Config
Log for #openttdcoop on 2nd February 2014:
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00:04:46  <coopserver> *** Hazzard has left the game (Leaving)
00:11:54  *** valhallasw has quit IRC
00:15:03  <phatmatt> !players
00:15:07  <phatmatt> !playercount
00:15:07  <coopserver> phatmatt: There are currently 2 players and 1 spectators, making a total of 3 clients connected
00:27:48  <phatmatt> !password
00:27:48  <coopserver> phatmatt: merged
00:31:42  <phatmatt> !password
00:31:42  <coopserver> phatmatt: merged
00:32:00  <coopserver> *** Game paused (connecting clients)
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00:32:27  <coopserver> <phatmatt> suppp
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01:15:18  <theholyduck> !gap 2
01:15:26  <theholyduck> hmm how did we calcualte gap again
01:15:29  <theholyduck> @gap 2
01:15:29  <Webster> theholyduck: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
01:29:40  <Hazzard> !password
01:29:40  <coopserver> Hazzard: always
01:29:47  <coopserver> *** Game paused (connecting clients)
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03:12:13  <theholyduck> !password
03:12:13  <coopserver> theholyduck: paused
03:12:23  <coopserver> *** Game paused (connecting clients)
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03:16:17  <coopserver> <theholyduck> so, what you guys up to?
03:16:23  *** Progman has quit IRC
03:16:27  <coopserver> <Hazzard> I'm not sure
03:16:37  *** Progman_ is now known as Progman
03:16:47  <coopserver> <Hazzard> But I'm hoping it's not wrong
03:16:59  <coopserver> <theholyduck> i know that feel :P
03:18:39  <coopserver> <Hazzard> lol
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03:43:23  <coopserver> *** theholyduck has left the game (general timeout)
03:43:31  <theholyduck> right in the internad
03:43:32  <theholyduck> s
04:06:59  <coopserver> *** Hazzard has left the game (Leaving)
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05:51:33  <Hazzard> !playercount
05:51:33  <coopserver> Hazzard: There are currently 0 players and 3 spectators, making a total of 3 clients connected
05:52:51  <Hazzard> !password
05:52:51  <coopserver> Hazzard: outers
05:53:01  <coopserver> *** Game still paused (connecting clients, number of players)
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06:11:33  <Absolutis> Hurro
06:11:37  <Absolutis> !password
06:11:37  <coopserver> Absolutis: config
06:12:27  <coopserver> *** Game still paused (connecting clients, number of players)
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06:24:39  <Hazzard> Hi
06:24:42  <Hazzard> !password
06:24:42  <coopserver> Hazzard: textid
06:24:46  <coopserver> <Absolutis> o/
06:24:53  <coopserver> *** Game still paused (connecting clients, number of players)
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06:26:21  <coopserver> <Hazzard> :(
06:26:44  <coopserver> <Elyon> wat
06:27:07  <coopserver> <Hazzard> bribery attempy discovered
06:27:14  <coopserver> <Elyon> ah
06:27:16  <coopserver> <Absolutis> attempy?
06:27:19  <coopserver> <Elyon> :(
06:27:24  <coopserver> <Hazzard> :P
06:29:04  <coopserver> <Absolutis> grey love transfer is ready to accept beer
06:31:45  <coopserver> <Hazzard> no RVs allowed?
06:32:03  <coopserver> <Absolutis> why not
06:32:09  <coopserver> <Hazzard> Eh, capped at 10
06:32:12  <coopserver> <Hazzard> that should be fixed
06:32:24  <coopserver> <Absolutis> yep
06:33:43  <coopserver> <Absolutis> I presume all of the <3 stations are ready to accept fizzy drinks
06:36:25  <coopserver> <Absolutis> is frafingbridge a joint station btw?
06:36:39  <coopserver> <Hazzard> I think so
06:36:57  <coopserver> <Hazzard> You'd think I'd know since I made it
06:37:05  <coopserver> <Absolutis> :P
06:37:12  <coopserver> <Hazzard> So uhh
06:37:15  <coopserver> <Hazzard> Yes
06:40:15  <coopserver> *** phatmatt has joined company #1
06:40:31  <coopserver> <Absolutis> is there a shortcut for "no loading"
06:43:54  <coopserver> <Absolutis> i wonder if i got this right
06:45:20  <coopserver> <Absolutis> one small step for slug
06:45:24  <coopserver> <Absolutis> one giant leap for slugkind
06:45:54  <coopserver> <Hazzard> :o
06:46:03  <coopserver> <Absolutis> just released the first trains to the network
06:46:57  <coopserver> <Hazzard> That's a lot of orders
06:47:14  <coopserver> <Absolutis> it's to every. single. town
06:47:22  <coopserver> <Absolutis> and like half of them are not even connectged
06:47:26  <coopserver> <Absolutis> maybe morew
06:47:31  <coopserver> <Absolutis> probably more
06:49:52  <coopserver> <Hazzard> This is going to take a while, isn't it
06:50:11  <coopserver> <Absolutis> yep
06:55:35  <theholyduck> !password
06:55:35  <coopserver> theholyduck: demand
06:55:43  <coopserver> *** Game paused (connecting clients)
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06:55:52  <coopserver> <theholyduck> lets see if i need to fix up what broke when i got dced
06:55:55  <coopserver> <Absolutis> *bows*
06:56:03  <coopserver> <Absolutis> o holy duck
06:56:06  <coopserver> <theholyduck> :P
06:56:25  <coopserver> <theholyduck> am i doing it correctly at wtfh05?
06:56:28  <coopserver> <theholyduck> im still not done
06:56:32  <coopserver> <theholyduck> hooking stations up
06:56:40  <coopserver> <Absolutis> i think
06:56:40  <coopserver> <theholyduck> but im understading the plan correctly right?
06:56:49  <coopserver> <Absolutis> i think
06:57:06  <coopserver> <Absolutis> :P
06:57:10  <coopserver> <Absolutis> dont use teamchat btw
06:57:13  <coopserver> <Absolutis> irc doesnt see
06:57:22  <coopserver> <theholyduck> how am i in teamchat
06:57:28  <coopserver> <Absolutis> haz
06:58:35  <coopserver> <Absolutis> i added another city btw
06:58:43  <coopserver> <Absolutis> abertbourne
06:59:07  <coopserver> <Hazzard> The number of orders increases exponentially with each new station
06:59:37  <coopserver> <Absolutis> number of routes, yes
06:59:39  <coopserver> <Absolutis> orders? no
06:59:46  <coopserver> <Absolutis> increases, but not exponentially
07:00:07  <coopserver> <Hazzard> Well, total orders, sum of all the orders for every route
07:00:13  <coopserver> <Absolutis> ah. true
07:01:58  <coopserver> <phatmatt> b&
07:02:06  <coopserver> <theholyduck> who doesnt know about the tree-hax?
07:02:14  <coopserver> <theholyduck> or do you need a really high level?
07:02:18  <coopserver> <Absolutis> i know. I'm too lazy to do it
07:02:23  <coopserver> <Hazzard> ^
07:04:38  <coopserver> <phatmatt> it's a pity you can't see per-town delivery stats
07:04:52  <coopserver> <Absolutis> pita.
07:10:42  <coopserver> <theholyduck> hmm, im considering changing my SLH over to some sort of feeder system
07:10:47  <coopserver> <theholyduck> or something else cool
07:11:52  <coopserver> <Absolutis> wetrails
07:11:53  <coopserver> <Absolutis> goooo
07:12:21  <coopserver> <theholyduck> well, i might leave this one as is
07:12:25  <coopserver> <theholyduck> and make another one doing something cool
07:12:54  <coopserver> <Absolutis> may i make a proposition regarding its location?
07:13:05  <coopserver> <theholyduck> we need one in the top right corner
07:13:08  <coopserver> <theholyduck> atleast
07:13:17  <coopserver> <Absolutis> or the two !heres
07:13:53  <coopserver> <Absolutis> err
07:14:02  <coopserver> <Absolutis> wouldnt those loading trains in sondingstone
07:14:11  <coopserver> <Absolutis> be in the intercity love group
07:14:31  <coopserver> <Hazzard> Oh groups
07:14:35  <coopserver> <Hazzard> Forgot about those
07:14:37  <coopserver> <Absolutis> oh and y u no grey love transfer
07:14:40  <coopserver> <Hazzard> But I GTG now
07:14:52  <coopserver> *** Hazzard has left the game (Leaving)
07:15:00  <Hazzard> Feel free to fix it
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07:16:39  <coopserver> *** Absolutis has joined spectators
07:16:46  <coopserver> <Absolutis> afk
07:20:38  <coopserver> <theholyduck> im done,
07:20:44  <coopserver> <theholyduck> for now
07:20:51  <coopserver> <theholyduck> you still building matt?
07:20:57  <coopserver> <phatmatt> nope
07:21:11  <coopserver> *** theholyduck has left the game (Leaving)
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07:44:30  <V453000> !password
07:44:30  <coopserver> V453000: answer
07:44:39  <coopserver> *** Game still paused (connecting clients, number of players)
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07:44:44  <coopserver> <V453000> hyhyhyhy
07:46:29  <V453000> !unpause
07:46:30  <coopserver> *** Game unpaused (number of players)
07:51:59  <theholyduck> oh v
07:52:12  <theholyduck> !password
07:52:13  <coopserver> theholyduck: judged
07:52:19  <coopserver> *** Game paused (connecting clients)
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07:52:36  <coopserver> <theholyduck> did i interpret your plan correctly for wtfh05?
07:52:41  <coopserver> <V453000> hy
07:52:45  <coopserver> <theholyduck> or was it pointless to let every station access every station?
07:53:00  <coopserver> <V453000> it will just become a complete BBH when you expand it :)
07:53:06  <coopserver> <V453000> doesnt matter how you call it
07:53:09  <coopserver> <V453000> everything is BBH in this game
07:53:21  <V453000> !auto
07:53:21  <coopserver> <theholyduck> wasnt talking about naming, more how the stations hook up to eachother
07:53:28  <coopserver> <theholyduck> the other lines are doing it aswell, but is it the right way?
07:53:29  <coopserver> <V453000> all to all, simple as that :D
07:53:37  <coopserver> <V453000> sure why not
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07:54:36  <coopserver> <V453000> slugs rule
07:54:46  <coopserver> <theholyduck> they are pretty nice
07:55:03  <coopserver> <V453000> they are kings of the hood
07:55:06  <coopserver> <V453000> not just pretty nice
07:55:11  <coopserver> <theholyduck> the cl1.5 is pretty nice when building
07:55:22  <coopserver> <V453000> yea, wait when expanding
07:56:36  <Elyon> good morning!
07:56:40  <coopserver> <V453000> hi (:
07:56:44  <Elyon> :)
07:57:08  <coopserver> <theholyduck> this is going to be a pretty packed game in the end i feel
07:57:12  <coopserver> <theholyduck> what with all the local production networks
07:57:18  <coopserver> <Absolutis> fun*
07:57:24  <coopserver> <V453000> :)
07:57:24  <coopserver> <theholyduck> well yeah, fun game aswell
07:57:55  <coopserver> <V453000> example slug got friendz
07:58:06  <coopserver> <theholyduck> in all the tls of the rainbow
07:58:19  <coopserver> <V453000> yez
08:00:28  <coopserver> <theholyduck> i see we have some trains allready
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08:01:01  <coopserver> <V453000> lol the long rainbow slugs look amazing when moving
08:01:21  <coopserver> <V453000> the 1 group sounds very wtf though
08:01:47  <coopserver> <V453000> each town should gets its own group of all trains
08:02:01  <coopserver> <V453000> e.g. trains which produce things there, and trains which pickup beer there
08:02:23  <coopserver> <V453000> "WTFH" group can lead to multiple towns
08:02:31  <coopserver> <theholyduck> yeah
08:02:46  <coopserver> <theholyduck> might want to define the orders and what not a bit more clearly
08:02:58  <coopserver> <V453000> full load at one end, drop at all other ends?
08:03:02  <coopserver> <V453000> its written in the plan
08:03:25  <coopserver> <V453000> train 30 has ok
08:03:30  <coopserver> <theholyduck> oh, i see how the train orders are structured now
08:03:44  <coopserver> <theholyduck> it returns to the home town to load after delivering to every town
08:03:47  <coopserver> <theholyduck> round robbin style
08:04:04  <coopserver> <V453000> well, that. :D
08:04:24  <coopserver> *** Absolutis has joined company #1
08:04:39  * Elyon is intimidated
08:05:51  <coopserver> <Absolutis> the orders are gonna be hard to keep track of
08:05:59  <coopserver> <Absolutis> at least before all towns are connected
08:06:12  <coopserver> <Elyon> also of note: bounding boxes are ill-defined for those depot-like station tiles
08:20:36  <Absolutis> !gap 3
08:21:00  <Absolutis> hm i could've sworn there was a command like that
08:22:25  <theholyduck> @gap 3
08:22:25  <Webster> theholyduck: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
08:22:36  <theholyduck> but minimum tl is 2
08:22:36  <coopserver> <Absolutis> @@gap 8
08:22:37  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
08:22:45  <theholyduck> so @gap 2
08:22:48  <theholyduck> is the one you want :P
08:22:57  <theholyduck> @gap 2
08:22:57  <Webster> theholyduck: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
08:36:34  <coopserver> *** theholyduck has left the game (Leaving)
08:43:18  <coopserver> <Absolutis> who farted?
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09:25:36  <V453000> baiz
09:25:42  <coopserver> <Absolutis> cya
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09:39:17  <Tray> !playercount
09:39:17  <coopserver> Tray: There are currently 0 players and 4 spectators, making a total of 4 clients connected
09:39:21  <Tray> !password
09:39:21  <coopserver> Tray: arrays
09:39:39  <coopserver> *** Game still paused (connecting clients, number of players)
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10:56:32  <Jam35> !password
10:56:32  <coopserver> Jam35: theory
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11:07:27  <Maraxus> !password
11:07:27  <coopserver> Maraxus: levels
11:07:37  <coopserver> *** Game still paused (connecting clients, number of players)
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12:17:28  <Absolutis> !password
12:17:28  <coopserver> Absolutis: modern
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13:29:23  <coopserver> <Absolutis> o/
13:29:28  <coopserver> <nicfer> ho
13:30:32  <coopserver> <nicfer> I thought it was necesary a transfer station of some sort after the hub
13:30:47  <coopserver> <nicfer> that's why I didn't connect my hub to the SL
13:30:54  <coopserver> <Absolutis> yes, its not
13:31:05  <coopserver> <Absolutis> up to the maker to decide how to connect it
13:31:19  <coopserver> <Absolutis> ill go ahead and add your stations to my train orders
13:31:25  <coopserver> <nicfer> wait
13:31:34  <coopserver> <Absolutis> ?
13:31:47  <coopserver> <nicfer> now I don't know if I want to use a transfer station
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13:39:27  <coopserver> <Absolutis> remember you need some fizzydrink production as well
13:40:12  <theholyduck> nicferirc, not necesary no
13:40:23  <ryx__> fizzydrink?!?!?
13:40:43  <coopserver> <Absolutis> no, you're not getting any fizzy drink
13:40:46  <coopserver> <Absolutis> go back to your room
13:40:56  <coopserver> <nicfer> WTFH 05 for example has no fizzy pickup
13:41:14  <theholyduck> only cause its not done yet
13:41:18  <theholyduck> !password
13:41:18  <coopserver> theholyduck: looped
13:41:23  <coopserver> <Absolutis> yeah, but optimally, most if not all towns have fizzy production
13:41:25  <coopserver> *** Game paused (connecting clients)
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13:41:46  <coopserver> <theholyduck> essentially, im going to build a fizzy plant at all the towns in wtfh05
13:41:57  <coopserver> <theholyduck> though i might merge 2 of the towns
13:42:05  <coopserver> <theholyduck> meh, no point i guess
13:42:24  <coopserver> *** Game paused (connecting clients)
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13:43:01  <theholyduck> i just realized something
13:43:44  <theholyduck> if all towns need to deliver to all towns
13:43:51  <theholyduck> wouldnt we need a seperate drop station for each town
13:44:00  *** ryx__ is now known as ryx
13:44:07  <coopserver> <Absolutis> How Can Towns Be Real If Our Eyes Aren't Real
13:44:09  <ryx> whoa, first time I've seen toyland
13:44:21  <theholyduck> its toyland with japanese landscape
13:44:25  <theholyduck> so it doesnt bleed your eyeballs
13:44:39  <ryx> BUT THE TREEES!
13:44:42  <ryx> THE TREEEEEES!
13:44:47  <theholyduck> i got trees disabled
13:44:49  * ryx turns them off
13:44:54  <theholyduck> but yeah, take a look at !howto drop
13:45:04  <theholyduck> no towns can drop at that town cause that town always has trains loading
13:45:53  <planetmaker> @records
13:45:54  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame
13:47:38  <coopserver> *** theholyduck has left the game (Leaving)
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13:50:00  <coopserver> <Absolutis> is WTH 02 transfer readyt?
13:50:04  <coopserver> <Absolutis> ready?
13:50:10  <coopserver> <nicfer> transfer yes
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13:56:55  *** ChanServ sets mode: +v coopserver
13:56:55  *** ChanServ sets mode: +v KenjiE20
13:56:55  *** ChanServ changes topic to "Cooperative OpenTTD | PSG274 (r26264) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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14:43:07  <coopserver> <nicfer> one factory per town sounds overkill
14:43:32  <coopserver> <Absolutis> i think V is allowing us a bit of "creative freedom" on that matter
14:43:43  <coopserver> <Absolutis> for instance he didnt say a thing bout my 3 town joint factory
14:43:53  <coopserver> <Absolutis> and i think you could go even bigger than that
14:56:14  <valhallasw> !dl win64
14:56:14  <coopserver> valhallasw: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip
14:56:26  <valhallasw> !dl win32
14:56:26  <coopserver> valhallasw: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win32.zip
14:56:28  <valhallasw> hrm.
14:56:36  <valhallasw> oh, it's my irc client making a mess
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15:07:26  <valhallasw> @quickstart
15:07:27  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:11:42  <valhallasw> !password
15:11:42  <coopserver> valhallasw: pierre
15:11:47  <coopserver> *** Game still paused (connecting clients, number of players)
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17:38:29  <Hazzard> !password
17:38:29  <coopserver> Hazzard: outlen
17:38:35  <Hazzard> !playercount
17:38:35  <coopserver> Hazzard: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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18:28:42  <Djanxy> !password
18:28:42  <coopserver> Djanxy: colors
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20:05:54  *** edi__ has joined #openttdcoop
20:05:58  <edi__> !password
20:05:58  <coopserver> edi__: manner
20:06:09  <coopserver> *** Game still paused (connecting clients, number of players)
20:06:12  <coopserver> *** edi__ has joined
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20:06:33  <coopserver> *** nicfer has joined company #1
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20:14:00  <edi__> !online
20:14:02  <edi__> !player
20:14:03  <edi__> !players
20:14:07  <edi__> !help
20:14:07  <coopserver> edi__: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
20:14:11  <Taede> !playercount
20:14:11  <coopserver> Taede: There are currently 2 players and 1 spectators, making a total of 3 clients connected
20:14:18  <edi__> thx :)
20:53:36  <Elyon> !password
20:53:37  <coopserver> Elyon: quartz
20:53:42  <coopserver> *** Game paused (connecting clients)
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20:53:48  <edi__> hat is tha max lon on ML?
20:53:49  <edi__> 8?
20:54:46  <Taede> all ml trains should be equal length, which will be mentioned in the network plan
20:54:58  <coopserver> <Elyon> not in this case ;)
20:55:05  <coopserver> <edi__> :D
20:55:10  <coopserver> <Elyon> any TL 2-8
20:55:17  <coopserver> <Elyon> so 8 is max TL
20:55:22  <coopserver> <Elyon> but CL is 1.5
20:55:28  <coopserver> <Elyon> and no prios, only choice
20:55:29  <coopserver> <edi__> ok 8 long max (i just assked couse prios)
20:55:32  <coopserver> <edi__> ohh
20:55:47  <coopserver> <edi__> oh prios :)  i'ts will be easyier
20:56:03  <coopserver> <Elyon> but no prios! Do not ever use prios (in this game)
20:56:14  <coopserver> <edi__> okok
20:56:26  <coopserver> <edi__> no wi remember, you know in the game i just make it reflex :D
20:57:43  <Taede> !password
20:57:43  <coopserver> Taede: quartz
20:57:48  <coopserver> *** Game paused (connecting clients)
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21:00:58  <V453000> !password
21:00:58  <coopserver> V453000: quartz
21:01:04  <coopserver> *** Game paused (connecting clients)
21:01:06  <coopserver> *** V453000 has joined
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21:01:07  <coopserver> <V453000> hyhyhyhhy
21:02:53  <coopserver> *** Elyon has left the game (Leaving)
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21:09:15  <coopserver> <V453000> why the hell are there transfers :0
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23:31:24  <Elyon> !password
23:31:24  <coopserver> Elyon: halved
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