Times are UTC Toggle Colours
00:57:57 *** Lizz has quit IRC 01:18:21 *** sim-al2 has joined #openttdcoop 01:18:25 <sim-al2> !players 01:18:26 <coopserver> sim-al2: The server is empty, noone is connected. Feel free to remedy this situation 01:18:33 <sim-al2> !version 01:18:35 <coopserver> sim-al2: The current (running) version of this Supybot is 0.83.4.1. The newest version available online is 0.83.4.1. 01:18:40 <sim-al2> !revision 01:18:40 <coopserver> sim-al2: Game version is r26315. Use Download <os-version> to get a direct download link. 01:31:18 *** nicferirc has quit IRC 01:37:15 *** nicferirc1 has quit IRC 01:42:08 *** roboboy has joined #openttdcoop 01:44:25 *** nicferirc has joined #openttdcoop 02:54:52 <Sylf> !contentupdate 02:54:52 <coopserver> Sylf: Performing content update 02:54:53 <coopserver> Content server connection established 02:55:14 <Sylf> !content 02:55:15 <coopserver> Downloading 12 file(s) (3266823 bytes) 02:56:02 <coopserver> Content server connection closed 02:56:12 <Sylf> !rescan 02:56:12 <coopserver> Sylf: Scanning content directories 02:56:28 <Sylf> !save 02:56:36 <coopserver> Sylf: Rescan completed 02:56:44 <Sylf> !save 02:56:45 <coopserver> Saving map... 02:56:46 <coopserver> Map successfully saved to game.sav 02:57:00 <Sylf> !transfer 274 game.sav 02:57:00 <coopserver> Sylf: Attempting to transfer game.sav 02:57:03 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_274_Final.sav 02:58:34 <Sylf> !update 02:58:35 <coopserver> Starting update... 02:58:37 <coopserver> Sylf: Something went wrong executing make or svn. Please run ofs-svnupdate.py manually and see what goes wrong 02:58:48 <Sylf> :o 02:59:10 <Sylf> !password 02:59:10 <coopserver> Sylf: raised 02:59:21 <coopserver> *** Game still paused (connecting clients, number of players) 02:59:26 <coopserver> *** Sylf has joined 02:59:26 <coopserver> *** Game still paused (number of players) 03:09:18 <coopserver> *** Sylf has left the game (Leaving) 03:09:32 <Sylf> !gamenr 275 04:05:23 *** Hazzard has joined #openttdcoop 04:13:48 *** sim-al2_ has joined #openttdcoop 04:13:52 <sim-al2_> !players 04:13:52 <coopserver> sim-al2_: The server is empty, noone is connected. Feel free to remedy this situation 04:13:58 <sim-al2_> !revision 04:13:58 <coopserver> sim-al2_: Game version is r26315. Use Download <os-version> to get a direct download link. 04:18:14 *** sim-al2 has quit IRC 04:20:27 <sim-al2_> !playercount 04:20:28 <coopserver> sim-al2_: The server is empty, noone is connected. Feel free to remedy this situation 04:24:52 <Sylf> !rcon pwd 04:24:53 <coopserver> /home/openttd/svn-publicserver/server/save/ 04:24:59 <Sylf> !rcon cd uploads 04:25:06 <Sylf> !rcon ls 04:25:07 <coopserver> 0) .. (Parent directory) 04:25:09 <coopserver> 1) PSG275Start.sav 04:25:09 <coopserver> 2) PSG274Start.sav 04:25:10 <coopserver> 3) PSG273restart.sav 04:25:11 <coopserver> 4) Finfingford%20Transport%2C%202301-09-10.sav 04:25:12 <coopserver> 5) psg273start1.sav 04:25:13 <coopserver> 6) blub.sav 04:25:14 <Sylf> !rcon load 1 04:25:15 <coopserver> Starting new game 04:25:17 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 04:25:17 <coopserver> *** Game still paused (manual, number of players) 04:26:05 *** Sylf changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: MM/Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 04:26:08 <Sylf> !setdef 04:26:09 <coopserver> Sylf: Cannot read from , please set it to a valid bot-readable file. Absolute path is a must 04:26:13 <Sylf> !auto 04:26:15 <coopserver> *** Game still paused (number of players) 04:26:21 <Sylf> hm 04:29:13 <Sylf> !rcon set pf.wait_for_pbs_path 04:29:14 <coopserver> Current value for 'pf.wait_for_pbs_path' is: '255' (min: 2, max: 255) 04:29:27 <Sylf> !rcon set pf.wait_twoway_signal 04:29:29 <coopserver> Current value for 'pf.wait_twoway_signal' is: '41' (min: 2, max: 255) 04:29:46 <Sylf> !rcon set pf.wait_twoway_signal 255 04:29:54 <sim-al2_> !playercount 04:29:54 <coopserver> sim-al2_: The server is empty, noone is connected. Feel free to remedy this situation 04:29:58 <Sylf> !rcon set pf.wait_oneway_signal 04:30:00 <coopserver> Current value for 'pf.wait_oneway_signal' is: '255' (min: 2, max: 255) 04:30:12 <Sylf> !rcon set pf.path_backoff_interval 04:30:13 <coopserver> Current value for 'pf.path_backoff_interval' is: '20' (min: 1, max: 255) 04:30:15 <Sylf> !rcon set pf.path_backoff_interval 1 04:30:24 <Sylf> !rcon set forbid_90_deg 04:30:25 <coopserver> Current value for 'forbid_90_deg' is: 'on' (min: 0, max: 1) 04:30:33 <Sylf> !rcon set ai_in_multiplayer 04:30:34 <coopserver> Current value for 'ai_in_multiplayer' is: 'off' (min: 0, max: 1) 04:30:42 <sim-al2_> !password 04:30:42 <coopserver> sim-al2_: sqhash 04:30:43 <Sylf> !rcon set yapf.rail_firstred_twoway_eol 04:30:44 <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 04:31:06 <coopserver> *** Game still paused (connecting clients, number of players) 04:31:09 <coopserver> *** sim-al2 has joined 04:31:09 <coopserver> *** Game still paused (number of players) 04:31:39 <Sylf> !rcon set extra_dynamite 04:31:41 <coopserver> Current value for 'extra_dynamite' is: 'on' (min: 0, max: 1) 04:31:54 <Sylf> !rcon set mod_road_rebuild 04:31:55 <coopserver> Current value for 'mod_road_rebuild' is: 'on' (min: 0, max: 1) 04:32:07 <Sylf> !rcon set order.no_servicing_if_no_breakdowns 04:32:08 <coopserver> Current value for 'order.no_servicing_if_no_breakdowns' is: 'on' (min: 0, max: 1) 04:32:24 <Sylf> !rcon set set path_backoff_interval 04:32:25 <coopserver> 'set' is an unknown setting. 04:32:31 <Sylf> !rcon set path_backoff_interval 04:32:32 <coopserver> Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255) 04:35:51 <Hazzard> !password 04:35:52 <coopserver> Hazzard: sqhash 04:36:05 *** BtotheIG has joined #openttdcoop 04:36:09 <BtotheIG> !dl lin64 04:36:10 <coopserver> BtotheIG: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-linux-generic-amd64.tar.xz 04:36:25 <Hazzard> !dl win64 04:36:25 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip 04:37:16 <BtotheIG> !password 04:37:16 <coopserver> BtotheIG: sqhash 04:37:20 <coopserver> *** Game still paused (connecting clients, number of players) 04:37:23 <coopserver> *** Hazzard has joined 04:37:24 <coopserver> *** Game still paused (number of players) 04:37:28 <coopserver> *** Game still paused (connecting clients, number of players) 04:37:30 <coopserver> <Hazzard> Ooh 04:37:31 <coopserver> *** BiG MeeCh has joined 04:37:31 <coopserver> *** Game still paused (number of players) 04:37:41 <coopserver> <sim-al2> Yeah still empty and untouched 04:37:43 <Hazzard> @wiki moneymaker 04:37:44 <Webster> Moneymaker - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=moneymaker 04:37:55 <coopserver> *** BiG MeeCh has joined company #1 04:37:55 <coopserver> *** Game unpaused (number of players) 04:37:56 <coopserver> <sim-al2> Don't know how this works either... 04:38:01 <coopserver> <BiG MeeCh> i do love me an untouched version 04:38:03 <coopserver> <BiG MeeCh> I mean 04:38:04 <coopserver> <BiG MeeCh> virgin 04:38:14 <coopserver> <sim-al2> *oh my* 04:38:24 <coopserver> *** sim-al2 has joined company #1 04:38:52 <coopserver> <sim-al2> Concentrations of ores to the west 04:38:55 <coopserver> *** sim-al2 has joined spectators 04:39:11 <coopserver> *** sim-al2 has joined company #1 04:39:11 <coopserver> <Hazzard> Shall we MM? 04:42:34 <coopserver> <BiG MeeCh> all a mM is is a dedicated route to exploit most moneys 04:44:11 <coopserver> <Hazzard> What about airplansies? 04:44:18 <coopserver> <BiG MeeCh> they are turned off 04:44:21 <coopserver> <BiG MeeCh> i was gona use them 04:44:22 <Sylf> yes, air routes only for MM 04:45:03 <coopserver> <BiG MeeCh> the planes are turned off Sylf 04:45:10 <coopserver> <sim-al2> I'll build an air MM 04:45:14 <coopserver> <BiG MeeCh> you cant xD 04:45:24 <Sylf> meh 04:45:26 <coopserver> <sim-al2> Can't build airports 04:45:32 <Sylf> !rcon set max_airplanes 04:45:34 <coopserver> 'max_airplanes' is an unknown setting. 04:45:48 <Sylf> !rcon set max_aircraft 04:45:49 <coopserver> Current value for 'max_aircraft' is: '16' (min: 0, max: 5000) 04:45:49 <Hazzard> We have 16 planes but the airplane box is greyed out 04:46:06 <coopserver> <BiG MeeCh> haha 04:46:36 <Sylf> !password 04:46:37 <coopserver> Sylf: hstdin 04:46:43 <coopserver> *** Game paused (connecting clients) 04:46:45 <coopserver> *** Sylf has joined 04:46:46 <coopserver> *** Game unpaused (connecting clients) 04:47:25 <Sylf> mmmm 04:47:27 <Sylf> wtf? 04:47:37 <Sylf> then I'll relad the game 04:47:41 <coopserver> <BiG MeeCh> LMAO 04:47:47 <coopserver> <BiG MeeCh> DO IT 04:47:53 <coopserver> *** Sylf has left the game (Leaving) 04:47:53 <coopserver> <sim-al2> OH YEAH 04:48:08 <coopserver> <sim-al2> *uh oh 04:49:08 <coopserver> <BiG MeeCh> after i built that nice DUKENUTEM TRAIN 04:49:14 <coopserver> <Hazzard> Maybe airplanes haven't been invented yet. It's only 2100. 04:49:17 <coopserver> <Hazzard> :P 04:49:19 <coopserver> <sim-al2> LOL 04:49:47 <coopserver> <sim-al2> Sorry we only have little 2 seaters in the future 04:50:33 <coopserver> <Hazzard> Wait, they're all expired, aren't they? 04:50:52 <coopserver> <Hazzard> no... 04:50:57 <coopserver> <Hazzard> I dunno 04:51:09 <coopserver> <sim-al2> Airports are set to never expire 04:51:40 <coopserver> <sim-al2> Dunno about planes, but I thought the game kept the last vehicles forever 04:51:54 <Sylf> game reset time 04:51:58 <Sylf> !rcon load 1 04:51:59 <coopserver> Starting new game 04:52:00 <coopserver> *** sim-al2 has left the game (connection lost) 04:52:00 <coopserver> *** Hazzard has left the game (connection lost) 04:52:00 <coopserver> *** BiG MeeCh has left the game (connection lost) 04:52:00 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 04:52:00 <coopserver> *** Game still paused (manual, number of players) 04:52:06 <Hazzard> Dammit 04:52:10 <Hazzard> Didn't get a chance to troll it 04:52:15 <BtotheIG> !password 04:52:15 <coopserver> BtotheIG: hstdin 04:52:21 <coopserver> *** Game still paused (manual, connecting clients, number of players) 04:52:21 <sim-al2_> !password 04:52:22 <coopserver> sim-al2_: hstdin 04:52:25 <coopserver> *** BiG MeeCh has joined 04:52:25 <coopserver> *** Game still paused (manual, number of players) 04:52:31 <coopserver> *** Game still paused (manual, connecting clients, number of players) 04:52:33 <coopserver> *** Sylf has joined 04:52:34 <coopserver> *** sim-al2 has joined 04:52:36 <coopserver> *** Hazzard has joined 04:52:36 <coopserver> *** Game still paused (manual, number of players) 04:52:37 <Sylf> wha 04:52:37 <coopserver> <BiG MeeCh> what is up with the lame ass passwords 04:52:41 <Sylf> failed 04:52:41 <coopserver> *** Hazzard has joined company #1 04:52:41 <coopserver> *** Game still paused (manual) 04:52:44 <coopserver> *** BiG MeeCh has joined company #1 04:52:47 <coopserver> <Hazzard> XD 04:52:49 <Sylf> !rcon ls 04:52:50 <coopserver> 0) .. (Parent directory) 04:52:51 <coopserver> *** sim-al2 has joined company #1 04:52:51 <coopserver> 1) PSG275Start.sav 04:52:52 <coopserver> 2) PSG274Start.sav 04:52:53 <coopserver> 3) PSG273restart.sav 04:52:54 <coopserver> 4) Finfingford%20Transport%2C%202301-09-10.sav 04:52:55 <coopserver> 5) psg273start1.sav 04:52:56 <coopserver> 6) blub.sav 04:53:00 <coopserver> *** Sylf has left the game (Leaving) 04:53:10 <coopserver> <sim-al2> oh noes 04:53:11 <Sylf> :/ 04:53:15 <coopserver> <Hazzard> We need upause 04:53:15 <Sylf> money cheat went away 04:54:01 <Sylf> !rcon load 1 04:54:02 <coopserver> Starting new game 04:54:02 <coopserver> *** Hazzard has left the game (connection lost) 04:54:02 <coopserver> *** sim-al2 has left the game (connection lost) 04:54:02 <coopserver> *** BiG MeeCh has left the game (connection lost) 04:54:02 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 04:54:04 <coopserver> *** Game still paused (manual, number of players) 04:54:06 <Sylf> !auto 04:54:07 <coopserver> *** Game still paused (number of players) 04:54:14 <sim-al2_> !password 04:54:15 <coopserver> sim-al2_: hstdin 04:54:20 <coopserver> *** Game still paused (connecting clients, number of players) 04:54:23 <coopserver> *** Sylf has joined 04:54:24 <coopserver> *** sim-al2 has joined 04:54:24 <coopserver> *** Game still paused (number of players) 04:54:30 <coopserver> *** sim-al2 has joined company #1 04:54:35 <coopserver> *** Sylf has joined company #1 04:54:35 <coopserver> *** Game unpaused (number of players) 04:54:39 <sim-al2_> no option 04:54:41 <coopserver> *** Game paused (connecting clients) 04:54:44 <coopserver> *** Hazzard has joined 04:54:44 <coopserver> *** Game unpaused (connecting clients) 04:54:45 <coopserver> <Sylf> no need 04:54:49 <coopserver> <Sylf> go build plans 04:54:54 <coopserver> *** Sylf has joined spectators 04:55:17 <coopserver> <Sylf> with billion, no need for MM now 04:55:24 *** Sylf changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 04:55:24 <coopserver> <sim-al2> true... 04:56:18 <Sylf> now I can go find food x.x 04:57:46 <coopserver> *** Game paused (connecting clients) 04:57:49 <coopserver> *** BiG MeeCh has joined 04:57:49 <coopserver> *** Game unpaused (connecting clients) 04:58:00 <coopserver> *** BiG MeeCh has joined company #1 04:58:12 <coopserver> <BiG MeeCh> lol 04:59:05 <BtotheIG> yay 05:00:15 <coopserver> *** BiG MeeCh has joined spectators 05:06:36 *** bdavenport has quit IRC 05:11:06 <coopserver> <sim-al2> I dunno 05:11:35 <Sylf> ...who's using the team chat... 05:11:45 <coopserver> <sim-al2> no one 05:16:33 <coopserver> *** sim-al2 has joined spectators 05:16:33 <coopserver> *** Game paused (number of players) 05:19:20 <coopserver> <sim-al2> Won't it be kinda empty for a while with no iron? 05:19:43 <coopserver> <Hazzard> I suppose there is a lot of iron on this map... 05:19:54 <coopserver> <sim-al2> Yeah this place is loaded 05:20:19 <Sylf> it really doesn't matter what industries are present now 05:20:36 <coopserver> <sim-al2> I don't feel any direction with my plan though 05:20:41 <Sylf> we can fund any number of industries 05:20:52 <coopserver> <sim-al2> So maybe your plan will work Hazzard 05:24:44 <Sylf> !password 05:24:44 <coopserver> Sylf: octave 05:25:09 <coopserver> *** Game still paused (connecting clients, number of players) 05:25:12 <coopserver> *** Sylf #1 has joined 05:25:12 <coopserver> *** Game still paused (number of players) 05:25:12 <coopserver> *** Game unpaused (number of players) 05:27:31 <coopserver> <Sylf #1> sim-al2, it's Duke NUT'em 05:27:49 <coopserver> *** sim-al2 has joined company #1 05:27:53 <coopserver> *** sim-al2 has joined spectators 05:27:55 <coopserver> <Sylf #1> :P 05:28:06 <coopserver> <Hazzard> So punny 05:36:04 <coopserver> <sim-al2> Medium rail is CL4 05:36:14 <coopserver> <sim-al2> Fast rail is TL CL 05:37:08 <coopserver> <sim-al2> http://dev.openttdcoop.org/projects/nuts/wiki 05:37:35 <coopserver> <sim-al2> Actually all fast classes are TL CL 05:37:50 <coopserver> <Sylf #1> whoever is running the train test, don't forget to test with full trains too 05:37:56 <coopserver> <Sylf #1> for acceleration 05:38:01 <coopserver> <Sylf #1> (if you care) 05:38:13 <coopserver> <Hazzard> I'm trying to use my imagination :D 05:38:19 <coopserver> <Hazzard> I'll probably try that 05:40:48 <coopserver> *** sim-al2 has joined company #1 05:41:33 <Hazzard> @wiki curve length 05:41:34 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=curve%20length 05:41:45 <coopserver> *** BiG MeeCh has left the game (general timeout) 05:42:56 <coopserver> <sim-al2> ....why are there two Sylfs? 05:43:18 <coopserver> <Sylf #1> basement PC and upstairs PC 05:43:24 <coopserver> <sim-al2> roger 05:43:37 <coopserver> <Sylf #1> up stairs - closer to kitchen, but not a gaming PC 05:46:53 <coopserver> <Sylf #1> my first ever pax game plan... 05:47:04 <coopserver> <sim-al2> looks neat 05:57:20 <Sylf> @PSG192 05:57:31 <Sylf> @archive 05:57:31 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 06:03:04 <coopserver> <Hazzard> I don't understand this CL thin 06:03:05 <coopserver> <Hazzard> g 06:03:32 <coopserver> <Sylf #1> what about it? 06:04:18 <coopserver> <Hazzard> When this Chami is going in a box like this it stays at max speed 06:04:48 <coopserver> <sim-al2> wow that's different 06:05:15 <coopserver> <Sylf #1> that's because within the smaller box, that cami has 2x45 turn somewhere within its train length 06:05:29 <coopserver> <Hazzard> Is that a NUTS thing? 06:05:34 <coopserver> <Sylf #1> no 06:06:23 <coopserver> <Sylf #1> lost trains do the weirdest shit 06:08:42 <coopserver> <sim-al2> wait what 06:09:04 <coopserver> <Sylf #1> that's the weirdness of combining lost trains and path signals 06:12:33 <coopserver> <Hazzard> Seem like a good train choice? 06:12:45 <coopserver> <Sylf #1> make it double headed 06:15:23 <coopserver> <Sylf #1> oh, I didn't see you already had it double headed before 06:15:28 <coopserver> <Hazzard> No, changed it 06:15:35 <coopserver> <Sylf #1> you now want it quad headed? 06:15:39 <coopserver> <Hazzard> lD 06:15:42 <coopserver> <Hazzard> :D 06:16:12 <coopserver> <Hazzard> I thought you mean double headed by putting 1/2 the heads on the end 06:16:47 <coopserver> <Hazzard> Do you think that's OK? 06:17:15 <coopserver> <Sylf #1> that's just a waste of power 06:17:30 <coopserver> <Sylf #1> we won't be able to use 50000 hp 06:18:10 <coopserver> <Hazzard> How about three heads? 06:18:11 <coopserver> <Sylf #1> damn stan, do we have a nuclear powered train or what? 06:18:20 <coopserver> <Hazzard> I like the animals 06:18:22 <coopserver> <Sylf #1> 2 is more than enough 06:18:28 <BtotheIG> thats a lot of power 06:18:29 *** nicferirc has quit IRC 06:18:48 <coopserver> *** Sylf #1 has left the game (general timeout) 06:18:49 <coopserver> *** Sylf has left the game (general timeout) 06:19:00 <coopserver> <sim-al2> :( 06:19:00 <Sylf> D: 06:19:09 <BtotheIG> one is uranium powered 06:22:21 <Sylf> why is that train not named Chernobyl or Fukushima? 06:22:33 <sim-al2_> Because PC 06:23:09 <BtotheIG> i thought it was the xeqtr 06:23:37 <Sylf> should be Duke 06:24:31 <BtotheIG> XEQTR is uranium 06:24:38 <Sylf> oh. 06:24:42 <Sylf> hm 06:24:45 <BtotheIG> so is duke 06:25:03 <Sylf> so we have enough for both cities! 06:25:04 <BtotheIG> V453000 will have to redo all the engines once there is fusion power 06:30:06 <coopserver> *** Hazzard has left the game (Leaving) 06:30:07 <coopserver> *** Game paused (number of players) 06:34:40 <coopserver> *** sim-al2 has left the game (Leaving) 06:42:49 *** sim-al2_ has quit IRC 06:44:49 *** Hazzard has quit IRC 07:10:40 *** ODM has joined #openttdcoop 07:10:40 *** ChanServ sets mode: +o ODM 07:19:11 <Taede> !config channel #openttdcoop.stable plugins.Soap.defaults 07:19:11 <coopserver> Taede: Error: 'supybot.plugins.Soap.defaults' is not a valid configuration variable. 07:19:19 <Taede> !config channel #openttdcoop.stable plugins.Soap.defaultSettings 07:19:19 <coopserver> Taede: /home/coopserver/public_html/defaults/stable 07:19:47 <Taede> !config channel plugins.Soap.defaultSettings /home/coopserver/public_html/defaults/ps 07:19:47 <coopserver> Taede: The operation succeeded. 08:26:22 <V453000> wtf is this :D 08:26:53 <V453000> !password 08:26:54 <coopserver> V453000: outway 08:27:02 <coopserver> *** Game still paused (connecting clients, number of players) 08:27:03 <coopserver> *** V453000 has joined 08:27:03 <coopserver> *** Game still paused (number of players) 08:28:46 <coopserver> *** V453000 has left the game (Leaving) 08:44:06 *** Absolutis has joined #openttdcoop 08:44:33 <Absolutis> !dl win64 08:44:33 <coopserver> Absolutis: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip 08:46:19 <Absolutis> !password 08:46:19 <coopserver> Absolutis: cycles 08:47:08 <coopserver> *** Game still paused (connecting clients, number of players) 08:47:11 <coopserver> *** Absolutis has joined 08:47:11 <coopserver> *** Game still paused (number of players) 08:49:19 *** Jam35- is now known as Jam35 08:55:30 *** ChanServ sets mode: +o Jam35 09:01:37 *** valhallasw has joined #openttdcoop 09:47:02 *** [1]Absolutis has joined #openttdcoop 09:51:57 *** Absolutis has quit IRC 09:51:57 *** [1]Absolutis is now known as Absolutis 10:10:18 <Jam35> !dl 10:10:18 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 10:10:19 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26315 10:13:23 <Jam35> !password 10:13:23 <coopserver> Jam35: closes 10:13:28 <coopserver> *** Game still paused (connecting clients, number of players) 10:13:31 <coopserver> *** Jam35 has joined 10:13:31 <coopserver> *** Game still paused (number of players) 10:20:26 <coopserver> *** Jam35 has left the game (Leaving) 10:34:27 *** nicferirc has joined #openttdcoop 10:43:22 <Absolutis> hy guys 10:43:37 <Absolutis> anyone feel like hopping onto the server? 10:45:15 <Jam35> !password 10:45:15 <coopserver> Jam35: enters 10:45:19 <coopserver> *** Game still paused (connecting clients, number of players) 10:45:23 <coopserver> *** Jam35 has joined 10:45:23 <Jam35> yes 10:45:24 <coopserver> *** Game still paused (number of players) 10:45:29 <coopserver> <Absolutis> o/ 10:45:34 <Jam35> hi 10:45:42 <Jam35> weird passwords: closes then enters 10:45:53 <coopserver> <Absolutis> :P 10:45:53 <planetmaker> :) 10:45:55 <coopserver> *** Jam35 has joined company #1 10:45:55 <coopserver> *** Game unpaused (number of players) 11:12:30 <V453000> !password 11:12:31 <coopserver> V453000: moment 11:12:37 <coopserver> *** Game paused (connecting clients) 11:12:38 <coopserver> *** V453000 has joined 11:12:38 <coopserver> *** Game unpaused (connecting clients) 11:12:39 <coopserver> <V453000> hy 11:12:43 <coopserver> <Absolutis> hi 11:13:25 <coopserver> <V453000> orderless trains have no justification Absolutis 11:13:32 <coopserver> <V453000> solved by waypoints way more efficiently 11:13:32 <coopserver> <Absolutis> fun? 11:13:35 <coopserver> <V453000> ... 11:14:13 <coopserver> <Absolutis> what about an order to the wood drop? 11:14:23 <coopserver> <V453000> that makes sense 11:14:32 <coopserver> <V453000> or even unreachable waypoints to make multiple cargoes 11:15:04 <coopserver> <Absolutis> uhh, how would unreachable waypoints help with multiple cargoes? 11:15:28 <coopserver> <V453000> @@srnw 11:15:29 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 11:17:10 <Absolutis> i guess i should dl game 223 11:17:26 <coopserver> <V453000> you guess right 11:17:37 <coopserver> <V453000> 239 too 11:22:39 <coopserver> <Absolutis> ugh 11:22:41 <coopserver> <Absolutis> brainmelt! 11:29:55 <coopserver> *** V453000 has left the game (Leaving) 11:59:18 *** theholyduck has joined #openttdcoop 12:06:01 *** Keyboard_Warrior has quit IRC 12:11:25 *** b5nny has joined #openttdcoop 12:12:29 <b5nny> !password 12:12:29 <coopserver> b5nny: ailist 12:12:34 <coopserver> *** Game paused (connecting clients) 12:12:36 <coopserver> *** Benny has joined 12:12:36 <coopserver> *** Game unpaused (connecting clients) 12:12:47 <coopserver> <Benny> oh, new game 12:18:32 *** Keyboard_Warrior has joined #openttdcoop 12:19:15 <coopserver> *** Benny has left the game (Leaving) 12:20:39 *** holyduck has joined #openttdcoop 12:25:03 *** theholyduck has quit IRC 12:27:34 *** Keyboard_Warrior has quit IRC 12:34:01 *** roboboy has quit IRC 12:48:26 *** b5nny has quit IRC 12:54:05 *** Maraxus has joined #openttdcoop 12:54:05 *** ChanServ sets mode: +o Maraxus 12:54:38 <Maraxus> !password 12:54:38 <coopserver> Maraxus: hashed 12:55:24 <coopserver> *** Game paused (connecting clients) 12:55:26 <coopserver> *** Maraxus has joined 12:55:26 <coopserver> *** Game unpaused (connecting clients) 12:57:04 <Taede> ello 12:57:04 *** ODM has quit IRC 12:57:20 <Maraxus> hi 13:00:23 <coopserver> *** Maraxus has left the game (Leaving) 13:00:28 *** Maraxus has quit IRC 13:22:40 *** uliko has joined #openttdcoop 13:22:40 *** ChanServ sets mode: +o uliko 13:30:30 <coopserver> *** Jam35 has joined spectators 13:30:30 <coopserver> *** Game paused (number of players) 13:53:30 <Sylf> !password 13:53:30 <coopserver> Sylf: heigth 13:54:13 <Sylf> what kind of word is this... 13:54:23 <coopserver> *** Game still paused (connecting clients, number of players) 13:54:26 <coopserver> *** Sylf has joined 13:54:26 <coopserver> *** Game still paused (number of players) 13:54:26 <coopserver> *** Game unpaused (number of players) 13:55:02 <BtotheIG> I dont like the new passwords 13:55:42 <BtotheIG> but at least it is not a stupid password like ' V453000 ' or ' Jam35 ' xD 14:02:11 <coopserver> *** Sylf has left the game (Leaving) 14:02:11 <coopserver> *** Game paused (number of players) 14:02:19 *** sim-al2 has joined #openttdcoop 14:02:31 <sim-al2> !players 14:02:32 <coopserver> sim-al2: There are currently 1 players and 1 spectators, making a total of 2 clients connected 14:02:37 <sim-al2> !password 14:02:38 <coopserver> sim-al2: flippy 14:03:05 <coopserver> *** Game still paused (connecting clients, number of players) 14:03:08 <coopserver> *** sim-al2 has joined 14:03:08 <coopserver> *** Game still paused (number of players) 14:15:02 <coopserver> *** sim-al2 has left the game (general timeout) 14:15:25 <sim-al2> !password 14:15:26 <coopserver> sim-al2: volume 14:15:32 <coopserver> *** Game still paused (connecting clients, number of players) 14:15:34 <coopserver> *** sim-al2 has joined 14:15:34 <coopserver> *** Game still paused (number of players) 14:15:48 <holyduck> !dl win64 14:15:48 <coopserver> holyduck: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip 14:15:50 <coopserver> *** sim-al2 has joined company #1 14:15:50 <coopserver> *** Game unpaused (number of players) 14:25:33 *** theholyduck has joined #openttdcoop 14:26:25 *** Lizz has joined #openttdcoop 14:26:41 <Lizz> me connecting isn't pausing the game over nad over is it 14:26:43 <Lizz> if so sorry 14:26:49 <Lizz> i have a really wonky connection right now 14:26:54 <coopserver> *** sim-al2 has joined spectators 14:26:54 <coopserver> *** Game paused (number of players) 14:27:06 <Lizz> so whether or not i can download the map in one go comes down to dumb luck 14:27:15 *** Lizz is now known as Lisbon 14:27:23 <sim-al2> np 14:27:42 <coopserver> *** sim-al2 has left the game (general timeout) 14:27:47 <coopserver> *** Absolutis has joined spectators 14:28:14 <sim-al2> Speaking of wonky connections I just got booted 14:28:52 <sim-al2> "Your Computer is Too Slow..." is really starting to annoy me 14:28:57 <Lisbon> aghhh 14:29:00 <Lisbon> i get that a lot too 14:29:44 <coopserver> *** Absolutis has left the game (general timeout) 14:29:59 <sim-al2> Hah just got it before I even connected to the welcome server 14:29:59 <Absolutis> !password 14:29:59 <coopserver> Absolutis: resume 14:30:08 <coopserver> *** Game still paused (connecting clients, number of players) 14:30:12 <coopserver> *** Absolutis has joined 14:30:12 <coopserver> *** Game still paused (number of players) 14:32:04 *** holyduck has quit IRC 14:32:16 *** orudge has quit IRC 14:32:17 *** orudge has joined #openttdcoop 14:32:59 *** BtotheIG has quit IRC 14:34:34 <Lisbon> well butts 14:34:38 <Lisbon> guess it's not gonna let me connect 14:34:39 <coopserver> *** Absolutis has left the game (general timeout) 14:35:07 <theholyduck> !password 14:35:07 <coopserver> theholyduck: resume 14:35:39 <theholyduck> hmm, 14:35:40 <theholyduck> whats this 14:35:57 <theholyduck> i need a Unknown newgrf 14:35:58 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 14:36:00 <theholyduck> to join the server 14:36:50 <theholyduck> hmm, why is my newgrf pack not installed 14:38:30 <coopserver> *** Game still paused (connecting clients, number of players) 14:38:33 <coopserver> *** theholyduck has joined 14:38:33 <coopserver> *** Game still paused (number of players) 14:39:47 <coopserver> *** theholyduck has left the game (Leaving) 14:44:12 *** Djanxy has joined #openttdcoop 15:19:36 *** nicferirc1 has joined #openttdcoop 15:44:12 *** skaby has quit IRC 15:49:08 <Sylf> !rcon set max_companies 15:49:10 <coopserver> Current value for 'max_companies' is: '1' (min: 1, max: 15) 16:19:46 <V453000> Sylf: are you aware that melters suck ass for pax right? :P 16:19:51 <V453000> other than that rhe plan is fine I guess :) 16:21:49 <coopserver> *** Jam35 has left the game (Leaving) 16:28:16 <V453000> !password 16:28:16 <coopserver> V453000: desert 16:28:24 <coopserver> *** Game still paused (connecting clients, number of players) 16:28:25 <coopserver> *** V453000 has joined 16:28:26 <coopserver> *** Game still paused (number of players) 16:28:38 <Sylf> yeah 16:28:51 <Sylf> I just wanted the rainbow trains everywhere 16:28:55 <coopserver> <V453000> I think they have CL2 not 3 though :) which is nice but I dont think that is worth it 16:28:58 <coopserver> <V453000> myeah 16:29:40 <coopserver> <V453000> well 60 wagon capacity isnt great but isnt entirely awful either 16:30:41 <coopserver> <V453000> well hm 16:30:44 <coopserver> <V453000> perhaps meat grinder? 16:30:52 <coopserver> <V453000> I mean is normally local, but ... :D 16:30:54 <coopserver> <V453000> CL1 for srnw? 16:31:00 <coopserver> <V453000> + colours 16:31:06 <Sylf> :D 16:31:09 <coopserver> <V453000> could make rainbow from them too 16:31:26 <coopserver> <V453000> and the city - network - station - wtf could probably benefit from CL1 16:31:41 <coopserver> <V453000> throughput is about the same as melters 16:31:54 <coopserver> <V453000> well, better but yeah 16:31:58 <V453000> !unpause 16:31:59 <coopserver> *** Game unpaused (number of players) 16:32:03 <Sylf> better if CL1 16:32:13 <Sylf> but I wasn't thinking too much about throughput 16:32:25 <coopserver> <V453000> better also by numbers, not terribly much about speed but that is minor 16:32:40 <coopserver> <V453000> grinder looks fun for this :) 16:32:49 <Sylf> ok 16:35:16 <V453000> !auto 16:35:17 <coopserver> *** Game paused (number of players) 16:35:21 <coopserver> *** V453000 has left the game (Leaving) 16:46:45 *** Progman has joined #openttdcoop 16:53:30 <Sylf> !password 16:53:30 <coopserver> Sylf: ensure 16:53:34 <coopserver> *** Game still paused (connecting clients, number of players) 16:53:37 <coopserver> *** Sylf has joined 16:53:38 <coopserver> *** Game still paused (number of players) 16:53:55 <coopserver> *** Sylf has joined company #1 16:53:59 <Sylf> !unpause 16:54:01 <coopserver> *** Game unpaused (number of players) 16:59:04 <V453000> :) 16:59:12 <V453000> !password 16:59:12 <coopserver> V453000: sqblob 16:59:15 <V453000> lol 16:59:17 <V453000> this word is best 16:59:23 <hylje> no kidding 16:59:32 <V453000> ass queue blob 16:59:36 <V453000> what is that supposed to mean 16:59:47 <coopserver> *** Game paused (connecting clients) 16:59:48 <coopserver> *** V453000 has joined 16:59:48 <coopserver> *** Game unpaused (connecting clients) 17:00:12 <Sylf> @stage voting 17:00:12 *** Webster changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:00:32 <coopserver> <V453000> you win 17:00:36 <Sylf> lmao 17:05:58 <coopserver> *** Sylf has left the game (Leaving) 17:06:26 <coopserver> *** V453000 has left the game (Leaving) 17:06:30 <Sylf> !auto 17:06:32 <coopserver> *** Game paused (number of players) 17:07:37 <Absolutis> !password 17:07:37 <coopserver> Absolutis: sqblob 17:07:43 <coopserver> *** Game still paused (connecting clients, number of players) 17:07:46 <coopserver> *** Absolutis has joined 17:07:46 <coopserver> *** Game still paused (number of players) 17:08:12 <coopserver> <Absolutis> nice 17:09:06 <coopserver> <Absolutis> i still kinda like my own plan over sylfs, but playing pax srnw wouldnt bother me 17:09:08 <coopserver> <Absolutis> so 17:09:13 <coopserver> <Absolutis> im not gonna vote for now 17:17:41 <sim-al2> !password 17:17:41 <coopserver> sim-al2: import 17:17:46 <coopserver> *** Game still paused (connecting clients, number of players) 17:17:50 <coopserver> *** sim-al2 has joined 17:17:50 <coopserver> *** Game still paused (number of players) 17:27:22 *** Hazzard has joined #openttdcoop 17:27:42 <Hazzard> !password 17:27:42 <coopserver> Hazzard: import 17:27:50 <coopserver> *** Game still paused (connecting clients, number of players) 17:27:53 <coopserver> *** Hazzard has joined 17:27:54 <coopserver> *** Game still paused (number of players) 17:27:54 <coopserver> *** Game unpaused (number of players) 17:30:58 <coopserver> *** Hazzard has joined spectators 17:30:58 <coopserver> *** Game paused (number of players) 17:31:27 *** Maraxus has joined #openttdcoop 17:31:27 *** ChanServ sets mode: +o Maraxus 17:31:41 <Maraxus> !password 17:31:41 <coopserver> Maraxus: played 17:31:51 <coopserver> *** Game still paused (connecting clients, number of players) 17:31:53 <coopserver> *** Maraxus has joined 17:31:53 <coopserver> *** Game still paused (number of players) 17:36:26 <Taede> !dl lin64 17:36:27 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-linux-generic-amd64.tar.xz 17:37:01 *** retro|cz has joined #openttdcoop 17:37:31 <coopserver> *** Game still paused (connecting clients, number of players) 17:37:33 <coopserver> *** Taede has joined 17:37:34 <coopserver> *** Game still paused (number of players) 17:40:34 *** Progman has quit IRC 17:51:01 *** retro|cz has quit IRC 17:52:13 <coopserver> *** Hazzard has joined company #1 17:52:13 <coopserver> *** Game unpaused (number of players) 17:52:23 <coopserver> *** Hazzard has joined spectators 17:52:24 <coopserver> *** Game paused (number of players) 17:53:16 <V453000> !password 17:53:16 <coopserver> V453000: extent 17:53:23 <coopserver> *** Game still paused (connecting clients, number of players) 17:53:24 <coopserver> *** V453000 has joined 17:53:24 <coopserver> *** Game still paused (number of players) 17:53:25 <coopserver> *** Game unpaused (number of players) 17:53:49 <coopserver> <Absolutis> i wonder if i should make some overflows for my plan 17:54:02 <coopserver> <Absolutis> an overflow 17:54:16 *** leg3nd has joined #openttdcoop 17:54:26 <coopserver> <V453000> if any then at those two spots 17:57:13 <coopserver> *** sim-al2 has joined company #1 17:57:56 <coopserver> *** sim-al2 has joined spectators 17:58:13 <coopserver> *** sim-al2 has left the game (Leaving) 18:01:19 <Jam35> !password 18:01:19 <coopserver> Jam35: newgfx 18:01:27 <coopserver> *** Game paused (connecting clients) 18:01:31 <coopserver> *** Jam35 has joined 18:01:31 <coopserver> *** Game unpaused (connecting clients) 18:01:58 <coopserver> <Jam35> I'm pretty sure you can;t vote for yourself :P 18:02:51 <Sylf> I have in the past :P 18:03:55 <coopserver> <V453000> ho karez 18:04:04 <coopserver> <V453000> Jam35 go vote for Sylf or else slugs will die 18:04:41 <coopserver> *** V453000 has left the game (Leaving) 18:04:42 <coopserver> *** Game paused (number of players) 18:09:37 *** Lisbon has quit IRC 18:10:26 *** Lizz has joined #openttdcoop 18:11:49 *** Progman has joined #openttdcoop 18:12:18 *** Progman has quit IRC 18:12:29 <coopserver> *** Taede has left the game (Leaving) 18:15:23 <Jam35> slugs will die yes: when all else has been consumed they will eat themselves 18:15:57 <Sylf> D: 18:17:42 <Jam35> I wanted to vote for Sylf anway for the pax-ness 18:18:10 <Sylf> I still don't like pax games 18:18:11 <coopserver> *** Jam35 has joined company #1 18:18:11 <coopserver> *** Game unpaused (number of players) 18:18:26 <Jam35> ? why plan one :) 18:18:44 <Sylf> because that's the plan that popped into my head and I thought that'd make a good game 18:18:46 <coopserver> *** Jam35 has joined spectators 18:18:46 <coopserver> *** Game paused (number of players) 18:18:50 <nicferirc> where can I get north american city set grf? 18:18:51 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:18:59 <Sylf> !grf 18:19:00 <coopserver> Sylf: http://wiki.openttdcoop.org/GRF 18:19:00 *** Djanxy has quit IRC 18:19:23 <nicferirc> it was not either on bananas nor on grfcrawler 18:20:38 *** Djanxy has joined #openttdcoop 18:21:49 <nicferirc> and the newgrf package is outdated (2010) 18:23:09 <coopserver> *** Maraxus has left the game (Leaving) 18:23:57 <coopserver> *** Hazzard has left the game (Leaving) 18:24:28 *** Maraxus has quit IRC 18:27:51 <Sylf> it's not outdated 18:27:56 <Sylf> it's the latest version 18:28:23 <Sylf> it has all the grfs we use on this server that are not available in BaNaNaS 18:29:04 <nicferirc> !password 18:29:04 <coopserver> nicferirc: decode 18:29:25 <nicferirc> !password 18:29:25 <coopserver> nicferirc: flashy 18:29:32 <coopserver> *** Game still paused (connecting clients, number of players) 18:29:39 <coopserver> *** nicfer has joined 18:29:40 <coopserver> *** Game still paused (number of players) 18:32:08 <V453000> idk why people assume it is "outdated" 18:32:24 <V453000> ofc it is old, bananas or gtfo works now 18:32:47 <nicferirc> because the last version is from 2010 18:33:14 <nicferirc> also, nice timing for the server to change passwords.. 18:37:57 <nicferirc> !password 18:37:57 <coopserver> nicferirc: flashy 18:40:33 <leg3nd> !help 18:40:33 <coopserver> leg3nd: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 18:40:49 <leg3nd> @quickstart 18:40:50 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:42:24 <leg3nd> !dl win64 18:42:24 <coopserver> leg3nd: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip 18:42:41 <coopserver> *** nicfer has joined company #1 18:42:42 <coopserver> *** Game unpaused (number of players) 18:42:53 <coopserver> *** nicfer has joined spectators 18:42:54 <coopserver> *** Game paused (number of players) 18:42:56 <coopserver> *** nicfer has left the game (Leaving) 18:43:04 <coopserver> *** Game still paused (connecting clients, number of players) 18:43:07 <coopserver> *** Sylf has joined 18:43:07 <coopserver> *** Game still paused (number of players) 18:43:21 *** sim-al2 has quit IRC 18:47:53 <leg3nd> !password 18:47:53 <coopserver> leg3nd: failer 18:48:04 <coopserver> *** Game still paused (connecting clients, number of players) 18:48:05 <coopserver> *** Leg3nd has joined 18:48:05 <coopserver> *** Game still paused (number of players) 18:51:43 *** Mucht has joined #openttdcoop 18:51:43 *** ChanServ sets mode: +o Mucht 18:52:57 <coopserver> *** Leg3nd has joined company #1 18:52:57 <coopserver> *** Game unpaused (number of players) 18:53:12 <coopserver> *** Leg3nd has joined spectators 18:53:12 <coopserver> *** Game paused (number of players) 18:53:26 <coopserver> *** Leg3nd has left the game (Leaving) 19:17:30 *** retro|cz has joined #openttdcoop 19:44:29 *** Steve_McQuack has joined #openttdcoop 19:44:34 <Steve_McQuack> !dl 19:44:35 <coopserver> Steve_McQuack: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:44:36 <coopserver> Steve_McQuack: http://www.openttd.org/en/download-trunk/r26315 19:44:49 <Steve_McQuack> Did that detect my OS? 19:44:55 <Steve_McQuack> !dl win32 19:44:55 <coopserver> Steve_McQuack: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win32.zip 19:45:00 <Steve_McQuack> oh 19:45:34 <coopserver> *** Absolutis has left the game (Leaving) 19:45:36 *** Absolutis has quit IRC 19:46:03 <Steve_McQuack> !password 19:46:03 <coopserver> Steve_McQuack: speedy 19:46:46 <coopserver> *** Game still paused (connecting clients, number of players) 19:46:50 <coopserver> *** Steve_McQuack has joined 19:46:50 <coopserver> *** Game still paused (number of players) 19:47:04 <coopserver> <Steve_McQuack> ello what's all this m8 19:47:15 <coopserver> *** Steve_McQuack has changed his/her name to McQuack_Steve 19:47:37 *** skaby has joined #openttdcoop 19:47:48 <coopserver> <McQuack_Steve> What's the general idea for this game? 19:48:05 <Taede> look at the plans, put your vote on the voting board 19:48:15 <Taede> the plan will be whichever one garners most votes 19:48:18 <coopserver> <McQuack_Steve> I mean do any of the plans have anything in common 19:48:34 <coopserver> <McQuack_Steve> Is there a theme yet? 19:48:47 <Taede> not necessarily 19:49:17 <Taede> some are cargo, and there are a few pax plans this time 19:49:38 <Taede> @quickstart 19:49:38 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:50:29 <Taede> see the planning section info on there 19:50:47 <coopserver> <McQuack_Steve> no u 19:51:16 <coopserver> <McQuack_Steve> Seems like the general consensus is this pax kerjigger 19:51:25 <Taede> pretty much 19:52:21 <coopserver> <McQuack_Steve> am I reading this right 19:52:36 <coopserver> <McQuack_Steve> So Sylf's design is to just service two towns? 19:53:06 <coopserver> <McQuack_Steve> oh guess not 19:53:20 <Taede> !password 19:53:20 <coopserver> Taede: speedy 19:53:30 <coopserver> *** Game still paused (connecting clients, number of players) 19:53:32 <coopserver> *** Taede has joined 19:53:32 <coopserver> *** Game still paused (number of players) 19:54:51 <coopserver> <McQuack_Steve> Have you guise ever done a game focusing around a central roundabout? 19:55:03 <coopserver> <McQuack_Steve> that mite b interesting 19:56:35 <Taede> does it count if the roundabout goes around the map edges and almost everything happens either on or inside the tracks? 19:57:57 <coopserver> <McQuack_Steve> hmm 19:58:07 <coopserver> <McQuack_Steve> that just sounds like a framed SML 19:58:39 <Taede> pzg13 was an sml version of a circle-mainline yes 19:58:46 <Taede> but sml is unrelated 19:59:18 <coopserver> <McQuack_Steve> prozone game 13? 19:59:21 <Taede> yes 19:59:29 <Taede> and its followup, pzg2013 19:59:41 <coopserver> <McQuack_Steve> not exactly circular 19:59:55 <coopserver> <McQuack_Steve> probably wouldn't call that a roundabout :3 20:02:04 <coopserver> <McQuack_Steve> I can't even run the 2013 version at full speed :( 20:02:37 <Taede> trains go round in a loop, doesnt matter if the loop is square, circular or lemniscate shaped 20:03:53 * theholyduck loops around Taede 20:04:02 <coopserver> <McQuack_Steve> :o 20:04:11 <Taede> as for a roundabout as a junction, i don't think so. closes we probably had was like sim-al2's plan, which is basically 4 bbh's in a squarish pattern with oneway ml's connecting them 20:04:24 <Taede> and im not sure that has been used in a game before 20:04:39 <theholyduck> Taede, once 20:04:46 <Taede> i know there has been a game where there was 1 giant 4way bbh in the centre of the map 20:05:03 <theholyduck> Taede, using a sort of roundabout style layout 20:05:26 <theholyduck> essentially mandating building massive like 8 to 2 mergers 20:05:29 <theholyduck> at each exit 20:05:38 <coopserver> <McQuack_Steve> V: 20:06:01 <Taede> sounds like you need a high-pressure compacter squeezing 2 or more trains into 1 20:06:57 <coopserver> *** Taede has left the game (Leaving) 20:07:12 <coopserver> <McQuack_Steve> You didn't even vote :} 20:07:27 <theholyduck> http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ Taede there we go 20:07:34 <theholyduck> we once had a game using this bbh as the central hub 20:07:38 <theholyduck> which is sort of a roundabout 20:08:03 <theholyduck> yeah, with LLRR you need a 6 to 2 merger 20:08:11 <Steve_McQuack> Oh yeah I've seen that before 20:08:12 <theholyduck> with LLLRRR you needed a 9 to # :P 20:08:16 <Steve_McQuack> That's kind of what I'm thinking of 20:08:18 <theholyduck> er, 3 20:08:18 <Steve_McQuack> mite b cool 20:08:22 <theholyduck> Steve_McQuack, well, it was a disaster 20:08:26 <Steve_McQuack> D:> 20:08:51 <theholyduck> at some point, the merger at the end becomes so uneblivably massive 20:09:00 <theholyduck> its entirely unusable 20:09:06 <Steve_McQuack> sounds awesome 20:09:11 <Steve_McQuack> let's do it 20:10:28 *** sim-al2 has joined #openttdcoop 20:10:32 <sim-al2> !players 20:10:32 <coopserver> sim-al2: There are currently 1 players and 2 spectators, making a total of 3 clients connected 20:10:40 <Sylf> !password 20:10:41 <coopserver> Sylf: livery 20:10:43 <coopserver> <McQuack_Steve> I like your plan sim-al2 20:10:51 <coopserver> *** Game still paused (connecting clients, number of players) 20:10:54 <coopserver> *** Sylf #1 has joined 20:10:55 <coopserver> *** Game still paused (number of players) 20:10:55 <coopserver> *** Game unpaused (number of players) 20:10:56 <coopserver> <McQuack_Steve> We were just talking about central roundabouts 20:11:03 <sim-al2> !password 20:11:03 <coopserver> sim-al2: livery 20:11:07 <coopserver> *** Game paused (connecting clients) 20:11:09 <coopserver> *** sim-al2 has joined 20:11:09 <coopserver> *** Game unpaused (connecting clients) 20:11:17 <coopserver> <Sylf #1> I just thought of something... 20:11:28 <coopserver> *** sim-al2 has joined company #1 20:11:37 <coopserver> <Sylf #1> the tried-and-true SRNW stations may not work for my plan 20:11:40 <theholyduck> theres definitly ways of doing a central roundabout, but, that brand of back bone hub was just entirely unsuited for a large amount of lines 20:12:13 <coopserver> <McQuack_Steve> You deleted your vote :( 20:12:13 <coopserver> <Sylf #1> since the ML trains will need to both unload and load pax at the stations, the dummy trains will need to be aware of that 20:12:52 <coopserver> <sim-al2> I saw a blurb right before I left that you couldn't vote for your own plan? 20:13:08 <coopserver> <Sylf #1> rubbish 20:13:23 <coopserver> <Sylf #1> go vote on your own plan if you want 20:13:33 <coopserver> <sim-al2> uh ok 20:15:46 <coopserver> <McQuack_Steve> your pinwheel design is probably a better idea on a square map actually 20:16:59 <coopserver> <sim-al2> Thanks I dig the idea of a roundabout which could work with such a large area to actually ring 20:17:43 <coopserver> <sim-al2> As opposed to one of the old PSG games where the roundabout caused congestion 20:19:55 <coopserver> <McQuack_Steve> I gotta get myself one of those IRC relay bots for Windows 20:20:11 <coopserver> <McQuack_Steve> This python script is nice but it doesn't send messages back to OpenTTD 20:20:43 <Taede> which one is that?# 20:21:01 <coopserver> <McQuack_Steve> pyottdirc 20:22:28 <Taede> dunno one that runs on windows unfort 20:23:18 <Taede> while supybot+soap may run on windows, it is completely untested 20:23:26 <coopserver> <McQuack_Steve> Well what does this channel use again? 20:23:28 <Taede> especially the ofs-bit 20:23:30 <Taede> soap 20:23:36 <Taede> but on *nix 20:23:44 <coopserver> <McQuack_Steve> soap? 20:23:56 <coopserver> <McQuack_Steve> I thought you guise used autopilot 20:24:03 <Steve_McQuack> What's soap? 20:24:04 <Taede> you are right 20:24:06 <Taede> used 20:24:18 <Taede> plugin for the supybot irc-bot 20:24:26 <Steve_McQuack> Can I get a link? 20:24:42 <Taede> http://dev.openttdcoop.org/projects/soap/ 20:25:11 <Steve_McQuack> does that use python too 20:25:17 <Taede> yup 20:25:46 <Taede> could well work, just completely untested 20:26:11 <Steve_McQuack> Supybot apparently has windows support 20:26:25 <Sylf> just run linux inside VM :D 20:26:35 <Steve_McQuack> oh u 20:26:48 <Taede> or that 20:27:06 <Steve_McQuack> I'll have to give this a spin 20:27:31 <Steve_McQuack> Where do I download soap? 20:28:14 <Taede> get supybot up and running first 20:28:35 <Taede> once you are familiar with that, use hg to get a clone of the repo 20:28:41 <Steve_McQuack> hg? 20:28:42 <Taede> soap repo 20:28:46 <Taede> hg, mercurial 20:28:50 <Steve_McQuack> do you download it through the client 20:28:52 <Steve_McQuack> mercurial? 20:29:51 <Taede> its a version control system 20:30:08 <Taede> what gives the rev numbers in the repository of above link 20:30:36 <Steve_McQuack> <.< 20:32:44 <Steve_McQuack> How do you make this turd run 20:32:56 <Steve_McQuack> I can't find any decent documentation for supybot 20:33:14 <Steve_McQuack> Are there commands I need to supplement setup.py with 20:33:31 <coopserver> *** McQuack_Steve has left the game (Leaving) 20:34:18 <Steve_McQuack> oh here we go 20:39:41 <coopserver> *** Sylf #1 has joined spectators 20:39:41 <coopserver> *** Game paused (number of players) 20:39:59 <Steve_McQuack> Is supybot supposed to come with supybot-wizard taede? 20:40:07 <Taede> i believe so 20:40:09 <Steve_McQuack> I'm not seeing it anywhere and this guide tells me to run that 20:41:00 <Steve_McQuack> ohhh there it is 20:41:10 <Steve_McQuack> /build/scripts-2.7 20:47:16 <Steve_McQuack> Umm, can you help me get this plugin Taede? I'm at the step where I need to select a plugin 20:47:38 <Taede> skip this for now 20:47:44 <Steve_McQuack> {: 20:47:51 <Steve_McQuack> okay:} 20:47:53 <Taede> it can be easily added later 20:49:46 <Steve_McQuack> hmm 20:49:49 <Steve_McQuack> it closed 20:49:52 <Steve_McQuack> I guess it's configured 20:51:20 <V453000> !password 20:51:21 <coopserver> V453000: finish 20:51:28 <coopserver> *** Game still paused (connecting clients, number of players) 20:51:30 <coopserver> *** V453000 has joined 20:51:30 <coopserver> *** Game still paused (number of players) 20:51:30 <coopserver> *** Game unpaused (number of players) 20:51:33 <Steve_McQuack> Well this is a headache 20:51:41 <Steve_McQuack> I'll try more later 20:51:49 <Taede> :) 20:51:54 <coopserver> *** Game paused (connecting clients) 20:51:57 <coopserver> *** Hazzard has joined 20:51:57 <coopserver> *** Game unpaused (connecting clients) 20:52:12 <Taede> full-featured irc bots usually take some learning 20:52:24 <Taede> eggdrop wasnt much different 20:52:48 <coopserver> *** V453000 has left the game (Leaving) 20:53:04 <Steve_McQuack> Yeah and my experience with them isn't very high 21:02:57 *** Maraxus has joined #openttdcoop 21:02:57 *** ChanServ sets mode: +o Maraxus 21:03:16 <Maraxus> !password 21:03:16 <coopserver> Maraxus: differ 21:03:29 <coopserver> *** Game paused (connecting clients) 21:03:31 <coopserver> *** Maraxus has joined 21:03:31 <coopserver> *** Game unpaused (connecting clients) 21:05:04 <coopserver> *** Maraxus has joined company #1 21:05:45 <coopserver> <Sylf #1> that should seal the deal :) 21:05:50 <coopserver> *** Sylf #1 has joined company #1 21:06:11 <coopserver> <Sylf #1> I don't know of 4 regulars around here who can overturn the current vote 21:06:44 <Sylf> @stage Building 21:06:44 *** Webster changes topic to "Cooperative OpenTTD | PSG275 (r26315) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 21:08:01 <V453000> !password 21:08:02 <coopserver> V453000: differ 21:08:13 <coopserver> *** Game paused (connecting clients) 21:08:14 <coopserver> *** V453000 has joined 21:08:14 <coopserver> *** Game unpaused (connecting clients) 21:08:15 <coopserver> <V453000> asdf 21:08:22 <coopserver> <V453000> means meow 21:08:25 <coopserver> <V453000> means moo 21:08:27 <coopserver> <V453000> means hi 21:08:30 <coopserver> <V453000> hi. 21:08:32 <Taede> *woof* 21:08:36 <coopserver> <V453000> no 21:10:29 <leg3nd> !password 21:10:30 <coopserver> leg3nd: differ 21:11:02 <coopserver> *** Game paused (connecting clients) 21:11:03 <coopserver> *** Leg3nd has joined 21:11:03 <coopserver> *** Game unpaused (connecting clients) 21:12:20 <coopserver> <Leg3nd> o/ 21:15:14 <theholyduck> quack 21:15:21 <coopserver> <V453000> hihi 21:16:12 <coopserver> <Leg3nd> Just here to spec for now :> 21:16:36 <Taede> !password 21:16:36 <coopserver> <Sylf #1> don't worry. your fingers will start twitching soon, eager to play 21:16:36 <coopserver> Taede: medium 21:16:47 <coopserver> <Leg3nd> I know, But never done SRNW 21:16:49 <coopserver> <Sylf #1> contribute to the kaos 21:16:55 <coopserver> *** Game paused (connecting clients) 21:16:57 <coopserver> *** Taede[L] has joined 21:16:58 <coopserver> *** Game unpaused (connecting clients) 21:17:03 <coopserver> <Leg3nd> So will be nice to see and learn. 21:17:48 <theholyduck> enjoy your sanity before it starts 21:17:55 <theholyduck> god knows, its not liable to return afterwards 21:17:58 <coopserver> <Sylf #1> ;) 21:18:34 <coopserver> <Leg3nd> :Z 21:18:40 <coopserver> <V453000> Dear friends, my girlfriend just broke a glass dose. She hereby asks for your feedback to be determined her fate by your greater arbitrage. 21:19:00 <theholyduck> dose? 21:19:22 <coopserver> <V453000> shit made of glass you keep flour in 21:20:03 <Sylf> measuring cups? 21:20:15 <coopserver> <V453000> no just a dose 21:20:21 <coopserver> <V453000> is that a word? :d 21:20:23 <Jam35> V eats the flour 21:20:35 <V453000> nope 21:20:48 <coopserver> <Leg3nd> And make facebook nomination with video of it :> 21:21:12 <V453000> oh god fucking damn it, translator sez it is called "BOX" 21:21:16 <V453000> fucking seriously 21:21:20 <V453000> unglesh <3 21:21:32 <hylje> box 21:21:32 <V453000> everything is box or cake 21:21:34 <coopserver> <Sylf #1> must be some kind of glass jar to store flour 21:21:45 <coopserver> <V453000> OH YEAH jar 21:21:48 <coopserver> <V453000> tanks 21:22:05 <coopserver> <Sylf #1> :D 21:22:17 <coopserver> <V453000> cool now we are done with kitchen bullcrap so we can melt shit 21:22:40 <coopserver> <Sylf #1> you melt flour? what kind of bizzaro kitchen do you have 21:22:47 <coopserver> <Leg3nd> :> 21:22:48 <hylje> yes 21:22:50 <coopserver> <V453000> I mean melt branez 21:22:50 <hylje> melted flour 21:22:58 <coopserver> <V453000> w/ railz 21:25:49 <coopserver> <Hazzard> Oh 21:25:56 <coopserver> <Hazzard> We've started :D 21:28:30 <coopserver> *** Leg3nd has joined company #1 21:28:57 <coopserver> *** Taede[L] has left the game (Leaving) 21:29:06 <coopserver> *** Leg3nd has joined spectators 21:30:01 <coopserver> *** Jam35 has joined company #1 21:35:46 <coopserver> *** sim-al2 has left the game (Leaving) 21:36:28 <coopserver> <V453000> I build shit tomorrow, I promiz! 21:36:30 <coopserver> <V453000> gnight 21:36:32 <coopserver> *** V453000 has left the game (Leaving) 21:36:36 <coopserver> <Sylf #1> gn 21:36:41 <coopserver> <Leg3nd> gn 21:40:48 *** sim-al2 has quit IRC 21:42:58 <coopserver> *** Sylf #1 has joined spectators 21:44:13 *** Steve_McQuack has left #openttdcoop 21:47:14 <coopserver> <Maraxus> gn 21:47:23 <coopserver> *** Maraxus has left the game (Leaving) 21:47:45 *** Maraxus has quit IRC 21:52:57 <coopserver> *** Sylf has joined company #1 22:04:40 *** sim-al2 has joined #openttdcoop 22:04:44 <sim-al2> !password 22:04:44 <coopserver> sim-al2: others 22:04:59 <coopserver> *** Game paused (connecting clients) 22:05:03 <coopserver> *** sim-al2 has joined 22:05:03 <coopserver> *** Game unpaused (connecting clients) 22:05:55 <coopserver> *** sim-al2 has joined company #1 22:15:42 <coopserver> *** Jam35 has left the game (Leaving) 22:21:04 <Sylf> since it's a pax game, so we should enable magic dozer 22:24:54 <coopserver> <sim-al2> What's CL? 22:25:01 <coopserver> <sim-al2> What is the CL? 22:25:22 <coopserver> <sim-al2> Is it really 1? 22:33:40 *** TallMan has joined #openttdcoop 22:33:49 <TallMan> hi 22:33:54 <coopserver> <sim-al2> hi 22:34:23 <TallMan> !password 22:34:23 <coopserver> TallMan: sculpt 22:34:37 <coopserver> *** Game paused (connecting clients) 22:34:40 <coopserver> *** TallManNL has joined 22:34:40 <coopserver> *** Game unpaused (connecting clients) 22:37:13 *** Progman has joined #openttdcoop 22:39:34 <TallMan> Lol, been a long time since I looked at a public server game 22:39:46 <coopserver> <Sylf> all right, that merge is done... I'll reload the game with magic dozer 22:40:02 <coopserver> <sim-al2> Did the south merge 22:40:15 <coopserver> <Sylf> so, if you're building right now, hold the building for a minute 22:40:24 <coopserver> <sim-al2> ok 22:40:41 <coopserver> *** Sylf has left the game (Leaving) 22:40:47 <coopserver> *** sim-al2 has joined spectators 22:40:48 <coopserver> *** Game paused (number of players) 22:41:52 <Sylf> !rcon ls 22:41:54 <coopserver> 0) .. (Parent directory) 22:41:55 <coopserver> 1) PSG275Restart.sav 22:41:56 <coopserver> 2) PSG275Start.sav 22:41:57 <coopserver> 3) PSG274Start.sav 22:41:58 <coopserver> 4) PSG273restart.sav 22:41:59 <coopserver> Sylf: You have 3 more messages. Type !less to view them 22:42:01 <Sylf> !rcon load 1 22:42:02 <coopserver> Starting new game 22:42:02 <coopserver> *** sim-al2 has left the game (connection lost) 22:42:02 <coopserver> *** TallManNL has left the game (connection lost) 22:42:02 <coopserver> *** Sylf #1 has left the game (connection lost) 22:42:02 <coopserver> *** Hazzard has left the game (connection lost) 22:42:04 <coopserver> *** Leg3nd has left the game (connection lost) 22:42:04 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 22:42:06 <coopserver> *** Game paused (number of players) 22:42:14 <Sylf> !password 22:42:14 <coopserver> Sylf: sculpt 22:42:21 <coopserver> *** Game still paused (connecting clients, number of players) 22:42:24 <coopserver> *** Sylf #1 has joined 22:42:26 <coopserver> *** sim-al2 has joined 22:42:26 <coopserver> *** Game still paused (number of players) 22:42:28 <coopserver> *** Game still paused (connecting clients, number of players) 22:42:30 <coopserver> *** TallManNL has joined 22:42:30 <coopserver> *** Game still paused (number of players) 22:42:41 <coopserver> *** Sylf #1 has changed his/her name to Sylf #2 22:42:41 <coopserver> *** Leg3nd has left the game (connection lost) 22:42:47 <coopserver> <Sylf #2> wha 22:43:26 <coopserver> <sim-al2> !name sim-al3 22:43:26 <coopserver> *** sim-al2 has changed his/her name to sim-al3 22:43:48 <coopserver> <sim-al3> dude... 22:44:36 <TallMan> I see TS3 is currently unused 22:45:32 <coopserver> *** Sylf #2 has changed his/her name to Sylf 22:45:36 <coopserver> <Sylf> ah, there we go. 22:46:08 <coopserver> *** sim-al3 has joined company #1 22:46:08 <coopserver> *** Game unpaused (number of players) 22:46:41 <coopserver> <Sylf> now, all we need is to build SBahns and grow towns 22:47:04 <sim-al2> !tunnels 5 16 22:47:37 <coopserver> <sim-al3> Can do s-bahns 22:47:42 <Hazzard> !gap 5 16 22:47:45 <coopserver> <sim-al3> !name sim-al2 22:47:45 <coopserver> *** sim-al3 has changed his/her name to sim-al2 22:47:48 <Hazzard> !password 22:47:48 <coopserver> Hazzard: chippy 22:47:54 <coopserver> *** Game paused (connecting clients) 22:47:57 <coopserver> *** Hazzard has joined 22:47:57 <coopserver> *** Game unpaused (connecting clients) 22:47:58 <Hazzard> @gap 22:47:58 <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:48:30 <coopserver> <Hazzard> Cl 1? 22:48:41 <coopserver> <Sylf> 1 or 0.5 or whatever you wanna call 22:48:56 <coopserver> <Sylf> and CL doesn't matter for S-Bahns 22:49:19 <coopserver> <Hazzard> For NUTS? 22:49:30 <coopserver> <Sylf> in any games 22:49:47 <coopserver> <Hazzard> So for OpenTTDCoop 22:49:49 <coopserver> <Sylf> CL matters in ML, so we don't slow the ML trains 22:50:04 <coopserver> <Sylf> but who cares about trains slowing in the S-Bahn network 22:50:06 <sim-al2> @gap 5 2 22:50:06 <Webster> sim-al2: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 22:50:49 <coopserver> *** TallManNL has joined company #1 22:52:41 <coopserver> <Hazzard> I have no idea how to start this 22:53:13 <Hazzard> @wiki psg 192 22:53:14 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=psg%20192 22:53:16 <coopserver> <Sylf> pick a town where you want to be the mayor. 22:54:09 <coopserver> <Sylf> Expand that town any way you want. Build one main station, and let the SBahn feed the main station. 22:54:51 <coopserver> <Hazzard> The sbahn is separate? 22:55:19 <coopserver> <Sylf> sbahn is just a local train network 22:55:28 <Sylf> @wiki SBahn 22:55:29 <Webster> Sbahn - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=SBahn 22:55:53 <Sylf> @ABR05 22:55:54 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 22:57:02 <coopserver> <Sylf> Sbahn can be a simple feeder, or a mini srnw of its own 22:57:09 <coopserver> <Sylf> use train of your choice 22:58:28 <coopserver> <Hazzard> How is the ML SRNW connected to the Sbahn transfer hubs? 22:58:58 <coopserver> <Sylf> see PSG199 for example 23:03:15 *** Progman has quit IRC 23:05:33 <Hazzard> How do we get the ML SRNW trains the unload? 23:05:53 *** retro|cz has quit IRC 23:06:01 <coopserver> <Sylf> make sure the main station accepts the pax 23:06:02 <coopserver> <sim-al2> Won;t they do that automatically? 23:15:39 *** Djanxy has quit IRC 23:16:53 *** Djanxy has joined #openttdcoop 23:19:19 *** uliko has quit IRC 23:21:00 <coopserver> <sim-al2> Is it ok for s-bahns to have orders 23:21:18 <coopserver> <Sylf> sure 23:22:48 <Djanxy> !password 23:22:48 <coopserver> Djanxy: design 23:22:57 <coopserver> *** Game paused (connecting clients) 23:23:00 <coopserver> *** Djanxy has joined 23:23:00 <coopserver> *** Game unpaused (connecting clients) 23:24:33 <Sylf> !rcon set fund_buildings 23:24:34 <coopserver> Current value for 'fund_buildings' is: 'off' (min: 0, max: 1) 23:24:35 <Sylf> !rcon set fund_buildings 1 23:25:16 <coopserver> <Djanxy> I guess it's not a coincidence that the train can carry 666 passengers 23:26:14 <coopserver> <Sylf> ofc not! 23:26:38 <TallMan> Good engineering designed to keep the religious away :D 23:26:49 <coopserver> <Djanxy> :P 23:28:58 <TallMan> I am looking very bewildered at what Hazzard is doing 23:29:22 <coopserver> <Hazzard> Me too 23:29:27 <TallMan> ROFL 23:29:37 <TallMan> No preconveived genius plan involved? 23:30:35 <coopserver> <Sylf> you must be designing some kind of release logic, but.... dunno 23:31:55 <coopserver> <Hazzard> Hey 23:32:03 <coopserver> <Hazzard> That does something 23:33:03 <leg3nd> !password 23:33:04 <coopserver> leg3nd: mixing 23:33:19 <coopserver> *** Game paused (connecting clients) 23:33:20 <coopserver> *** Leg3nd has joined 23:33:20 <coopserver> *** Game unpaused (connecting clients) 23:35:42 <coopserver> <Hazzard> signals are weird 23:39:19 *** roboboy has joined #openttdcoop 23:40:43 <coopserver> *** Djanxy has left the game (Leaving) 23:41:28 <TallMan> Just out of curiousity, what are you making there Hazzard? 23:41:52 <coopserver> *** Hazzard has joined spectators 23:50:23 <coopserver> *** TallManNL has left the game (Leaving) 23:50:40 *** TallMan has quit IRC