer game.sav
13:05:26  <coopserver> Taede: 127
13:06:03  <Taede> !config channel plugins.Soap.ofsLocation ssh openttd@publicserver-new.openttdcoop.org '~/svn-publicserver/server/{OFS}'
13:06:03  <coopserver> Taede: The operation succeeded.
13:06:08  <Taede> helps if i actually change what its set to
13:06:14  <Taede> !transfer 272 game.sav
13:06:14  <coopserver> Taede: Attempting to transfer game.sav
13:06:15  <coopserver> Transfer done. File now at None
13:12:52  <Taede> can you verify the right game exists now?
13:13:01  <Taede> !ip
13:13:02  <coopserver> Taede: ps.openttdcoop.org:3983
13:27:27  <V453000> would be http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_272_Final.sav
13:27:38  <V453000> or well, in case it was done correctly it would be there
13:35:43  <Taede> !transfer 272 game.sav
13:35:43  <coopserver> Taede: Attempting to transfer game.sav
13:35:44  <coopserver> Transfer done. File now at None
13:35:53  <Taede> success
13:36:10  <Taede> looks like i updated the transferscript at one point, and never pointed it back to the right settings
13:36:22  <Taede> !transfer 272 game.sav
13:36:23  <coopserver> Taede: Attempting to transfer game.sav
13:36:24  <coopserver> Taede: File already exists, not transferring savegame
13:36:37  <Taede> and thats correct behaviour too
13:36:59  <Taede> !config plugins.Soap.saveUrl
13:36:59  <coopserver> Taede: Global: None; #openttdcoop: None
13:37:27  <Taede> !config channel plugins.Soap.saveUrl http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{ID}_Final.sav
13:37:27  <coopserver> Taede: The operation succeeded.
13:37:45  <Taede> and that should fix the message
13:52:26  <Sylf> !dl
13:52:26  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
13:52:27  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26193
13:53:22  <Sylf> !password
13:53:22  <coopserver> Sylf: picked
13:53:53  <Sylf> !password
13:53:53  <coopserver> Sylf: dimmed
13:54:02  <coopserver> *** Game still paused (connecting clients, number of players)
13:54:07  <coopserver> *** Koto has joined
13:54:07  <coopserver> *** Game still paused (number of players)
13:54:23  <coopserver> *** Koto has joined spectators
13:54:35  <V453000> hyKoto :D
13:54:38  <V453000> !password
13:54:39  <coopserver> V453000: dimmed
13:54:53  <coopserver> *** Game still paused (connecting clients, number of players)
13:54:54  <coopserver> *** V453000 has joined
13:54:55  <coopserver> *** Game still paused (number of players)
13:54:59  <coopserver> <V453000> hyhyhy
13:54:59  <coopserver> <Koto> hihi
13:55:13  <coopserver> *** Koto has changed his/her name to Sylf
13:56:22  <coopserver> <V453000> time for a new game methinks
13:56:36  <coopserver> <Sylf> it is
13:56:39  <coopserver> <V453000> some jams here but I dont think it is worth keeping around
13:56:54  <coopserver> <Sylf> this game needs 7th ML, but nobody wants to do it
13:57:40  <Taede> stick it on .pro?
13:57:49  <coopserver> <V453000> not really worth that imo
13:58:07  <coopserver> <V453000> we Could autoreplace to stronger trains or load new nuts with less heavy wagons :D
13:58:08  <Sylf> it'll just sit unused
14:00:50  <coopserver> *** Sylf has joined company #1
14:00:50  <coopserver> *** Game unpaused (number of players)
14:04:34  <coopserver> <V453000> :D
14:04:47  <coopserver> <V453000> I sez fuck it, archive, load new game and lets do some refit ship stuff
14:05:19  <coopserver> <Sylf> omfg refit ugliness
14:05:27  <coopserver> <V453000> what Sylf hates refit? :D
14:05:41  <coopserver> <Sylf> I luv it
14:05:46  <coopserver> <V453000> I figure it got overused on stable =D
14:05:54  <coopserver> <Sylf> but coop refit these days get crazy FAST
14:06:04  <coopserver> <V453000> yay? :D
14:06:51  <phatmatt> !dl win32
14:06:51  <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip
14:07:02  <Sylf> I need to grab coffee and grab my archive cheat sheet then
14:07:14  <V453000> kayz
14:07:16  <coopserver> *** Sylf has joined spectators
14:07:16  <coopserver> *** Game paused (number of players)
14:07:17  <V453000> I go create new map
14:07:26  <coopserver> *** V453000 has left the game (Leaving)
14:07:35  <V453000> wat climate?
14:09:35  <ryx> !password
14:09:36  <coopserver> ryx: coming
14:09:50  <coopserver> *** Game still paused (connecting clients, number of players)
14:09:53  <coopserver> *** ryx has joined
14:09:53  <coopserver> *** Game still paused (number of players)
14:10:35  <ryx> hi
14:12:38  <Sylf> !save
14:12:39  <coopserver> Saving map...
14:12:41  <coopserver> Map successfully saved to game.sav
14:12:56  <coopserver> *** ryx has joined spectators
14:13:03  <Sylf> !transfer 272
14:13:04  <coopserver> Sylf: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
14:13:10  <Sylf> !transfer 272 game.sav
14:13:10  <coopserver> Sylf: Attempting to transfer game.sav
14:13:11  <coopserver> Sylf: File already exists, not transferring savegame
14:13:12  <V453000> its probably there already
14:13:18  <V453000> just do teh wiki thingy
14:13:18  <Sylf> !transfer --force 272 game.sav
14:13:19  <coopserver> Sylf: Error: '--force' is not a valid integer.
14:13:24  <Sylf> oh
14:13:27  <V453000> or f :)
14:13:35  <Sylf> !transfer --f 272 game.sav
14:13:35  <coopserver> Sylf: Error: '--f' is not a valid integer.
14:13:39  <Sylf> !transfer -f 272 game.sav
14:13:39  <coopserver> Sylf: Error: '-f' is not a valid integer.
14:13:43  <Sylf> hahahahaha
14:13:43  <Taede> transfer doesnt force anymore
14:13:49  <Taede> it lost its jedi powers
14:13:51  <V453000> : D
14:13:54  <V453000> that sox
14:14:01  <Taede> i transferred it succesfully earlier
14:14:22  <Taede> does --force get used often?
14:14:53  <V453000> sometimes
14:14:57  <Sylf> it's probably good to have
14:14:58  <V453000> not very often but sometimes yes
14:15:00  <V453000> good to have
14:15:01  <V453000> ah yes
14:15:02  <V453000> ^ :)
14:15:10  <Taede> ill see if i can put it in
14:15:47  <V453000> 512x512 or smaller?
14:15:53  <V453000> I figure smaller is enough
14:16:05  <Sylf> kk
14:16:10  <ryx> :)
14:16:38  <Sylf> !password
14:16:38  <coopserver> Sylf: slowly
14:16:44  <V453000> or more hubs, 512?
14:16:45  <coopserver> *** Game still paused (connecting clients, number of players)
14:16:49  <coopserver> *** Sylf #1 has joined
14:16:49  <coopserver> *** Game still paused (number of players)
14:17:00  <V453000> 512x512, lots of water
14:18:04  <V453000> I will use temperate and use only refit-friendly industries by ogfx+
14:18:08  <V453000> any objections?
14:18:25  <Sylf> no
14:23:28  <coopserver> <Sylf #1> oh, I see more wtf...  bleh.
14:23:39  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg273start1.sav
14:23:39  <coopserver> Starting download...
14:23:41  <coopserver> Savegame successfully downloaded
14:23:43  <V453000> there are like millions of wtf
14:23:47  <V453000> !contentupdate
14:23:47  <coopserver> V453000: Performing content update
14:23:48  <coopserver> Content server connection established
14:23:51  <V453000> !update
14:23:51  <coopserver> Starting update...
14:23:53  <V453000> asdf
14:23:59  <V453000> I meant content :D
14:24:00  <V453000> but k
14:24:01  <coopserver> <Sylf #1> :D
14:24:15  <V453000> !content
14:24:16  <coopserver> Downloading 14 file(s) (3690792 bytes)
14:24:18  <coopserver> *** Sylf #1 has changed his/her name to Koto
14:24:24  <V453000> why the koto btw :D
14:24:28  <V453000> back to japan or? :D
14:24:46  <coopserver> <Koto> dunno.  just a random nick
14:24:50  <V453000> :D
14:24:53  <coopserver> Content server connection closed
14:25:01  <coopserver> <Koto> I didn't want some boring "#1" nick
14:25:07  <V453000> :d
14:25:24  <V453000> !gamenr
14:25:28  <V453000> !gamenr 273
14:25:34  <V453000> okay
14:25:37  <V453000> !rescan
14:25:37  <coopserver> V453000: Scanning content directories
14:25:46  <V453000> !rcon ls
14:25:46  <coopserver> Sorry, still processing previous rcon command
14:25:49  <V453000> oh k
14:26:00  <coopserver> *** ryx has left the game (Leaving)
14:26:00  <coopserver> V453000: Rescan completed
14:26:01  <Taede> cant do rcon till update is finished
14:26:14  <V453000> oh right that is still running
14:26:18  <V453000> pf :)
14:26:29  <V453000> will it say something?
14:26:43  <coopserver> Game successfully updated
14:26:44  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
14:26:45  <coopserver> Server Shutting down
14:26:45  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
14:26:47  <Taede> yup
14:26:54  <Taede> it takes a while to compile
14:26:54  <V453000> the bastard left
14:27:02  <V453000> oh it compiles :D
14:27:06  <V453000> alright
14:27:07  <coopserver> Server is starting
14:27:43  <ryx> !dl linux
14:27:52  <ryx> !dl lin
14:27:52  <coopserver> Not connected!!
14:28:00  <V453000> fuck you coopserver
14:28:07  <V453000> Taede: it has missing features
14:28:09  <Taede> !apconnect
14:28:09  <coopserver> Connecting...
14:28:09  <V453000> compare to webster
14:28:09  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
14:28:11  <V453000> Fuck you webster
14:28:32  <V453000> yayz
14:28:34  <V453000> !rcon ls
14:28:35  <coopserver> 0) .. (Parent directory)
14:28:36  <Taede> you mean compared to autopilot i presume?
14:28:36  <coopserver> 1) autosave/ (Directory)
14:28:38  <coopserver> 2) uploads/ (Directory)
14:28:39  <coopserver> 3) game.sav
14:28:40  <coopserver> 4) Sylf Transport, 2015-05-03.sav
14:28:41  <coopserver> V453000: You have 3 more messages. Type !less to view them
14:28:49  <V453000> no, webster talks to you when you insult him
14:28:52  <V453000> !rcon cd 2
14:28:53  <V453000> !rcon ls
14:28:54  <coopserver> 0) .. (Parent directory)
14:28:55  <coopserver> 1) psg273start1.sav
14:28:56  <coopserver> 2) blub.sav
14:28:56  <V453000> !rcon load 1
14:28:58  <coopserver> Starting new game
14:28:59  <Taede> oh, right
14:29:07  <V453000> !dl win64
14:29:07  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
14:29:08  <V453000> key features
14:29:15  <Taede> i suppose i can make it talk to you when someone insults it
14:29:19  <V453000> (:
14:30:27  <Sylf> !password
14:30:27  <coopserver> Sylf: latent
14:30:30  *** Taede changes topic to "Cooperative OpenTTD | PSG273 (r26264) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org"
14:31:15  <Sylf> !auto
14:31:15  <coopserver> Sorry, still processing previous rcon command
14:31:43  <Taede> hrm
14:31:48  <Taede> !auto
14:31:48  <coopserver> Sorry, still processing previous rcon command
14:31:56  <Taede> !apdisconnect
14:31:56  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
14:31:58  <Taede> !apconnect
14:31:58  <coopserver> Connecting...
14:32:09  <V453000> !rcon set max_ships 0
14:32:09  <coopserver> Not connected!!
14:32:14  <V453000> fuck? :D
14:32:21  <Taede> yes, quite
14:32:43  <ryx> whoa, really all ships?
14:33:40  <Sylf> yes, ship class trains
14:34:12  <ryx> so wetrail?
14:34:14  <coopserver> Connecting...
14:34:17  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
14:34:23  <coopserver> <Koto> test
14:34:34  <Taede> !auto
14:34:35  <coopserver> *** Game unpaused (manual)
14:39:03  <coopserver> <V453000> yea
14:39:12  <coopserver> <V453000> lets draw some network plan and look elaborate while doing so
14:39:19  <ryx> go right ahead
14:39:30  <coopserver> <Koto> I want all ML on water...
14:39:35  <coopserver> <V453000> lol
14:39:52  <coopserver> <Koto> 100% landbridges
14:39:56  <coopserver> <V453000> nono
14:39:59  <coopserver> <V453000> tunnels under land
14:40:05  <coopserver> <V453000> SLHs on sea
14:40:18  <ryx> My sarcasm detector is decalibrated, I'm confused
14:40:21  <coopserver> <V453000> are you aware that idea is utterly wtf ?:D
14:40:43  <coopserver> <V453000> lets do it normally and you can build your BBH/Watever on water
14:40:50  <coopserver> <V453000> ?
14:41:06  <coopserver> <Koto> ok
14:41:13  <coopserver> <V453000> kay
14:41:23  <coopserver> <V453000> lets do the trains-refit-and-drop-goods-at-their-SL ?
14:41:28  <coopserver> <V453000> is imo best
14:41:38  <coopserver> <Koto> I like that style refit
14:42:08  <coopserver> <Koto> no paper or steel, so there's no confusion
14:42:13  <coopserver> <V453000> yes
14:42:47  <coopserver> <V453000> turtles?
14:42:49  <coopserver> <V453000> TL5?
14:42:59  <coopserver> <Koto> turtles or ducks
14:43:15  <coopserver> <V453000> I think both need more power but the stronger ones are better for longer trains
14:43:27  <coopserver> <Koto> kk
14:43:28  <coopserver> <V453000> [might add that with a new version rather soon]
14:46:39  <coopserver> <ryx> soooo many industries
14:49:37  <coopserver> <V453000> just one more drop position and ready I would say
14:50:40  <coopserver> <ryx> why not put the goods handled by one industry together?
14:50:52  <coopserver> <V453000> no reason to
14:51:35  <coopserver> <V453000> there we go
14:51:37  <coopserver> <V453000> eazy
14:51:40  <coopserver> <V453000> lez build =D
14:51:41  <coopserver> <Koto> kk
14:51:48  <coopserver> <V453000> or any other suggestions?
14:52:15  <coopserver> <ryx> wood?
14:52:26  <coopserver> <V453000> o
14:52:37  *** dr_gonzo_ has joined #openttdcoop
14:53:24  <coopserver> <V453000> alright
14:53:27  <coopserver> <V453000> +-
14:53:33  *** Djanxy has joined #openttdcoop
14:53:46  <coopserver> <V453000> grain can be in water around Platbourne Bridge ? :D
14:54:12  <coopserver> <V453000> livestock is meant to be in water now already
14:54:37  <coopserver> <ryx> any TF rules?
14:55:32  <coopserver> <V453000> keep it sane
14:55:41  <coopserver> <V453000> is all I would say
14:55:53  <coopserver> <ryx> :)
14:55:53  <coopserver> <V453000> start with LL_RR
14:56:27  <coopserver> <V453000> I go build animal kingdom of slaughter
14:56:41  <coopserver> <ryx> :)
14:58:13  <Djanxy> !password
14:58:13  <coopserver> Djanxy: loeded
14:58:51  <Djanxy> !dl win64
14:58:51  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
14:59:28  <ryx> !cl 120
14:59:46  <coopserver> <ryx> what's the CL?
14:59:50  <coopserver> <V453000> 2
15:00:03  <Djanxy> !password
15:00:03  <coopserver> Djanxy: faking
15:00:12  <coopserver> <ryx> is that 3 half-tiles in a curve?
15:00:14  <coopserver> *** Game paused (connecting clients)
15:00:17  <coopserver> *** Djanxy has joined
15:00:17  <coopserver> *** Game unpaused (connecting clients)
15:00:22  <coopserver> <V453000> yes
15:00:25  <coopserver> <ryx> k
15:00:39  <coopserver> <V453000> see plan
15:01:36  <coopserver> <ryx> poor bratbourne
15:02:08  <coopserver> <V453000> wtf is this
15:02:10  <coopserver> <V453000> oh a bank
15:02:11  <coopserver> <V453000> asdf
15:03:10  <Jam35> !dl
15:03:10  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:03:11  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26264
15:03:49  <Taede> !reload Soap
15:03:50  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
15:03:50  <coopserver> Connecting...
15:03:51  <coopserver> Taede: The operation succeeded.
15:03:55  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
15:06:35  *** Tray has joined #openttdcoop
15:06:42  <Tray> !playercount
15:06:43  <coopserver> Tray: There are currently 3 players and 1 spectators, making a total of 4 clients connected
15:06:48  <Tray> !password
15:06:48  <coopserver> Tray: fields
15:07:10  <Tray> !dl win32
15:07:10  <coopserver> Tray: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win32.zip
15:07:29  <Jam35> !password
15:07:30  <coopserver> Jam35: gunzip
15:07:35  <coopserver> *** Game paused (connecting clients)
15:07:45  <coopserver> *** Jam35 has joined
15:07:45  <coopserver> *** Game unpaused (connecting clients)
15:07:52  <coopserver> <V453000> hy
15:07:57  <coopserver> <Jam35> hay
15:08:02  <coopserver> <ryx> hi
15:08:10  <Tray> !password
15:08:10  <coopserver> Tray: gunzip
15:08:40  <Tray> !password
15:08:40  <coopserver> Tray: endian
15:08:43  <coopserver> <ryx> how good are the turtles in climbing mountains?
15:08:49  <coopserver> *** Game paused (connecting clients)
15:08:53  <coopserver> *** Tray has joined
15:08:53  <coopserver> *** Game unpaused (connecting clients)
15:09:00  <Sylf> test yourself
15:09:01  <coopserver> <V453000> atm probably rather bad but I will make them stronger in soon future
15:09:15  <coopserver> <Tray> nice trains (:
15:09:21  <coopserver> <V453000> hi :)
15:09:30  <coopserver> <Tray> finally reasonable ship networks
15:09:35  <coopserver> <V453000> (:
15:12:14  <coopserver> <ryx> v, is my ML-routing fine?
15:12:23  <coopserver> <V453000> should be :)
15:12:31  <coopserver> <ryx> k
15:12:49  <coopserver> <ryx> thought it'd be better to have lots of space between LL and RR, even if it's a bit detoury
15:12:54  <coopserver> <V453000> it is.
15:13:09  <coopserver> <V453000> doesnt have to be "As much as possible" but some idk, 10 tiles are helpful
15:13:17  <coopserver> <V453000> depends :)
15:14:38  <ryx> @tunnels 5
15:14:38  <Webster> ryx: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:15:58  <coopserver> <V453000> Sylf not building secret underwater grain facility? :P
15:16:08  <Sylf> no
15:16:16  <coopserver> <V453000> dafuq!
15:16:51  <coopserver> *** Tray has left the game (Leaving)
15:17:41  *** coopserver has quit IRC
15:17:53  *** coopserver has joined #openttdcoop
15:17:53  *** ChanServ sets mode: +o coopserver
15:17:53  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
15:20:37  <coopserver> *** Jam35 has joined company #1
15:26:29  <coopserver> <ryx> sylf, why build the bbh so far out in the water? mountain too much in the way?
15:26:44  <coopserver> <Koto> no
15:26:48  <coopserver> <Koto> more matter of why not
15:26:58  <coopserver> <Koto> we're running ships
15:27:06  <coopserver> <Koto> ships travel on water
15:27:27  <coopserver> <Koto> and we need to cross the water anyway
15:28:13  <Djanxy> Koto=sylf?
15:28:23  <coopserver> <ryx> yes
15:28:46  <Djanxy> aha
15:28:50  <Djanxy> :P
15:31:15  <coopserver> <ryx> I'll be afk for a bit
15:31:19  <coopserver> *** ryx has joined spectators
16:10:59  <coopserver> *** V453000 has left the game (connection lost)
16:14:25  *** Maraxus has joined #openttdcoop
16:14:25  *** ChanServ sets mode: +o Maraxus
16:14:57  <Maraxus> !password
16:14:58  <coopserver> Maraxus: posted
16:15:10  <coopserver> *** Game paused (connecting clients)
16:15:13  <coopserver> *** Maraxus has joined
16:15:13  <coopserver> *** Game unpaused (connecting clients)
16:15:22  <coopserver> <Maraxus> hi
16:19:01  <coopserver> *** Maraxus has left the game (Leaving)
16:19:04  *** Maraxus has quit IRC
16:19:14  <coopserver> <Jam35> hi... bye
16:23:46  *** Tray has quit IRC
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16:53:27  <V453000> !password
16:53:27  <coopserver> V453000: choice
16:53:49  <coopserver> *** Game paused (connecting clients)
16:53:51  <coopserver> *** V453000 has joined
16:53:52  <coopserver> *** Game unpaused (connecting clients)
16:53:52  <coopserver> <V453000> yoo
16:54:05  <coopserver> <Jam35> yes
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17:01:59  *** ChanServ sets mode: +o ODM
17:06:11  *** ODM has quit IRC
17:06:21  <coopserver> <V453000> honestly feel free to canalize it Jam35 :P
17:06:42  <coopserver> <Jam35> bridges?
17:06:45  <coopserver> <V453000> arr
17:06:46  <coopserver> <Jam35> hm ok
17:10:24  <coopserver> <V453000> I think the +100% bonus for power when loaded should increase
17:10:29  <coopserver> <V453000> like even +200%
17:10:44  <coopserver> <ryx> how much cargo do they eat?
17:10:51  <coopserver> <V453000> the empty ones are acceptable but shit atm, which is correct
17:10:59  <coopserver> <V453000> they dont eat anything, stupid to code
17:11:04  <coopserver> <V453000> it just reduces cargo payment
17:11:05  *** ODM has joined #openttdcoop
17:11:05  *** ChanServ sets mode: +o ODM
17:11:45  <coopserver> <V453000> there isnt Really a way to reduce the cargo, you could only reduce the cargo capacity of the wagons which would not be very nice to do
17:11:51  <coopserver> <V453000> also probably no way to do it "over time"
17:12:25  <coopserver> <V453000> the effect is just to make refit/high % time of at least any cargo loaded viable
17:12:44  <coopserver> <ryx> oh
17:13:15  <coopserver> <V453000> or well, not viable but super great with these trains ;)
17:14:03  <coopserver> <Djanxy> hmm V, no left turn at the animal bbh?
17:14:04  <coopserver> <V453000> anyway, I have to be going in a minute :) cya
17:14:13  <coopserver> <ryx> bye
17:14:14  <coopserver> <V453000> :d yeah, so far
17:14:20  <coopserver> <V453000> I am considering to have 2nd BBH part
17:14:22  <coopserver> <V453000> unsure yet
17:14:26  <coopserver> <Djanxy> oki ;)
17:14:51  <coopserver> <V453000> go build your thing :P
17:15:12  <coopserver> <V453000> I go, cya
17:15:15  <coopserver> *** V453000 has left the game (Leaving)
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17:28:43  <coopserver> *** Game paused (number of players)
17:56:13  <coopserver> *** Koto has joined spectators
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18:03:05  <coopserver> *** Koto has left the game (Leaving)
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19:49:14  *** ChanServ sets mode: +o Maraxus
20:02:22  <Maraxus> !password
20:02:22  <coopserver> Maraxus: metric
20:02:34  <coopserver> *** Game still paused (connecting clients, number of players)
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20:57:27  <V453000> !password
20:57:28  <coopserver> V453000: boring
20:57:33  <coopserver> *** Game still paused (connecting clients, number of players)
20:57:35  <coopserver> *** V453000 has joined
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20:59:20  <coopserver> *** V453000 has left the game (Leaving)
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22:21:19  <coopserver> *** ryx has joined company #1
22:21:42  <V453000> !password
22:21:42  <coopserver> V453000: policy
22:21:52  <coopserver> *** Game still paused (connecting clients, number of players)
22:21:53  <coopserver> *** V453000 has joined
22:21:54  <coopserver> *** Game still paused (number of players)
22:21:54  <coopserver> *** Game unpaused (number of players)
22:21:54  <coopserver> <V453000> hy
22:22:06  <ryx> hi
22:27:25  <coopserver> <ryx> V, do you think !here is a good spot for BBH02?
22:27:37  <coopserver> <ryx> as in, proper place to split the line, and enough space for it
22:28:04  <coopserver> <V453000> yea pretty much
22:28:09  <coopserver> <V453000> perhaps more towards chunnton
22:28:21  <coopserver> <V453000> but somewhere around there, yeah
22:28:29  <coopserver> <ryx> ok
22:28:39  <coopserver> <ryx> i hope th radio towers won't bother me too much
22:29:50  <coopserver> <V453000> nah
22:43:32  <coopserver> <ryx> how will the turtles handle double-bridges?
22:48:00  <coopserver> <V453000> should be alright, there will be a new version of nuts before we release trains anyway
22:48:10  <coopserver> <V453000> the +100% bonus will be +300%
22:48:45  <ryx> lol ok
22:48:55  <ryx> can one simply upgrade a newgrf in a savegame?
22:49:04  <ryx> I thought there were some catches
22:49:23  <coopserver> <V453000> if you know what you are doing, you can
23:12:54  *** Hazzard has joined #openttdcoop
23:13:07  <Hazzard> !players
23:13:12  <Hazzard> !playercount
23:13:12  <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected
23:13:36  <Hazzard> !dl win64
23:13:36  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
23:14:10  <coopserver> *** Djanxy has joined company #1
23:14:47  <Hazzard> !password
23:14:48  <coopserver> Hazzard: proove
23:15:19  <Hazzard> new game ..?
23:15:28  <coopserver> <Djanxy> yar
23:16:35  <Hazzard> !password
23:16:36  <coopserver> Hazzard: period
23:16:48  <Sylf> all ships
23:16:49  <Hazzard> !password
23:16:49  <coopserver> Hazzard: nature
23:16:56  <coopserver> *** Game paused (connecting clients)
23:17:05  <coopserver> *** Hazzard has joined
23:17:05  <coopserver> *** Game unpaused (connecting clients)
23:17:11  <Hazzard> How often does the server change passwords exactly ..?
23:17:17  <Sylf> these passwords sure expire fast
23:17:27  <Hazzard> ^
23:18:04  <coopserver> <Hazzard> So how do these boat trains work?
23:18:24  <Sylf> just like any other trains
23:18:27  <coopserver> <ryx> they're trained to boat around :P
23:18:54  <coopserver> <Hazzard> Just like normal trains? :( That's no fun
23:19:49  <coopserver> <Hazzard> nmb
23:19:52  <coopserver> <Hazzard> nvm
23:21:10  <coopserver> <V453000> :d
23:22:49  <coopserver> <ryx> meh, started building the hub too far north
23:23:25  <coopserver> <V453000> no point in building in water there either
23:23:44  <coopserver> <Hazzard> ...buut
23:24:29  *** valhallasw has quit IRC
23:24:31  <coopserver> <V453000> myeah :)
23:26:22  <coopserver> <V453000> anyway, gnight
23:26:26  <coopserver> <Djanxy> nn
23:26:27  <coopserver> <Hazzard> night
23:26:28  <coopserver> <ryx> night
23:26:42  <coopserver> *** V453000 has left the game (Leaving)
23:28:04  <coopserver> <Hazzard> I like these foundation graphics
23:40:52  <coopserver> <ryx> umm, please use wetrail
23:41:13  <coopserver> <ryx> or well, you can simply convert afterwards...
23:41:20  <coopserver> <Djanxy> dont worry, that's what the convert function is for
23:42:47  <tyteen4a03> !dl win64
23:42:47  <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
23:44:03  <tyteen4a03> !password
23:44:04  <coopserver> tyteen4a03: severe
23:44:11  <coopserver> *** Game paused (connecting clients)
23:44:13  <coopserver> *** tyteen4a03 has joined
23:44:13  <coopserver> *** Game unpaused (connecting clients)
23:44:14  <tyteen4a03> oh, a new map?
23:52:30  <tyteen4a03> are we doing passengers in this map?
23:55:37  <coopserver> <ryx> don't think so
23:57:50  <coopserver> <tyteen4a03> what is the train length? still 4?
23:58:00  <coopserver> <Djanxy> check the network plan
23:58:01  <coopserver> <ryx> no, 5
23:58:08  <coopserver> <Djanxy> it will answer both questions
23:59:03  <tyteen4a03> Djanxy, so I am supposed to imply from examples... hmm
23:59:23  <coopserver> <ryx> there's a sign saying TL5 turtles (CL2)
23:59:27  <coopserver> <Djanxy> exmaples
23:59:28  <coopserver> <Djanxy> ?
23:59:34  <coopserver> <Djanxy> yeah, as ryx says
23:59:52  <tyteen4a03> I saw, and one tile stations doesn't reslly help

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