Config
Log for #openttdcoop on 3rd February 2014:
Times are UTC Toggle Colours
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01:24:18  <Elyon> !password
01:24:18  <coopserver> Elyon: modulo
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01:27:01  <Hazzard> !password
01:27:01  <coopserver> Hazzard: modulo
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01:27:45  <coopserver> <Hazzard> Who put of the !against plan signs?
01:28:03  <coopserver> <Elyon> what?
01:28:55  <coopserver> <Elyon> I see. ... no idea
01:29:24  <Elyon> I'm not even sure I understand the network plan ...
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01:35:12  <coopserver> <Elyon> dare I actually build / fix something?
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01:46:14  <edi__> 8?
01:46:18  <edi__> !password
01:46:18  <coopserver> edi__: rgbmap
01:46:31  <edi__> !password
01:46:31  <coopserver> edi__: rgbmap
01:46:38  <coopserver> *** Game still paused (connecting clients, number of players)
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01:48:53  <Hazzard> !password
01:48:53  <coopserver> Hazzard: consts
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01:49:28  <coopserver> <Elyon> is it alright if I fix something? Or try to?
01:52:33  <coopserver> <Hazzard> Sure
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02:06:45  <coopserver> <Hazzard> We need to raise the RV cap
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02:17:16  <coopserver> <Elyon> how come?
02:17:26  <coopserver> <Hazzard> RV's make good feeders
02:17:32  <Elyon> hmm, I guess
02:17:34  <coopserver> <Hazzard> also we need buses to grow cities
02:17:41  <Elyon> GROOOW
02:17:44  <Elyon> I mean okay :D
02:18:13  <coopserver> <Elyon> could I get your help with some track penalising in a bit?
02:18:19  <coopserver> <Hazzard> ok
02:18:25  <coopserver> <Elyon> in a few mins :)
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02:23:03  <coopserver> <Elyon> okay, back :)
02:23:21  <coopserver> <Elyon> sign: !fix
02:24:12  <coopserver> <Hazzard> hmm
02:24:24  <coopserver> <Hazzard> Your fix looks fine
02:24:32  <coopserver> <Elyon> that's something :D
02:25:01  <coopserver> <Hazzard> I think the train's pathfinding already direct them to the empty platforms
02:25:18  <coopserver> <Hazzard> Waiting bays would still be unbalanced though
02:25:19  <coopserver> <Elyon> well yes, but for balancing waiting bays
02:25:23  <coopserver> <Hazzard> :P
02:25:27  <coopserver> <Elyon> :D
02:25:42  <coopserver> <Elyon> I tried blocking to see how the waiting bays filled up
02:25:48  <coopserver> <Elyon> and they filled up SW to NE
02:26:03  <coopserver> <Elyon> so I'm thinking a single path signal should make them prefer 1, 3, 4, 2
02:26:06  <coopserver> <Elyon> instead of 1, 2, 3, 4
02:26:20  <coopserver> <Hazzard> Maybe that would work
02:26:23  <coopserver> <Elyon> exactomundo
02:26:27  <coopserver> <Elyon> want to test it out?
02:26:30  <coopserver> <Hazzard> Sure
02:26:38  <coopserver> <Elyon> I'll block a train in each crossing
02:27:05  <coopserver> <Elyon> or you can :)
02:27:44  <coopserver> <Elyon> yeah, this place is slow :op
02:27:48  <coopserver> <Elyon> *:p
02:28:01  <coopserver> <Hazzard> They're all slow
02:28:10  <coopserver> <Hazzard> I don't know how well everything will scale up though
02:28:13  <coopserver> <Hazzard> It'll be interesting
02:28:24  <coopserver> <Elyon> it will
02:29:13  <coopserver> <Hazzard> Hey, looks like it worked
02:29:14  <coopserver> <Elyon> okay, 1 4 3 2 for some reason
02:29:17  <coopserver> <Hazzard> or not
02:29:35  <coopserver> <Hazzard> or maybe just because the trains were temporarily blocking
02:29:35  <coopserver> <Elyon> huh? I didn't see it not work
02:29:58  <coopserver> <Elyon> still blocking the junction
02:30:00  <coopserver> <Hazzard> I think that's good
02:30:13  <coopserver> <Elyon> seems to work?
02:30:25  <coopserver> <Hazzard> Yup
02:30:44  <coopserver> <Elyon> I just wanted them to prefer waiting at group 1 and 2 equally
02:30:46  <coopserver> <Elyon> ish
02:31:19  <coopserver> <Elyon> yay first contribution to a PSG \o/
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02:34:53  <coopserver> <Elyon> well, back to coding :D
02:35:05  <coopserver> <Hazzard> Whatcha coding?
02:35:15  <coopserver> <Elyon> stations
02:35:27  <coopserver> <Hazzard> Oh right
02:35:40  <Hazzard> @logs
02:35:40  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
02:38:14  <coopserver> <Elyon> do you want me to stay in the company?
02:38:25  <coopserver> <Hazzard> That'd be nice
02:38:30  <coopserver> <Elyon> alright :)
02:52:44  <coopserver> *** Hazzard has left the game (Leaving)
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03:03:24  <Hazzard> !password
03:03:24  <coopserver> Hazzard: laying
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06:22:42  <Sylf> !password
06:22:42  <coopserver> Sylf: ppppos
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06:26:35  <Elyon_> hiya
06:26:41  <coopserver> <Sylf> hi
06:26:45  <Elyon_> need unpause?
06:26:58  <coopserver> <Sylf> no
06:27:01  <Elyon_> okay :D
06:27:07  *** Elyon_ is now known as Elyon
06:27:20  <coopserver> <Sylf> people turned this game too weird
06:28:24  <Elyon> :/
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08:07:44  <theholyduck> !password
08:07:44  <coopserver> theholyduck: deltax
08:07:52  <coopserver> *** Game still paused (connecting clients, number of players)
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08:08:37  <V453000> quack moo meow wtf hello
08:08:40  <V453000> IT RHYMES
08:08:45  <coopserver> <theholyduck> yo :p
08:08:55  <coopserver> <theholyduck> doesnt seem like too much got done yesterday while i was sleeping
08:10:01  <Elyon> I fixed something
08:10:03  <coopserver> <theholyduck> there looks to be all sorts of weirdness going on like bubble transport on the ML, and other things that might need some clarifications
08:10:04  <Elyon> my first contribution
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09:01:45  <bun_> !revision
09:01:45  <coopserver> bun_: Game version is r26264. Use Download <os-version> to get a direct download link.
09:03:33  <bun_> !passwor
09:03:36  <bun_> !password
09:03:36  <coopserver> bun_: vtable
09:03:40  <coopserver> *** Game still paused (connecting clients, number of players)
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09:04:47  <coopserver> <Benny> toyland with japan landscape. this is the best newgrf choice ive ever seen on this server!
09:05:53  <V453000> I even mentioned it in the pdf about map creation :P
09:06:13  <coopserver> <Benny> much love <3
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12:20:32  <dihedral> !players
12:20:38  <dihedral> !clients
12:20:43  <dihedral> !companies
12:20:43  <coopserver> dihedral: Company '1' (Orange): Diabetes Transportation, Founded in 2100, Vehicles owned: 106 Trains, 9 Roadvehicles, 1 Ships and 0 Aeroplanes
12:22:21  <dihedral> !fish
12:22:23  <dihedral> :-(
12:23:19  <V453000> !ass
12:23:22  <V453000> !beer
12:23:34  <dihedral> supybot :-(
12:23:35  <V453000> dihedral: players is op only :P
12:23:40  <dihedral> pffft
12:23:43  <V453000> !playercount
12:23:43  <coopserver> V453000: There are currently 1 players and 0 spectators, making a total of 1 clients connected
12:23:51  <dihedral> ap+ used to have a backdoor for me
12:23:55  <dihedral> naa - just kidding :-P
12:24:05  <V453000> Taede: is it possible to make !players output "playercount" for non-op people?
12:24:15  <V453000> so they dont get totally confused and get at least some reply? :D
12:24:24  * dihedral preferes his own bot :-P
12:38:30  <V453000> (:
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14:30:55  <Absolutis> !players
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16:55:50  <Maraxus> !password
16:55:50  <coopserver> Maraxus: owning
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17:00:42  <coopserver> *** Maraxus has left the game (Leaving)
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17:04:13  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
17:04:13  <coopserver> Connecting...
17:04:19  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26264)
17:04:28  <Taede> !players
17:04:28  <coopserver> Taede: The server is empty, noone is connected. Feel free to remedy this situation
17:04:32  <Taede> !playercount
17:04:32  <coopserver> Taede: The server is empty, noone is connected. Feel free to remedy this situation
17:04:40  <Taede> V453000, should be sorted
17:04:44  <hylje> it's not empty, Noone is connected!!
17:05:23  <Taede> if you want to get really nitpicky, coopserver is connected
17:05:28  <Taede> just not as a player
17:06:09  <hylje> well that makes two
17:06:54  <Taede> and one does not equal 2
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19:02:32  <edi__> !password
19:02:32  <coopserver> edi__: bisbal
19:02:39  <coopserver> *** Game still paused (connecting clients, number of players)
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19:28:58  <Jam35> !password
19:28:58  <coopserver> Jam35: broken
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20:16:11  <Tray> !password
20:16:11  <coopserver> Tray: offset
20:16:17  <coopserver> *** Game still paused (connecting clients, number of players)
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20:17:16  <V453000> hyhyhyhy
20:17:29  <coopserver> <Tray> hi
20:18:02  <V453000> !password
20:18:02  <coopserver> V453000: offset
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20:32:11  <coopserver> <Tray> your plan don't recieve much attention, I guess.
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21:44:38  <Nirahiel> !password
21:44:38  <coopserver> Nirahiel: collar
21:44:49  <coopserver> *** Game still paused (connecting clients, number of players)
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21:45:01  <Nirahiel> Oooh new map
21:45:07  <Nirahiel> And I wasnt here when it started :D
21:45:10  <Nirahiel> D: *
21:54:25  <Nirahiel> This looks even more complicated D: Why did you start without meee :(
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