Times are UTC Toggle Colours
00:04:46 <coopserver> *** Hazzard has left the game (Leaving) 00:11:54 *** valhallasw has quit IRC 00:15:03 <phatmatt> !players 00:15:07 <phatmatt> !playercount 00:15:07 <coopserver> phatmatt: There are currently 2 players and 1 spectators, making a total of 3 clients connected 00:27:48 <phatmatt> !password 00:27:48 <coopserver> phatmatt: merged 00:31:42 <phatmatt> !password 00:31:42 <coopserver> phatmatt: merged 00:32:00 <coopserver> *** Game paused (connecting clients) 00:32:07 <coopserver> *** phatmatt has joined 00:32:07 <coopserver> *** Game unpaused (connecting clients) 00:32:27 <coopserver> <phatmatt> suppp 01:13:58 *** uliko has quit IRC 01:15:18 <theholyduck> !gap 2 01:15:26 <theholyduck> hmm how did we calcualte gap again 01:15:29 <theholyduck> @gap 2 01:15:29 <Webster> theholyduck: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 01:29:40 <Hazzard> !password 01:29:40 <coopserver> Hazzard: always 01:29:47 <coopserver> *** Game paused (connecting clients) 01:29:51 <coopserver> *** Hazzard has joined 01:29:51 <coopserver> *** Game unpaused (connecting clients) 01:36:35 *** GriffinOneTwo has joined #openttdcoop 01:41:51 <coopserver> *** theholyduck has left the game (Leaving) 02:00:58 *** valhallasw has joined #openttdcoop 02:38:47 *** GriffinOneTwo has quit IRC 03:09:00 *** Progman_ has joined #openttdcoop 03:12:13 <theholyduck> !password 03:12:13 <coopserver> theholyduck: paused 03:12:23 <coopserver> *** Game paused (connecting clients) 03:12:26 <coopserver> *** theholyduck has joined 03:12:26 <coopserver> *** Game unpaused (connecting clients) 03:16:17 <coopserver> <theholyduck> so, what you guys up to? 03:16:23 *** Progman has quit IRC 03:16:27 <coopserver> <Hazzard> I'm not sure 03:16:37 *** Progman_ is now known as Progman 03:16:47 <coopserver> <Hazzard> But I'm hoping it's not wrong 03:16:59 <coopserver> <theholyduck> i know that feel :P 03:18:39 <coopserver> <Hazzard> lol 03:19:13 *** Progman has quit IRC 03:43:23 <coopserver> *** theholyduck has left the game (general timeout) 03:43:31 <theholyduck> right in the internad 03:43:32 <theholyduck> s 04:06:59 <coopserver> *** Hazzard has left the game (Leaving) 04:15:15 <coopserver> *** phatmatt has joined spectators 04:15:15 <coopserver> *** Game paused (number of players) 04:27:09 <coopserver> *** Elyon has joined spectators 05:38:38 *** Hazzard has quit IRC 05:50:08 *** Hazzard has joined #openttdcoop 05:51:33 <Hazzard> !playercount 05:51:33 <coopserver> Hazzard: There are currently 0 players and 3 spectators, making a total of 3 clients connected 05:52:51 <Hazzard> !password 05:52:51 <coopserver> Hazzard: outers 05:53:01 <coopserver> *** Game still paused (connecting clients, number of players) 05:53:05 <coopserver> *** Hazzard has joined 05:53:06 <coopserver> *** Game still paused (number of players) 05:53:43 <coopserver> *** Hazzard has left the game (Leaving) 06:11:28 *** Absolutis has joined #openttdcoop 06:11:33 <Absolutis> Hurro 06:11:37 <Absolutis> !password 06:11:37 <coopserver> Absolutis: config 06:12:27 <coopserver> *** Game still paused (connecting clients, number of players) 06:12:35 <coopserver> *** Absolutis has joined 06:12:35 <coopserver> *** Game still paused (number of players) 06:24:39 <Hazzard> Hi 06:24:42 <Hazzard> !password 06:24:42 <coopserver> Hazzard: textid 06:24:46 <coopserver> <Absolutis> o/ 06:24:53 <coopserver> *** Game still paused (connecting clients, number of players) 06:24:57 <coopserver> *** Hazzard has joined 06:24:57 <coopserver> *** Game still paused (number of players) 06:24:57 <coopserver> *** Game unpaused (number of players) 06:26:21 <coopserver> <Hazzard> :( 06:26:44 <coopserver> <Elyon> wat 06:27:07 <coopserver> <Hazzard> bribery attempy discovered 06:27:14 <coopserver> <Elyon> ah 06:27:16 <coopserver> <Absolutis> attempy? 06:27:19 <coopserver> <Elyon> :( 06:27:24 <coopserver> <Hazzard> :P 06:29:04 <coopserver> <Absolutis> grey love transfer is ready to accept beer 06:31:45 <coopserver> <Hazzard> no RVs allowed? 06:32:03 <coopserver> <Absolutis> why not 06:32:09 <coopserver> <Hazzard> Eh, capped at 10 06:32:12 <coopserver> <Hazzard> that should be fixed 06:32:24 <coopserver> <Absolutis> yep 06:33:43 <coopserver> <Absolutis> I presume all of the <3 stations are ready to accept fizzy drinks 06:36:25 <coopserver> <Absolutis> is frafingbridge a joint station btw? 06:36:39 <coopserver> <Hazzard> I think so 06:36:57 <coopserver> <Hazzard> You'd think I'd know since I made it 06:37:05 <coopserver> <Absolutis> :P 06:37:12 <coopserver> <Hazzard> So uhh 06:37:15 <coopserver> <Hazzard> Yes 06:40:15 <coopserver> *** phatmatt has joined company #1 06:40:31 <coopserver> <Absolutis> is there a shortcut for "no loading" 06:43:54 <coopserver> <Absolutis> i wonder if i got this right 06:45:20 <coopserver> <Absolutis> one small step for slug 06:45:24 <coopserver> <Absolutis> one giant leap for slugkind 06:45:54 <coopserver> <Hazzard> :o 06:46:03 <coopserver> <Absolutis> just released the first trains to the network 06:46:57 <coopserver> <Hazzard> That's a lot of orders 06:47:14 <coopserver> <Absolutis> it's to every. single. town 06:47:22 <coopserver> <Absolutis> and like half of them are not even connectged 06:47:26 <coopserver> <Absolutis> maybe morew 06:47:31 <coopserver> <Absolutis> probably more 06:49:52 <coopserver> <Hazzard> This is going to take a while, isn't it 06:50:11 <coopserver> <Absolutis> yep 06:55:35 <theholyduck> !password 06:55:35 <coopserver> theholyduck: demand 06:55:43 <coopserver> *** Game paused (connecting clients) 06:55:45 <coopserver> *** theholyduck has joined 06:55:45 <coopserver> *** Game unpaused (connecting clients) 06:55:52 <coopserver> <theholyduck> lets see if i need to fix up what broke when i got dced 06:55:55 <coopserver> <Absolutis> *bows* 06:56:03 <coopserver> <Absolutis> o holy duck 06:56:06 <coopserver> <theholyduck> :P 06:56:25 <coopserver> <theholyduck> am i doing it correctly at wtfh05? 06:56:28 <coopserver> <theholyduck> im still not done 06:56:32 <coopserver> <theholyduck> hooking stations up 06:56:40 <coopserver> <Absolutis> i think 06:56:40 <coopserver> <theholyduck> but im understading the plan correctly right? 06:56:49 <coopserver> <Absolutis> i think 06:57:06 <coopserver> <Absolutis> :P 06:57:10 <coopserver> <Absolutis> dont use teamchat btw 06:57:13 <coopserver> <Absolutis> irc doesnt see 06:57:22 <coopserver> <theholyduck> how am i in teamchat 06:57:28 <coopserver> <Absolutis> haz 06:58:35 <coopserver> <Absolutis> i added another city btw 06:58:43 <coopserver> <Absolutis> abertbourne 06:59:07 <coopserver> <Hazzard> The number of orders increases exponentially with each new station 06:59:37 <coopserver> <Absolutis> number of routes, yes 06:59:39 <coopserver> <Absolutis> orders? no 06:59:46 <coopserver> <Absolutis> increases, but not exponentially 07:00:07 <coopserver> <Hazzard> Well, total orders, sum of all the orders for every route 07:00:13 <coopserver> <Absolutis> ah. true 07:01:58 <coopserver> <phatmatt> b& 07:02:06 <coopserver> <theholyduck> who doesnt know about the tree-hax? 07:02:14 <coopserver> <theholyduck> or do you need a really high level? 07:02:18 <coopserver> <Absolutis> i know. I'm too lazy to do it 07:02:23 <coopserver> <Hazzard> ^ 07:04:38 <coopserver> <phatmatt> it's a pity you can't see per-town delivery stats 07:04:52 <coopserver> <Absolutis> pita. 07:10:42 <coopserver> <theholyduck> hmm, im considering changing my SLH over to some sort of feeder system 07:10:47 <coopserver> <theholyduck> or something else cool 07:11:52 <coopserver> <Absolutis> wetrails 07:11:53 <coopserver> <Absolutis> goooo 07:12:21 <coopserver> <theholyduck> well, i might leave this one as is 07:12:25 <coopserver> <theholyduck> and make another one doing something cool 07:12:54 <coopserver> <Absolutis> may i make a proposition regarding its location? 07:13:05 <coopserver> <theholyduck> we need one in the top right corner 07:13:08 <coopserver> <theholyduck> atleast 07:13:17 <coopserver> <Absolutis> or the two !heres 07:13:53 <coopserver> <Absolutis> err 07:14:02 <coopserver> <Absolutis> wouldnt those loading trains in sondingstone 07:14:11 <coopserver> <Absolutis> be in the intercity love group 07:14:31 <coopserver> <Hazzard> Oh groups 07:14:35 <coopserver> <Hazzard> Forgot about those 07:14:37 <coopserver> <Absolutis> oh and y u no grey love transfer 07:14:40 <coopserver> <Hazzard> But I GTG now 07:14:52 <coopserver> *** Hazzard has left the game (Leaving) 07:15:00 <Hazzard> Feel free to fix it 07:15:03 *** Hazzard has quit IRC 07:16:39 <coopserver> *** Absolutis has joined spectators 07:16:46 <coopserver> <Absolutis> afk 07:20:38 <coopserver> <theholyduck> im done, 07:20:44 <coopserver> <theholyduck> for now 07:20:51 <coopserver> <theholyduck> you still building matt? 07:20:57 <coopserver> <phatmatt> nope 07:21:11 <coopserver> *** theholyduck has left the game (Leaving) 07:21:11 <coopserver> *** Game paused (number of players) 07:21:15 <coopserver> *** phatmatt has joined spectators 07:44:30 <V453000> !password 07:44:30 <coopserver> V453000: answer 07:44:39 <coopserver> *** Game still paused (connecting clients, number of players) 07:44:41 <coopserver> *** V453000 has joined 07:44:41 <coopserver> *** Game still paused (number of players) 07:44:44 <coopserver> <V453000> hyhyhyhy 07:46:29 <V453000> !unpause 07:46:30 <coopserver> *** Game unpaused (number of players) 07:51:59 <theholyduck> oh v 07:52:12 <theholyduck> !password 07:52:13 <coopserver> theholyduck: judged 07:52:19 <coopserver> *** Game paused (connecting clients) 07:52:21 <coopserver> *** theholyduck has joined 07:52:21 <coopserver> *** Game unpaused (connecting clients) 07:52:36 <coopserver> <theholyduck> did i interpret your plan correctly for wtfh05? 07:52:41 <coopserver> <V453000> hy 07:52:45 <coopserver> <theholyduck> or was it pointless to let every station access every station? 07:53:00 <coopserver> <V453000> it will just become a complete BBH when you expand it :) 07:53:06 <coopserver> <V453000> doesnt matter how you call it 07:53:09 <coopserver> <V453000> everything is BBH in this game 07:53:21 <V453000> !auto 07:53:21 <coopserver> <theholyduck> wasnt talking about naming, more how the stations hook up to eachother 07:53:28 <coopserver> <theholyduck> the other lines are doing it aswell, but is it the right way? 07:53:29 <coopserver> <V453000> all to all, simple as that :D 07:53:37 <coopserver> <V453000> sure why not 07:53:44 *** ryx__ has joined #openttdcoop 07:54:36 <coopserver> <V453000> slugs rule 07:54:46 <coopserver> <theholyduck> they are pretty nice 07:55:03 <coopserver> <V453000> they are kings of the hood 07:55:06 <coopserver> <V453000> not just pretty nice 07:55:11 <coopserver> <theholyduck> the cl1.5 is pretty nice when building 07:55:22 <coopserver> <V453000> yea, wait when expanding 07:56:36 <Elyon> good morning! 07:56:40 <coopserver> <V453000> hi (: 07:56:44 <Elyon> :) 07:57:08 <coopserver> <theholyduck> this is going to be a pretty packed game in the end i feel 07:57:12 <coopserver> <theholyduck> what with all the local production networks 07:57:18 <coopserver> <Absolutis> fun* 07:57:24 <coopserver> <V453000> :) 07:57:24 <coopserver> <theholyduck> well yeah, fun game aswell 07:57:55 <coopserver> <V453000> example slug got friendz 07:58:06 <coopserver> <theholyduck> in all the tls of the rainbow 07:58:19 <coopserver> <V453000> yez 08:00:28 <coopserver> <theholyduck> i see we have some trains allready 08:00:54 *** ryx_ has quit IRC 08:01:01 <coopserver> <V453000> lol the long rainbow slugs look amazing when moving 08:01:21 <coopserver> <V453000> the 1 group sounds very wtf though 08:01:47 <coopserver> <V453000> each town should gets its own group of all trains 08:02:01 <coopserver> <V453000> e.g. trains which produce things there, and trains which pickup beer there 08:02:23 <coopserver> <V453000> "WTFH" group can lead to multiple towns 08:02:31 <coopserver> <theholyduck> yeah 08:02:46 <coopserver> <theholyduck> might want to define the orders and what not a bit more clearly 08:02:58 <coopserver> <V453000> full load at one end, drop at all other ends? 08:03:02 <coopserver> <V453000> its written in the plan 08:03:25 <coopserver> <V453000> train 30 has ok 08:03:30 <coopserver> <theholyduck> oh, i see how the train orders are structured now 08:03:44 <coopserver> <theholyduck> it returns to the home town to load after delivering to every town 08:03:47 <coopserver> <theholyduck> round robbin style 08:04:04 <coopserver> <V453000> well, that. :D 08:04:24 <coopserver> *** Absolutis has joined company #1 08:04:39 * Elyon is intimidated 08:05:51 <coopserver> <Absolutis> the orders are gonna be hard to keep track of 08:05:59 <coopserver> <Absolutis> at least before all towns are connected 08:06:12 <coopserver> <Elyon> also of note: bounding boxes are ill-defined for those depot-like station tiles 08:20:36 <Absolutis> !gap 3 08:21:00 <Absolutis> hm i could've sworn there was a command like that 08:22:25 <theholyduck> @gap 3 08:22:25 <Webster> theholyduck: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 08:22:36 <theholyduck> but minimum tl is 2 08:22:36 <coopserver> <Absolutis> @@gap 8 08:22:37 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:22:45 <theholyduck> so @gap 2 08:22:48 <theholyduck> is the one you want :P 08:22:57 <theholyduck> @gap 2 08:22:57 <Webster> theholyduck: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 08:36:34 <coopserver> *** theholyduck has left the game (Leaving) 08:43:18 <coopserver> <Absolutis> who farted? 08:46:42 *** Progman has joined #openttdcoop 09:25:30 <coopserver> *** V453000 has left the game (Leaving) 09:25:30 <coopserver> *** Game paused (number of players) 09:25:36 <V453000> baiz 09:25:42 <coopserver> <Absolutis> cya 09:25:45 <coopserver> *** Absolutis has joined spectators 09:26:44 *** uliko has joined #openttdcoop 09:26:44 *** ChanServ sets mode: +o uliko 09:28:15 *** Progman has quit IRC 09:39:08 *** Tray has joined #openttdcoop 09:39:17 <Tray> !playercount 09:39:17 <coopserver> Tray: There are currently 0 players and 4 spectators, making a total of 4 clients connected 09:39:21 <Tray> !password 09:39:21 <coopserver> Tray: arrays 09:39:39 <coopserver> *** Game still paused (connecting clients, number of players) 09:39:41 <coopserver> *** Tray has joined 09:39:42 <coopserver> *** Game still paused (number of players) 09:43:50 <coopserver> *** Tray has left the game (Leaving) 09:43:51 *** Tray has quit IRC 10:01:14 *** Ristovski has joined #openttdcoop 10:56:32 <Jam35> !password 10:56:32 <coopserver> Jam35: theory 10:56:40 <coopserver> *** Game still paused (connecting clients, number of players) 10:56:45 <coopserver> *** Jam35 has joined 10:56:45 <coopserver> *** Game still paused (number of players) 10:59:53 <coopserver> *** Jam35 has left the game (Leaving) 11:06:57 *** Maraxus has joined #openttdcoop 11:06:57 *** ChanServ sets mode: +o Maraxus 11:07:27 <Maraxus> !password 11:07:27 <coopserver> Maraxus: levels 11:07:37 <coopserver> *** Game still paused (connecting clients, number of players) 11:07:39 <coopserver> *** Maraxus has joined 11:07:39 <coopserver> *** Game still paused (number of players) 11:11:41 <coopserver> *** Maraxus has left the game (Leaving) 11:11:44 *** Maraxus has quit IRC 11:32:45 <coopserver> *** phatmatt has left the game (connection lost) 12:17:03 <coopserver> *** Absolutis has left the game (general timeout) 12:17:28 <Absolutis> !password 12:17:28 <coopserver> Absolutis: modern 12:17:35 <coopserver> *** Game still paused (connecting clients, number of players) 12:17:40 <coopserver> *** Absolutis has joined 12:17:40 <coopserver> *** Game still paused (number of players) 12:18:54 <coopserver> *** Absolutis has joined company #1 13:29:04 <coopserver> *** nicfer has joined company #1 13:29:04 <coopserver> *** Game unpaused (number of players) 13:29:23 <coopserver> <Absolutis> o/ 13:29:28 <coopserver> <nicfer> ho 13:30:32 <coopserver> <nicfer> I thought it was necesary a transfer station of some sort after the hub 13:30:47 <coopserver> <nicfer> that's why I didn't connect my hub to the SL 13:30:54 <coopserver> <Absolutis> yes, its not 13:31:05 <coopserver> <Absolutis> up to the maker to decide how to connect it 13:31:19 <coopserver> <Absolutis> ill go ahead and add your stations to my train orders 13:31:25 <coopserver> <nicfer> wait 13:31:34 <coopserver> <Absolutis> ? 13:31:47 <coopserver> <nicfer> now I don't know if I want to use a transfer station 13:35:09 *** cornjuliox has joined #openttdcoop 13:39:27 <coopserver> <Absolutis> remember you need some fizzydrink production as well 13:40:12 <theholyduck> nicferirc, not necesary no 13:40:23 <ryx__> fizzydrink?!?!? 13:40:43 <coopserver> <Absolutis> no, you're not getting any fizzy drink 13:40:46 <coopserver> <Absolutis> go back to your room 13:40:56 <coopserver> <nicfer> WTFH 05 for example has no fizzy pickup 13:41:14 <theholyduck> only cause its not done yet 13:41:18 <theholyduck> !password 13:41:18 <coopserver> theholyduck: looped 13:41:23 <coopserver> <Absolutis> yeah, but optimally, most if not all towns have fizzy production 13:41:25 <coopserver> *** Game paused (connecting clients) 13:41:27 <coopserver> *** theholyduck has joined 13:41:27 <coopserver> *** Game unpaused (connecting clients) 13:41:46 <coopserver> <theholyduck> essentially, im going to build a fizzy plant at all the towns in wtfh05 13:41:57 <coopserver> <theholyduck> though i might merge 2 of the towns 13:42:05 <coopserver> <theholyduck> meh, no point i guess 13:42:24 <coopserver> *** Game paused (connecting clients) 13:42:27 <coopserver> *** ryx has joined 13:42:27 <coopserver> *** Game unpaused (connecting clients) 13:43:01 <theholyduck> i just realized something 13:43:44 <theholyduck> if all towns need to deliver to all towns 13:43:51 <theholyduck> wouldnt we need a seperate drop station for each town 13:44:00 *** ryx__ is now known as ryx 13:44:07 <coopserver> <Absolutis> How Can Towns Be Real If Our Eyes Aren't Real 13:44:09 <ryx> whoa, first time I've seen toyland 13:44:21 <theholyduck> its toyland with japanese landscape 13:44:25 <theholyduck> so it doesnt bleed your eyeballs 13:44:39 <ryx> BUT THE TREEES! 13:44:42 <ryx> THE TREEEEEES! 13:44:47 <theholyduck> i got trees disabled 13:44:49 * ryx turns them off 13:44:54 <theholyduck> but yeah, take a look at !howto drop 13:45:04 <theholyduck> no towns can drop at that town cause that town always has trains loading 13:45:53 <planetmaker> @records 13:45:54 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 13:47:38 <coopserver> *** theholyduck has left the game (Leaving) 13:49:37 <coopserver> *** ryx has left the game (Leaving) 13:50:00 <coopserver> <Absolutis> is WTH 02 transfer readyt? 13:50:04 <coopserver> <Absolutis> ready? 13:50:10 <coopserver> <nicfer> transfer yes 13:53:57 *** roboboy has quit IRC 13:56:55 *** ChanServ sets mode: +v uliko 13:56:55 *** ChanServ sets mode: +v Jam35 13:56:55 *** ChanServ sets mode: +v Taede 13:56:55 *** ChanServ sets mode: +v hylje 13:56:55 *** ChanServ sets mode: +v coopserver 13:56:55 *** ChanServ sets mode: +v KenjiE20 13:56:55 *** ChanServ changes topic to "Cooperative OpenTTD | PSG274 (r26264) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 14:15:15 *** a_sad_dude has quit IRC 14:43:07 <coopserver> <nicfer> one factory per town sounds overkill 14:43:32 <coopserver> <Absolutis> i think V is allowing us a bit of "creative freedom" on that matter 14:43:43 <coopserver> <Absolutis> for instance he didnt say a thing bout my 3 town joint factory 14:43:53 <coopserver> <Absolutis> and i think you could go even bigger than that 14:56:14 <valhallasw> !dl win64 14:56:14 <coopserver> valhallasw: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 14:56:26 <valhallasw> !dl win32 14:56:26 <coopserver> valhallasw: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win32.zip 14:56:28 <valhallasw> hrm. 14:56:36 <valhallasw> oh, it's my irc client making a mess 15:03:10 *** a_sad_dude has joined #openttdcoop 15:05:15 <coopserver> *** nicfer has joined spectators 15:05:15 <coopserver> *** Game paused (number of players) 15:07:26 <valhallasw> @quickstart 15:07:27 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:11:42 <valhallasw> !password 15:11:42 <coopserver> valhallasw: pierre 15:11:47 <coopserver> *** Game still paused (connecting clients, number of players) 15:11:51 <coopserver> *** valhallasw has joined 15:11:51 <coopserver> *** Game still paused (number of players) 15:11:52 <coopserver> *** Game unpaused (number of players) 15:17:59 <coopserver> *** valhallasw has left the game (Leaving) 15:17:59 <coopserver> *** Game paused (number of players) 15:31:47 <coopserver> *** Absolutis has left the game (Leaving) 16:02:03 *** cornjuliox has quit IRC 16:11:32 *** bdavenport has quit IRC 16:23:34 *** bdavenport has joined #openttdcoop 17:16:44 *** efess has quit IRC 17:38:23 *** Hazzard has joined #openttdcoop 17:38:29 <Hazzard> !password 17:38:29 <coopserver> Hazzard: outlen 17:38:35 <Hazzard> !playercount 17:38:35 <coopserver> Hazzard: There are currently 0 players and 2 spectators, making a total of 2 clients connected 17:38:49 <coopserver> *** Game still paused (connecting clients, number of players) 17:38:53 <coopserver> *** Hazzard has joined 17:38:53 <coopserver> *** Game still paused (number of players) 17:47:04 *** ben1066 has joined #openttdcoop 18:01:48 *** Djanxy has joined #openttdcoop 18:16:39 *** valhalla1w has joined #openttdcoop 18:18:24 *** valhallasw has quit IRC 18:28:42 <Djanxy> !password 18:28:42 <coopserver> Djanxy: colors 18:29:13 <coopserver> *** Game still paused (connecting clients, number of players) 18:29:14 <coopserver> *** Djanxy has joined 18:29:14 <coopserver> *** Game still paused (number of players) 18:29:14 <coopserver> *** Game unpaused (number of players) 18:36:59 <coopserver> *** Djanxy has left the game (Leaving) 18:37:01 <coopserver> *** Game paused (number of players) 18:43:56 *** efess has joined #openttdcoop 18:47:29 *** Absolutis has left #openttdcoop 19:01:20 *** cornjuliox has joined #openttdcoop 19:14:22 *** Progman has joined #openttdcoop 19:31:38 <coopserver> *** Elyon has left the game (Leaving) 20:05:54 *** edi__ has joined #openttdcoop 20:05:58 <edi__> !password 20:05:58 <coopserver> edi__: manner 20:06:09 <coopserver> *** Game still paused (connecting clients, number of players) 20:06:12 <coopserver> *** edi__ has joined 20:06:12 <coopserver> *** Game still paused (number of players) 20:06:13 <coopserver> *** Game unpaused (number of players) 20:06:33 <coopserver> *** nicfer has joined company #1 20:06:42 <coopserver> *** nicfer has joined spectators 20:10:19 *** ODM has joined #openttdcoop 20:10:19 *** ChanServ sets mode: +o ODM 20:14:00 <edi__> !online 20:14:02 <edi__> !player 20:14:03 <edi__> !players 20:14:07 <edi__> !help 20:14:07 <coopserver> edi__: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 20:14:11 <Taede> !playercount 20:14:11 <coopserver> Taede: There are currently 2 players and 1 spectators, making a total of 3 clients connected 20:14:18 <edi__> thx :) 20:53:36 <Elyon> !password 20:53:37 <coopserver> Elyon: quartz 20:53:42 <coopserver> *** Game paused (connecting clients) 20:53:44 <coopserver> *** Elyon has joined 20:53:44 <coopserver> *** Game unpaused (connecting clients) 20:53:48 <edi__> hat is tha max lon on ML? 20:53:49 <edi__> 8? 20:54:46 <Taede> all ml trains should be equal length, which will be mentioned in the network plan 20:54:58 <coopserver> <Elyon> not in this case ;) 20:55:05 <coopserver> <edi__> :D 20:55:10 <coopserver> <Elyon> any TL 2-8 20:55:17 <coopserver> <Elyon> so 8 is max TL 20:55:22 <coopserver> <Elyon> but CL is 1.5 20:55:28 <coopserver> <Elyon> and no prios, only choice 20:55:29 <coopserver> <edi__> ok 8 long max (i just assked couse prios) 20:55:32 <coopserver> <edi__> ohh 20:55:47 <coopserver> <edi__> oh prios :) i'ts will be easyier 20:56:03 <coopserver> <Elyon> but no prios! Do not ever use prios (in this game) 20:56:14 <coopserver> <edi__> okok 20:56:26 <coopserver> <edi__> no wi remember, you know in the game i just make it reflex :D 20:57:43 <Taede> !password 20:57:43 <coopserver> Taede: quartz 20:57:48 <coopserver> *** Game paused (connecting clients) 20:57:49 <coopserver> *** Taede[L] has joined 20:57:49 <coopserver> *** Game unpaused (connecting clients) 21:00:53 <coopserver> *** Taede[L] has left the game (Leaving) 21:00:58 <V453000> !password 21:00:58 <coopserver> V453000: quartz 21:01:04 <coopserver> *** Game paused (connecting clients) 21:01:06 <coopserver> *** V453000 has joined 21:01:06 <coopserver> *** Game unpaused (connecting clients) 21:01:07 <coopserver> <V453000> hyhyhyhhy 21:02:53 <coopserver> *** Elyon has left the game (Leaving) 21:06:47 *** ODM has quit IRC 21:09:15 <coopserver> <V453000> why the hell are there transfers :0 21:13:58 <coopserver> *** V453000 has left the game (Leaving) 21:48:04 *** uliko has quit IRC 22:12:34 <coopserver> *** edi__ has left the game (Leaving) 22:12:34 <coopserver> *** Game paused (number of players) 22:22:54 *** valhalla1w has quit IRC 22:49:46 *** Ristovski has quit IRC 22:55:43 *** Progman has quit IRC 23:31:24 <Elyon> !password 23:31:24 <coopserver> Elyon: halved 23:31:32 <coopserver> *** Game still paused (connecting clients, number of players) 23:31:33 <coopserver> *** Elyon has joined 23:31:33 <coopserver> *** Game still paused (number of players) 23:31:50 <coopserver> *** Elyon has joined company #1 23:31:51 <coopserver> *** Game unpaused (number of players) 23:34:42 <coopserver> *** Elyon has left the game (Leaving) 23:34:42 <coopserver> *** Game paused (number of players)