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00:01:40 *** valhallasw has quit IRC 00:08:43 <coopserver> *** Elyon has joined spectators 00:10:18 <coopserver> *** Elyon has joined company #1 00:28:40 <phatmatt> !password 00:28:40 <coopserver> phatmatt: remake 00:28:48 <coopserver> *** Game still paused (connecting clients, number of players) 00:28:56 <coopserver> *** phatmatt has joined 00:28:56 <coopserver> *** Game still paused (number of players) 00:31:05 <coopserver> <phatmatt> cool plan, V 00:31:17 <coopserver> <phatmatt> i was gonna suggest a mixed TL game but was unsure how it'd be taken 00:34:05 <coopserver> <phatmatt> also interesting plan, Elyon 00:38:10 <coopserver> <phatmatt> dare i make a voting board? 00:38:22 <coopserver> <phatmatt> 6 plans 00:40:37 <Elyon> you dare so 00:40:38 <Elyon> :D 00:41:19 <Elyon> so is it elimination voting or regular voting? 00:41:51 <scshunt> usually plurality 00:42:01 <Elyon> meaning? 00:44:56 <theholyduck> Elyon, first past the post 00:45:12 <Elyon> theholyduck: such lingo 00:45:18 <theholyduck> atleast when i played 00:45:26 <theholyduck> plan with the most votes won 00:45:32 <Elyon> run of the mill first past the post who dares wins etc. 00:45:32 <theholyduck> regardless of majority or not 00:45:39 <Elyon> okay! 00:45:51 <Elyon> thanks :D 00:46:08 <Elyon> also what is UP with nfo?! 00:47:06 <theholyduck> but yeah, its like 2 years since i last played 00:47:14 <theholyduck> so for all i know, any number of possible voting systems could be in use 00:47:50 <Elyon> we'll see I guess 00:51:41 <coopserver> *** phatmatt has joined company #1 00:51:41 <coopserver> *** Game unpaused (number of players) 00:52:07 <coopserver> <phatmatt> yeah, just most votes wins 00:52:13 <coopserver> *** Elyon has joined spectators 00:52:14 <coopserver> *** Game paused (number of players) 00:52:23 <coopserver> <phatmatt> but we could do condorcet with schwartz cloneproof voting if you like! 00:52:37 *** roboboy has joined #openttdcoop 00:52:39 <coopserver> <Elyon> I don't care :p 01:00:35 <coopserver> *** nicfer has started a new company #2 01:00:36 <coopserver> *** Game unpaused (number of players) 01:00:38 <coopserver> *** nicfer has joined spectators 01:00:38 <coopserver> *** Game paused (number of players) 01:00:39 <coopserver> <nicfer> oops 01:00:42 <coopserver> <phatmatt> lul 01:00:49 <coopserver> *** nicfer has joined company #1 01:00:49 <coopserver> *** Game unpaused (number of players) 01:01:21 <coopserver> <phatmatt> oh, dividers too. ok 01:02:32 <theholyduck> !password 01:02:32 <coopserver> theholyduck: bitset 01:02:43 <coopserver> *** Game paused (connecting clients) 01:02:45 <coopserver> *** theholyduck has joined 01:02:45 <coopserver> *** Game unpaused (connecting clients) 01:03:30 <coopserver> <nicfer> can I vote for myself? 01:04:06 <coopserver> <phatmatt> i don't recall anyone saying you can't 01:04:15 <coopserver> <theholyduck> i feelits "bad form" :P 01:04:33 <coopserver> <phatmatt> yeah, ISTR people avoiding it in the past though. 01:09:40 <coopserver> *** theholyduck has left the game (Leaving) 01:09:49 <coopserver> *** phatmatt has joined spectators 01:09:49 <coopserver> *** Game paused (number of players) 01:10:18 <coopserver> *** nicfer has joined spectators 01:10:28 <coopserver> <nicfer> you don't vote matt? 01:10:40 <coopserver> <phatmatt> i'm still thinking :) 01:10:52 <coopserver> <phatmatt> and no, in no hurry 01:19:36 <Sylf> !password 01:19:36 <coopserver> Sylf: solver 01:20:02 <coopserver> *** Game still paused (connecting clients, number of players) 01:20:08 <coopserver> *** Sylf has joined 01:20:08 <coopserver> *** Game still paused (number of players) 01:20:17 <coopserver> <Sylf> hihihihi 01:20:26 <Elyon> hai 01:20:44 <Sylf> !unpause 01:20:45 <coopserver> *** Game unpaused (number of players) 01:22:08 <theholyduck> Sylf, you got some plans to chose from now 01:22:24 <coopserver> <Sylf> so many plans <3 01:25:49 <coopserver> <Sylf> cool stuff 01:25:49 <coopserver> *** Sylf has left the game (Leaving) 01:25:51 <Sylf> !auto 01:25:52 <coopserver> *** Game paused (number of players) 01:26:05 <Sylf> I'll vote later tonight 01:29:53 *** Hazzard has joined #openttdcoop 01:30:17 <Hazzard> what 01:30:24 <theholyduck> wat? 01:30:33 <Elyon> wt 01:30:33 <Hazzard> !playercount 01:30:33 <coopserver> Hazzard: There are currently 0 players and 3 spectators, making a total of 3 clients connected 01:30:37 <Hazzard> !password 01:30:37 <coopserver> Hazzard: solver 01:30:54 <Hazzard> Irc channels dissapearing and reappearing 01:31:06 <coopserver> *** Game still paused (connecting clients, number of players) 01:31:10 <coopserver> *** Hazzard has joined 01:31:13 <coopserver> *** Game still paused (number of players) 01:36:02 <coopserver> *** Hazzard has joined company #1 01:36:22 <coopserver> *** Hazzard has joined spectators 01:59:11 <scshunt> !password 01:59:11 <coopserver> scshunt: albert 01:59:17 <coopserver> *** Game still paused (connecting clients, number of players) 01:59:19 <coopserver> *** scshunt has joined 01:59:19 <coopserver> *** Game still paused (number of players) 02:02:47 <coopserver> *** scshunt has left the game (Leaving) 02:05:06 *** cornjuliox2 has quit IRC 02:48:38 *** edi__ has joined #openttdcoop 02:49:50 <edi__> !password 02:49:50 <coopserver> edi__: writer 02:49:54 <coopserver> *** Game still paused (connecting clients, number of players) 02:49:56 <coopserver> *** edi__ has joined 02:49:57 <coopserver> *** Game still paused (number of players) 02:51:21 <coopserver> *** edi__ has left the game (Leaving) 03:06:13 <coopserver> *** Hazzard has left the game (Leaving) 03:08:32 <theholyduck> !password 03:08:39 <theholyduck> !password 03:08:39 <coopserver> theholyduck: cssize 03:08:47 <coopserver> *** Game still paused (connecting clients, number of players) 03:08:49 <coopserver> *** theholyduck has joined 03:08:51 <coopserver> *** Game still paused (number of players) 03:09:03 <coopserver> <theholyduck> its a draw so far eh 03:09:28 <coopserver> *** theholyduck has left the game (Leaving) 03:09:52 <coopserver> *** Game still paused (connecting clients, number of players) 03:09:56 <coopserver> *** Sylf has joined 03:09:56 <coopserver> *** Game still paused (number of players) 03:10:26 <coopserver> *** Sylf has left the game (Leaving) 03:10:34 <Sylf> no tie breaker here 03:12:05 <theholyduck> what did you vote for? 03:12:41 <Hazzard> !passwor 03:12:45 <Hazzard> !password 03:12:45 <coopserver> Hazzard: cssize 03:12:59 <coopserver> *** Game still paused (connecting clients, number of players) 03:13:02 <coopserver> *** Hazzard has joined 03:13:03 <coopserver> *** Game still paused (number of players) 03:13:30 <coopserver> *** Elyon has joined company #1 03:13:30 <coopserver> *** Game unpaused (number of players) 03:13:37 <coopserver> <Elyon> whoops 03:14:17 <theholyduck> !password 03:14:17 <coopserver> theholyduck: cssize 03:14:31 <coopserver> *** Game paused (connecting clients) 03:14:33 <coopserver> *** theholyduck has joined 03:14:33 <coopserver> *** Game unpaused (connecting clients) 03:14:48 <coopserver> <theholyduck> /me hugs sylf 03:14:59 <coopserver> <Elyon> I wish I could vote twice 03:15:05 <coopserver> <Elyon> well, "wish" is a strong word 03:15:09 <coopserver> <Elyon> I would have liked to vote twice 03:16:00 <coopserver> <theholyduck> wish i remembered how to make those fun, almost coliding trains things 03:16:06 <coopserver> <theholyduck> that moved in patterns 03:16:23 <coopserver> <theholyduck> but, its been so many years, i have forgotten 03:16:27 <coopserver> <Elyon> that reminds me. What is up with trains not colliding with themselves? 03:16:34 <coopserver> <Hazzard> magix 03:16:48 <Sylf> you set 10 trains in a row, separated by signals 03:16:59 <Sylf> you set 1CL circle at the end 03:17:09 <coopserver> <theholyduck> well thats one way of doing it 03:17:15 <Sylf> Make sure those 10 trains are in a group 03:17:17 <coopserver> <theholyduck> but, you could make them go in rose pattenrs 03:17:19 <coopserver> <theholyduck> and stuff :P 03:17:29 <coopserver> <theholyduck> criss-crossing lines 03:17:31 <Sylf> yeah 03:18:07 <Sylf> mfb was so much into that stuff for a while 03:18:18 <Sylf> he even submitted a game plan with no signals 03:18:31 <coopserver> <theholyduck> i used to be sort of able to design those things i think 03:18:33 <coopserver> <Hazzard> ..? 03:18:38 <coopserver> <theholyduck> but, its been so many years ago, i cant remember the trick 03:18:40 <coopserver> <Hazzard> I'm interested 03:18:53 <coopserver> *** theholyduck has joined company #1 03:19:27 <coopserver> <Hazzard> :( 03:19:41 <Sylf> meh 03:19:45 <coopserver> <Hazzard> love not in the air 03:19:47 <coopserver> <Hazzard> I guess 03:19:50 <Sylf> I gotta go load a new map for the stable server 03:19:58 <coopserver> <Hazzard> HF 03:21:29 <coopserver> *** nicfer has joined company #1 03:22:11 <coopserver> *** Hazzard has left the game (Leaving) 03:22:53 *** Lizz has quit IRC 03:24:16 <coopserver> <nicfer> what is that column of NUTems? 03:24:38 <coopserver> <nicfer> OMG 03:24:52 <coopserver> <nicfer> can I stop one? lol 03:25:05 <coopserver> <theholyduck> better to stop all of them as a group 03:25:10 <coopserver> <theholyduck> otherwise bad stuff happens 03:25:34 <coopserver> <nicfer> cht: breakdowns = on 03:25:54 <coopserver> <nicfer> first one that wants to breakdown and the world goes BOOM 03:26:05 <Sylf> ebul 03:26:48 <coopserver> <theholyduck> nicer, but yeah, using that same principle, you can make lines where trains cros right next to eachother in spiral patterns and shit 03:26:53 <coopserver> <theholyduck> without hitting 03:28:27 <coopserver> <theholyduck> i was playing locomotion again after many many years 03:28:42 <coopserver> <theholyduck> sure its generally more terrible than openttd, but it has some nice features 03:28:51 <Sylf> locomotion was blah for me 03:29:03 <coopserver> <theholyduck> i especially love the being able to build tracks with curves and stuff, both under and above ground 03:29:08 <coopserver> <theholyduck> with signals and everything 03:29:30 <Sylf> I so wanted drag-to-place-signals feature :) 03:29:30 <coopserver> <theholyduck> if only 03:29:45 <coopserver> <theholyduck> well yeah, its missing a lot of things that openttd has 03:30:02 <Sylf> being able to build stations in tunnels and on bridges is nice 03:30:19 <coopserver> <theholyduck> and i guess our games would lose a bit of charm without needing to double. bridges and tunnels for signal gaps 03:30:44 <Sylf> hub building would lose so much of its fun 03:30:56 <coopserver> <theholyduck> definitly 03:31:03 <coopserver> <Elyon> what are we talking about? 03:31:11 <coopserver> <theholyduck> locomotion 03:31:15 <coopserver> <theholyduck> the sequel if you will 03:31:17 <coopserver> <theholyduck> to ttd 03:31:46 <Sylf> I bought a copy on GOG for cheap 03:32:06 <Sylf> Like 03:32:10 <coopserver> <nicfer> GOG? 03:32:13 <coopserver> <Elyon> I had a quick go at a network simulator 03:32:20 <coopserver> <Elyon> based on the logic of openttd, but abstracted 03:32:30 <Sylf> GOG.com 03:32:30 <coopserver> <theholyduck> openttd is a more creative and intresting game to play, but locomotion has some ncie quality of life improvements 03:32:53 <theholyduck> http://i1-games.softpedia-static.com/screenshots/6-249_1.jpg you can do this for instance 03:33:11 <theholyduck> i.e build tracks like you build rollercoasters in rollercoaster tycoon 03:33:13 <Sylf> coop way is about the only way I know how to play openttd, so locomotion was more frustrating than fun 03:33:58 <theholyduck> you could for instance if you had all the money in the world, build all the mainlines hubs you needed, underground. 03:34:09 <theholyduck> mainlines and hubs 03:34:18 <coopserver> <Elyon> but those hubs would be bland 03:34:23 <theholyduck> definitly 03:34:37 <theholyduck> openttd hubs are much better and looks much cooler 03:35:54 <coopserver> <nicfer> does locomotion use the same graphic engine than the first RCT? 03:35:59 <coopserver> *** theholyduck has left the game (Leaving) 03:36:03 <Elyon> probably 03:36:17 <Elyon> although iirc RCT was written in x86 assembler 03:36:21 <Elyon> for the most part? 03:36:33 <Elyon> so he may have changed that up 03:36:37 <Elyon> to get with the times :D 03:36:40 <theholyduck> well, i think they all use the same basic isometric engine 03:36:49 <theholyduck> with improvements as needed 03:36:51 <Elyon> RCT was built on TT for sure 03:36:59 <Sylf> I think locomotion was written in assembler too 03:37:04 <theholyduck> and locomotion is built on rct 03:37:06 * Elyon sighs 03:37:30 <Elyon> ah, well, I guess it's something to keep the challenge 03:37:30 <Hazzard> !passwored 03:37:34 <Hazzard> !password 03:37:34 <coopserver> Hazzard: geturl 03:37:42 <Hazzard> >.> 03:37:43 <Elyon> !passworried 03:37:46 <Elyon> :D 03:37:51 <coopserver> *** Game paused (connecting clients) 03:37:53 <theholyduck> Elyon, hey, some of my favorite piees of software is written almost entirely in assembly 03:37:55 <coopserver> *** Hazzard has joined 03:37:55 <coopserver> *** Game unpaused (connecting clients) 03:37:58 <theholyduck> x264 to name one :P 03:38:08 <Elyon> x264 is wat? 03:38:17 <theholyduck> Elyon, a h264 video encoder 03:38:20 <Elyon> oh cool 03:38:22 <theholyduck> the best h264 video encoder :P 03:38:26 <Elyon> I see! 03:38:29 <theholyduck> and a large amount of the assembly is written by highschoolers 03:38:34 <Sylf> until we have h265 03:38:34 <theholyduck> during google code-in 03:38:40 <Elyon> that's neat 03:38:46 <Elyon> highschoolers, not collegians? 03:38:50 <theholyduck> Elyon, yeah 03:38:53 <theholyduck> under 18s :P 03:38:58 <Elyon> I didn't touch assembler until uni 03:39:07 <theholyduck> Elyon, start them off when they are young, etc 03:39:13 <Elyon> yeah true 03:39:16 <Elyon> still, tough 03:39:20 <theholyduck> http://x264dev.multimedia.cx/archives/658 Elyon 03:39:25 <theholyduck> on the use of highschoolers for assembly work 03:40:36 <Elyon> I see 03:40:36 <Sylf> I was using x264 back in 200, I think? to encode flash videos :P 03:40:43 <Elyon> wow you're old 03:40:45 <Sylf> 2008* 03:40:52 <Sylf> :P 03:40:56 <theholyduck> Sylf, its been around for a while 03:40:57 <Elyon> back in them ancient greece times :D 03:41:00 <theholyduck> though its imrpoved a lot 03:41:02 <theholyduck> since that time 03:41:04 <theholyduck> and even then 03:41:08 <theholyduck> it was the best 03:41:15 <Sylf> that's why I used it 03:41:15 <Elyon> I care about the theory of media encoding 03:41:19 <Elyon> not so much the practice 03:41:30 <theholyduck> Elyon, if you are intrested, xiph did 2 good videos 03:41:31 <theholyduck> on the concept 03:41:34 <theholyduck> though, mostly on audio 03:41:47 <Sylf> I can comprehend video filtering better than the actual compression talk 03:42:00 <theholyduck> http://www.xiph.org/video/ 03:42:01 <Webster> Title: Xiph.org: Video (at www.xiph.org) 03:42:04 <Elyon> theholyduck: I've seen the first one 03:42:05 <theholyduck> the second one is really good actually :P 03:42:10 <Elyon> didn't know the second one was up 03:42:16 <theholyduck> Elyon, second one is a companion to a blog post 03:42:19 <Elyon> I wanted to have that guy in the first video's babies 03:42:22 <theholyduck> about why 24bit audio is silly 03:42:23 <Sylf> any talk about wavelet encoding nowadays? 03:42:26 <theholyduck> and 192khz audio sucks 03:42:38 <Elyon> theholyduck: well, yes and yes 03:42:38 <theholyduck> Sylf, snow is still around 03:42:44 * Elyon , flac, etc. 03:42:50 <coopserver> *** Hazzard has left the game (Leaving) 03:43:04 <Sylf> around, as in still developed? 03:43:21 <theholyduck> Sylf, not really 03:43:29 <Sylf> thought so 03:43:45 <theholyduck> Sylf, theres a new open source video standard in the works 03:43:51 <theholyduck> caled daala 03:43:56 <theholyduck> though, its still years of being anything 03:43:58 <Elyon> a new standard? 03:44:09 <Sylf> webem wasn't good enough? 03:44:20 <theholyduck> Sylf, vp8 has many many issues 03:44:30 <Sylf> ok, I take that 03:44:41 <theholyduck> in part due to being developed as a closed source, properitary product 03:44:46 <theholyduck> so the documentation is bad, and in some places wrong 03:44:53 <theholyduck> and, its full of bugs, some of which arent fixable 03:44:55 <Elyon> well 03:44:58 <theholyduck> due to bitstream compatibility 03:45:00 *** Hazzard_ has joined #openttdcoop 03:45:23 <theholyduck> Sylf, vp9 is a step in the right direction, but its still years of being usable due to performance 03:45:28 *** Hazzard is now known as Guest805 03:45:29 *** Hazzard_ is now known as Hazzard 03:45:29 <theholyduck> h265 is in the same boat 03:45:37 <Elyon> h265 is a thing? 03:45:43 <theholyduck> Elyon, sure. 03:45:46 <Elyon> huh 03:45:47 <Sylf> sure is 03:45:54 <theholyduck> Elyon, its standarized allready 03:45:56 <Elyon> what happened to the first 263 editions? 03:46:02 <theholyduck> but we are still years away from a practical implementation 03:46:05 <Sylf> h.263 was there too 03:46:12 <Elyon> well how about that. 03:46:16 <theholyduck> h264 took like, 4 or 5 yaers 03:46:20 <theholyduck> from standarization 03:46:20 <coopserver> *** nicfer has joined spectators 03:46:20 <coopserver> *** Game paused (number of players) 03:46:22 <theholyduck> to usage 03:47:14 <theholyduck> http://people.xiph.org/~xiphmont/demo/neil-young.html Elyon the blog post that second xiph video is sort of related to 03:47:16 <Webster> Title: 24/192 Music Downloads are Very Silly Indeed (at people.xiph.org) 03:47:53 <Elyon> wasn't itunes 128 kbps initially? 03:48:32 <theholyduck> Elyon, but aac 03:48:44 <theholyduck> 128kbps aac is better than 192kbps mp3 03:48:44 <Elyon> I specifically remember the "number of songs possible" listed on the back of my then-ipod box saying something like 10,000 songs* (* at 128 kbps) 03:48:51 <Elyon> oh 03:48:59 <Elyon> didn't know it was aac 03:49:14 <Elyon> they have alac as well, right? 03:49:14 <Sylf> why mp3 still hasn't been dethroned is a mystery 03:49:19 <Elyon> it hasn't? 03:49:22 <theholyduck> Sylf, sheer momentum :P 03:49:27 <Elyon> everyone I know uses flac and ogg exclusively 03:49:36 <theholyduck> Elyon, for personal usee sure 03:49:42 <Sylf> rippers, sure. Elyon. 03:49:46 <Elyon> well 03:49:48 <theholyduck> but almost every digital device you touch 03:49:50 *** Guest805 has quit IRC 03:49:50 <theholyduck> supports mp3 03:49:54 <Elyon> sites like bandcamp and uhh the other ones 03:50:01 <Elyon> support flac/ogg as well I believe? 03:50:11 <Elyon> there's nothing wrong with supporting mp3 03:50:17 <Elyon> the problem is not supporting other standards 03:50:23 <Sylf> I go to radio station site and listen live... it's about 75%mp3 03:50:39 <Sylf> most others aac, thank god 03:50:48 <Sylf> and small number of asf 03:50:59 <Elyon> .mod :D 03:51:03 <Sylf> lmao 03:51:22 <Elyon> low bitrate, lossless fidelity 03:51:28 <Elyon> depending on soundcard, of course 03:51:56 <theholyduck> i should try and compile a recent version of libvpx for vp9 before i diss it more :P 03:52:02 <theholyduck> its been 6 months since i last tried it 03:52:08 <theholyduck> maybe theyve fixed some of the abysmall performance 03:52:16 <Elyon> 6 months? 03:52:25 <Elyon> that's what, factor 1.2? 03:52:32 <Elyon> hardware wise I mean 03:52:39 <theholyduck> Elyon, well the problem was the code 03:52:40 <theholyduck> in part 03:52:50 <theholyduck> they hadnt gotten around to multithreading it 03:52:51 <theholyduck> for one 03:52:53 <theholyduck> or writing assembly 03:52:55 <theholyduck> for another :P 03:52:57 <Elyon> meh. Software. Will we ever not suck at writing it, as a species? 03:53:23 <theholyduck> Elyon, i did a straight up comparison between it and x264 6 months ago :P 03:53:33 <theholyduck> vp9 did produce better visual fidelity than x264 03:53:36 <theholyduck> at the same bitrates 03:53:42 <theholyduck> backed up by syntetic numbers aswell :P 03:53:49 <theholyduck> but, it used 13 hours to encode a 2 minute video :P 03:54:00 <Sylf> lol 03:54:04 <Elyon> that's ... well 03:54:05 <Sylf> that's a performance! 03:54:15 <Elyon> is it just bruteforcing the optimal compression? 03:54:22 <theholyduck> in comparison, the absolutely slowest, bruteforcing settings for x264 03:54:29 <theholyduck> could go no slower than 45 minutes 03:54:32 <Sylf> 2 minutes at 4k with 4800frames per second or what? 03:54:49 <theholyduck> Sylf, 24000/1001 1920x1080 video :P 03:55:06 <Elyon> 13 hours 03:55:10 <Elyon> well, you know 03:55:10 <theholyduck> just under 3000 frames 03:55:33 <theholyduck> but yeah, this was 6 months ago, hopefully they have written better code 03:55:34 <theholyduck> since then 03:55:35 <Elyon> it's not too bad, in three years' time, without any software changes, it'll be what, 1.5 hours 03:56:02 <Elyon> and if they improve the code in the meantime (which they probably will), why not make it an hour? 03:56:03 <theholyduck> Elyon, either way though, its only about 10% better at x264 03:56:15 <Elyon> but it's a new standard, yes? 03:56:26 <theholyduck> Elyon, yeah 03:56:29 <Elyon> in 10 years time you won't care whether it takes 1 minute or 30 seconds to encode 03:56:40 <Elyon> but that's ten years so >_> 03:56:48 <theholyduck> Elyon, but yeah, thats sort of my point 03:56:57 <theholyduck> people talk about vp9 and h265 like its right around the corner 03:57:04 <Elyon> well, multithreading helps. Also, can't we just encode on the GPU? 03:57:11 <Elyon> I know I've made my GPU do weird things 03:57:16 <theholyduck> Elyon, not really 03:57:19 <Elyon> why not? 03:57:31 <Sylf> GPU decoders are around 03:57:34 <theholyduck> the current algorythms and math we have for encoding video 03:57:35 <Elyon> I know the problem is bandwidth from GPU to CPU 03:57:37 <theholyduck> is inherently linear 03:57:38 <Sylf> but I haven't heard of GPU for encoders 03:57:44 <theholyduck> gpus are inherently parralell 03:57:57 <Elyon> quite true 03:58:08 <theholyduck> Sylf, gpu decoders dont use the gpu 03:58:10 <theholyduck> though :P 03:58:15 <Sylf> :o 03:58:16 <theholyduck> they use a dedicated bit of silicone 03:58:18 <theholyduck> that decodes video 03:58:21 <Elyon> but are they really linear in that encoding must look at every single pixel one after the other 03:58:24 <theholyduck> cause the gpu is way too slow to decode video 03:58:25 <Elyon> or is it just one frame after the other? 03:58:28 <Sylf> what a cheat 03:58:43 <theholyduck> Elyon, well, if you want good compression 03:58:52 <theholyduck> your current frame must be able to reference other frames 03:58:55 <theholyduck> with h264 for instance 03:58:57 <Elyon> yes, of course 03:59:00 <theholyduck> 1 frame can reference 16 other frames 03:59:11 <theholyduck> which means that frames needs to be encoded in some sort of order :P 03:59:11 <Sylf> that's true for all mpegs 03:59:14 <Elyon> but must pixel 591352 be able to reference pixel 0 of the same frame? 03:59:26 <Elyon> I'm talking pixel pipelines here 03:59:29 <theholyduck> Elyon, they dont HAVE to, but they generally do :P 03:59:33 <theholyduck> Elyon, usually when threading though 03:59:36 <theholyduck> they split the frame in half 03:59:42 <Elyon> half! 03:59:44 * Elyon laughs 03:59:46 <theholyduck> and so the next frame cant start encoding until the current frame is done. 03:59:48 <Elyon> I have 8 cores 03:59:50 <theholyduck> er half done 03:59:53 <Elyon> wait 8 threads 03:59:57 <theholyduck> Elyon, well, you need other things though 04:00:01 <theholyduck> theres a lookahead threat 04:00:03 <theholyduck> er, thread 04:00:09 <theholyduck> ratecontrol. 04:00:15 <theholyduck> in addition to the actual video stuff 04:00:28 <theholyduck> Elyon, and they use a buffer 04:00:29 <theholyduck> aswell 04:00:37 <theholyduck> so, they stor a certain amount of frames in the buffer 04:00:37 <Elyon> hmm. I should look into this 04:00:56 <Sylf> mmmmm, all the shit that's sort of interesting to me, but don't want to take time to learn! 04:00:59 <Elyon> although I just cannot be bothered with media practical stuff 04:01:03 <theholyduck> Elyon, threading also reduces visual quality 04:01:07 <theholyduck> not MUCH 04:01:09 <theholyduck> but it does 04:01:12 <Elyon> hmm ... 04:01:16 <theholyduck> every time you add another thread 04:01:20 <theholyduck> visual quality goes down a little bit 04:01:27 <Elyon> well, of course, the optimal compression must be aware of every single bit of the file at all times 04:01:44 <Elyon> but if frames only depend on 15 other frames, well 04:01:56 <theholyduck> Elyon, ffmpeg/x264 does support using the gpu to run the lookahead thread 04:02:03 <Elyon> I don't see why we don't just write those 15 other frames to a texture and let the pixel pipelines do their magic 04:02:24 <Elyon> s/a texture/15 textures 04:02:44 <theholyduck> http://www.youtube.com/watch?v=uOOOTqqI18A Elyon 04:02:44 <Webster> Title: OpenCL Acceleration of x264 at AFDS 2012, Length: 37m 48s, Views: 2746, Likes: 21 04:02:46 <theholyduck> a video on the subject 04:03:22 <Elyon> 37m 48s?! 04:03:28 <Elyon> but I can tell from the topic it's related 04:03:30 <theholyduck> Elyon, its a presentation thing :P 04:03:31 <Elyon> so that's something 04:03:56 <Elyon> well, to be fair, all I ever encoded in pixels have been vectors and matrices 04:04:06 <Elyon> I don't know how it is to encode pixels in pixels 04:04:10 <Elyon> err 04:04:13 <theholyduck> he starts out pretty early on 04:04:14 <Elyon> s/pixels/fragments 04:04:19 <theholyduck> about why gpu encoding is hard 04:04:52 <Elyon> well, we'd better get better at threading or we won't reap the benefits of moore's law much longer ... 04:05:41 <Elyon> it's an interesting topic, but like Sylf I don't want to take the time 04:06:34 <Sylf> I never thought I'd be talking about video encoding here 04:08:04 <Elyon> in NFO documentation for Callback 28, variable 8A, GRF version >= 8 04:08:07 <Elyon> "Multiple of 1" 04:08:34 <Elyon> that is, "the number" 04:08:37 <Sylf> o_O 04:09:11 <Sylf> now we're on to NFO? 04:10:23 <Elyon> it was a digression 04:10:41 <Elyon> I should be writing NFO code, but I have been talking video encoding 04:21:19 <coopserver> *** nicfer has left the game (Leaving) 04:21:23 *** nicferirc has quit IRC 04:37:03 <Hazzard> !password 04:37:03 <coopserver> Hazzard: warned 04:37:20 <coopserver> *** Game still paused (connecting clients, number of players) 04:37:24 <coopserver> *** Hazzard has joined 04:37:24 <coopserver> *** Game still paused (number of players) 04:37:24 <coopserver> *** Game unpaused (number of players) 04:38:52 <coopserver> *** Hazzard has left the game (Leaving) 04:38:53 <coopserver> *** Game paused (number of players) 06:12:51 *** Hazzard has quit IRC 06:45:31 *** Maraxus has joined #openttdcoop 06:45:31 *** ChanServ sets mode: +o Maraxus 06:46:10 <Maraxus> !password 06:46:10 <coopserver> Maraxus: decent 06:46:22 <coopserver> *** Game still paused (connecting clients, number of players) 06:46:24 <coopserver> *** Maraxus has joined 06:46:24 <coopserver> *** Game still paused (number of players) 06:49:06 <coopserver> *** Maraxus has left the game (Leaving) 06:49:09 *** Maraxus has quit IRC 06:49:41 *** Hazzard has joined #openttdcoop 06:49:58 <Hazzard> !password 06:49:58 <coopserver> Hazzard: danish 06:50:13 <coopserver> *** Game still paused (connecting clients, number of players) 06:50:17 <coopserver> *** Hazzard has joined 06:50:17 <coopserver> *** Game still paused (number of players) 06:50:17 <coopserver> *** Game unpaused (number of players) 07:00:14 <coopserver> <Elyon> err 07:00:18 <coopserver> <Hazzard> hi 07:00:25 <coopserver> <Elyon> trane crass 07:00:33 <coopserver> <Hazzard> :( 07:03:39 <coopserver> <Elyon> O NO 07:03:39 <coopserver> <Hazzard> :( 07:03:49 <coopserver> <Hazzard> I'm not very good at this 07:03:59 <coopserver> <Elyon> I couldn't do any better 07:04:18 <coopserver> <Hazzard> One last try 07:04:41 <coopserver> <Elyon> hehe :) 07:06:59 <coopserver> <Hazzard> ;D 07:11:21 <theholyduck> !password 07:11:21 <coopserver> theholyduck: faking 07:11:29 <coopserver> *** Game paused (connecting clients) 07:11:31 <coopserver> *** theholyduck has joined 07:11:31 <coopserver> *** Game unpaused (connecting clients) 07:11:59 <coopserver> <theholyduck> seems to be a pretty stable cycle in the heart there 07:12:09 <coopserver> <Hazzard> Yup 07:12:18 <coopserver> <Hazzard> It could be better but it's not worth the time right now 07:14:26 <Elyon> SUCCESS 07:14:40 <theholyduck> at what? 07:14:42 <theholyduck> life? 07:14:43 <Elyon> my first nfo callback 07:14:43 <theholyduck> the universe? 07:14:49 <coopserver> <Hazzard> :) 07:15:03 <theholyduck> nfos are bad for your health 07:15:08 <Elyon> but I have to 07:15:11 <Elyon> it's for the stations 07:16:20 <coopserver> *** Hazzard has left the game (Leaving) 07:16:26 *** Hazzard has quit IRC 07:28:18 <coopserver> *** theholyduck has left the game (Leaving) 07:28:18 <coopserver> *** Game paused (number of players) 07:53:35 *** ryx_ has joined #openttdcoop 08:00:41 *** ryx has quit IRC 08:31:14 *** nicferirc has joined #openttdcoop 08:32:13 *** Jam35- has joined #openttdcoop 08:48:26 *** Progman has joined #openttdcoop 08:53:37 *** Jam35- is now known as Jam35 09:17:59 *** ChanServ sets mode: +o Jam35 09:24:18 <coopserver> *** phatmatt has left the game (Leaving) 09:30:57 *** Progman has quit IRC 09:33:42 *** Absolutis has joined #openttdcoop 09:33:58 <Absolutis> hello 09:34:05 <Absolutis> !trunk 09:34:10 <Absolutis> !help 09:34:10 <coopserver> Absolutis: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 09:34:45 *** JoeMiles has quit IRC 09:35:08 <Absolutis> !dl win64 09:35:08 <coopserver> Absolutis: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 09:35:20 <Absolutis> long time no see 09:39:04 <Absolutis> !players 09:39:21 <Absolutis> !playercount 09:39:22 <coopserver> Absolutis: There are currently 1 players and 0 spectators, making a total of 1 clients connected 09:47:12 <Absolutis> !password 09:47:12 <coopserver> Absolutis: target 09:47:17 <coopserver> *** Game still paused (connecting clients, number of players) 09:47:20 <coopserver> *** Absolutis has joined 09:47:21 <coopserver> *** Game still paused (number of players) 09:47:21 <coopserver> *** Game unpaused (number of players) 09:50:42 <Absolutis> i wonder if webster still hates me 09:50:43 <Absolutis> @logs 09:50:58 <Absolutis> @quickstart 09:51:25 <coopserver> <Absolutis> @@logs 09:51:26 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 09:57:27 <coopserver> <Absolutis> trunk has cargodist now? 09:57:28 <coopserver> <Absolutis> nice 09:58:04 <V453000> !password 09:58:04 <coopserver> V453000: borges 09:58:13 <coopserver> *** Game paused (connecting clients) 09:58:15 <coopserver> *** V453000 has joined 09:58:15 <coopserver> *** Game unpaused (connecting clients) 09:58:15 <coopserver> <V453000> hy 09:58:19 <coopserver> <Absolutis> hi. 10:00:40 <coopserver> <Absolutis> rainbow slugs only? :P 10:00:58 <coopserver> <V453000> on ML obviously 10:01:05 <coopserver> <Absolutis> ye 10:01:13 <coopserver> <V453000> is something weird on tha t? :D 10:01:26 <coopserver> <Absolutis> nah 10:01:36 <coopserver> <Absolutis> beer is love, beer is life 10:05:49 <coopserver> <Absolutis> hmm 10:06:27 <theholyduck> !password 10:06:27 <coopserver> theholyduck: tricks 10:06:31 <coopserver> <Absolutis> it might be interesting to make a road network in a few towns 10:06:36 <coopserver> *** Game paused (connecting clients) 10:06:38 <coopserver> *** theholyduck has joined 10:06:39 <coopserver> *** Game unpaused (connecting clients) 10:06:51 <coopserver> <Absolutis> o/ 10:07:24 <coopserver> <theholyduck> ;P 10:07:34 <coopserver> <theholyduck> im in third place! 10:09:35 <coopserver> <V453000> since when is a rv network interesting ._. 10:09:43 <coopserver> <V453000> hy duck 10:09:59 <coopserver> <theholyduck> i seem to remember you not playing that tram game we had last time around i played 10:10:14 <coopserver> <theholyduck> but yeah, rvs and planes are boring 10:10:24 <coopserver> <theholyduck> even a monkey can play connect the dots 10:10:57 <coopserver> <Absolutis> umm 10:11:18 <coopserver> <Absolutis> is it literally every town gets their own pickup 10:11:27 <coopserver> <Absolutis> or can we join some nearby towns 10:11:48 <coopserver> <V453000> it should be most fun to have one each 10:11:51 <coopserver> <V453000> but exception can happen 10:12:37 <coopserver> <theholyduck> none of the town stations would nee to be very big then i guess, sicne theres no way you can hook up all that many industries to each town 10:12:58 <coopserver> <theholyduck> wouldent 10:19:09 <theholyduck> but yeah, if this keeps up i can look forward to playing another v game 10:19:14 <coopserver> *** theholyduck has left the game (Leaving) 10:36:26 *** Ristovski has joined #openttdcoop 10:39:13 *** valhallasw has joined #openttdcoop 10:45:08 <coopserver> <Absolutis> hasnt voting been like 1 day already 10:45:19 <coopserver> <Elyon> it's been like 8 hours 10:45:25 <coopserver> <Absolutis> @@logs 10:45:27 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 10:45:52 <coopserver> <Absolutis> in that case i think the log date is wrong 10:45:53 <coopserver> <Absolutis> its 2 feb 10:46:06 <coopserver> <Absolutis> oh wait nm 10:46:39 <theholyduck> planning has been going on for a while 10:46:42 <theholyduck> voting for like 12 hours 10:49:01 <coopserver> *** Absolutis has joined spectators 11:18:06 <coopserver> *** Absolutis has left the game (Leaving) 11:46:48 <nicferirc> !password 11:46:48 <coopserver> nicferirc: behalf 11:46:55 <coopserver> *** Game paused (connecting clients) 11:47:01 <coopserver> *** nicfer has joined 11:47:01 <coopserver> *** Game unpaused (connecting clients) 11:47:19 <coopserver> <nicfer> hu 11:47:41 <phatmatt> !password 11:47:41 <coopserver> phatmatt: behalf 11:47:52 <coopserver> *** Game paused (connecting clients) 11:47:59 <coopserver> *** phatmatt has joined 11:47:59 <coopserver> *** Game unpaused (connecting clients) 11:48:39 <coopserver> *** phatmatt has joined company #1 11:58:30 <coopserver> *** V453000 has left the game (Leaving) 12:10:41 *** condac has joined #openttdcoop 12:24:03 <Jam35> !password 12:24:03 <coopserver> Jam35: wagons 12:24:10 <coopserver> *** Game paused (connecting clients) 12:24:14 <coopserver> *** Jam35 has joined 12:24:14 <coopserver> *** Game unpaused (connecting clients) 12:26:21 <coopserver> *** phatmatt has joined spectators 12:26:22 <coopserver> *** Game paused (number of players) 12:33:13 <Absolutis> !password 12:33:13 <coopserver> Absolutis: forums 12:33:19 <coopserver> *** Game still paused (connecting clients, number of players) 12:33:23 <coopserver> *** Absolutis has joined 12:33:23 <coopserver> *** Game still paused (number of players) 12:33:23 <coopserver> *** Game unpaused (number of players) 12:37:43 <coopserver> *** nicfer has left the game (Leaving) 13:04:19 <coopserver> *** Jam35 has joined company #1 13:05:11 <coopserver> <Absolutis> V's plan probalby would be 13:05:11 <coopserver> <Absolutis> err 13:05:13 <coopserver> <Absolutis> hectic 13:05:25 <coopserver> <Absolutis> aka 13:05:26 <coopserver> <Absolutis> fun 13:06:12 <coopserver> <Jam35> I might vote for that :) 13:06:43 <coopserver> <Jam35> will wait for others to cast first 13:06:53 <V453000> Look, the scenario says a lot of stuff :P 13:16:49 *** roboboy has quit IRC 13:26:24 <coopserver> *** Jam35 has joined spectators 13:27:01 *** Absolutis has quit IRC 13:41:37 *** Maraxus has joined #openttdcoop 13:41:37 *** ChanServ sets mode: +o Maraxus 13:48:45 <coopserver> *** phatmatt has joined company #1 13:48:57 <coopserver> *** phatmatt has joined spectators 13:53:18 *** a_sad_dude has quit IRC 13:58:22 <phatmatt> coopserver doesn't do /msgs, huh 13:59:17 <coopserver> <Absolutis> hm 13:59:22 <coopserver> <Absolutis> i dont seem to have irc open for some reason 14:02:02 *** Absolutis has joined #openttdcoop 14:02:26 <coopserver> *** phatmatt has left the game (connection lost) 14:05:43 <nicferirc> !password 14:05:43 <coopserver> nicferirc: excess 14:05:49 <coopserver> *** Game paused (connecting clients) 14:05:54 <coopserver> *** nicfer has joined 14:05:54 <coopserver> *** Game unpaused (connecting clients) 14:06:01 <coopserver> <Absolutis> O/ 14:06:07 <coopserver> <nicfer> jo 14:06:51 <coopserver> *** nicfer has joined company #1 14:19:43 <KenjiE20> phatmatt: it does, but it's not AutoPilot anymore] 14:29:02 <coopserver> *** nicfer has joined spectators 14:29:16 <coopserver> <Absolutis> i hope V wins 14:29:21 <coopserver> <Absolutis> the plan sounds real interesting 14:42:04 <coopserver> *** nicfer has joined company #1 14:44:50 *** ODM has joined #openttdcoop 14:44:50 *** ChanServ sets mode: +o ODM 14:47:24 <Absolutis> idk why am i checking the vote board every few minutes 15:02:04 <Sylf> !password 15:02:04 <coopserver> Sylf: though 15:02:17 <coopserver> *** Game paused (connecting clients) 15:02:20 <coopserver> *** Sylf has joined 15:02:20 <coopserver> *** Game unpaused (connecting clients) 15:02:55 *** a_sad_dude has joined #openttdcoop 15:05:17 *** Sylf changes topic to "Cooperative OpenTTD | PSG274 (r26264) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 15:05:29 <coopserver> <Sylf> I'm calling V's the winning plan 15:05:38 <coopserver> *** Sylf has left the game (Leaving) 15:05:46 <coopserver> <nicfer> there's still people to vote 15:05:48 <Sylf> Go NUTS 15:06:26 <Sylf> It's unlikely the result will be different 15:06:35 <Sylf> With 6 votes for his plan 15:06:47 <coopserver> <nicfer> 5* 15:07:36 <Sylf> Make sure to build all tracks with PURR 15:07:44 <coopserver> <nicfer> which color? 15:07:50 <Sylf> any 15:09:36 <coopserver> <nicfer> AFKers? 15:12:13 <coopserver> *** nicfer has joined spectators 15:28:05 <Absolutis> yay 15:34:31 <coopserver> <nicfer> who builds the ML markers? 15:34:51 <coopserver> <Absolutis> also, i walled of a little area i plan to build in 15:35:01 <coopserver> <Absolutis> so can we build the ml below it? 15:37:42 <coopserver> <Absolutis> so only the main network is purr only right? 15:37:49 <coopserver> <Absolutis> local networks are free game 15:41:33 <coopserver> *** nicfer has joined company #1 15:42:01 <coopserver> <nicfer> shall I mark where's the ML going to be? 15:42:07 <coopserver> <Absolutis> sure 15:48:03 <coopserver> <Absolutis> !cl 3 15:48:11 <Absolutis> !cl 15:48:18 <Absolutis> !help 15:48:18 <coopserver> Absolutis: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 15:48:23 <Taede> @clcalc 15:48:23 <Webster> Taede: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 15:48:46 <Taede> or @@clcalc when using ingame chat 15:48:47 <Webster> Taede: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 15:51:01 <Maraxus> !password 15:51:01 <coopserver> Maraxus: places 15:51:15 <coopserver> *** Game paused (connecting clients) 15:51:15 <coopserver> *** Maraxus has joined 15:51:15 <coopserver> *** Game unpaused (connecting clients) 15:51:32 <coopserver> <Absolutis> o/ 15:51:45 <coopserver> <Maraxus> \o 15:51:46 <coopserver> <nicfer> welcome 15:54:09 <coopserver> *** Maraxus has joined company #1 15:55:33 <coopserver> <nicfer> ML always starts as 2 lanes right? 15:55:51 <coopserver> <Absolutis> id assume, not specified in plan 15:58:29 <coopserver> <nicfer> can I nivelate for BBHs? 15:58:34 <coopserver> <Absolutis> ? 15:59:15 <coopserver> *** Maraxus has joined spectators 15:59:49 <coopserver> *** nicfer has joined spectators 15:59:55 <coopserver> <nicfer> bbl 15:59:59 <Sylf> !password 15:59:59 <coopserver> Sylf: places 16:00:05 <coopserver> *** Game paused (connecting clients) 16:00:09 <coopserver> *** Sylf has joined 16:00:09 <coopserver> *** Game unpaused (connecting clients) 16:00:23 <coopserver> <Sylf> morning 16:00:42 <coopserver> *** Sylf has joined company #1 16:07:33 <coopserver> <nicfer> back 16:07:35 <coopserver> *** nicfer has joined company #1 16:08:13 <coopserver> <nicfer> plan says mantain landscape 16:09:10 <coopserver> <nicfer> so, can I level for BBHs? 16:09:17 <coopserver> <Sylf> no 16:09:34 <coopserver> <Sylf> you can raise/lower 1 tile at a time 16:10:49 <coopserver> <nicfer> cl2? 16:10:59 <coopserver> <Sylf> 1.5 16:11:30 <coopserver> <Absolutis> oh wait 16:12:44 <coopserver> <Absolutis> wait 16:13:00 <coopserver> <Absolutis> "handle it by choices" means... what? 16:13:21 <coopserver> <Sylf> no prio 16:13:31 <coopserver> <Absolutis> so 16:13:42 <coopserver> <Absolutis> everyone is treated equally? :P 16:13:45 <coopserver> <Sylf> In stead of giving 1 line priority over the other line at any merges, make all hubs all-to-all 16:14:44 <coopserver> <Sylf> absolutis, I don't understand what you're trying to do there 16:15:01 <coopserver> <Absolutis> ? 16:15:12 <coopserver> <Absolutis> where 16:15:18 <coopserver> <Sylf> your whole area 16:15:26 <coopserver> <Sylf> what are those share the love and lowe factory? 16:15:39 <coopserver> <Absolutis> share the love is the transfer station 16:15:49 <coopserver> <Absolutis> love from ml comes there 16:16:01 <coopserver> <Absolutis> love factory is the beer factory, ill build a ml pickup later 16:17:39 *** bdavenport has joined #openttdcoop 16:18:40 <coopserver> *** Maraxus has joined company #1 16:32:07 <coopserver> *** Maraxus has joined spectators 16:41:44 <coopserver> *** nicfer has joined spectators 16:41:46 <coopserver> <nicfer> g2eat 16:50:46 *** Brumi has joined #openttdcoop 16:52:27 <coopserver> *** Maraxus has left the game (Leaving) 16:52:32 *** Maraxus has quit IRC 17:00:19 <coopserver> *** Absolutis has left the game (general timeout) 17:00:30 <Absolutis> darnit 17:00:32 <Absolutis> !password 17:00:32 <coopserver> Absolutis: cancel 17:00:49 <Absolutis> thats what you did to my connection 17:00:51 <Absolutis> ha 17:00:57 <coopserver> *** Game paused (connecting clients) 17:01:01 <coopserver> *** Absolutis has joined 17:01:01 <coopserver> *** Game unpaused (connecting clients) 17:01:03 <coopserver> *** Sylf has left the game (Leaving) 17:01:33 <coopserver> <nicfer> back 17:01:38 <coopserver> *** nicfer has joined company #1 17:02:03 <coopserver> <Absolutis> can someone check my overflows? 17:02:15 <coopserver> <Absolutis> i havent done any in some time, i want them to work 17:02:43 <coopserver> <Absolutis> sign !here 17:13:59 <coopserver> <nicfer> do I need full all-to-all BBHs? 17:30:53 <coopserver> <Absolutis> hm 17:31:12 <coopserver> <Absolutis> i might have overestimated the amount of the cargo coming from the colorless area 17:31:31 <coopserver> <Absolutis> LR could probably be enough 17:37:37 *** Hazzard has joined #openttdcoop 17:37:42 <coopserver> <Absolutis> !help gap 17:37:46 <Hazzard> !players 17:37:48 <Hazzard> @gap 17:37:48 <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:37:52 <Hazzard> !playercount 17:37:52 <coopserver> Hazzard: There are currently 3 players and 1 spectators, making a total of 4 clients connected 17:37:57 <Hazzard> !password 17:37:57 <coopserver> Hazzard: ingame 17:38:10 <coopserver> *** Game paused (connecting clients) 17:38:13 <coopserver> *** Hazzard has joined 17:38:14 <coopserver> *** Game unpaused (connecting clients) 17:38:14 <coopserver> <Absolutis> @@gap 8 17:38:15 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:38:39 <coopserver> <Hazzard> @gap 8 17:38:53 <Hazzard> @gap 8 17:38:53 <Webster> Hazzard: For Trainlength of 8: <= 14 needs 2, 15 - 24 needs 3, 25 - 34 needs 4. 17:39:02 <coopserver> <Absolutis> i wonder why didnt it work here 17:39:26 <coopserver> <Absolutis> @@gap 2 3 17:39:27 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:40:05 <coopserver> <Hazzard> Now to fulfull the goal of creating a heart-shaped hub 17:40:14 <Absolutis> !gap 17:40:30 <coopserver> <Hazzard> So each SL needs a drop and a pickup? 17:40:35 <coopserver> <Absolutis> each town. 17:40:44 <coopserver> <Absolutis> exception can be made 17:40:59 <coopserver> <Hazzard> :O 17:41:03 <coopserver> <Absolutis> etc frutford and baningstone are so close that 1 pair of stations are probably enough 17:41:56 <coopserver> <Absolutis> my stations (Share The Love, Trintburg Love Factory) are probably a bit overkill tho, so dont be intimidated 17:41:57 <coopserver> <Hazzard> So how would primaries be connected to aSL? 17:42:06 <coopserver> <Absolutis> towns have local networks 17:43:10 <coopserver> <Hazzard> There are separate SLs, right? 17:43:20 <coopserver> <Absolutis> i think 17:43:29 <coopserver> <Absolutis> im not entirely sure about the plan 17:43:31 <coopserver> <Absolutis> ask V 17:43:49 <coopserver> <Absolutis> or read it again to see if it clarifies 17:43:56 <coopserver> <Absolutis> it doesnt tho 17:44:00 <coopserver> <Absolutis> to save your time 17:44:27 <coopserver> <Hazzard> I think I understand 17:52:59 <coopserver> <nicfer> @gap 2 17:53:04 <coopserver> <Absolutis> @@gap 2 17:53:06 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:53:14 <coopserver> <Absolutis> and screws it up for some reason 17:53:19 <coopserver> <Hazzard> @@gap 2 2 17:53:20 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 17:53:25 <coopserver> <Absolutis> gj webster 17:53:27 <coopserver> <Hazzard> @gapppppp 17:53:28 <coopserver> <Absolutis> just do it in irc 17:53:31 <coopserver> <Hazzard> @@gappp 17:53:48 <nicferirc> @gap 2 17:53:49 <Webster> nicferirc: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 17:53:50 <V453000> "SL" can obviously service multiple towns 17:53:51 <coopserver> <Absolutis> btw did you know webster hates me? 17:53:55 <Absolutis> @gap 17:54:05 <coopserver> <Hazzard> I assumed that 17:54:10 <coopserver> <Hazzard> It would be crazy... 17:54:12 <V453000> since "SL"s dont exist, ... 17:54:18 <V453000> everything is technically ML 17:58:58 <coopserver> <Absolutis> i should probably build my own hub 17:59:14 <coopserver> <Absolutis> near trendtown 18:00:34 <coopserver> <nicfer> does toyland have industry subsidence disaster? 18:03:06 <V453000> !password 18:03:06 <coopserver> V453000: victor 18:03:16 <V453000> !password 18:03:16 <coopserver> V453000: erodes 18:03:23 <coopserver> *** Game paused (connecting clients) 18:03:26 <coopserver> *** V453000 has joined 18:03:27 <coopserver> *** Game unpaused (connecting clients) 18:03:31 <coopserver> <Absolutis> O/ 18:03:34 <coopserver> <V453000> hy 18:03:52 <coopserver> <V453000> no colors is a wtf rule :d 18:04:07 <coopserver> <Absolutis> exactly 18:05:08 <coopserver> <Absolutis> should hubs to town stations still be called SLH 18:05:12 <coopserver> <nicfer> is all to all mandatory on bbhs? 18:05:13 <coopserver> <Absolutis> or should they be MSH 18:05:27 <coopserver> <Hazzard> WTFH 18:05:28 *** TheZonta has left #openttdcoop 18:05:46 <coopserver> <Absolutis> :D 18:06:25 <coopserver> *** V453000 has left the game (Leaving) 18:09:28 <coopserver> *** nicfer has joined spectators 18:12:17 <coopserver> <Hazzard> It's weird not using prios 18:12:27 <coopserver> <Absolutis> EVERYONE MUST BE TREATED EQUALLY 18:12:46 <coopserver> <Hazzard> Like I said before, 18:13:04 <coopserver> <Hazzard> ...communist 18:15:09 <coopserver> <Hazzard> Hmm 18:15:19 <coopserver> <Hazzard> Maybe this WTFH should be LLRR 18:24:16 <coopserver> <Hazzard> :D 18:32:39 *** uliko has joined #openttdcoop 18:32:39 *** ChanServ sets mode: +o uliko 18:33:38 <coopserver> <Absolutis> i sure hope this hub is enough 18:33:47 <coopserver> <Absolutis> boy that took a longer time than i thought 18:34:41 <coopserver> *** Absolutis has left the game (general timeout) 18:34:45 <Absolutis> aww shieet 18:34:54 <Absolutis> !password 18:34:54 <coopserver> Absolutis: closed 18:35:06 <Absolutis> that's what you did to my connection 18:35:07 <Absolutis> ha 18:35:14 <coopserver> *** Game paused (connecting clients) 18:35:19 <coopserver> *** Absolutis has joined 18:35:19 <coopserver> *** Game unpaused (connecting clients) 18:35:19 <coopserver> <Hazzard> ? 18:38:14 *** ODM has quit IRC 18:40:18 <coopserver> <Absolutis> the network is forming up 18:40:53 <coopserver> *** nicfer has joined company #1 18:41:03 *** ODM has joined #openttdcoop 18:41:03 *** ChanServ sets mode: +o ODM 18:46:09 <coopserver> *** nicfer has joined spectators 18:58:41 <coopserver> *** nicfer has joined company #1 19:00:48 <coopserver> <Absolutis> uhh hazzard 19:00:52 <coopserver> <Hazzard> :| 19:00:55 <coopserver> <Absolutis> what bout the sweet factories at each town 19:01:16 <coopserver> <Hazzard> uhm 19:01:28 <coopserver> <Absolutis> beer factories* 19:02:05 <coopserver> <Hazzard> Transfer would be so much simpler 19:02:13 <coopserver> <Hazzard> I think 19:02:13 <coopserver> <Hazzard> :/ 19:03:36 <coopserver> <Hazzard> So I suppose each city needs two stations? 19:04:13 <coopserver> <Absolutis> Technically three. 19:04:32 <coopserver> <Absolutis> Though i don't think it would be catastrophic to do one beer factory for all 3 towns 19:04:34 <Hazzard> Well, two connected to the ML 19:04:36 <coopserver> <Absolutis> or actually 2 19:04:41 *** Tray has joined #openttdcoop 19:04:51 <Tray> !password 19:04:51 <coopserver> Tray: normal 19:04:53 <coopserver> <Absolutis> 1 dropoff (resources and beer) 1 pickup (beer) 19:05:09 <coopserver> *** Game paused (connecting clients) 19:05:11 <coopserver> *** Tray has joined 19:05:12 <coopserver> *** Game unpaused (connecting clients) 19:05:18 <coopserver> <Tray> hi 19:05:36 <coopserver> <Hazzard> Hi 19:05:50 <coopserver> <Jam35> hi 19:06:20 <coopserver> <Jam35> logically ML trains would drop then pickup? 19:06:34 <coopserver> <Absolutis> umm nah 19:06:51 <coopserver> <Hazzard> Another option would be to have a big transfer hub 19:06:57 <coopserver> <Hazzard> Like yours 19:06:59 <coopserver> <Absolutis> from each beer factory you send a train going to each of the drops individually 19:07:02 <coopserver> <Jam35> you haven't allowed for that but... 19:07:41 <coopserver> <Hazzard> I imagine the orders would be a huge pain 19:07:50 <coopserver> <Absolutis> hardly 19:07:53 <coopserver> <Absolutis> i mean 19:08:10 <coopserver> <Absolutis> make something that goes to each station once, transferring or dropping appropriately 19:08:16 <coopserver> <Absolutis> put a dummy somewhere 19:08:25 <coopserver> <Absolutis> and leave space for the pickup part 19:08:41 <coopserver> <Absolutis> oh wait 19:08:48 <coopserver> <Hazzard> But that's if you have a transfer hub 19:09:04 <coopserver> <Absolutis> eh idk 19:09:08 <coopserver> <Hazzard> It may be simpler just to do that 19:09:30 <coopserver> <Hazzard> Plan says "pickup -> A, pickup -> B" 19:09:43 <coopserver> <Hazzard> I imagine that would be followed by C, D, E, F etc 19:10:30 <coopserver> <Jam35> I assume making drop in between :) 19:11:00 <coopserver> <Hazzard> I think ABC... are drops 19:11:29 <coopserver> *** Absolutis has joined spectators 19:12:08 <coopserver> <Tray> what's the point? 19:13:17 <coopserver> <Jam35> of? :) 19:13:55 <coopserver> <Hazzard> creating a society in which people share their beer harmoniously. 19:14:27 <coopserver> <Tray> I can see reason for that. I was wondering what you'd argued about just to join the discussion. 19:14:51 <coopserver> <Hazzard> Uhm 19:14:58 <coopserver> <Jam35> argued? 19:15:03 <Sylf> !password 19:15:03 <coopserver> Sylf: normal 19:15:07 <coopserver> *** Game paused (connecting clients) 19:15:10 <coopserver> *** Sylf has joined 19:15:10 <coopserver> *** Game unpaused (connecting clients) 19:15:12 <coopserver> <Hazzard> About how exactly wtf hubs should be 19:15:15 <Sylf> how abnormal password 19:15:18 <coopserver> <Sylf> WTF 19:15:23 <coopserver> <Sylf> Who changed the company color 19:15:27 <coopserver> *** Sylf has joined company #1 19:15:38 <coopserver> <Jam35> V 19:15:39 <coopserver> <Hazzard> Well that's no fun 19:15:45 <coopserver> <Jam35> i think 19:16:03 <coopserver> <Hazzard> wasn't v 19:16:32 <Jam35> [18:07] <@coopserver> <V453000> no colors is a wtf rule :d 19:16:38 <Jam35> idk then 19:16:44 <coopserver> <Hazzard> I did 19:16:46 <coopserver> <Hazzard> :| 19:17:06 <coopserver> <Sylf> "no color rule" is referred to the top corner of the map 19:17:11 <coopserver> <Absolutis> yes 19:17:27 <coopserver> <Jam35> meh it was fun anyway 19:18:31 <coopserver> <Jam35> maybe my tranlsations are not so good today 19:18:33 <coopserver> <Hazzard> Absolutis: Which station is for what in your hub? 19:18:57 <coopserver> <Absolutis> "Share The Love" is the beer in station 19:19:23 <coopserver> <Absolutis> trains transfer there, and then my steamers take the beer to the individual town stations 19:19:28 <coopserver> <Sylf> come on people 19:19:32 <coopserver> <Absolutis> "Love Factory" is the beer factory station 19:19:36 <coopserver> <Sylf> follow standard naming convention 19:19:56 <coopserver> <Sylf> those "wanna be funny" names only confuse people 19:19:57 <coopserver> *** Sylf has left the game (Leaving) 19:20:01 <coopserver> *** Absolutis has joined company #1 19:20:21 <coopserver> <Absolutis> ill change those names in a sec 19:22:05 <Sylf> If we play this game like a pax game, then each towns won't need 2 stations... 19:22:28 <Sylf> In stead of pax, we produce beer at each town 19:27:45 <Sylf> except, that wouldn't work with the train orders in the plan 19:28:41 <coopserver> <Tray> why not? It seems pretty reasonable to drop at a town pickup the stuff and deliver things to the next town 19:29:03 <Sylf> you think it'll work? 19:29:04 <coopserver> <Hazzard> That would work as long as there is no full-load 19:29:49 <coopserver> <Hazzard> yes? 19:30:17 <coopserver> <Tray> htm 19:30:32 <coopserver> <Tray> We need some way to deal with the unbalanced load 19:30:50 <coopserver> <Hazzard> The only problem there is, I think, is that each train would need a massive number of orders 19:31:01 <coopserver> <Tray> conditionals maybe but that would leed to a whole mess of orders 19:31:33 <Sylf> normally, pax game has bunch of point-to-point orders, no full load 19:31:37 <coopserver> <Tray> we may have point to point connections 19:31:56 <coopserver> <Tray> the difference to pax games is the amount of stations connected to the main network 19:44:57 <coopserver> *** Hazzard has left the game (Leaving) 19:46:14 <coopserver> *** Absolutis has left the game (Leaving) 19:57:10 <coopserver> <Tray> why can't I fund new buildings? 19:58:05 <coopserver> *** Jam35 has left the game (Leaving) 19:58:21 <coopserver> *** nicfer has joined spectators 20:03:48 <coopserver> <Tray> oh 20:04:07 <coopserver> <Tray> I think the plan means that with 4 town a b c d 20:04:24 <coopserver> <Tray> trains are going pickup at a drop at b pickup at a drop at c 20:04:38 <coopserver> <Tray> that would solve the unbalanced production problems 20:04:45 <coopserver> <Tray> but still means a shitload of orders 20:10:37 <coopserver> *** Tray has left the game (Leaving) 20:10:37 <coopserver> *** Game paused (number of players) 20:10:39 *** Tray has quit IRC 20:51:54 *** Absolutis has quit IRC 21:28:53 *** Maraxus has joined #openttdcoop 21:28:53 *** ChanServ sets mode: +o Maraxus 21:29:23 <Maraxus> !password 21:29:23 <coopserver> Maraxus: server 21:29:32 <coopserver> *** Game still paused (connecting clients, number of players) 21:29:34 <coopserver> *** Maraxus has joined 21:29:34 <coopserver> *** Game still paused (number of players) 21:33:15 <coopserver> *** Maraxus has left the game (Leaving) 21:33:20 *** Maraxus has quit IRC 21:49:48 *** ODM has quit IRC 22:01:35 *** Progman has joined #openttdcoop 22:03:16 <edi__> !password 22:03:16 <coopserver> edi__: caller 22:03:25 <coopserver> *** Game still paused (connecting clients, number of players) 22:03:28 <coopserver> *** edi__ has joined 22:03:29 <coopserver> *** Game still paused (number of players) 22:03:29 <coopserver> *** Game unpaused (number of players) 22:08:24 <coopserver> *** edi__ has left the game (Leaving) 22:08:25 <coopserver> *** Game paused (number of players) 22:40:58 <tyteen4a03> !playercount 22:40:58 <coopserver> tyteen4a03: There are currently 1 players and 1 spectators, making a total of 2 clients connected 22:41:29 <tyteen4a03> !password 22:41:29 <coopserver> tyteen4a03: grades 22:41:33 <coopserver> *** Game still paused (connecting clients, number of players) 22:41:37 <coopserver> *** tyteen4a03 has joined 22:41:37 <coopserver> *** Game still paused (number of players) 22:41:37 <coopserver> *** Game unpaused (number of players) 22:44:59 <theholyduck> !password 22:44:59 <coopserver> theholyduck: grades 22:45:13 <coopserver> *** Game paused (connecting clients) 22:45:15 <coopserver> *** theholyduck has joined 22:45:16 <coopserver> *** Game unpaused (connecting clients) 22:46:53 <coopserver> *** nicfer has joined company #1 22:47:42 <coopserver> *** nicfer has joined spectators 22:51:16 <coopserver> <theholyduck> hmm, going to make some foodstuff and then i shall build a sideline hub 22:53:04 <coopserver> *** theholyduck has joined company #1 22:53:28 *** edi__ has quit IRC 22:56:46 <coopserver> *** tyteen4a03 has left the game (Leaving) 23:13:32 *** Ristovski has quit IRC 23:48:21 *** roboboy has joined #openttdcoop 23:53:35 <Hazzard> !password 23:53:35 <coopserver> Hazzard: soften 23:53:46 <coopserver> *** Game paused (connecting clients) 23:53:50 <coopserver> *** Hazzard has joined 23:53:50 <coopserver> *** Game unpaused (connecting clients)