Log for #openttdcoop on 26th January 2014:
Times are UTC Toggle Colours
00:03:43  <Sylf> !password
00:03:43  <coopserver> Sylf: resize
00:04:22  <coopserver> *** Game still paused (connecting clients, number of players)
00:04:27  <coopserver> *** Sylf has joined
00:04:27  <coopserver> *** Game still paused (number of players)
00:04:43  <coopserver> <Sylf> hmm
00:04:53  <coopserver> <Sylf> now would be a perfect time to update the station set
00:05:26  <coopserver> <Sylf> standby.  I'm gonna reload the game in a minute.
00:05:27  <coopserver> *** Sylf has left the game (Leaving)
00:07:01  <coopserver> *** Game still paused (connecting clients, number of players)
00:07:05  <coopserver> *** Sylf has joined
00:07:05  <coopserver> *** Game still paused (number of players)
00:07:20  <coopserver> *** Sylf has left the game (Leaving)
00:12:48  <Sylf> !getsave
00:12:48  <coopserver> Starting download...
00:12:49  <Webster> Title: Dropbox - PSG273restart.sav (at
00:12:51  <coopserver> Savegame successfully downloaded
00:12:58  <Sylf> !rcon ls
00:12:59  <coopserver> 0) .. (Parent directory)
00:13:00  <coopserver> 1) PSG273restart.sav
00:13:01  <coopserver> 2) Finfingford%20Transport%2C%202301-09-10.sav
00:13:02  <coopserver> 3) psg273start1.sav
00:13:03  <coopserver> 4) blub.sav
00:13:16  <Sylf> !contentupdate
00:13:16  <coopserver> Sylf: Performing content update
00:13:17  <coopserver> Content server connection established
00:13:23  <Volatar> So, in a singleplayer game I am setting up, how do I prevent all the industries from going out of business before I build my massive rail network?
00:13:38  <Sylf> you don't
00:13:47  <Volatar> :(
00:13:53  <Volatar> So, what do I transport then?
00:14:12  <Sylf> use money cheat and fund industries
00:14:21  <coopserver> Content server connection closed
00:14:28  <Sylf> !content
00:14:29  <coopserver> Downloading 2 file(s) (353298 bytes)
00:14:41  <Volatar> Like in the prospecting way or just plopping them down?
00:14:53  <Sylf> either way.  however you like
00:15:10  <Volatar> seems like cheating to directly place them
00:15:48  <Sylf> it depends what you're trying to do.
00:16:13  <Sylf> if your goal is to build massing ML and expand them, then how you place the industries won't matter
00:16:42  <Volatar> Well
00:16:44  <Sylf> coop games always fund the secondary industries exactly where we want them
00:17:02  <Sylf> If your goal is to practice how to build more natural looking side lines, then you should prospect the industries
00:17:02  <Volatar> I want to make a big ML and sidelines and kinda adapt to where the industries are
00:17:08  <Volatar> mmk
00:17:22  <Volatar> Can I prospect both the producing industries and consuming ones?
00:17:30  <Sylf> no
00:17:43  <Sylf> prospecting only works with primary industries
00:18:46  <Sylf> !password
00:18:46  <coopserver> Sylf: arrays
00:19:03  <coopserver> *** Game still paused (connecting clients, number of players)
00:19:07  <coopserver> *** Sylf has joined
00:19:08  <coopserver> *** Game still paused (number of players)
00:19:08  <coopserver> *** Game unpaused (number of players)
00:19:13  <Volatar> Can I do both in the same game? Place the consumers and prospect the producers?
00:19:29  <Sylf> !rcon load 1
00:19:30  <coopserver> Starting new game
00:19:32  <coopserver> *** Djanxy has left the game (connection lost)
00:19:32  <coopserver> *** mek42 has left the game (connection lost)
00:19:33  <coopserver> *** Elyon has left the game (connection lost)
00:19:33  <coopserver> *** Hazzard has left the game (connection lost)
00:19:33  <coopserver> *** Sylf has left the game (connection lost)
00:19:34  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26264)
00:19:35  <coopserver> Game Load Failed, Broken savegame - Inconsistent size
00:19:37  <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size
00:19:38  <coopserver> *** Game paused (number of players)
00:19:44  <Sylf> D:
00:20:03  <Volatar> Is it start over time on the public server?
00:20:09  <Sylf> no
00:20:19  <Sylf> !rcon pwd
00:20:20  <coopserver> /home/openttd/svn-publicserver/server/save/uploads/
00:20:25  <Sylf> !rcon cd ..
00:20:29  <Sylf> !rcon ls
00:20:30  <coopserver> 0) .. (Parent directory)
00:20:31  <coopserver> 1) autosave/ (Directory)
00:20:32  <coopserver> 2) uploads/ (Directory)
00:20:33  <coopserver> 3) game.sav
00:20:34  <Sylf> !rcon cd 1
00:20:34  <coopserver> 4) Sylf Transport, 2015-05-03.sav
00:20:35  <coopserver> *** Djanxy has left the game (connection lost)
00:20:35  <coopserver> *** Hazzard has left the game (connection lost)
00:20:35  <coopserver> Sylf: You have 3 more messages. Type !less to view them
00:20:36  <coopserver> *** mek42 has left the game (connection lost)
00:20:37  <Sylf> !rcon ls
00:20:58  <Sylf> !rcon ls
00:20:58  <coopserver> Sorry, still processing previous rcon command
00:21:03  <coopserver> 0) .. (Parent directory)
00:21:04  <Sylf> damn you server
00:21:04  <coopserver> 1) autosave193.sav
00:21:05  <coopserver> 2) autosave192.sav
00:21:06  <coopserver> 3) autosave191.sav
00:21:07  <coopserver> 4) autosave190.sav
00:21:08  <coopserver> Sylf: You have 249 more messages. Type !less to view them
00:21:12  <Sylf> !rcon load 1
00:21:13  <coopserver> Starting new game
00:21:15  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26264)
00:21:16  <coopserver> *** Game paused (number of players)
00:21:26  <Sylf> !password
00:21:26  <coopserver> Sylf: arrays
00:21:29  <coopserver> *** Game still paused (connecting clients, number of players)
00:21:34  <coopserver> *** Sylf has joined
00:21:34  <coopserver> *** Game still paused (number of players)
00:24:00  <Sylf> Volatar: if you set "Manual primary industry construction methed" to "Prospecting", you'll be able to prospect the primary industries, and found the secondary industries at a specified location
00:24:26  <Volatar> Thank you
00:24:50  <Volatar> That will be perfect and my kind of fun
00:25:17  <Volatar> Doing coop style by myself.
00:26:09  <Volatar> Also, I love the aircraft money thing. So much money right from the start. Can get started on the lines so quickly
00:26:43  <mek42> I'm trying to learn coop style by doing it alone too, but i'm using different grf with very early start; my money maker is clipper ships
00:27:38  <Volatar> If I may ask one question real quick: I am starting in 1992 so I have the top end electrical and will be using those for the whole system. What is a good train length? (before I start building platforms that are too long or too short..)
00:27:39  <mek42> thank you - i learned to use non-PBS signals by adding the two little primaries to the public server a couple days ago
00:27:44  <coopserver> <Sylf> I still think taking a plunge on this server is much better and more fun way to learn
00:28:20  <coopserver> <Sylf> Volatar:  default trains?
00:28:25  <Volatar> Well, currently I don't want to touch the server. That GRF it's running is duuuuumb looking
00:28:27  <Volatar> Yeah
00:28:27  <mek42> i am, but the water rails for this particular game are hard for me to read
00:28:29  <coopserver> <Sylf> Are you using Asia Star?  Or SH40?
00:28:32  <Volatar> should I use non default ones?
00:28:37  <Volatar> and yeah Asia Star
00:28:49  <coopserver> <Sylf> No longer than 3 tile lengths
00:28:57  <Volatar> wow thats pretty short
00:29:07  <Volatar> (two cars per tile IIRC right?)
00:29:27  <mek42> two engines and four cars?
00:29:31  <coopserver> <Sylf> asia star is good at very initial acceleration, but still take a long time to reach the top speed
00:29:47  <coopserver> <Sylf> Asia star is already 1 full tile long
00:29:52  <coopserver> <Sylf> so 1 engine, 4 wagons
00:30:00  <Volatar> dear that seems short
00:30:06  <Volatar> I always see long ones on the server
00:30:24  <Volatar> Maybe I should use something different...
00:30:31  <Sylf>
00:30:38  <Sylf> Download that archived game
00:30:53  <Sylf> we have 3000 asia stars, TL3, running on 512x512 map
00:31:25  <Volatar> what was the command for a specific nightly?
00:31:35  <Sylf> ?
00:31:48  <Volatar> the bot...
00:31:51  <Volatar> !r24673
00:31:58  <Volatar> !nightly r24673
00:31:59  <Sylf> to load the archive games, you just use the whatever recent nightly you have
00:32:01  <Volatar> oh
00:32:03  <Volatar> ok
00:32:12  <Volatar> thats easier
00:32:29  <Sylf> the bot only knows the version that's used in the current game
00:32:31  <Sylf> !version
00:32:32  <coopserver> Sylf: The current (running) version of this Supybot is  The newest version available online is
00:32:34  <Sylf> or
00:32:36  <Sylf> !dl
00:32:37  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:32:38  <coopserver> Sylf:
00:32:43  <Volatar> ah k
00:33:33  <Djanxy> !password
00:33:34  <coopserver> Djanxy: arrays
00:33:45  <coopserver> *** Sylf has joined spectators
00:33:47  <Volatar> love the GRF download thing. so much easier than when I last played (like six years ago lol)
00:34:07  <Djanxy> !password
00:34:07  <coopserver> Djanxy: cannot
00:34:19  <coopserver> *** Game still paused (connecting clients, number of players)
00:34:22  <coopserver> *** Djanxy has joined
00:34:22  <coopserver> *** Game still paused (number of players)
00:34:30  <Sylf> "cannot" is in a programmer's dictionary?
00:35:12  <coopserver> <Djanxy> doubt the programmer has created the word list from scratch :P
00:36:23  <Volatar> holy crap that game is wow
00:36:33  <coopserver> <Sylf> yes, that was an epic game
00:36:54  <coopserver> <Sylf> but you see what you can do with TL3 trains
00:37:14  <coopserver> <Sylf> TL3 is a very popular size around here
00:37:18  <Volatar> I suspect my processor would do better with fewer, longer trains :P
00:37:45  <coopserver> <Sylf> then you should load NUTS
00:38:22  <Volatar> ?
00:38:23  <coopserver> <Sylf> use superstrong class trains, and make trains 10 tiles long
00:38:37  <coopserver> <Sylf> NUTS is a train set available in the content downloader
00:38:50  <Volatar> sweet
00:39:57  <coopserver> *** Sylf has joined company #1
00:39:57  <coopserver> *** Game unpaused (number of players)
00:48:08  <Volatar> Hmmm
00:48:19  <Volatar> Any reason not just to start in 2070 and go full maglev?
00:48:32  <coopserver> <Sylf> no
00:48:39  <coopserver> <Sylf> why not?
00:48:44  <Volatar> Ok! :D
00:49:00  <coopserver> <Sylf> we start games in 2100 on this server most of the time
00:49:13  <Volatar> why 2100? nice round number to keep track from?
00:49:29  <coopserver> <Sylf> just a nice number
00:49:35  <Volatar> I like it
00:51:57  <coopserver> <Sylf> are you doing anything Djanxy?
00:51:59  <Volatar> Now just to pick a good map...
00:52:37  <coopserver> <Sylf> I take silence as a no...
00:52:44  *** retro|cz has quit IRC
00:53:13  <Volatar> hmmm, maybe I should make very few industries at start so that they don't get in the way of my lines.
00:53:20  <coopserver> *** Sylf has joined spectators
00:53:20  <coopserver> *** Game paused (number of players)
00:53:46  <coopserver> <Sylf> you can start a map with "prospect only" option for the industries
00:53:57  <Volatar> Oh that will work
00:54:11  <Volatar> is there a way to make less towns as well?
00:54:23  <coopserver> <Sylf> yes, number of towns option
00:54:33  <Volatar> ...yes, it's right there
00:54:34  <coopserver> <Sylf> very few, few, medium, normal
00:54:36  <Volatar> How did I miss that
00:54:49  <Volatar> Very few, all become cities. Perfect.
00:55:07  <Volatar> (Whats variety distribution?
00:55:13  <coopserver> <Sylf> none
00:55:17  <coopserver> <Sylf> always none.
00:55:23  <Volatar> whats it do?
00:55:39  <coopserver> <Sylf> make some portion of the map stupidly flat
00:55:47  <Volatar> o.O
00:55:53  <Volatar> k
00:57:03  <Volatar> Wow there are more trees than I remember this game having
01:00:31  <tyteen4a03> !password
01:00:31  <coopserver> tyteen4a03: clamps
01:00:51  <coopserver> *** Game still paused (connecting clients, number of players)
01:00:54  <coopserver> *** tyteen4a03 has joined
01:00:54  <coopserver> *** Game still paused (number of players)
01:00:54  <coopserver> *** Game unpaused (number of players)
01:02:29  <tyteen4a03> Sylf, oh thanks for filling in my SLH11 stuff
01:02:48  <coopserver> <Sylf> yah
01:03:52  <Volatar> um
01:04:12  <Volatar> I installed NUTS, and now I don't seem to have access to any aircraft or airports?
01:04:35  <tyteen4a03> I can build airports fine
01:04:43  <coopserver> <Sylf> in 2100?
01:04:45  <Volatar> yeah
01:05:02  <coopserver> <Sylf> and why do you want airports in a coop style game?
01:05:14  <Volatar> initial money maker
01:05:44  <coopserver> <Sylf> did you set air vehicle limit to 0?
01:06:11  <coopserver> <Sylf> max aircraft per company
01:06:13  <Volatar> nope
01:06:17  <Volatar> all linits at 5k
01:06:41  <coopserver> <Sylf> NUTS doesn't touch aircrafts or airports, so I dunno
01:07:02  <coopserver> <Sylf> you shouldn't make land bridges so often
01:07:11  <coopserver> <Sylf> you should split the bridges instead
01:07:35  <coopserver> <Sylf> AND PLEASE
01:07:43  <coopserver> <Sylf> don't teraform when  it's not needed!
01:08:11  <coopserver> <Sylf> flatter terrain is unnatural and ugly
01:08:48  <coopserver> <Sylf> with such low traffic, that land bridge is totally uncalled for too
01:08:52  <Volatar> oop
01:08:54  <Volatar> found it
01:09:02  <coopserver> <Sylf> not that  you're reading anything
01:09:11  <coopserver> <tyteen4a03> you're talking to me?
01:09:20  <coopserver> <Sylf> whoever you are
01:09:25  <Volatar> or not
01:09:32  <Volatar> what the heck....
01:09:38  <coopserver> <Sylf> whoever was working next to Hewood
01:09:56  <tyteen4a03> !playercount
01:09:56  <coopserver> tyteen4a03: There are currently 2 players and 1 spectators, making a total of 3 clients connected
01:10:27  <tyteen4a03> was just thinking that the bridge was ridiculously long
01:10:41  <coopserver> <Sylf> but it wasn't blocking any traffic
01:11:05  <tyteen4a03> meh
01:11:47  <Volatar> hm
01:11:55  <Volatar> starting in 2070 allows me to build airportws
01:11:58  <Volatar> WEIRD
01:12:00  <Volatar> anyways
01:12:01  <Volatar> thanks
01:13:21  <Sylf>
01:13:24  <Sylf> "Unless stated otherwise we keep terraforming as low as possible. Moving a few tiles for a station or a curve is OK, but carving out a valley to lay your Sideline is a no-no."
01:13:28  <Sylf> Please review that again.
01:13:53  <tyteen4a03> that goes for land bridges as well...?
01:14:39  <Sylf> That was more of the case of the unneeded modification
01:14:48  <Sylf> But I've also seen a mountain flattened on the island
01:16:18  <coopserver> <Sylf> the loaded trains now have 8000hp, and will not slow down on slopes
01:16:37  <coopserver> <Sylf> flattening any hills won't bring any benefit
01:26:55  *** cornjuliox has joined #openttdcoop
02:30:54  *** cornjuliox has quit IRC
02:35:33  <coopserver> <Djanxy> are you building t4 ? i gotta be going
02:35:37  <coopserver> <tyteen4a03> nah\
02:35:42  <coopserver> <tyteen4a03> was going to leave as well
02:35:47  <coopserver> <Djanxy> alright
02:44:58  <coopserver> *** Djanxy has joined spectators
02:44:58  <coopserver> *** Game paused (number of players)
03:06:31  <Volatar> How do I copy vehicles again without putting them in the depot?
03:10:53  <Sylf> there should be copy or deplicate button in the depot view
03:11:16  <Sylf> click button, then click on an existing vehicle to duplicate
03:11:35  <Sylf> or ctrl-click on an existing vehicle to duplicate and make them share orders
03:14:43  <Volatar> thansk
03:14:45  <Volatar> thanks
03:16:17  *** Hazzard has joined #openttdcoop
03:16:24  <Hazzard> !players
03:16:26  <Hazzard> !playercount
03:16:26  <coopserver> Hazzard: There are currently 1 players and 2 spectators, making a total of 3 clients connected
03:16:30  <Hazzard> !password
03:16:30  <coopserver> Hazzard: psuedo
03:16:44  <Hazzard> !password
03:16:44  <coopserver> Hazzard: psuedo
03:16:54  <coopserver> *** Game still paused (connecting clients, number of players)
03:17:01  <coopserver> *** Hazzard has joined
03:17:01  <coopserver> *** Game still paused (number of players)
03:18:20  <Volatar> Oh dear I may have bought too many planes lol
03:18:45  <Hazzard> ??
03:19:17  <Volatar> Incoming planes are going into the depot to wait until there is spots to unload
03:19:24  <Volatar> *until there are
03:22:02  <coopserver> *** tyteen4a03 has left the game (Leaving)
03:23:21  <Volatar> Fixed it but putting a million dollars of planes in the depot :P
03:23:34  <Volatar> Now things are flowing again
03:23:40  <Volatar> and I can get to planning my mainline
03:47:53  *** Steven has joined #openttdcoop
03:59:30  <Steven> !password
03:59:30  <coopserver> Steven: waited
03:59:36  <coopserver> *** Game still paused (connecting clients, number of players)
03:59:46  <coopserver> *** Steven has joined
03:59:47  <coopserver> *** Game still paused (number of players)
04:01:35  <coopserver> <Sylf> Hi
04:01:56  <coopserver> <Steven> Hi
04:02:05  <coopserver> <Sylf> Care to see the game in action?
04:02:12  <coopserver> <Steven> Sure
04:02:15  <coopserver> *** Sylf has joined company #1
04:02:16  <coopserver> *** Game unpaused (number of players)
04:05:44  <coopserver> *** Hazzard has joined company #1
04:11:17  <coopserver> <Hazzard> "ruined by t4" ?
04:11:27  <coopserver> <Steven> Where?
04:11:36  <coopserver> <Sylf> it wasn't ruined at all
04:11:56  <coopserver> <Sylf> but you can see where he originally had his tracks
04:12:21  <coopserver> <Sylf> he just had 1 of my station tiles removed
04:12:49  <coopserver> <Hazzard> ok
04:13:22  <Volatar> !password
04:13:23  <coopserver> Volatar: nbtext
04:13:30  <coopserver> *** Game paused (connecting clients)
04:13:34  <coopserver> *** Volatar has joined
04:13:34  <coopserver> *** Game unpaused (connecting clients)
04:13:39  <coopserver> <Sylf> welcome!
04:13:42  <coopserver> <Hazzard> Hello
04:13:47  <coopserver> <Sylf> you finally decided to rejoin us :D
04:14:00  <coopserver> <Volatar> Hehe
04:14:08  <coopserver> <Volatar> I have had the chat up on my second monitor all day
04:14:20  <coopserver> <Volatar> But was playing World of Tanks a bunch
04:14:35  <coopserver> <Volatar> Theres yet another weekend event for that game
04:14:39  <coopserver> <Sylf> I mean, join the coop server for the first time in 6 years?
04:14:44  <coopserver> <Volatar> Oh
04:14:49  <coopserver> <Volatar> No, I was on earlier
04:14:57  <coopserver> <Volatar> But :)
04:15:29  <coopserver> *** Steven has left the game (general timeout)
04:15:29  <coopserver> <Volatar> I'm not a fan of the ducks in this one.
04:15:49  <coopserver> <Sylf> lucky we're not using ducks this time
04:16:01  <coopserver> <Volatar> This time?
04:16:25  <coopserver> <Volatar> I see a lot of ducks.
04:16:31  <coopserver> <Sylf> we're using turtles
04:16:50  <coopserver> <Volatar> *rolls eyes*
04:16:53  <Steven> !password
04:16:54  <coopserver> Steven: nbtext
04:17:00  <coopserver> <Volatar> OK. Not a fan of the TURTLES
04:17:03  <coopserver> *** Game paused (connecting clients)
04:17:13  <coopserver> *** Steven has joined
04:17:14  <coopserver> *** Game unpaused (connecting clients)
04:17:25  <coopserver> <Volatar> Also, how do I turn off the "xx is getting old" messages?
04:17:57  <coopserver> <Volatar> hmm
04:18:15  <coopserver> <Volatar> Yeah, I like trains :P
04:18:28  <Sylf> it used to be in the news message options window
04:19:11  <Sylf> it must be one of the options within News and messages section of Interface top section of advanced settings
04:19:26  <coopserver> <Steven> Advanced Settings>Interface>News and Messages>Advice/ info on company's vehicles
04:19:40  <coopserver> <Volatar> off, much better
04:21:24  <Volatar> One of the main reasons I popped in hee was to look at the map. I setup my money maker and then looked at how hilly my map was (even with flat set) and realized I might have made a mistake, but this one is pretty hilly so it should't be bad.
04:23:17  <Volatar> Deciding how big to make my ML
04:23:19  <Volatar> hmmm
04:23:24  <Volatar> I should really start small
04:25:02  <coopserver> <Sylf> hmmm
04:25:18  <coopserver> <Sylf> 2 major sections that can use LLL_RRR expansion are....
04:25:33  <coopserver> <Sylf> 1 - eastern half of the map, from rubber msh to bbh03
04:25:54  <coopserver> <Sylf> and between bbh 02 and wood factory
04:26:28  <coopserver> <Volatar> I'll need to reread the pages on signaling and stuff before I can even touch anything here.
04:29:15  <coopserver> <Volatar> Finally found the places you are talking about. Man is this big and confusing.
04:29:26  <coopserver> <Volatar> Labeling man. So important.
04:29:40  <coopserver> <Hazzard> :P
04:29:50  <coopserver> <Sylf> probably my fault
04:30:02  <coopserver> <Sylf> starting with winery
04:30:15  <coopserver> <Sylf> then we have moo and legal size paper and
04:30:25  <coopserver> <Sylf> all the shit followed
04:30:38  <coopserver> <Sylf> oh yeah.  always.  condom too.
04:30:44  <coopserver> <Volatar> AND IT'S ALL TURTLES
04:31:33  <coopserver> <Hazzard> Do you have a good computer?
04:31:41  <coopserver> <Volatar> I have many computers.
04:31:57  <coopserver> <Hazzard> Well, if you have two monitors I suppose you know what you're doing
04:31:58  <coopserver> <Volatar> This one is adequete I think. I don't know what this game hits hardest though.
04:32:04  <coopserver> <Volatar> lol
04:32:06  <coopserver> <Hazzard> computer-wise
04:32:19  <coopserver> <Hazzard> CPU I think
04:32:19  <coopserver> <Volatar> TECHNICALLY I have three :3
04:32:23  <coopserver> <Volatar> mmm
04:32:25  <coopserver> <Sylf> single core cpu clock
04:32:32  <coopserver> <Volatar> Well, this desktop has a 2.4 quad
04:32:35  <coopserver> <Sylf> that's what this game pounds on
04:32:49  <coopserver> <Hazzard> Just pooshing trains
04:32:55  <coopserver> <Volatar> But if I need power I can always hop on the family rig with a brand new i5
04:33:09  <coopserver> <Volatar> Wait, its not multithreaded?
04:33:12  <coopserver> <Sylf> The game uses multiple cores, but only 1 core takes the heaviest task of computing the routing of all trains
04:33:16  <coopserver> <Volatar> ah
04:33:31  <coopserver> <Sylf> the rest are used for stuff like saving the games etc
04:33:44  <coopserver> <Volatar> And probably a rendering thread
04:34:02  <coopserver> <Hazzard> I don't think multithreading would be too hard to add but everyone insists that it is
04:34:07  <coopserver> <Sylf> yeah, since the game's not gpu accelerated
04:34:09  <coopserver> <Volatar> It is.
04:34:14  <coopserver> <Volatar> It really is hard.
04:34:21  <coopserver> <Volatar> <-Programming student
04:34:56  <coopserver> <Volatar> It comes down to syncing things.
04:35:03  <coopserver> <Hazzard> But can it be harder then multiplayer? Multiplayer is like multiple redundant threads with latency.
04:35:09  <coopserver> <Volatar> multiple threads can get out of sync.
04:35:11  <coopserver> <Volatar> not really
04:35:38  <coopserver> <Volatar> if a "thread" (person) in multiplayer gets out of sync with the server it just fixes it. Or kills their connection
04:36:00  <coopserver> <Volatar> If the logic threads get out of sync within a program, untold madness can occur
04:36:30  <coopserver> <Hazzard> I'm trying to create an OpenTTD-like game in Java and I'm planning on _attempting_ multi threading and player
04:36:31  <coopserver> *** Steven has left the game (general timeout)
04:36:46  <coopserver> <Volatar> Ehhhhh
04:36:49  <coopserver> <Hazzard> I don't know nearly enough yet
04:36:50  <coopserver> <Volatar> Why Java?
04:37:00  <coopserver> <Hazzard> 'Cause it's easy
04:37:05  <coopserver> <Hazzard> :|
04:37:16  <coopserver> <Volatar> It will come back to bite you
04:37:24  <coopserver> <Volatar> It's performance is terrible
04:37:27  <coopserver> <Hazzard> How so?
04:37:30  <coopserver> <Volatar> Well
04:37:31  <coopserver> <Hazzard> ok
04:37:41  <coopserver> <Volatar> Unlike most languages it compiles at runtime
04:37:57  <coopserver> <Volatar> and thus throws out a host of optimizations that can happen
04:38:46  <coopserver> <Volatar> Honestly, if you want the ease of Java (which mostly comes from the memory managment), but good performance, use C#
04:39:27  <coopserver> <Hazzard> It's C# is stuck to windows
04:39:31  <coopserver> <Hazzard> *too bad
04:40:04  <coopserver> <Volatar> Not so :D
04:40:11  <coopserver> <Sylf> don't mention mono
04:40:15  <coopserver> <Volatar> Mono.
04:40:23  <coopserver> <Sylf> /me slaps Volatar
04:40:29  <coopserver> <Volatar> Mono works!
04:41:43  <coopserver> <Volatar> Anyways, I am going to study the wiki before I touch anything. So I'll be off for tonight.
04:41:49  <coopserver> <Volatar> Do you need my body in the server to do work?
04:41:55  <coopserver> <Sylf> no
04:41:59  <coopserver> <Volatar> k
04:42:01  <coopserver> <Hazzard> Two people
04:42:08  <coopserver> <Volatar> Oh right
04:42:12  <coopserver> <Sylf> I have hazzard to harrass
04:42:12  <coopserver> <Volatar> There are two of you
04:42:17  <coopserver> <Volatar> Goodnight then :)
04:42:54  <coopserver> *** Volatar has left the game (Leaving)
04:44:18  <Volatar> Erm
04:44:30  <Volatar> You guys using PBS at all on the server?
04:44:41  <coopserver> <Sylf> yes
04:44:51  <Volatar> Ok I will read up on those too then.
04:45:58  <coopserver> <Hazzard> PBS are smart so on the pubs most people only use them. But they cost more CPU so they are only used when they need to be.
04:46:11  <coopserver> <Hazzard> Or something like that
04:46:43  <coopserver> <Sylf> I don't know about cpu time any more.
04:46:48  <coopserver> <Sylf> probably negligeable
04:47:16  <Volatar> Normal signals look like a single logic check
04:47:19  <coopserver> <Sylf> presignals are easier to control
04:47:38  <Volatar> Anything more than that, and you then multiply it by the thousands upon thousands of signals....
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04:47:49  * Volatar shrugs
04:47:49  <coopserver> *** Game paused (number of players)
04:48:01  <Volatar> Sure you don't need my body? :)
04:48:03  <Hazzard_> !password
04:48:03  <coopserver> Hazzard_: getkey
04:48:03  <Sylf> !unpause
04:48:04  <coopserver> *** Game unpaused (number of players)
04:48:10  <Sylf> !auto
04:48:11  <coopserver> *** Game paused (number of players)
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04:48:25  <Volatar> k
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05:00:32  <coopserver> <Sylf> hmmm
05:00:48  <coopserver> <Sylf> there are a few trains waiting at the primary stations and not refitted properly
05:01:08  <coopserver> <Sylf> so weird
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05:13:50  <coopserver> <Hazzard> Where?
05:13:58  <coopserver> <Hazzard> At new stations?
05:14:10  <coopserver> <Sylf> bradingham valley had about 5 of them
05:14:26  <coopserver> <Sylf> 2 of those were in the platform, getting all other trains stuck in the overflow
05:14:32  <coopserver> <Sylf> almost killed the industry that way
05:15:26  <coopserver> <Sylf> Jesus?
05:15:34  <coopserver> <Sylf> Jam35?
05:15:39  <coopserver> <Hazzard> Ah
05:16:55  <coopserver> <Sylf> I just finished about 10 each of lost trains and wrongly refit trains
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05:25:24  <coopserver> <Sylf> ha.
05:25:44  <coopserver> <Sylf> these trains do slow down on straight slopes
05:25:52  <coopserver> <Djanxy> yeah
05:26:03  <coopserver> <Sylf> even after the power upgrades
05:26:25  <coopserver> <Djanxy> are they full or empty ?
05:26:30  <coopserver> <Sylf> full
05:26:33  <coopserver> <Djanxy> oki
05:26:49  <coopserver> <Sylf> you can see next to SLH02
05:27:30  <coopserver> <Djanxy> yeah
05:27:38  <coopserver> <Djanxy> rough hill there
05:27:40  <coopserver> <Hazzard> It seems like oil is heavier?
05:27:59  <coopserver> <Hazzard> Or not
05:28:04  <coopserver> <Sylf> goods and livestocks are light
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05:28:16  <coopserver> <Djanxy> ye, goods almost dont slow down
05:28:19  <coopserver> <Sylf> goods are half as heavy as others
05:28:25  <coopserver> <Sylf> livestocks weigh almost nothing
05:28:53  <coopserver> <Hazzard> The minecraft animals
05:36:44  <coopserver> <Sylf> hmmm
05:36:48  <coopserver> <Sylf> I see one of the problems
05:37:00  <coopserver> <Djanxy> with ?
05:37:07  <coopserver> <Sylf> someone reordered the train orders
05:37:20  <coopserver> <Sylf> so "Go to nearest depot and refit" is at the top of the list
05:37:34  <coopserver> <Hazzard> Ah
05:37:39  <coopserver> <Hazzard> That makes sense
05:37:45  <coopserver> <Sylf> If I dupe a train and release them without any mods, they get lost
05:38:02  <coopserver> <Djanxy> that's what we had one the last refit map iirc
05:38:51  <coopserver> <Sylf> someone went through a great length to reorder every single trains on the map
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05:40:13  <coopserver> <Hazzard> That's pretty impressive
05:42:12  <coopserver> <Hazzard> It's ok that some depots are visible, right?
05:42:38  <coopserver> <Sylf> yes
05:42:55  <coopserver> <Sylf> wait, ok in what sense?
05:43:21  <coopserver> <Hazzard> Like the ones after some of the SL Drops that have ro-ros
05:43:28  <coopserver> <Sylf> ML-visible depots are everywhere on this map
05:44:05  <coopserver> <Sylf> all refit stations not built by me have visible depots
05:45:09  <coopserver> <Hazzard> That's not completely true
05:45:27  <coopserver> <Sylf> well, at the secondaries
05:45:53  <coopserver> <Sylf> town drop stations have mix of ro-ro stations and terminus
05:46:14  <coopserver> <Hazzard> You're right
05:47:28  <coopserver> <Sylf> oooooo
05:47:35  <coopserver> <Sylf> my copper drop station was broken
05:47:42  <coopserver> <Sylf> and nobody noticed it :D
05:47:48  <coopserver> <Djanxy> what happened
05:48:00  <coopserver> <Sylf> I just broke it again
05:48:56  <coopserver> <Sylf> you see what's wrong?
05:49:34  <coopserver> <Djanxy> straight tracks missing ?
05:49:48  <coopserver> <Sylf> yeah
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05:58:17  <coopserver> <Djanxy> you building haz? gtg also
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06:02:26  <mek42> i just wanted to say to you guys, thank for being nice people
06:02:37  <coopserver> <Djanxy> :P
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06:11:12  <TheZonta> Hey can anyone explain me how to do a priority signal? Like my main line have priority over the second line
06:11:31  <phatmatt>
06:13:26  <TheZonta> thanks phatmatt
06:13:45  <phatmatt> just ask if you have trouble with them... but the wiki is a good start :)
06:14:19  <TheZonta> I think i managed to get it - Correct me if i'm wrong
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06:15:20  <phatmatt> well, by looking at your other non-prio'd track there, your normal signal gap is 2, right?
06:15:28  <TheZonta> yes
06:15:30  <phatmatt> so you can put normal signals still at gap 2 on the prio bit
06:15:40  <phatmatt> that's the point of extending it with another track like that
06:16:09  <phatmatt> then, you want all signals on the prio signal track thingy to be combo signals
06:16:19  <phatmatt> then it should be good
06:16:44  <phatmatt> wait; on the prio'd track you have an exit signal at the end of it all, that needs to just be a normal signal
06:16:49  <TheZonta> So on the reverse track all Combo?
06:16:54  <phatmatt> yeah
06:17:27  <TheZonta> Oh thanks phatmatt it work like a charm now
06:18:12  <phatmatt> basically, everything is the same, except you have a entry signal on the line which is un-prioritized
06:18:35  <phatmatt> and you bring the 'signal' from the junction down the prioritized track with combo signals
06:18:50  <phatmatt> (the same as an un-prio'd junction)
06:19:18  <phatmatt> if it works, you're all good :)
06:19:40  <TheZonta> First time I want to do that
06:19:54  <TheZonta> Never needed that before :D
06:21:30  <phatmatt> they're really useful
06:22:12  <phatmatt> if you want them to be properly effective, make sure to test to see how long the prio needs to be so that incoming trains from the unprioritized lane don't slow prioritized ones
06:22:35  <phatmatt> it's a function of train length and accel/traction etc
06:24:18  <TheZonta> Well it seems perfect for now since my train have 6 in max length
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10:05:39  <Jam35> !password
10:05:39  <coopserver> Jam35: gsinfo
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10:07:44  <Taede> !dl win64
10:07:44  <coopserver> Taede:
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14:22:24  <tyteen4a03> !playercount
14:22:25  <coopserver> tyteen4a03: There are currently 0 players and 2 spectators, making a total of 2 clients connected
14:22:39  <tyteen4a03> !password
14:22:39  <coopserver> tyteen4a03: simply
14:22:47  <coopserver> *** Game still paused (connecting clients, number of players)
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14:22:52  <tyteen4a03> lol new company name
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14:33:53  <Djanxy> !password
14:33:54  <coopserver> Djanxy: modulo
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14:34:43  <coopserver> <Djanxy> ello
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14:39:54  <tyteen4a03> hey
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15:30:02  <nicferirc> !dl lin64
15:30:02  <coopserver> nicferirc:
15:40:31  <nicferirc> !password
15:40:31  <coopserver> nicferirc: gunzip
15:40:47  <coopserver> *** Game paused (connecting clients)
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15:42:41  <coopserver> <nicfer> anything to do?
15:43:10  <coopserver> <tyteen4a03> there is a TODO that I can't quite figure out how to do.. :P
15:43:16  <coopserver> <Djanxy> dont know of anything in particular
15:44:55  <coopserver> <Taede> connecting the farm to slh one?
15:45:31  <coopserver> <tyteen4a03> SLH11 yeah
15:45:52  <Sylf> complete LLL_RRR expansion from BBH03 through oil MSH all the way up to rubber MSH
16:05:47  <coopserver> <nicfer> why the right-click move is too sensitive?
16:06:01  <Taede> linux?
16:06:11  <coopserver> <nicfer> yes
16:06:35  <Taede> its an sdl-issue i believe
16:06:49  <Taede> remember reading about it on forums once, but it was long ago
16:09:18  <Sylf> It's only sensitive for me in linux running in virtual environment
16:09:31  <Sylf> I have no problem with ubuntu or mint
16:09:46  <Taede> i do notice it on mint from time to time
16:09:52  <Taede> non-vm
16:10:10  <coopserver> <nicfer> I'm using xubuntu here
16:10:37  <Sylf> same - I hate the official ubuntu
16:10:48  <Sylf> xubuntu is my sane ubuntu option
16:15:17  <tyteen4a03> people like unity?
16:21:06  <Sylf> is that the official ubuntu desktop environment?
16:24:28  <tyteen4a03> Sylf, yeah
16:24:55  <tyteen4a03> imo it tried to copy mac and failed
16:25:18  <Sylf> yeah, I love it.  I had the same reaction as when I first tried win8 and said "what is this shit?"
16:29:59  <coopserver> *** tyteen4a03 has joined spectators
16:30:31  <tyteen4a03> the icons feel... pretty old to me
16:31:14  <tyteen4a03> and I'm more of a traditional windows-list-on-bottom user, that's why I like xubuntu (or even gnome) better
16:32:03  <Taede> wife's running mint cinnamon on her lappy as she couldn't get used to the win8 which was preinstalled and i had a mint cd lying around
16:32:37  <Taede> she's quite happy with it
16:32:43  <Sylf> I really like mint cinnamon so far after 2 years of using it
16:35:17  <Taede> i run it on the lappy and desktop as well
16:35:26  <Taede> though the desktop still has win7 for some games
16:35:55  <Taede> works quite well so far
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16:40:12  <zxbiohazardzx> !password
16:40:13  <coopserver> zxbiohazardzx: claeys
16:40:17  <coopserver> *** Game paused (connecting clients)
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16:40:48  <coopserver> <ZxBiohazardZx> heya
16:40:55  <coopserver> <nicfer> hi
16:40:58  <coopserver> <Djanxy> hi
16:41:05  <coopserver> <ZxBiohazardZx> how we all doin?
16:41:26  <coopserver> <Djanxy> fine, started some light expanding ;)
16:41:45  <coopserver> <ZxBiohazardZx> i started expanding already
16:41:48  <coopserver> <ZxBiohazardZx> work on 3rds?
16:41:52  <coopserver> <Djanxy> yeah
16:42:03  <coopserver> <Djanxy> bbh 03 is up next i'd say
16:42:04  <coopserver> <ZxBiohazardZx> got SLH09 ready for it :P
16:42:14  <coopserver> <ZxBiohazardZx> yeah either 03 or 02
16:42:29  <coopserver> <Djanxy> 03 got 3rd from east now
16:42:37  <coopserver> <Djanxy> from SLH 04
16:43:16  <coopserver> <Djanxy> and SLH 04 is quite the busy one
16:44:09  <coopserver> <ZxBiohazardZx> bbh3?
16:44:34  <coopserver> <nicfer> yeah, it'time for 3rds in BBH03
16:45:46  <coopserver> <nicfer> how can we 3rd-ize it?
16:46:59  <coopserver> <ZxBiohazardZx> add extra splits, extra merges
16:47:32  <coopserver> <ZxBiohazardZx> partial without merge can be done, inner merge is enough then
16:47:50  <V453000> !password
16:47:50  <coopserver> V453000: claeys
16:47:57  <coopserver> *** Game paused (connecting clients)
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16:48:00  <coopserver> <V453000> hy
16:48:08  <coopserver> <nicfer> hi
16:48:12  <coopserver> <Djanxy> hey V
16:48:26  <coopserver> <V453000> howizit
16:48:36  <coopserver> <ZxBiohazardZx> good
16:48:40  <coopserver> <ZxBiohazardZx> 3rd in bbh03
16:48:47  <coopserver> <ZxBiohazardZx> wip
16:50:40  <coopserver> <ZxBiohazardZx> space...
16:55:28  <coopserver> <ZxBiohazardZx> just make 1 arm perm and offer choice for other
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16:58:03  <TheZonta> !help
16:58:03  <coopserver> TheZonta: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
16:58:15  <TheZonta> @quickstart
16:58:16  <Webster> Quickstart - #openttdcoop Wiki -
16:59:40  <coopserver> *** tyteen4a03 has joined company #1
17:00:28  <coopserver> <ZxBiohazardZx> hmmz
17:00:30  <coopserver> <ZxBiohazardZx> bah
17:00:36  <coopserver> <ZxBiohazardZx> wrong connect somewhere
17:03:28  <coopserver> <ZxBiohazardZx> why is this so hard on me today
17:03:31  <coopserver> <ZxBiohazardZx> logics :(
17:04:19  <coopserver> *** ZxBiohazardZx has left the game (general timeout)
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17:29:50  <coopserver> <nicfer> well, I'm off to eat, maybe in like a hour I return to work on BBH03
17:30:27  <coopserver> *** nicfer has changed his/her name to nicfer|eat
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17:35:02  * NCommander pokes his head in
17:38:29  <Sylf> hi commander
17:39:20  <planetmaker> hoo ho ho, a new(?) commander here :P
17:49:28  <coopserver> *** nicfer|eat has changed his/her name to nicfer
17:49:32  <coopserver> <nicfer> back
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18:11:07  <mikolaj> !password
18:11:07  <coopserver> mikolaj: unlike
18:25:02  <NCommander> planetmaker, I used to hang out here a few years ago, then I lost interest in openttd :-/
18:25:04  <NCommander> planetmaker,
18:25:07  <NCommander> gah
18:25:26  <NCommander> I saw cargodists finally got landed in 1.4, and decided to poke my head back in
18:43:32  <coopserver> *** nicfer has changed his/her name to nicfer|eat_icecream
18:43:37  <coopserver> *** nicfer|eat_icecream has joined spectators
18:52:51  <coopserver> *** nicfer|eat_icecream has changed his/her name to nicfer
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19:02:37  <coopserver> <nicfer> how were made the prios in mergers like the 6->2 one I made @ BBH03
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19:48:09  <Hazzard> !playercount
19:48:09  <coopserver> Hazzard: There are currently 2 players and 2 spectators, making a total of 4 clients connected
19:48:12  <Hazzard> !password
19:48:12  <coopserver> Hazzard: reuses
19:48:25  <coopserver> *** Game paused (connecting clients)
19:48:31  <coopserver> *** Hazzard has joined
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19:49:21  <coopserver> <Hazzard> That's an inconvenient place for a food processing plant
19:49:38  <coopserver> *** Djanxy has joined spectators
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19:52:12  <coopserver> <Hazzard> Who is working on BBH 03?
19:54:09  <coopserver> *** Hazzard has joined spectators
19:54:09  <coopserver> *** Game paused (number of players)
19:54:21  <Hazzard> @log
19:54:24  <Hazzard> @help
19:54:24  <Webster> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
19:54:28  <Hazzard> @help logs
19:54:28  <Webster> Hazzard: (logs <an alias, 0 arguments>) -- Alias for "webpage".
20:00:38  *** Progman has joined #openttdcoop
20:01:27  <coopserver> *** V453000 has left the game (Leaving)
20:02:13  <Hazzard> This infrastructure is not it good shape
20:04:03  <coopserver> <Hazzard> Is anyone here..?
20:04:58  <coopserver> *** Hazzard has joined company #1
20:06:21  <Hazzard> :/
20:12:32  <coopserver> *** Hazzard has joined spectators
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20:12:50  <Sylf> hmm?
20:13:06  <Hazzard> BBH03 is missing
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20:13:23  <Sylf> it's missing?  it evaporated?
20:13:41  <Hazzard> Well, no
20:13:55  <Hazzard> But one merger is missing
20:14:21  <Hazzard> It's making a nice sized jam
20:14:24  <Sylf> !password
20:14:24  <coopserver> Sylf: memcpy
20:14:31  <coopserver> *** Game still paused (connecting clients, number of players)
20:14:35  <coopserver> *** Sylf has joined
20:14:35  <coopserver> *** Game still paused (number of players)
20:15:04  <coopserver> *** Sylf has joined company #1
20:15:27  <coopserver> <Hazzard> Want me to join?
20:15:36  <coopserver> <Sylf> if you want
20:15:39  <coopserver> <Sylf> I'm only looking for now
20:17:18  <coopserver> <Sylf> what link is missing?
20:17:27  <coopserver> <Sylf> there are some messy spots, but nothing missing that I see
20:17:42  <coopserver> <Hazzard> umm
20:17:47  <Hazzard> !password
20:17:47  <coopserver> Hazzard: memcpy
20:17:52  <coopserver> *** Hazzard has left the game (Leaving)
20:17:58  <coopserver> *** Game still paused (connecting clients, number of players)
20:18:04  <coopserver> *** Hazzard has joined
20:18:04  <coopserver> *** Game still paused (number of players)
20:18:25  <coopserver> <Hazzard> BBH03 merge toward slh06?
20:18:25  <coopserver> <Sylf> oh, bbh 03
20:18:31  <coopserver> <Sylf> I was at the wrong spot
20:19:09  <coopserver> <Sylf> so, someone just leaves the construction wip because of the industry?
20:19:11  <coopserver> <Sylf> nice
20:19:15  <Sylf> !unpause
20:19:16  <coopserver> *** Game unpaused (number of players)
20:19:24  <coopserver> *** Hazzard has joined company #1
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20:27:15  <coopserver> <Sylf> that'll buy us some time
20:28:46  *** Volatar has joined #openttdcoop
20:29:08  <Sylf> !auto
20:31:20  <coopserver> *** nicfer has joined company #1
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20:40:24  <skyem123> !password
20:40:24  <coopserver> skyem123: tokens
20:40:31  <coopserver> *** Game paused (connecting clients)
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20:43:11  *** Jam35 is now known as Guest133
20:44:10  *** Guest133 is now known as Jam35
20:44:34  <Jam35> @op
20:44:44  <Jam35> !password
20:44:45  <coopserver> Jam35: tokens
20:44:46  *** Sylf sets mode: +o Jam35
20:44:51  <coopserver> *** Game paused (connecting clients)
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20:48:27  <coopserver> <Sylf> oh nice @ Prenningville Woods
20:48:29  <coopserver> <Sylf> :)
20:48:36  *** zxbiohazardzx has joined #openttdcoop
20:48:48  <zxbiohazardzx> hmmz back
20:49:03  <zxbiohazardzx> !password
20:49:03  <coopserver> zxbiohazardzx: values
20:49:10  <coopserver> *** Game paused (connecting clients)
20:49:13  <coopserver> *** ZxBiohazardZx has joined
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20:49:21  <coopserver> <ZxBiohazardZx> sup
20:49:35  <coopserver> <Jam35> hi & hi
20:49:40  <coopserver> <ZxBiohazardZx> finally we meat Hazz
20:49:41  <coopserver> <Hazzard> Hi
20:49:46  <coopserver> <ZxBiohazardZx> how are you today
20:49:55  <coopserver> <Hazzard> Fine, you?
20:50:54  <coopserver> <ZxBiohazardZx> whats that building near the mast
20:51:03  <coopserver> <ZxBiohazardZx> if you want temp-end 3rd then do it near BBH02
20:51:05  <coopserver> <ZxBiohazardZx> instead of there
20:51:23  <coopserver> <ZxBiohazardZx> ah nvm i see
20:51:26  <coopserver> <ZxBiohazardZx> its a merger bit late
20:52:12  <coopserver> *** Jam35 has joined company #1
20:52:21  <coopserver> <ZxBiohazardZx> prio makes no sense
20:53:33  <coopserver> <ZxBiohazardZx> who made that prio at BBH03 near the tower
20:53:41  <coopserver> <nicfer> I
20:53:43  <coopserver> <ZxBiohazardZx> its not needed, we have equal joins so the prio is biased
20:53:59  <coopserver> <Hazzard> perhaps
20:54:07  <coopserver> <Hazzard> we should use a two way prio
20:54:11  <coopserver> <Hazzard> :D :D :D :D :D :D :D
20:55:16  <coopserver> <ZxBiohazardZx> prio is strange but ok
20:56:53  <coopserver> <ZxBiohazardZx> prios give the 3 lane prio over 2 lane south, logics luck i guess
20:57:16  <coopserver> <ZxBiohazardZx> but because the 3way splits as much as the 2 do, its balanced and prio shouldnt be needed
20:57:31  <coopserver> <ZxBiohazardZx> my view though, i can be wrong
20:57:55  <coopserver> <ZxBiohazardZx> were jamming near SLH13 (BBH01 -> BBH02)
20:58:16  <coopserver> <ZxBiohazardZx> nvm, signalgap issues
20:58:57  <Volatar> So, how long do games normally last anyways?
20:59:02  <coopserver> <ZxBiohazardZx> depends
20:59:18  <Volatar> what do adult diapers have to do with my question?
20:59:19  <Volatar> :P
21:02:36  <coopserver> <nicfer> is 3rd required from BBH01 to BBH02?
21:02:49  <coopserver> <ZxBiohazardZx> yeah it was crowded most
21:06:45  <coopserver> <Sylf> someone's working on the other half of SLH12?
21:06:57  <coopserver> <Jam35> started something
21:07:19  <coopserver> <Jam35> it's a little crowded
21:07:24  <coopserver> <ZxBiohazardZx> im on SLH13
21:07:25  <coopserver> <Jam35> and the drop is very close
21:08:27  <coopserver> <Sylf> simpler the better :)
21:11:54  <coopserver> <ZxBiohazardZx> now the other 3rd hehe
21:12:59  <scshunt> Volatar: they last until someone decides they shouldn't
21:13:33  <coopserver> <ZxBiohazardZx> dat compactness on southend
21:13:47  <coopserver> <Hazzard> south end?
21:14:05  <coopserver> <ZxBiohazardZx> SLH13 south, compact with in and out going over eachother tightly
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21:25:52  <coopserver> <ZxBiohazardZx> hmmz
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21:35:50  <coopserver> *** Hazzard has joined spectators
21:35:59  <coopserver> <ZxBiohazardZx> i gotta go again, ill cya all later
21:36:03  <coopserver> <ZxBiohazardZx> busy :(
21:36:06  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
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21:46:19  <coopserver> <Jam35> gtg
21:46:32  <coopserver> <Jam35> started 3rd @ MSH Rubber
21:46:38  <coopserver> *** Jam35 has left the game (Leaving)
21:46:39  <coopserver> *** Game paused (number of players)
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21:49:55  <Steven> !password
21:49:55  <coopserver> Steven: plural
21:50:01  <coopserver> *** Game still paused (connecting clients, number of players)
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22:27:36  <coopserver> <Sylf> why...
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