Config
Log for #openttdcoop on 30th January 2014:
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00:10:48  <Sylf> <edi__> i know it is a stipid question: where can i setup factory make product from only one material?   <==. you dont.
00:12:17  <Sylf> or, i guess they do by default, even though they always accept any compatible cargoes available on the map
00:12:58  <coopserver> <nicfer> if signals in tunels and bridges makes into trunk,shall it be well received in #openttdcoop?
00:13:18  <coopserver> <Hazzard> no?
00:17:32  <edi__> i know it is a stupid question: where can i setup factory make product from only one material?
00:17:56  <Hazzard_> ._.
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00:18:57  <edi__> i just see in coop server but in my client world need 3 product...
00:23:55  <coopserver> <nicfer> BOOM
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00:36:32  <Sylf> no, you don't need 3 products
00:36:51  <Sylf> A default temperate map factory accepts 3 types of cargo, for example.
00:37:05  <Sylf> You provide any of those 3 cargo types, and it'll start producing goods.
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01:08:53  <coopserver> <nicfer> are you building?
01:08:58  <coopserver> <Hazzard> Yeah one sec
01:09:19  <coopserver> <nicfer> cause I g2g
01:10:04  <coopserver> <Hazzard> ok
01:10:12  <coopserver> <nicfer> bye
01:10:15  <coopserver> <Hazzard> cya
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01:20:50  <Sylf> !password
01:20:50  <coopserver> Sylf: george
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01:24:12  <Sylf> !unpause
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01:27:57  <Sylf> !auto
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01:30:05  <Sylf> !unpause
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01:37:13  <nicferirc> !password
01:37:13  <coopserver> nicferirc: animal
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01:37:51  <coopserver> <nicfer> hu
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01:38:44  <coopserver> <Sylf> is there much going on today?
01:40:14  <coopserver> <nicfer> I built the first track of 4th lane from SLH 04 to MSH OIL
01:46:08  <Hazzard> !password
01:46:09  <coopserver> Hazzard: animal
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01:46:53  <Sylf> !auto
01:49:19  <coopserver> <Hazzard> :|
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03:06:49  <Hazzard> !password
03:06:49  <coopserver> Hazzard: cloned
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03:15:06  <Sylf> @quickstart
03:15:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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03:24:16  <Hazzard> !password
03:24:17  <coopserver> Hazzard: master
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10:40:00  <V453000> @ABR05
10:40:01  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
10:40:05  <V453000> @ABR11
10:40:06  <Webster> Advanced Building Revue 11: Refit Stations at #openttdcoop - http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
11:16:30  <tyteen4a03> !password
11:16:30  <coopserver> tyteen4a03: native
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13:59:45  <nicferirc> !password
13:59:46  <coopserver> nicferirc: messed
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14:00:12  <Ammler> !version
14:00:13  <coopserver> Ammler: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
14:00:24  <coopserver> *** nicfer has joined company #1
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14:08:02  <coopserver> <nicfer> are you on ty?
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14:24:02  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
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14:47:47  <tyteen4a03> nicferirc, I am on now
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14:49:58  <nicferirc> !password
14:49:58  <coopserver> nicferirc: active
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15:01:59  <coopserver> <tyteen4a03> resolving jam at Drenfingburg
15:15:32  <coopserver> <tyteen4a03> I need to go, see ya :)
15:15:40  <coopserver> <nicfer> bye
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16:35:42  <edi__> !password
16:35:42  <coopserver> edi__: enters
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16:36:02  <edi__> !players
16:36:05  <edi__> !status
16:36:05  <coopserver> edi__: I am connected to oftc as coopserver.
16:36:10  <edi__> !online
16:36:22  <edi__> !needHelpMenu :P
16:41:35  <Taede> !info ?
16:41:38  <Taede> !info
16:41:38  <coopserver> Taede: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26264, date: Jun 06 2509, clients connected: 2, map size: 512x512, address: ps.openttdcoop.org:3983
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17:21:39  <nicferirc> anyone gonna join? I want to fix SLH06's jam
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17:24:26  <zxbiohazardzx> !password
17:24:26  <coopserver> zxbiohazardzx: tildes
17:24:30  <coopserver> *** Game still paused (connecting clients, number of players)
17:24:31  <zxbiohazardzx> `````
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17:24:33  <zxbiohazardzx> :P
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17:24:37  <coopserver> <nicfer> hi
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17:24:47  <coopserver> <ZxBiohazardZx> heya
17:25:22  <coopserver> <ZxBiohazardZx> seems we have a jam
17:25:31  <coopserver> <nicfer> yeah, at slh 06
17:25:35  <coopserver> <ZxBiohazardZx> SLH06 to blame
17:25:40  <coopserver> <nicfer> I'm trying to fix it
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17:39:04  <coopserver> <nicfer> is good my prio @ Gunwell Valley?
17:39:11  <coopserver> <ZxBiohazardZx> dunno im on SLH04 adding bays
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17:54:05  <coopserver> <nicfer> jam @ slh 04 drop
17:54:51  <edi__> !password
17:54:51  <coopserver> edi__: winver
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17:55:17  <coopserver> <nicfer> why the stopped trains at that drop?
18:11:45  <coopserver> <nicfer> I finished connection of slh 04 drop
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18:20:59  <coopserver> <ZxBiohazardZx> ah soz was afk a moment
18:21:07  <coopserver> <ZxBiohazardZx> they got stopped for exit wasnt done (yet)
18:27:33  <coopserver> <ZxBiohazardZx> we got another jam
18:27:39  <coopserver> <ZxBiohazardZx> SLH02 haha
18:27:42  <coopserver> <ZxBiohazardZx> insane crowded
18:28:00  <coopserver> <ZxBiohazardZx> and lacking overflows on underproducing mine
18:32:21  <coopserver> <nicfer> at slh02, the station is too small
18:32:29  <coopserver> <ZxBiohazardZx> yeah ill edit
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18:35:08  <coopserver> <ZxBiohazardZx> i feel like changing station cause entires are bad too
18:37:17  <coopserver> <edi__> bb
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18:39:04  <coopserver> <ZxBiohazardZx> where did nic go?
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19:07:06  <nicferirc> !password
19:07:06  <coopserver> nicferirc: slowed
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19:07:23  <coopserver> <ZxBiohazardZx> hehe
19:07:27  <coopserver> <ZxBiohazardZx> what happened there
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19:07:55  <coopserver> <nicfer> my internet got disconnected
19:08:00  <coopserver> <ZxBiohazardZx> its ok
19:17:48  <coopserver> <ZxBiohazardZx> needs more work, but trains need to keep flowing
19:32:35  <coopserver> <nicfer> are you off?
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19:33:37  <coopserver> <nicfer> I'm off for a bit
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21:21:07  <zxbiohazardzx> !password
21:21:07  <coopserver> zxbiohazardzx: begins
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21:32:56  <coopserver> <ZxBiohazardZx> hmmz
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21:38:47  <coopserver> <ZxBiohazardZx> hmmz
21:38:54  <coopserver> <ZxBiohazardZx> nic afk?
21:40:19  <theholyduck> !password
21:40:19  <coopserver> theholyduck: macosx
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21:42:04  <coopserver> <ZxBiohazardZx> sup
21:42:23  <coopserver> <theholyduck> do you know who changed around slh06 drops exit?
21:42:41  <coopserver> <theholyduck> cause, allthough it looks nicer now, it doesnt work right
21:43:02  <coopserver> <ZxBiohazardZx> 06?
21:43:04  <coopserver> <ZxBiohazardZx> lemmy see
21:43:21  <coopserver> <theholyduck> its jamming up due to the new way its merging onto the slh
21:43:25  <coopserver> <ZxBiohazardZx> we added more platforms, i changed some exits to semi-balance for those extra platforms
21:43:29  <coopserver> <ZxBiohazardZx> needs a proper outage
21:43:30  <coopserver> <ZxBiohazardZx> yeah
21:44:07  <coopserver> <theholyduck> always sign your work though
21:44:44  <coopserver> <theholyduck> if we moved the entry onto the mainline further up
21:44:48  <coopserver> <theholyduck> er, main slh line
21:44:49  <coopserver> <theholyduck> rather
21:45:01  <coopserver> <theholyduck> we could clean up the splits to the various stations and make it all better
21:50:02  <coopserver> <theholyduck> you see mto be having some sisues
21:50:05  <coopserver> <ZxBiohazardZx> bah flood
21:50:28  <coopserver> <ZxBiohazardZx> missed a tile, boom
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21:55:54  <coopserver> <ZxBiohazardZx> now i need to readd the drowners
21:56:38  <coopserver> <theholyduck> but yeah, i figured out why slh06 is having issues even though it sort of looks nicer now
21:56:46  <coopserver> <ZxBiohazardZx> k
21:57:06  <coopserver> <theholyduck> in addition to there being too many trains on some stations, when you changed it over, it became merge before split
21:58:31  <coopserver> <ZxBiohazardZx> SLH02 is slowly starting up again after that drowning
21:58:33  <coopserver> <ZxBiohazardZx> should be ok soon
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22:02:34  <edi__> !password
22:02:34  <coopserver> edi__: having
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22:02:54  <edi__> helló
22:03:13  <coopserver> <ZxBiohazardZx> eya
22:03:16  <coopserver> <theholyduck> im done for the eavening though
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22:11:28  <coopserver> <nicfer> back
22:11:35  <coopserver> <ZxBiohazardZx> finally got SLH02 semi fixed
22:11:38  <coopserver> <ZxBiohazardZx> should be ok again
22:13:46  <coopserver> *** edi__ has left the game (Leaving)
22:16:19  <coopserver> <ZxBiohazardZx> does gap work?
22:16:24  <coopserver> <ZxBiohazardZx> !gap 5 9
22:16:29  <coopserver> <ZxBiohazardZx> !gap 9 5
22:16:33  <coopserver> <ZxBiohazardZx> hmmz guess not
22:17:43  <coopserver> <ZxBiohazardZx> SignalGapLength = (TrainLength + 2) * LineCount - (TrainLength - 2)
22:17:46  <coopserver> <ZxBiohazardZx> lets see
22:17:52  <coopserver> <ZxBiohazardZx> TL = 5, *2 = 10
22:18:06  <coopserver> <ZxBiohazardZx> so 10*linecount - 3 is gap
22:18:20  <coopserver> <ZxBiohazardZx> darn bot wont work with me so
22:18:44  <zxbiohazardzx> @gap
22:18:44  <Webster> zxbiohazardzx: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:18:55  <zxbiohazardzx> @gap 5 2
22:18:55  <Webster> zxbiohazardzx: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
22:19:04  <zxbiohazardzx> great
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22:29:23  <coopserver> <ZxBiohazardZx> xd
22:29:26  <coopserver> <ZxBiohazardZx> cause
22:42:18  <coopserver> <ZxBiohazardZx> hmmz 4 to get to 25 hmmz
22:42:20  <coopserver> <ZxBiohazardZx> tempting
22:42:32  <coopserver> <ZxBiohazardZx> no room, so meh
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