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00:43:23 *** mek42 has quit IRC 00:54:16 *** mek42 has joined #openttdcoop 01:03:01 *** mek42 has quit IRC 01:15:17 *** mek42 has joined #openttdcoop 03:16:12 *** mek42 has quit IRC 04:02:39 *** nicferirc has quit IRC 04:15:43 <coopserver> *** Hazzard has joined company #1 04:15:43 <coopserver> *** Game unpaused (number of players) 04:16:09 <coopserver> *** Hazzard has joined spectators 04:16:10 <coopserver> *** Game paused (number of players) 04:16:40 <coopserver> *** Hazzard has joined company #1 04:16:41 <coopserver> *** Game unpaused (number of players) 04:17:01 <Volatar> !password 04:17:01 <coopserver> Volatar: encode 04:17:06 <coopserver> *** Game paused (connecting clients) 04:17:11 <coopserver> *** Volatar has joined 04:17:11 <coopserver> *** Game unpaused (connecting clients) 04:20:04 <coopserver> <Volatar> Ok, so I studied up the wiki and think I can build again 04:20:11 <coopserver> <Volatar> But I don't know where to do anything 04:20:29 <coopserver> <Hazzard> Connecting primaries is always a good place to start 04:20:46 <coopserver> <Volatar> Find an unconnected one, add a station, connect to SL? 04:20:59 <coopserver> <Hazzard> Yup 04:21:10 <coopserver> <Volatar> ok! 04:21:12 <coopserver> <Volatar> I can do that! 04:21:30 <coopserver> <Volatar> Now, to find one... 04:21:43 <coopserver> <Hazzard> The train orders a bit tricky this map 04:21:59 <coopserver> <Volatar> Yeah no idea what is going on there 04:23:40 <coopserver> <Volatar> Oh hey, found two unconnected things! (Diamond mine and farm) 04:24:10 <coopserver> <Hazzard> We don't usually connect diamond mines b/c they always have low production but farm is good 04:24:15 <coopserver> <Volatar> k 04:24:39 <coopserver> <Volatar> I can't connect the mine anyways due to the layout 04:24:45 <coopserver> <Volatar> right next to a ML 04:24:55 <coopserver> <Volatar> gonna have to go over or under it and over to the nearby SL 04:25:59 <coopserver> <Volatar> Minimal terraforming, not none right? 04:26:06 <coopserver> <Hazzard> Yup 04:26:20 <coopserver> <Volatar> k 04:50:28 <coopserver> <Hazzard> :| 04:50:31 <coopserver> <Volatar> ? 04:51:01 <coopserver> <Hazzard> I just upgraded this hub so there would be two tracks south, but now I realise I need 3 tracks south 04:51:12 <coopserver> <Volatar> ouch 04:52:12 <coopserver> <Volatar> I connected my station :D 04:52:22 <coopserver> <Volatar> Now how do I add trains going to it? 04:52:36 <coopserver> <Hazzard> Which station? 04:52:49 <coopserver> <Volatar> Fudhead Cross Valley 04:53:46 <coopserver> <Hazzard> Looks good except that the entrance track needs to connect someway to the exit of the SLH01 drop 04:54:11 <coopserver> <Volatar> ah hmmm 04:54:26 <coopserver> <Volatar> you just put that !here there didn't you 04:54:29 <coopserver> <Hazzard> This is a hard game to start with because we're doing refit 04:54:31 <coopserver> <Hazzard> yeah 04:54:33 <coopserver> <Volatar> k 04:54:38 <coopserver> <Volatar> I'll see what I can do 04:54:55 <coopserver> <Volatar> I might just let you do the trains 04:55:09 <coopserver> <Hazzard> Oh, also one more thing 04:55:19 <coopserver> <Volatar> mmm? 04:55:32 <coopserver> <Hazzard> Because farms produce two different resources, it needs two stations instead of one 04:55:39 <coopserver> <Volatar> oh. 04:55:43 <coopserver> <Volatar> ok! 04:55:47 <coopserver> <Volatar> I can fix that too 04:56:03 <coopserver> <Hazzard> They do that because trains picking up grain can block trains picking up livestock and vice-versa 04:56:18 <coopserver> <Volatar> Yeah makes sense 04:57:03 <coopserver> <Volatar> hmmm 04:57:27 <coopserver> <Volatar> Not much space to work with 04:57:29 <coopserver> <Volatar> hmmm 04:57:32 <coopserver> <Volatar> oh I got it 04:59:58 <coopserver> <Volatar> Hah, I think this might be a rare case of a RoRo being easier to fit than a Terminus. 05:01:57 <coopserver> <Djanxy> what are you guys up to ? 05:02:08 <coopserver> <Volatar> Relearning OTTD 05:02:12 <coopserver> <Djanxy> DIDNT SEE MORE HAD CONNECTED ;) 05:02:17 <coopserver> <Djanxy> oops caps 05:02:22 <coopserver> <Djanxy> cool Volatar 05:02:29 <coopserver> <Hazzard> :| 05:06:06 <coopserver> <Volatar> Question: how do you guys put those tracks at sea level (like the ML?) 05:06:48 <coopserver> <Djanxy> build canals around and demolish the water 05:07:03 <coopserver> <Djanxy> you can see the closest water tile looks different 05:07:10 <coopserver> <Djanxy> that's because it's a canal 05:07:12 <coopserver> <Volatar> ahhh 05:07:34 <coopserver> <Djanxy> explode the water between and it stays dry 05:07:42 <coopserver> <Hazzard> slh13 stopped accepting goods btw 05:07:49 <coopserver> <Djanxy> oh 05:10:22 <coopserver> <Djanxy> heh, found a train stuck in a prio track 05:14:04 <coopserver> <Hazzard> I have no idea what I am doing 05:15:00 <coopserver> <Volatar> Hehe, me neither :) 05:16:37 *** cornjuliox has joined #openttdcoop 05:22:23 <coopserver> <Volatar> How fast are these trains max btw? 05:22:40 <coopserver> <Hazzard> 120kmh 05:23:30 *** Hazzard_ has joined #openttdcoop 05:23:32 <coopserver> *** Hazzard has left the game (general timeout) 05:23:38 <Hazzard_> !password 05:23:38 <coopserver> Hazzard_: slowed 05:23:46 <coopserver> <Volatar> thanks 05:23:47 <coopserver> *** Game paused (connecting clients) 05:23:52 <coopserver> *** Hazzard #1 has joined 05:23:52 <coopserver> *** Game unpaused (connecting clients) 05:24:14 <coopserver> <Hazzard #1> Oh yeah numbahhh won 05:24:20 <coopserver> <Volatar> lol 05:26:34 <coopserver> <Volatar> How do I remove a sign without removing the track? 05:27:06 <coopserver> <Hazzard #1> press the bulldozer with the signal menu open 05:27:15 <coopserver> <Hazzard #1> or, shortcut: the R key 05:27:20 <coopserver> <Volatar> thanlks 05:30:07 *** Hazzard has quit IRC 05:38:10 <coopserver> <Volatar> Oh yeah. Done! 05:38:16 <coopserver> <Volatar> ...Hazard? 05:38:33 <coopserver> <Volatar> Oh no he is gone 05:38:41 <coopserver> <Hazzard #1> hi 05:38:47 <coopserver> <Volatar> oh yay 05:38:56 <coopserver> <Volatar> I finished my stations 05:39:05 <coopserver> <Volatar> I think all they need is trains now. 05:39:28 <coopserver> <Hazzard #1> That signal needs to be a PBS so the trains don't get stuck 05:39:53 <coopserver> <Volatar> where? 05:39:57 <coopserver> <Hazzard #1> !here 05:40:05 <coopserver> <Hazzard #1> at Fundhead Cross Farms 05:40:10 <coopserver> <Volatar> ah 05:40:56 <coopserver> <Volatar> Now sure how those work exactly yet 05:41:13 <coopserver> <Hazzard #1> Go to one of the depots near the exit of SLH 01 drop 05:41:32 <coopserver> <Volatar> ok 05:42:02 <coopserver> <Hazzard #1> And then clone a livestock or grain train 05:42:31 <coopserver> <Hazzard #1> Like one at Nadingham West or Transfer 05:42:33 <coopserver> <Volatar> and then modify the orders (after undoing shared) for the new station? 05:42:41 <coopserver> <Hazzard #1> Yes 05:42:47 <coopserver> <Volatar> ok! 05:43:01 <coopserver> <Hazzard #1> The orders will only be shared if you ctrl+clone 05:43:37 <coopserver> <Volatar> k 05:44:28 <coopserver> <Hazzard #1> Once you have a good train you can ctrl+clone it a few times 05:44:34 <coopserver> <Hazzard #1> so there will be multiple trains 05:44:40 <coopserver> <Hazzard #1> and then that should be good 05:44:57 <Volatar> k 05:45:06 <Volatar> why do they say middle instead of far end btw? 05:45:29 <coopserver> <Hazzard #1> No idea 05:45:37 <coopserver> <Volatar> k lol 05:45:53 <coopserver> <Hazzard #1> It means they'll stop at the middle of a platform, but I'm not sure why we need that 05:47:38 *** NCommander has quit IRC 05:48:29 <coopserver> <Hazzard #1> You should make more than one train btw 05:49:38 *** NCommander has joined #openttdcoop 05:49:54 <coopserver> <Volatar> Yeah, made two 05:50:16 <coopserver> <Volatar> doesn't seem to be producing much at the moment so any more will just slow things up I think. 05:50:23 <coopserver> <Hazzard #1> You can make three or four to start out 05:50:40 <coopserver> <Volatar> I guess the waiting lines are pretty long 05:50:52 <coopserver> <Hazzard #1> They'll spread out across the ma 05:50:53 <coopserver> <Hazzard #1> p 05:52:50 <coopserver> <Volatar> Ok, three for each station 05:55:37 <coopserver> <Volatar> huh.... 05:55:56 <coopserver> <Hazzard #1> ? 05:56:14 <coopserver> *** Hazzard #1 has changed his/her name to Hazzard 05:56:14 <Volatar> My first train is acting weird, figuring it out 05:56:43 <coopserver> <Hazzard> Oh, it may because the orders start with go to a depot and refit 05:56:54 <coopserver> <Volatar> Maybe 05:57:06 <coopserver> <Volatar> I am going to watch them and make sure they work 06:07:29 <coopserver> <Hazzard> gtg 06:07:43 <coopserver> *** Hazzard has left the game (Leaving) 06:07:44 <coopserver> <Volatar> My tains appear to be functioning correctly 06:07:47 <coopserver> <Volatar> Thank you :D 06:08:24 <coopserver> <Volatar> Goodnight 06:08:36 <coopserver> <Volatar> I have contributed to my first #openttdcoop game. I feel awesome 06:09:22 <coopserver> *** Djanxy has left the game (Leaving) 06:09:23 <coopserver> *** Game paused (number of players) 06:09:28 <coopserver> *** Volatar has left the game (Leaving) 06:10:39 *** Elyon has quit IRC 06:14:55 *** Elyon has joined #openttdcoop 06:18:09 *** Volatar has quit IRC 06:20:01 *** Elyon has quit IRC 06:20:19 *** Elyon has joined #openttdcoop 06:22:48 *** Hazzard_ has quit IRC 06:30:41 *** retro|cz has joined #openttdcoop 06:36:47 *** Djanxy has quit IRC 07:20:06 *** Volatar has joined #openttdcoop 07:20:34 <Volatar> !password 07:20:34 <coopserver> Volatar: qdport 07:20:40 <coopserver> *** Game still paused (connecting clients, number of players) 07:20:45 <coopserver> *** Volatar has joined 07:20:45 <coopserver> *** Game still paused (number of players) 07:20:50 <Volatar> !help 07:20:51 <coopserver> Volatar: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 07:23:45 <Volatar> ummm 07:23:46 <Volatar> hmmm 07:23:52 <Volatar> Looks like I messed up something 07:23:54 <Volatar> uh 07:23:57 <Volatar> !unpause 07:23:59 <Volatar> darn 07:24:00 <Volatar> well 07:24:12 <Elyon> you need to join the company, and someone else needs to join it as well :) 07:24:18 <Volatar> yeah 07:24:35 <Volatar> Either I will fix it in the morning or someone else will when the entire sideline backs up D: 07:24:41 <Elyon> oh 07:24:46 <Elyon> I can log on if you want 07:24:55 <Volatar> That would be great 07:24:59 <Volatar> I couldn't sleep 07:25:07 <Volatar> Kept thinking I had done something wrong lol 07:25:09 <Volatar> and I did 07:25:23 <Elyon> !password 07:25:23 <coopserver> Elyon: qdport 07:25:28 <coopserver> *** Game still paused (connecting clients, number of players) 07:25:30 <coopserver> *** Elyon has joined 07:25:30 <coopserver> *** Game still paused (number of players) 07:25:30 <coopserver> *** Game unpaused (number of players) 07:25:48 <coopserver> <Elyon> :) 07:26:57 <coopserver> <Volatar> and fixed :) 07:27:05 <coopserver> <Volatar> Thanks 07:27:08 <coopserver> <Elyon> you're welcome 07:27:12 <coopserver> <Elyon> can I log off again now? 07:27:16 <coopserver> <Volatar> Yeah 07:27:20 <coopserver> <Elyon> okay :) 07:27:26 <coopserver> *** Elyon has left the game (Leaving) 07:27:26 <coopserver> *** Game paused (number of players) 07:33:03 *** a_sad_dude has quit IRC 07:35:55 <coopserver> *** Volatar has left the game (Leaving) 07:39:48 *** cornjuliox has quit IRC 07:44:09 *** Volatar has quit IRC 08:32:39 *** AnsonMobil has joined #openttdcoop 08:37:19 *** Anson has quit IRC 08:38:17 *** zxbiohazardzx has joined #openttdcoop 08:38:49 <zxbiohazardzx> !password 08:38:49 <coopserver> zxbiohazardzx: higher 08:38:59 <coopserver> *** Game still paused (connecting clients, number of players) 08:39:02 <coopserver> *** ZxBiohazardZx has joined 08:39:02 <coopserver> *** Game still paused (number of players) 08:41:28 *** cornjuliox has joined #openttdcoop 09:15:43 *** AnsonMobil has quit IRC 09:26:30 *** Anson has joined #openttdcoop 09:47:41 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 09:48:16 *** zxbiohazardzx_ has joined #openttdcoop 09:48:23 <zxbiohazardzx_> !password 09:48:23 <coopserver> zxbiohazardzx_: colpos 09:48:30 <coopserver> *** Game still paused (connecting clients, number of players) 09:48:32 <coopserver> *** ZxBiohazardZx has joined 09:48:32 <coopserver> *** Game still paused (number of players) 09:52:14 *** zxbiohazardzx has quit IRC 11:09:05 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 11:09:22 *** zxbiohazardzx has joined #openttdcoop 11:11:34 <zxbiohazardzx> !password 11:11:34 <coopserver> zxbiohazardzx: lumber 11:11:41 <coopserver> *** Game still paused (connecting clients, number of players) 11:11:44 <coopserver> *** ZxBiohazardZx has joined 11:11:44 <coopserver> *** Game still paused (number of players) 11:13:59 *** zxbiohazardzx_ has quit IRC 11:51:50 *** nicferirc has joined #openttdcoop 11:54:42 <nicferirc> !playercount 11:54:42 <coopserver> nicferirc: There are currently 1 players and 0 spectators, making a total of 1 clients connected 11:55:15 <nicferirc> !password 11:55:16 <coopserver> nicferirc: centre 11:55:38 <coopserver> *** Game still paused (connecting clients, number of players) 11:55:45 <coopserver> *** nicfer has joined 11:55:46 <coopserver> *** Game still paused (number of players) 11:55:59 <nicferirc> does the server pause while I'm entering a password? 11:56:15 <nicferirc> I'll test it myself... 11:56:43 <nicferirc> no, it doesn't 11:57:04 <coopserver> *** nicfer has joined company #1 11:57:04 <coopserver> *** Game unpaused (number of players) 11:58:06 *** ryx_ has joined #openttdcoop 11:59:34 *** retro|cz has quit IRC 12:05:18 *** ryx has quit IRC 12:08:54 <coopserver> <ZxBiohazardZx> hehe 12:09:45 <coopserver> <nicfer> I completed the 3->2+2 split @ BBH01 12:09:56 <coopserver> <ZxBiohazardZx> k 12:10:02 <coopserver> <ZxBiohazardZx> im on the merger 12:10:17 <coopserver> <nicfer> at your join, do a 2+2->3 12:15:09 <coopserver> <nicfer> 4->3 12:15:22 <coopserver> <ZxBiohazardZx> no 12:15:28 <coopserver> <ZxBiohazardZx> its 5-> 3 12:15:35 <coopserver> <ZxBiohazardZx> as station exit will get 3rd too 12:20:32 <coopserver> <nicfer> do it like BBH03, where the 2 lane lines are like a double SLH merger 12:20:48 <coopserver> <ZxBiohazardZx> this will work 12:21:11 <coopserver> <ZxBiohazardZx> aww space haha 12:21:13 <coopserver> <ZxBiohazardZx> oh well 12:21:16 <coopserver> <ZxBiohazardZx> it can work :P 12:21:48 <coopserver> <ZxBiohazardZx> cause cl is overrated 12:23:59 <coopserver> <ZxBiohazardZx> i need to move up haha 12:24:00 <coopserver> <ZxBiohazardZx> its ok 12:24:14 <coopserver> <ZxBiohazardZx> got room for it, concept is ok 12:28:10 <coopserver> <ZxBiohazardZx> wait 12:28:18 <tyteen4a03> !playercount 12:28:18 <coopserver> tyteen4a03: There are currently 2 players and 0 spectators, making a total of 2 clients connected 12:28:19 <coopserver> <ZxBiohazardZx> nvm 12:28:21 <tyteen4a03> !password 12:28:21 <coopserver> <ZxBiohazardZx> skeweed 12:28:21 <coopserver> tyteen4a03: masked 12:28:31 <tyteen4a03> !dl win64 12:28:31 <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 12:29:29 <coopserver> *** Game paused (connecting clients) 12:29:31 <coopserver> *** tyteen4a03 has joined 12:29:32 <coopserver> *** Game unpaused (connecting clients) 12:34:18 <coopserver> <ZxBiohazardZx> looks ok 12:34:25 <coopserver> <ZxBiohazardZx> not sure if wait is long enough 12:34:28 <coopserver> <ZxBiohazardZx> and its not ofc 12:38:08 <zxbiohazardzx> !gap 5 9 12:38:15 <zxbiohazardzx> no gap calc anymore? 12:38:38 <coopserver> <nicfer> @gap 5 9 12:38:44 <coopserver> <nicfer> !gap 5 9 12:38:49 <coopserver> <ZxBiohazardZx> :P 12:48:18 <coopserver> <ZxBiohazardZx> add your name when done ;) 12:55:27 <coopserver> <ZxBiohazardZx> why is ML tunneled on SLH01 haha 12:55:41 <coopserver> <ZxBiohazardZx> XD 13:00:46 *** retro|cz has joined #openttdcoop 13:13:40 <coopserver> <ZxBiohazardZx> i feel like nuking winery drop/pick and make it a big transfer station rather then its current layout 13:14:06 <coopserver> <ZxBiohazardZx> so it will happen :P 13:15:05 <coopserver> <ZxBiohazardZx> temp blockage expected 13:29:51 <coopserver> <ZxBiohazardZx> think i did a small meh on the choices, oh well 13:36:31 <coopserver> <ZxBiohazardZx> just last batch that still had waypoint in the orders, will solve 13:38:44 <coopserver> <ZxBiohazardZx> much better 13:39:42 <coopserver> <ZxBiohazardZx> ? 13:39:51 <coopserver> <ZxBiohazardZx> secuential split is fine there 13:40:40 <coopserver> <ZxBiohazardZx> no extra signalgap 13:40:41 <coopserver> <ZxBiohazardZx> so its ok 13:41:36 <coopserver> <ZxBiohazardZx> imma brb 13:57:46 <coopserver> <nicfer> there's unreffited trains @ slh10 farm/fruit stations 13:57:58 <coopserver> <ZxBiohazardZx> i know, rebuild related 13:58:00 <coopserver> <ZxBiohazardZx> will fix 13:58:22 <coopserver> <nicfer> I'm skipping them 13:59:23 <V453000> what 13:59:32 <V453000> oh, cute people not building waypoints or what :D 13:59:35 <V453000> :P 13:59:49 <coopserver> <ZxBiohazardZx> why need waypoints anyway? 13:59:50 <coopserver> <tyteen4a03> oooh cute people 14:01:19 <coopserver> <nicfer> the problem's @ SLH10 drop 14:01:23 <coopserver> <ZxBiohazardZx> yeah 14:01:37 <coopserver> <ZxBiohazardZx> they wont go depot i guess i should de-invis it and just fix waits 14:01:38 <coopserver> <ZxBiohazardZx> fine 14:04:05 <coopserver> <ZxBiohazardZx> thats wrong 14:04:12 <coopserver> <ZxBiohazardZx> they are directional 14:04:17 <coopserver> <ZxBiohazardZx> so you cant do what you just did 14:04:29 <coopserver> <ZxBiohazardZx> that is better 14:05:12 <Sylf> !password 14:05:12 <coopserver> Sylf: prefix 14:05:24 <coopserver> *** Game paused (connecting clients) 14:05:29 <coopserver> *** Sylf has joined 14:05:29 <coopserver> *** Game unpaused (connecting clients) 14:05:32 <coopserver> <ZxBiohazardZx> hey sylf 14:05:35 <coopserver> <Sylf> WTF 14:05:49 <coopserver> <Sylf> WHy the hell was fruit station redone like that 14:05:58 <coopserver> <ZxBiohazardZx> cause 3rd 14:06:13 <coopserver> *** tyteen4a03 has left the game (Leaving) 14:06:13 <coopserver> <Sylf> You could have added the 3rd the roro way 14:06:18 <coopserver> <Sylf> and leave the original in tact 14:06:22 <coopserver> *** Sylf has left the game (Leaving) 14:06:42 <coopserver> <ZxBiohazardZx> this was the less brainuse way, roro involved bridges i couldnt untangle 14:06:42 <Sylf> Don't nuke the whole main station ever again unless it was originally yours 14:06:56 <coopserver> <ZxBiohazardZx> also i though this was a more common way to do refit stations anyway 14:07:14 <Sylf> There were plenty of space around the existing station to just add extra platforms 14:07:52 <V453000> @ABR11 14:07:53 <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/ 14:08:00 <V453000> regardless what you thought, there be examples :) 14:08:33 <coopserver> <ZxBiohazardZx> the new station is same as all others on the map, and is also one of the examples from that ABR if im not mistaken 14:09:06 <V453000> if it has waypoints (: 14:09:12 <coopserver> <ZxBiohazardZx> ` 14:09:28 <V453000> still, "expanding things" by demolition instead of just adding stuff When it could have been easily possibly, is simply wrong 14:09:52 <coopserver> <ZxBiohazardZx> why would it need waypoints? 14:11:16 <V453000> 1. then it works safely, 2. works safely ALSO during rebuilds, 3. whatever design you turn it to, it always works if you keep the system 14:12:28 <coopserver> <ZxBiohazardZx> noted, not hard to add waypoints, short station 1 tile and add wp tiles after station :P 14:13:04 *** Ristovski has joined #openttdcoop 14:13:07 <V453000> add waypoints to all trains, excellent 14:22:35 <coopserver> <ZxBiohazardZx> whoops 14:22:59 <coopserver> <nicfer> will you clone them? 14:23:04 <coopserver> <ZxBiohazardZx> yeah 14:23:12 <coopserver> <nicfer> or me? 14:23:15 <coopserver> <ZxBiohazardZx> already have m 14:34:09 <coopserver> <ZxBiohazardZx> yeah 14:34:11 <coopserver> <ZxBiohazardZx> all waypointed 14:34:12 <coopserver> <ZxBiohazardZx> win 14:40:24 *** Djanxy has joined #openttdcoop 14:40:52 <coopserver> <ZxBiohazardZx> darn accesible logic 14:46:08 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 14:46:08 <coopserver> *** Game paused (number of players) 14:46:12 *** zxbiohazardzx has quit IRC 14:49:07 <coopserver> *** nicfer has left the game (Leaving) 15:01:01 *** Mucht has joined #openttdcoop 15:01:01 *** ChanServ sets mode: +o Mucht 15:01:18 *** Volatar has joined #openttdcoop 15:10:16 <Volatar> !password 15:10:16 <coopserver> Volatar: switch 15:10:20 <coopserver> *** Game still paused (connecting clients, number of players) 15:10:25 <coopserver> *** Volatar has joined 15:10:26 <coopserver> *** Game still paused (number of players) 15:17:17 <Volatar> Random trains seem to find it more attractive to go though Fudhead Cross Livestock then their proper route to SLH 01. Hmmmm 15:18:36 <Volatar> I'll have to investigate and fix that after school. 15:20:04 <tyteen4a03> !password 15:20:04 <coopserver> tyteen4a03: buflen 15:20:19 <coopserver> *** Game still paused (connecting clients, number of players) 15:20:24 <coopserver> *** tyteen4a03 has joined 15:20:25 <coopserver> *** Game still paused (number of players) 15:20:25 <coopserver> *** Game unpaused (number of players) 15:21:08 *** retro|cz has quit IRC 15:21:26 *** Djanxy has quit IRC 15:30:26 <coopserver> <Volatar> May have fixe it we will see. 15:58:57 *** ODM has joined #openttdcoop 15:58:57 *** ChanServ sets mode: +o ODM 16:41:41 *** Maraxus has joined #openttdcoop 16:41:41 *** ChanServ sets mode: +o Maraxus 16:41:53 <Maraxus> !password 16:41:53 <coopserver> Maraxus: foster 16:42:03 <coopserver> *** Game paused (connecting clients) 16:42:07 <coopserver> *** Maraxus has joined 16:42:07 <coopserver> *** Game unpaused (connecting clients) 16:46:09 <coopserver> *** Maraxus has left the game (Leaving) 16:46:12 *** Maraxus has quit IRC 17:11:28 *** Progman has joined #openttdcoop 17:19:03 *** uliko has joined #openttdcoop 17:19:04 *** ChanServ sets mode: +o uliko 17:29:04 *** Jam35 has joined #openttdcoop 17:29:04 *** ChanServ sets mode: +o Jam35 17:35:21 *** Anson has quit IRC 17:39:50 *** Hazzard has joined #openttdcoop 17:40:01 <Hazzard> !playercount 17:40:01 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 17:40:05 <Hazzard> !password 17:40:05 <coopserver> Hazzard: nocomp 17:40:18 <coopserver> *** Game paused (connecting clients) 17:40:24 <coopserver> *** Hazzard has joined 17:40:24 <coopserver> *** Game unpaused (connecting clients) 17:41:03 <coopserver> <Hazzard> How are you guys doing? 17:53:46 *** KenjiE20 has quit IRC 18:06:22 *** KenjiE20 has joined #openttdcoop 18:06:22 *** Webster sets mode: +o KenjiE20 18:07:21 *** Ristovski has quit IRC 18:10:11 <coopserver> *** Hazzard has joined spectators 18:11:03 *** Djanxy has joined #openttdcoop 18:11:47 <Djanxy> !password 18:11:47 <coopserver> Djanxy: copies 18:11:53 <coopserver> *** Game paused (connecting clients) 18:11:56 <coopserver> *** Djanxy has joined 18:11:56 <coopserver> *** Game unpaused (connecting clients) 18:12:05 <coopserver> <Djanxy> hi 18:12:51 <coopserver> *** Hazzard has joined company #1 18:13:06 <coopserver> *** Hazzard has joined spectators 18:14:48 <Elyon> how does the trunk cardodist handle "transfer and leave empty" orders? 18:15:04 <Elyon> wait, that should be asked in #openttd 18:21:24 <NCommander> !playercount 18:21:24 <coopserver> NCommander: There are currently 3 players and 1 spectators, making a total of 4 clients connected 18:37:32 <coopserver> *** Hazzard has left the game (general timeout) 18:50:59 *** nicferirc has quit IRC 18:52:13 *** nicferirc has joined #openttdcoop 18:52:42 <nicferirc> !password 18:52:42 <coopserver> nicferirc: reason 18:52:49 <nicferirc> !playercount 18:52:49 <coopserver> nicferirc: There are currently 3 players and 0 spectators, making a total of 3 clients connected 18:53:10 <coopserver> *** Game paused (connecting clients) 18:53:19 <coopserver> *** nicfer has joined 18:53:19 <coopserver> *** Game unpaused (connecting clients) 18:59:45 <coopserver> *** nicfer has left the game (general timeout) 18:59:55 <coopserver> *** Djanxy has joined spectators 19:00:16 <coopserver> *** tyteen4a03 has left the game (Leaving) 19:00:17 <coopserver> *** Game paused (number of players) 19:05:52 <Taede> !config channel plugins.Soap.welcomeMessage 19:05:52 <coopserver> Taede: Welcome {clientname}; You are playing on {servername}; House rules can be found at http://wiki.openttd.org/Multiplayer_Rules; --- 19:07:16 *** zxbiohazardzx has joined #openttdcoop 19:07:18 <zxbiohazardzx> !password 19:07:18 <coopserver> zxbiohazardzx: unread 19:07:26 <coopserver> *** Game still paused (connecting clients, number of players) 19:07:29 <coopserver> *** ZxBiohazardZx has joined 19:07:29 <coopserver> *** Game still paused (number of players) 19:07:30 <coopserver> *** Game unpaused (number of players) 19:07:34 <coopserver> <ZxBiohazardZx> sup 19:10:45 <NCommander> Not much 19:15:01 <coopserver> <ZxBiohazardZx> kk 19:36:08 *** valhallasw has joined #openttdcoop 19:38:38 *** edi__ has joined #openttdcoop 19:39:46 <edi__> !password 19:39:47 <coopserver> edi__: system 19:39:55 <coopserver> *** Game paused (connecting clients) 19:39:58 <coopserver> *** errata has joined 19:39:59 <coopserver> *** Game unpaused (connecting clients) 19:41:22 *** NCommander has quit IRC 19:41:29 *** NCommander has joined #openttdcoop 19:44:26 <coopserver> *** errata has left the game (Leaving) 19:51:33 <coopserver> <ZxBiohazardZx> 3+2 -> 3 again :P typicsl 19:53:50 <nicferirc> !password 19:53:50 <coopserver> nicferirc: deltax 19:53:56 <coopserver> *** Game paused (connecting clients) 19:54:04 <coopserver> *** nicfer has joined 19:54:04 <coopserver> *** Game unpaused (connecting clients) 19:54:14 <coopserver> <ZxBiohazardZx> tree removal and SLH11 are now 3rd ready 19:54:24 <coopserver> <ZxBiohazardZx> just the MSH needs upgrade to full 3rds i guess 19:54:45 <coopserver> <ZxBiohazardZx> SLH07 side seems 3rd ready, SLH10 and SLH11 not yet 19:54:57 <coopserver> <ZxBiohazardZx> but im out 19:55:01 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 19:55:01 <coopserver> *** Game paused (number of players) 19:55:04 *** zxbiohazardzx has quit IRC 20:03:41 *** Ristovski has joined #openttdcoop 20:03:41 *** Progman has quit IRC 20:18:40 <coopserver> *** nicfer has left the game (general timeout) 20:21:06 <Jam35> oh so that Multiplayer rules page is on the openttd wiki 20:21:24 <Jam35> was looking on coop wiki 20:21:29 <Jam35> my mistake 20:22:26 <Jam35> the quickstart/stable is more relevant anyway 20:32:24 *** Nirahiel has joined #openttdcoop 20:33:41 <Nirahiel> @quickstart 20:33:42 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:34:02 <Nirahiel> !dl 20:34:02 <coopserver> Nirahiel: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:34:03 <coopserver> Nirahiel: http://www.openttd.org/en/download-trunk/r26264 20:36:41 <Nirahiel> !password 20:36:41 <coopserver> Nirahiel: listed 20:38:10 <Nirahiel> Yeah, this server is dead :/ 20:38:52 *** Nirahiel has quit IRC 20:40:50 <Taede> !playercount 20:40:50 <coopserver> Taede: There are currently 1 players and 1 spectators, making a total of 2 clients connected 20:40:59 <Taede> !ding 20:41:00 <coopserver> Dong! reply took 0:00:00.157512 20:47:07 *** Nirahiel has joined #openttdcoop 20:47:37 <Nirahiel> Anyone, is that server and website and everything dead or what ? o-O 20:47:56 <Nirahiel> I wanted to play some openTTD with people, yet I don't know where to go :s 20:48:52 <Volatar> This place isn't dead at all 20:49:18 <Volatar> It generally runs on eastern european time as I understand it 20:49:29 <Volatar> so if you are in the US you won't see tons of activity 20:49:34 <Volatar> but it is an active community 20:50:35 <Taede> also, use the server browser to find the server 20:50:53 <Taede> the ps.openttdcoop.org name is currently out of service 20:57:02 <Volatar> yeah just put coop in the search bar 20:57:40 <planetmaker> Nirahiel, all is fine. Just search ingame for our servers (coop should usually do). And web services are afaik also all up and running 20:58:12 <Jam35> !password 20:58:12 <coopserver> Jam35: jacket 20:58:18 <Nirahiel> Hm, okay. 20:58:20 <coopserver> *** Game still paused (connecting clients, number of players) 20:58:29 <coopserver> *** Jam35 has joined 20:58:29 <coopserver> *** Game still paused (number of players) 20:58:37 <coopserver> *** Jam35 has joined company #1 20:58:37 <coopserver> *** Game unpaused (number of players) 20:59:08 <coopserver> <Jam35> W(et)TF is alive :) 20:59:24 <Nirahiel> Also I don't know how to play coop (i play solo, but all these stages and stuff confuse me) 21:00:02 <coopserver> <Jam35> planning ,building, what else is to understand? 21:00:06 <Taede> dont worry about the stages, most of the time stage will be building (or wtf as the case may be) 21:00:18 <Taede> planning/voting speak for themselves 21:00:43 <Taede> as for playing coop, just join and try a few things 21:01:42 <Nirahiel> Is there a TeamSpeak i can join ? :) 21:02:12 <Jam35> there is, I don;t use it 21:02:16 <Jam35> anyone? 21:02:38 <Taede> never have 21:02:50 <Nirahiel> isnt it easier to talk in the TS for coop ? 21:02:51 <Volatar> I popped in 21:02:59 *** ODM has quit IRC 21:03:08 <Volatar> Only one of hte four people that were in TS actually played 21:03:15 <Volatar> They just kinda hung out and played other things 21:03:19 <Volatar> I can pop in though 21:03:21 <Taede> depends on your english skills (typing and talking) 21:03:31 <Volatar> I probably is good for coordination but I dunnow 21:03:42 <Volatar> watching a video atm then I will be back to cooping 21:03:47 <Volatar> and can be in TS if you want 21:04:07 <Jam35> is the info you require on the openttdcoop home page? 21:04:23 <Taede> i think so 21:04:27 <Jam35> there is a list of, i guess, channels, there 21:04:47 <Volatar> if you have Ts installed you can just click it 21:04:50 <Volatar> and it will autojoin 21:04:56 <Taede> theres a link in the ts-widget on the homepage 21:05:48 <Nirahiel> okay, also i see several servers, one in the specified build and one in 1.4.0 beta 3, which one should I join ? Volatar ? 21:06:00 <Volatar> Public server 21:06:18 <Volatar> Welcome server I dunnow what goes on there 21:06:27 <Volatar> plus it's running that old version 21:06:32 <Volatar> and Prozone is obviously not open 21:06:40 <Volatar> Public is the one we play here it seems 21:07:36 <Nirahiel> 140 beta 3 is "old" version ? 21:07:44 <Volatar> yes 21:07:51 <Volatar> Public server is running a nightly build 21:07:52 <Volatar> !dl 21:07:53 <coopserver> Volatar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:07:54 <coopserver> Volatar: http://www.openttd.org/en/download-trunk/r26264 21:07:58 <Volatar> that one 21:09:11 <Nirahiel> i got it too 21:09:51 *** uliko has quit IRC 21:10:24 <Volatar> Your settings and NewGRF's are saved elsewhere so it makes it easy to run multiple versions 21:11:03 <Nirahiel> Alright, i got the newGRF's required for that server 21:11:12 <Nirahiel> brb relog on mIRC 21:11:47 *** Nirahiel_ has joined #openttdcoop 21:12:10 *** Nirahiel is now known as Guest242 21:12:10 *** Nirahiel_ is now known as nirahiel 21:12:17 *** nirahiel is now known as Nirahiel 21:12:28 *** Benny has joined #openttdcoop 21:12:30 <Benny> !password 21:12:31 <coopserver> Benny: edited 21:12:35 <coopserver> *** Game paused (connecting clients) 21:12:38 <coopserver> *** Benny has joined 21:12:38 <coopserver> *** Game unpaused (connecting clients) 21:13:12 <Nirahiel> So yeah, now that I have everything required, should I go on TS ? 21:14:23 <Nirahiel> !password 21:14:24 <coopserver> Nirahiel: edited 21:14:25 <Volatar> sure 21:14:32 <Volatar> I'll hop on 21:14:40 <Nirahiel> I'm already in, in the "PublicServer" channel 21:14:54 <coopserver> *** Game paused (connecting clients) 21:14:57 <coopserver> *** Nirahiel has joined 21:14:57 <coopserver> *** Game unpaused (connecting clients) 21:15:28 <Sylf> I don't like the idea of TS used for communication for this game 21:15:36 <Sylf> one of the benefit of IRC is the backlog 21:16:12 <Nirahiel> Yeah but it takes time to type xD 21:16:13 <Volatar> *shrugs* 21:16:19 <coopserver> *** Djanxy has joined company #1 21:16:34 <Sylf> but it's impossible to catch up with the conversation that happened in TS 21:16:59 <Sylf> unless you're willing to transcribe everything that was said there 21:17:07 <Nirahiel> x) 21:17:12 <Sylf> You'll volunteer? great. 21:17:18 <Nirahiel> Didnt say so 21:17:28 <coopserver> <Benny> ts is great for casual banter tho 21:17:41 <coopserver> <Benny> but this is such a relaxed game. you rarely dont have time to type 21:19:11 <coopserver> <Nirahiel> Well I usually play on fast forward xD 21:19:16 *** Guest242 has quit IRC 21:19:33 <planetmaker> that hardly works in MP ;) 21:19:59 <Nirahiel> i know, that's what I said, i'm not used to multiplayer 21:20:26 <Volatar> You will get used to it 21:20:30 <Volatar> It's a lot of fun 21:20:42 <Nirahiel> Why did you leave TS ? 21:20:45 <Nirahiel> oO 21:21:09 <Volatar> Because you wern't saying anything 21:21:10 <Volatar> And 21:21:16 <Volatar> I remembered that my voice hurts right now 21:21:36 <Nirahiel> I'm a little shy, and english isnt my primary language soooo i never start talking 21:21:37 <Nirahiel> x) 21:21:50 <coopserver> <Benny> dont worry, he was just intimidated by your manly voice :D 21:21:58 <Nirahiel> Benny, he didnt speak at all 21:22:07 <Volatar> Yes I did. 21:22:12 <Nirahiel> I didnt hear you oO 21:22:21 <Nirahiel> Was your mic on ? 21:22:21 <Volatar> I said hello in four different ways. 21:22:23 <Volatar> Yes 21:23:17 <Nirahiel> That's weird .. my teamspeak is acting weirdly too, the icon randomly disapear 21:23:20 <Nirahiel> i'll try to update it 21:23:54 <NCommander> so, I have to ask 21:23:58 <NCommander> What does STAGE: wtf? mean? 21:24:06 * NCommander doesn't think he ever saw it before 21:24:41 <Taede> like building, but with weird trains 21:24:52 <Volatar> Indeed 21:25:07 <Volatar> Have you connected to the server Nirahiel ? 21:25:15 <Nirahiel> the game server ? 21:25:16 <Nirahiel> yep 21:25:19 <Volatar> Yeah 21:25:24 <Volatar> Turtles. 21:25:24 <coopserver> <Nirahiel> Yeah i'm in 21:25:39 <coopserver> *** Djanxy has left the game (Leaving) 21:25:42 <coopserver> <Nirahiel> Yeah I see weird trains 21:31:45 <coopserver> <Volatar> Ok, I am not finding any more unconnected primaries, should I prospect more? 21:32:53 <coopserver> <Nirahiel> This server is way too big :o I have absolutely no idea what to do, and i'm confused already 21:33:03 *** Djanxy has quit IRC 21:33:16 <coopserver> <Benny> add trains until something breaks 21:33:18 <coopserver> <Benny> fix it 21:33:19 <coopserver> <Benny> repeat 21:33:21 <coopserver> <Volatar> This is how it always is. 21:33:37 <coopserver> *** Volatar has joined spectators 21:33:38 <coopserver> *** Game paused (number of players) 21:33:43 <coopserver> *** Volatar has joined company #1 21:33:43 <coopserver> *** Game unpaused (number of players) 21:34:11 <coopserver> <Nirahiel> Yeah i think i'm just going to be spectator 21:34:28 <coopserver> <Jam35> well I guess you could prospect a few, but, some that we have least of, i.e. oil livestock and grain 21:34:39 <coopserver> <Jam35> maybe a few copper 21:34:53 <coopserver> <Volatar> L 21:34:56 <coopserver> <Volatar> K 21:35:06 <coopserver> <Jam35> rubber wood and fruit have many more trains atm 21:35:33 <Sylf> i found it more helpful to watch others for couple of games when i started 21:36:08 <coopserver> <Jam35> also there could be some trains to add at primaries (use shared orders please) 21:36:23 <coopserver> <Jam35> i mean primaries with stuff waiting 21:37:17 <coopserver> <Benny> something broke 21:37:51 <Sylf> but dont add 100 trains to 1 station just because you can :D 21:38:16 <coopserver> <Jam35> yes, a few i.e. 3 or 4 and see how it goes 21:38:28 <coopserver> <Benny> who blew up slh01 refit 21:38:56 <coopserver> *** Jam35 has joined spectators 21:38:57 <coopserver> *** Game paused (number of players) 21:39:02 <Sylf> uh, what? 21:39:07 <coopserver> <Volatar> huh 21:39:14 <coopserver> <Jam35> sec 21:39:49 <coopserver> <Nirahiel> what's going on ? 21:39:52 <Volatar> why is it pausing 21:39:55 <Sylf> what, ppl dont like what i build around here anymore? 21:40:01 <Volatar> there are two of us on here 21:40:08 *** MrD2DG has joined #openttdcoop 21:40:14 <coopserver> <Jam35> station is gone 21:40:17 <coopserver> <Benny> needs to be 2 in the company 21:40:21 <Sylf> first my fruit station, now my slh 21:40:38 <MrD2DG> !password 21:40:38 <coopserver> MrD2DG: resume 21:40:48 <coopserver> <Jam35> Volatar? 21:40:54 <Volatar> ? 21:41:29 <Nirahiel> Why is the game paused ? 21:41:36 <coopserver> <Jam35> nm 21:41:42 <Volatar> Because there aren't two people in the company 21:41:51 <MrD2DG> Hmm forgot the dl command 21:41:53 <coopserver> <Jam35> we can check who destroyed the station there? 21:41:54 <Volatar> would you join it please instead of spectating so I can work? 21:41:57 <coopserver> <Benny> !dl win32 21:41:57 <MrD2DG> !help[ 21:41:57 <coopserver> MrD2DG: Error: Missing "]". You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands. 21:41:57 <Volatar> !dl 21:41:58 <coopserver> Volatar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 21:41:59 <coopserver> Volatar: http://www.openttd.org/en/download-trunk/r26264 21:42:03 <coopserver> <Nirahiel> me ? 21:42:05 <MrD2DG> Tenks 21:42:06 <Volatar> yes 21:42:13 <coopserver> *** Nirahiel has joined company #1 21:42:14 <coopserver> *** Game unpaused (number of players) 21:42:19 <Volatar> It's basicly the same as spectating anyways 21:42:20 <coopserver> <Nirahiel> There 21:42:21 <Volatar> thanks 21:43:12 <coopserver> *** Jam35 has joined company #1 21:43:19 <coopserver> *** Benny has joined company #1 21:43:51 <coopserver> <Volatar> Do prospected industries show up immieadiately or is there a wait? 21:43:59 <coopserver> <Benny> immediately 21:44:07 <MrD2DG> !password 21:44:07 <coopserver> MrD2DG: resume 21:44:11 <coopserver> *** Game paused (connecting clients) 21:44:13 <coopserver> *** MrD2DG has joined 21:44:13 <coopserver> *** Game unpaused (connecting clients) 21:44:30 <Sylf> i'd advise not to prospect anything right now 21:44:41 <coopserver> <Volatar> ... 21:44:43 <coopserver> <Volatar> Too late 21:44:52 <Sylf> we dont want an industry at the site of slh drop station 21:45:28 <coopserver> <Nirahiel> I think i'll need to see a new game from scratch, those weird stations and trains are confusing me 21:45:38 <coopserver> <Volatar> I hear ya 21:46:43 <coopserver> <Benny> Nirahiel: wiki's a good start to look around 21:46:46 <Sylf> cargo refit games are not the best noob friendly game tupe 21:47:55 <coopserver> <Nirahiel> Well i've been playing some openTTD already, i'm pretty good at automating stuff like minecraft and a shitton of industrial mods, also playing simcity, so i can't really say i'm a "noob" 21:48:28 <Volatar> Do you know what a BBH is? 21:48:32 <NCommander> !dl lin 21:48:32 <coopserver> NCommander: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-linux-generic-i686.tar.xz 21:48:33 <coopserver> <Nirahiel> but yeah this game is weird 21:48:52 <coopserver> <Nirahiel> Backbone Hub ? 21:48:55 * NCommander decides he'll check out WTF mode 21:49:05 <Volatar> :) 21:49:05 <Sylf> noob, as in openttdcoop public server noob 21:49:11 <coopserver> <Nirahiel> ah x) 21:49:24 <Volatar> Yeah, this server plays on an entirely different level :) 21:49:35 <Volatar> (which is ok, I only started yesterday myself) 21:49:48 <coopserver> <Nirahiel> I'm probably going to play some singleplayer using these mods first 21:50:15 <Volatar> Singleplayer with our building style is great for learning 21:50:20 <Volatar> the mods used here are minor 21:50:25 <Sylf> stick around and watch others too 21:50:26 <Volatar> Just aestic really 21:50:33 <Volatar> aestetic 21:50:43 <Sylf> and stick your hands insomewhere too 21:50:43 <MrD2DG> You'll probabl y learn most from spectating tbh 21:50:43 <coopserver> <Nirahiel> Well i wouldnt mind a new game to be honest 21:50:45 <Volatar> The trains are turtles and the rails are water. 21:50:55 <Volatar> Ok 21:50:56 <Volatar> Well 21:50:59 <Volatar> In your SP game 21:51:06 <Volatar> Play like we do here 21:51:09 <coopserver> <Nirahiel> brb reading wiki 21:51:10 <Volatar> Make a backbone 21:51:14 <Volatar> sidelines 21:51:15 <coopserver> <Nirahiel> :) 21:51:22 <Volatar> proper signaling 21:51:24 <Volatar> etc 21:51:30 <NCommander> @quickstart 21:51:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:51:49 * NCommander can't see it in the server browser 21:52:04 <Sylf> playing online is better- you can get feedbacks easier 21:52:40 <coopserver> <Nirahiel> yeah but it's all complicated already ;) 21:52:43 <Volatar> hehe 21:52:49 <Volatar> start small 21:52:57 <Volatar> find an unconnected primary industry 21:53:02 <Volatar> and build a station 21:53:07 <Volatar> connect it to a sideline 21:53:12 <Volatar> and add trains to it 21:53:16 <Sylf> go screw something small up 21:53:17 <Volatar> we can help you through the process 21:53:20 <Volatar> Yeah 21:53:36 <Volatar> Heck, if you want me to find you one to do... 21:54:40 <NCommander> What the port is the server running on 21:54:53 <Volatar> just find it in the server list 21:55:16 <coopserver> <Nirahiel> i'm reading wiki about the BBH, it's already complicated. Why do you split a line in 2 before going over another line using bridges ? 21:55:28 <Volatar> Read about signaling and stations first 21:55:35 <coopserver> <MrD2DG> Because you cant put signals on bridges 21:55:41 <coopserver> <MrD2DG> So trains get backed up 21:55:45 <coopserver> <Nirahiel> ok .. 21:55:50 <coopserver> <Nirahiel> gonna ready that first 21:56:00 <NCommander> Nirahiel: same is true with tunnels 21:56:20 <NCommander> I thought though a patch landed in trunk to "fix" that though 21:57:25 <coopserver> <Volatar> Nirahiel, search the signlist for "!for Nirahiel" and try connecting that plantation to the network. 21:57:39 <coopserver> <Nirahiel> Well i'm still reading wiki >< 21:57:44 <Volatar> lol 21:57:45 <Volatar> K 21:57:57 <Volatar> when you are read to build a station try there 21:58:01 <Volatar> I'll help you 21:58:04 <Nirahiel> Can you give me links for signals and stations pl0x ? :) 21:58:33 <coopserver> <Benny> the signals page is a mess tbh 21:59:00 <Volatar> http://wiki.openttdcoop.org/Presignal_Basics 21:59:09 <NCommander> This is incredibly frustating 21:59:15 <NCommander> The public server is at ps.openttdcoop.org, right? 21:59:26 <Volatar> No 21:59:27 <Nirahiel> Benny i dont care, i'm a programmer, i know messy things :) 21:59:36 <Volatar> NCommander, why won't you use the serverlist? 21:59:42 <Benny> http://wiki.openttdcoop.org/Signals 21:59:55 <NCommander> Volatar, it won't load. 22:00:10 <Volatar> Then you have a firewall problem you need to solve first 22:00:37 <Taede> try publicserver-new.openttdcoop.org 22:00:38 <NCommander> Volatar, seems so :-/ 22:00:45 <Taede> 3983 22:01:22 <NCommander> So OpenTTD can see content 22:01:30 * NCommander wonders if the ISP is portblocking 22:01:49 <coopserver> <Benny> outward? 22:02:06 <NCommander> Taede, that did it 22:02:16 <Nirahiel> ok, i know about entry and exit presignals already, so that part was easy 22:02:17 * NCommander gives Taede a golden kudos 22:02:33 <Taede> just be aware that that name will revert to ps.o.o some time in the future 22:02:36 <NCommander> !password 22:02:36 <coopserver> NCommander: supply 22:02:43 <coopserver> *** Game paused (connecting clients) 22:02:49 <coopserver> *** NCommander has joined 22:02:49 <coopserver> *** Game unpaused (connecting clients) 22:03:06 <coopserver> <Volatar> yay 22:03:25 <coopserver> <NCommander> well, this is different 22:03:38 <coopserver> <NCommander> *needs to drop OpenTTD's resolution so I can actually see stuff* 22:04:06 <coopserver> <NCommander> Much better 22:04:49 <Taede> gnite 22:04:58 <coopserver> <MrD2DG> GN 22:05:00 <coopserver> <Jam35> cya 22:05:02 <coopserver> <NCommander> This map is rather well connected already :-/ 22:05:08 <coopserver> <MrD2DG> Yeah I gott go too 22:05:10 <coopserver> <MrD2DG> GN x2 22:05:17 <coopserver> <Jam35> bb 22:05:17 <coopserver> <Benny> bb 22:05:22 <coopserver> *** MrD2DG has left the game (Leaving) 22:05:42 *** MrD2DG has quit IRC 22:05:51 <coopserver> <Volatar> Yeah, thus why I was prospecting industries 22:06:10 <Nirahiel> the priority thing is getting complicated, i can't see clearly the kind of signals used in the screenshots 22:06:12 <coopserver> <NCommander> There's a small gold mine that isn't hooked up near Hadham, 22:08:30 <coopserver> <NCommander> Lots of refit orders ... 22:08:45 <coopserver> <Volatar> It's a refit game 22:09:05 <coopserver> <NCommander> That would explain it :-). Just looking around, and reviewing the wiki 22:10:06 <Nirahiel> Guess i'll need help with prio 22:10:32 <coopserver> <Jam35> where? 22:10:40 <coopserver> <Jam35> or in general? 22:10:41 <Nirahiel> reading "merging tracks now", then when i'm all done with this, i'll check the stations tuto, and then do your "for nirahiel" thingy 22:10:44 <Nirahiel> in general 22:11:26 <NCommander> Hrm, where's the page with the rules and setup, I'm not seeing it on the wiki 22:12:03 <Benny> this? http://wiki.openttdcoop.org/Ruleset 22:12:28 <NCommander> There used to be ones for the current game, i.e. train lengths etc. 22:12:34 <NCommander> Unless my memory gone uber-faulty 22:12:40 <coopserver> <Benny> on the wiki? 22:12:45 <coopserver> <Benny> never heard of that 22:12:46 <coopserver> <NCommander> I thought so. 22:13:04 <Jam35> that is in plan usually 22:13:04 <coopserver> <Benny> all that's in the network plan 22:13:13 <coopserver> <Benny> yeah 22:13:14 <coopserver> <NCommander> !plan 22:13:19 <NCommander> Or not :-P 22:13:22 <Jam35> look on the map 22:13:29 <Jam35> !!NETWORK PLAN!! 22:13:31 <coopserver> <Benny> bang in the middle 22:14:45 <coopserver> <NCommander> Ah, I get it 22:14:53 <coopserver> <NCommander> Ugh, I feel like an idiot for missing this >.<; 22:15:10 <coopserver> <Benny> :P 22:17:19 <coopserver> <Jam35> oh I see, Bio did one of his destructions 22:17:29 <coopserver> <Jam35> poor Sylf 22:17:36 <coopserver> <Jam35> was fine? 22:19:26 <Sylf> fine, as in any problem with the old station... there was nothign wrong 22:19:44 <Sylf> it just wasn't as brainless as bio wanted for the upgradability 22:19:51 <nicferirc> !password 22:19:51 <coopserver> nicferirc: flying 22:20:10 <coopserver> *** Game paused (connecting clients) 22:20:10 <coopserver> <NCommander> whenever I jump into a coop game, I always feel like I'm over my head 22:20:17 <coopserver> *** nicfer has joined 22:20:17 <coopserver> *** Game unpaused (connecting clients) 22:20:22 <coopserver> *** nicfer has joined company #1 22:20:59 <Volatar> oh sweet my trains actually made it to the station 22:21:19 <Nirahiel> Volatar i'm reading tuto for stations :) 22:21:25 <Volatar> :) 22:21:57 <Volatar> Let me know when you are placing yours 22:22:03 <Volatar> are you still in TS? 22:22:03 <coopserver> <NCommander> The few places I see unconnected would require modification of the ML 22:22:22 <coopserver> <Benny> nothing wrong with modifying the ML 22:22:46 <coopserver> <Jam35> yes but primaries connect to SLH :) 22:22:51 <coopserver> <NCommander> well, I'd like something a little less daunting for my first anything in OTTD in years 22:23:12 <coopserver> <Benny> well just dont be afraid of moving the ML if needed 22:23:23 <coopserver> <Jam35> I know you know 22:23:39 <coopserver> *** NCommander has joined company #1 22:24:23 <Volatar> I'm going to go pop out and play with my SP game 22:24:29 <Nirahiel> I'm in teamspeak 22:24:34 <Volatar> oh cool 22:24:56 <Nirahiel> in the publicserver channel 22:25:07 <Nirahiel> Reading guides about stations 22:26:03 <Nirahiel> i see your blue light turning on but don't hear anything 22:26:10 <Volatar> um 22:26:26 <coopserver> *** Jam35 has left the game (Leaving) 22:26:30 <Jam35> cyas 22:26:34 *** Jam35 has quit IRC 22:26:34 *** Benny has quit IRC 22:26:38 <coopserver> <nicfer> where are 3rd ways needed? 22:26:43 <coopserver> <Benny> yep its getting late 22:26:46 <coopserver> <Benny> night 22:27:05 <coopserver> *** Benny has left the game (Leaving) 22:31:58 * NCommander downloads teamspeak 22:33:39 <coopserver> <NCommander> Is there a way to disable the "Train is getting old messages? 22:33:49 <coopserver> <Volatar> yes 22:35:27 *** mfb- has joined #openttdcoop 22:35:27 *** ChanServ sets mode: +o mfb- 22:35:33 <mfb-> hi 22:36:12 <mfb-> !password 22:36:12 <coopserver> mfb-: debris 22:36:17 <coopserver> *** Game paused (connecting clients) 22:36:23 <coopserver> *** mfb has joined 22:36:23 <coopserver> *** Game unpaused (connecting clients) 22:36:37 <coopserver> <nicfer> hi 22:37:48 <coopserver> <mfb> okay, 6 platforms/line is overkill 22:38:58 <coopserver> <nicfer> I think some trains from wood drop should be rerouted to go thru BBH02 rather than via MSH Grain 22:39:34 <coopserver> <mfb> wood drop has not a proper label :( 22:39:55 <coopserver> <mfb> oh tree disposal 22:40:00 <coopserver> <mfb> didn't see that 22:40:27 <coopserver> <mfb> hmm well 22:40:33 <coopserver> <mfb> you can try some reverse pbs signals 22:40:39 <coopserver> <nicfer> because, for example, trains going from wood drop to SLH06 go via grain msh, which is only 2 lane, instead of via BBH02 22:43:40 <coopserver> <nicfer> or use a waypoint 22:43:58 <coopserver> <mfb> if you want to force it... 22:44:30 <coopserver> <nicfer> that way I can select which trains shall go via BBH02 22:45:18 <coopserver> <mfb> !lol 22:48:09 <coopserver> <NCommander> Saningwell East 22:48:41 <coopserver> <mfb> that looks unfinished 22:49:00 <coopserver> <mfb> same as frenfingfield woods 22:49:02 <coopserver> <NCommander> It is. Sorry, was typing for chat :-) 22:49:05 <coopserver> <NCommander> Teamspeak 22:49:11 <coopserver> <mfb> which has a horrible building style 22:53:32 <Volatar> I am working with them 22:53:37 <Volatar> Teaching over Ts 22:53:47 <Volatar> *TS 23:00:43 <coopserver> <mfb> there is one refit missing at that train 23:01:10 <coopserver> <mfb> (frenfingfield woods) 23:04:22 <coopserver> <mfb> please don't forget that refit Volatar / Nirahiel 23:04:37 <Volatar> ? 23:04:44 <coopserver> <mfb> frenfingfield woods 23:04:54 <coopserver> <mfb> there is no refit back to fruit 23:05:01 <coopserver> <mfb> ah wait 23:05:05 <coopserver> <mfb> it is the first order 23:05:08 <coopserver> <mfb> nevermind 23:05:20 <Volatar> I was about to say 23:05:28 <Volatar> I had him copy it based on another train 23:05:35 <Volatar> So it should be right 23:06:42 <coopserver> <mfb> then there is just a sign missing :) 23:07:48 <edi__> !password 23:07:48 <coopserver> edi__: thrown 23:08:08 <coopserver> *** Game paused (connecting clients) 23:08:13 <coopserver> *** errata has joined 23:08:13 <coopserver> *** Game unpaused (connecting clients) 23:13:17 <Volatar> We are reaching saturation on this map. 23:13:21 <Volatar> Not much left to connect 23:13:29 <coopserver> <mfb> the industries will grow 23:13:33 <coopserver> <mfb> and we can spam new industries 23:14:24 <coopserver> <mfb> so many farms left to connect 23:14:52 <coopserver> <mfb> 11 of them with production 23:15:20 <coopserver> <mfb> just check the industry list 23:24:49 <edi__> hi, i try to figure out how come this from network plan... 23:25:08 <edi__> and i don't udnerstand :D 23:25:12 <coopserver> <mfb> what do you mean with "how come this from network plan"? 23:25:37 <edi__> i am begginer, and i try understand how does it work 23:25:52 <coopserver> <mfb> like a real network 23:26:04 <coopserver> <mfb> at least if you don't look at details :p 23:26:36 <edi__> but in this game i don't see big stations for rubber / oil, just lot's of small 23:26:47 <coopserver> <mfb> those are big stations 23:26:51 <coopserver> <mfb> they are the same stations 23:27:01 <coopserver> <mfb> ehm 23:27:05 <coopserver> <mfb> oil is a big single station 23:27:11 <coopserver> <mfb> check the sign !oil 23:27:25 <coopserver> <mfb> same for rubber 23:27:43 <edi__> o i see 23:28:46 <edi__> ntwork plan shows only drops? 23:28:51 <coopserver> <mfb> right 23:28:59 <coopserver> <mfb> pickups are distributed over the whole map 23:29:03 <edi__> óóó now it's clear thank oyu :D 23:29:07 <coopserver> <mfb> = where industries are 23:29:21 <coopserver> <mfb> SLH04 needs a second line 23:30:01 *** Ristovski has quit IRC 23:31:07 <edi__> SLH04 means SLH to LL_RR? 23:31:24 <coopserver> <Volatar> No it means Sideline Hub 23:31:27 <coopserver> <Volatar> *#4 23:31:28 <coopserver> <mfb> two lines in. not sure about the other direction 23:31:33 <coopserver> <mfb> yes 23:31:41 <coopserver> <mfb> see sign " SLH 04" with a leading space 23:31:47 <edi__> okok i see 23:35:02 <coopserver> <mfb> crash demonstration? :p 23:35:06 <coopserver> <Volatar> lol no 23:35:22 <coopserver> <Nirahiel> that was funny though 23:36:49 <coopserver> <nicfer> is good my joiner @ MSH WOOD? 23:37:12 <coopserver> <mfb> which one? 23:37:29 <coopserver> <nicfer> the southeast one 23:37:43 <coopserver> <mfb> the one to two lines? 23:37:54 <coopserver> <nicfer> it's a 3+2->3 23:38:19 <coopserver> <mfb> should work 23:38:29 <coopserver> <mfb> as long as the single bridges work 23:38:56 <coopserver> <mfb> I think I would give prio to the wood lines 23:39:15 <coopserver> <mfb> they have more traffic as far as I can see 23:39:19 <coopserver> <mfb> anyway, does not matter 23:39:29 <coopserver> <nicfer> I meant the other one 23:39:47 *** valhallasw has quit IRC 23:39:49 <coopserver> <mfb> west? 23:39:58 <coopserver> <mfb> east / northeast? 23:40:07 <coopserver> <nicfer> the one that is below the '3rd south' sign 23:40:10 <coopserver> <mfb> the one to SLH07 is never south 23:40:22 <coopserver> <mfb> by no definition of south 23:40:34 <coopserver> <mfb> that is nice 23:44:13 <tyteen4a03> !playercoun 23:44:14 <tyteen4a03> !playercount 23:44:14 <coopserver> tyteen4a03: There are currently 5 players and 1 spectators, making a total of 6 clients connected 23:44:20 *** mek42 has joined #openttdcoop 23:44:22 <tyteen4a03> hm, lots of people 23:44:28 <coopserver> <Volatar> indeed 23:44:34 <mfb-> @records 23:44:35 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 23:44:36 <coopserver> <NCommander> Showing people some of the openttd stuff 23:44:41 <mfb-> ! :D 23:44:48 <coopserver> <nicfer> hmmm, does the ML going south of MSH WOOD need 3rd lane? 23:45:12 <coopserver> <mfb> not any more 23:45:21 <coopserver> *** NCommander has left the game (general timeout) 23:45:46 <Hazzard> !password 23:45:46 <coopserver> Hazzard: syntax 23:45:55 <coopserver> *** Game paused (connecting clients) 23:46:01 <coopserver> *** Hazzard has joined 23:46:01 <coopserver> *** Game unpaused (connecting clients) 23:46:05 <coopserver> <mfb> found a signal gap of 7 at a ML 23:46:15 <coopserver> <nicfer> where was that? 23:46:19 <coopserver> <mfb> in SLH03 23:46:26 <coopserver> <mfb> !here 23:46:31 <coopserver> <mfb> middle ML 23:48:22 <coopserver> <nicfer> MSH RUBBER to rubber drop requires third 23:48:27 <coopserver> <nicfer> doesn't it? 23:48:48 <coopserver> <mfb> looks fine 23:48:58 <coopserver> <mfb> everything is flowing 23:49:14 <coopserver> <nicfer> it gets cloggy for moments 23:49:25 <coopserver> <nicfer> maybe later 23:49:37 *** NCommander has quit IRC 23:49:37 <coopserver> <mfb> hmm 23:49:42 <coopserver> <mfb> 3rd entry could help 23:50:00 <coopserver> <mfb> like that? :D 23:50:17 *** NCommander has joined #openttdcoop 23:50:18 <coopserver> <nicfer> jam @ MSH ANIMALS 23:50:29 <coopserver> <mfb> where? 23:50:29 <NCommander> that was annoying 23:50:48 <coopserver> <errata> condoms PICK XDXD 23:50:52 <coopserver> <mfb> a stopped train is not a jam 23:50:54 <NCommander> mfb-, we were showing why bridges have to be doubled up, and proved that I have no idea how to use maglevs :-) 23:51:11 <coopserver> <mfb> like other train types? :D 23:52:47 <NCommander> !password 23:52:47 <coopserver> NCommander: resize 23:53:06 <coopserver> *** Game paused (connecting clients) 23:53:11 <coopserver> *** Player has joined 23:53:11 <coopserver> *** Game unpaused (connecting clients) 23:53:32 <coopserver> <Hazzard> vohl] 23:53:45 <coopserver> <Hazzard> thats write, yah herd me 23:53:59 <coopserver> <mfb> who is "player"? 23:54:51 <coopserver> *** errata has changed his/her name to edi__ 23:56:21 <coopserver> <mfb> player: please choose a proper nick 23:56:43 <coopserver> <Player> Is that me? 23:56:45 <coopserver> <Player> Ah, crud 23:56:49 <coopserver> <mfb> :D 23:56:51 <coopserver> <Player> OpenTTD didn't save my nick 23:56:53 <coopserver> <Player> /nick NCommander 23:56:57 <coopserver> <Player> Bah 23:57:08 <coopserver> <Player> !nick 23:57:11 <edi__> use name 23:57:16 <coopserver> <Player> /name 23:57:31 <coopserver> *** Player has left the game (Leaving) 23:57:32 <edi__> in the console: name NCommander (console is 0) 23:58:12 <NCommander> !password 23:58:12 <coopserver> NCommander: resize 23:58:42 <coopserver> *** Game paused (connecting clients) 23:58:47 <coopserver> *** NCommander has joined 23:58:48 <coopserver> *** Game unpaused (connecting clients) 23:58:52 <NCommander> That was annoying 23:59:03 <edi__> in the console: name NCommander (console is 0) 23:59:15 <coopserver> <NCommander> Well, got it orted now 23:59:24 <coopserver> <NCommander> whats the best way to fix an unhappy local authority? 23:59:33 <coopserver> <mfb> trees 23:59:34 <coopserver> <edi__> wood? 23:59:47 <coopserver> <edi__> i mean trees :)