Config
Log for #openttdcoop on 22nd February 2014:
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00:57:57  *** Lizz has quit IRC
01:18:21  *** sim-al2 has joined #openttdcoop
01:18:25  <sim-al2> !players
01:18:26  <coopserver> sim-al2: The server is empty, noone is connected. Feel free to remedy this situation
01:18:33  <sim-al2> !version
01:18:35  <coopserver> sim-al2: The current (running) version of this Supybot is 0.83.4.1.  The newest version available online is 0.83.4.1.
01:18:40  <sim-al2> !revision
01:18:40  <coopserver> sim-al2: Game version is r26315. Use Download <os-version> to get a direct download link.
01:31:18  *** nicferirc has quit IRC
01:37:15  *** nicferirc1 has quit IRC
01:42:08  *** roboboy has joined #openttdcoop
01:44:25  *** nicferirc has joined #openttdcoop
02:54:52  <Sylf> !contentupdate
02:54:52  <coopserver> Sylf: Performing content update
02:54:53  <coopserver> Content server connection established
02:55:14  <Sylf> !content
02:55:15  <coopserver> Downloading 12 file(s) (3266823 bytes)
02:56:02  <coopserver> Content server connection closed
02:56:12  <Sylf> !rescan
02:56:12  <coopserver> Sylf: Scanning content directories
02:56:28  <Sylf> !save
02:56:36  <coopserver> Sylf: Rescan completed
02:56:44  <Sylf> !save
02:56:45  <coopserver> Saving map...
02:56:46  <coopserver> Map successfully saved to game.sav
02:57:00  <Sylf> !transfer 274 game.sav
02:57:00  <coopserver> Sylf: Attempting to transfer game.sav
02:57:03  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_274_Final.sav
02:58:34  <Sylf> !update
02:58:35  <coopserver> Starting update...
02:58:37  <coopserver> Sylf: Something went wrong executing make or svn. Please run ofs-svnupdate.py manually and see what goes wrong
02:58:48  <Sylf> :o
02:59:10  <Sylf> !password
02:59:10  <coopserver> Sylf: raised
02:59:21  <coopserver> *** Game still paused (connecting clients, number of players)
02:59:26  <coopserver> *** Sylf has joined
02:59:26  <coopserver> *** Game still paused (number of players)
03:09:18  <coopserver> *** Sylf has left the game (Leaving)
03:09:32  <Sylf> !gamenr 275
04:05:23  *** Hazzard has joined #openttdcoop
04:13:48  *** sim-al2_ has joined #openttdcoop
04:13:52  <sim-al2_> !players
04:13:52  <coopserver> sim-al2_: The server is empty, noone is connected. Feel free to remedy this situation
04:13:58  <sim-al2_> !revision
04:13:58  <coopserver> sim-al2_: Game version is r26315. Use Download <os-version> to get a direct download link.
04:18:14  *** sim-al2 has quit IRC
04:20:27  <sim-al2_> !playercount
04:20:28  <coopserver> sim-al2_: The server is empty, noone is connected. Feel free to remedy this situation
04:24:52  <Sylf> !rcon pwd
04:24:53  <coopserver> /home/openttd/svn-publicserver/server/save/
04:24:59  <Sylf> !rcon cd uploads
04:25:06  <Sylf> !rcon ls
04:25:07  <coopserver> 0) .. (Parent directory)
04:25:09  <coopserver> 1) PSG275Start.sav
04:25:09  <coopserver> 2) PSG274Start.sav
04:25:10  <coopserver> 3) PSG273restart.sav
04:25:11  <coopserver> 4) Finfingford%20Transport%2C%202301-09-10.sav
04:25:12  <coopserver> 5) psg273start1.sav
04:25:13  <coopserver> 6) blub.sav
04:25:14  <Sylf> !rcon load 1
04:25:15  <coopserver> Starting new game
04:25:17  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
04:25:17  <coopserver> *** Game still paused (manual, number of players)
04:26:05  *** Sylf changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: MM/Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
04:26:08  <Sylf> !setdef
04:26:09  <coopserver> Sylf: Cannot read from , please set it to a valid bot-readable file. Absolute path is a must
04:26:13  <Sylf> !auto
04:26:15  <coopserver> *** Game still paused (number of players)
04:26:21  <Sylf> hm
04:29:13  <Sylf> !rcon set pf.wait_for_pbs_path
04:29:14  <coopserver> Current value for 'pf.wait_for_pbs_path' is: '255' (min: 2, max: 255)
04:29:27  <Sylf> !rcon set pf.wait_twoway_signal
04:29:29  <coopserver> Current value for 'pf.wait_twoway_signal' is: '41' (min: 2, max: 255)
04:29:46  <Sylf> !rcon set pf.wait_twoway_signal 255
04:29:54  <sim-al2_> !playercount
04:29:54  <coopserver> sim-al2_: The server is empty, noone is connected. Feel free to remedy this situation
04:29:58  <Sylf> !rcon set  pf.wait_oneway_signal
04:30:00  <coopserver> Current value for 'pf.wait_oneway_signal' is: '255' (min: 2, max: 255)
04:30:12  <Sylf> !rcon set pf.path_backoff_interval
04:30:13  <coopserver> Current value for 'pf.path_backoff_interval' is: '20' (min: 1, max: 255)
04:30:15  <Sylf> !rcon set pf.path_backoff_interval 1
04:30:24  <Sylf> !rcon set  forbid_90_deg
04:30:25  <coopserver> Current value for 'forbid_90_deg' is: 'on' (min: 0, max: 1)
04:30:33  <Sylf> !rcon set  ai_in_multiplayer
04:30:34  <coopserver> Current value for 'ai_in_multiplayer' is: 'off' (min: 0, max: 1)
04:30:42  <sim-al2_> !password
04:30:42  <coopserver> sim-al2_: sqhash
04:30:43  <Sylf> !rcon set  yapf.rail_firstred_twoway_eol
04:30:44  <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
04:31:06  <coopserver> *** Game still paused (connecting clients, number of players)
04:31:09  <coopserver> *** sim-al2 has joined
04:31:09  <coopserver> *** Game still paused (number of players)
04:31:39  <Sylf> !rcon set extra_dynamite
04:31:41  <coopserver> Current value for 'extra_dynamite' is: 'on' (min: 0, max: 1)
04:31:54  <Sylf> !rcon set mod_road_rebuild
04:31:55  <coopserver> Current value for 'mod_road_rebuild' is: 'on' (min: 0, max: 1)
04:32:07  <Sylf> !rcon set order.no_servicing_if_no_breakdowns
04:32:08  <coopserver> Current value for 'order.no_servicing_if_no_breakdowns' is: 'on' (min: 0, max: 1)
04:32:24  <Sylf> !rcon set set path_backoff_interval
04:32:25  <coopserver> 'set' is an unknown setting.
04:32:31  <Sylf> !rcon set path_backoff_interval
04:32:32  <coopserver> Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255)
04:35:51  <Hazzard> !password
04:35:52  <coopserver> Hazzard: sqhash
04:36:05  *** BtotheIG has joined #openttdcoop
04:36:09  <BtotheIG> !dl lin64
04:36:10  <coopserver> BtotheIG: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-linux-generic-amd64.tar.xz
04:36:25  <Hazzard> !dl win64
04:36:25  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip
04:37:16  <BtotheIG> !password
04:37:16  <coopserver> BtotheIG: sqhash
04:37:20  <coopserver> *** Game still paused (connecting clients, number of players)
04:37:23  <coopserver> *** Hazzard has joined
04:37:24  <coopserver> *** Game still paused (number of players)
04:37:28  <coopserver> *** Game still paused (connecting clients, number of players)
04:37:30  <coopserver> <Hazzard> Ooh
04:37:31  <coopserver> *** BiG MeeCh has joined
04:37:31  <coopserver> *** Game still paused (number of players)
04:37:41  <coopserver> <sim-al2> Yeah still empty and untouched
04:37:43  <Hazzard> @wiki moneymaker
04:37:44  <Webster> Moneymaker - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=moneymaker
04:37:55  <coopserver> *** BiG MeeCh has joined company #1
04:37:55  <coopserver> *** Game unpaused (number of players)
04:37:56  <coopserver> <sim-al2> Don't know how this works either...
04:38:01  <coopserver> <BiG MeeCh> i do love me an untouched version
04:38:03  <coopserver> <BiG MeeCh> I mean
04:38:04  <coopserver> <BiG MeeCh> virgin
04:38:14  <coopserver> <sim-al2> *oh my*
04:38:24  <coopserver> *** sim-al2 has joined company #1
04:38:52  <coopserver> <sim-al2> Concentrations of ores to the west
04:38:55  <coopserver> *** sim-al2 has joined spectators
04:39:11  <coopserver> *** sim-al2 has joined company #1
04:39:11  <coopserver> <Hazzard> Shall we MM?
04:42:34  <coopserver> <BiG MeeCh> all a mM is is a dedicated route to exploit most moneys
04:44:11  <coopserver> <Hazzard> What about airplansies?
04:44:18  <coopserver> <BiG MeeCh> they are turned off
04:44:21  <coopserver> <BiG MeeCh> i was gona use them
04:44:22  <Sylf> yes, air routes only for MM
04:45:03  <coopserver> <BiG MeeCh> the planes are turned off Sylf
04:45:10  <coopserver> <sim-al2> I'll build an air MM
04:45:14  <coopserver> <BiG MeeCh> you cant xD
04:45:24  <Sylf> meh
04:45:26  <coopserver> <sim-al2> Can't build airports
04:45:32  <Sylf> !rcon set max_airplanes
04:45:34  <coopserver> 'max_airplanes' is an unknown setting.
04:45:48  <Sylf> !rcon set max_aircraft
04:45:49  <coopserver> Current value for 'max_aircraft' is: '16' (min: 0, max: 5000)
04:45:49  <Hazzard> We have 16 planes but the airplane box is greyed out
04:46:06  <coopserver> <BiG MeeCh> haha
04:46:36  <Sylf> !password
04:46:37  <coopserver> Sylf: hstdin
04:46:43  <coopserver> *** Game paused (connecting clients)
04:46:45  <coopserver> *** Sylf has joined
04:46:46  <coopserver> *** Game unpaused (connecting clients)
04:47:25  <Sylf> mmmm
04:47:27  <Sylf> wtf?
04:47:37  <Sylf> then I'll relad the game
04:47:41  <coopserver> <BiG MeeCh> LMAO
04:47:47  <coopserver> <BiG MeeCh> DO IT
04:47:53  <coopserver> *** Sylf has left the game (Leaving)
04:47:53  <coopserver> <sim-al2> OH YEAH
04:48:08  <coopserver> <sim-al2> *uh oh
04:49:08  <coopserver> <BiG MeeCh> after i built that nice DUKENUTEM TRAIN
04:49:14  <coopserver> <Hazzard> Maybe airplanes haven't been invented yet. It's only 2100.
04:49:17  <coopserver> <Hazzard> :P
04:49:19  <coopserver> <sim-al2> LOL
04:49:47  <coopserver> <sim-al2> Sorry we only have little 2 seaters in the future
04:50:33  <coopserver> <Hazzard> Wait, they're all expired, aren't they?
04:50:52  <coopserver> <Hazzard> no...
04:50:57  <coopserver> <Hazzard> I dunno
04:51:09  <coopserver> <sim-al2> Airports are set to never expire
04:51:40  <coopserver> <sim-al2> Dunno about planes, but I thought the game kept the last vehicles forever
04:51:54  <Sylf> game reset time
04:51:58  <Sylf> !rcon load 1
04:51:59  <coopserver> Starting new game
04:52:00  <coopserver> *** sim-al2 has left the game (connection lost)
04:52:00  <coopserver> *** Hazzard has left the game (connection lost)
04:52:00  <coopserver> *** BiG MeeCh has left the game (connection lost)
04:52:00  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
04:52:00  <coopserver> *** Game still paused (manual, number of players)
04:52:06  <Hazzard> Dammit
04:52:10  <Hazzard> Didn't get a chance to troll it
04:52:15  <BtotheIG> !password
04:52:15  <coopserver> BtotheIG: hstdin
04:52:21  <coopserver> *** Game still paused (manual, connecting clients, number of players)
04:52:21  <sim-al2_> !password
04:52:22  <coopserver> sim-al2_: hstdin
04:52:25  <coopserver> *** BiG MeeCh has joined
04:52:25  <coopserver> *** Game still paused (manual, number of players)
04:52:31  <coopserver> *** Game still paused (manual, connecting clients, number of players)
04:52:33  <coopserver> *** Sylf has joined
04:52:34  <coopserver> *** sim-al2 has joined
04:52:36  <coopserver> *** Hazzard has joined
04:52:36  <coopserver> *** Game still paused (manual, number of players)
04:52:37  <Sylf> wha
04:52:37  <coopserver> <BiG MeeCh> what is up with the lame ass passwords
04:52:41  <Sylf> failed
04:52:41  <coopserver> *** Hazzard has joined company #1
04:52:41  <coopserver> *** Game still paused (manual)
04:52:44  <coopserver> *** BiG MeeCh has joined company #1
04:52:47  <coopserver> <Hazzard> XD
04:52:49  <Sylf> !rcon ls
04:52:50  <coopserver> 0) .. (Parent directory)
04:52:51  <coopserver> *** sim-al2 has joined company #1
04:52:51  <coopserver> 1) PSG275Start.sav
04:52:52  <coopserver> 2) PSG274Start.sav
04:52:53  <coopserver> 3) PSG273restart.sav
04:52:54  <coopserver> 4) Finfingford%20Transport%2C%202301-09-10.sav
04:52:55  <coopserver> 5) psg273start1.sav
04:52:56  <coopserver> 6) blub.sav
04:53:00  <coopserver> *** Sylf has left the game (Leaving)
04:53:10  <coopserver> <sim-al2> oh noes
04:53:11  <Sylf> :/
04:53:15  <coopserver> <Hazzard> We need upause
04:53:15  <Sylf> money cheat went away
04:54:01  <Sylf> !rcon load 1
04:54:02  <coopserver> Starting new game
04:54:02  <coopserver> *** Hazzard has left the game (connection lost)
04:54:02  <coopserver> *** sim-al2 has left the game (connection lost)
04:54:02  <coopserver> *** BiG MeeCh has left the game (connection lost)
04:54:02  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
04:54:04  <coopserver> *** Game still paused (manual, number of players)
04:54:06  <Sylf> !auto
04:54:07  <coopserver> *** Game still paused (number of players)
04:54:14  <sim-al2_> !password
04:54:15  <coopserver> sim-al2_: hstdin
04:54:20  <coopserver> *** Game still paused (connecting clients, number of players)
04:54:23  <coopserver> *** Sylf has joined
04:54:24  <coopserver> *** sim-al2 has joined
04:54:24  <coopserver> *** Game still paused (number of players)
04:54:30  <coopserver> *** sim-al2 has joined company #1
04:54:35  <coopserver> *** Sylf has joined company #1
04:54:35  <coopserver> *** Game unpaused (number of players)
04:54:39  <sim-al2_> no option
04:54:41  <coopserver> *** Game paused (connecting clients)
04:54:44  <coopserver> *** Hazzard has joined
04:54:44  <coopserver> *** Game unpaused (connecting clients)
04:54:45  <coopserver> <Sylf> no need
04:54:49  <coopserver> <Sylf> go build plans
04:54:54  <coopserver> *** Sylf has joined spectators
04:55:17  <coopserver> <Sylf> with billion, no need for MM now
04:55:24  *** Sylf changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
04:55:24  <coopserver> <sim-al2> true...
04:56:18  <Sylf> now I can go find food x.x
04:57:46  <coopserver> *** Game paused (connecting clients)
04:57:49  <coopserver> *** BiG MeeCh has joined
04:57:49  <coopserver> *** Game unpaused (connecting clients)
04:58:00  <coopserver> *** BiG MeeCh has joined company #1
04:58:12  <coopserver> <BiG MeeCh> lol
04:59:05  <BtotheIG> yay
05:00:15  <coopserver> *** BiG MeeCh has joined spectators
05:06:36  *** bdavenport has quit IRC
05:11:06  <coopserver> <sim-al2> I dunno
05:11:35  <Sylf> ...who's using the team chat...
05:11:45  <coopserver> <sim-al2> no one
05:16:33  <coopserver> *** sim-al2 has joined spectators
05:16:33  <coopserver> *** Game paused (number of players)
05:19:20  <coopserver> <sim-al2> Won't it be kinda empty for a while with no iron?
05:19:43  <coopserver> <Hazzard> I suppose there is a lot of iron on this map...
05:19:54  <coopserver> <sim-al2> Yeah this place is loaded
05:20:19  <Sylf> it really doesn't matter what industries are present now
05:20:36  <coopserver> <sim-al2> I don't feel any direction with my plan though
05:20:41  <Sylf> we can fund any number of industries
05:20:52  <coopserver> <sim-al2> So maybe your plan will work Hazzard
05:24:44  <Sylf> !password
05:24:44  <coopserver> Sylf: octave
05:25:09  <coopserver> *** Game still paused (connecting clients, number of players)
05:25:12  <coopserver> *** Sylf #1 has joined
05:25:12  <coopserver> *** Game still paused (number of players)
05:25:12  <coopserver> *** Game unpaused (number of players)
05:27:31  <coopserver> <Sylf #1> sim-al2, it's Duke NUT'em
05:27:49  <coopserver> *** sim-al2 has joined company #1
05:27:53  <coopserver> *** sim-al2 has joined spectators
05:27:55  <coopserver> <Sylf #1> :P
05:28:06  <coopserver> <Hazzard> So punny
05:36:04  <coopserver> <sim-al2> Medium rail is CL4
05:36:14  <coopserver> <sim-al2> Fast rail is TL CL
05:37:08  <coopserver> <sim-al2> http://dev.openttdcoop.org/projects/nuts/wiki
05:37:35  <coopserver> <sim-al2> Actually all fast classes are TL CL
05:37:50  <coopserver> <Sylf #1> whoever is running the train test, don't forget to test with full trains too
05:37:56  <coopserver> <Sylf #1> for acceleration
05:38:01  <coopserver> <Sylf #1> (if you care)
05:38:13  <coopserver> <Hazzard> I'm trying to use my imagination :D
05:38:19  <coopserver> <Hazzard> I'll probably try that
05:40:48  <coopserver> *** sim-al2 has joined company #1
05:41:33  <Hazzard> @wiki curve length
05:41:34  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=curve%20length
05:41:45  <coopserver> *** BiG MeeCh has left the game (general timeout)
05:42:56  <coopserver> <sim-al2> ....why are there two Sylfs?
05:43:18  <coopserver> <Sylf #1> basement PC and upstairs PC
05:43:24  <coopserver> <sim-al2> roger
05:43:37  <coopserver> <Sylf #1> up stairs - closer to kitchen, but not a gaming PC
05:46:53  <coopserver> <Sylf #1> my first ever pax game plan...
05:47:04  <coopserver> <sim-al2> looks neat
05:57:20  <Sylf> @PSG192
05:57:31  <Sylf> @archive
05:57:31  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
06:03:04  <coopserver> <Hazzard> I don't understand this CL thin
06:03:05  <coopserver> <Hazzard> g
06:03:32  <coopserver> <Sylf #1> what about it?
06:04:18  <coopserver> <Hazzard> When this Chami is going in a box like this it stays at max speed
06:04:48  <coopserver> <sim-al2> wow that's different
06:05:15  <coopserver> <Sylf #1> that's because within the smaller box, that cami has 2x45 turn somewhere within its train length
06:05:29  <coopserver> <Hazzard> Is that a NUTS thing?
06:05:34  <coopserver> <Sylf #1> no
06:06:23  <coopserver> <Sylf #1> lost trains do the weirdest shit
06:08:42  <coopserver> <sim-al2> wait what
06:09:04  <coopserver> <Sylf #1> that's the weirdness of combining lost trains and path signals
06:12:33  <coopserver> <Hazzard> Seem like a good train choice?
06:12:45  <coopserver> <Sylf #1> make it double headed
06:15:23  <coopserver> <Sylf #1> oh, I didn't see you already had it double headed before
06:15:28  <coopserver> <Hazzard> No, changed it
06:15:35  <coopserver> <Sylf #1> you now want it quad headed?
06:15:39  <coopserver> <Hazzard> lD
06:15:42  <coopserver> <Hazzard> :D
06:16:12  <coopserver> <Hazzard> I thought you mean double headed by putting 1/2 the heads on the end
06:16:47  <coopserver> <Hazzard> Do you think that's OK?
06:17:15  <coopserver> <Sylf #1> that's just a waste of power
06:17:30  <coopserver> <Sylf #1> we won't be able to use 50000 hp
06:18:10  <coopserver> <Hazzard> How about three heads?
06:18:11  <coopserver> <Sylf #1> damn stan, do we have a nuclear powered train or what?
06:18:20  <coopserver> <Hazzard> I like the animals
06:18:22  <coopserver> <Sylf #1> 2 is more than enough
06:18:28  <BtotheIG> thats a lot of power
06:18:29  *** nicferirc has quit IRC
06:18:48  <coopserver> *** Sylf #1 has left the game (general timeout)
06:18:49  <coopserver> *** Sylf has left the game (general timeout)
06:19:00  <coopserver> <sim-al2> :(
06:19:00  <Sylf> D:
06:19:09  <BtotheIG> one is uranium powered
06:22:21  <Sylf> why is that train not named Chernobyl or Fukushima?
06:22:33  <sim-al2_> Because PC
06:23:09  <BtotheIG> i thought it was the xeqtr
06:23:37  <Sylf> should be Duke
06:24:31  <BtotheIG> XEQTR is uranium
06:24:38  <Sylf> oh.
06:24:42  <Sylf> hm
06:24:45  <BtotheIG> so is duke
06:25:03  <Sylf> so we have enough for both cities!
06:25:04  <BtotheIG> V453000 will have to redo all the engines once there is fusion power
06:30:06  <coopserver> *** Hazzard has left the game (Leaving)
06:30:07  <coopserver> *** Game paused (number of players)
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07:10:40  *** ODM has joined #openttdcoop
07:10:40  *** ChanServ sets mode: +o ODM
07:19:11  <Taede> !config channel #openttdcoop.stable plugins.Soap.defaults
07:19:11  <coopserver> Taede: Error: 'supybot.plugins.Soap.defaults' is not a valid configuration variable.
07:19:19  <Taede> !config channel #openttdcoop.stable plugins.Soap.defaultSettings
07:19:19  <coopserver> Taede: /home/coopserver/public_html/defaults/stable
07:19:47  <Taede> !config channel plugins.Soap.defaultSettings /home/coopserver/public_html/defaults/ps
07:19:47  <coopserver> Taede: The operation succeeded.
08:26:22  <V453000> wtf is this :D
08:26:53  <V453000> !password
08:26:54  <coopserver> V453000: outway
08:27:02  <coopserver> *** Game still paused (connecting clients, number of players)
08:27:03  <coopserver> *** V453000 has joined
08:27:03  <coopserver> *** Game still paused (number of players)
08:28:46  <coopserver> *** V453000 has left the game (Leaving)
08:44:06  *** Absolutis has joined #openttdcoop
08:44:33  <Absolutis> !dl win64
08:44:33  <coopserver> Absolutis: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip
08:46:19  <Absolutis> !password
08:46:19  <coopserver> Absolutis: cycles
08:47:08  <coopserver> *** Game still paused (connecting clients, number of players)
08:47:11  <coopserver> *** Absolutis has joined
08:47:11  <coopserver> *** Game still paused (number of players)
08:49:19  *** Jam35- is now known as Jam35
08:55:30  *** ChanServ sets mode: +o Jam35
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09:51:57  *** [1]Absolutis is now known as Absolutis
10:10:18  <Jam35> !dl
10:10:18  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:10:19  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26315
10:13:23  <Jam35> !password
10:13:23  <coopserver> Jam35: closes
10:13:28  <coopserver> *** Game still paused (connecting clients, number of players)
10:13:31  <coopserver> *** Jam35 has joined
10:13:31  <coopserver> *** Game still paused (number of players)
10:20:26  <coopserver> *** Jam35 has left the game (Leaving)
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10:43:22  <Absolutis> hy guys
10:43:37  <Absolutis> anyone feel like hopping onto the server?
10:45:15  <Jam35> !password
10:45:15  <coopserver> Jam35: enters
10:45:19  <coopserver> *** Game still paused (connecting clients, number of players)
10:45:23  <coopserver> *** Jam35 has joined
10:45:23  <Jam35> yes
10:45:24  <coopserver> *** Game still paused (number of players)
10:45:29  <coopserver> <Absolutis> o/
10:45:34  <Jam35> hi
10:45:42  <Jam35> weird passwords: closes then enters
10:45:53  <coopserver> <Absolutis> :P
10:45:53  <planetmaker> :)
10:45:55  <coopserver> *** Jam35 has joined company #1
10:45:55  <coopserver> *** Game unpaused (number of players)
11:12:30  <V453000> !password
11:12:31  <coopserver> V453000: moment
11:12:37  <coopserver> *** Game paused (connecting clients)
11:12:38  <coopserver> *** V453000 has joined
11:12:38  <coopserver> *** Game unpaused (connecting clients)
11:12:39  <coopserver> <V453000> hy
11:12:43  <coopserver> <Absolutis> hi
11:13:25  <coopserver> <V453000> orderless trains have no justification Absolutis
11:13:32  <coopserver> <V453000> solved by waypoints way more efficiently
11:13:32  <coopserver> <Absolutis> fun?
11:13:35  <coopserver> <V453000> ...
11:14:13  <coopserver> <Absolutis> what about an order to the wood drop?
11:14:23  <coopserver> <V453000> that makes sense
11:14:32  <coopserver> <V453000> or even unreachable waypoints to make multiple cargoes
11:15:04  <coopserver> <Absolutis> uhh, how would unreachable waypoints help with multiple cargoes?
11:15:28  <coopserver> <V453000> @@srnw
11:15:29  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
11:17:10  <Absolutis> i guess i should dl game 223
11:17:26  <coopserver> <V453000> you guess right
11:17:37  <coopserver> <V453000> 239 too
11:22:39  <coopserver> <Absolutis> ugh
11:22:41  <coopserver> <Absolutis> brainmelt!
11:29:55  <coopserver> *** V453000 has left the game (Leaving)
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12:12:29  <b5nny> !password
12:12:29  <coopserver> b5nny: ailist
12:12:34  <coopserver> *** Game paused (connecting clients)
12:12:36  <coopserver> *** Benny has joined
12:12:36  <coopserver> *** Game unpaused (connecting clients)
12:12:47  <coopserver> <Benny> oh, new game
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12:54:05  *** ChanServ sets mode: +o Maraxus
12:54:38  <Maraxus> !password
12:54:38  <coopserver> Maraxus: hashed
12:55:24  <coopserver> *** Game paused (connecting clients)
12:55:26  <coopserver> *** Maraxus has joined
12:55:26  <coopserver> *** Game unpaused (connecting clients)
12:57:04  <Taede> ello
12:57:04  *** ODM has quit IRC
12:57:20  <Maraxus> hi
13:00:23  <coopserver> *** Maraxus has left the game (Leaving)
13:00:28  *** Maraxus has quit IRC
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13:22:40  *** ChanServ sets mode: +o uliko
13:30:30  <coopserver> *** Jam35 has joined spectators
13:30:30  <coopserver> *** Game paused (number of players)
13:53:30  <Sylf> !password
13:53:30  <coopserver> Sylf: heigth
13:54:13  <Sylf> what kind of word is this...
13:54:23  <coopserver> *** Game still paused (connecting clients, number of players)
13:54:26  <coopserver> *** Sylf has joined
13:54:26  <coopserver> *** Game still paused (number of players)
13:54:26  <coopserver> *** Game unpaused (number of players)
13:55:02  <BtotheIG> I dont like the new passwords
13:55:42  <BtotheIG> but at least it is not a stupid password like ' V453000 ' or ' Jam35 ' xD
14:02:11  <coopserver> *** Sylf has left the game (Leaving)
14:02:11  <coopserver> *** Game paused (number of players)
14:02:19  *** sim-al2 has joined #openttdcoop
14:02:31  <sim-al2> !players
14:02:32  <coopserver> sim-al2: There are currently 1 players and 1 spectators, making a total of 2 clients connected
14:02:37  <sim-al2> !password
14:02:38  <coopserver> sim-al2: flippy
14:03:05  <coopserver> *** Game still paused (connecting clients, number of players)
14:03:08  <coopserver> *** sim-al2 has joined
14:03:08  <coopserver> *** Game still paused (number of players)
14:15:02  <coopserver> *** sim-al2 has left the game (general timeout)
14:15:25  <sim-al2> !password
14:15:26  <coopserver> sim-al2: volume
14:15:32  <coopserver> *** Game still paused (connecting clients, number of players)
14:15:34  <coopserver> *** sim-al2 has joined
14:15:34  <coopserver> *** Game still paused (number of players)
14:15:48  <holyduck> !dl win64
14:15:48  <coopserver> holyduck: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip
14:15:50  <coopserver> *** sim-al2 has joined company #1
14:15:50  <coopserver> *** Game unpaused (number of players)
14:25:33  *** theholyduck has joined #openttdcoop
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14:26:41  <Lizz> me connecting isn't pausing the game over nad over is it
14:26:43  <Lizz> if so sorry
14:26:49  <Lizz> i have a really wonky connection right now
14:26:54  <coopserver> *** sim-al2 has joined spectators
14:26:54  <coopserver> *** Game paused (number of players)
14:27:06  <Lizz> so whether or not i can download the map in one go comes down to dumb luck
14:27:15  *** Lizz is now known as Lisbon
14:27:23  <sim-al2> np
14:27:42  <coopserver> *** sim-al2 has left the game (general timeout)
14:27:47  <coopserver> *** Absolutis has joined spectators
14:28:14  <sim-al2> Speaking of wonky connections I just got booted
14:28:52  <sim-al2> "Your Computer is Too Slow..." is really starting to annoy me
14:28:57  <Lisbon> aghhh
14:29:00  <Lisbon> i get that a lot too
14:29:44  <coopserver> *** Absolutis has left the game (general timeout)
14:29:59  <sim-al2> Hah just got it before I even connected to the welcome server
14:29:59  <Absolutis> !password
14:29:59  <coopserver> Absolutis: resume
14:30:08  <coopserver> *** Game still paused (connecting clients, number of players)
14:30:12  <coopserver> *** Absolutis has joined
14:30:12  <coopserver> *** Game still paused (number of players)
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14:34:34  <Lisbon> well butts
14:34:38  <Lisbon> guess it's not gonna let me connect
14:34:39  <coopserver> *** Absolutis has left the game (general timeout)
14:35:07  <theholyduck> !password
14:35:07  <coopserver> theholyduck: resume
14:35:39  <theholyduck> hmm,
14:35:40  <theholyduck> whats this
14:35:57  <theholyduck> i need a Unknown newgrf
14:35:58  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
14:36:00  <theholyduck> to join the server
14:36:50  <theholyduck> hmm, why is my newgrf pack not installed
14:38:30  <coopserver> *** Game still paused (connecting clients, number of players)
14:38:33  <coopserver> *** theholyduck has joined
14:38:33  <coopserver> *** Game still paused (number of players)
14:39:47  <coopserver> *** theholyduck has left the game (Leaving)
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15:49:08  <Sylf> !rcon set max_companies
15:49:10  <coopserver> Current value for 'max_companies' is: '1' (min: 1, max: 15)
16:19:46  <V453000> Sylf: are you aware that melters suck ass for pax right? :P
16:19:51  <V453000> other than that rhe plan is fine I guess :)
16:21:49  <coopserver> *** Jam35 has left the game (Leaving)
16:28:16  <V453000> !password
16:28:16  <coopserver> V453000: desert
16:28:24  <coopserver> *** Game still paused (connecting clients, number of players)
16:28:25  <coopserver> *** V453000 has joined
16:28:26  <coopserver> *** Game still paused (number of players)
16:28:38  <Sylf> yeah
16:28:51  <Sylf> I just wanted the rainbow trains everywhere
16:28:55  <coopserver> <V453000> I think they have CL2 not 3 though :) which is nice but I dont think that is worth it
16:28:58  <coopserver> <V453000> myeah
16:29:40  <coopserver> <V453000> well 60 wagon capacity isnt great but isnt entirely awful either
16:30:41  <coopserver> <V453000> well hm
16:30:44  <coopserver> <V453000> perhaps meat grinder?
16:30:52  <coopserver> <V453000> I mean is normally local, but ... :D
16:30:54  <coopserver> <V453000> CL1 for srnw?
16:31:00  <coopserver> <V453000> + colours
16:31:06  <Sylf> :D
16:31:09  <coopserver> <V453000> could make rainbow from them too
16:31:26  <coopserver> <V453000> and the city - network - station - wtf could probably benefit from CL1
16:31:41  <coopserver> <V453000> throughput is about the same as melters
16:31:54  <coopserver> <V453000> well, better but yeah
16:31:58  <V453000> !unpause
16:31:59  <coopserver> *** Game unpaused (number of players)
16:32:03  <Sylf> better if CL1
16:32:13  <Sylf> but I wasn't thinking too much about throughput
16:32:25  <coopserver> <V453000> better also by numbers, not terribly much about speed but that is minor
16:32:40  <coopserver> <V453000> grinder looks fun for this :)
16:32:49  <Sylf> ok
16:35:16  <V453000> !auto
16:35:17  <coopserver> *** Game paused (number of players)
16:35:21  <coopserver> *** V453000 has left the game (Leaving)
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16:53:30  <Sylf> !password
16:53:30  <coopserver> Sylf: ensure
16:53:34  <coopserver> *** Game still paused (connecting clients, number of players)
16:53:37  <coopserver> *** Sylf has joined
16:53:38  <coopserver> *** Game still paused (number of players)
16:53:55  <coopserver> *** Sylf has joined company #1
16:53:59  <Sylf> !unpause
16:54:01  <coopserver> *** Game unpaused (number of players)
16:59:04  <V453000> :)
16:59:12  <V453000> !password
16:59:12  <coopserver> V453000: sqblob
16:59:15  <V453000> lol
16:59:17  <V453000> this word is best
16:59:23  <hylje> no kidding
16:59:32  <V453000> ass queue blob
16:59:36  <V453000> what is that supposed to mean
16:59:47  <coopserver> *** Game paused (connecting clients)
16:59:48  <coopserver> *** V453000 has joined
16:59:48  <coopserver> *** Game unpaused (connecting clients)
17:00:12  <Sylf> @stage voting
17:00:12  *** Webster changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
17:00:32  <coopserver> <V453000> you win
17:00:36  <Sylf> lmao
17:05:58  <coopserver> *** Sylf has left the game (Leaving)
17:06:26  <coopserver> *** V453000 has left the game (Leaving)
17:06:30  <Sylf> !auto
17:06:32  <coopserver> *** Game paused (number of players)
17:07:37  <Absolutis> !password
17:07:37  <coopserver> Absolutis: sqblob
17:07:43  <coopserver> *** Game still paused (connecting clients, number of players)
17:07:46  <coopserver> *** Absolutis has joined
17:07:46  <coopserver> *** Game still paused (number of players)
17:08:12  <coopserver> <Absolutis> nice
17:09:06  <coopserver> <Absolutis> i still kinda like my own plan over sylfs, but playing pax srnw wouldnt bother me
17:09:08  <coopserver> <Absolutis> so
17:09:13  <coopserver> <Absolutis> im not gonna vote for now
17:17:41  <sim-al2> !password
17:17:41  <coopserver> sim-al2: import
17:17:46  <coopserver> *** Game still paused (connecting clients, number of players)
17:17:50  <coopserver> *** sim-al2 has joined
17:17:50  <coopserver> *** Game still paused (number of players)
17:27:22  *** Hazzard has joined #openttdcoop
17:27:42  <Hazzard> !password
17:27:42  <coopserver> Hazzard: import
17:27:50  <coopserver> *** Game still paused (connecting clients, number of players)
17:27:53  <coopserver> *** Hazzard has joined
17:27:54  <coopserver> *** Game still paused (number of players)
17:27:54  <coopserver> *** Game unpaused (number of players)
17:30:58  <coopserver> *** Hazzard has joined spectators
17:30:58  <coopserver> *** Game paused (number of players)
17:31:27  *** Maraxus has joined #openttdcoop
17:31:27  *** ChanServ sets mode: +o Maraxus
17:31:41  <Maraxus> !password
17:31:41  <coopserver> Maraxus: played
17:31:51  <coopserver> *** Game still paused (connecting clients, number of players)
17:31:53  <coopserver> *** Maraxus has joined
17:31:53  <coopserver> *** Game still paused (number of players)
17:36:26  <Taede> !dl lin64
17:36:27  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-linux-generic-amd64.tar.xz
17:37:01  *** retro|cz has joined #openttdcoop
17:37:31  <coopserver> *** Game still paused (connecting clients, number of players)
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17:52:13  <coopserver> *** Hazzard has joined company #1
17:52:13  <coopserver> *** Game unpaused (number of players)
17:52:23  <coopserver> *** Hazzard has joined spectators
17:52:24  <coopserver> *** Game paused (number of players)
17:53:16  <V453000> !password
17:53:16  <coopserver> V453000: extent
17:53:23  <coopserver> *** Game still paused (connecting clients, number of players)
17:53:24  <coopserver> *** V453000 has joined
17:53:24  <coopserver> *** Game still paused (number of players)
17:53:25  <coopserver> *** Game unpaused (number of players)
17:53:49  <coopserver> <Absolutis> i wonder if i should make some overflows for my plan
17:54:02  <coopserver> <Absolutis> an overflow
17:54:16  *** leg3nd has joined #openttdcoop
17:54:26  <coopserver> <V453000> if any then at those two spots
17:57:13  <coopserver> *** sim-al2 has joined company #1
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17:58:13  <coopserver> *** sim-al2 has left the game (Leaving)
18:01:19  <Jam35> !password
18:01:19  <coopserver> Jam35: newgfx
18:01:27  <coopserver> *** Game paused (connecting clients)
18:01:31  <coopserver> *** Jam35 has joined
18:01:31  <coopserver> *** Game unpaused (connecting clients)
18:01:58  <coopserver> <Jam35> I'm pretty sure you can;t vote for yourself :P
18:02:51  <Sylf> I have in the past :P
18:03:55  <coopserver> <V453000> ho karez
18:04:04  <coopserver> <V453000> Jam35 go vote for Sylf or else slugs will die
18:04:41  <coopserver> *** V453000 has left the game (Leaving)
18:04:42  <coopserver> *** Game paused (number of players)
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18:12:29  <coopserver> *** Taede has left the game (Leaving)
18:15:23  <Jam35> slugs will die yes: when all else has been consumed they will eat themselves
18:15:57  <Sylf> D:
18:17:42  <Jam35> I wanted to vote for Sylf anway for the pax-ness
18:18:10  <Sylf> I still don't like pax games
18:18:11  <coopserver> *** Jam35 has joined company #1
18:18:11  <coopserver> *** Game unpaused (number of players)
18:18:26  <Jam35> ? why plan one :)
18:18:44  <Sylf> because that's the plan that popped into my head and I thought that'd make a good game
18:18:46  <coopserver> *** Jam35 has joined spectators
18:18:46  <coopserver> *** Game paused (number of players)
18:18:50  <nicferirc> where can I get north american city set grf?
18:18:51  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
18:18:59  <Sylf> !grf
18:19:00  <coopserver> Sylf: http://wiki.openttdcoop.org/GRF
18:19:00  *** Djanxy has quit IRC
18:19:23  <nicferirc> it was not either on bananas nor on grfcrawler
18:20:38  *** Djanxy has joined #openttdcoop
18:21:49  <nicferirc> and the newgrf package is outdated (2010)
18:23:09  <coopserver> *** Maraxus has left the game (Leaving)
18:23:57  <coopserver> *** Hazzard has left the game (Leaving)
18:24:28  *** Maraxus has quit IRC
18:27:51  <Sylf> it's not outdated
18:27:56  <Sylf> it's the latest version
18:28:23  <Sylf> it has all the grfs we use on this server that are not available in BaNaNaS
18:29:04  <nicferirc> !password
18:29:04  <coopserver> nicferirc: decode
18:29:25  <nicferirc> !password
18:29:25  <coopserver> nicferirc: flashy
18:29:32  <coopserver> *** Game still paused (connecting clients, number of players)
18:29:39  <coopserver> *** nicfer has joined
18:29:40  <coopserver> *** Game still paused (number of players)
18:32:08  <V453000> idk why people assume it is "outdated"
18:32:24  <V453000> ofc it is old, bananas or gtfo works now
18:32:47  <nicferirc> because the last version is from 2010
18:33:14  <nicferirc> also, nice timing for the server to change passwords..
18:37:57  <nicferirc> !password
18:37:57  <coopserver> nicferirc: flashy
18:40:33  <leg3nd> !help
18:40:33  <coopserver> leg3nd: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
18:40:49  <leg3nd> @quickstart
18:40:50  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:42:24  <leg3nd> !dl win64
18:42:24  <coopserver> leg3nd: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip
18:42:41  <coopserver> *** nicfer has joined company #1
18:42:42  <coopserver> *** Game unpaused (number of players)
18:42:53  <coopserver> *** nicfer has joined spectators
18:42:54  <coopserver> *** Game paused (number of players)
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18:47:53  <leg3nd> !password
18:47:53  <coopserver> leg3nd: failer
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19:44:34  <Steve_McQuack> !dl
19:44:35  <coopserver> Steve_McQuack: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:44:36  <coopserver> Steve_McQuack: http://www.openttd.org/en/download-trunk/r26315
19:44:49  <Steve_McQuack> Did that detect my OS?
19:44:55  <Steve_McQuack> !dl win32
19:44:55  <coopserver> Steve_McQuack: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win32.zip
19:45:00  <Steve_McQuack> oh
19:45:34  <coopserver> *** Absolutis has left the game (Leaving)
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19:46:03  <Steve_McQuack> !password
19:46:03  <coopserver> Steve_McQuack: speedy
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19:47:04  <coopserver> <Steve_McQuack> ello what's all this m8
19:47:15  <coopserver> *** Steve_McQuack has changed his/her name to McQuack_Steve
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19:47:48  <coopserver> <McQuack_Steve> What's the general idea for this game?
19:48:05  <Taede> look at the plans, put your vote on the voting board
19:48:15  <Taede> the plan will be whichever one garners most votes
19:48:18  <coopserver> <McQuack_Steve> I mean do any of the plans have anything in common
19:48:34  <coopserver> <McQuack_Steve> Is there a theme yet?
19:48:47  <Taede> not necessarily
19:49:17  <Taede> some are cargo, and there are a few pax plans this time
19:49:38  <Taede> @quickstart
19:49:38  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:50:29  <Taede> see the planning section info on there
19:50:47  <coopserver> <McQuack_Steve> no u
19:51:16  <coopserver> <McQuack_Steve> Seems like the general consensus is this pax kerjigger
19:51:25  <Taede> pretty much
19:52:21  <coopserver> <McQuack_Steve> am I reading this right
19:52:36  <coopserver> <McQuack_Steve> So Sylf's design is to just service two towns?
19:53:06  <coopserver> <McQuack_Steve> oh guess not
19:53:20  <Taede> !password
19:53:20  <coopserver> Taede: speedy
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19:54:51  <coopserver> <McQuack_Steve> Have you guise ever done a game focusing around a central roundabout?
19:55:03  <coopserver> <McQuack_Steve> that mite b interesting
19:56:35  <Taede> does it count if the roundabout goes around the map edges and almost everything happens either on or inside the tracks?
19:57:57  <coopserver> <McQuack_Steve> hmm
19:58:07  <coopserver> <McQuack_Steve> that just sounds like a framed SML
19:58:39  <Taede> pzg13 was an sml version of a circle-mainline yes
19:58:46  <Taede> but sml is unrelated
19:59:18  <coopserver> <McQuack_Steve> prozone game 13?
19:59:21  <Taede> yes
19:59:29  <Taede> and its followup, pzg2013
19:59:41  <coopserver> <McQuack_Steve> not exactly circular
19:59:55  <coopserver> <McQuack_Steve> probably wouldn't call that a roundabout :3
20:02:04  <coopserver> <McQuack_Steve> I can't even run the 2013 version at full speed :(
20:02:37  <Taede> trains go round in a loop, doesnt matter if the loop is square, circular or lemniscate shaped
20:03:53  * theholyduck loops around Taede 
20:04:02  <coopserver> <McQuack_Steve> :o
20:04:11  <Taede> as for a roundabout as a junction, i don't think so. closes we probably had was like sim-al2's plan, which is basically 4 bbh's in a squarish pattern with oneway ml's connecting them
20:04:24  <Taede> and im not sure that has been used in a game before
20:04:39  <theholyduck> Taede, once
20:04:46  <Taede> i know there has been a game where there was 1 giant 4way bbh in the centre of the map
20:05:03  <theholyduck> Taede, using a sort of roundabout style layout
20:05:26  <theholyduck> essentially mandating building massive like 8 to 2 mergers
20:05:29  <theholyduck> at each exit
20:05:38  <coopserver> <McQuack_Steve> V:
20:06:01  <Taede> sounds like you need a high-pressure compacter squeezing 2 or more trains into 1
20:06:57  <coopserver> *** Taede has left the game (Leaving)
20:07:12  <coopserver> <McQuack_Steve> You didn't even vote :}
20:07:27  <theholyduck> http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ Taede there we go
20:07:34  <theholyduck> we once had a game using this bbh as the central hub
20:07:38  <theholyduck> which is sort of a roundabout
20:08:03  <theholyduck> yeah, with LLRR you need a 6 to 2 merger
20:08:11  <Steve_McQuack> Oh yeah I've seen that before
20:08:12  <theholyduck> with LLLRRR you needed a 9 to # :P
20:08:16  <Steve_McQuack> That's kind of what I'm thinking of
20:08:18  <theholyduck> er, 3
20:08:18  <Steve_McQuack> mite b cool
20:08:22  <theholyduck> Steve_McQuack, well, it was a disaster
20:08:26  <Steve_McQuack> D:>
20:08:51  <theholyduck> at some point, the merger at the end becomes so uneblivably massive
20:09:00  <theholyduck> its entirely unusable
20:09:06  <Steve_McQuack> sounds awesome
20:09:11  <Steve_McQuack> let's do it
20:10:28  *** sim-al2 has joined #openttdcoop
20:10:32  <sim-al2> !players
20:10:32  <coopserver> sim-al2: There are currently 1 players and 2 spectators, making a total of 3 clients connected
20:10:40  <Sylf> !password
20:10:41  <coopserver> Sylf: livery
20:10:43  <coopserver> <McQuack_Steve> I like your plan sim-al2
20:10:51  <coopserver> *** Game still paused (connecting clients, number of players)
20:10:54  <coopserver> *** Sylf #1 has joined
20:10:55  <coopserver> *** Game still paused (number of players)
20:10:55  <coopserver> *** Game unpaused (number of players)
20:10:56  <coopserver> <McQuack_Steve> We were just talking about central roundabouts
20:11:03  <sim-al2> !password
20:11:03  <coopserver> sim-al2: livery
20:11:07  <coopserver> *** Game paused (connecting clients)
20:11:09  <coopserver> *** sim-al2 has joined
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20:11:17  <coopserver> <Sylf #1> I just thought of something...
20:11:28  <coopserver> *** sim-al2 has joined company #1
20:11:37  <coopserver> <Sylf #1> the tried-and-true SRNW stations may not work for my plan
20:11:40  <theholyduck> theres definitly ways of doing a central roundabout, but, that brand of back bone hub was just entirely unsuited for a large amount of lines
20:12:13  <coopserver> <McQuack_Steve> You deleted your vote :(
20:12:13  <coopserver> <Sylf #1> since the ML trains will need to both unload and load pax at the stations, the dummy trains will need to be aware of that
20:12:52  <coopserver> <sim-al2> I saw a blurb right before I left that you couldn't vote for your own plan?
20:13:08  <coopserver> <Sylf #1> rubbish
20:13:23  <coopserver> <Sylf #1> go vote on your own plan if you want
20:13:33  <coopserver> <sim-al2> uh ok
20:15:46  <coopserver> <McQuack_Steve> your pinwheel design is probably a better idea on a square map actually
20:16:59  <coopserver> <sim-al2> Thanks I dig the idea of a roundabout which could work with such a large area to actually ring
20:17:43  <coopserver> <sim-al2> As opposed to one of the old PSG games where the roundabout caused congestion
20:19:55  <coopserver> <McQuack_Steve> I gotta get myself one of those IRC relay bots for Windows
20:20:11  <coopserver> <McQuack_Steve> This python script is nice but it doesn't send messages back to OpenTTD
20:20:43  <Taede> which one is that?#
20:21:01  <coopserver> <McQuack_Steve> pyottdirc
20:22:28  <Taede> dunno one that runs on windows unfort
20:23:18  <Taede> while supybot+soap may run on windows, it is completely untested
20:23:26  <coopserver> <McQuack_Steve> Well what does this channel use again?
20:23:28  <Taede> especially the ofs-bit
20:23:30  <Taede> soap
20:23:36  <Taede> but on *nix
20:23:44  <coopserver> <McQuack_Steve> soap?
20:23:56  <coopserver> <McQuack_Steve> I thought you guise used autopilot
20:24:03  <Steve_McQuack> What's soap?
20:24:04  <Taede> you are right
20:24:06  <Taede> used
20:24:18  <Taede> plugin for the supybot irc-bot
20:24:26  <Steve_McQuack> Can I get a link?
20:24:42  <Taede> http://dev.openttdcoop.org/projects/soap/
20:25:11  <Steve_McQuack> does that use python too
20:25:17  <Taede> yup
20:25:46  <Taede> could well work, just completely untested
20:26:11  <Steve_McQuack> Supybot apparently has windows support
20:26:25  <Sylf> just run linux inside VM :D
20:26:35  <Steve_McQuack> oh u
20:26:48  <Taede> or that
20:27:06  <Steve_McQuack> I'll have to give this a spin
20:27:31  <Steve_McQuack> Where do I download soap?
20:28:14  <Taede> get supybot up and running first
20:28:35  <Taede> once you are familiar with that, use hg to get a clone of the repo
20:28:41  <Steve_McQuack> hg?
20:28:42  <Taede> soap repo
20:28:46  <Taede> hg, mercurial
20:28:50  <Steve_McQuack> do you download it through the client
20:28:52  <Steve_McQuack> mercurial?
20:29:51  <Taede> its a version control system
20:30:08  <Taede> what gives the rev numbers in the repository of above link
20:30:36  <Steve_McQuack> <.<
20:32:44  <Steve_McQuack> How do you make this turd run
20:32:56  <Steve_McQuack> I can't find any decent documentation for supybot
20:33:14  <Steve_McQuack> Are there commands I need to supplement setup.py with
20:33:31  <coopserver> *** McQuack_Steve has left the game (Leaving)
20:34:18  <Steve_McQuack> oh here we go
20:39:41  <coopserver> *** Sylf #1 has joined spectators
20:39:41  <coopserver> *** Game paused (number of players)
20:39:59  <Steve_McQuack> Is supybot supposed to come with supybot-wizard taede?
20:40:07  <Taede> i believe so
20:40:09  <Steve_McQuack> I'm not seeing it anywhere and this guide tells me to run that
20:41:00  <Steve_McQuack> ohhh there it is
20:41:10  <Steve_McQuack>  /build/scripts-2.7
20:47:16  <Steve_McQuack> Umm, can you help me get this plugin Taede?  I'm at the step where I need to select a plugin
20:47:38  <Taede> skip this for now
20:47:44  <Steve_McQuack> {:
20:47:51  <Steve_McQuack> okay:}
20:47:53  <Taede> it can be easily added later
20:49:46  <Steve_McQuack> hmm
20:49:49  <Steve_McQuack> it closed
20:49:52  <Steve_McQuack> I guess it's configured
20:51:20  <V453000> !password
20:51:21  <coopserver> V453000: finish
20:51:28  <coopserver> *** Game still paused (connecting clients, number of players)
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20:51:30  <coopserver> *** Game unpaused (number of players)
20:51:33  <Steve_McQuack> Well this is a headache
20:51:41  <Steve_McQuack> I'll try more later
20:51:49  <Taede> :)
20:51:54  <coopserver> *** Game paused (connecting clients)
20:51:57  <coopserver> *** Hazzard has joined
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20:52:12  <Taede> full-featured irc bots usually take some learning
20:52:24  <Taede> eggdrop wasnt much different
20:52:48  <coopserver> *** V453000 has left the game (Leaving)
20:53:04  <Steve_McQuack> Yeah and my experience with them isn't very high
21:02:57  *** Maraxus has joined #openttdcoop
21:02:57  *** ChanServ sets mode: +o Maraxus
21:03:16  <Maraxus> !password
21:03:16  <coopserver> Maraxus: differ
21:03:29  <coopserver> *** Game paused (connecting clients)
21:03:31  <coopserver> *** Maraxus has joined
21:03:31  <coopserver> *** Game unpaused (connecting clients)
21:05:04  <coopserver> *** Maraxus has joined company #1
21:05:45  <coopserver> <Sylf #1> that should seal the deal :)
21:05:50  <coopserver> *** Sylf #1 has joined company #1
21:06:11  <coopserver> <Sylf #1> I don't know of 4 regulars around here who can overturn the current vote
21:06:44  <Sylf> @stage Building
21:06:44  *** Webster changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
21:08:01  <V453000> !password
21:08:02  <coopserver> V453000: differ
21:08:13  <coopserver> *** Game paused (connecting clients)
21:08:14  <coopserver> *** V453000 has joined
21:08:14  <coopserver> *** Game unpaused (connecting clients)
21:08:15  <coopserver> <V453000> asdf
21:08:22  <coopserver> <V453000> means meow
21:08:25  <coopserver> <V453000> means moo
21:08:27  <coopserver> <V453000> means hi
21:08:30  <coopserver> <V453000> hi.
21:08:32  <Taede> *woof*
21:08:36  <coopserver> <V453000> no
21:10:29  <leg3nd> !password
21:10:30  <coopserver> leg3nd: differ
21:11:02  <coopserver> *** Game paused (connecting clients)
21:11:03  <coopserver> *** Leg3nd has joined
21:11:03  <coopserver> *** Game unpaused (connecting clients)
21:12:20  <coopserver> <Leg3nd> o/
21:15:14  <theholyduck> quack
21:15:21  <coopserver> <V453000> hihi
21:16:12  <coopserver> <Leg3nd> Just here to spec for now :>
21:16:36  <Taede> !password
21:16:36  <coopserver> <Sylf #1> don't worry.  your fingers will start twitching soon, eager to play
21:16:36  <coopserver> Taede: medium
21:16:47  <coopserver> <Leg3nd> I know, But never done SRNW
21:16:49  <coopserver> <Sylf #1> contribute to the kaos
21:16:55  <coopserver> *** Game paused (connecting clients)
21:16:57  <coopserver> *** Taede[L] has joined
21:16:58  <coopserver> *** Game unpaused (connecting clients)
21:17:03  <coopserver> <Leg3nd> So will be nice to see and learn.
21:17:48  <theholyduck> enjoy your sanity before it starts
21:17:55  <theholyduck> god knows, its not liable to return afterwards
21:17:58  <coopserver> <Sylf #1> ;)
21:18:34  <coopserver> <Leg3nd> :Z
21:18:40  <coopserver> <V453000> Dear friends, my girlfriend just broke a glass dose. She hereby asks for your feedback to be determined her fate by your greater arbitrage.
21:19:00  <theholyduck> dose?
21:19:22  <coopserver> <V453000> shit made of glass you keep flour in
21:20:03  <Sylf> measuring cups?
21:20:15  <coopserver> <V453000> no just a dose
21:20:21  <coopserver> <V453000> is that a word? :d
21:20:23  <Jam35> V eats the flour
21:20:35  <V453000> nope
21:20:48  <coopserver> <Leg3nd> And make facebook nomination with video of it :>
21:21:12  <V453000> oh god fucking damn it, translator sez it is called "BOX"
21:21:16  <V453000> fucking seriously
21:21:20  <V453000> unglesh <3
21:21:32  <hylje> box
21:21:32  <V453000> everything is box or cake
21:21:34  <coopserver> <Sylf #1> must be some kind of glass jar to store flour
21:21:45  <coopserver> <V453000> OH YEAH jar
21:21:48  <coopserver> <V453000> tanks
21:22:05  <coopserver> <Sylf #1> :D
21:22:17  <coopserver> <V453000> cool now we are done with kitchen bullcrap so we can melt shit
21:22:40  <coopserver> <Sylf #1> you melt flour?  what kind of bizzaro kitchen do you have
21:22:47  <coopserver> <Leg3nd> :>
21:22:48  <hylje> yes
21:22:50  <coopserver> <V453000> I mean melt branez
21:22:50  <hylje> melted flour
21:22:58  <coopserver> <V453000> w/ railz
21:25:49  <coopserver> <Hazzard> Oh
21:25:56  <coopserver> <Hazzard> We've started :D
21:28:30  <coopserver> *** Leg3nd has joined company #1
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21:35:46  <coopserver> *** sim-al2 has left the game (Leaving)
21:36:28  <coopserver> <V453000> I build shit tomorrow, I promiz!
21:36:30  <coopserver> <V453000> gnight
21:36:32  <coopserver> *** V453000 has left the game (Leaving)
21:36:36  <coopserver> <Sylf #1> gn
21:36:41  <coopserver> <Leg3nd> gn
21:40:48  *** sim-al2 has quit IRC
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21:47:14  <coopserver> <Maraxus> gn
21:47:23  <coopserver> *** Maraxus has left the game (Leaving)
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21:52:57  <coopserver> *** Sylf has joined company #1
22:04:40  *** sim-al2 has joined #openttdcoop
22:04:44  <sim-al2> !password
22:04:44  <coopserver> sim-al2: others
22:04:59  <coopserver> *** Game paused (connecting clients)
22:05:03  <coopserver> *** sim-al2 has joined
22:05:03  <coopserver> *** Game unpaused (connecting clients)
22:05:55  <coopserver> *** sim-al2 has joined company #1
22:15:42  <coopserver> *** Jam35 has left the game (Leaving)
22:21:04  <Sylf> since it's a pax game, so we should enable magic dozer
22:24:54  <coopserver> <sim-al2> What's CL?
22:25:01  <coopserver> <sim-al2> What is the CL?
22:25:22  <coopserver> <sim-al2> Is it really 1?
22:33:40  *** TallMan has joined #openttdcoop
22:33:49  <TallMan> hi
22:33:54  <coopserver> <sim-al2> hi
22:34:23  <TallMan> !password
22:34:23  <coopserver> TallMan: sculpt
22:34:37  <coopserver> *** Game paused (connecting clients)
22:34:40  <coopserver> *** TallManNL has joined
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22:37:13  *** Progman has joined #openttdcoop
22:39:34  <TallMan> Lol, been a long time since I looked at a public server game
22:39:46  <coopserver> <Sylf> all right, that merge is done... I'll reload the game with magic dozer
22:40:02  <coopserver> <sim-al2> Did the south merge
22:40:15  <coopserver> <Sylf> so, if you're building right now, hold the building for a minute
22:40:24  <coopserver> <sim-al2> ok
22:40:41  <coopserver> *** Sylf has left the game (Leaving)
22:40:47  <coopserver> *** sim-al2 has joined spectators
22:40:48  <coopserver> *** Game paused (number of players)
22:41:52  <Sylf> !rcon ls
22:41:54  <coopserver> 0) .. (Parent directory)
22:41:55  <coopserver> 1) PSG275Restart.sav
22:41:56  <coopserver> 2) PSG275Start.sav
22:41:57  <coopserver> 3) PSG274Start.sav
22:41:58  <coopserver> 4) PSG273restart.sav
22:41:59  <coopserver> Sylf: You have 3 more messages. Type !less to view them
22:42:01  <Sylf> !rcon load 1
22:42:02  <coopserver> Starting new game
22:42:02  <coopserver> *** sim-al2 has left the game (connection lost)
22:42:02  <coopserver> *** TallManNL has left the game (connection lost)
22:42:02  <coopserver> *** Sylf #1 has left the game (connection lost)
22:42:02  <coopserver> *** Hazzard has left the game (connection lost)
22:42:04  <coopserver> *** Leg3nd has left the game (connection lost)
22:42:04  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315)
22:42:06  <coopserver> *** Game paused (number of players)
22:42:14  <Sylf> !password
22:42:14  <coopserver> Sylf: sculpt
22:42:21  <coopserver> *** Game still paused (connecting clients, number of players)
22:42:24  <coopserver> *** Sylf #1 has joined
22:42:26  <coopserver> *** sim-al2 has joined
22:42:26  <coopserver> *** Game still paused (number of players)
22:42:28  <coopserver> *** Game still paused (connecting clients, number of players)
22:42:30  <coopserver> *** TallManNL has joined
22:42:30  <coopserver> *** Game still paused (number of players)
22:42:41  <coopserver> *** Sylf #1 has changed his/her name to Sylf #2
22:42:41  <coopserver> *** Leg3nd has left the game (connection lost)
22:42:47  <coopserver> <Sylf #2> wha
22:43:26  <coopserver> <sim-al2> !name sim-al3
22:43:26  <coopserver> *** sim-al2 has changed his/her name to sim-al3
22:43:48  <coopserver> <sim-al3> dude...
22:44:36  <TallMan> I see TS3 is currently unused
22:45:32  <coopserver> *** Sylf #2 has changed his/her name to Sylf
22:45:36  <coopserver> <Sylf> ah, there we go.
22:46:08  <coopserver> *** sim-al3 has joined company #1
22:46:08  <coopserver> *** Game unpaused (number of players)
22:46:41  <coopserver> <Sylf> now, all we need is to build SBahns and grow towns
22:47:04  <sim-al2> !tunnels 5 16
22:47:37  <coopserver> <sim-al3> Can do s-bahns
22:47:42  <Hazzard> !gap 5 16
22:47:45  <coopserver> <sim-al3> !name sim-al2
22:47:45  <coopserver> *** sim-al3 has changed his/her name to sim-al2
22:47:48  <Hazzard> !password
22:47:48  <coopserver> Hazzard: chippy
22:47:54  <coopserver> *** Game paused (connecting clients)
22:47:57  <coopserver> *** Hazzard has joined
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22:47:58  <Hazzard> @gap
22:47:58  <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:48:30  <coopserver> <Hazzard> Cl 1?
22:48:41  <coopserver> <Sylf> 1 or 0.5 or whatever you wanna call
22:48:56  <coopserver> <Sylf> and CL doesn't matter for S-Bahns
22:49:19  <coopserver> <Hazzard> For NUTS?
22:49:30  <coopserver> <Sylf> in any games
22:49:47  <coopserver> <Hazzard> So for OpenTTDCoop
22:49:49  <coopserver> <Sylf> CL matters in ML, so we don't slow the ML trains
22:50:04  <coopserver> <Sylf> but who cares about trains slowing in the S-Bahn network
22:50:06  <sim-al2> @gap 5 2
22:50:06  <Webster> sim-al2: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
22:50:49  <coopserver> *** TallManNL has joined company #1
22:52:41  <coopserver> <Hazzard> I have no idea how to start this
22:53:13  <Hazzard> @wiki psg 192
22:53:14  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=psg%20192
22:53:16  <coopserver> <Sylf> pick a town where you want to be the mayor.
22:54:09  <coopserver> <Sylf> Expand that town any way you want.  Build one main station, and let the SBahn feed the main station.
22:54:51  <coopserver> <Hazzard> The sbahn is separate?
22:55:19  <coopserver> <Sylf> sbahn is just a local train network
22:55:28  <Sylf> @wiki SBahn
22:55:29  <Webster> Sbahn - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=SBahn
22:55:53  <Sylf> @ABR05
22:55:54  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
22:57:02  <coopserver> <Sylf> Sbahn can be a simple feeder, or a mini srnw of its own
22:57:09  <coopserver> <Sylf> use train of your choice
22:58:28  <coopserver> <Hazzard> How is the ML SRNW connected to the Sbahn transfer hubs?
22:58:58  <coopserver> <Sylf> see PSG199 for example
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23:05:33  <Hazzard> How do we get the ML SRNW trains the unload?
23:05:53  *** retro|cz has quit IRC
23:06:01  <coopserver> <Sylf> make sure the main station accepts the pax
23:06:02  <coopserver> <sim-al2> Won;t they do that automatically?
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23:21:00  <coopserver> <sim-al2> Is it ok for s-bahns to have orders
23:21:18  <coopserver> <Sylf> sure
23:22:48  <Djanxy> !password
23:22:48  <coopserver> Djanxy: design
23:22:57  <coopserver> *** Game paused (connecting clients)
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23:24:33  <Sylf> !rcon set fund_buildings
23:24:34  <coopserver> Current value for 'fund_buildings' is: 'off' (min: 0, max: 1)
23:24:35  <Sylf> !rcon set fund_buildings 1
23:25:16  <coopserver> <Djanxy> I guess it's not a coincidence that the train can carry 666 passengers
23:26:14  <coopserver> <Sylf> ofc not!
23:26:38  <TallMan> Good engineering designed to keep the religious away :D
23:26:49  <coopserver> <Djanxy> :P
23:28:58  <TallMan> I am looking very bewildered at what Hazzard is doing
23:29:22  <coopserver> <Hazzard> Me too
23:29:27  <TallMan> ROFL
23:29:37  <TallMan> No preconveived genius plan involved?
23:30:35  <coopserver> <Sylf> you must be designing some kind of release logic, but....  dunno
23:31:55  <coopserver> <Hazzard> Hey
23:32:03  <coopserver> <Hazzard> That does something
23:33:03  <leg3nd> !password
23:33:04  <coopserver> leg3nd: mixing
23:33:19  <coopserver> *** Game paused (connecting clients)
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23:35:42  <coopserver> <Hazzard> signals are weird
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23:40:43  <coopserver> *** Djanxy has left the game (Leaving)
23:41:28  <TallMan> Just out of curiousity, what are you making there Hazzard?
23:41:52  <coopserver> *** Hazzard has joined spectators
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