Log for #openttdcoop on 27th January 2014:
Times are UTC Toggle Colours
00:43:23  *** mek42 has quit IRC
00:54:16  *** mek42 has joined #openttdcoop
01:03:01  *** mek42 has quit IRC
01:15:17  *** mek42 has joined #openttdcoop
03:16:12  *** mek42 has quit IRC
04:02:39  *** nicferirc has quit IRC
04:15:43  <coopserver> *** Hazzard has joined company #1
04:15:43  <coopserver> *** Game unpaused (number of players)
04:16:09  <coopserver> *** Hazzard has joined spectators
04:16:10  <coopserver> *** Game paused (number of players)
04:16:40  <coopserver> *** Hazzard has joined company #1
04:16:41  <coopserver> *** Game unpaused (number of players)
04:17:01  <Volatar> !password
04:17:01  <coopserver> Volatar: encode
04:17:06  <coopserver> *** Game paused (connecting clients)
04:17:11  <coopserver> *** Volatar has joined
04:17:11  <coopserver> *** Game unpaused (connecting clients)
04:20:04  <coopserver> <Volatar> Ok, so I studied up the wiki and think I can build again
04:20:11  <coopserver> <Volatar> But I don't know where to do anything
04:20:29  <coopserver> <Hazzard> Connecting primaries is always a good place to start
04:20:46  <coopserver> <Volatar> Find an unconnected one, add a station, connect to SL?
04:20:59  <coopserver> <Hazzard> Yup
04:21:10  <coopserver> <Volatar> ok!
04:21:12  <coopserver> <Volatar> I can do that!
04:21:30  <coopserver> <Volatar> Now, to find one...
04:21:43  <coopserver> <Hazzard> The train orders a bit tricky this map
04:21:59  <coopserver> <Volatar> Yeah no idea what is going on there
04:23:40  <coopserver> <Volatar> Oh hey, found two unconnected things! (Diamond mine and farm)
04:24:10  <coopserver> <Hazzard> We don't usually connect diamond mines b/c they always have low production but farm is good
04:24:15  <coopserver> <Volatar> k
04:24:39  <coopserver> <Volatar> I can't connect the mine anyways due to the layout
04:24:45  <coopserver> <Volatar> right next to a ML
04:24:55  <coopserver> <Volatar> gonna have to go over or under it and over to the nearby SL
04:25:59  <coopserver> <Volatar> Minimal terraforming, not none right?
04:26:06  <coopserver> <Hazzard> Yup
04:26:20  <coopserver> <Volatar> k
04:50:28  <coopserver> <Hazzard> :|
04:50:31  <coopserver> <Volatar> ?
04:51:01  <coopserver> <Hazzard> I just upgraded this hub so there would be two tracks south, but now I realise I need 3 tracks south
04:51:12  <coopserver> <Volatar> ouch
04:52:12  <coopserver> <Volatar> I connected my station :D
04:52:22  <coopserver> <Volatar> Now how do I add trains going to it?
04:52:36  <coopserver> <Hazzard> Which station?
04:52:49  <coopserver> <Volatar> Fudhead Cross Valley
04:53:46  <coopserver> <Hazzard> Looks good except that the entrance track needs to connect someway to the exit of the SLH01 drop
04:54:11  <coopserver> <Volatar> ah hmmm
04:54:26  <coopserver> <Volatar> you just put that !here there didn't you
04:54:29  <coopserver> <Hazzard> This is a hard game to start with because we're doing refit
04:54:31  <coopserver> <Hazzard> yeah
04:54:33  <coopserver> <Volatar> k
04:54:38  <coopserver> <Volatar> I'll see what I can do
04:54:55  <coopserver> <Volatar> I might just let you do the trains
04:55:09  <coopserver> <Hazzard> Oh, also one more thing
04:55:19  <coopserver> <Volatar> mmm?
04:55:32  <coopserver> <Hazzard> Because farms produce two different resources, it needs two stations instead of one
04:55:39  <coopserver> <Volatar> oh.
04:55:43  <coopserver> <Volatar> ok!
04:55:47  <coopserver> <Volatar> I can fix that too
04:56:03  <coopserver> <Hazzard> They do that because trains picking up grain can block trains picking up livestock and vice-versa
04:56:18  <coopserver> <Volatar> Yeah makes sense
04:57:03  <coopserver> <Volatar> hmmm
04:57:27  <coopserver> <Volatar> Not much space to work with
04:57:29  <coopserver> <Volatar> hmmm
04:57:32  <coopserver> <Volatar> oh I got it
04:59:58  <coopserver> <Volatar> Hah, I think this might be a rare case of a RoRo being easier to fit than a Terminus.
05:01:57  <coopserver> <Djanxy> what are you guys up to ?
05:02:08  <coopserver> <Volatar> Relearning OTTD
05:02:12  <coopserver> <Djanxy> DIDNT SEE MORE HAD CONNECTED ;)
05:02:17  <coopserver> <Djanxy> oops caps
05:02:22  <coopserver> <Djanxy> cool Volatar
05:02:29  <coopserver> <Hazzard> :|
05:06:06  <coopserver> <Volatar> Question: how do you guys put those tracks at sea level (like the ML?)
05:06:48  <coopserver> <Djanxy> build canals around and demolish the water
05:07:03  <coopserver> <Djanxy> you can see the closest water tile looks different
05:07:10  <coopserver> <Djanxy> that's because it's a canal
05:07:12  <coopserver> <Volatar> ahhh
05:07:34  <coopserver> <Djanxy> explode the water between and it stays dry
05:07:42  <coopserver> <Hazzard> slh13 stopped accepting goods btw
05:07:49  <coopserver> <Djanxy> oh
05:10:22  <coopserver> <Djanxy> heh, found a train stuck in a prio track
05:14:04  <coopserver> <Hazzard> I have no idea what I am doing
05:15:00  <coopserver> <Volatar> Hehe, me neither :)
05:16:37  *** cornjuliox has joined #openttdcoop
05:22:23  <coopserver> <Volatar> How fast are these trains max btw?
05:22:40  <coopserver> <Hazzard> 120kmh
05:23:30  *** Hazzard_ has joined #openttdcoop
05:23:32  <coopserver> *** Hazzard has left the game (general timeout)
05:23:38  <Hazzard_> !password
05:23:38  <coopserver> Hazzard_: slowed
05:23:46  <coopserver> <Volatar> thanks
05:23:47  <coopserver> *** Game paused (connecting clients)
05:23:52  <coopserver> *** Hazzard #1 has joined
05:23:52  <coopserver> *** Game unpaused (connecting clients)
05:24:14  <coopserver> <Hazzard #1> Oh yeah numbahhh won
05:24:20  <coopserver> <Volatar> lol
05:26:34  <coopserver> <Volatar> How do I remove a sign without removing the track?
05:27:06  <coopserver> <Hazzard #1> press the bulldozer with the signal menu open
05:27:15  <coopserver> <Hazzard #1> or, shortcut: the R key
05:27:20  <coopserver> <Volatar> thanlks
05:30:07  *** Hazzard has quit IRC
05:38:10  <coopserver> <Volatar> Oh yeah. Done!
05:38:16  <coopserver> <Volatar> ...Hazard?
05:38:33  <coopserver> <Volatar> Oh no he is gone
05:38:41  <coopserver> <Hazzard #1> hi
05:38:47  <coopserver> <Volatar> oh yay
05:38:56  <coopserver> <Volatar> I finished my stations
05:39:05  <coopserver> <Volatar> I think all they need is trains now.
05:39:28  <coopserver> <Hazzard #1> That signal needs to be a PBS so the trains don't get stuck
05:39:53  <coopserver> <Volatar> where?
05:39:57  <coopserver> <Hazzard #1> !here
05:40:05  <coopserver> <Hazzard #1> at Fundhead Cross Farms
05:40:10  <coopserver> <Volatar> ah
05:40:56  <coopserver> <Volatar> Now sure how those work exactly yet
05:41:13  <coopserver> <Hazzard #1> Go to one of the depots near the exit of SLH 01 drop
05:41:32  <coopserver> <Volatar> ok
05:42:02  <coopserver> <Hazzard #1> And then clone a livestock or grain train
05:42:31  <coopserver> <Hazzard #1> Like one at Nadingham West or Transfer
05:42:33  <coopserver> <Volatar> and then modify the orders (after undoing shared) for the new station?
05:42:41  <coopserver> <Hazzard #1> Yes
05:42:47  <coopserver> <Volatar> ok!
05:43:01  <coopserver> <Hazzard #1> The orders will only be shared if you ctrl+clone
05:43:37  <coopserver> <Volatar> k
05:44:28  <coopserver> <Hazzard #1> Once you have a good train you can ctrl+clone it a few times
05:44:34  <coopserver> <Hazzard #1> so there will be multiple trains
05:44:40  <coopserver> <Hazzard #1> and then that should be good
05:44:57  <Volatar> k
05:45:06  <Volatar> why do they say middle instead of far end btw?
05:45:29  <coopserver> <Hazzard #1> No idea
05:45:37  <coopserver> <Volatar> k lol
05:45:53  <coopserver> <Hazzard #1> It means they'll stop at the middle of a platform, but I'm not sure why we need that
05:47:38  *** NCommander has quit IRC
05:48:29  <coopserver> <Hazzard #1> You should make more than one train btw
05:49:38  *** NCommander has joined #openttdcoop
05:49:54  <coopserver> <Volatar> Yeah, made two
05:50:16  <coopserver> <Volatar> doesn't seem to be producing much at the moment so any more will just slow things up I think.
05:50:23  <coopserver> <Hazzard #1> You can make three or four to start out
05:50:40  <coopserver> <Volatar> I guess the waiting lines are pretty long
05:50:52  <coopserver> <Hazzard #1> They'll spread out across the ma
05:50:53  <coopserver> <Hazzard #1> p
05:52:50  <coopserver> <Volatar> Ok, three for each station
05:55:37  <coopserver> <Volatar> huh....
05:55:56  <coopserver> <Hazzard #1> ?
05:56:14  <coopserver> *** Hazzard #1 has changed his/her name to Hazzard
05:56:14  <Volatar> My first train is acting weird, figuring it out
05:56:43  <coopserver> <Hazzard> Oh, it may because the orders start with go to a depot and refit
05:56:54  <coopserver> <Volatar> Maybe
05:57:06  <coopserver> <Volatar> I am going to watch them and make sure they work
06:07:29  <coopserver> <Hazzard> gtg
06:07:43  <coopserver> *** Hazzard has left the game (Leaving)
06:07:44  <coopserver> <Volatar> My tains appear to be functioning correctly
06:07:47  <coopserver> <Volatar> Thank you :D
06:08:24  <coopserver> <Volatar> Goodnight
06:08:36  <coopserver> <Volatar> I have contributed to my first #openttdcoop game. I feel awesome
06:09:22  <coopserver> *** Djanxy has left the game (Leaving)
06:09:23  <coopserver> *** Game paused (number of players)
06:09:28  <coopserver> *** Volatar has left the game (Leaving)
06:10:39  *** Elyon has quit IRC
06:14:55  *** Elyon has joined #openttdcoop
06:18:09  *** Volatar has quit IRC
06:20:01  *** Elyon has quit IRC
06:20:19  *** Elyon has joined #openttdcoop
06:22:48  *** Hazzard_ has quit IRC
06:30:41  *** retro|cz has joined #openttdcoop
06:36:47  *** Djanxy has quit IRC
07:20:06  *** Volatar has joined #openttdcoop
07:20:34  <Volatar> !password
07:20:34  <coopserver> Volatar: qdport
07:20:40  <coopserver> *** Game still paused (connecting clients, number of players)
07:20:45  <coopserver> *** Volatar has joined
07:20:45  <coopserver> *** Game still paused (number of players)
07:20:50  <Volatar> !help
07:20:51  <coopserver> Volatar: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
07:23:45  <Volatar> ummm
07:23:46  <Volatar> hmmm
07:23:52  <Volatar> Looks like I messed up something
07:23:54  <Volatar> uh
07:23:57  <Volatar> !unpause
07:23:59  <Volatar> darn
07:24:00  <Volatar> well
07:24:12  <Elyon> you need to join the company, and someone else needs to join it as well :)
07:24:18  <Volatar> yeah
07:24:35  <Volatar> Either I will fix it in the morning or someone else will when the entire sideline backs up D:
07:24:41  <Elyon> oh
07:24:46  <Elyon> I can log on if you want
07:24:55  <Volatar> That would be great
07:24:59  <Volatar> I couldn't sleep
07:25:07  <Volatar> Kept thinking I had done something wrong lol
07:25:09  <Volatar> and I did
07:25:23  <Elyon> !password
07:25:23  <coopserver> Elyon: qdport
07:25:28  <coopserver> *** Game still paused (connecting clients, number of players)
07:25:30  <coopserver> *** Elyon has joined
07:25:30  <coopserver> *** Game still paused (number of players)
07:25:30  <coopserver> *** Game unpaused (number of players)
07:25:48  <coopserver> <Elyon> :)
07:26:57  <coopserver> <Volatar> and fixed :)
07:27:05  <coopserver> <Volatar> Thanks
07:27:08  <coopserver> <Elyon> you're welcome
07:27:12  <coopserver> <Elyon> can I log off again now?
07:27:16  <coopserver> <Volatar> Yeah
07:27:20  <coopserver> <Elyon> okay :)
07:27:26  <coopserver> *** Elyon has left the game (Leaving)
07:27:26  <coopserver> *** Game paused (number of players)
07:33:03  *** a_sad_dude has quit IRC
07:35:55  <coopserver> *** Volatar has left the game (Leaving)
07:39:48  *** cornjuliox has quit IRC
07:44:09  *** Volatar has quit IRC
08:32:39  *** AnsonMobil has joined #openttdcoop
08:37:19  *** Anson has quit IRC
08:38:17  *** zxbiohazardzx has joined #openttdcoop
08:38:49  <zxbiohazardzx> !password
08:38:49  <coopserver> zxbiohazardzx: higher
08:38:59  <coopserver> *** Game still paused (connecting clients, number of players)
08:39:02  <coopserver> *** ZxBiohazardZx has joined
08:39:02  <coopserver> *** Game still paused (number of players)
08:41:28  *** cornjuliox has joined #openttdcoop
09:15:43  *** AnsonMobil has quit IRC
09:26:30  *** Anson has joined #openttdcoop
09:47:41  <coopserver> *** ZxBiohazardZx has left the game (general timeout)
09:48:16  *** zxbiohazardzx_ has joined #openttdcoop
09:48:23  <zxbiohazardzx_> !password
09:48:23  <coopserver> zxbiohazardzx_: colpos
09:48:30  <coopserver> *** Game still paused (connecting clients, number of players)
09:48:32  <coopserver> *** ZxBiohazardZx has joined
09:48:32  <coopserver> *** Game still paused (number of players)
09:52:14  *** zxbiohazardzx has quit IRC
11:09:05  <coopserver> *** ZxBiohazardZx has left the game (general timeout)
11:09:22  *** zxbiohazardzx has joined #openttdcoop
11:11:34  <zxbiohazardzx> !password
11:11:34  <coopserver> zxbiohazardzx: lumber
11:11:41  <coopserver> *** Game still paused (connecting clients, number of players)
11:11:44  <coopserver> *** ZxBiohazardZx has joined
11:11:44  <coopserver> *** Game still paused (number of players)
11:13:59  *** zxbiohazardzx_ has quit IRC
11:51:50  *** nicferirc has joined #openttdcoop
11:54:42  <nicferirc> !playercount
11:54:42  <coopserver> nicferirc: There are currently 1 players and 0 spectators, making a total of 1 clients connected
11:55:15  <nicferirc> !password
11:55:16  <coopserver> nicferirc: centre
11:55:38  <coopserver> *** Game still paused (connecting clients, number of players)
11:55:45  <coopserver> *** nicfer has joined
11:55:46  <coopserver> *** Game still paused (number of players)
11:55:59  <nicferirc> does the server pause while I'm entering a password?
11:56:15  <nicferirc> I'll test it myself...
11:56:43  <nicferirc> no, it doesn't
11:57:04  <coopserver> *** nicfer has joined company #1
11:57:04  <coopserver> *** Game unpaused (number of players)
11:58:06  *** ryx_ has joined #openttdcoop
11:59:34  *** retro|cz has quit IRC
12:05:18  *** ryx has quit IRC
12:08:54  <coopserver> <ZxBiohazardZx> hehe
12:09:45  <coopserver> <nicfer> I completed the 3->2+2 split @ BBH01
12:09:56  <coopserver> <ZxBiohazardZx> k
12:10:02  <coopserver> <ZxBiohazardZx> im on the merger
12:10:17  <coopserver> <nicfer> at your join, do a 2+2->3
12:15:09  <coopserver> <nicfer> 4->3
12:15:22  <coopserver> <ZxBiohazardZx> no
12:15:28  <coopserver> <ZxBiohazardZx> its 5-> 3
12:15:35  <coopserver> <ZxBiohazardZx> as station exit will get 3rd too
12:20:32  <coopserver> <nicfer> do it like BBH03, where the 2 lane lines are like a double SLH merger
12:20:48  <coopserver> <ZxBiohazardZx> this will work
12:21:11  <coopserver> <ZxBiohazardZx> aww space haha
12:21:13  <coopserver> <ZxBiohazardZx> oh well
12:21:16  <coopserver> <ZxBiohazardZx> it can work :P
12:21:48  <coopserver> <ZxBiohazardZx> cause cl is overrated
12:23:59  <coopserver> <ZxBiohazardZx> i need to move up haha
12:24:00  <coopserver> <ZxBiohazardZx> its ok
12:24:14  <coopserver> <ZxBiohazardZx> got room for it, concept is ok
12:28:10  <coopserver> <ZxBiohazardZx> wait
12:28:18  <tyteen4a03> !playercount
12:28:18  <coopserver> tyteen4a03: There are currently 2 players and 0 spectators, making a total of 2 clients connected
12:28:19  <coopserver> <ZxBiohazardZx> nvm
12:28:21  <tyteen4a03> !password
12:28:21  <coopserver> <ZxBiohazardZx> skeweed
12:28:21  <coopserver> tyteen4a03: masked
12:28:31  <tyteen4a03> !dl win64
12:28:31  <coopserver> tyteen4a03:
12:29:29  <coopserver> *** Game paused (connecting clients)
12:29:31  <coopserver> *** tyteen4a03 has joined
12:29:32  <coopserver> *** Game unpaused (connecting clients)
12:34:18  <coopserver> <ZxBiohazardZx> looks ok
12:34:25  <coopserver> <ZxBiohazardZx> not sure if wait is long enough
12:34:28  <coopserver> <ZxBiohazardZx> and its not ofc
12:38:08  <zxbiohazardzx> !gap 5 9
12:38:15  <zxbiohazardzx> no gap calc anymore?
12:38:38  <coopserver> <nicfer> @gap 5 9
12:38:44  <coopserver> <nicfer> !gap 5 9
12:38:49  <coopserver> <ZxBiohazardZx> :P
12:48:18  <coopserver> <ZxBiohazardZx> add your name when done ;)
12:55:27  <coopserver> <ZxBiohazardZx> why is ML tunneled on SLH01 haha
12:55:41  <coopserver> <ZxBiohazardZx> XD
13:00:46  *** retro|cz has joined #openttdcoop
13:13:40  <coopserver> <ZxBiohazardZx> i feel like nuking winery drop/pick and make it a big transfer station rather then its current layout
13:14:06  <coopserver> <ZxBiohazardZx> so it will happen :P
13:15:05  <coopserver> <ZxBiohazardZx> temp blockage expected
13:29:51  <coopserver> <ZxBiohazardZx> think i did a small meh on the choices, oh well
13:36:31  <coopserver> <ZxBiohazardZx> just last batch that still had waypoint in the orders, will solve
13:38:44  <coopserver> <ZxBiohazardZx> much better
13:39:42  <coopserver> <ZxBiohazardZx> ?
13:39:51  <coopserver> <ZxBiohazardZx> secuential split is fine there
13:40:40  <coopserver> <ZxBiohazardZx> no extra signalgap
13:40:41  <coopserver> <ZxBiohazardZx> so its ok
13:41:36  <coopserver> <ZxBiohazardZx> imma brb
13:57:46  <coopserver> <nicfer> there's unreffited trains @ slh10 farm/fruit stations
13:57:58  <coopserver> <ZxBiohazardZx> i know, rebuild related
13:58:00  <coopserver> <ZxBiohazardZx> will fix
13:58:22  <coopserver> <nicfer> I'm skipping them
13:59:23  <V453000> what
13:59:32  <V453000> oh, cute people not building waypoints or what :D
13:59:35  <V453000> :P
13:59:49  <coopserver> <ZxBiohazardZx> why need waypoints anyway?
13:59:50  <coopserver> <tyteen4a03> oooh cute people
14:01:19  <coopserver> <nicfer> the problem's @ SLH10 drop
14:01:23  <coopserver> <ZxBiohazardZx> yeah
14:01:37  <coopserver> <ZxBiohazardZx> they wont go depot i guess i should de-invis it and just fix waits
14:01:38  <coopserver> <ZxBiohazardZx> fine
14:04:05  <coopserver> <ZxBiohazardZx> thats wrong
14:04:12  <coopserver> <ZxBiohazardZx> they are directional
14:04:17  <coopserver> <ZxBiohazardZx> so you cant do what you just did
14:04:29  <coopserver> <ZxBiohazardZx> that is better
14:05:12  <Sylf> !password
14:05:12  <coopserver> Sylf: prefix
14:05:24  <coopserver> *** Game paused (connecting clients)
14:05:29  <coopserver> *** Sylf has joined
14:05:29  <coopserver> *** Game unpaused (connecting clients)
14:05:32  <coopserver> <ZxBiohazardZx> hey sylf
14:05:35  <coopserver> <Sylf> WTF
14:05:49  <coopserver> <Sylf> WHy the hell  was fruit station redone like that
14:05:58  <coopserver> <ZxBiohazardZx> cause 3rd
14:06:13  <coopserver> *** tyteen4a03 has left the game (Leaving)
14:06:13  <coopserver> <Sylf> You could have added the 3rd the roro way
14:06:18  <coopserver> <Sylf> and leave the original in tact
14:06:22  <coopserver> *** Sylf has left the game (Leaving)
14:06:42  <coopserver> <ZxBiohazardZx> this was the less brainuse way, roro involved bridges i couldnt untangle
14:06:42  <Sylf> Don't nuke the whole main station ever again unless it was originally yours
14:06:56  <coopserver> <ZxBiohazardZx> also i though this was a more common way to do refit stations anyway
14:07:14  <Sylf> There were plenty of space around the existing station to just add extra platforms
14:07:52  <V453000> @ABR11
14:07:53  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop -
14:08:00  <V453000> regardless what you thought, there be examples :)
14:08:33  <coopserver> <ZxBiohazardZx> the new station is same as all others on the map, and is also one of the examples from that ABR if im not mistaken
14:09:06  <V453000> if it has waypoints (:
14:09:12  <coopserver> <ZxBiohazardZx> `
14:09:28  <V453000> still, "expanding things" by demolition instead of just adding stuff When it could have been easily possibly, is simply wrong
14:09:52  <coopserver> <ZxBiohazardZx> why would it need waypoints?
14:11:16  <V453000> 1. then it works safely, 2. works safely ALSO during rebuilds, 3. whatever design you turn it to, it always works if you keep the system
14:12:28  <coopserver> <ZxBiohazardZx> noted, not hard to add waypoints, short station 1 tile and add wp tiles after station :P
14:13:04  *** Ristovski has joined #openttdcoop
14:13:07  <V453000> add waypoints to all trains, excellent
14:22:35  <coopserver> <ZxBiohazardZx> whoops
14:22:59  <coopserver> <nicfer> will you clone them?
14:23:04  <coopserver> <ZxBiohazardZx> yeah
14:23:12  <coopserver> <nicfer> or me?
14:23:15  <coopserver> <ZxBiohazardZx> already have m
14:34:09  <coopserver> <ZxBiohazardZx> yeah
14:34:11  <coopserver> <ZxBiohazardZx> all waypointed
14:34:12  <coopserver> <ZxBiohazardZx> win
14:40:24  *** Djanxy has joined #openttdcoop
14:40:52  <coopserver> <ZxBiohazardZx> darn accesible logic
14:46:08  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
14:46:08  <coopserver> *** Game paused (number of players)
14:46:12  *** zxbiohazardzx has quit IRC
14:49:07  <coopserver> *** nicfer has left the game (Leaving)
15:01:01  *** Mucht has joined #openttdcoop
15:01:01  *** ChanServ sets mode: +o Mucht
15:01:18  *** Volatar has joined #openttdcoop
15:10:16  <Volatar> !password
15:10:16  <coopserver> Volatar: switch
15:10:20  <coopserver> *** Game still paused (connecting clients, number of players)
15:10:25  <coopserver> *** Volatar has joined
15:10:26  <coopserver> *** Game still paused (number of players)
15:17:17  <Volatar> Random trains seem to find it more attractive to go though Fudhead Cross Livestock then their proper route to SLH 01. Hmmmm
15:18:36  <Volatar> I'll have to investigate and fix that after school.
15:20:04  <tyteen4a03> !password
15:20:04  <coopserver> tyteen4a03: buflen
15:20:19  <coopserver> *** Game still paused (connecting clients, number of players)
15:20:24  <coopserver> *** tyteen4a03 has joined
15:20:25  <coopserver> *** Game still paused (number of players)
15:20:25  <coopserver> *** Game unpaused (number of players)
15:21:08  *** retro|cz has quit IRC
15:21:26  *** Djanxy has quit IRC
15:30:26  <coopserver> <Volatar> May have fixe it we will see.
15:58:57  *** ODM has joined #openttdcoop
15:58:57  *** ChanServ sets mode: +o ODM
16:41:41  *** Maraxus has joined #openttdcoop
16:41:41  *** ChanServ sets mode: +o Maraxus
16:41:53  <Maraxus> !password
16:41:53  <coopserver> Maraxus: foster
16:42:03  <coopserver> *** Game paused (connecting clients)
16:42:07  <coopserver> *** Maraxus has joined
16:42:07  <coopserver> *** Game unpaused (connecting clients)
16:46:09  <coopserver> *** Maraxus has left the game (Leaving)
16:46:12  *** Maraxus has quit IRC
17:11:28  *** Progman has joined #openttdcoop
17:19:03  *** uliko has joined #openttdcoop
17:19:04  *** ChanServ sets mode: +o uliko
17:29:04  *** Jam35 has joined #openttdcoop
17:29:04  *** ChanServ sets mode: +o Jam35
17:35:21  *** Anson has quit IRC
17:39:50  *** Hazzard has joined #openttdcoop
17:40:01  <Hazzard> !playercount
17:40:01  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
17:40:05  <Hazzard> !password
17:40:05  <coopserver> Hazzard: nocomp
17:40:18  <coopserver> *** Game paused (connecting clients)
17:40:24  <coopserver> *** Hazzard has joined
17:40:24  <coopserver> *** Game unpaused (connecting clients)
17:41:03  <coopserver> <Hazzard> How are you guys doing?
17:53:46  *** KenjiE20 has quit IRC
18:06:22  *** KenjiE20 has joined #openttdcoop
18:06:22  *** Webster sets mode: +o KenjiE20
18:07:21  *** Ristovski has quit IRC
18:10:11  <coopserver> *** Hazzard has joined spectators
18:11:03  *** Djanxy has joined #openttdcoop
18:11:47  <Djanxy> !password
18:11:47  <coopserver> Djanxy: copies
18:11:53  <coopserver> *** Game paused (connecting clients)
18:11:56  <coopserver> *** Djanxy has joined
18:11:56  <coopserver> *** Game unpaused (connecting clients)
18:12:05  <coopserver> <Djanxy> hi
18:12:51  <coopserver> *** Hazzard has joined company #1
18:13:06  <coopserver> *** Hazzard has joined spectators
18:14:48  <Elyon> how does the trunk cardodist handle "transfer and leave empty" orders?
18:15:04  <Elyon> wait, that should be asked in #openttd
18:21:24  <NCommander> !playercount
18:21:24  <coopserver> NCommander: There are currently 3 players and 1 spectators, making a total of 4 clients connected
18:37:32  <coopserver> *** Hazzard has left the game (general timeout)
18:50:59  *** nicferirc has quit IRC
18:52:13  *** nicferirc has joined #openttdcoop
18:52:42  <nicferirc> !password
18:52:42  <coopserver> nicferirc: reason
18:52:49  <nicferirc> !playercount
18:52:49  <coopserver> nicferirc: There are currently 3 players and 0 spectators, making a total of 3 clients connected
18:53:10  <coopserver> *** Game paused (connecting clients)
18:53:19  <coopserver> *** nicfer has joined
18:53:19  <coopserver> *** Game unpaused (connecting clients)
18:59:45  <coopserver> *** nicfer has left the game (general timeout)
18:59:55  <coopserver> *** Djanxy has joined spectators
19:00:16  <coopserver> *** tyteen4a03 has left the game (Leaving)
19:00:17  <coopserver> *** Game paused (number of players)
19:05:52  <Taede> !config channel plugins.Soap.welcomeMessage
19:05:52  <coopserver> Taede: Welcome {clientname}; You are playing on {servername}; House rules can be found at; ---
19:07:16  *** zxbiohazardzx has joined #openttdcoop
19:07:18  <zxbiohazardzx> !password
19:07:18  <coopserver> zxbiohazardzx: unread
19:07:26  <coopserver> *** Game still paused (connecting clients, number of players)
19:07:29  <coopserver> *** ZxBiohazardZx has joined
19:07:29  <coopserver> *** Game still paused (number of players)
19:07:30  <coopserver> *** Game unpaused (number of players)
19:07:34  <coopserver> <ZxBiohazardZx> sup
19:10:45  <NCommander> Not much
19:15:01  <coopserver> <ZxBiohazardZx> kk
19:36:08  *** valhallasw has joined #openttdcoop
19:38:38  *** edi__ has joined #openttdcoop
19:39:46  <edi__> !password
19:39:47  <coopserver> edi__: system
19:39:55  <coopserver> *** Game paused (connecting clients)
19:39:58  <coopserver> *** errata has joined
19:39:59  <coopserver> *** Game unpaused (connecting clients)
19:41:22  *** NCommander has quit IRC
19:41:29  *** NCommander has joined #openttdcoop
19:44:26  <coopserver> *** errata has left the game (Leaving)
19:51:33  <coopserver> <ZxBiohazardZx> 3+2 -> 3 again :P typicsl
19:53:50  <nicferirc> !password
19:53:50  <coopserver> nicferirc: deltax
19:53:56  <coopserver> *** Game paused (connecting clients)
19:54:04  <coopserver> *** nicfer has joined
19:54:04  <coopserver> *** Game unpaused (connecting clients)
19:54:14  <coopserver> <ZxBiohazardZx> tree removal and SLH11 are now 3rd ready
19:54:24  <coopserver> <ZxBiohazardZx> just the MSH needs upgrade to full 3rds i guess
19:54:45  <coopserver> <ZxBiohazardZx> SLH07 side seems 3rd ready, SLH10 and SLH11 not yet
19:54:57  <coopserver> <ZxBiohazardZx> but im out
19:55:01  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
19:55:01  <coopserver> *** Game paused (number of players)
19:55:04  *** zxbiohazardzx has quit IRC
20:03:41  *** Ristovski has joined #openttdcoop
20:03:41  *** Progman has quit IRC
20:18:40  <coopserver> *** nicfer has left the game (general timeout)
20:21:06  <Jam35> oh so that Multiplayer rules page is on the openttd wiki
20:21:24  <Jam35> was looking on coop wiki
20:21:29  <Jam35> my mistake
20:22:26  <Jam35> the quickstart/stable is more relevant anyway
20:32:24  *** Nirahiel has joined #openttdcoop
20:33:41  <Nirahiel> @quickstart
20:33:42  <Webster> Quickstart - #openttdcoop Wiki -
20:34:02  <Nirahiel> !dl
20:34:02  <coopserver> Nirahiel: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
20:34:03  <coopserver> Nirahiel:
20:36:41  <Nirahiel> !password
20:36:41  <coopserver> Nirahiel: listed
20:38:10  <Nirahiel> Yeah, this server is dead :/
20:38:52  *** Nirahiel has quit IRC
20:40:50  <Taede> !playercount
20:40:50  <coopserver> Taede: There are currently 1 players and 1 spectators, making a total of 2 clients connected
20:40:59  <Taede> !ding
20:41:00  <coopserver> Dong! reply took 0:00:00.157512
20:47:07  *** Nirahiel has joined #openttdcoop
20:47:37  <Nirahiel> Anyone, is that server and website and everything dead or what ? o-O
20:47:56  <Nirahiel> I wanted to play some openTTD with people, yet I don't know where to go :s
20:48:52  <Volatar> This place isn't dead at all
20:49:18  <Volatar> It generally runs on eastern european time as I understand it
20:49:29  <Volatar> so if you are in the US you won't see tons of activity
20:49:34  <Volatar> but it is an active community
20:50:35  <Taede> also, use the server browser to find the server
20:50:53  <Taede> the name is currently out of service
20:57:02  <Volatar> yeah just put coop in the search bar
20:57:40  <planetmaker> Nirahiel, all is fine. Just search ingame for our servers (coop should usually do). And web services are afaik also all up and running
20:58:12  <Jam35> !password
20:58:12  <coopserver> Jam35: jacket
20:58:18  <Nirahiel> Hm, okay.
20:58:20  <coopserver> *** Game still paused (connecting clients, number of players)
20:58:29  <coopserver> *** Jam35 has joined
20:58:29  <coopserver> *** Game still paused (number of players)
20:58:37  <coopserver> *** Jam35 has joined company #1
20:58:37  <coopserver> *** Game unpaused (number of players)
20:59:08  <coopserver> <Jam35> W(et)TF is alive :)
20:59:24  <Nirahiel> Also I don't know how to play coop (i play solo, but all these stages and stuff confuse me)
21:00:02  <coopserver> <Jam35> planning ,building, what else is to understand?
21:00:06  <Taede> dont worry about the stages, most of the time stage will be building (or wtf as the case may be)
21:00:18  <Taede> planning/voting speak for themselves
21:00:43  <Taede> as for playing coop, just join and try a few things
21:01:42  <Nirahiel> Is there a TeamSpeak i can join ? :)
21:02:12  <Jam35> there is, I don;t use it
21:02:16  <Jam35> anyone?
21:02:38  <Taede> never have
21:02:50  <Nirahiel> isnt it easier to talk in the TS for coop ?
21:02:51  <Volatar> I popped in
21:02:59  *** ODM has quit IRC
21:03:08  <Volatar> Only one of hte four people that were in TS actually played
21:03:15  <Volatar> They just kinda hung out and played other things
21:03:19  <Volatar> I can pop in though
21:03:21  <Taede> depends on your english skills (typing and talking)
21:03:31  <Volatar> I probably is good for coordination but I dunnow
21:03:42  <Volatar> watching a video atm then I will be back to cooping
21:03:47  <Volatar> and can be in TS if you want
21:04:07  <Jam35> is the info you require on the openttdcoop home page?
21:04:23  <Taede> i think so
21:04:27  <Jam35> there is a list of, i guess, channels, there
21:04:47  <Volatar> if you have Ts installed you can just click it
21:04:50  <Volatar> and it will autojoin
21:04:56  <Taede> theres a link in the ts-widget on the homepage
21:05:48  <Nirahiel> okay, also i see several servers, one in the specified build and one in 1.4.0 beta 3, which one should I join ? Volatar ?
21:06:00  <Volatar> Public server
21:06:18  <Volatar> Welcome server I dunnow what goes on there
21:06:27  <Volatar> plus it's running that old version
21:06:32  <Volatar> and Prozone is obviously not open
21:06:40  <Volatar> Public is the one we play here it seems
21:07:36  <Nirahiel> 140 beta 3 is "old" version ?
21:07:44  <Volatar> yes
21:07:51  <Volatar> Public server is running a nightly build
21:07:52  <Volatar> !dl
21:07:53  <coopserver> Volatar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:07:54  <coopserver> Volatar:
21:07:58  <Volatar> that one
21:09:11  <Nirahiel> i got it too
21:09:51  *** uliko has quit IRC
21:10:24  <Volatar> Your settings and NewGRF's are saved elsewhere so it makes it easy to run multiple versions
21:11:03  <Nirahiel> Alright, i got the newGRF's required for that server
21:11:12  <Nirahiel> brb relog on mIRC
21:11:47  *** Nirahiel_ has joined #openttdcoop
21:12:10  *** Nirahiel is now known as Guest242
21:12:10  *** Nirahiel_ is now known as nirahiel
21:12:17  *** nirahiel is now known as Nirahiel
21:12:28  *** Benny has joined #openttdcoop
21:12:30  <Benny> !password
21:12:31  <coopserver> Benny: edited
21:12:35  <coopserver> *** Game paused (connecting clients)
21:12:38  <coopserver> *** Benny has joined
21:12:38  <coopserver> *** Game unpaused (connecting clients)
21:13:12  <Nirahiel> So yeah, now that I have everything required, should I go on TS ?
21:14:23  <Nirahiel> !password
21:14:24  <coopserver> Nirahiel: edited
21:14:25  <Volatar> sure
21:14:32  <Volatar>  I'll hop on
21:14:40  <Nirahiel> I'm already in, in the "PublicServer" channel
21:14:54  <coopserver> *** Game paused (connecting clients)
21:14:57  <coopserver> *** Nirahiel has joined
21:14:57  <coopserver> *** Game unpaused (connecting clients)
21:15:28  <Sylf> I don't like the idea of TS used for communication for this game
21:15:36  <Sylf> one of the benefit of IRC is the backlog
21:16:12  <Nirahiel> Yeah but it takes time to type xD
21:16:13  <Volatar> *shrugs*
21:16:19  <coopserver> *** Djanxy has joined company #1
21:16:34  <Sylf> but it's impossible to catch up with the conversation that happened in TS
21:16:59  <Sylf> unless you're willing to transcribe everything that was said there
21:17:07  <Nirahiel> x)
21:17:12  <Sylf> You'll volunteer?  great.
21:17:18  <Nirahiel> Didnt say so
21:17:28  <coopserver> <Benny> ts is great for casual banter tho
21:17:41  <coopserver> <Benny> but this is such a relaxed game. you rarely dont have time to type
21:19:11  <coopserver> <Nirahiel> Well I usually play on fast forward xD
21:19:16  *** Guest242 has quit IRC
21:19:33  <planetmaker> that hardly works in MP ;)
21:19:59  <Nirahiel> i know, that's what I said, i'm not used to multiplayer
21:20:26  <Volatar> You will get used to it
21:20:30  <Volatar> It's a lot of fun
21:20:42  <Nirahiel> Why did you leave TS ?
21:20:45  <Nirahiel> oO
21:21:09  <Volatar> Because you wern't saying anything
21:21:10  <Volatar> And
21:21:16  <Volatar> I remembered that my voice hurts right now
21:21:36  <Nirahiel> I'm a little shy, and english isnt my primary language soooo i never start talking
21:21:37  <Nirahiel> x)
21:21:50  <coopserver> <Benny> dont worry, he was just intimidated by your manly voice :D
21:21:58  <Nirahiel> Benny, he didnt speak at all
21:22:07  <Volatar> Yes I did.
21:22:12  <Nirahiel> I didnt hear you oO
21:22:21  <Nirahiel> Was your mic on ?
21:22:21  <Volatar> I said hello in four different ways.
21:22:23  <Volatar> Yes
21:23:17  <Nirahiel> That's weird .. my teamspeak is acting weirdly too, the icon randomly disapear
21:23:20  <Nirahiel> i'll try to update it
21:23:54  <NCommander> so, I have to ask
21:23:58  <NCommander> What does STAGE: wtf? mean?
21:24:06  * NCommander doesn't think he ever saw it before
21:24:41  <Taede> like building, but with weird trains
21:24:52  <Volatar> Indeed
21:25:07  <Volatar> Have you connected to the server Nirahiel ?
21:25:15  <Nirahiel> the game server ?
21:25:16  <Nirahiel> yep
21:25:19  <Volatar> Yeah
21:25:24  <Volatar> Turtles.
21:25:24  <coopserver> <Nirahiel> Yeah i'm in
21:25:39  <coopserver> *** Djanxy has left the game (Leaving)
21:25:42  <coopserver> <Nirahiel> Yeah I see weird trains
21:31:45  <coopserver> <Volatar> Ok, I am not finding any more unconnected primaries, should I prospect more?
21:32:53  <coopserver> <Nirahiel> This server is way too big :o  I have absolutely no idea what to do, and i'm confused already
21:33:03  *** Djanxy has quit IRC
21:33:16  <coopserver> <Benny> add trains until something breaks
21:33:18  <coopserver> <Benny> fix it
21:33:19  <coopserver> <Benny> repeat
21:33:21  <coopserver> <Volatar> This is how it always is.
21:33:37  <coopserver> *** Volatar has joined spectators
21:33:38  <coopserver> *** Game paused (number of players)
21:33:43  <coopserver> *** Volatar has joined company #1
21:33:43  <coopserver> *** Game unpaused (number of players)
21:34:11  <coopserver> <Nirahiel> Yeah i think i'm just going to be spectator
21:34:28  <coopserver> <Jam35> well I guess you could prospect a few, but, some that we have least of, i.e. oil livestock and grain
21:34:39  <coopserver> <Jam35> maybe a few copper
21:34:53  <coopserver> <Volatar> L
21:34:56  <coopserver> <Volatar> K
21:35:06  <coopserver> <Jam35> rubber wood and fruit have many more trains atm
21:35:33  <Sylf> i found it more helpful to watch others for couple of games when i started
21:36:08  <coopserver> <Jam35> also there could be some trains to add at primaries (use shared orders please)
21:36:23  <coopserver> <Jam35> i mean primaries with stuff waiting
21:37:17  <coopserver> <Benny> something broke
21:37:51  <Sylf> but dont add 100 trains to 1 station just because you can :D
21:38:16  <coopserver> <Jam35> yes, a few i.e. 3 or 4 and see how it goes
21:38:28  <coopserver> <Benny> who blew up slh01 refit
21:38:56  <coopserver> *** Jam35 has joined spectators
21:38:57  <coopserver> *** Game paused (number of players)
21:39:02  <Sylf> uh, what?
21:39:07  <coopserver> <Volatar> huh
21:39:14  <coopserver> <Jam35> sec
21:39:49  <coopserver> <Nirahiel> what's going on ?
21:39:52  <Volatar> why is it pausing
21:39:55  <Sylf> what, ppl dont like what i build around here anymore?
21:40:01  <Volatar> there are two of us on here
21:40:08  *** MrD2DG has joined #openttdcoop
21:40:14  <coopserver> <Jam35> station is gone
21:40:17  <coopserver> <Benny> needs to be 2 in the company
21:40:21  <Sylf> first my fruit station, now my slh
21:40:38  <MrD2DG> !password
21:40:38  <coopserver> MrD2DG: resume
21:40:48  <coopserver> <Jam35> Volatar?
21:40:54  <Volatar> ?
21:41:29  <Nirahiel> Why is the game paused ?
21:41:36  <coopserver> <Jam35> nm
21:41:42  <Volatar> Because there aren't two people in the company
21:41:51  <MrD2DG> Hmm forgot the dl command
21:41:53  <coopserver> <Jam35> we can check who destroyed the station there?
21:41:54  <Volatar> would you join it please instead of spectating so I can work?
21:41:57  <coopserver> <Benny> !dl win32
21:41:57  <MrD2DG> !help[
21:41:57  <coopserver> MrD2DG: Error: Missing "]".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
21:41:57  <Volatar> !dl
21:41:58  <coopserver> Volatar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:41:59  <coopserver> Volatar:
21:42:03  <coopserver> <Nirahiel> me ?
21:42:05  <MrD2DG> Tenks
21:42:06  <Volatar> yes
21:42:13  <coopserver> *** Nirahiel has joined company #1
21:42:14  <coopserver> *** Game unpaused (number of players)
21:42:19  <Volatar> It's basicly the same as spectating anyways
21:42:20  <coopserver> <Nirahiel> There
21:42:21  <Volatar> thanks
21:43:12  <coopserver> *** Jam35 has joined company #1
21:43:19  <coopserver> *** Benny has joined company #1
21:43:51  <coopserver> <Volatar> Do prospected industries show up immieadiately or is there a wait?
21:43:59  <coopserver> <Benny> immediately
21:44:07  <MrD2DG> !password
21:44:07  <coopserver> MrD2DG: resume
21:44:11  <coopserver> *** Game paused (connecting clients)
21:44:13  <coopserver> *** MrD2DG has joined
21:44:13  <coopserver> *** Game unpaused (connecting clients)
21:44:30  <Sylf> i'd advise not to prospect anything right now
21:44:41  <coopserver> <Volatar> ...
21:44:43  <coopserver> <Volatar> Too late
21:44:52  <Sylf> we dont want an industry at the site of slh drop station
21:45:28  <coopserver> <Nirahiel> I think i'll need to see a new game from scratch, those weird stations and trains are confusing me
21:45:38  <coopserver> <Volatar> I hear ya
21:46:43  <coopserver> <Benny> Nirahiel: wiki's a good start to look around
21:46:46  <Sylf> cargo refit games are not the best noob friendly game tupe
21:47:55  <coopserver> <Nirahiel> Well i've been playing some openTTD already, i'm pretty good at automating stuff like minecraft and a shitton of industrial mods, also playing simcity, so i can't really say i'm a "noob"
21:48:28  <Volatar> Do you know what a BBH is?
21:48:32  <NCommander> !dl lin
21:48:32  <coopserver> NCommander:
21:48:33  <coopserver> <Nirahiel> but yeah this game is weird
21:48:52  <coopserver> <Nirahiel> Backbone Hub ?
21:48:55  * NCommander decides he'll check out WTF mode
21:49:05  <Volatar> :)
21:49:05  <Sylf> noob, as in openttdcoop public server noob
21:49:11  <coopserver> <Nirahiel> ah x)
21:49:24  <Volatar> Yeah, this server plays on an entirely different level :)
21:49:35  <Volatar> (which is ok, I only started yesterday myself)
21:49:48  <coopserver> <Nirahiel> I'm probably going to play some singleplayer using these mods first
21:50:15  <Volatar> Singleplayer with our building style is great for learning
21:50:20  <Volatar> the mods used here are minor
21:50:25  <Sylf> stick around and watch others too
21:50:26  <Volatar> Just aestic really
21:50:33  <Volatar> aestetic
21:50:43  <Sylf> and stick your hands insomewhere too
21:50:43  <MrD2DG> You'll probabl y learn most from spectating tbh
21:50:43  <coopserver> <Nirahiel> Well i wouldnt mind a new game to be honest
21:50:45  <Volatar> The trains are turtles and the rails are water.
21:50:55  <Volatar> Ok
21:50:56  <Volatar> Well
21:50:59  <Volatar> In your SP game
21:51:06  <Volatar> Play like we do here
21:51:09  <coopserver> <Nirahiel> brb reading wiki
21:51:10  <Volatar> Make a backbone
21:51:14  <Volatar> sidelines
21:51:15  <coopserver> <Nirahiel> :)
21:51:22  <Volatar> proper signaling
21:51:24  <Volatar> etc
21:51:30  <NCommander> @quickstart
21:51:31  <Webster> Quickstart - #openttdcoop Wiki -
21:51:49  * NCommander can't see it in the server browser
21:52:04  <Sylf> playing online is better- you can get feedbacks easier
21:52:40  <coopserver> <Nirahiel> yeah but it's all complicated already ;)
21:52:43  <Volatar> hehe
21:52:49  <Volatar> start small
21:52:57  <Volatar> find an unconnected primary industry
21:53:02  <Volatar> and build a station
21:53:07  <Volatar> connect it to a sideline
21:53:12  <Volatar> and add trains to it
21:53:16  <Sylf> go screw something small up
21:53:17  <Volatar> we can help you through the process
21:53:20  <Volatar> Yeah
21:53:36  <Volatar> Heck, if you want me to find you one to do...
21:54:40  <NCommander> What the port is the server running on
21:54:53  <Volatar> just find it in the server list
21:55:16  <coopserver> <Nirahiel> i'm reading wiki about the BBH, it's already complicated. Why do you split a line in 2 before going over another line using bridges ?
21:55:28  <Volatar> Read about signaling and stations first
21:55:35  <coopserver> <MrD2DG> Because you cant put signals on bridges
21:55:41  <coopserver> <MrD2DG> So trains get backed up
21:55:45  <coopserver> <Nirahiel> ok ..
21:55:50  <coopserver> <Nirahiel> gonna ready that first
21:56:00  <NCommander> Nirahiel: same is true with tunnels
21:56:20  <NCommander> I thought though a patch landed in trunk to "fix" that though
21:57:25  <coopserver> <Volatar> Nirahiel, search the signlist for "!for Nirahiel" and try connecting that plantation to the network.
21:57:39  <coopserver> <Nirahiel> Well i'm still reading wiki ><
21:57:44  <Volatar> lol
21:57:45  <Volatar> K
21:57:57  <Volatar> when you are read to build a station try there
21:58:01  <Volatar> I'll help you
21:58:04  <Nirahiel> Can you give me links for signals and stations pl0x ? :)
21:58:33  <coopserver> <Benny> the signals page is a mess tbh
21:59:00  <Volatar>
21:59:09  <NCommander> This is incredibly frustating
21:59:15  <NCommander> The public server is at, right?
21:59:26  <Volatar> No
21:59:27  <Nirahiel> Benny i dont care, i'm a programmer, i know messy things :)
21:59:36  <Volatar> NCommander, why won't you use the serverlist?
21:59:42  <Benny>
21:59:55  <NCommander> Volatar, it won't load.
22:00:10  <Volatar> Then you have a firewall problem you need to solve first
22:00:37  <Taede> try
22:00:38  <NCommander> Volatar, seems so :-/
22:00:45  <Taede> 3983
22:01:22  <NCommander> So OpenTTD can see content
22:01:30  * NCommander wonders if the ISP is portblocking
22:01:49  <coopserver> <Benny> outward?
22:02:06  <NCommander> Taede, that did it
22:02:16  <Nirahiel> ok, i know about entry and exit presignals already, so that part was easy
22:02:17  * NCommander gives Taede a golden kudos
22:02:33  <Taede> just be aware that that name will revert to ps.o.o some time in the future
22:02:36  <NCommander> !password
22:02:36  <coopserver> NCommander: supply
22:02:43  <coopserver> *** Game paused (connecting clients)
22:02:49  <coopserver> *** NCommander has joined
22:02:49  <coopserver> *** Game unpaused (connecting clients)
22:03:06  <coopserver> <Volatar> yay
22:03:25  <coopserver> <NCommander> well, this is different
22:03:38  <coopserver> <NCommander> *needs to drop OpenTTD's resolution so I can actually see stuff*
22:04:06  <coopserver> <NCommander> Much better
22:04:49  <Taede> gnite
22:04:58  <coopserver> <MrD2DG> GN
22:05:00  <coopserver> <Jam35> cya
22:05:02  <coopserver> <NCommander> This map is rather well connected already :-/
22:05:08  <coopserver> <MrD2DG> Yeah I gott go too
22:05:10  <coopserver> <MrD2DG> GN x2
22:05:17  <coopserver> <Jam35> bb
22:05:17  <coopserver> <Benny> bb
22:05:22  <coopserver> *** MrD2DG has left the game (Leaving)
22:05:42  *** MrD2DG has quit IRC
22:05:51  <coopserver> <Volatar> Yeah, thus why I was prospecting industries
22:06:10  <Nirahiel> the priority thing is getting complicated, i can't see clearly the kind of signals used in the screenshots
22:06:12  <coopserver> <NCommander> There's a small gold mine that isn't hooked up near Hadham,
22:08:30  <coopserver> <NCommander> Lots of refit orders ...
22:08:45  <coopserver> <Volatar> It's a refit game
22:09:05  <coopserver> <NCommander> That would explain it :-). Just looking around, and reviewing the wiki
22:10:06  <Nirahiel> Guess i'll need help with prio
22:10:32  <coopserver> <Jam35> where?
22:10:40  <coopserver> <Jam35> or in general?
22:10:41  <Nirahiel> reading "merging tracks now", then when i'm all done with this, i'll check the stations tuto, and then do your "for nirahiel" thingy
22:10:44  <Nirahiel> in general
22:11:26  <NCommander> Hrm, where's the page with the rules and setup, I'm not seeing it on the wiki
22:12:03  <Benny> this?
22:12:28  <NCommander> There used to be ones for the current game, i.e. train lengths etc.
22:12:34  <NCommander> Unless my memory gone uber-faulty
22:12:40  <coopserver> <Benny> on the wiki?
22:12:45  <coopserver> <Benny> never heard of that
22:12:46  <coopserver> <NCommander> I thought so.
22:13:04  <Jam35> that is in plan usually
22:13:04  <coopserver> <Benny> all that's in the network plan
22:13:13  <coopserver> <Benny> yeah
22:13:14  <coopserver> <NCommander> !plan
22:13:19  <NCommander> Or not :-P
22:13:22  <Jam35> look on the map
22:13:29  <Jam35> !!NETWORK PLAN!!
22:13:31  <coopserver> <Benny> bang in the middle
22:14:45  <coopserver> <NCommander> Ah, I get it
22:14:53  <coopserver> <NCommander> Ugh, I feel like an idiot for missing this >.<;
22:15:10  <coopserver> <Benny> :P
22:17:19  <coopserver> <Jam35> oh I see, Bio did one of his destructions
22:17:29  <coopserver> <Jam35> poor Sylf
22:17:36  <coopserver> <Jam35> was fine?
22:19:26  <Sylf> fine, as in any problem with the old station...  there was nothign wrong
22:19:44  <Sylf> it just wasn't as brainless as bio wanted for the upgradability
22:19:51  <nicferirc> !password
22:19:51  <coopserver> nicferirc: flying
22:20:10  <coopserver> *** Game paused (connecting clients)
22:20:10  <coopserver> <NCommander> whenever I jump into a coop game, I always feel like I'm over my head
22:20:17  <coopserver> *** nicfer has joined
22:20:17  <coopserver> *** Game unpaused (connecting clients)
22:20:22  <coopserver> *** nicfer has joined company #1
22:20:59  <Volatar> oh sweet my trains actually made it to the station
22:21:19  <Nirahiel> Volatar i'm reading tuto for stations :)
22:21:25  <Volatar> :)
22:21:57  <Volatar> Let me know when you are placing yours
22:22:03  <Volatar> are you still in TS?
22:22:03  <coopserver> <NCommander> The few places I see unconnected would require modification of the ML
22:22:22  <coopserver> <Benny> nothing wrong with modifying the ML
22:22:46  <coopserver> <Jam35> yes but primaries connect to SLH :)
22:22:51  <coopserver> <NCommander> well, I'd like something a little less daunting for my first anything in OTTD in years
22:23:12  <coopserver> <Benny> well just dont be afraid of moving the ML if needed
22:23:23  <coopserver> <Jam35> I know you know
22:23:39  <coopserver> *** NCommander has joined company #1
22:24:23  <Volatar> I'm going to go pop out and play with my SP game
22:24:29  <Nirahiel> I'm in teamspeak
22:24:34  <Volatar> oh cool
22:24:56  <Nirahiel> in the publicserver channel
22:25:07  <Nirahiel> Reading guides about stations
22:26:03  <Nirahiel> i see your blue light turning on but don't hear anything
22:26:10  <Volatar> um
22:26:26  <coopserver> *** Jam35 has left the game (Leaving)
22:26:30  <Jam35> cyas
22:26:34  *** Jam35 has quit IRC
22:26:34  *** Benny has quit IRC
22:26:38  <coopserver> <nicfer> where are 3rd ways needed?
22:26:43  <coopserver> <Benny> yep its getting late
22:26:46  <coopserver> <Benny> night
22:27:05  <coopserver> *** Benny has left the game (Leaving)
22:31:58  * NCommander downloads teamspeak
22:33:39  <coopserver> <NCommander> Is there a way to disable the "Train is getting old messages?
22:33:49  <coopserver> <Volatar> yes
22:35:27  *** mfb- has joined #openttdcoop
22:35:27  *** ChanServ sets mode: +o mfb-
22:35:33  <mfb-> hi
22:36:12  <mfb-> !password
22:36:12  <coopserver> mfb-: debris
22:36:17  <coopserver> *** Game paused (connecting clients)
22:36:23  <coopserver> *** mfb has joined
22:36:23  <coopserver> *** Game unpaused (connecting clients)
22:36:37  <coopserver> <nicfer> hi
22:37:48  <coopserver> <mfb> okay, 6 platforms/line is overkill
22:38:58  <coopserver> <nicfer> I think some trains from wood drop should be rerouted to go thru BBH02 rather than via MSH Grain
22:39:34  <coopserver> <mfb> wood drop has not a proper label :(
22:39:55  <coopserver> <mfb> oh tree disposal
22:40:00  <coopserver> <mfb> didn't see that
22:40:27  <coopserver> <mfb> hmm well
22:40:33  <coopserver> <mfb> you can try some reverse pbs signals
22:40:39  <coopserver> <nicfer> because, for example, trains going from wood drop to SLH06 go via grain msh, which is only 2 lane, instead of via BBH02
22:43:40  <coopserver> <nicfer> or use a waypoint
22:43:58  <coopserver> <mfb> if you want to force it...
22:44:30  <coopserver> <nicfer> that way I can select which trains shall go via BBH02
22:45:18  <coopserver> <mfb> !lol
22:48:09  <coopserver> <NCommander> Saningwell East
22:48:41  <coopserver> <mfb> that looks unfinished
22:49:00  <coopserver> <mfb> same as frenfingfield woods
22:49:02  <coopserver> <NCommander> It is. Sorry, was typing for chat :-)
22:49:05  <coopserver> <NCommander> Teamspeak
22:49:11  <coopserver> <mfb> which has a horrible building style
22:53:32  <Volatar> I am working with them
22:53:37  <Volatar> Teaching over Ts
22:53:47  <Volatar> *TS
23:00:43  <coopserver> <mfb> there is one refit missing at that train
23:01:10  <coopserver> <mfb> (frenfingfield woods)
23:04:22  <coopserver> <mfb> please don't forget that refit Volatar / Nirahiel
23:04:37  <Volatar> ?
23:04:44  <coopserver> <mfb> frenfingfield woods
23:04:54  <coopserver> <mfb> there is no refit back to fruit
23:05:01  <coopserver> <mfb> ah wait
23:05:05  <coopserver> <mfb> it is the first order
23:05:08  <coopserver> <mfb> nevermind
23:05:20  <Volatar> I was about to say
23:05:28  <Volatar> I had him copy it based on another train
23:05:35  <Volatar> So it should be right
23:06:42  <coopserver> <mfb> then there is just a sign missing :)
23:07:48  <edi__> !password
23:07:48  <coopserver> edi__: thrown
23:08:08  <coopserver> *** Game paused (connecting clients)
23:08:13  <coopserver> *** errata has joined
23:08:13  <coopserver> *** Game unpaused (connecting clients)
23:13:17  <Volatar> We are reaching saturation on this map.
23:13:21  <Volatar> Not much left to connect
23:13:29  <coopserver> <mfb> the industries will grow
23:13:33  <coopserver> <mfb> and we can spam new industries
23:14:24  <coopserver> <mfb> so many farms left to connect
23:14:52  <coopserver> <mfb> 11 of them with production
23:15:20  <coopserver> <mfb> just check the industry list
23:24:49  <edi__> hi, i try to figure out how come this from network plan...
23:25:08  <edi__> and i don't udnerstand :D
23:25:12  <coopserver> <mfb> what do you mean with "how come this from network plan"?
23:25:37  <edi__> i am begginer, and i try understand how does it work
23:25:52  <coopserver> <mfb> like a real network
23:26:04  <coopserver> <mfb> at least if you don't look at details :p
23:26:36  <edi__> but in this game i don't see big stations for rubber / oil, just lot's of small
23:26:47  <coopserver> <mfb> those are big stations
23:26:51  <coopserver> <mfb> they are the same stations
23:27:01  <coopserver> <mfb> ehm
23:27:05  <coopserver> <mfb> oil is a big single station
23:27:11  <coopserver> <mfb> check the sign !oil
23:27:25  <coopserver> <mfb> same for rubber
23:27:43  <edi__> o i see
23:28:46  <edi__> ntwork plan shows only drops?
23:28:51  <coopserver> <mfb> right
23:28:59  <coopserver> <mfb> pickups are distributed over the whole map
23:29:03  <edi__> óóó now it's clear thank oyu :D
23:29:07  <coopserver> <mfb> = where industries are
23:29:21  <coopserver> <mfb> SLH04 needs a second line
23:30:01  *** Ristovski has quit IRC
23:31:07  <edi__> SLH04 means SLH to LL_RR?
23:31:24  <coopserver> <Volatar> No it means Sideline Hub 
23:31:27  <coopserver> <Volatar> *#4
23:31:28  <coopserver> <mfb> two lines in. not sure about the other direction
23:31:33  <coopserver> <mfb> yes
23:31:41  <coopserver> <mfb> see sign " SLH 04" with a leading space
23:31:47  <edi__> okok i see
23:35:02  <coopserver> <mfb> crash demonstration? :p
23:35:06  <coopserver> <Volatar> lol no
23:35:22  <coopserver> <Nirahiel> that was funny though
23:36:49  <coopserver> <nicfer> is good my joiner @ MSH WOOD?
23:37:12  <coopserver> <mfb> which one?
23:37:29  <coopserver> <nicfer> the southeast one
23:37:43  <coopserver> <mfb> the one to two lines?
23:37:54  <coopserver> <nicfer> it's a 3+2->3
23:38:19  <coopserver> <mfb> should work
23:38:29  <coopserver> <mfb> as long as the single bridges work
23:38:56  <coopserver> <mfb> I think I would give prio to the wood lines
23:39:15  <coopserver> <mfb> they have more traffic as far as I can see
23:39:19  <coopserver> <mfb> anyway, does not matter
23:39:29  <coopserver> <nicfer> I meant the other one
23:39:47  *** valhallasw has quit IRC
23:39:49  <coopserver> <mfb> west?
23:39:58  <coopserver> <mfb> east / northeast?
23:40:07  <coopserver> <nicfer> the one that is below the '3rd south' sign
23:40:10  <coopserver> <mfb> the one to SLH07 is never south
23:40:22  <coopserver> <mfb> by no definition of south
23:40:34  <coopserver> <mfb> that is nice
23:44:13  <tyteen4a03> !playercoun
23:44:14  <tyteen4a03> !playercount
23:44:14  <coopserver> tyteen4a03: There are currently 5 players and 1 spectators, making a total of 6 clients connected
23:44:20  *** mek42 has joined #openttdcoop
23:44:22  <tyteen4a03> hm, lots of people
23:44:28  <coopserver> <Volatar> indeed
23:44:34  <mfb-> @records
23:44:35  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki -
23:44:36  <coopserver> <NCommander> Showing people some of the openttd stuff
23:44:41  <mfb-> ! :D
23:44:48  <coopserver> <nicfer> hmmm, does the ML going south of MSH WOOD need 3rd lane?
23:45:12  <coopserver> <mfb> not any more
23:45:21  <coopserver> *** NCommander has left the game (general timeout)
23:45:46  <Hazzard> !password
23:45:46  <coopserver> Hazzard: syntax
23:45:55  <coopserver> *** Game paused (connecting clients)
23:46:01  <coopserver> *** Hazzard has joined
23:46:01  <coopserver> *** Game unpaused (connecting clients)
23:46:05  <coopserver> <mfb> found a signal gap of 7 at a ML
23:46:15  <coopserver> <nicfer> where was that?
23:46:19  <coopserver> <mfb> in SLH03
23:46:26  <coopserver> <mfb> !here
23:46:31  <coopserver> <mfb> middle ML
23:48:22  <coopserver> <nicfer> MSH RUBBER to rubber drop requires third
23:48:27  <coopserver> <nicfer> doesn't it?
23:48:48  <coopserver> <mfb> looks fine
23:48:58  <coopserver> <mfb> everything is flowing
23:49:14  <coopserver> <nicfer> it gets cloggy for moments
23:49:25  <coopserver> <nicfer> maybe later
23:49:37  *** NCommander has quit IRC
23:49:37  <coopserver> <mfb> hmm
23:49:42  <coopserver> <mfb> 3rd entry could help
23:50:00  <coopserver> <mfb> like that? :D
23:50:17  *** NCommander has joined #openttdcoop
23:50:18  <coopserver> <nicfer> jam @ MSH ANIMALS
23:50:29  <coopserver> <mfb> where?
23:50:29  <NCommander> that was annoying
23:50:48  <coopserver> <errata> condoms PICK XDXD
23:50:52  <coopserver> <mfb> a stopped train is not a jam
23:50:54  <NCommander> mfb-, we were showing why bridges have to be doubled up, and proved that I have no idea how to use maglevs :-)
23:51:11  <coopserver> <mfb> like other train types? :D
23:52:47  <NCommander> !password
23:52:47  <coopserver> NCommander: resize
23:53:06  <coopserver> *** Game paused (connecting clients)
23:53:11  <coopserver> *** Player has joined
23:53:11  <coopserver> *** Game unpaused (connecting clients)
23:53:32  <coopserver> <Hazzard> vohl]
23:53:45  <coopserver> <Hazzard> thats write, yah herd me
23:53:59  <coopserver> <mfb> who is "player"?
23:54:51  <coopserver> *** errata has changed his/her name to edi__
23:56:21  <coopserver> <mfb> player: please choose a proper nick
23:56:43  <coopserver> <Player> Is that me?
23:56:45  <coopserver> <Player> Ah, crud
23:56:49  <coopserver> <mfb> :D
23:56:51  <coopserver> <Player> OpenTTD didn't save my nick
23:56:53  <coopserver> <Player> /nick NCommander
23:56:57  <coopserver> <Player> Bah
23:57:08  <coopserver> <Player> !nick
23:57:11  <edi__> use name
23:57:16  <coopserver> <Player> /name
23:57:31  <coopserver> *** Player has left the game (Leaving)
23:57:32  <edi__> in the console: name NCommander (console is 0)
23:58:12  <NCommander> !password
23:58:12  <coopserver> NCommander: resize
23:58:42  <coopserver> *** Game paused (connecting clients)
23:58:47  <coopserver> *** NCommander has joined
23:58:48  <coopserver> *** Game unpaused (connecting clients)
23:58:52  <NCommander> That was annoying
23:59:03  <edi__> in the console: name NCommander (console is 0)
23:59:15  <coopserver> <NCommander> Well, got it orted now
23:59:24  <coopserver> <NCommander> whats the best way to fix an unhappy local authority?
23:59:33  <coopserver> <mfb> trees
23:59:34  <coopserver> <edi__> wood?
23:59:47  <coopserver> <edi__> i mean trees :)

Powered by YARRSTE version: svn-trunk