Log for #openttdcoop on 24th January 2014:
Times are UTC Toggle Colours
00:00:05  <ryx_> !password
00:00:05  <coopserver> ryx_: procid
00:00:14  <coopserver> *** Game still paused (connecting clients, number of players)
00:00:17  <coopserver> *** ryx has joined
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00:00:29  <coopserver> <ryx> hi
00:00:51  <BiG_M> !slap
00:01:31  <coopserver> <ryx> nice, 300 trains
00:08:29  <coopserver> *** ryx has joined spectators
00:12:37  <Elyon> !password
00:12:37  <coopserver> Elyon: bitmap
00:12:44  <coopserver> *** Game still paused (connecting clients, number of players)
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00:15:02  <coopserver> *** ryx has joined company #1
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00:15:30  <coopserver> *** Elyon has joined spectators
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00:16:31  <coopserver> *** Elyon has left the game (Leaving)
00:16:47  <coopserver> *** Hazzard has joined company #1
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00:16:50  <coopserver> <Hazzard> Hello
00:17:03  <coopserver> <ryx> hi
00:18:54  <coopserver> <ryx> found some lost trains belonging to slh11
00:19:48  <coopserver> <Hazzard> oh
00:20:05  <coopserver> <ryx> lots of stuff missing signs
00:23:28  <coopserver> <ryx> why the trap? you want them to reverse inside the station?
00:23:34  <coopserver> <Hazzard> yes?
00:23:44  <coopserver> <ryx> k, whatever
00:24:00  <coopserver> <ryx> there were like 4 lost rubber train, that's it (hopefully)
00:24:10  <coopserver> <ryx> I kinda suspect they were built outside of their area
00:24:32  <coopserver> <Hazzard> It appears they were going to slh 6?
00:24:41  <coopserver> <Hazzard> Anyway, a bunch of those stations are missing trains
00:25:20  <coopserver> <ryx> I kinda dislike that there's no direct path from ML to primary, which imo can cause trouble when trains get lost
00:25:46  <coopserver> <Hazzard> That's ture
00:25:48  <coopserver> <Hazzard> true
00:26:38  <coopserver> <ryx> so, my preference would be to offer more connections inside sidelines
00:27:05  <coopserver> <ryx> oh well
00:30:25  <coopserver> <Hazzard> ah, jam at little puntburg springs north
00:31:18  <coopserver> <ryx> oh, due to a mis-routed train
00:31:27  <coopserver> <Hazzard> But why would it be there
00:31:48  <coopserver> <Hazzard> nadingham waypoint
00:32:24  <coopserver> <Hazzard> Alright, that order should be fixed now
00:33:07  <coopserver> <ryx> lol, sudden oil refinery appearance
00:49:30  <Sylf> !password
00:49:30  <coopserver> Sylf: credit
00:49:39  <coopserver> *** Game paused (connecting clients)
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00:51:35  <coopserver> *** Hazzard has joined spectators
00:52:25  <ryx_> hi
00:52:36  <coopserver> <Sylf> ih
00:53:01  <coopserver> <Sylf> hazzard didn't add trains at Netbourne farm?
00:53:14  <coopserver> <ryx> dunno
00:53:30  <coopserver> <ryx> I build my first primary this game about 10min ago
00:53:46  <coopserver> <Sylf> and partridge west area is incomplete
00:53:52  <coopserver> <Sylf> /me pokes
00:53:55  <coopserver> <Hazzard> I think those stations were created by t4
00:54:19  <coopserver> <ryx> everything kinda unsigned
00:54:23  <coopserver> <Sylf> what's the temp fix at slh 11?
00:54:38  <coopserver> *** Hazzard has joined company #1
00:54:43  <coopserver> <ryx> there were lost trains for padbridge heights
00:54:56  *** TheZonta has joined #openttdcoop
00:55:00  <coopserver> <ryx> that couldn't reach the primary since they were stuck on ML, and couldn't find a path through drop
00:55:04  <coopserver> <Hazzard> ah
00:55:06  <coopserver> <Hazzard> fixed
00:55:11  <coopserver> <Sylf> also, if we build so much around the main station, they'll get in the way if we want to expand the station
00:55:49  <coopserver> <ryx> wow, insane amounts of money
00:56:10  <coopserver> <Hazzard> V453000 is a haxor
00:56:18  <coopserver> <ryx> ?
00:56:23  <TheZonta> Greetings
00:56:28  <coopserver> <Hazzard> Hi
00:56:30  <coopserver> <Sylf> hi zonta
00:57:20  <TheZonta> I found that there a page for Infrastructure Sharing on OTTDCOOP
00:57:34  <TheZonta> Anyone know if there a 1.3.3 version compatible?
00:57:53  <coopserver> <Sylf> no, infra sharing is not enabled here.
00:58:07  <coopserver> <Sylf> Also, coop server uses nightly build versions
00:59:20  <coopserver> <Sylf> hey ryx, at the msh wood...
00:59:24  <coopserver> <ryx> yes?
00:59:27  <Hazzard> @wiki Infrastructure sharing
00:59:28  <Webster> Search - #openttdcoop Wiki -
00:59:51  <coopserver> <Sylf> At the sign, those are likely to be suboptimal when the network gets busy
01:00:02  <coopserver> <ryx> yes, probably so
01:00:17  <coopserver> <ryx> kinda wanted to observe how they act under load
01:00:36  <coopserver> <ryx> as that copper mine disappeared, I could build a better solution now
01:00:41  <coopserver> <Hazzard> Where?
01:01:11  <coopserver> <ryx> well, that's a nice way to put it
01:01:36  <coopserver> <ryx> if you say it's gonna break, I'm going to believe you and rebuild it soonish
01:08:04  <BiG_M> yo!
01:08:09  <coopserver> <Hazzard> heyey
01:08:14  <coopserver> <Sylf> oy
01:09:59  <BiG_M> !password
01:09:59  <coopserver> BiG_M: ranges
01:10:07  <coopserver> *** Game paused (connecting clients)
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01:16:00  <coopserver> <ryx> meh, base rating of (old) turtles is 78% on a fully serviced station
01:16:11  <coopserver> <ryx> which is below the 80% that primaries need to grow quickly
01:18:04  <coopserver> <Sylf> what's the point of having the pre signals around the depots, especially around the SL refit depots?
01:18:44  <coopserver> <ryx> I guess so the train can exit the depot before a new train enters
01:18:56  <coopserver> <Hazzard> yes
01:18:59  <coopserver> <Hazzard> I think
01:19:08  <coopserver> <Sylf> like at SLH08 refit
01:19:22  <coopserver> <Sylf> it will only slow the trains down with no benefit that I can see
01:19:50  <coopserver> <ryx> that one I don't know
01:19:53  <coopserver> *** BiG MeeCh has joined company #1
01:20:03  <BiG_M> statue could help primaries
01:20:12  <coopserver> <Sylf> NO
01:20:14  <coopserver> <Hazzard> Ok mr. random
01:20:16  <coopserver> <Sylf> Stay away from statues
01:20:23  <coopserver> <BiG MeeCh> lmao
01:20:31  <coopserver> <ryx> I was about to ask, befacuse I guessed that's the reaction
01:20:32  <coopserver> <BiG MeeCh> afraid of the bird poop?
01:20:42  <coopserver> <BiG MeeCh> shame i just made 3462357357347 statues
01:20:47  <coopserver> <BiG MeeCh> :P
01:20:53  <coopserver> <BiG MeeCh> j/k
01:20:58  <coopserver> <Sylf> shit
01:21:02  <coopserver> <BiG MeeCh> I didnt make any
01:21:05  <coopserver> <Sylf> whoever wants to see meech statue?
01:21:07  <coopserver> <BiG MeeCh> just being silly
01:21:13  <coopserver> <Sylf> don't the lower the rate?
01:21:23  <coopserver> *** BiG MeeCh has joined spectators
01:21:25  <coopserver> <ryx> ?
01:21:34  <coopserver> <ryx> what's so wrong with statues?
01:21:48  <coopserver> <BiG MeeCh> probably other ways to make better
01:23:07  <coopserver> <ryx> wow, moo drop has a comparatively low rating for an empty station
01:23:32  <coopserver> <Sylf> not enough trains
01:23:43  <coopserver> <Sylf> hmm
01:23:53  <coopserver> <Hazzard> here
01:23:54  <coopserver> <Sylf> fruit trains I built are going to moo drop...
01:24:04  <coopserver> <Hazzard> oh
01:24:27  <coopserver> <BiG MeeCh> the cows have yellow stuff inside
01:24:33  <coopserver> <BiG MeeCh> = not very realistic!
01:25:22  <coopserver> <Sylf> hazzard, are you gonna finish the stations nearn the wood factory?
01:25:28  <coopserver> <Sylf> the farm stations
01:25:28  <coopserver> <Hazzard> uh
01:25:31  <coopserver> <Hazzard> We should
01:25:36  <coopserver> <Hazzard> but those weren't mine btw
01:25:48  <coopserver> <Sylf> oh
01:26:00  <coopserver> <Sylf> then I'm gonna fix it even more
01:26:39  <coopserver> <ryx> lots of terraform happened here too
01:26:48  <coopserver> <ryx> I built factory on a sheer cliff
01:26:51  <coopserver> <Hazzard> Did it?
01:27:06  <coopserver> <Sylf> was that the t4's teraform from earlier?
01:27:18  <coopserver> <ryx> dunno
01:28:32  <coopserver> <Hazzard> unneccesary tunnel and bridge :|
01:28:53  <coopserver> <Sylf> that happens all the time
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01:28:57  <coopserver> <ryx> it's just a sideline
01:29:17  <coopserver> <Hazzard> :||||||
01:29:41  <coopserver> *** BiG MeeCh has left the game (general timeout)
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01:36:08  <coopserver> <Sylf> oh
01:36:21  <coopserver> <Sylf> slh 11 is missing the exit toward the factory
01:36:53  <coopserver> <Hazzard> As long as you don't connect any forrests it is ok
01:37:07  <coopserver> <Sylf> but that's not how we play on this server.
01:37:10  <coopserver> <ryx> but there is a forest in the slh11 area
01:37:52  <ryx_> awwww, wouldn't it be fun to leave little surprises like that for other players? :P
01:37:55  *** ryx_ is now known as ryx
01:38:21  <coopserver> <Sylf> the chances are, that surprise will never come in this game
01:41:19  <coopserver> <Sylf> ouch
01:41:29  <coopserver> <ryx> ?
01:41:38  <coopserver> <ryx> oh
01:43:04  <coopserver> <Hazzard> ?
01:43:07  <coopserver> *** Hazzard has joined spectators
01:52:53  <coopserver> <ryx> primaries, primaries
01:53:03  <coopserver> <Sylf> mor farmz!
01:53:11  <coopserver> <ryx> just connected one
02:05:31  <coopserver> *** Hazzard has left the game (Leaving)
02:06:37  <coopserver> <ryx> why do trains exit depots when they see a path to a red pre-signal, but not if they see a path ot a red combo-signal?
02:06:45  <TheZonta> Hey BTW how do you link OTTD chat in IRC?
02:06:54  <coopserver> <Sylf> like where?
02:07:11  <coopserver> <ryx> overflow near SLH01-drop primary
02:07:19  <coopserver> <Sylf> I think this server is using admin port
02:07:46  <coopserver> <ryx> overflow didn't work properly with presignal, but works wonderfully with combo
02:08:04  <coopserver> <Sylf> like show me the set up that doesn't work
02:08:23  <coopserver> <ryx> this
02:08:29  <coopserver> <ryx> see, train exits depot
02:08:30  <coopserver> <Sylf> that's entry signal
02:08:45  <coopserver> <Sylf> with that, the signal  inside the depot turns green
02:09:02  <coopserver> <ryx> aaaah, depot has builtin entry signal?
02:09:09  <Hazzard> TheZonta: Some sort of IRC bot
02:09:09  <coopserver> <Sylf> depends
02:09:29  <coopserver> <ryx> explains things
02:09:41  <Hazzard> I doubt it's supported natively
02:09:45  <coopserver> <Sylf> if there are path signals around the depot, the signal inside the depots follow the path signal logic
02:09:46  <coopserver> <ryx> nice to know, I love that super-compact overflow
02:09:58  <coopserver> <ryx> ah, I noticed that too
02:10:17  <coopserver> <Sylf> but if all the signals around the depot are block signals, the signal inside the depot will act much like entry signal
02:10:39  <Hazzard> !password
02:10:39  <coopserver> Hazzard: misses
02:10:49  <coopserver> *** Game paused (connecting clients)
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02:12:09  <coopserver> <ryx> urgh
02:13:10  <coopserver> *** Hazzard has left the game (Leaving)
02:16:17  <coopserver> <Sylf> D:
02:16:24  <coopserver> <Sylf> damn primary dying on me
02:17:05  <coopserver> <ryx> sarcastic_yay
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02:20:26  <coopserver> <ryx> wow, slh04 is getting huge
02:20:37  <coopserver> <ryx> not long and we need to expand the drop
02:22:00  <coopserver> <Sylf> it actually looks pretty good so far
02:22:24  <coopserver> <ryx> yeah, but I'm getting excited about it
02:27:47  <coopserver> <ryx> sleeping soon
02:32:47  <coopserver> <ryx> well, I was there, but I didn't change any signals
02:33:00  <coopserver> <Sylf> hm?
02:33:15  <coopserver> <ryx> just saw a train crash
02:33:25  <coopserver> <ryx> only thing I did was built rains in a depot close to it
02:34:03  <coopserver> <Sylf> hrm
02:34:18  <coopserver> <Sylf> i still don't believe in mixing overflow with path signals
02:35:32  <Hazzard> You can do it if you have a PF trap
02:35:59  <coopserver> <ryx> i still wonder how the crash happened
02:36:05  <coopserver> <Sylf> dunno
02:36:36  <coopserver> <ryx> pbs bug is probably a bit unlikely
02:37:11  <coopserver> <Sylf> blame it on meech
02:37:18  <coopserver> <ryx> ?
02:37:34  <coopserver> <Sylf> it's always Meech's fault
02:37:41  <coopserver> <ryx> ah ok *shrug*
02:37:45  <Hazzard> !players
02:37:46  <BiG_M> LMAO
02:37:52  <Hazzard> !playercount
02:37:52  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
02:37:56  <Hazzard> Yeah
02:38:09  <coopserver> <Sylf> see, he doesn't deny
02:38:24  <BiG_M> If the trunk doesn'
02:38:31  <BiG_M> t fit, you must acquit
02:42:04  <coopserver> <ryx> night
02:42:08  <coopserver> <Sylf> gn
02:42:11  <BiG_M> I'm starting to get a bad rep here, gotta quit blaming me for everything :P
02:42:11  <coopserver> *** ryx has left the game (Leaving)
02:42:12  <coopserver> *** Game paused (number of players)
02:42:18  <BiG_M> need me to join up?
02:42:33  <coopserver> <Sylf> no
02:42:37  <BiG_M> good
02:42:37  <coopserver> <Sylf> I need dinner
02:42:43  <BiG_M> wasn;t going to anyhow :)
02:42:45  <BiG_M> kk :D
02:42:58  <coopserver> <Sylf> I know.
02:43:10  <ryx> lol
02:43:10  <coopserver> <Sylf> I wouldn't be sure if it's really you if you become useful all of sudden
02:45:25  <BiG_M> good
02:45:40  <BiG_M> You're right, I'm fucking useless as a person too
02:45:43  *** BiG_M has left #openttdcoop
02:46:59  <Hazzard> :(
02:47:07  <Hazzard> @seen Big_M
02:47:08  <Webster> Hazzard: Big_M was last seen in #openttdcoop 1 minute and 27 seconds ago: <BiG_M> You're right, I'm fucking useless as a person too
02:48:57  <coopserver> *** Sylf has joined spectators
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03:15:58  <Sylf> !unpause
03:15:59  <coopserver> *** Game unpaused (number of players)
03:17:41  <Hazzard> !password
03:17:41  <coopserver> Hazzard: returs
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04:05:07  <Hazzard> YO any admins on?
04:05:20  <Hazzard> !auto
04:05:23  <Hazzard> !autopause
04:05:26  <Hazzard> !help
04:05:26  <coopserver> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
04:05:34  <Hazzard> !help unpause
04:05:34  <coopserver> Hazzard: (unpause [Server ID or channel]) -- unpauses the [specified] game server
04:06:34  <Hazzard> !pause
04:06:48  <Hazzard> V453000: You there?
04:08:42  *** Sylf has joined #openttdcoop
04:08:42  *** ChanServ sets mode: +o Sylf
04:09:23  <Sylf> !password
04:09:23  <coopserver> Sylf: textra
04:09:27  <coopserver> *** Game paused (connecting clients)
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04:09:35  <coopserver> <Hazzard> ohai
04:09:42  <Sylf> !auto
04:09:43  <coopserver> *** Game paused (number of players)
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04:13:56  <coopserver> <Hazzard> I gtg soon
04:14:49  <coopserver> <Sylf> hmmm weird
04:15:07  <coopserver> <Sylf> there are 44 livestock trains, but only 40 trains listed for moo drop station
04:16:13  <coopserver> <Sylf> found the culprit
04:16:26  <coopserver> <Hazzard> ?
04:16:56  <coopserver> <Sylf> a group of livestock trains were going to the fruit drop
04:17:15  <coopserver> <Hazzard> How was that working?
04:17:27  <coopserver> <Sylf> like any other trains
04:17:37  <coopserver> <Hazzard> Do they refit and destroy the cargo?
04:17:37  <coopserver> <Sylf> they took livestocks to the wrong food processing plant
04:17:44  <coopserver> <Sylf> but they still work just fine
04:17:44  <coopserver> <Hazzard> oh
04:17:54  <coopserver> <Hazzard> I guess it still was working
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04:49:47  <coopserver> <Sylf> I just realized that SLH 11 is built mostly at the sea level
04:50:00  <coopserver> <Hazzard> whoa
04:50:03  <coopserver> <Sylf> that's hell a lot of water bombing
04:51:08  <coopserver> <Sylf> boom!
04:51:12  <coopserver> <Hazzard> :D
04:51:17  <coopserver> <Sylf> that's how you kill an industry
04:53:57  <coopserver> <Sylf> brb
04:53:59  <coopserver> *** Sylf has left the game (Leaving)
04:53:59  <coopserver> *** Game paused (number of players)
04:54:10  <Sylf> !password
04:54:10  <coopserver> Sylf: albert
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05:27:30  <coopserver> <Hazzard> gtg
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06:38:31  <Djanxy> !password
06:38:31  <coopserver> Djanxy: gsinfo
06:38:38  <coopserver> *** Game still paused (connecting clients, number of players)
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07:15:46  <V453000> !dl win64
07:15:46  <coopserver> V453000:
07:18:04  <V453000> !password
07:18:04  <coopserver> V453000: retire
07:18:22  <coopserver> *** Game still paused (connecting clients, number of players)
07:18:27  <coopserver> *** V453000 has joined
07:18:28  <coopserver> *** Game still paused (number of players)
07:18:28  <coopserver> *** Game unpaused (number of players)
07:18:28  <coopserver> <V453000> heyooo
07:18:34  <coopserver> <Djanxy> yooo
07:19:03  <coopserver> <Djanxy> what's up
07:19:10  <coopserver> <V453000> at work so can come check stuff out :D
07:19:15  <coopserver> *** V453000 has left the game (Leaving)
07:19:15  <coopserver> *** Game paused (number of players)
07:19:17  <V453000> not for long :d
07:19:20  <V453000> sorry gtg again
07:19:21  <coopserver> <Djanxy> haha
07:19:27  <coopserver> <Djanxy> well me too
07:19:44  <coopserver> *** Djanxy has left the game (Leaving)
07:20:04  <Djanxy> my weekend started an hour ago, so have fun with that
07:20:47  <V453000> haha
07:20:51  <V453000> I wish it was afternoon here
07:21:23  <Djanxy> and better yet, weekends are 3 days for me
07:22:16  <V453000> oh FUCK
07:22:17  <V453000> ENVY
07:22:25  <hylje_> gross
07:22:59  <Djanxy> well you dont have to work during the night though ;)
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07:24:56  <errata> !dl win64
07:24:56  <coopserver> errata:
07:33:41  <errata> !password
07:33:42  <coopserver> errata: direct
07:33:49  <coopserver> *** Game still paused (connecting clients, number of players)
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09:34:57  <zxbiohazardzx> !password
09:34:57  <coopserver> zxbiohazardzx: stores
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11:23:44  <tyteen4a03> !playercount
11:23:44  <coopserver> tyteen4a03: There are currently 0 players and 0 spectators, making a total of 0 clients connected
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11:40:04  <zxbiohazardzx_> !password
11:40:04  <coopserver> zxbiohazardzx_: drinks
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15:57:44  <Djanxy> !password
15:57:44  <coopserver> Djanxy: nbtext
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17:04:28  <Jam35> !password
17:04:28  <coopserver> Jam35: driver
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20:13:20  *** ryx_ is now known as ryx
20:13:23  <ryx> !password
20:13:23  <coopserver> ryx: clicks
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20:14:22  <coopserver> *** Jam35 has joined company #1
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20:14:25  <coopserver> <Jam35> hi
20:14:26  <coopserver> <ryx> hi
20:14:53  <coopserver> <Jam35> semi afk but if you want to build...
20:15:04  <coopserver> <ryx> a bit perhaps
20:15:20  <coopserver> <ryx> wanted to check where we're at
20:15:31  <coopserver> <ryx> 465 trains, nice
20:16:01  <coopserver> <Jam35> need more
20:16:05  <coopserver> <Jam35> primaries
20:16:27  <coopserver> <Jam35> (standard response)
20:38:39  *** Hazzard has joined #openttdcoop
20:39:07  <Hazzard> !password
20:39:07  <coopserver> Hazzard: starts
20:39:19  <coopserver> *** Game paused (connecting clients)
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20:39:27  <coopserver> <Hazzard> Hello
20:39:30  <coopserver> <ryx> hi hazzard
20:39:52  <coopserver> <ryx> just added an overflow to a busy station of yours
20:40:03  <coopserver> <ryx> (so I can add trains without worrying too much)
20:40:05  <coopserver> <Hazzard> `
20:40:09  <coopserver> <Hazzard> oops
20:40:23  <coopserver> <Hazzard> Which one?
20:40:27  <coopserver> <ryx> well, entry was a bit short, but not oops-worthy
20:40:43  <coopserver> <ryx> pindhattan ridge mine
20:41:02  <coopserver> <Hazzard> Cool
20:41:13  <coopserver> <ryx> but I converted it from pbs to presignals, since overflows and pbs are kinda meh
20:41:31  <coopserver> <Hazzard> Yeah
20:43:50  <coopserver> <ryx> dat standard merge is pretty epic
20:43:58  <coopserver> <Hazzard> ?
20:44:16  <coopserver> <ryx> was observing one of those choice-merges I copied from somewhere
20:44:20  <coopserver> <ryx> no slowdown at all
20:44:28  <coopserver> <ryx> trains tend to pick a path where it's free
20:48:04  <coopserver> <ryx> train #500
20:48:21  <coopserver> <Hazzard> Cheers
20:52:20  <coopserver> <Hazzard> Overflows are fun
20:52:29  <coopserver> <ryx> WOW
20:52:44  <coopserver> <ryx> there's a fruit farm outputting 1112t fruit per month
20:52:57  <coopserver> <ryx> 20 trains, rating:  43%
20:53:00  <coopserver> <ryx> *adding trains*
20:53:46  <coopserver> <Hazzard> Nardingham heights is serving a fruit plantation with 1413 tonnes of fruit per month
20:53:52  <coopserver> <Hazzard> 78% rating too
20:54:03  <coopserver> <Hazzard> There are a couple big ones
20:54:22  <coopserver> <ryx> is that a fruit plantation thing?
20:54:27  <coopserver> <Hazzard> No
20:54:53  <coopserver> <ryx> probably because fruit drop was done first...
20:55:30  <coopserver> <Hazzard> Its an " everything-except-diamonds-and-gold-and-valuables-because-those-ones-suck thing"
20:56:12  <coopserver> <ryx> I might have overdone the train-adding
20:56:19  <coopserver> <Hazzard> That's ok
20:56:20  <coopserver> <ryx> but that's what overflows are for :P
20:57:02  <coopserver> <Hazzard> Which station was it btw?
20:57:10  <coopserver> <ryx> bredtown south
20:59:49  <coopserver> <ryx> slh06 drop is currently at capacity
21:00:02  <coopserver> <ryx> but running so far
21:00:05  <coopserver> <Hazzard> Yeah
21:01:13  <coopserver> <ryx> oh, and I actually built the right amount of trains...
21:05:06  <coopserver> <ryx> you're thinking of bredtown heights while fixing bredtown forest-border?
21:05:28  <coopserver> <Hazzard> ?
21:05:38  <coopserver> <ryx> (btw, what are you doing?)
21:05:58  <coopserver> <Hazzard> A little bit of logic
21:09:54  <coopserver> <Hazzard> I don't know if bredtown heights needs two trains
21:10:12  <coopserver> <ryx> looks to me like it does
21:10:30  <coopserver> <ryx> top station had a rating of 43%, and that train was continally busy
21:11:49  <coopserver> <ryx> second train has been running for a while, still didn't manage to empty top station so far
21:15:15  <coopserver> <Hazzard> There that should work
21:16:38  <coopserver> <Hazzard> Basically that not gate keeps the overflow closed unless all stations are full
21:20:07  <coopserver> <Hazzard> Hmm
21:20:39  <coopserver> <ryx> I pimped the slh06 refit
21:20:51  <coopserver> <ryx> should help a lot with station throughput
21:24:12  <coopserver> <ryx> that sideline is crazy busy, but flowing nicely
21:24:22  <coopserver> <Hazzard> Yeah
21:24:24  <coopserver> <ryx> always the most fun situation in openttd
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21:30:00  <V453000> !password
21:30:00  <coopserver> V453000: blades
21:30:21  <coopserver> *** Game paused (connecting clients)
21:30:23  <coopserver> *** V453000 has joined
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21:30:26  <coopserver> <ryx> hi V
21:30:30  <coopserver> <V453000> hy
21:31:16  <coopserver> <ryx> wow, found a forest with a monthly production of 0
21:31:22  <coopserver> <Hazzard> ooh cool
21:31:37  <coopserver> <ryx> will it recover if I connect it?
21:31:46  <coopserver> <Hazzard> Are you sure it's zero?
21:31:52  <coopserver> <V453000> that logic isnt doing anything really Hazzard :)
21:31:54  <coopserver> <Hazzard> What is it
21:32:06  <coopserver> <Hazzard> Hey it's my first logic
21:32:07  <coopserver> <ryx> oh, might be a new one actually
21:32:08  <coopserver> <V453000> trains which go towards 2way signals already get diverted if the platforms are full
21:32:12  <coopserver> <Hazzard> and it is too doing somthing
21:32:28  <coopserver> <ryx> yeah, was a new forest. 160 now
21:32:29  <coopserver> <V453000> well what is it doing then :)
21:32:36  <coopserver> <V453000> if you disconnect it, it will work just as well
21:32:40  <coopserver> <Hazzard> I stops trains from being diverted when there is a train occupying the X
21:32:53  <coopserver> <V453000> and where will the train go
21:32:58  <coopserver> <V453000> towards the red 2way signalA?
21:33:04  <coopserver> <V453000> never :)
21:33:19  <coopserver> <Hazzard> Well
21:33:30  <coopserver> <Hazzard> I didn't want it to go to the overflow if that was the only thing
21:33:38  <coopserver> <V453000> it will go to the overflow
21:33:48  <coopserver> <Hazzard> Not if a playform is open
21:33:54  <coopserver> <V453000> well, it wont get there, yes, it will just get stuck
21:33:56  <coopserver> <V453000> forever
21:34:00  <coopserver> <V453000> is that a victory?
21:34:21  <coopserver> <Hazzard> Unleses someone stops a train in the X that shouldn't happen
21:34:27  <coopserver> <V453000> easily can
21:34:41  <coopserver> <V453000> train is in X, another train comes from the front
21:34:54  <coopserver> <V453000> train diverts towards overflow, in that moment overflow locks
21:35:04  <coopserver> <V453000> because train left its tail at the X, and left platform
21:35:09  <coopserver> <ryx> meh
21:35:25  <coopserver> <ryx> will kludge in extra sideline onto an slh
21:35:27  <coopserver> <V453000> train attempting to go to overflow never starts since it is blocked by the logic
21:35:28  <coopserver> <Hazzard> That's true I guess
21:35:33  <coopserver> <Hazzard> Oh well
21:35:52  <coopserver> <V453000> the 2way signal does the diverting :P
21:38:41  <coopserver> <V453000> meh I will surely increase the power gain
21:39:00  <coopserver> <V453000> slowing down on hills shouldnt happen this much with the strongest train used in the correct way of refit
21:40:26  <coopserver> <Hazzard> How about this
21:40:47  <coopserver> <V453000> that makes way more sense
21:40:53  <coopserver> <V453000> although I prefer a simple waiting bay
21:41:02  <coopserver> <V453000> like making this part simply 5 tiles long
21:41:22  <coopserver> <V453000> fastest, simpliest, smallest, with least errors :)
21:41:35  <coopserver> <V453000> but this works, yeah
21:41:37  <coopserver> <Hazzard> Meh too simple
21:41:38  <coopserver> <V453000> +-
21:41:48  <coopserver> <V453000> could say about this that it is overcomplicated :P
21:41:54  <coopserver> <Hazzard> :)
21:41:58  <coopserver> <V453000> also your overflow does not give any kind of way to incoming line
21:42:05  <coopserver> <Hazzard> ok
21:42:06  <coopserver> <V453000> and the depot will be rather stuck once a train attempts to leave
21:42:12  <coopserver> <V453000> that definitely needs waiting bay
21:42:21  <coopserver> <V453000> always have a waiting bay after depot no matter what
21:42:40  <coopserver> <V453000> this would do nicely
21:43:32  <coopserver> <V453000> you know what, I will show you something more :)
21:43:37  <coopserver> <V453000> how about t his:
21:43:54  <coopserver> <V453000> 2way PBS separates platforms from X
21:44:01  <coopserver> <V453000> and now you can add prio to the presignal
21:44:05  <coopserver> <V453000> that one
21:44:31  <coopserver> <V453000> one new thing: PBS needs 2way signals to go to
21:44:35  <coopserver> <V453000> cant go to 1way signals
21:44:38  <coopserver> <V453000> as seen at B
21:44:48  <coopserver> <V453000> though you could use other tracks than purr for hte logic tracks and it would work just as well
21:45:29  <coopserver> <V453000> now how about this
21:45:32  <coopserver> <V453000> A giving prio to coming trains
21:45:40  <coopserver> <V453000> so overflow doesnt come out without a reason
21:45:57  <coopserver> <V453000> also checks platforms ;)
21:46:25  <coopserver> <V453000> see?
21:46:33  <coopserver> <Hazzard> Yeah
21:47:19  <coopserver> <V453000> well then (:
21:49:23  <coopserver> <V453000> the small ships have the nicest cargo wagons anyway (:
21:49:50  <coopserver> <Hazzard> ?
21:50:00  <coopserver> <V453000> the cargo sprites are nicer than of the other wagons
22:02:56  <coopserver> <ryx> new hub-direction, new primary \o/
22:04:01  <coopserver> <V453000> (:
22:04:29  <coopserver> <ryx> aww, lots of gold/diamond mines on this island
22:04:42  <coopserver> <ryx> I thought I was building that half-hub for a lot more industries
22:05:58  <coopserver> *** Jam35 has left the game (Leaving)
22:06:03  <Jam35> hi
22:07:19  <coopserver> <ryx> I'll be back later
22:07:23  <coopserver> *** ryx has joined spectators
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22:09:15  <coopserver> <Hazzard> I'll be afk for 5 min
22:20:28  <coopserver> <Hazzard> ok
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22:49:20  <Hazzard> @seen XeryusTC
22:49:20  <Webster> Hazzard: XeryusTC was last seen in #openttdcoop 10 weeks, 5 days, 11 hours, 20 minutes, and 45 seconds ago: <XeryusTC> got me some highlights
22:49:47  <Hazzard> O_o
23:13:21  <coopserver> <Hazzard> SLH04 drop doesn't accept goods anymore
23:14:07  <coopserver> <Hazzard> nvm, fixed
23:20:23  *** Volatar has joined #openttdcoop
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23:22:31  <Volatar> Hello
23:22:34  <coopserver> <Hazzard> Hi
23:22:36  <coopserver> <V453000> hy
23:23:30  <Volatar> So, I just remembered this game for the first time in six years
23:23:47  <Volatar> I wanna see what has changed, and play again :D
23:23:56  <coopserver> <V453000> go right ahead (:
23:24:03  <coopserver> <V453000> read @@quickstart how to get to the server
23:24:04  <Webster> Quickstart - #openttdcoop Wiki -
23:24:13  <coopserver> <V453000> you basically need !dl, !grf and !password commands
23:24:15  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
23:24:22  <^Spike^> V if you was on TS you could've talked with Volatar ;)\
23:25:06  <coopserver> <V453000> if I was I could have had been done thing A :P
23:25:15  <coopserver> <V453000> you get the point :P
23:25:22  <coopserver> <V453000> also I see only people in off-topic :D
23:25:23  <^Spike^> ;)
23:25:31  <Volatar> Dang, I am running the wrong nightly
23:25:44  <coopserver> <Hazzard> From 6 years ago?
23:25:47  <coopserver> <V453000> thats why I mentioned the commands, not to remind the quickstart
23:25:48  <Volatar> lolno
23:25:52  <coopserver> <Hazzard> :P
23:25:56  <Volatar> more recent then the server
23:26:03  <^Spike^> !dl
23:26:04  <coopserver> ^Spike^: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
23:26:05  <coopserver> ^Spike^:
23:26:12  <^Spike^> !tell Volatar about !dl
23:26:15  <^Spike^> !tell Volatar !dl
23:26:19  <^Spike^> damn it forgot it :)
23:26:22  <Hazzard> um
23:26:22  <^Spike^> oh well you got the idea :D
23:26:29  <V453000> !tell
23:26:29  <coopserver> V453000: (tell <nick> <text>) -- Tells the <nick> whatever <text> is. Use nested commands to your benefit here.
23:26:35  <V453000> m
23:26:43  <^Spike^> !tell V453000 dl
23:26:46  <^Spike^> !tell V453000 !dl
23:26:48  <^Spike^> !tell V453000 !dl wind32
23:26:51  <^Spike^> !tell V453000 dl wind32
23:26:55  <^Spike^> !tell V453000 hi
23:26:58  <^Spike^> hmm
23:27:02  <^Spike^> !tell ^Spike^ hi
23:27:02  <V453000> [00:26] <coopserver> ^Spike^ wants me to tell you: dl [00:26] <coopserver> ^Spike^ wants me to tell you: !dl [00:26] <coopserver> ^Spike^ wants me to tell you: !dl wind32 [00:26] <coopserver> ^Spike^ wants me to tell you: dl wind32 [00:26] <coopserver> ^Spike^ wants me to tell you: hi
23:27:04  <^Spike^> ah
23:27:05  <V453000> private caht
23:27:10  <Volatar> Does it keep my settings and GRF downloads when I switch nightlies?
23:27:19  <V453000> yes
23:27:19  <^Spike^> yep
23:27:24  <Volatar> ok sweet
23:27:37  <coopserver> <V453000> (only if you keep your date in /documents/openttd
23:27:40  <coopserver> <V453000> data
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23:27:51  <coopserver> <V453000> if the config and grfs are in the installation folder, it will work only for that version
23:29:04  <Volatar> in the docs, not install folder, yay
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23:31:15  <Volatar> @quickstart
23:31:17  <Webster> Quickstart - #openttdcoop Wiki -
23:31:21  <Volatar> !dl
23:31:21  <coopserver> Volatar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
23:31:22  <coopserver> Volatar:
23:31:56  <Volatar> I grabbed the GRF pack from the wiki as well, is that all I need?
23:32:16  <coopserver> <V453000> yes
23:32:20  <coopserver> <V453000> rest is downloadable through the game
23:32:53  <Volatar> k
23:35:45  <coopserver> <Hazzard> I remember there was a way to see reserved paths
23:35:52  <coopserver> <V453000> still is
23:36:03  <coopserver> <Hazzard> How do you do it?
23:36:06  <planetmaker> never changed even ;)
23:36:13  <coopserver> <V453000> advanced settings
23:36:17  <planetmaker> adv. settings -> ui -> show reserved paths
23:36:20  <coopserver> <V453000> display options
23:36:24  <planetmaker> or maybe not UI but another ...
23:36:24  <coopserver> <V453000> reserved tracks
23:36:53  <coopserver> <Hazzard> Ok, thanks
23:37:46  <Volatar> whats the difference between the public and the welcome server?
23:37:57  <planetmaker> the play style
23:38:05  <Volatar> ...?\
23:38:38  <planetmaker> public server is strict coop: one company, all build the one plan which was agreed upon by vote
23:38:41  <Volatar> As someone getting back into the game....?
23:39:20  <planetmaker> welcome server has many companies, everyone is free to build in his/her company as they see fit - as long as they play nice: no stealing, no sabotage,...
23:39:30  <Volatar> Ah ok
23:39:39  <Volatar> coop is what I want sooo
23:39:41  <planetmaker> of course you can coop there, too. But there are more companies
23:39:59  <Volatar> passworded? o.O
23:40:03  <planetmaker> welcome is basically free-to-play
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23:40:15  <planetmaker> yup, public server is pw-protected
23:40:19  <Volatar> oic
23:40:20  <planetmaker> to ensure you're in this channel
23:40:22  <Volatar> !password
23:40:23  <coopserver> Volatar: wander
23:40:43  <coopserver> *** Game paused (connecting clients)
23:40:48  <coopserver> *** Player has joined
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23:40:55  <planetmaker> !playercount
23:40:55  <coopserver> planetmaker: There are currently 3 players and 1 spectators, making a total of 4 clients connected
23:41:26  <coopserver> <Player> oh dear the UI is so small
23:41:33  <coopserver> <Player> I remember it being bigger
23:41:40  <coopserver> <Player> err
23:41:50  <planetmaker> switch to using zBase. Or configure OpenGFX+BigGUI as static NewGRF
23:42:07  <coopserver> <Hazzard> Probably screen was smaller 6 ya :P
23:42:22  <coopserver> <Player> Yeah, running a big monitor now
23:42:32  <coopserver> <Player> ...also where do I change my nick lol
23:42:44  <coopserver> <V453000> open console under Esc key
23:42:48  <coopserver> <V453000> type name
23:42:50  <coopserver> <V453000> and the name :P
23:42:58  <planetmaker>  !name newname
23:43:06  <coopserver> *** Player has changed his/her name to Volatar
23:43:15  <coopserver> <V453000> the !name doesnt remember it locally :P
23:43:24  <coopserver> <Volatar> Yeah
23:43:35  <coopserver> <Volatar> Yeah I did it the right way hehe :)
23:43:52  *** skyem123 has quit IRC
23:45:16  <coopserver> *** Volatar has left the game (Leaving)
23:46:12  <planetmaker> quick intermezzo
23:46:31  <Volatar> I selected BigGUI already and it didn' make it bigger
23:46:33  <Volatar> Err
23:46:44  <planetmaker> yes... you local NewGRF config has no impact
23:47:04  <planetmaker> static NewGRFs can only be configured in openttd.cfg when OpenTTD is not running
23:47:18  <Volatar> om ok
23:47:35  <planetmaker> [newgrf-static]
23:47:38  <planetmaker> ^ that section
23:47:58  <planetmaker> move the line for OpenGFX+BigGUI from the [newgrf] section to that one
23:48:03  <planetmaker> and then start OpenTTD again
23:48:37  <Djanxy> !dl win64
23:48:37  <coopserver> Djanxy:
23:48:50  <Volatar> do I have to do that for any other ones to make them work or do I merely need to select them (like opengfx trees for example
23:48:53  <Volatar> )
23:49:49  <Djanxy> !password
23:49:49  <coopserver> Djanxy: occupy
23:49:58  <coopserver> *** Game paused (connecting clients)
23:50:01  <coopserver> *** Djanxy has joined
23:50:01  <coopserver> *** Game unpaused (connecting clients)
23:50:08  <coopserver> <Djanxy> ello
23:50:17  <coopserver> <V453000> haio (:
23:50:24  <Volatar> !password
23:50:25  <coopserver> <Djanxy> oh, almost 600 trains now
23:50:25  <coopserver> Volatar: occupy
23:50:30  <coopserver> *** Game paused (connecting clients)
23:50:36  <coopserver> *** Volatar has joined
23:50:36  <coopserver> *** Game unpaused (connecting clients)
23:50:48  <coopserver> <Volatar> Sweet that worked thank you
23:50:53  <coopserver> <Volatar> I'll be back later
23:50:59  <coopserver> <Hazzard> Cya
23:51:05  <coopserver> *** Volatar has left the game (Leaving)
23:51:52  <coopserver> <Hazzard> Slh06 stoped accepting goods
23:53:46  <coopserver> *** Game paused (connecting clients)
23:53:52  <coopserver> *** Sylf has joined
23:53:52  <coopserver> *** Game unpaused (connecting clients)
23:54:02  <coopserver> <Hazzard> Hey sylf
23:54:15  <coopserver> <V453000> hyyyyyy
23:54:35  <coopserver> <Sylf> yoyo
23:59:51  <coopserver> <V453000> anyway, me -> sleeping
23:59:52  <coopserver> <V453000> gnight
23:59:57  <coopserver> <Hazzard> \
23:59:57  <coopserver> <Sylf> gn
23:59:58  <coopserver> *** V453000 has left the game (Leaving)
23:59:59  <coopserver> <Hazzard> night

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