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00:03:43 <Sylf> !password 00:03:43 <coopserver> Sylf: resize 00:04:22 <coopserver> *** Game still paused (connecting clients, number of players) 00:04:27 <coopserver> *** Sylf has joined 00:04:27 <coopserver> *** Game still paused (number of players) 00:04:43 <coopserver> <Sylf> hmm 00:04:53 <coopserver> <Sylf> now would be a perfect time to update the station set 00:05:26 <coopserver> <Sylf> standby. I'm gonna reload the game in a minute. 00:05:27 <coopserver> *** Sylf has left the game (Leaving) 00:07:01 <coopserver> *** Game still paused (connecting clients, number of players) 00:07:05 <coopserver> *** Sylf has joined 00:07:05 <coopserver> *** Game still paused (number of players) 00:07:20 <coopserver> *** Sylf has left the game (Leaving) 00:12:48 <Sylf> !getsave https://www.dropbox.com/s/op0dlf2kwsi9fte/PSG273restart.sav 00:12:48 <coopserver> Starting download... 00:12:49 <Webster> Title: Dropbox - PSG273restart.sav (at www.dropbox.com) 00:12:51 <coopserver> Savegame successfully downloaded 00:12:58 <Sylf> !rcon ls 00:12:59 <coopserver> 0) .. (Parent directory) 00:13:00 <coopserver> 1) PSG273restart.sav 00:13:01 <coopserver> 2) Finfingford%20Transport%2C%202301-09-10.sav 00:13:02 <coopserver> 3) psg273start1.sav 00:13:03 <coopserver> 4) blub.sav 00:13:16 <Sylf> !contentupdate 00:13:16 <coopserver> Sylf: Performing content update 00:13:17 <coopserver> Content server connection established 00:13:23 <Volatar> So, in a singleplayer game I am setting up, how do I prevent all the industries from going out of business before I build my massive rail network? 00:13:38 <Sylf> you don't 00:13:47 <Volatar> :( 00:13:53 <Volatar> So, what do I transport then? 00:14:12 <Sylf> use money cheat and fund industries 00:14:21 <coopserver> Content server connection closed 00:14:28 <Sylf> !content 00:14:29 <coopserver> Downloading 2 file(s) (353298 bytes) 00:14:41 <Volatar> Like in the prospecting way or just plopping them down? 00:14:53 <Sylf> either way. however you like 00:15:10 <Volatar> seems like cheating to directly place them 00:15:48 <Sylf> it depends what you're trying to do. 00:16:13 <Sylf> if your goal is to build massing ML and expand them, then how you place the industries won't matter 00:16:42 <Volatar> Well 00:16:44 <Sylf> coop games always fund the secondary industries exactly where we want them 00:17:02 <Sylf> If your goal is to practice how to build more natural looking side lines, then you should prospect the industries 00:17:02 <Volatar> I want to make a big ML and sidelines and kinda adapt to where the industries are 00:17:08 <Volatar> mmk 00:17:22 <Volatar> Can I prospect both the producing industries and consuming ones? 00:17:30 <Sylf> no 00:17:43 <Sylf> prospecting only works with primary industries 00:18:46 <Sylf> !password 00:18:46 <coopserver> Sylf: arrays 00:19:03 <coopserver> *** Game still paused (connecting clients, number of players) 00:19:07 <coopserver> *** Sylf has joined 00:19:08 <coopserver> *** Game still paused (number of players) 00:19:08 <coopserver> *** Game unpaused (number of players) 00:19:13 <Volatar> Can I do both in the same game? Place the consumers and prospect the producers? 00:19:29 <Sylf> !rcon load 1 00:19:30 <coopserver> Starting new game 00:19:32 <coopserver> *** Djanxy has left the game (connection lost) 00:19:32 <coopserver> *** mek42 has left the game (connection lost) 00:19:33 <coopserver> *** Elyon has left the game (connection lost) 00:19:33 <coopserver> *** Hazzard has left the game (connection lost) 00:19:33 <coopserver> *** Sylf has left the game (connection lost) 00:19:34 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 00:19:35 <coopserver> Game Load Failed, Broken savegame - Inconsistent size 00:19:37 <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size 00:19:38 <coopserver> *** Game paused (number of players) 00:19:44 <Sylf> D: 00:20:03 <Volatar> Is it start over time on the public server? 00:20:09 <Sylf> no 00:20:19 <Sylf> !rcon pwd 00:20:20 <coopserver> /home/openttd/svn-publicserver/server/save/uploads/ 00:20:25 <Sylf> !rcon cd .. 00:20:29 <Sylf> !rcon ls 00:20:30 <coopserver> 0) .. (Parent directory) 00:20:31 <coopserver> 1) autosave/ (Directory) 00:20:32 <coopserver> 2) uploads/ (Directory) 00:20:33 <coopserver> 3) game.sav 00:20:34 <Sylf> !rcon cd 1 00:20:34 <coopserver> 4) Sylf Transport, 2015-05-03.sav 00:20:35 <coopserver> *** Djanxy has left the game (connection lost) 00:20:35 <coopserver> *** Hazzard has left the game (connection lost) 00:20:35 <coopserver> Sylf: You have 3 more messages. Type !less to view them 00:20:36 <coopserver> *** mek42 has left the game (connection lost) 00:20:37 <Sylf> !rcon ls 00:20:58 <Sylf> !rcon ls 00:20:58 <coopserver> Sorry, still processing previous rcon command 00:21:03 <coopserver> 0) .. (Parent directory) 00:21:04 <Sylf> damn you server 00:21:04 <coopserver> 1) autosave193.sav 00:21:05 <coopserver> 2) autosave192.sav 00:21:06 <coopserver> 3) autosave191.sav 00:21:07 <coopserver> 4) autosave190.sav 00:21:08 <coopserver> Sylf: You have 249 more messages. Type !less to view them 00:21:12 <Sylf> !rcon load 1 00:21:13 <coopserver> Starting new game 00:21:15 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264) 00:21:16 <coopserver> *** Game paused (number of players) 00:21:26 <Sylf> !password 00:21:26 <coopserver> Sylf: arrays 00:21:29 <coopserver> *** Game still paused (connecting clients, number of players) 00:21:34 <coopserver> *** Sylf has joined 00:21:34 <coopserver> *** Game still paused (number of players) 00:24:00 <Sylf> Volatar: if you set "Manual primary industry construction methed" to "Prospecting", you'll be able to prospect the primary industries, and found the secondary industries at a specified location 00:24:26 <Volatar> Thank you 00:24:50 <Volatar> That will be perfect and my kind of fun 00:25:17 <Volatar> Doing coop style by myself. 00:26:09 <Volatar> Also, I love the aircraft money thing. So much money right from the start. Can get started on the lines so quickly 00:26:43 <mek42> I'm trying to learn coop style by doing it alone too, but i'm using different grf with very early start; my money maker is clipper ships 00:27:38 <Volatar> If I may ask one question real quick: I am starting in 1992 so I have the top end electrical and will be using those for the whole system. What is a good train length? (before I start building platforms that are too long or too short..) 00:27:39 <mek42> thank you - i learned to use non-PBS signals by adding the two little primaries to the public server a couple days ago 00:27:44 <coopserver> <Sylf> I still think taking a plunge on this server is much better and more fun way to learn 00:28:20 <coopserver> <Sylf> Volatar: default trains? 00:28:25 <Volatar> Well, currently I don't want to touch the server. That GRF it's running is duuuuumb looking 00:28:27 <Volatar> Yeah 00:28:27 <mek42> i am, but the water rails for this particular game are hard for me to read 00:28:29 <coopserver> <Sylf> Are you using Asia Star? Or SH40? 00:28:32 <Volatar> should I use non default ones? 00:28:37 <Volatar> and yeah Asia Star 00:28:49 <coopserver> <Sylf> No longer than 3 tile lengths 00:28:57 <Volatar> wow thats pretty short 00:29:07 <Volatar> (two cars per tile IIRC right?) 00:29:27 <mek42> two engines and four cars? 00:29:31 <coopserver> <Sylf> asia star is good at very initial acceleration, but still take a long time to reach the top speed 00:29:47 <coopserver> <Sylf> Asia star is already 1 full tile long 00:29:52 <coopserver> <Sylf> so 1 engine, 4 wagons 00:30:00 <Volatar> dear that seems short 00:30:06 <Volatar> I always see long ones on the server 00:30:24 <Volatar> Maybe I should use something different... 00:30:31 <Sylf> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_21 00:30:38 <Sylf> Download that archived game 00:30:53 <Sylf> we have 3000 asia stars, TL3, running on 512x512 map 00:31:25 <Volatar> what was the command for a specific nightly? 00:31:35 <Sylf> ? 00:31:48 <Volatar> the bot... 00:31:51 <Volatar> !r24673 00:31:58 <Volatar> !nightly r24673 00:31:59 <Sylf> to load the archive games, you just use the whatever recent nightly you have 00:32:01 <Volatar> oh 00:32:03 <Volatar> ok 00:32:12 <Volatar> thats easier 00:32:29 <Sylf> the bot only knows the version that's used in the current game 00:32:31 <Sylf> !version 00:32:32 <coopserver> Sylf: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 00:32:34 <Sylf> or 00:32:36 <Sylf> !dl 00:32:37 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 00:32:38 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26264 00:32:43 <Volatar> ah k 00:33:33 <Djanxy> !password 00:33:34 <coopserver> Djanxy: arrays 00:33:45 <coopserver> *** Sylf has joined spectators 00:33:47 <Volatar> love the GRF download thing. so much easier than when I last played (like six years ago lol) 00:34:07 <Djanxy> !password 00:34:07 <coopserver> Djanxy: cannot 00:34:19 <coopserver> *** Game still paused (connecting clients, number of players) 00:34:22 <coopserver> *** Djanxy has joined 00:34:22 <coopserver> *** Game still paused (number of players) 00:34:30 <Sylf> "cannot" is in a programmer's dictionary? 00:35:12 <coopserver> <Djanxy> doubt the programmer has created the word list from scratch :P 00:36:23 <Volatar> holy crap that game is wow 00:36:33 <coopserver> <Sylf> yes, that was an epic game 00:36:54 <coopserver> <Sylf> but you see what you can do with TL3 trains 00:37:14 <coopserver> <Sylf> TL3 is a very popular size around here 00:37:18 <Volatar> I suspect my processor would do better with fewer, longer trains :P 00:37:45 <coopserver> <Sylf> then you should load NUTS 00:38:22 <Volatar> ? 00:38:23 <coopserver> <Sylf> use superstrong class trains, and make trains 10 tiles long 00:38:37 <coopserver> <Sylf> NUTS is a train set available in the content downloader 00:38:50 <Volatar> sweet 00:39:57 <coopserver> *** Sylf has joined company #1 00:39:57 <coopserver> *** Game unpaused (number of players) 00:48:08 <Volatar> Hmmm 00:48:19 <Volatar> Any reason not just to start in 2070 and go full maglev? 00:48:32 <coopserver> <Sylf> no 00:48:39 <coopserver> <Sylf> why not? 00:48:44 <Volatar> Ok! :D 00:49:00 <coopserver> <Sylf> we start games in 2100 on this server most of the time 00:49:13 <Volatar> why 2100? nice round number to keep track from? 00:49:29 <coopserver> <Sylf> just a nice number 00:49:35 <Volatar> I like it 00:51:57 <coopserver> <Sylf> are you doing anything Djanxy? 00:51:59 <Volatar> Now just to pick a good map... 00:52:37 <coopserver> <Sylf> I take silence as a no... 00:52:44 *** retro|cz has quit IRC 00:53:13 <Volatar> hmmm, maybe I should make very few industries at start so that they don't get in the way of my lines. 00:53:20 <coopserver> *** Sylf has joined spectators 00:53:20 <coopserver> *** Game paused (number of players) 00:53:46 <coopserver> <Sylf> you can start a map with "prospect only" option for the industries 00:53:57 <Volatar> Oh that will work 00:54:11 <Volatar> is there a way to make less towns as well? 00:54:23 <coopserver> <Sylf> yes, number of towns option 00:54:33 <Volatar> ...yes, it's right there 00:54:34 <coopserver> <Sylf> very few, few, medium, normal 00:54:36 <Volatar> How did I miss that 00:54:49 <Volatar> Very few, all become cities. Perfect. 00:55:07 <Volatar> (Whats variety distribution? 00:55:13 <coopserver> <Sylf> none 00:55:17 <coopserver> <Sylf> always none. 00:55:23 <Volatar> whats it do? 00:55:39 <coopserver> <Sylf> make some portion of the map stupidly flat 00:55:47 <Volatar> o.O 00:55:53 <Volatar> k 00:57:03 <Volatar> Wow there are more trees than I remember this game having 01:00:31 <tyteen4a03> !password 01:00:31 <coopserver> tyteen4a03: clamps 01:00:51 <coopserver> *** Game still paused (connecting clients, number of players) 01:00:54 <coopserver> *** tyteen4a03 has joined 01:00:54 <coopserver> *** Game still paused (number of players) 01:00:54 <coopserver> *** Game unpaused (number of players) 01:02:29 <tyteen4a03> Sylf, oh thanks for filling in my SLH11 stuff 01:02:48 <coopserver> <Sylf> yah 01:03:52 <Volatar> um 01:04:12 <Volatar> I installed NUTS, and now I don't seem to have access to any aircraft or airports? 01:04:35 <tyteen4a03> I can build airports fine 01:04:43 <coopserver> <Sylf> in 2100? 01:04:45 <Volatar> yeah 01:05:02 <coopserver> <Sylf> and why do you want airports in a coop style game? 01:05:14 <Volatar> initial money maker 01:05:44 <coopserver> <Sylf> did you set air vehicle limit to 0? 01:06:11 <coopserver> <Sylf> max aircraft per company 01:06:13 <Volatar> nope 01:06:17 <Volatar> all linits at 5k 01:06:41 <coopserver> <Sylf> NUTS doesn't touch aircrafts or airports, so I dunno 01:07:02 <coopserver> <Sylf> you shouldn't make land bridges so often 01:07:11 <coopserver> <Sylf> you should split the bridges instead 01:07:35 <coopserver> <Sylf> AND PLEASE 01:07:43 <coopserver> <Sylf> don't teraform when it's not needed! 01:08:11 <coopserver> <Sylf> flatter terrain is unnatural and ugly 01:08:48 <coopserver> <Sylf> with such low traffic, that land bridge is totally uncalled for too 01:08:52 <Volatar> oop 01:08:54 <Volatar> found it 01:09:02 <coopserver> <Sylf> not that you're reading anything 01:09:11 <coopserver> <tyteen4a03> you're talking to me? 01:09:20 <coopserver> <Sylf> whoever you are 01:09:25 <Volatar> or not 01:09:32 <Volatar> what the heck.... 01:09:38 <coopserver> <Sylf> whoever was working next to Hewood 01:09:56 <tyteen4a03> !playercount 01:09:56 <coopserver> tyteen4a03: There are currently 2 players and 1 spectators, making a total of 3 clients connected 01:10:27 <tyteen4a03> was just thinking that the bridge was ridiculously long 01:10:41 <coopserver> <Sylf> but it wasn't blocking any traffic 01:11:05 <tyteen4a03> meh 01:11:47 <Volatar> hm 01:11:55 <Volatar> starting in 2070 allows me to build airportws 01:11:58 <Volatar> WEIRD 01:12:00 <Volatar> anyways 01:12:01 <Volatar> thanks 01:13:21 <Sylf> http://wiki.openttdcoop.org/Ruleset 01:13:24 <Sylf> "Unless stated otherwise we keep terraforming as low as possible. Moving a few tiles for a station or a curve is OK, but carving out a valley to lay your Sideline is a no-no." 01:13:28 <Sylf> Please review that again. 01:13:53 <tyteen4a03> that goes for land bridges as well...? 01:14:39 <Sylf> That was more of the case of the unneeded modification 01:14:48 <Sylf> But I've also seen a mountain flattened on the island 01:16:18 <coopserver> <Sylf> the loaded trains now have 8000hp, and will not slow down on slopes 01:16:37 <coopserver> <Sylf> flattening any hills won't bring any benefit 01:26:55 *** cornjuliox has joined #openttdcoop 02:30:54 *** cornjuliox has quit IRC 02:35:33 <coopserver> <Djanxy> are you building t4 ? i gotta be going 02:35:37 <coopserver> <tyteen4a03> nah\ 02:35:42 <coopserver> <tyteen4a03> was going to leave as well 02:35:47 <coopserver> <Djanxy> alright 02:44:58 <coopserver> *** Djanxy has joined spectators 02:44:58 <coopserver> *** Game paused (number of players) 03:06:31 <Volatar> How do I copy vehicles again without putting them in the depot? 03:10:53 <Sylf> there should be copy or deplicate button in the depot view 03:11:16 <Sylf> click button, then click on an existing vehicle to duplicate 03:11:35 <Sylf> or ctrl-click on an existing vehicle to duplicate and make them share orders 03:14:43 <Volatar> thansk 03:14:45 <Volatar> thanks 03:16:17 *** Hazzard has joined #openttdcoop 03:16:24 <Hazzard> !players 03:16:26 <Hazzard> !playercount 03:16:26 <coopserver> Hazzard: There are currently 1 players and 2 spectators, making a total of 3 clients connected 03:16:30 <Hazzard> !password 03:16:30 <coopserver> Hazzard: psuedo 03:16:44 <Hazzard> !password 03:16:44 <coopserver> Hazzard: psuedo 03:16:54 <coopserver> *** Game still paused (connecting clients, number of players) 03:17:01 <coopserver> *** Hazzard has joined 03:17:01 <coopserver> *** Game still paused (number of players) 03:18:20 <Volatar> Oh dear I may have bought too many planes lol 03:18:45 <Hazzard> ?? 03:19:17 <Volatar> Incoming planes are going into the depot to wait until there is spots to unload 03:19:24 <Volatar> *until there are 03:22:02 <coopserver> *** tyteen4a03 has left the game (Leaving) 03:23:21 <Volatar> Fixed it but putting a million dollars of planes in the depot :P 03:23:34 <Volatar> Now things are flowing again 03:23:40 <Volatar> and I can get to planning my mainline 03:47:53 *** Steven has joined #openttdcoop 03:59:30 <Steven> !password 03:59:30 <coopserver> Steven: waited 03:59:36 <coopserver> *** Game still paused (connecting clients, number of players) 03:59:46 <coopserver> *** Steven has joined 03:59:47 <coopserver> *** Game still paused (number of players) 04:01:35 <coopserver> <Sylf> Hi 04:01:56 <coopserver> <Steven> Hi 04:02:05 <coopserver> <Sylf> Care to see the game in action? 04:02:12 <coopserver> <Steven> Sure 04:02:15 <coopserver> *** Sylf has joined company #1 04:02:16 <coopserver> *** Game unpaused (number of players) 04:05:44 <coopserver> *** Hazzard has joined company #1 04:11:17 <coopserver> <Hazzard> "ruined by t4" ? 04:11:27 <coopserver> <Steven> Where? 04:11:36 <coopserver> <Sylf> it wasn't ruined at all 04:11:56 <coopserver> <Sylf> but you can see where he originally had his tracks 04:12:21 <coopserver> <Sylf> he just had 1 of my station tiles removed 04:12:49 <coopserver> <Hazzard> ok 04:13:22 <Volatar> !password 04:13:23 <coopserver> Volatar: nbtext 04:13:30 <coopserver> *** Game paused (connecting clients) 04:13:34 <coopserver> *** Volatar has joined 04:13:34 <coopserver> *** Game unpaused (connecting clients) 04:13:39 <coopserver> <Sylf> welcome! 04:13:42 <coopserver> <Hazzard> Hello 04:13:47 <coopserver> <Sylf> you finally decided to rejoin us :D 04:14:00 <coopserver> <Volatar> Hehe 04:14:08 <coopserver> <Volatar> I have had the chat up on my second monitor all day 04:14:20 <coopserver> <Volatar> But was playing World of Tanks a bunch 04:14:35 <coopserver> <Volatar> Theres yet another weekend event for that game 04:14:39 <coopserver> <Sylf> I mean, join the coop server for the first time in 6 years? 04:14:44 <coopserver> <Volatar> Oh 04:14:49 <coopserver> <Volatar> No, I was on earlier 04:14:57 <coopserver> <Volatar> But :) 04:15:29 <coopserver> *** Steven has left the game (general timeout) 04:15:29 <coopserver> <Volatar> I'm not a fan of the ducks in this one. 04:15:49 <coopserver> <Sylf> lucky we're not using ducks this time 04:16:01 <coopserver> <Volatar> This time? 04:16:25 <coopserver> <Volatar> I see a lot of ducks. 04:16:31 <coopserver> <Sylf> we're using turtles 04:16:50 <coopserver> <Volatar> *rolls eyes* 04:16:53 <Steven> !password 04:16:54 <coopserver> Steven: nbtext 04:17:00 <coopserver> <Volatar> OK. Not a fan of the TURTLES 04:17:03 <coopserver> *** Game paused (connecting clients) 04:17:13 <coopserver> *** Steven has joined 04:17:14 <coopserver> *** Game unpaused (connecting clients) 04:17:25 <coopserver> <Volatar> Also, how do I turn off the "xx is getting old" messages? 04:17:57 <coopserver> <Volatar> hmm 04:18:15 <coopserver> <Volatar> Yeah, I like trains :P 04:18:28 <Sylf> it used to be in the news message options window 04:19:11 <Sylf> it must be one of the options within News and messages section of Interface top section of advanced settings 04:19:26 <coopserver> <Steven> Advanced Settings>Interface>News and Messages>Advice/ info on company's vehicles 04:19:40 <coopserver> <Volatar> off, much better 04:21:24 <Volatar> One of the main reasons I popped in hee was to look at the map. I setup my money maker and then looked at how hilly my map was (even with flat set) and realized I might have made a mistake, but this one is pretty hilly so it should't be bad. 04:23:17 <Volatar> Deciding how big to make my ML 04:23:19 <Volatar> hmmm 04:23:24 <Volatar> I should really start small 04:25:02 <coopserver> <Sylf> hmmm 04:25:18 <coopserver> <Sylf> 2 major sections that can use LLL_RRR expansion are.... 04:25:33 <coopserver> <Sylf> 1 - eastern half of the map, from rubber msh to bbh03 04:25:54 <coopserver> <Sylf> and between bbh 02 and wood factory 04:26:28 <coopserver> <Volatar> I'll need to reread the pages on signaling and stuff before I can even touch anything here. 04:29:15 <coopserver> <Volatar> Finally found the places you are talking about. Man is this big and confusing. 04:29:26 <coopserver> <Volatar> Labeling man. So important. 04:29:40 <coopserver> <Hazzard> :P 04:29:50 <coopserver> <Sylf> probably my fault 04:30:02 <coopserver> <Sylf> starting with winery 04:30:15 <coopserver> <Sylf> then we have moo and legal size paper and 04:30:25 <coopserver> <Sylf> all the shit followed 04:30:38 <coopserver> <Sylf> oh yeah. always. condom too. 04:30:44 <coopserver> <Volatar> AND IT'S ALL TURTLES 04:31:33 <coopserver> <Hazzard> Do you have a good computer? 04:31:41 <coopserver> <Volatar> I have many computers. 04:31:57 <coopserver> <Hazzard> Well, if you have two monitors I suppose you know what you're doing 04:31:58 <coopserver> <Volatar> This one is adequete I think. I don't know what this game hits hardest though. 04:32:04 <coopserver> <Volatar> lol 04:32:06 <coopserver> <Hazzard> computer-wise 04:32:19 <coopserver> <Hazzard> CPU I think 04:32:19 <coopserver> <Volatar> TECHNICALLY I have three :3 04:32:23 <coopserver> <Volatar> mmm 04:32:25 <coopserver> <Sylf> single core cpu clock 04:32:32 <coopserver> <Volatar> Well, this desktop has a 2.4 quad 04:32:35 <coopserver> <Sylf> that's what this game pounds on 04:32:49 <coopserver> <Hazzard> Just pooshing trains 04:32:55 <coopserver> <Volatar> But if I need power I can always hop on the family rig with a brand new i5 04:33:09 <coopserver> <Volatar> Wait, its not multithreaded? 04:33:12 <coopserver> <Sylf> The game uses multiple cores, but only 1 core takes the heaviest task of computing the routing of all trains 04:33:16 <coopserver> <Volatar> ah 04:33:31 <coopserver> <Sylf> the rest are used for stuff like saving the games etc 04:33:44 <coopserver> <Volatar> And probably a rendering thread 04:34:02 <coopserver> <Hazzard> I don't think multithreading would be too hard to add but everyone insists that it is 04:34:07 <coopserver> <Sylf> yeah, since the game's not gpu accelerated 04:34:09 <coopserver> <Volatar> It is. 04:34:14 <coopserver> <Volatar> It really is hard. 04:34:21 <coopserver> <Volatar> <-Programming student 04:34:56 <coopserver> <Volatar> It comes down to syncing things. 04:35:03 <coopserver> <Hazzard> But can it be harder then multiplayer? Multiplayer is like multiple redundant threads with latency. 04:35:09 <coopserver> <Volatar> multiple threads can get out of sync. 04:35:11 <coopserver> <Volatar> not really 04:35:38 <coopserver> <Volatar> if a "thread" (person) in multiplayer gets out of sync with the server it just fixes it. Or kills their connection 04:36:00 <coopserver> <Volatar> If the logic threads get out of sync within a program, untold madness can occur 04:36:30 <coopserver> <Hazzard> I'm trying to create an OpenTTD-like game in Java and I'm planning on _attempting_ multi threading and player 04:36:31 <coopserver> *** Steven has left the game (general timeout) 04:36:46 <coopserver> <Volatar> Ehhhhh 04:36:49 <coopserver> <Hazzard> I don't know nearly enough yet 04:36:50 <coopserver> <Volatar> Why Java? 04:37:00 <coopserver> <Hazzard> 'Cause it's easy 04:37:05 <coopserver> <Hazzard> :| 04:37:16 <coopserver> <Volatar> It will come back to bite you 04:37:24 <coopserver> <Volatar> It's performance is terrible 04:37:27 <coopserver> <Hazzard> How so? 04:37:30 <coopserver> <Volatar> Well 04:37:31 <coopserver> <Hazzard> ok 04:37:41 <coopserver> <Volatar> Unlike most languages it compiles at runtime 04:37:57 <coopserver> <Volatar> and thus throws out a host of optimizations that can happen 04:38:46 <coopserver> <Volatar> Honestly, if you want the ease of Java (which mostly comes from the memory managment), but good performance, use C# 04:39:27 <coopserver> <Hazzard> It's C# is stuck to windows 04:39:31 <coopserver> <Hazzard> *too bad 04:40:04 <coopserver> <Volatar> Not so :D 04:40:11 <coopserver> <Sylf> don't mention mono 04:40:15 <coopserver> <Volatar> Mono. 04:40:23 <coopserver> <Sylf> /me slaps Volatar 04:40:29 <coopserver> <Volatar> Mono works! 04:41:43 <coopserver> <Volatar> Anyways, I am going to study the wiki before I touch anything. So I'll be off for tonight. 04:41:49 <coopserver> <Volatar> Do you need my body in the server to do work? 04:41:55 <coopserver> <Sylf> no 04:41:59 <coopserver> <Volatar> k 04:42:01 <coopserver> <Hazzard> Two people 04:42:08 <coopserver> <Volatar> Oh right 04:42:12 <coopserver> <Sylf> I have hazzard to harrass 04:42:12 <coopserver> <Volatar> There are two of you 04:42:17 <coopserver> <Volatar> Goodnight then :) 04:42:54 <coopserver> *** Volatar has left the game (Leaving) 04:44:18 <Volatar> Erm 04:44:30 <Volatar> You guys using PBS at all on the server? 04:44:41 <coopserver> <Sylf> yes 04:44:51 <Volatar> Ok I will read up on those too then. 04:45:58 <coopserver> <Hazzard> PBS are smart so on the pubs most people only use them. But they cost more CPU so they are only used when they need to be. 04:46:11 <coopserver> <Hazzard> Or something like that 04:46:43 <coopserver> <Sylf> I don't know about cpu time any more. 04:46:48 <coopserver> <Sylf> probably negligeable 04:47:16 <Volatar> Normal signals look like a single logic check 04:47:19 <coopserver> <Sylf> presignals are easier to control 04:47:38 <Volatar> Anything more than that, and you then multiply it by the thousands upon thousands of signals.... 04:47:43 *** Hazzard_ has joined #openttdcoop 04:47:48 <coopserver> *** Hazzard has left the game (general timeout) 04:47:49 * Volatar shrugs 04:47:49 <coopserver> *** Game paused (number of players) 04:48:01 <Volatar> Sure you don't need my body? :) 04:48:03 <Hazzard_> !password 04:48:03 <coopserver> Hazzard_: getkey 04:48:03 <Sylf> !unpause 04:48:04 <coopserver> *** Game unpaused (number of players) 04:48:10 <Sylf> !auto 04:48:11 <coopserver> *** Game paused (number of players) 04:48:17 <coopserver> *** Game still paused (connecting clients, number of players) 04:48:23 <coopserver> *** Hazzard has joined 04:48:23 <coopserver> *** Game still paused (number of players) 04:48:23 <coopserver> *** Game unpaused (number of players) 04:48:25 <Volatar> k 04:52:33 *** Hazzard has quit IRC 04:54:51 *** Hazzard_ is now known as Hazzard 05:00:32 <coopserver> <Sylf> hmmm 05:00:48 <coopserver> <Sylf> there are a few trains waiting at the primary stations and not refitted properly 05:01:08 <coopserver> <Sylf> so weird 05:09:17 *** a_sad_dude has quit IRC 05:13:50 <coopserver> <Hazzard> Where? 05:13:58 <coopserver> <Hazzard> At new stations? 05:14:10 <coopserver> <Sylf> bradingham valley had about 5 of them 05:14:26 <coopserver> <Sylf> 2 of those were in the platform, getting all other trains stuck in the overflow 05:14:32 <coopserver> <Sylf> almost killed the industry that way 05:15:26 <coopserver> <Sylf> Jesus? 05:15:34 <coopserver> <Sylf> Jam35? 05:15:39 <coopserver> <Hazzard> Ah 05:16:55 <coopserver> <Sylf> I just finished about 10 each of lost trains and wrongly refit trains 05:18:55 <coopserver> *** Djanxy has joined company #1 05:25:24 <coopserver> <Sylf> ha. 05:25:44 <coopserver> <Sylf> these trains do slow down on straight slopes 05:25:52 <coopserver> <Djanxy> yeah 05:26:03 <coopserver> <Sylf> even after the power upgrades 05:26:25 <coopserver> <Djanxy> are they full or empty ? 05:26:30 <coopserver> <Sylf> full 05:26:33 <coopserver> <Djanxy> oki 05:26:49 <coopserver> <Sylf> you can see next to SLH02 05:27:30 <coopserver> <Djanxy> yeah 05:27:38 <coopserver> <Djanxy> rough hill there 05:27:40 <coopserver> <Hazzard> It seems like oil is heavier? 05:27:59 <coopserver> <Hazzard> Or not 05:28:04 <coopserver> <Sylf> goods and livestocks are light 05:28:11 *** Volatar has quit IRC 05:28:16 <coopserver> <Djanxy> ye, goods almost dont slow down 05:28:19 <coopserver> <Sylf> goods are half as heavy as others 05:28:25 <coopserver> <Sylf> livestocks weigh almost nothing 05:28:53 <coopserver> <Hazzard> The minecraft animals 05:36:44 <coopserver> <Sylf> hmmm 05:36:48 <coopserver> <Sylf> I see one of the problems 05:37:00 <coopserver> <Djanxy> with ? 05:37:07 <coopserver> <Sylf> someone reordered the train orders 05:37:20 <coopserver> <Sylf> so "Go to nearest depot and refit" is at the top of the list 05:37:34 <coopserver> <Hazzard> Ah 05:37:39 <coopserver> <Hazzard> That makes sense 05:37:45 <coopserver> <Sylf> If I dupe a train and release them without any mods, they get lost 05:38:02 <coopserver> <Djanxy> that's what we had one the last refit map iirc 05:38:51 <coopserver> <Sylf> someone went through a great length to reorder every single trains on the map 05:39:15 *** Steven has quit IRC 05:40:13 <coopserver> <Hazzard> That's pretty impressive 05:42:12 <coopserver> <Hazzard> It's ok that some depots are visible, right? 05:42:38 <coopserver> <Sylf> yes 05:42:55 <coopserver> <Sylf> wait, ok in what sense? 05:43:21 <coopserver> <Hazzard> Like the ones after some of the SL Drops that have ro-ros 05:43:28 <coopserver> <Sylf> ML-visible depots are everywhere on this map 05:44:05 <coopserver> <Sylf> all refit stations not built by me have visible depots 05:45:09 <coopserver> <Hazzard> That's not completely true 05:45:27 <coopserver> <Sylf> well, at the secondaries 05:45:53 <coopserver> <Sylf> town drop stations have mix of ro-ro stations and terminus 05:46:14 <coopserver> <Hazzard> You're right 05:47:28 <coopserver> <Sylf> oooooo 05:47:35 <coopserver> <Sylf> my copper drop station was broken 05:47:42 <coopserver> <Sylf> and nobody noticed it :D 05:47:48 <coopserver> <Djanxy> what happened 05:48:00 <coopserver> <Sylf> I just broke it again 05:48:56 <coopserver> <Sylf> you see what's wrong? 05:49:34 <coopserver> <Djanxy> straight tracks missing ? 05:49:48 <coopserver> <Sylf> yeah 05:56:22 <coopserver> *** Sylf has joined spectators 05:56:46 <coopserver> *** Sylf has joined company #1 05:57:00 <coopserver> *** Sylf has joined spectators 05:58:17 <coopserver> <Djanxy> you building haz? gtg also 06:00:42 *** Hazzard has quit IRC 06:02:26 <mek42> i just wanted to say to you guys, thank for being nice people 06:02:37 <coopserver> <Djanxy> :P 06:04:19 <coopserver> *** Djanxy has left the game (Leaving) 06:04:19 <coopserver> *** Game paused (number of players) 06:04:24 *** Djanxy has quit IRC 06:06:16 <coopserver> *** Hazzard has joined spectators 06:09:17 <coopserver> *** Sylf has left the game (Leaving) 06:11:12 <TheZonta> Hey can anyone explain me how to do a priority signal? Like my main line have priority over the second line 06:11:31 <phatmatt> http://wiki.openttdcoop.org/Prio 06:13:26 <TheZonta> thanks phatmatt 06:13:45 <phatmatt> just ask if you have trouble with them... but the wiki is a good start :) 06:14:19 <TheZonta> I think i managed to get it - Correct me if i'm wrong http://i.imgur.com/QsPwmXA.png 06:15:15 *** a_sad_dude has joined #openttdcoop 06:15:20 <phatmatt> well, by looking at your other non-prio'd track there, your normal signal gap is 2, right? 06:15:28 <TheZonta> yes 06:15:30 <phatmatt> so you can put normal signals still at gap 2 on the prio bit 06:15:40 <phatmatt> that's the point of extending it with another track like that 06:16:09 <phatmatt> then, you want all signals on the prio signal track thingy to be combo signals 06:16:19 <phatmatt> then it should be good 06:16:44 <phatmatt> wait; on the prio'd track you have an exit signal at the end of it all, that needs to just be a normal signal 06:16:49 <TheZonta> So on the reverse track all Combo? 06:16:54 <phatmatt> yeah 06:17:27 <TheZonta> Oh thanks phatmatt it work like a charm now 06:18:12 <phatmatt> basically, everything is the same, except you have a entry signal on the line which is un-prioritized 06:18:35 <phatmatt> and you bring the 'signal' from the junction down the prioritized track with combo signals 06:18:50 <phatmatt> (the same as an un-prio'd junction) 06:19:18 <phatmatt> if it works, you're all good :) 06:19:40 <TheZonta> First time I want to do that 06:19:54 <TheZonta> Never needed that before :D 06:21:30 <phatmatt> they're really useful 06:22:12 <phatmatt> if you want them to be properly effective, make sure to test to see how long the prio needs to be so that incoming trains from the unprioritized lane don't slow prioritized ones 06:22:35 <phatmatt> it's a function of train length and accel/traction etc 06:24:18 <TheZonta> Well it seems perfect for now since my train have 6 in max length 07:12:52 <coopserver> *** Hazzard has left the game (Leaving) 08:14:46 *** dr_gonzo_ has joined #openttdcoop 08:15:52 *** Progman has joined #openttdcoop 08:16:39 *** dr_gonzo_ has quit IRC 08:20:11 *** mek42 has quit IRC 08:40:30 *** uliko has joined #openttdcoop 08:40:30 *** ChanServ sets mode: +o uliko 08:53:38 *** retro|cz has joined #openttdcoop 09:12:58 *** Progman has quit IRC 10:01:05 *** Jam35 has joined #openttdcoop 10:01:05 *** ChanServ sets mode: +o Jam35 10:04:59 *** retro|cz has quit IRC 10:05:39 <Jam35> !password 10:05:39 <coopserver> Jam35: gsinfo 10:05:46 *** dr_gonzo_ has joined #openttdcoop 10:05:48 <coopserver> *** Game still paused (connecting clients, number of players) 10:05:55 <coopserver> *** Jam35 has joined 10:05:55 <coopserver> *** Game still paused (number of players) 10:07:44 <Taede> !dl win64 10:07:44 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 10:12:52 <coopserver> *** Game still paused (connecting clients, number of players) 10:12:56 <coopserver> *** Taede has joined 10:12:56 <coopserver> *** Game still paused (number of players) 10:13:24 *** retro|cz has joined #openttdcoop 10:20:43 *** cornjuliox has joined #openttdcoop 10:30:41 *** valhallasw has joined #openttdcoop 11:38:39 *** ryx_ has quit IRC 11:57:42 *** ryx has joined #openttdcoop 12:23:34 *** ben1066 has quit IRC 14:21:19 *** retro|cz has quit IRC 14:22:24 <tyteen4a03> !playercount 14:22:25 <coopserver> tyteen4a03: There are currently 0 players and 2 spectators, making a total of 2 clients connected 14:22:39 <tyteen4a03> !password 14:22:39 <coopserver> tyteen4a03: simply 14:22:47 <coopserver> *** Game still paused (connecting clients, number of players) 14:22:51 <coopserver> *** tyteen4a03 has joined 14:22:51 <coopserver> *** Game still paused (number of players) 14:22:52 <tyteen4a03> lol new company name 14:31:41 *** Djanxy has joined #openttdcoop 14:33:53 <Djanxy> !password 14:33:54 <coopserver> Djanxy: modulo 14:34:06 <coopserver> *** Game still paused (connecting clients, number of players) 14:34:09 <coopserver> *** Djanxy has joined 14:34:09 <coopserver> *** Game still paused (number of players) 14:34:09 <coopserver> *** Game unpaused (number of players) 14:34:43 <coopserver> <Djanxy> ello 14:38:01 *** ODM has joined #openttdcoop 14:38:01 *** ChanServ sets mode: +o ODM 14:39:54 <tyteen4a03> hey 14:50:46 *** Volatar has joined #openttdcoop 15:13:27 *** retro|cz has joined #openttdcoop 15:18:14 <coopserver> *** Jam35 has left the game (general timeout) 15:22:39 *** Volatar has quit IRC 15:29:43 *** nicferirc has joined #openttdcoop 15:30:02 <nicferirc> !dl lin64 15:30:02 <coopserver> nicferirc: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-amd64.tar.xz 15:40:31 <nicferirc> !password 15:40:31 <coopserver> nicferirc: gunzip 15:40:47 <coopserver> *** Game paused (connecting clients) 15:40:55 <coopserver> *** nicfer has joined 15:40:56 <coopserver> *** Game unpaused (connecting clients) 15:42:18 <coopserver> *** nicfer has joined company #1 15:42:41 <coopserver> <nicfer> anything to do? 15:43:10 <coopserver> <tyteen4a03> there is a TODO that I can't quite figure out how to do.. :P 15:43:16 <coopserver> <Djanxy> dont know of anything in particular 15:44:55 <coopserver> <Taede> connecting the farm to slh one? 15:45:31 <coopserver> <tyteen4a03> SLH11 yeah 15:45:52 <Sylf> complete LLL_RRR expansion from BBH03 through oil MSH all the way up to rubber MSH 16:05:47 <coopserver> <nicfer> why the right-click move is too sensitive? 16:06:01 <Taede> linux? 16:06:11 <coopserver> <nicfer> yes 16:06:35 <Taede> its an sdl-issue i believe 16:06:49 <Taede> remember reading about it on forums once, but it was long ago 16:09:18 <Sylf> It's only sensitive for me in linux running in virtual environment 16:09:31 <Sylf> I have no problem with ubuntu or mint 16:09:46 <Taede> i do notice it on mint from time to time 16:09:52 <Taede> non-vm 16:10:10 <coopserver> <nicfer> I'm using xubuntu here 16:10:37 <Sylf> same - I hate the official ubuntu 16:10:48 <Sylf> xubuntu is my sane ubuntu option 16:15:17 <tyteen4a03> people like unity? 16:21:06 <Sylf> is that the official ubuntu desktop environment? 16:24:28 <tyteen4a03> Sylf, yeah 16:24:55 <tyteen4a03> imo it tried to copy mac and failed 16:25:18 <Sylf> yeah, I love it. I had the same reaction as when I first tried win8 and said "what is this shit?" 16:29:59 <coopserver> *** tyteen4a03 has joined spectators 16:30:31 <tyteen4a03> the icons feel... pretty old to me 16:31:14 <tyteen4a03> and I'm more of a traditional windows-list-on-bottom user, that's why I like xubuntu (or even gnome) better 16:32:03 <Taede> wife's running mint cinnamon on her lappy as she couldn't get used to the win8 which was preinstalled and i had a mint cd lying around 16:32:37 <Taede> she's quite happy with it 16:32:43 <Sylf> I really like mint cinnamon so far after 2 years of using it 16:35:17 <Taede> i run it on the lappy and desktop as well 16:35:26 <Taede> though the desktop still has win7 for some games 16:35:55 <Taede> works quite well so far 16:39:06 *** zxbiohazardzx has joined #openttdcoop 16:40:12 <zxbiohazardzx> !password 16:40:13 <coopserver> zxbiohazardzx: claeys 16:40:17 <coopserver> *** Game paused (connecting clients) 16:40:20 <coopserver> *** ZxBiohazardZx has joined 16:40:20 <coopserver> *** Game unpaused (connecting clients) 16:40:48 <coopserver> <ZxBiohazardZx> heya 16:40:55 <coopserver> <nicfer> hi 16:40:58 <coopserver> <Djanxy> hi 16:41:05 <coopserver> <ZxBiohazardZx> how we all doin? 16:41:26 <coopserver> <Djanxy> fine, started some light expanding ;) 16:41:45 <coopserver> <ZxBiohazardZx> i started expanding already 16:41:48 <coopserver> <ZxBiohazardZx> work on 3rds? 16:41:52 <coopserver> <Djanxy> yeah 16:42:03 <coopserver> <Djanxy> bbh 03 is up next i'd say 16:42:04 <coopserver> <ZxBiohazardZx> got SLH09 ready for it :P 16:42:14 <coopserver> <ZxBiohazardZx> yeah either 03 or 02 16:42:29 <coopserver> <Djanxy> 03 got 3rd from east now 16:42:37 <coopserver> <Djanxy> from SLH 04 16:43:16 <coopserver> <Djanxy> and SLH 04 is quite the busy one 16:44:09 <coopserver> <ZxBiohazardZx> bbh3? 16:44:34 <coopserver> <nicfer> yeah, it'time for 3rds in BBH03 16:45:46 <coopserver> <nicfer> how can we 3rd-ize it? 16:46:59 <coopserver> <ZxBiohazardZx> add extra splits, extra merges 16:47:32 <coopserver> <ZxBiohazardZx> partial without merge can be done, inner merge is enough then 16:47:50 <V453000> !password 16:47:50 <coopserver> V453000: claeys 16:47:57 <coopserver> *** Game paused (connecting clients) 16:47:59 <coopserver> *** V453000 has joined 16:48:00 <coopserver> *** Game unpaused (connecting clients) 16:48:00 <coopserver> <V453000> hy 16:48:08 <coopserver> <nicfer> hi 16:48:12 <coopserver> <Djanxy> hey V 16:48:26 <coopserver> <V453000> howizit 16:48:36 <coopserver> <ZxBiohazardZx> good 16:48:40 <coopserver> <ZxBiohazardZx> 3rd in bbh03 16:48:47 <coopserver> <ZxBiohazardZx> wip 16:50:40 <coopserver> <ZxBiohazardZx> space... 16:55:28 <coopserver> <ZxBiohazardZx> just make 1 arm perm and offer choice for other 16:57:33 *** retro|cz has quit IRC 16:58:03 <TheZonta> !help 16:58:03 <coopserver> TheZonta: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 16:58:15 <TheZonta> @quickstart 16:58:16 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:59:40 <coopserver> *** tyteen4a03 has joined company #1 17:00:28 <coopserver> <ZxBiohazardZx> hmmz 17:00:30 <coopserver> <ZxBiohazardZx> bah 17:00:36 <coopserver> <ZxBiohazardZx> wrong connect somewhere 17:03:28 <coopserver> <ZxBiohazardZx> why is this so hard on me today 17:03:31 <coopserver> <ZxBiohazardZx> logics :( 17:04:19 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 17:04:23 <coopserver> *** tyteen4a03 has joined spectators 17:08:39 *** zxbiohazardzx has quit IRC 17:29:50 <coopserver> <nicfer> well, I'm off to eat, maybe in like a hour I return to work on BBH03 17:30:27 <coopserver> *** nicfer has changed his/her name to nicfer|eat 17:34:11 *** NCommander has joined #openttdcoop 17:34:24 *** NCommander has quit IRC 17:34:43 *** NCommander has joined #openttdcoop 17:35:02 * NCommander pokes his head in 17:38:29 <Sylf> hi commander 17:39:20 <planetmaker> hoo ho ho, a new(?) commander here :P 17:49:28 <coopserver> *** nicfer|eat has changed his/her name to nicfer 17:49:32 <coopserver> <nicfer> back 18:05:00 <coopserver> *** tyteen4a03 has joined company #1 18:10:33 *** mikolaj has joined #openttdcoop 18:11:07 <mikolaj> !password 18:11:07 <coopserver> mikolaj: unlike 18:25:02 <NCommander> planetmaker, I used to hang out here a few years ago, then I lost interest in openttd :-/ 18:25:04 <NCommander> planetmaker, 18:25:07 <NCommander> gah 18:25:26 <NCommander> I saw cargodists finally got landed in 1.4, and decided to poke my head back in 18:43:32 <coopserver> *** nicfer has changed his/her name to nicfer|eat_icecream 18:43:37 <coopserver> *** nicfer|eat_icecream has joined spectators 18:52:51 <coopserver> *** nicfer|eat_icecream has changed his/her name to nicfer 18:53:02 <coopserver> *** nicfer has joined company #1 19:02:37 <coopserver> <nicfer> how were made the prios in mergers like the 6->2 one I made @ BBH03 19:17:15 <coopserver> *** tyteen4a03 has left the game (Leaving) 19:25:26 <coopserver> *** nicfer has joined spectators 19:34:19 *** Volatar has joined #openttdcoop 19:38:21 *** mek42 has joined #openttdcoop 19:47:57 *** Hazzard has joined #openttdcoop 19:48:09 <Hazzard> !playercount 19:48:09 <coopserver> Hazzard: There are currently 2 players and 2 spectators, making a total of 4 clients connected 19:48:12 <Hazzard> !password 19:48:12 <coopserver> Hazzard: reuses 19:48:25 <coopserver> *** Game paused (connecting clients) 19:48:31 <coopserver> *** Hazzard has joined 19:48:31 <coopserver> *** Game unpaused (connecting clients) 19:49:21 <coopserver> <Hazzard> That's an inconvenient place for a food processing plant 19:49:38 <coopserver> *** Djanxy has joined spectators 19:50:40 <coopserver> *** Taede has left the game (Leaving) 19:52:12 <coopserver> <Hazzard> Who is working on BBH 03? 19:54:09 <coopserver> *** Hazzard has joined spectators 19:54:09 <coopserver> *** Game paused (number of players) 19:54:21 <Hazzard> @log 19:54:24 <Hazzard> @help 19:54:24 <Webster> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 19:54:28 <Hazzard> @help logs 19:54:28 <Webster> Hazzard: (logs <an alias, 0 arguments>) -- Alias for "webpage http://webster.openttdcoop.org/". 20:00:38 *** Progman has joined #openttdcoop 20:01:27 <coopserver> *** V453000 has left the game (Leaving) 20:02:13 <Hazzard> This infrastructure is not it good shape 20:04:03 <coopserver> <Hazzard> Is anyone here..? 20:04:58 <coopserver> *** Hazzard has joined company #1 20:06:21 <Hazzard> :/ 20:12:32 <coopserver> *** Hazzard has joined spectators 20:12:49 *** mikolaj has quit IRC 20:12:50 <Sylf> hmm? 20:13:06 <Hazzard> BBH03 is missing 20:13:11 *** skyem123 has joined #openttdcoop 20:13:23 <Sylf> it's missing? it evaporated? 20:13:41 <Hazzard> Well, no 20:13:55 <Hazzard> But one merger is missing 20:14:21 <Hazzard> It's making a nice sized jam 20:14:24 <Sylf> !password 20:14:24 <coopserver> Sylf: memcpy 20:14:31 <coopserver> *** Game still paused (connecting clients, number of players) 20:14:35 <coopserver> *** Sylf has joined 20:14:35 <coopserver> *** Game still paused (number of players) 20:15:04 <coopserver> *** Sylf has joined company #1 20:15:27 <coopserver> <Hazzard> Want me to join? 20:15:36 <coopserver> <Sylf> if you want 20:15:39 <coopserver> <Sylf> I'm only looking for now 20:17:18 <coopserver> <Sylf> what link is missing? 20:17:27 <coopserver> <Sylf> there are some messy spots, but nothing missing that I see 20:17:42 <coopserver> <Hazzard> umm 20:17:47 <Hazzard> !password 20:17:47 <coopserver> Hazzard: memcpy 20:17:52 <coopserver> *** Hazzard has left the game (Leaving) 20:17:58 <coopserver> *** Game still paused (connecting clients, number of players) 20:18:04 <coopserver> *** Hazzard has joined 20:18:04 <coopserver> *** Game still paused (number of players) 20:18:25 <coopserver> <Hazzard> BBH03 merge toward slh06? 20:18:25 <coopserver> <Sylf> oh, bbh 03 20:18:31 <coopserver> <Sylf> I was at the wrong spot 20:19:09 <coopserver> <Sylf> so, someone just leaves the construction wip because of the industry? 20:19:11 <coopserver> <Sylf> nice 20:19:15 <Sylf> !unpause 20:19:16 <coopserver> *** Game unpaused (number of players) 20:19:24 <coopserver> *** Hazzard has joined company #1 20:22:09 *** Volatar has quit IRC 20:27:15 <coopserver> <Sylf> that'll buy us some time 20:28:46 *** Volatar has joined #openttdcoop 20:29:08 <Sylf> !auto 20:31:20 <coopserver> *** nicfer has joined company #1 20:31:27 *** Jam35 has quit IRC 20:40:24 <skyem123> !password 20:40:24 <coopserver> skyem123: tokens 20:40:31 <coopserver> *** Game paused (connecting clients) 20:40:34 <coopserver> *** skyem123 has joined 20:40:34 <coopserver> *** Game unpaused (connecting clients) 20:42:32 *** Jam35 has joined #openttdcoop 20:43:08 *** ODM has quit IRC 20:43:11 *** Jam35 is now known as Guest133 20:44:10 *** Guest133 is now known as Jam35 20:44:34 <Jam35> @op 20:44:44 <Jam35> !password 20:44:45 <coopserver> Jam35: tokens 20:44:46 *** Sylf sets mode: +o Jam35 20:44:51 <coopserver> *** Game paused (connecting clients) 20:44:59 <coopserver> *** Jam35 has joined 20:44:59 <coopserver> *** Game unpaused (connecting clients) 20:46:02 <coopserver> *** skyem123 has left the game (Leaving) 20:48:27 <coopserver> <Sylf> oh nice @ Prenningville Woods 20:48:29 <coopserver> <Sylf> :) 20:48:36 *** zxbiohazardzx has joined #openttdcoop 20:48:48 <zxbiohazardzx> hmmz back 20:49:03 <zxbiohazardzx> !password 20:49:03 <coopserver> zxbiohazardzx: values 20:49:10 <coopserver> *** Game paused (connecting clients) 20:49:13 <coopserver> *** ZxBiohazardZx has joined 20:49:13 <coopserver> *** Game unpaused (connecting clients) 20:49:21 <coopserver> <ZxBiohazardZx> sup 20:49:35 <coopserver> <Jam35> hi & hi 20:49:40 <coopserver> <ZxBiohazardZx> finally we meat Hazz 20:49:41 <coopserver> <Hazzard> Hi 20:49:46 <coopserver> <ZxBiohazardZx> how are you today 20:49:55 <coopserver> <Hazzard> Fine, you? 20:50:54 <coopserver> <ZxBiohazardZx> whats that building near the mast 20:51:03 <coopserver> <ZxBiohazardZx> if you want temp-end 3rd then do it near BBH02 20:51:05 <coopserver> <ZxBiohazardZx> instead of there 20:51:23 <coopserver> <ZxBiohazardZx> ah nvm i see 20:51:26 <coopserver> <ZxBiohazardZx> its a merger bit late 20:52:12 <coopserver> *** Jam35 has joined company #1 20:52:21 <coopserver> <ZxBiohazardZx> prio makes no sense 20:53:33 <coopserver> <ZxBiohazardZx> who made that prio at BBH03 near the tower 20:53:41 <coopserver> <nicfer> I 20:53:43 <coopserver> <ZxBiohazardZx> its not needed, we have equal joins so the prio is biased 20:53:59 <coopserver> <Hazzard> perhaps 20:54:07 <coopserver> <Hazzard> we should use a two way prio 20:54:11 <coopserver> <Hazzard> :D :D :D :D :D :D :D 20:55:16 <coopserver> <ZxBiohazardZx> prio is strange but ok 20:56:53 <coopserver> <ZxBiohazardZx> prios give the 3 lane prio over 2 lane south, logics luck i guess 20:57:16 <coopserver> <ZxBiohazardZx> but because the 3way splits as much as the 2 do, its balanced and prio shouldnt be needed 20:57:31 <coopserver> <ZxBiohazardZx> my view though, i can be wrong 20:57:55 <coopserver> <ZxBiohazardZx> were jamming near SLH13 (BBH01 -> BBH02) 20:58:16 <coopserver> <ZxBiohazardZx> nvm, signalgap issues 20:58:57 <Volatar> So, how long do games normally last anyways? 20:59:02 <coopserver> <ZxBiohazardZx> depends 20:59:18 <Volatar> what do adult diapers have to do with my question? 20:59:19 <Volatar> :P 21:02:36 <coopserver> <nicfer> is 3rd required from BBH01 to BBH02? 21:02:49 <coopserver> <ZxBiohazardZx> yeah it was crowded most 21:06:45 <coopserver> <Sylf> someone's working on the other half of SLH12? 21:06:57 <coopserver> <Jam35> started something 21:07:19 <coopserver> <Jam35> it's a little crowded 21:07:24 <coopserver> <ZxBiohazardZx> im on SLH13 21:07:25 <coopserver> <Jam35> and the drop is very close 21:08:27 <coopserver> <Sylf> simpler the better :) 21:11:54 <coopserver> <ZxBiohazardZx> now the other 3rd hehe 21:12:59 <scshunt> Volatar: they last until someone decides they shouldn't 21:13:33 <coopserver> <ZxBiohazardZx> dat compactness on southend 21:13:47 <coopserver> <Hazzard> south end? 21:14:05 <coopserver> <ZxBiohazardZx> SLH13 south, compact with in and out going over eachother tightly 21:17:54 *** skyem123 has quit IRC 21:18:38 *** dr_gonzo_ has quit IRC 21:25:52 <coopserver> <ZxBiohazardZx> hmmz 21:28:12 *** uliko has quit IRC 21:35:50 <coopserver> *** Hazzard has joined spectators 21:35:59 <coopserver> <ZxBiohazardZx> i gotta go again, ill cya all later 21:36:03 <coopserver> <ZxBiohazardZx> busy :( 21:36:06 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 21:36:08 *** zxbiohazardzx has quit IRC 21:40:13 <coopserver> *** nicfer has joined spectators 21:46:19 <coopserver> <Jam35> gtg 21:46:32 <coopserver> <Jam35> started 3rd @ MSH Rubber 21:46:38 <coopserver> *** Jam35 has left the game (Leaving) 21:46:39 <coopserver> *** Game paused (number of players) 21:48:14 *** Jam35 has quit IRC 21:49:38 *** Steven has joined #openttdcoop 21:49:55 <Steven> !password 21:49:55 <coopserver> Steven: plural 21:50:01 <coopserver> *** Game still paused (connecting clients, number of players) 21:50:09 <coopserver> *** Steven has joined 21:50:09 <coopserver> *** Game still paused (number of players) 21:50:09 <coopserver> *** Game unpaused (number of players) 21:54:49 *** cornjuliox has quit IRC 22:11:51 <coopserver> *** Djanxy has joined company #1 22:17:07 <coopserver> *** nicfer has joined company #1 22:17:29 <coopserver> *** nicfer has left the game (Leaving) 22:27:36 <coopserver> <Sylf> why... 22:36:21 <coopserver> *** Steven has left the game (Leaving) 22:36:40 *** Steven has quit IRC 22:44:17 *** Progman has quit IRC 22:58:48 <coopserver> *** Sylf has left the game (Leaving) 22:58:48 <coopserver> *** Game paused (number of players) 23:48:41 *** valhallasw has quit IRC