Times are UTC Toggle Colours
00:04:37 *** nicferirc has joined #openttdcoop 00:19:49 *** Progman has quit IRC 00:20:01 <planetmaker> !load 1 00:20:01 <coopserver> planetmaker: Error: No plugin named "1" exists. 00:20:05 <planetmaker> aha 00:20:09 <planetmaker> !rcon load 1 00:20:10 <coopserver> Starting new game 00:20:18 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193) 00:20:19 <coopserver> *** Game paused (number of players) 00:22:26 <planetmaker> !update 00:22:26 <coopserver> Starting update... 00:22:27 <coopserver> planetmaker: 127 00:26:18 <tyteen4a03> Elyon, oh a danish player :P 00:27:45 <Elyon> tyteen4a03: indeed 00:27:52 <Elyon> how can you tell? 00:27:59 <tyteen4a03> Elyon, .dk hostmask 00:28:03 <Elyon> tyteen4a03: quite! 00:28:06 * tyteen4a03 is an exchange student 00:32:22 <planetmaker> !pwd 00:32:26 <planetmaker> !rcon pwd 00:32:28 <coopserver> /home/openttd/svn-publicserver/server/save/autosave/ 00:32:31 <Elyon> tyteen4a03: I see! 00:32:43 <planetmaker> !rcon ls -lt 00:33:08 <coopserver> 0) .. (Parent directory) 00:33:09 <coopserver> 1) autosave238.sav 00:33:10 <coopserver> 2) autosave237.sav 00:33:11 <coopserver> 3) autosave236.sav 00:33:12 <coopserver> 4) autosave235.sav 00:33:13 <coopserver> planetmaker: You have 236 more messages. Type !less to view them 00:36:19 <planetmaker> !rcon load 1 00:36:20 <coopserver> Starting new game 00:36:21 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193) 00:36:22 <coopserver> *** Game paused (number of players) 00:36:33 <planetmaker> hm, irritating the 'starting new game' :) 00:37:04 *** Hazzard has joined #openttdcoop 00:37:11 <Hazzard> !players 00:37:20 <Hazzard> !help 00:37:20 <coopserver> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 00:37:35 <Hazzard> !version 00:37:36 <coopserver> Hazzard: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 00:38:14 <Hazzard> !players 00:38:19 <Hazzard> !playercount 00:38:19 <coopserver> Hazzard: There are currently 0 players and 0 spectators, making a total of 0 clients connected 00:39:40 <Hazzard> Server down? 00:42:57 *** skyem123 has quit IRC 00:45:02 *** uliko has quit IRC 00:50:47 *** nicferirc has quit IRC 00:51:59 *** GriffinOneTwo has joined #openttdcoop 01:00:39 <Hazzard> !dl win64 01:00:39 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 01:02:11 <Hazzard> !password 01:02:11 <coopserver> Hazzard: sizeof 01:02:16 <coopserver> *** Game still paused (connecting clients, number of players) 01:02:21 <coopserver> *** Hazzard has joined 01:02:21 <coopserver> *** Game still paused (number of players) 01:05:50 <coopserver> <Hazzard> so much wtf 01:05:52 <coopserver> <Hazzard> as usual 01:06:51 <Hazzard> !gamemodes 01:06:54 <Hazzard> !wiki gamemodes 01:07:05 <Hazzard> @wiki gamemodes 01:07:06 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=gamemodes 01:34:05 <tyteen4a03> !password 01:34:05 <coopserver> tyteen4a03: fairly 01:34:10 <coopserver> *** Game still paused (connecting clients, number of players) 01:34:20 <coopserver> *** tyteen4a03 has joined 01:34:21 <coopserver> *** Game still paused (number of players) 01:34:21 <coopserver> *** Game unpaused (number of players) 01:35:41 <tyteen4a03> how long does a game usually last? 01:40:21 *** Djanxy has quit IRC 01:42:22 *** GriffinOneTwo has quit IRC 01:49:33 *** GriffinOneTwo has joined #openttdcoop 02:16:04 <coopserver> <tyteen4a03> whole network jam... 02:17:01 <coopserver> <tyteen4a03> half network rather 02:17:03 <coopserver> <tyteen4a03> resolving 02:37:56 <ryx_> !password 02:37:56 <coopserver> ryx_: verify 02:38:25 <ryx_> !password 02:38:25 <coopserver> ryx_: demand 02:38:33 <coopserver> *** Game paused (connecting clients) 02:38:35 <coopserver> *** ryx has joined 02:38:35 <coopserver> *** Game unpaused (connecting clients) 02:38:43 <coopserver> <ryx> hi 02:38:57 <tyteen4a03> hi 02:40:34 <coopserver> <ryx> urgh, quite a bit of lag for me 02:41:15 <coopserver> <ryx> anything new? 02:41:26 <coopserver> <tyteen4a03> just resolved a half network deadlock 02:41:42 <coopserver> <ryx> what was wrong? 02:42:07 <coopserver> <tyteen4a03> steel pickup locking iron drop 02:44:48 <coopserver> <ryx> s 02:45:04 <coopserver> <tyteen4a03> yeah, please rebuild asap :P 02:45:18 <coopserver> <ryx> steel mill sthing is lots of ducttape... 02:45:52 <coopserver> <tyteen4a03> don't think I'm skillful 02:45:57 <coopserver> <tyteen4a03> bleh 02:46:04 <coopserver> <ryx> wanted to do a proper rebuild, but ran out of time, and didn't have a second player since then 02:46:11 <coopserver> <tyteen4a03> I'm here now so 02:46:17 <coopserver> <tyteen4a03> go mad :P 02:46:47 <coopserver> <ryx> I'm dead tired 02:46:52 <coopserver> <ryx> but I'll try something 02:47:12 <coopserver> <tyteen4a03> same... :P 02:47:32 <coopserver> <ryx> just spent like 7 hours on a ball 02:47:49 <tyteen4a03> oh cool 02:51:21 *** GriffinOneTwo has quit IRC 02:53:36 <coopserver> <ryx> yaay 03:04:40 <coopserver> <ryx> ok, made a small overflow for now 03:05:05 <coopserver> <ryx> i'm really slow doing this while trains are running 03:05:12 <coopserver> <tyteen4a03> yeah 03:14:11 <coopserver> <tyteen4a03> what is autoreplace switch actually for? 03:26:43 <coopserver> <ryx> slooowly it's taking shape 03:40:45 *** Elyon has quit IRC 03:55:18 <coopserver> <tyteen4a03> are you buildnig? 03:55:28 <coopserver> <ryx> I just was 03:55:35 <coopserver> <ryx> about to stop for now 03:55:38 <coopserver> <tyteen4a03> ok 03:55:43 <coopserver> <tyteen4a03> need to go soon 03:58:33 <coopserver> <ryx> you don't need to stick around for me, Hazzard is still here 03:58:48 <coopserver> <Hazzard> ohi 03:58:55 <coopserver> <ryx> hi 03:59:05 <coopserver> <ryx> entrance kinda working now, still slight uglyness 03:59:09 <coopserver> <ryx> exit needs work... 03:59:14 <coopserver> <Hazzard> This is a no-plan game? 03:59:19 <coopserver> <ryx> (of steel mill) 03:59:21 <coopserver> <ryx> yes 03:59:35 <coopserver> <ryx> but the plan became a one-way ML ring 04:00:18 <coopserver> <Hazzard> any bizzare rules this game? 04:00:55 <coopserver> <ryx> the bizarre rule became NO BRIDGES ON ML 04:01:22 <coopserver> <ryx> because that train has a tendency to horrible destructive interference 04:01:42 <coopserver> <ryx> we rebuild soo many hubs to remove the bridges 04:02:02 <coopserver> <Hazzard> They go faster than the bridges? 04:02:11 <coopserver> <ryx> no 04:02:35 <coopserver> <ryx> look up evil mode bridges 04:03:01 <coopserver> <ryx> it's a destructive intereference at the merge after double bridge 04:03:14 <coopserver> <ryx> that has a tendency to take a long time to go away 04:03:15 <coopserver> <Hazzard> So also no tunnels on ML 04:03:18 <coopserver> <ryx> yes 04:03:25 <coopserver> <Hazzard> Oh, ok 04:03:41 <coopserver> <ryx> iirc there are 2 or 3 bridges left... 04:04:19 <coopserver> <tyteen4a03> see ya 04:04:23 <coopserver> *** tyteen4a03 has left the game (Leaving) 04:04:27 <coopserver> <ryx> hf 04:04:29 <coopserver> <Hazzard> bye 04:04:51 <coopserver> <ryx> I'm amazed that steel is running smoothly now 04:05:22 <coopserver> <ryx> of course, factory has horrible ML jams... 04:08:48 <coopserver> <Hazzard> yeah 04:09:34 <coopserver> <Hazzard> There isn't any room for the exit 04:09:56 <coopserver> <ryx> yes, that station needs to be moved 04:09:57 <coopserver> <ryx> badly 04:10:18 <coopserver> <ryx> but well, not now 04:10:23 <coopserver> <ryx> cu 04:10:42 <coopserver> <Hazzard> cya 04:10:50 <coopserver> *** ryx has left the game (Leaving) 04:10:50 <coopserver> *** Game paused (number of players) 04:11:42 <coopserver> <Hazzard> You know you need more room when there is a cloverleaf... 04:11:47 <coopserver> *** Hazzard has joined spectators 04:26:13 <Sylf> !password 04:26:13 <coopserver> Sylf: bitmap 04:26:21 <coopserver> *** Game still paused (connecting clients, number of players) 04:26:24 <coopserver> *** Sylf has joined 04:26:25 <coopserver> *** Game still paused (number of players) 04:27:59 <coopserver> <Sylf> hmmm 04:28:02 <coopserver> <Sylf> more wtfs 04:28:41 <coopserver> <Sylf> oh I know 04:28:43 <coopserver> *** Sylf has joined company #1 04:28:47 <Sylf> !unpause 04:28:48 <coopserver> *** Game unpaused (number of players) 04:31:48 *** retro|cz has joined #openttdcoop 04:37:19 <Sylf> !auto 04:37:20 <coopserver> *** Game paused (number of players) 04:37:23 <coopserver> *** Sylf has joined spectators 04:37:25 <coopserver> *** Sylf has left the game (Leaving) 05:35:48 *** GriffinOneTwo has joined #openttdcoop 05:37:29 *** retro|cz has quit IRC 05:45:02 *** Max| has joined #openttdcoop 05:45:29 *** GriffinOneTwo has quit IRC 05:50:55 <coopserver> *** Hazzard has left the game (general timeout) 05:56:01 *** Hazzard has quit IRC 07:15:41 *** ODM has joined #openttdcoop 07:15:41 *** ChanServ sets mode: +o ODM 07:15:56 *** ryx has joined #openttdcoop 07:23:06 *** ryx_ has quit IRC 08:08:07 *** Progman has joined #openttdcoop 08:24:30 *** Jam35 has joined #openttdcoop 09:26:54 *** Progman has quit IRC 09:29:10 <V453000> !password 09:29:10 <coopserver> V453000: opened 09:29:14 <coopserver> *** Game still paused (connecting clients, number of players) 09:29:16 <coopserver> *** V453000 has joined 09:29:16 <coopserver> *** Game still paused (number of players) 09:29:31 <V453000> !unpause 09:29:32 <coopserver> *** Game unpaused (number of players) 09:30:59 <coopserver> *** V453000 has left the game (Leaving) 09:31:16 <V453000> !password 09:31:16 <coopserver> V453000: wakeup 09:31:21 <coopserver> *** Game paused (connecting clients) 09:31:24 <coopserver> *** V453000 has joined 09:31:24 <coopserver> *** Game unpaused (connecting clients) 09:38:54 *** Elyon has joined #openttdcoop 09:43:19 <V453000> !auto 09:43:20 <coopserver> *** Game paused (number of players) 09:43:24 <coopserver> *** V453000 has left the game (Leaving) 10:06:40 *** coopserver has quit IRC 10:07:04 *** coopserver has joined #openttdcoop 10:07:04 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26193) 10:07:04 *** ChanServ sets mode: +o coopserver 10:15:19 *** skyem123 has joined #openttdcoop 10:51:25 *** uliko has joined #openttdcoop 10:51:25 *** ChanServ sets mode: +o uliko 11:18:50 *** valhallasw has joined #openttdcoop 12:02:48 *** Progman has joined #openttdcoop 12:29:06 *** skyem123_ has joined #openttdcoop 12:36:12 *** skyem123 has quit IRC 12:39:21 *** skyem123_ has quit IRC 12:40:30 *** skyem123_ has joined #openttdcoop 12:41:58 *** skyem123_ is now known as skyem123 12:59:46 <V453000> !password 12:59:46 <coopserver> V453000: behave 13:00:07 <coopserver> *** Game still paused (connecting clients, number of players) 13:00:09 <coopserver> *** V453000 has joined 13:00:09 <coopserver> *** Game still paused (number of players) 13:00:18 <V453000> !unpause 13:00:19 <coopserver> *** Game unpaused (number of players) 13:00:50 <V453000> !auto 13:00:52 <coopserver> *** Game paused (number of players) 13:00:57 <V453000> !save 13:00:58 <coopserver> Saving map... 13:00:59 <coopserver> Map successfully saved to game.sav 13:01:27 <V453000> !transfer 272 game.sav 13:01:27 <coopserver> V453000: Attempting to transfer game.sav 13:01:28 <coopserver> V453000: 127 13:01:40 <Taede> grah 13:01:55 <V453000> what does 127 mean :D 13:02:28 <V453000> well it failed, thats for sure :D 13:02:35 <coopserver> *** V453000 has left the game (Leaving) 13:03:47 <Taede> yeah, thats an error-code which does not have a text equivalent 13:04:19 <Taede> !config channel plugins.Soap.ofsLocation 13:04:19 <coopserver> Taede: ssh openttd@publicserver-new.openttdcoop.org '~/svn-public/server/{OFS}' 13:05:02 <Taede> !config channel plugins.Soap.ofsLocation ssh openttd@publicserver-new.openttdcoop.org '~/svn-public/server/{OFS}' 13:05:02 <coopserver> Taede: Error: You don't have the #openttdcoop,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 13:05:18 <Taede> !config channel plugins.Soap.ofsLocation ssh openttd@publicserver-new.openttdcoop.org '~/svn-public/server/{OFS}' 13:05:19 <coopserver> Taede: The operation succeeded. 13:05:25 <Taede> !transfer 272 game.sav 13:05:25 <coopserver> Taede: Attempting to transfer game.sav 13:05:26 <coopserver> Taede: 127 13:06:03 <Taede> !config channel plugins.Soap.ofsLocation ssh openttd@publicserver-new.openttdcoop.org '~/svn-publicserver/server/{OFS}' 13:06:03 <coopserver> Taede: The operation succeeded. 13:06:08 <Taede> helps if i actually change what its set to 13:06:14 <Taede> !transfer 272 game.sav 13:06:14 <coopserver> Taede: Attempting to transfer game.sav 13:06:15 <coopserver> Transfer done. File now at None 13:12:52 <Taede> can you verify the right game exists now? 13:13:01 <Taede> !ip 13:13:02 <coopserver> Taede: ps.openttdcoop.org:3983 13:27:27 <V453000> would be http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_272_Final.sav 13:27:38 <V453000> or well, in case it was done correctly it would be there 13:35:43 <Taede> !transfer 272 game.sav 13:35:43 <coopserver> Taede: Attempting to transfer game.sav 13:35:44 <coopserver> Transfer done. File now at None 13:35:53 <Taede> success 13:36:10 <Taede> looks like i updated the transferscript at one point, and never pointed it back to the right settings 13:36:22 <Taede> !transfer 272 game.sav 13:36:23 <coopserver> Taede: Attempting to transfer game.sav 13:36:24 <coopserver> Taede: File already exists, not transferring savegame 13:36:37 <Taede> and thats correct behaviour too 13:36:59 <Taede> !config plugins.Soap.saveUrl 13:36:59 <coopserver> Taede: Global: None; #openttdcoop: None 13:37:27 <Taede> !config channel plugins.Soap.saveUrl http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_{ID}_Final.sav 13:37:27 <coopserver> Taede: The operation succeeded. 13:37:45 <Taede> and that should fix the message 13:52:26 <Sylf> !dl 13:52:26 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 13:52:27 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26193 13:53:22 <Sylf> !password 13:53:22 <coopserver> Sylf: picked 13:53:53 <Sylf> !password 13:53:53 <coopserver> Sylf: dimmed 13:54:02 <coopserver> *** Game still paused (connecting clients, number of players) 13:54:07 <coopserver> *** Koto has joined 13:54:07 <coopserver> *** Game still paused (number of players) 13:54:23 <coopserver> *** Koto has joined spectators 13:54:35 <V453000> hyKoto :D 13:54:38 <V453000> !password 13:54:39 <coopserver> V453000: dimmed 13:54:53 <coopserver> *** Game still paused (connecting clients, number of players) 13:54:54 <coopserver> *** V453000 has joined 13:54:55 <coopserver> *** Game still paused (number of players) 13:54:59 <coopserver> <V453000> hyhyhy 13:54:59 <coopserver> <Koto> hihi 13:55:13 <coopserver> *** Koto has changed his/her name to Sylf 13:56:22 <coopserver> <V453000> time for a new game methinks 13:56:36 <coopserver> <Sylf> it is 13:56:39 <coopserver> <V453000> some jams here but I dont think it is worth keeping around 13:56:54 <coopserver> <Sylf> this game needs 7th ML, but nobody wants to do it 13:57:40 <Taede> stick it on .pro? 13:57:49 <coopserver> <V453000> not really worth that imo 13:58:07 <coopserver> <V453000> we Could autoreplace to stronger trains or load new nuts with less heavy wagons :D 13:58:08 <Sylf> it'll just sit unused 14:00:50 <coopserver> *** Sylf has joined company #1 14:00:50 <coopserver> *** Game unpaused (number of players) 14:04:34 <coopserver> <V453000> :D 14:04:47 <coopserver> <V453000> I sez fuck it, archive, load new game and lets do some refit ship stuff 14:05:19 <coopserver> <Sylf> omfg refit ugliness 14:05:27 <coopserver> <V453000> what Sylf hates refit? :D 14:05:41 <coopserver> <Sylf> I luv it 14:05:46 <coopserver> <V453000> I figure it got overused on stable =D 14:05:54 <coopserver> <Sylf> but coop refit these days get crazy FAST 14:06:04 <coopserver> <V453000> yay? :D 14:06:51 <phatmatt> !dl win32 14:06:51 <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip 14:07:02 <Sylf> I need to grab coffee and grab my archive cheat sheet then 14:07:14 <V453000> kayz 14:07:16 <coopserver> *** Sylf has joined spectators 14:07:16 <coopserver> *** Game paused (number of players) 14:07:17 <V453000> I go create new map 14:07:26 <coopserver> *** V453000 has left the game (Leaving) 14:07:35 <V453000> wat climate? 14:09:35 <ryx> !password 14:09:36 <coopserver> ryx: coming 14:09:50 <coopserver> *** Game still paused (connecting clients, number of players) 14:09:53 <coopserver> *** ryx has joined 14:09:53 <coopserver> *** Game still paused (number of players) 14:10:35 <ryx> hi 14:12:38 <Sylf> !save 14:12:39 <coopserver> Saving map... 14:12:41 <coopserver> Map successfully saved to game.sav 14:12:56 <coopserver> *** ryx has joined spectators 14:13:03 <Sylf> !transfer 272 14:13:04 <coopserver> Sylf: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 14:13:10 <Sylf> !transfer 272 game.sav 14:13:10 <coopserver> Sylf: Attempting to transfer game.sav 14:13:11 <coopserver> Sylf: File already exists, not transferring savegame 14:13:12 <V453000> its probably there already 14:13:18 <V453000> just do teh wiki thingy 14:13:18 <Sylf> !transfer --force 272 game.sav 14:13:19 <coopserver> Sylf: Error: '--force' is not a valid integer. 14:13:24 <Sylf> oh 14:13:27 <V453000> or f :) 14:13:35 <Sylf> !transfer --f 272 game.sav 14:13:35 <coopserver> Sylf: Error: '--f' is not a valid integer. 14:13:39 <Sylf> !transfer -f 272 game.sav 14:13:39 <coopserver> Sylf: Error: '-f' is not a valid integer. 14:13:43 <Sylf> hahahahaha 14:13:43 <Taede> transfer doesnt force anymore 14:13:49 <Taede> it lost its jedi powers 14:13:51 <V453000> : D 14:13:54 <V453000> that sox 14:14:01 <Taede> i transferred it succesfully earlier 14:14:22 <Taede> does --force get used often? 14:14:53 <V453000> sometimes 14:14:57 <Sylf> it's probably good to have 14:14:58 <V453000> not very often but sometimes yes 14:15:00 <V453000> good to have 14:15:01 <V453000> ah yes 14:15:02 <V453000> ^ :) 14:15:10 <Taede> ill see if i can put it in 14:15:47 <V453000> 512x512 or smaller? 14:15:53 <V453000> I figure smaller is enough 14:16:05 <Sylf> kk 14:16:10 <ryx> :) 14:16:38 <Sylf> !password 14:16:38 <coopserver> Sylf: slowly 14:16:44 <V453000> or more hubs, 512? 14:16:45 <coopserver> *** Game still paused (connecting clients, number of players) 14:16:49 <coopserver> *** Sylf #1 has joined 14:16:49 <coopserver> *** Game still paused (number of players) 14:17:00 <V453000> 512x512, lots of water 14:18:04 <V453000> I will use temperate and use only refit-friendly industries by ogfx+ 14:18:08 <V453000> any objections? 14:18:25 <Sylf> no 14:23:28 <coopserver> <Sylf #1> oh, I see more wtf... bleh. 14:23:39 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg273start1.sav 14:23:39 <coopserver> Starting download... 14:23:41 <coopserver> Savegame successfully downloaded 14:23:43 <V453000> there are like millions of wtf 14:23:47 <V453000> !contentupdate 14:23:47 <coopserver> V453000: Performing content update 14:23:48 <coopserver> Content server connection established 14:23:51 <V453000> !update 14:23:51 <coopserver> Starting update... 14:23:53 <V453000> asdf 14:23:59 <V453000> I meant content :D 14:24:00 <V453000> but k 14:24:01 <coopserver> <Sylf #1> :D 14:24:15 <V453000> !content 14:24:16 <coopserver> Downloading 14 file(s) (3690792 bytes) 14:24:18 <coopserver> *** Sylf #1 has changed his/her name to Koto 14:24:24 <V453000> why the koto btw :D 14:24:28 <V453000> back to japan or? :D 14:24:46 <coopserver> <Koto> dunno. just a random nick 14:24:50 <V453000> :D 14:24:53 <coopserver> Content server connection closed 14:25:01 <coopserver> <Koto> I didn't want some boring "#1" nick 14:25:07 <V453000> :d 14:25:24 <V453000> !gamenr 14:25:28 <V453000> !gamenr 273 14:25:34 <V453000> okay 14:25:37 <V453000> !rescan 14:25:37 <coopserver> V453000: Scanning content directories 14:25:46 <V453000> !rcon ls 14:25:46 <coopserver> Sorry, still processing previous rcon command 14:25:49 <V453000> oh k 14:26:00 <coopserver> *** ryx has left the game (Leaving) 14:26:00 <coopserver> V453000: Rescan completed 14:26:01 <Taede> cant do rcon till update is finished 14:26:14 <V453000> oh right that is still running 14:26:18 <V453000> pf :) 14:26:29 <V453000> will it say something? 14:26:43 <coopserver> Game successfully updated 14:26:44 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 14:26:45 <coopserver> Server Shutting down 14:26:45 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 14:26:47 <Taede> yup 14:26:54 <Taede> it takes a while to compile 14:26:54 <V453000> the bastard left 14:27:02 <V453000> oh it compiles :D 14:27:06 <V453000> alright 14:27:07 <coopserver> Server is starting 14:27:43 <ryx> !dl linux 14:27:52 <ryx> !dl lin 14:27:52 <coopserver> Not connected!! 14:28:00 <V453000> fuck you coopserver 14:28:07 <V453000> Taede: it has missing features 14:28:09 <Taede> !apconnect 14:28:09 <coopserver> Connecting... 14:28:09 <V453000> compare to webster 14:28:09 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 14:28:11 <V453000> Fuck you webster 14:28:32 <V453000> yayz 14:28:34 <V453000> !rcon ls 14:28:35 <coopserver> 0) .. (Parent directory) 14:28:36 <Taede> you mean compared to autopilot i presume? 14:28:36 <coopserver> 1) autosave/ (Directory) 14:28:38 <coopserver> 2) uploads/ (Directory) 14:28:39 <coopserver> 3) game.sav 14:28:40 <coopserver> 4) Sylf Transport, 2015-05-03.sav 14:28:41 <coopserver> V453000: You have 3 more messages. Type !less to view them 14:28:49 <V453000> no, webster talks to you when you insult him 14:28:52 <V453000> !rcon cd 2 14:28:53 <V453000> !rcon ls 14:28:54 <coopserver> 0) .. (Parent directory) 14:28:55 <coopserver> 1) psg273start1.sav 14:28:56 <coopserver> 2) blub.sav 14:28:56 <V453000> !rcon load 1 14:28:58 <coopserver> Starting new game 14:28:59 <Taede> oh, right 14:29:07 <V453000> !dl win64 14:29:07 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 14:29:08 <V453000> key features 14:29:15 <Taede> i suppose i can make it talk to you when someone insults it 14:29:19 <V453000> (: 14:30:27 <Sylf> !password 14:30:27 <coopserver> Sylf: latent 14:30:30 *** Taede changes topic to "Cooperative OpenTTD | PSG273 (r26264) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org" 14:31:15 <Sylf> !auto 14:31:15 <coopserver> Sorry, still processing previous rcon command 14:31:43 <Taede> hrm 14:31:48 <Taede> !auto 14:31:48 <coopserver> Sorry, still processing previous rcon command 14:31:56 <Taede> !apdisconnect 14:31:56 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 14:31:58 <Taede> !apconnect 14:31:58 <coopserver> Connecting... 14:32:09 <V453000> !rcon set max_ships 0 14:32:09 <coopserver> Not connected!! 14:32:14 <V453000> fuck? :D 14:32:21 <Taede> yes, quite 14:32:43 <ryx> whoa, really all ships? 14:33:40 <Sylf> yes, ship class trains 14:34:12 <ryx> so wetrail? 14:34:14 <coopserver> Connecting... 14:34:17 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 14:34:23 <coopserver> <Koto> test 14:34:34 <Taede> !auto 14:34:35 <coopserver> *** Game unpaused (manual) 14:39:03 <coopserver> <V453000> yea 14:39:12 <coopserver> <V453000> lets draw some network plan and look elaborate while doing so 14:39:19 <ryx> go right ahead 14:39:30 <coopserver> <Koto> I want all ML on water... 14:39:35 <coopserver> <V453000> lol 14:39:52 <coopserver> <Koto> 100% landbridges 14:39:56 <coopserver> <V453000> nono 14:39:59 <coopserver> <V453000> tunnels under land 14:40:05 <coopserver> <V453000> SLHs on sea 14:40:18 <ryx> My sarcasm detector is decalibrated, I'm confused 14:40:21 <coopserver> <V453000> are you aware that idea is utterly wtf ?:D 14:40:43 <coopserver> <V453000> lets do it normally and you can build your BBH/Watever on water 14:40:50 <coopserver> <V453000> ? 14:41:06 <coopserver> <Koto> ok 14:41:13 <coopserver> <V453000> kay 14:41:23 <coopserver> <V453000> lets do the trains-refit-and-drop-goods-at-their-SL ? 14:41:28 <coopserver> <V453000> is imo best 14:41:38 <coopserver> <Koto> I like that style refit 14:42:08 <coopserver> <Koto> no paper or steel, so there's no confusion 14:42:13 <coopserver> <V453000> yes 14:42:47 <coopserver> <V453000> turtles? 14:42:49 <coopserver> <V453000> TL5? 14:42:59 <coopserver> <Koto> turtles or ducks 14:43:15 <coopserver> <V453000> I think both need more power but the stronger ones are better for longer trains 14:43:27 <coopserver> <Koto> kk 14:43:28 <coopserver> <V453000> [might add that with a new version rather soon] 14:46:39 <coopserver> <ryx> soooo many industries 14:49:37 <coopserver> <V453000> just one more drop position and ready I would say 14:50:40 <coopserver> <ryx> why not put the goods handled by one industry together? 14:50:52 <coopserver> <V453000> no reason to 14:51:35 <coopserver> <V453000> there we go 14:51:37 <coopserver> <V453000> eazy 14:51:40 <coopserver> <V453000> lez build =D 14:51:41 <coopserver> <Koto> kk 14:51:48 <coopserver> <V453000> or any other suggestions? 14:52:15 <coopserver> <ryx> wood? 14:52:26 <coopserver> <V453000> o 14:52:37 *** dr_gonzo_ has joined #openttdcoop 14:53:24 <coopserver> <V453000> alright 14:53:27 <coopserver> <V453000> +- 14:53:33 *** Djanxy has joined #openttdcoop 14:53:46 <coopserver> <V453000> grain can be in water around Platbourne Bridge ? :D 14:54:12 <coopserver> <V453000> livestock is meant to be in water now already 14:54:37 <coopserver> <ryx> any TF rules? 14:55:32 <coopserver> <V453000> keep it sane 14:55:41 <coopserver> <V453000> is all I would say 14:55:53 <coopserver> <ryx> :) 14:55:53 <coopserver> <V453000> start with LL_RR 14:56:27 <coopserver> <V453000> I go build animal kingdom of slaughter 14:56:41 <coopserver> <ryx> :) 14:58:13 <Djanxy> !password 14:58:13 <coopserver> Djanxy: loeded 14:58:51 <Djanxy> !dl win64 14:58:51 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 14:59:28 <ryx> !cl 120 14:59:46 <coopserver> <ryx> what's the CL? 14:59:50 <coopserver> <V453000> 2 15:00:03 <Djanxy> !password 15:00:03 <coopserver> Djanxy: faking 15:00:12 <coopserver> <ryx> is that 3 half-tiles in a curve? 15:00:14 <coopserver> *** Game paused (connecting clients) 15:00:17 <coopserver> *** Djanxy has joined 15:00:17 <coopserver> *** Game unpaused (connecting clients) 15:00:22 <coopserver> <V453000> yes 15:00:25 <coopserver> <ryx> k 15:00:39 <coopserver> <V453000> see plan 15:01:36 <coopserver> <ryx> poor bratbourne 15:02:08 <coopserver> <V453000> wtf is this 15:02:10 <coopserver> <V453000> oh a bank 15:02:11 <coopserver> <V453000> asdf 15:03:10 <Jam35> !dl 15:03:10 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 15:03:11 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26264 15:03:49 <Taede> !reload Soap 15:03:50 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 15:03:50 <coopserver> Connecting... 15:03:51 <coopserver> Taede: The operation succeeded. 15:03:55 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 15:06:35 *** Tray has joined #openttdcoop 15:06:42 <Tray> !playercount 15:06:43 <coopserver> Tray: There are currently 3 players and 1 spectators, making a total of 4 clients connected 15:06:48 <Tray> !password 15:06:48 <coopserver> Tray: fields 15:07:10 <Tray> !dl win32 15:07:10 <coopserver> Tray: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win32.zip 15:07:29 <Jam35> !password 15:07:30 <coopserver> Jam35: gunzip 15:07:35 <coopserver> *** Game paused (connecting clients) 15:07:45 <coopserver> *** Jam35 has joined 15:07:45 <coopserver> *** Game unpaused (connecting clients) 15:07:52 <coopserver> <V453000> hy 15:07:57 <coopserver> <Jam35> hay 15:08:02 <coopserver> <ryx> hi 15:08:10 <Tray> !password 15:08:10 <coopserver> Tray: gunzip 15:08:40 <Tray> !password 15:08:40 <coopserver> Tray: endian 15:08:43 <coopserver> <ryx> how good are the turtles in climbing mountains? 15:08:49 <coopserver> *** Game paused (connecting clients) 15:08:53 <coopserver> *** Tray has joined 15:08:53 <coopserver> *** Game unpaused (connecting clients) 15:09:00 <Sylf> test yourself 15:09:01 <coopserver> <V453000> atm probably rather bad but I will make them stronger in soon future 15:09:15 <coopserver> <Tray> nice trains (: 15:09:21 <coopserver> <V453000> hi :) 15:09:30 <coopserver> <Tray> finally reasonable ship networks 15:09:35 <coopserver> <V453000> (: 15:12:14 <coopserver> <ryx> v, is my ML-routing fine? 15:12:23 <coopserver> <V453000> should be :) 15:12:31 <coopserver> <ryx> k 15:12:49 <coopserver> <ryx> thought it'd be better to have lots of space between LL and RR, even if it's a bit detoury 15:12:54 <coopserver> <V453000> it is. 15:13:09 <coopserver> <V453000> doesnt have to be "As much as possible" but some idk, 10 tiles are helpful 15:13:17 <coopserver> <V453000> depends :) 15:14:38 <ryx> @tunnels 5 15:14:38 <Webster> ryx: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:15:58 <coopserver> <V453000> Sylf not building secret underwater grain facility? :P 15:16:08 <Sylf> no 15:16:16 <coopserver> <V453000> dafuq! 15:16:51 <coopserver> *** Tray has left the game (Leaving) 15:17:41 *** coopserver has quit IRC 15:17:53 *** coopserver has joined #openttdcoop 15:17:53 *** ChanServ sets mode: +o coopserver 15:17:53 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 15:20:37 <coopserver> *** Jam35 has joined company #1 15:26:29 <coopserver> <ryx> sylf, why build the bbh so far out in the water? mountain too much in the way? 15:26:44 <coopserver> <Koto> no 15:26:48 <coopserver> <Koto> more matter of why not 15:26:58 <coopserver> <Koto> we're running ships 15:27:06 <coopserver> <Koto> ships travel on water 15:27:27 <coopserver> <Koto> and we need to cross the water anyway 15:28:13 <Djanxy> Koto=sylf? 15:28:23 <coopserver> <ryx> yes 15:28:46 <Djanxy> aha 15:28:50 <Djanxy> :P 15:31:15 <coopserver> <ryx> I'll be afk for a bit 15:31:19 <coopserver> *** ryx has joined spectators 16:10:59 <coopserver> *** V453000 has left the game (connection lost) 16:14:25 *** Maraxus has joined #openttdcoop 16:14:25 *** ChanServ sets mode: +o Maraxus 16:14:57 <Maraxus> !password 16:14:58 <coopserver> Maraxus: posted 16:15:10 <coopserver> *** Game paused (connecting clients) 16:15:13 <coopserver> *** Maraxus has joined 16:15:13 <coopserver> *** Game unpaused (connecting clients) 16:15:22 <coopserver> <Maraxus> hi 16:19:01 <coopserver> *** Maraxus has left the game (Leaving) 16:19:04 *** Maraxus has quit IRC 16:19:14 <coopserver> <Jam35> hi... bye 16:23:46 *** Tray has quit IRC 16:44:26 *** valhallasw has quit IRC 16:53:27 <V453000> !password 16:53:27 <coopserver> V453000: choice 16:53:49 <coopserver> *** Game paused (connecting clients) 16:53:51 <coopserver> *** V453000 has joined 16:53:52 <coopserver> *** Game unpaused (connecting clients) 16:53:52 <coopserver> <V453000> yoo 16:54:05 <coopserver> <Jam35> yes 16:59:48 *** skarn has quit IRC 17:00:09 *** ODM has quit IRC 17:01:59 *** ODM has joined #openttdcoop 17:01:59 *** ChanServ sets mode: +o ODM 17:06:11 *** ODM has quit IRC 17:06:21 <coopserver> <V453000> honestly feel free to canalize it Jam35 :P 17:06:42 <coopserver> <Jam35> bridges? 17:06:45 <coopserver> <V453000> arr 17:06:46 <coopserver> <Jam35> hm ok 17:10:24 <coopserver> <V453000> I think the +100% bonus for power when loaded should increase 17:10:29 <coopserver> <V453000> like even +200% 17:10:44 <coopserver> <ryx> how much cargo do they eat? 17:10:51 <coopserver> <V453000> the empty ones are acceptable but shit atm, which is correct 17:10:59 <coopserver> <V453000> they dont eat anything, stupid to code 17:11:04 <coopserver> <V453000> it just reduces cargo payment 17:11:05 *** ODM has joined #openttdcoop 17:11:05 *** ChanServ sets mode: +o ODM 17:11:45 <coopserver> <V453000> there isnt Really a way to reduce the cargo, you could only reduce the cargo capacity of the wagons which would not be very nice to do 17:11:51 <coopserver> <V453000> also probably no way to do it "over time" 17:12:25 <coopserver> <V453000> the effect is just to make refit/high % time of at least any cargo loaded viable 17:12:44 <coopserver> <ryx> oh 17:13:15 <coopserver> <V453000> or well, not viable but super great with these trains ;) 17:14:03 <coopserver> <Djanxy> hmm V, no left turn at the animal bbh? 17:14:04 <coopserver> <V453000> anyway, I have to be going in a minute :) cya 17:14:13 <coopserver> <ryx> bye 17:14:14 <coopserver> <V453000> :d yeah, so far 17:14:20 <coopserver> <V453000> I am considering to have 2nd BBH part 17:14:22 <coopserver> <V453000> unsure yet 17:14:26 <coopserver> <Djanxy> oki ;) 17:14:51 <coopserver> <V453000> go build your thing :P 17:15:12 <coopserver> <V453000> I go, cya 17:15:15 <coopserver> *** V453000 has left the game (Leaving) 17:28:43 <coopserver> *** Jam35 has joined spectators 17:28:43 <coopserver> *** Game paused (number of players) 17:56:13 <coopserver> *** Koto has joined spectators 18:00:34 *** ODM has quit IRC 18:00:51 *** ODM has joined #openttdcoop 18:00:51 *** ChanServ sets mode: +o ODM 18:01:35 *** ODM has quit IRC 18:03:05 <coopserver> *** Koto has left the game (Leaving) 18:15:38 *** retro|cz has joined #openttdcoop 18:17:19 *** dr_gonzo_ has quit IRC 18:21:55 *** valhallasw has joined #openttdcoop 18:23:27 *** AnsonMobile has quit IRC 18:23:56 *** Kucki has joined #openttdcoop 18:33:07 <coopserver> *** Jam35 has left the game (Leaving) 18:39:57 *** dr_gonzo_ has joined #openttdcoop 18:53:50 *** a_sad_dude has joined #openttdcoop 19:10:33 *** dr_gonzo_ has quit IRC 19:45:02 *** Kucki has quit IRC 19:49:14 *** Maraxus has joined #openttdcoop 19:49:14 *** ChanServ sets mode: +o Maraxus 20:02:22 <Maraxus> !password 20:02:22 <coopserver> Maraxus: metric 20:02:34 <coopserver> *** Game still paused (connecting clients, number of players) 20:02:36 <coopserver> *** Maraxus has joined 20:02:36 <coopserver> *** Game still paused (number of players) 20:07:08 <coopserver> *** Maraxus has left the game (Leaving) 20:07:14 *** Maraxus has quit IRC 20:14:00 *** Anson has joined #openttdcoop 20:14:07 *** Anson has quit IRC 20:14:23 *** Anson has joined #openttdcoop 20:19:00 *** Kucki has joined #openttdcoop 20:41:06 *** retro|cz has quit IRC 20:49:34 *** retro|cz has joined #openttdcoop 20:57:27 <V453000> !password 20:57:28 <coopserver> V453000: boring 20:57:33 <coopserver> *** Game still paused (connecting clients, number of players) 20:57:35 <coopserver> *** V453000 has joined 20:57:35 <coopserver> *** Game still paused (number of players) 20:59:20 <coopserver> *** V453000 has left the game (Leaving) 21:03:30 *** uliko has quit IRC 21:26:15 *** skyem123 has quit IRC 21:55:49 *** Jam35 has quit IRC 22:21:10 *** Progman has quit IRC 22:21:19 <coopserver> *** ryx has joined company #1 22:21:42 <V453000> !password 22:21:42 <coopserver> V453000: policy 22:21:52 <coopserver> *** Game still paused (connecting clients, number of players) 22:21:53 <coopserver> *** V453000 has joined 22:21:54 <coopserver> *** Game still paused (number of players) 22:21:54 <coopserver> *** Game unpaused (number of players) 22:21:54 <coopserver> <V453000> hy 22:22:06 <ryx> hi 22:27:25 <coopserver> <ryx> V, do you think !here is a good spot for BBH02? 22:27:37 <coopserver> <ryx> as in, proper place to split the line, and enough space for it 22:28:04 <coopserver> <V453000> yea pretty much 22:28:09 <coopserver> <V453000> perhaps more towards chunnton 22:28:21 <coopserver> <V453000> but somewhere around there, yeah 22:28:29 <coopserver> <ryx> ok 22:28:39 <coopserver> <ryx> i hope th radio towers won't bother me too much 22:29:50 <coopserver> <V453000> nah 22:43:32 <coopserver> <ryx> how will the turtles handle double-bridges? 22:48:00 <coopserver> <V453000> should be alright, there will be a new version of nuts before we release trains anyway 22:48:10 <coopserver> <V453000> the +100% bonus will be +300% 22:48:45 <ryx> lol ok 22:48:55 <ryx> can one simply upgrade a newgrf in a savegame? 22:49:04 <ryx> I thought there were some catches 22:49:23 <coopserver> <V453000> if you know what you are doing, you can 23:12:54 *** Hazzard has joined #openttdcoop 23:13:07 <Hazzard> !players 23:13:12 <Hazzard> !playercount 23:13:12 <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected 23:13:36 <Hazzard> !dl win64 23:13:36 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 23:14:10 <coopserver> *** Djanxy has joined company #1 23:14:47 <Hazzard> !password 23:14:48 <coopserver> Hazzard: proove 23:15:19 <Hazzard> new game ..? 23:15:28 <coopserver> <Djanxy> yar 23:16:35 <Hazzard> !password 23:16:36 <coopserver> Hazzard: period 23:16:48 <Sylf> all ships 23:16:49 <Hazzard> !password 23:16:49 <coopserver> Hazzard: nature 23:16:56 <coopserver> *** Game paused (connecting clients) 23:17:05 <coopserver> *** Hazzard has joined 23:17:05 <coopserver> *** Game unpaused (connecting clients) 23:17:11 <Hazzard> How often does the server change passwords exactly ..? 23:17:17 <Sylf> these passwords sure expire fast 23:17:27 <Hazzard> ^ 23:18:04 <coopserver> <Hazzard> So how do these boat trains work? 23:18:24 <Sylf> just like any other trains 23:18:27 <coopserver> <ryx> they're trained to boat around :P 23:18:54 <coopserver> <Hazzard> Just like normal trains? :( That's no fun 23:19:49 <coopserver> <Hazzard> nmb 23:19:52 <coopserver> <Hazzard> nvm 23:21:10 <coopserver> <V453000> :d 23:22:49 <coopserver> <ryx> meh, started building the hub too far north 23:23:25 <coopserver> <V453000> no point in building in water there either 23:23:44 <coopserver> <Hazzard> ...buut 23:24:29 *** valhallasw has quit IRC 23:24:31 <coopserver> <V453000> myeah :) 23:26:22 <coopserver> <V453000> anyway, gnight 23:26:26 <coopserver> <Djanxy> nn 23:26:27 <coopserver> <Hazzard> night 23:26:28 <coopserver> <ryx> night 23:26:42 <coopserver> *** V453000 has left the game (Leaving) 23:28:04 <coopserver> <Hazzard> I like these foundation graphics 23:40:52 <coopserver> <ryx> umm, please use wetrail 23:41:13 <coopserver> <ryx> or well, you can simply convert afterwards... 23:41:20 <coopserver> <Djanxy> dont worry, that's what the convert function is for 23:42:47 <tyteen4a03> !dl win64 23:42:47 <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 23:44:03 <tyteen4a03> !password 23:44:04 <coopserver> tyteen4a03: severe 23:44:11 <coopserver> *** Game paused (connecting clients) 23:44:13 <coopserver> *** tyteen4a03 has joined 23:44:13 <coopserver> *** Game unpaused (connecting clients) 23:44:14 <tyteen4a03> oh, a new map? 23:52:30 <tyteen4a03> are we doing passengers in this map? 23:55:37 <coopserver> <ryx> don't think so 23:57:50 <coopserver> <tyteen4a03> what is the train length? still 4? 23:58:00 <coopserver> <Djanxy> check the network plan 23:58:01 <coopserver> <ryx> no, 5 23:58:08 <coopserver> <Djanxy> it will answer both questions 23:59:03 <tyteen4a03> Djanxy, so I am supposed to imply from examples... hmm 23:59:23 <coopserver> <ryx> there's a sign saying TL5 turtles (CL2) 23:59:27 <coopserver> <Djanxy> exmaples 23:59:28 <coopserver> <Djanxy> ? 23:59:34 <coopserver> <Djanxy> yeah, as ryx says 23:59:52 <tyteen4a03> I saw, and one tile stations doesn't reslly help