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00:09:43 *** a_sad_dude has joined #openttdcoop 00:11:38 *** scshunt has quit IRC 00:37:50 *** bdavenport has quit IRC 00:42:34 <Sylf> !password 00:42:34 <coopserver> Sylf: sounds 00:43:22 *** cornjuliox has quit IRC 00:44:59 <coopserver> *** Game still paused (connecting clients, number of players) 00:45:04 <coopserver> *** Sylf has joined 00:45:04 <coopserver> *** Game still paused (number of players) 00:45:04 <coopserver> *** Game unpaused (number of players) 00:49:54 <coopserver> <Sylf> the game looks pretty much done 00:50:59 <coopserver> <Sylf> I'll take requests/suggestions for next game idea 00:52:29 <coopserver> <Hazzard> Oh 01:02:48 <coopserver> <Sylf> what is this train 737... 01:03:26 <coopserver> <Hazzard> lol 01:10:22 <coopserver> <Hazzard> Do we still do network plan voting? 01:10:34 <coopserver> <Sylf> sometimes 01:14:40 <coopserver> <Hazzard> Next game I'm hoping for some faster trains 01:15:07 <coopserver> <Sylf> there are countless number of faster trains 01:15:30 <coopserver> <Sylf> I personally like 120km/h 01:15:36 *** johnrambo has joined #openttdcoop 01:15:41 <coopserver> <Sylf> but no reason to repeat this game 01:18:09 <coopserver> <Hazzard> gtg 01:18:18 <coopserver> *** Hazzard has left the game (Leaving) 01:18:18 <coopserver> *** Game paused (number of players) 01:18:50 <Sylf> !unpause 01:18:51 <coopserver> *** Game unpaused (number of players) 01:19:18 *** Hazzard has quit IRC 01:22:29 *** jrambo has quit IRC 01:31:27 <Sylf> !auto 01:31:28 <coopserver> *** Game paused (number of players) 02:01:53 *** cornjuliox has joined #openttdcoop 02:04:10 <coopserver> *** Sylf has joined spectators 03:47:00 <coopserver> *** Sylf has left the game (Leaving) 03:53:40 *** scshunt has joined #openttdcoop 04:10:34 <phatmatt> test 04:10:42 <phatmatt> suck-cess 04:18:30 *** cornjuliox2 has joined #openttdcoop 04:29:37 *** Hazzard has joined #openttdcoop 04:29:48 <Hazzard> !playercount 04:29:49 <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected 04:29:53 <Hazzard> !password 04:29:53 <coopserver> Hazzard: setter 04:30:03 <coopserver> *** Game still paused (connecting clients, number of players) 04:30:09 <coopserver> *** Hazzard has joined 04:30:09 <coopserver> *** Game still paused (number of players) 04:30:51 <coopserver> *** Hazzard has joined spectators 05:38:12 *** ryx_ has joined #openttdcoop 05:41:33 *** ryx has quit IRC 06:22:05 *** Djanxy has joined #openttdcoop 06:24:13 <coopserver> *** nicfer has left the game (general timeout) 06:26:18 <Djanxy> !playercount 06:26:18 <coopserver> Djanxy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 06:59:24 *** edi__ has joined #openttdcoop 07:00:01 <edi__> !password 07:00:01 <coopserver> edi__: higher 07:00:08 <coopserver> *** Game still paused (connecting clients, number of players) 07:00:12 <coopserver> *** edi__ has joined 07:00:12 <coopserver> *** Game still paused (number of players) 07:03:02 <coopserver> *** edi__ has left the game (Leaving) 07:07:56 *** retro|cz has joined #openttdcoop 07:11:51 *** [1]Djanxy has joined #openttdcoop 07:17:09 *** Djanxy has quit IRC 07:17:09 *** [1]Djanxy is now known as Djanxy 07:50:39 *** nicferirc has quit IRC 09:02:52 *** Djanxy has quit IRC 09:04:03 *** kokx has joined #openttdcoop 09:04:45 <kokx> !password 09:04:45 <coopserver> kokx: nvargs 09:04:51 <coopserver> *** Game still paused (connecting clients, number of players) 09:04:53 <coopserver> *** kokx has joined 09:04:53 <coopserver> *** Game still paused (number of players) 09:13:52 <coopserver> *** kokx has left the game (Leaving) 09:36:32 <coopserver> *** Hazzard has left the game (general timeout) 09:44:11 *** Hazzard has quit IRC 09:46:35 *** valhallasw has joined #openttdcoop 10:10:33 *** roboboy has joined #openttdcoop 11:02:24 *** cornjuliox has quit IRC 11:53:18 *** zxbiohazardzx has joined #openttdcoop 11:53:34 *** nicferirc has joined #openttdcoop 11:53:34 <zxbiohazardzx> !password 11:53:34 <coopserver> zxbiohazardzx: growth 11:53:46 <coopserver> *** Game still paused (connecting clients, number of players) 11:53:49 <coopserver> *** ZxBiohazardZx has joined 11:53:49 <coopserver> *** Game still paused (number of players) 12:09:57 *** roboboy has quit IRC 13:33:37 <nicferirc> !password 13:33:37 <coopserver> nicferirc: statfs 13:33:44 <coopserver> *** Game still paused (connecting clients, number of players) 13:33:51 <coopserver> *** nicfer has joined 13:33:52 <coopserver> *** Game still paused (number of players) 13:34:00 <coopserver> <nicfer> hu 13:34:08 <Elyon> ha 13:34:39 <coopserver> *** nicfer has joined company #1 13:34:39 <coopserver> *** Game unpaused (number of players) 13:34:52 *** Ristovski has joined #openttdcoop 13:41:48 <coopserver> <ZxBiohazardZx> how you doing 13:47:05 <coopserver> <ZxBiohazardZx> i think its time for a little bit of MOAH 13:48:20 <coopserver> <ZxBiohazardZx> dat traffic jam on wood 13:48:58 <coopserver> <nicfer> it was because I was modifying MSH WOOD 13:49:13 <coopserver> <ZxBiohazardZx> aha 14:03:21 *** Ristovski has quit IRC 14:04:00 *** Ristovski has joined #openttdcoop 14:08:01 *** Ristovski has joined #openttdcoop 14:08:39 <coopserver> <nicfer> shall I rebuild the waypoint a @ MSH WOOD that detoured trains from wood drop to SLHs 04 and 06 and thus decompressing MSH WOOD south? 14:09:18 <coopserver> <ZxBiohazardZx> what wp? 14:09:39 <coopserver> <nicfer> one that I used to detour trains from wood drop to those SLHs 14:10:05 <coopserver> <ZxBiohazardZx> so well hidden that i dont see it 14:16:36 <coopserver> <ZxBiohazardZx> dat blocakup near BBH02 14:21:26 <coopserver> <ZxBiohazardZx> BBH2 -> MSH wood needs 3rd 14:21:42 <coopserver> <ZxBiohazardZx> or wait 3rd is there but rarely used due to length 14:22:28 <coopserver> <ZxBiohazardZx> that solves a bit :P 14:22:37 <coopserver> <ZxBiohazardZx> stupid lenghts need some balancing on multiple parts 14:28:01 <coopserver> <ZxBiohazardZx> strange traffic behaviour between BBH02 and MSH wood 14:28:03 <coopserver> <ZxBiohazardZx> not sure why 14:28:09 <coopserver> <ZxBiohazardZx> i blame lenghts of routes, but not sure 14:30:31 <coopserver> <ZxBiohazardZx> i would have put SLH07 between BBH02 and BSLH09 14:30:53 <coopserver> <ZxBiohazardZx> less strain on that piece between BBH02 and MSH 14:38:34 <coopserver> <ZxBiohazardZx> for now its ok though 14:41:47 <V453000> holy fucking shit the nuts engine table image has been downloaded 34223 times :0 is that even possible 14:42:11 <coopserver> <ZxBiohazardZx> haha 14:43:22 <V453000> who of you nerds downloaded http://dev.openttdcoop.org/attachments/download/3593/EngineTable.png many times? :D 14:43:42 <coopserver> <ZxBiohazardZx> failn00b ddoser? 14:43:53 <coopserver> <ZxBiohazardZx> ok i will admit, i had to downloadd it 10.000 times :( 14:44:02 <coopserver> <ZxBiohazardZx> but i didnt do the other 27k ish ones 14:44:55 <V453000> uhmmmmmmmmm, out of curiosity, how accurate are the D/L counts of files on the devzone? :D cause it says http://dev.openttdcoop.org/attachments/download/3593/EngineTable.png has like 34225 downloads which is inzane http://dev.openttdcoop.org/projects/nuts/files :0 14:44:59 <V453000> eh 14:45:01 <V453000> wrong channel 14:45:11 <V453000> but yeah 14:45:12 <V453000> :d 14:45:13 <coopserver> <ZxBiohazardZx> not accurate afaik :P 14:45:28 <coopserver> <ZxBiohazardZx> it should be simple counter, but rpolly wrong 14:45:54 <V453000> probably 14:46:44 <Taede> iit probably also counts everytime someone looks up the nuts wiki as its on the front page 14:46:56 <V453000> sure 14:47:08 <V453000> but 33k views for that? 14:47:09 <V453000> nowai 14:47:19 <V453000> nuts has like 100k downloads with all versions total 14:47:51 <V453000> the wiki is like since 50k, dont tell me more than 10% people actually look at the wiki :D 14:48:27 <coopserver> <nicfer> V, are you still working on the industry newgrf? 14:48:45 <V453000> no I am not working on any newgrf 14:50:17 <V453000> nuts might get some extra version(s), but definitely not soon if any 14:50:22 <coopserver> <ZxBiohazardZx> haha 14:51:10 <coopserver> <ZxBiohazardZx> SLH04 needs full LLRR haha 14:51:22 <coopserver> <ZxBiohazardZx> i tried fixing hotspots, but it just shifts it 14:54:24 <coopserver> <ZxBiohazardZx> needs double out as well i guess 14:58:22 <coopserver> <nicfer> FFFFF 14:58:29 <coopserver> <nicfer> so close 14:58:32 <coopserver> <ZxBiohazardZx> haha 14:59:28 <coopserver> <ZxBiohazardZx> most is southbound 15:00:48 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 15:00:48 <coopserver> *** Game paused (number of players) 15:02:26 *** zxbiohazardzx_ has joined #openttdcoop 15:02:28 <zxbiohazardzx_> !password 15:02:28 <coopserver> zxbiohazardzx_: tricks 15:02:33 <coopserver> *** Game still paused (connecting clients, number of players) 15:02:35 <coopserver> *** ZxBiohazardZx has joined 15:02:36 <coopserver> *** Game still paused (number of players) 15:02:36 <coopserver> *** Game unpaused (number of players) 15:02:36 <zxbiohazardzx_> router reboot ftl 15:05:22 *** zxbiohazardzx has quit IRC 15:14:14 *** Djanxy has joined #openttdcoop 15:41:18 *** Djanxy has quit IRC 15:47:21 <coopserver> <nicfer> what are you working on? 15:47:35 <coopserver> <ZxBiohazardZx> more stationbays at tree disposal 15:48:03 <coopserver> <ZxBiohazardZx> 4th in/out was too much work, so i just add some choices to current 3 15:48:09 <coopserver> <ZxBiohazardZx> not sure if i should just create a 4th though 15:48:11 <coopserver> <ZxBiohazardZx> think i should 15:48:19 <coopserver> <nicfer> because there are lost trains @ slh 04 15:50:08 <coopserver> <ZxBiohazardZx> it aint perfect but yeah 15:50:17 <coopserver> <ZxBiohazardZx> think it would be better to go for 4th? 15:51:10 <coopserver> <ZxBiohazardZx> gotta go anyway 15:51:13 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 15:51:14 <coopserver> *** Game paused (number of players) 15:51:17 *** zxbiohazardzx_ has quit IRC 15:55:07 <coopserver> *** nicfer has joined spectators 16:50:54 *** Ristovski has quit IRC 16:53:44 *** kokx has quit IRC 17:10:47 *** ODM has joined #openttdcoop 17:10:47 *** ChanServ sets mode: +o ODM 17:11:50 *** theholyduck has joined #openttdcoop 17:12:10 *** valhallasw has quit IRC 17:12:52 <tyteen4a03> !password 17:12:52 <coopserver> tyteen4a03: bisbal 17:12:57 <coopserver> *** Game still paused (connecting clients, number of players) 17:13:00 <coopserver> *** tyteen4a03 has joined 17:13:01 <coopserver> *** Game still paused (number of players) 17:14:19 <theholyduck> !dl win64 17:14:20 <coopserver> theholyduck: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 17:15:13 <V453000> duck : D 17:15:18 <V453000> I just gtg but cya later :D 17:15:24 <coopserver> <tyteen4a03> bye 17:16:36 <theholyduck> i suddenly got the urge to get back into openttd 17:17:03 *** Progman has joined #openttdcoop 17:21:21 <theholyduck> !password 17:21:21 <coopserver> theholyduck: camera 17:21:31 <coopserver> *** Game still paused (connecting clients, number of players) 17:21:34 <coopserver> *** theholyduck has joined 17:21:36 <coopserver> *** Game still paused (number of players) 17:21:36 <coopserver> *** Game unpaused (number of players) 17:26:15 *** retro|cz has quit IRC 17:26:50 <edi__> !password 17:26:50 <coopserver> edi__: camera 17:26:54 <coopserver> *** Game paused (connecting clients) 17:27:02 <coopserver> *** edi__ has joined 17:27:03 <coopserver> *** Game unpaused (connecting clients) 17:28:35 *** Ristovski has joined #openttdcoop 17:33:30 *** ryx_ has quit IRC 17:36:23 <coopserver> *** nicfer has joined company #1 17:41:02 *** Jam35 has joined #openttdcoop 17:41:02 *** ChanServ sets mode: +o Jam35 17:42:43 <coopserver> <theholyduck> we seem to be having a bunch of issues near slh06 drop gunwell valley 17:42:58 <coopserver> <theholyduck> i added an !jam 17:43:37 <coopserver> <nicfer> sell some trains? 17:43:40 <coopserver> <tyteen4a03> why are they going there in the first place...? 17:43:44 <coopserver> <theholyduck> eah, thats my plan 17:43:50 <coopserver> <theholyduck> cause they are all trains going to that station 17:44:00 <coopserver> <theholyduck> somebody built way to many, and its jamming up everythign else 17:44:10 <coopserver> <tyteen4a03> 10 trains to the same SL station is probably overkill 17:44:15 <coopserver> <nicfer> I added too much because it had tons of cargo 17:44:23 <coopserver> <theholyduck> it has 37 trains atm :P 17:44:26 <coopserver> <theholyduck> for that one station 17:44:31 <coopserver> <tyteen4a03> dear god 17:44:44 <coopserver> <theholyduck> and thats after selling a bunch 17:45:03 <Jam35> !Password 17:45:03 <coopserver> Jam35: hotkey 17:45:13 <coopserver> *** Game paused (connecting clients) 17:45:14 <coopserver> <nicfer> that's good 17:45:15 <coopserver> <tyteen4a03> redoing messy signalling around that section 17:45:22 <coopserver> *** Jam35 has joined 17:45:22 <coopserver> *** Game unpaused (connecting clients) 17:45:25 <coopserver> <theholyduck> its what caused the looping jam at slh06 to start with 17:46:16 <coopserver> <nicfer> don't sell too many, or the station will be overflowing with cargo 17:46:17 <coopserver> <Jam35> hi 17:46:35 <coopserver> <theholyduck> lets see how it goes for a while now 17:46:47 <coopserver> <theholyduck> i got a few trains on standby in the depot 17:47:38 <coopserver> <tyteen4a03> why are the trains in Bredtown heights length 4? 17:48:04 <coopserver> <tyteen4a03> oh somebody is fixing? 17:48:06 <coopserver> <theholyduck> its a feeder 17:48:13 <coopserver> <theholyduck> so, i guess it dosent matter too much 17:48:13 <coopserver> <nicfer> me 17:48:44 <coopserver> <tyteen4a03> oh I just saw 17:49:04 <coopserver> <theholyduck> i think we could probably rework the exit of slh06 drop a bit to make it more smooth and intuitive 17:49:29 <coopserver> <theholyduck> all those trains from the various exits crossing eachother is just prone to jamming 17:51:00 *** Progman has quit IRC 17:54:23 *** Djanxy has joined #openttdcoop 17:54:39 <coopserver> <theholyduck> wouldnt it be better to just make bredtown heights a seperate station with its own linehookup? 17:54:41 <coopserver> *** Jam35 has left the game (general timeout) 17:54:43 <coopserver> <theholyduck> when it has that much production 17:54:52 <coopserver> <tyteen4a03> yeah 17:54:56 <coopserver> <tyteen4a03> not sure if there's space but eh 17:55:07 <coopserver> <theholyduck> these trains are cl2 right? theres always space 17:55:27 <Djanxy> !password 17:55:27 <coopserver> Djanxy: states 17:55:43 <coopserver> *** Game paused (connecting clients) 17:55:46 <coopserver> *** Djanxy has joined 17:55:46 <coopserver> *** Game unpaused (connecting clients) 17:55:48 <coopserver> *** Djanxy has joined spectators 17:55:55 <coopserver> *** Djanxy has joined company #1 17:56:02 <coopserver> <Djanxy> ello 17:56:35 <coopserver> <tyteen4a03> with the addition of a 4th train the production has gone down 17:56:46 <coopserver> <tyteen4a03> uh, stock 17:57:06 <coopserver> <theholyduck> sure, but, i think its saner in the long run to make it its own station, 17:57:18 <coopserver> <theholyduck> im gona give it a go, its been a while since ive played, but we shall see 17:57:22 <coopserver> <tyteen4a03> yeah, not sure why it's designed this way 17:57:25 <coopserver> <tyteen4a03> surt 17:57:26 <coopserver> <tyteen4a03> e 17:58:20 <coopserver> <nicfer> yes, best to make it a proper station, it's going to fill Bredtown Forest too quickly 17:58:28 *** skyem123 has joined #openttdcoop 17:58:54 <coopserver> <nicfer> since it's an almost topped up industry 17:59:13 <coopserver> <theholyduck> thats one option, but it looks ugly 18:00:31 <coopserver> <theholyduck> dont use the existing platforms please :P 18:00:35 <coopserver> <theholyduck> its just going to derp 18:01:05 <coopserver> <tyteen4a03> I was going to suggest building a new one instead of going roundabout 18:01:11 <coopserver> <theholyduck> im going to build a new one 18:01:17 <coopserver> <theholyduck> just where the old one is, turned 90 degrees 18:02:00 <coopserver> <theholyduck> er, why do you keep hooking upthe old station, its in a bad place and needs to go 18:02:38 <tyteen4a03> who is building? 18:02:48 <coopserver> <nicfer> I 18:02:50 <coopserver> <theholyduck> i was trying to build, but im getting help from i dunno 18:03:06 <coopserver> <theholyduck> this thing produces so much though 18:03:11 <coopserver> <theholyduck> i was going to make it a ro-ro 18:04:27 <coopserver> <theholyduck> er, rotate 90 degrees 18:04:37 <coopserver> <edi__> :) 18:04:52 <coopserver> <Djanxy> I think you are too many people building that station - is there really nothing else to do ? :d 18:05:03 <tyteen4a03> I'm just watching :P 18:05:10 * tyteen4a03 is facing calculus exercises 18:05:39 <coopserver> <theholyduck> exit would be better if we shifted it 1 up :P 18:06:31 <coopserver> <edi__> hmm i put sign "!right hand???" maybe need to fix... 18:08:26 <coopserver> <theholyduck> thankfull bredtown woods has an overflow, so its easy to deall with all the trains it no longer needs 18:09:29 <coopserver> <theholyduck> is there a dedicated place we spawn trains in this game, or do you just do it close to the station? 18:09:46 <coopserver> <Djanxy> just do it at the SLH drop 18:09:47 <coopserver> <tyteen4a03> you can use the SLH refit depots 18:10:19 <coopserver> <theholyduck> first order is go to depot though, so i guess i should do it before the slh depots 18:10:32 <coopserver> <tyteen4a03> it will automatically skip the order 18:10:43 <coopserver> <Djanxy> it just refits and goes to no 2 18:12:18 <coopserver> <nicfer> Bredtown Exchange will require like 30 trains 18:12:23 <coopserver> <theholyduck> indeed 18:12:58 <coopserver> <nicfer> and Bredtown Woods will need to sell some trains 18:13:07 <coopserver> <theholyduck> allready sold like 15 trains 18:13:08 <coopserver> <theholyduck> on it 18:15:23 <coopserver> <theholyduck> but yeah, we really should do something about the exits on slh06 drop/refit 18:15:38 <coopserver> <Djanxy> ye, was looking at those 18:15:45 <coopserver> <Djanxy> need to get rid of the merge before split 18:15:57 <coopserver> <theholyduck> need to get rid of the evil x of doom 18:15:58 <coopserver> <theholyduck> aswell :P 18:16:16 <coopserver> <edi__> ohhh 18:16:35 <coopserver> <edi__> i don't know who fixed tle right hand thing but not finished the signs :D 18:16:36 <coopserver> <Djanxy> not an issue though 18:16:51 <coopserver> <theholyduck> not atm, but, it jammed hard under load earlier 18:16:52 <coopserver> <edi__> there are to out now :S 18:18:08 <coopserver> <edi__> ... 18:18:47 <coopserver> <nicfer> maybe this station will require almost 50 trains 18:19:02 <coopserver> <theholyduck> bredtown exchange? 18:19:07 <coopserver> <nicfer> seeing how the first is reaching rubber drop now 18:19:09 <coopserver> <nicfer> yeah 18:19:23 <coopserver> <theholyduck> mind adding some more, im working on rebuilding the exit for the slh 18:19:32 <coopserver> <nicfer> I'm adding them 18:20:09 <coopserver> <nicfer> holy duck, >2.100.000 liters per month 18:21:38 <coopserver> <nicfer> I'll ask V if he can add wetrails in more colors 18:21:50 <coopserver> <tyteen4a03> red water... eh 18:22:08 <coopserver> <Djanxy> think i know the answer - "go draw them" 18:22:59 <coopserver> <nicfer> so we can identify lines like from SLH to SLH drop in games like this from SLH drop to pickup stations 18:23:09 <coopserver> <nicfer> and pick > SLH 18:24:46 <coopserver> <tyteen4a03> 9 more trains until the 1000th mark 18:26:35 *** uliko has joined #openttdcoop 18:26:35 *** ChanServ sets mode: +o uliko 18:35:57 <coopserver> <theholyduck> one half of the slh06 exits sare starting to take shape atleast 18:37:25 <coopserver> <theholyduck> though, we have a serious jam 18:37:26 <coopserver> <theholyduck> in the rest of it :P 18:37:28 <coopserver> <theholyduck> just realized 18:37:31 <coopserver> <Djanxy> that's me 18:37:35 <coopserver> <theholyduck> okay :P 18:37:40 <coopserver> <Djanxy> had an unfortunate accident :D 18:37:43 <coopserver> <theholyduck> ah, reconstructing the slh itself :P 18:37:54 <coopserver> <Djanxy> just a little 18:37:56 <coopserver> <theholyduck> i wondered why the traffic died down a bit on my end 18:41:27 <coopserver> <theholyduck> ok, anyone want to look over my work so far at slh06 drop? 18:41:40 <coopserver> <theholyduck> the bottom half of the exit is starting to be in shape now 18:41:47 <coopserver> <theholyduck> anyone see any obvious mistakes ive made? 18:58:17 <coopserver> <Djanxy> looks alright to me holyduck 18:58:37 <coopserver> <theholyduck> its just been a while since i last played, so, i might make some noobie mistakes 18:59:27 <coopserver> <theholyduck> yeah, iwas trying to do that at the same time :P it was a remannt from when i needed more lines in temporary construction 18:59:38 <coopserver> <Djanxy> :P 19:00:47 <coopserver> <theholyduck> iw i was really ocd, id straighten out the bottom part of it, now that i have more room to work with 19:01:04 <coopserver> <theholyduck> but it seems to work, and so i dont really care 19:01:07 <coopserver> <Djanxy> up to you :D 19:01:33 <coopserver> <Djanxy> yeah, much better than before 19:02:03 <coopserver> <Djanxy> oh train limit reached 19:02:05 <coopserver> <theholyduck> i could have used more bridges/tunnels and not used those PBS exes, but due to the nature of the station, i dont see that ever becomming much of a problem 19:02:54 <coopserver> <Djanxy> yeah, due to the nature of refit, there will never come 2 trains super close on the same line anyways 19:03:07 <coopserver> <theholyduck> i am tempted to add some balancing on the end though, since the bottom half is much more used than the top half 19:03:16 <coopserver> <theholyduck> to stop the bottom jamming like its doint atm 19:03:29 <coopserver> <Djanxy> could add the balancing at the entrance though 19:03:37 <coopserver> <theholyduck> well yeah 19:03:38 <coopserver> <Djanxy> more room to work with 19:03:44 <coopserver> <theholyduck> theres no balancing from slh06 all the way through 19:03:48 <coopserver> <Djanxy> nope 19:04:02 <coopserver> <Djanxy> bottom half is trains coming from north 19:05:38 <coopserver> <Djanxy> any admins around on IRC to increase train limit ? 19:07:19 <coopserver> <edi__> too much trains? 19:07:32 <coopserver> <theholyduck> trainlimit is set at 1000 atm, and we have reached it 19:08:28 <coopserver> <theholyduck> hmm. looking at the archives, i havent played openttdcoop since 2011 19:08:32 <coopserver> <theholyduck> apparently 19:11:10 <Taede> !password 19:11:10 <coopserver> Taede: serial 19:12:27 <coopserver> <edi__> bybye 19:12:33 <coopserver> *** edi__ has left the game (Leaving) 19:12:44 <coopserver> *** nicfer has joined spectators 19:13:06 <coopserver> *** Game paused (connecting clients) 19:13:10 <coopserver> *** Taede has joined 19:13:10 <coopserver> *** Game unpaused (connecting clients) 19:13:15 <coopserver> *** tyteen4a03 has joined spectators 19:13:38 <coopserver> <Taede> no jams? 19:13:49 <coopserver> <theholyduck> nothing major that ive seen in a while 19:14:18 <coopserver> <Djanxy> we wanna create jams ! 19:14:33 <coopserver> <theholyduck> bbh02 has some issues occationally it seems 19:14:41 <Taede> !rcon set max_trains 19:14:42 <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 19:14:46 <Taede> !rcon set max_trains 1250 19:14:56 <Taede> should have room to build more trains now 19:15:01 <Taede> upped it to 1250 for now 19:15:10 <coopserver> <Djanxy> cheers man 19:16:24 <coopserver> <theholyduck> djanxy, slh04 has some issuse :P 19:16:42 <coopserver> <theholyduck> though, mostly due to too many trains for 1 station 19:17:45 <coopserver> <Djanxy> where's the issue ? 19:17:48 <coopserver> <theholyduck> im fixing it 19:17:49 <coopserver> <theholyduck> i think 19:17:53 <coopserver> <theholyduck> ginnley woods has 36 trains 19:18:09 <coopserver> <theholyduck> and they were backing up 19:18:22 <coopserver> <Djanxy> oh 19:18:53 <coopserver> <theholyduck> also some signal gap issues 19:19:27 <coopserver> <Djanxy> they are starting to queue up a bit in the SLH at times also - soon time for a 4th on some of the ML 19:22:45 <coopserver> *** Taede has left the game (Leaving) 19:25:02 <coopserver> <Djanxy> you doing anything ? gonna leave as well 19:25:08 <coopserver> <theholyduck> not really 19:25:10 <coopserver> <theholyduck> ill leave 19:25:11 <coopserver> *** tyteen4a03 has joined company #1 19:25:17 <coopserver> *** theholyduck has left the game (Leaving) 19:25:25 <coopserver> <Djanxy> cyas 19:25:29 <tyteen4a03> bye 19:25:29 <coopserver> *** Djanxy has left the game (Leaving) 19:25:30 <coopserver> *** Game paused (number of players) 19:32:30 <coopserver> *** tyteen4a03 has left the game (general timeout) 19:38:54 *** NCommander has quit IRC 19:40:16 *** Djanxy has quit IRC 19:40:53 *** NCommander has joined #openttdcoop 19:44:37 *** damalix has joined #openttdcoop 19:45:37 <damalix> !svn 21:04:14 *** ODM has quit IRC 21:09:18 *** Progman has joined #openttdcoop 21:21:25 *** skyem123 has quit IRC 21:25:15 *** Djanxy has joined #openttdcoop 21:29:07 *** valhallasw has joined #openttdcoop 21:44:24 *** Jam35 has quit IRC 21:44:41 *** uliko has quit IRC 21:46:18 *** Djanxy has quit IRC 21:49:45 *** damalix has quit IRC 21:57:36 <theholyduck> !password 21:57:36 <coopserver> theholyduck: unique 21:57:42 <coopserver> *** Game still paused (connecting clients, number of players) 21:57:45 <coopserver> *** theholyduck has joined 21:57:45 <coopserver> *** Game still paused (number of players) 22:04:41 <V453000> !password 22:04:41 <coopserver> V453000: easily 22:04:49 <coopserver> *** Game still paused (connecting clients, number of players) 22:04:51 <coopserver> *** V453000 has joined 22:04:51 <coopserver> *** Game still paused (number of players) 22:04:53 <coopserver> <V453000> hyhyhyhyhy 22:04:56 <coopserver> <theholyduck> yo v 22:05:01 <coopserver> *** theholyduck has joined company #1 22:05:01 <coopserver> *** Game unpaused (number of players) 22:05:06 <coopserver> <V453000> how are you doing 22:05:23 <coopserver> *** nicfer has joined company #1 22:05:27 <coopserver> <nicfer> good 22:05:36 <coopserver> <theholyduck> im fine, i got the sudden urge to play openttd again, and so i came back 22:05:41 <coopserver> <V453000> (: 22:05:49 <coopserver> <V453000> well you missed a lot :P 22:06:06 <coopserver> <theholyduck> well yeah, i dont htink ive played openttdcoop since 2011? 22:06:17 <coopserver> <V453000> idk, possibly :0 22:06:20 <coopserver> <V453000> uhm 22:06:27 <coopserver> <V453000> you know NUTS? 22:06:34 <coopserver> <theholyduck> ive read a bit about it now yeah 22:06:36 <coopserver> <theholyduck> its pretty cool 22:06:38 <coopserver> <V453000> :0 22:06:41 <coopserver> <theholyduck> it didnt exist when i last played 22:06:51 <coopserver> <V453000> ofc it didnt 22:07:12 <coopserver> <V453000> well then you have a lot to try :P 22:07:19 <coopserver> <nicfer> for this game colored wetrails could be of help 22:07:27 <coopserver> <V453000> I figured that 22:07:31 <coopserver> <V453000> but hm 22:07:54 <coopserver> <theholyduck> i really like the cl2, of the trains 22:07:56 <coopserver> <theholyduck> boats, things 22:08:03 <coopserver> <V453000> turtles :( 22:08:05 <coopserver> <theholyduck> makes building so much easier. 22:08:23 <coopserver> <V453000> yes, many vehicles in nuts follow similar fashion 22:08:35 <coopserver> <V453000> "ultimate" vehicles - slugs dont really slow down in curves 22:08:46 <coopserver> <V453000> its really fun to expand anything until there are rails _everywhere_ 22:09:40 <coopserver> <theholyduck> but since its been a while, can you take a look at the exits i made for slh06 drop? 22:09:55 <coopserver> <theholyduck> i THINK i did it ok, but i might have done something wrong, its been such a long itme :P 22:10:21 <coopserver> <V453000> the pbs isnt really necessary at all, but it should work just okay 22:11:10 <coopserver> <theholyduck> fair point, i gues sit only adds like half a tile of speedup 22:11:17 <coopserver> <theholyduck> over blcok signals 22:11:32 <coopserver> <V453000> nothing, trains coming to it are from block 22:11:32 <coopserver> <nicfer> wetrails vehicles are weaker on PURR right? 22:11:39 <coopserver> <V453000> yes nicfer 22:11:59 <coopserver> <V453000> so if trains come from the entrance from 1 block, they must also go through 1 block later ;) 22:12:05 <coopserver> <V453000> true, they are empty 22:12:07 <coopserver> <V453000> so less power 22:14:03 <coopserver> <nicfer> so we can't use PURR to identify rails from slhs to slh drops, and from the latter to the pickup stations 22:15:39 <coopserver> <V453000> nope :) 22:15:46 <coopserver> <V453000> look, it worked this way for years :D 22:15:47 <coopserver> <V453000> no purr 22:19:44 <coopserver> <nicfer> 1003 trains :D 22:20:05 <coopserver> <theholyduck> theres plenty of stations that could use more 22:21:38 <coopserver> <theholyduck> hmm, something seems to be a bit wrong with slh04 drop 22:21:42 <coopserver> <theholyduck> or am i misunderstanding things? 22:21:56 <coopserver> <theholyduck> why does it have a bunch of goods transfered onto it?= 22:33:58 <coopserver> <nicfer> I think some of the MLs may require 4th already 22:38:07 <coopserver> <theholyduck> hmm, i guess theres nothing wrong with slh04 drop anymore, no trains has transfered good to it since i last checked 22:42:06 <coopserver> <V453000> im off for tonight 22:42:09 <coopserver> <V453000> enjoy 22:42:20 <coopserver> *** V453000 has left the game (Leaving) 22:42:21 <coopserver> <nicfer> bye 22:51:42 <edi__> !password 22:51:42 <coopserver> edi__: lowest 22:51:46 <coopserver> *** Game paused (connecting clients) 22:51:51 <coopserver> *** edi__ has joined 22:51:51 <coopserver> *** Game unpaused (connecting clients) 22:51:55 <coopserver> *** theholyduck has left the game (Leaving) 22:54:59 *** Progman has quit IRC 23:03:51 <coopserver> <nicfer> are you building? 23:04:12 <coopserver> <edi__> not now 23:04:24 <coopserver> <edi__> i just made trains 23:08:58 *** valhallasw has quit IRC 23:12:12 *** Ristovski has quit IRC 23:18:09 <edi__> i know it is a stipid question: where can i setup factory make product from only one material? 23:31:19 *** Hazzard has joined #openttdcoop 23:31:24 <Hazzard> !playercount 23:31:25 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 23:31:35 <Hazzard> !password 23:31:35 <coopserver> Hazzard: sawyer 23:32:01 <coopserver> *** Game paused (connecting clients) 23:32:06 <coopserver> *** Hazzard has joined 23:32:07 <coopserver> *** Game unpaused (connecting clients) 23:32:40 *** roboboy has joined #openttdcoop 23:36:12 <coopserver> <Hazzard> :p 23:38:33 <coopserver> <edi__> bb 23:38:38 <coopserver> *** edi__ has left the game (Leaving) 23:42:41 <coopserver> <nicfer> ... the train had a free space to move 23:42:59 <coopserver> <nicfer> why did it choose the one where there was a train? 23:43:13 <coopserver> <nicfer> I'll clone them 23:44:37 *** Hazzard_ has joined #openttdcoop 23:44:44 <coopserver> *** Hazzard has left the game (general timeout) 23:44:44 <Hazzard_> !password 23:44:44 <coopserver> Hazzard_: aystar 23:44:45 <coopserver> *** Game paused (number of players) 23:44:59 <Hazzard_> !password 23:44:59 <coopserver> Hazzard_: aystar 23:45:15 <coopserver> *** Game still paused (connecting clients, number of players) 23:45:21 <coopserver> *** Hazzard has joined 23:45:22 <coopserver> *** Game still paused (number of players) 23:45:22 <coopserver> *** Game unpaused (number of players) 23:51:52 *** Hazzard has quit IRC 23:55:53 *** retro|cz has joined #openttdcoop