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00:00:08 <V453000> hm 00:00:11 <Hazzard> The IRC bot is not on the same box as the server, right? 00:00:18 <Sylf> !save 00:00:27 <Hazzard> !date 00:00:27 <coopserver> Jun 09 2188 00:00:45 <phatmatt> !date 00:00:45 <coopserver> Jun 09 2188 00:01:32 <Sylf> as soon as that !save is done, I'll restart/reload the game 00:02:13 <V453000> I have autosave 00:02:16 *** bdavenport has quit IRC 00:03:04 <Sylf> server's auto save is from 18 minutes ago 00:03:37 <Sylf> if you have something newer, I'll take that. If not, I'll load the server's 00:03:52 <V453000> I have the same 00:03:56 <Sylf> kk 00:05:37 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 00:05:37 <coopserver> Attempting to reconnect... 00:05:37 <coopserver> Connection failed 00:05:50 <Sylf> !start 00:05:58 <V453000> y 00:06:01 <coopserver> Server is starting... 00:06:11 <Sylf> !rcon cd autosave 00:06:11 <coopserver> Not connected!! 00:06:17 <Sylf> !connect 00:06:33 <Sylf> !apconnect 00:06:33 <coopserver> Connecting... 00:06:33 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 00:06:39 <Sylf> !rcon cd autosave 00:06:45 <Sylf> !rcon load 1 00:06:47 <coopserver> Starting new game 00:06:47 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 00:06:47 <coopserver> *** Game paused (number of players) 00:06:54 <Sylf> !password 00:06:54 <coopserver> Sylf: gender 00:07:06 <coopserver> *** Game still paused (connecting clients, number of players) 00:07:09 <coopserver> *** Sylf has joined 00:07:09 <coopserver> *** V453000 has joined 00:07:10 <coopserver> *** Game still paused (number of players) 00:07:15 <coopserver> <V453000> ¨(:. 00:07:25 <V453000> !auto 00:07:31 <coopserver> *** Sylf has joined company #1 00:07:32 <coopserver> *** Game unpaused (number of players) 00:07:39 <sim-al2> !password 00:07:39 <coopserver> sim-al2: gender 00:07:45 <coopserver> *** Game paused (connecting clients) 00:07:49 <coopserver> *** sim-al2 has joined 00:07:49 <coopserver> *** Game unpaused (connecting clients) 00:07:49 <coopserver> *** Game paused (connecting clients) 00:07:55 <coopserver> *** phatmatt has joined 00:07:56 <coopserver> *** Game unpaused (connecting clients) 00:08:16 <coopserver> <sim-al2> ok I'll be back later 00:08:24 <coopserver> *** sim-al2 has left the game (Leaving) 00:08:32 *** sim-al2 has quit IRC 00:08:50 <Sylf> D: 00:08:58 <V453000> :| 00:09:03 <V453000> fuck it for today I suppose 00:09:04 <Sylf> It's the same thing again 00:09:12 <V453000> waking up in like less than 5 hours anyway :D 00:09:16 <V453000> lets finish mayhem tomorrow 00:09:20 <Sylf> :P 00:09:27 <V453000> cya 00:09:33 <Sylf> laterz 00:17:51 <Sylf> !dl 00:17:51 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 00:17:52 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26315 00:20:21 <Hazzard> !password 00:20:21 <coopserver> Hazzard: gender 00:20:59 <Hazzard> :? 00:21:09 <Hazzard> Again? 00:21:58 <Sylf> yes 00:22:09 <Sylf> It died the same quick death after the reload 00:22:28 <Sylf> the same file loads just file here locally though 00:25:56 <Hazzard> re-save it and upload? 00:40:43 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 00:40:43 <coopserver> Attempting to reconnect... 00:40:43 <coopserver> Connection failed 00:40:48 <Sylf> !start 00:40:57 <coopserver> Server is starting... 00:41:25 <Sylf> !apconnect 00:41:25 <coopserver> Connecting... 00:41:26 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 00:41:42 <Sylf> so far so good 00:42:12 <Sylf> !rcon cd autosave 00:42:23 <Sylf> !rcon load 1 00:42:24 <coopserver> Starting new game 00:42:24 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 00:42:24 <coopserver> *** Game paused (number of players) 00:42:34 <Sylf> !auto 00:43:32 <coopserver> *** Game still paused (connecting clients, number of players) 00:43:36 <coopserver> *** Sylf has joined 00:43:36 <coopserver> *** Game still paused (number of players) 00:45:58 <coopserver> *** Sylf has left the game (Leaving) 00:59:19 <Hazzard> !password 00:59:19 <coopserver> Hazzard: prints 00:59:47 <coopserver> *** Game still paused (connecting clients, number of players) 00:59:52 <coopserver> *** Hazzard has joined 00:59:52 <coopserver> *** Game still paused (number of players) 01:00:54 <coopserver> *** Hazzard has left the game (Leaving) 03:19:31 *** Max| has quit IRC 03:28:12 *** sim-al2 has joined #openttdcoop 03:28:14 <sim-al2> !players 03:28:15 <coopserver> sim-al2: The server is empty, noone is connected. Feel free to remedy this situation 03:28:20 <sim-al2> !password 03:28:20 <coopserver> sim-al2: flashy 03:28:37 <coopserver> *** Game still paused (connecting clients, number of players) 03:28:40 <coopserver> *** sim-al2 has joined 03:28:40 <coopserver> *** Game still paused (number of players) 03:29:26 <coopserver> *** sim-al2 has joined company #1 03:36:30 <coopserver> *** sim-al2 has joined spectators 03:36:43 <coopserver> *** sim-al2 has left the game (Leaving) 03:37:20 <coopserver> *** Game still paused (connecting clients, number of players) 03:37:24 <coopserver> *** Sylf has joined 03:37:24 <coopserver> *** Game still paused (number of players) 03:37:29 <coopserver> *** Sylf has joined company #1 03:38:52 <sim-al2> !password 03:38:52 <coopserver> sim-al2: flashy 03:39:06 <coopserver> *** Game still paused (connecting clients, number of players) 03:39:09 <coopserver> *** sim-al2 has joined 03:39:09 <coopserver> *** Game still paused (number of players) 03:39:17 <coopserver> <Sylf> yo 03:39:19 <coopserver> *** sim-al2 has joined company #1 03:39:19 <coopserver> *** Game unpaused (number of players) 03:39:24 <coopserver> <sim-al2> hey 03:41:56 <coopserver> <sim-al2> Tudinghead has some serious pax buildup in the city 03:44:02 <coopserver> <Sylf> is it that serious? 03:44:17 <coopserver> <sim-al2> Well we could move more :) 03:44:19 <coopserver> <Sylf> oh, it lost some order changes I was making earlier 03:47:24 <coopserver> <Sylf> that main station may be too small for a town of that size now 03:47:39 <coopserver> <sim-al2> Yeah that place grew crazy fast 03:47:52 <coopserver> <sim-al2> I think V cranked up the city growth setting 03:48:10 <coopserver> <Sylf> that, and I was playing with the road too 03:48:21 <coopserver> <Sylf> same with Guntbourne Bridge 03:51:20 <coopserver> <Sylf> this is the dillemma of SRNW... SRNW stations are pretty inefficient at small scale 03:53:01 <coopserver> <Sylf> hm 03:53:33 <coopserver> <Sylf> if my guess is right, V's creation will start spitting out 20 trains to ML at a time 03:54:16 <coopserver> <sim-al2> Judging by the amount of track already in place that will be waves of 20+ trains at once 03:54:35 <coopserver> <Sylf> count the number of platform placeholders 03:54:54 <coopserver> <sim-al2> Yeah 20 03:55:05 <coopserver> <Sylf> 20 is already a massive flooding 03:55:12 <coopserver> <sim-al2> yeah 03:55:18 <coopserver> <Sylf> we'll need some massive ML upgrades 03:55:29 <coopserver> <sim-al2> -_- 03:55:46 <coopserver> <sim-al2> five track? 03:55:48 <coopserver> <Sylf> and some massive south side expansion of our own too 03:56:02 <coopserver> <Sylf> yeah. maybe 6 03:56:13 <coopserver> <sim-al2> Well I've built an artifical island in the south lake already, and it can be expanded 03:56:43 <coopserver> <sim-al2> The area where my plan is can become a city too 03:57:10 <coopserver> <sim-al2> We need to find people to tend to towns 03:57:58 <coopserver> <Sylf> I should be able to do something close to what V did with the other city 03:58:07 <coopserver> <Sylf> just very different looking one 03:58:56 <coopserver> <Sylf> I think I'll build Pinhill 04:01:15 <coopserver> <sim-al2> Can you check my logic system at Sennton? 04:01:34 <coopserver> <sim-al2> I copied yours but the signals in mine are flickering 04:02:02 <Hazzard> !password 04:02:03 <coopserver> Hazzard: wooden 04:02:06 <coopserver> <sim-al2> Thanks 04:02:15 <coopserver> <Sylf> yup 04:02:16 <coopserver> *** Game paused (connecting clients) 04:02:19 <coopserver> *** Hazzard has joined 04:02:20 <coopserver> *** Game unpaused (connecting clients) 04:03:35 <coopserver> <Hazzard> Hello 04:07:44 <coopserver> <sim-al2> Hey Sylf which line shoud I pull trains from? 04:08:10 <coopserver> <Hazzard> V town is looking good now 04:08:15 <coopserver> <Sylf> from red 04:08:19 <coopserver> <sim-al2> ok 04:13:02 <coopserver> <Sylf> oh, you can't pull from red that far north 04:13:17 <coopserver> <Sylf> the split should come after the overflow merge 04:16:11 <phatmatt> !password 04:16:11 <coopserver> phatmatt: statfs 04:16:13 <coopserver> <sim-al2> Actually that's a sweat place for the new SLH 04:16:31 <coopserver> *** Game paused (connecting clients) 04:16:33 <coopserver> <sim-al2> *sweet 04:16:37 <coopserver> *** phatmatt has joined 04:16:38 <coopserver> *** Game unpaused (connecting clients) 04:16:46 <coopserver> <Sylf> I was gonna keep quiet :P 04:17:02 <coopserver> <sim-al2> lol 04:17:05 <coopserver> <Sylf> let's do this about that detour... 04:17:16 <coopserver> <Hazzard> bridge it 04:17:21 <coopserver> <sim-al2> ok 04:21:50 <coopserver> <sim-al2> Exit at the first spot? 04:22:09 <coopserver> <sim-al2> wait nvm 04:22:36 <coopserver> <Sylf> hmkay 04:29:39 <coopserver> <Sylf> start running Sennton SBahn trains 04:30:07 <coopserver> <Sylf> I'll start feeding those SBahn stations 04:30:21 <coopserver> <sim-al2> eh building trains 04:39:19 <coopserver> <Hazzard> V's nature preserve is already growing new industries 04:39:26 <coopserver> <sim-al2> lol 04:40:00 <coopserver> <sim-al2> That power plant runs off insanity 04:40:20 <coopserver> <Hazzard> Now I have an urge to add more nature to the preserve 04:43:31 *** Hazzard_ has joined #openttdcoop 04:43:34 <coopserver> *** Hazzard has left the game (general timeout) 04:44:04 *** Hazzard is now known as Guest1044 04:44:04 *** Hazzard_ is now known as Hazzard 04:44:10 <Hazzard> !password 04:44:11 <coopserver> Hazzard: access 04:44:32 <coopserver> *** Game paused (connecting clients) 04:44:36 <coopserver> *** Hazzard has joined 04:44:36 <coopserver> *** Game unpaused (connecting clients) 04:50:20 <coopserver> <Sylf> hmmm 04:50:28 <coopserver> <Sylf> building a city on hills suck 04:50:37 <coopserver> <sim-al2> yeah 04:50:53 *** Guest1044 has quit IRC 04:51:21 <coopserver> <sim-al2> Tudinghead came out nice though 04:51:36 <coopserver> <sim-al2> ANd so has Graninghall 04:53:10 <coopserver> <Sylf> Tudinghead is so big already 05:00:39 *** Lizz has quit IRC 05:03:33 <coopserver> <sim-al2> Why are their roads at Dedingham? 05:04:16 <coopserver> <Sylf> where? 05:04:26 <coopserver> <sim-al2> At the entrance 05:04:34 <coopserver> <sim-al2> To the main station 05:04:47 <coopserver> <Sylf> those are penalties 05:05:13 <coopserver> <sim-al2> level crossings are penalties? 0.o 05:05:22 <coopserver> <Sylf> yes 05:05:31 <coopserver> <sim-al2> Good to learn that... 05:06:45 <Hazzard> !commands 05:06:45 <coopserver> Hazzard: add, alert, announce, apconnect, apdisconnect, apply, apropos, author, auto, ban add, ban list, ban remove, capabilities, capability add, capability list, capability remove, capability set, capability setdefault, capability unset, change, changename, channel, channels, cmd, commands, companies, config, content, contentupdate, contributors, cpu, cycle, date, default, defaultcapability, 05:06:46 <coopserver> Hazzard: defaultplugin, dehalfop, deop, devoice, ding, disable, dl, download, echo, enable, export, fit, flush, get, getsave, ghost, grf, halfop, help, hostmask, hostmask add, hostmask list, hostmask remove, identify, ignore, ignore add, ignore list, ignore remove, info, insert, invite, ip, ircquote, join, kban, key, kick, last, less, limit, list, load, lobotomy add, lobotomy list, lobotomy remove, 05:06:47 <coopserver> Hazzard: lock, log, mode, moderate, more, net, nick, nicks, op, part, password, pause, ping, playercount, players, plugin, quit, rcon, redo, register, reload, remove, rename, reorder, replace, rescan, restart, restore, revision, rules, save, search, separator, server, set, set password, set secure, setdef, shuffle, shutdown, source, start, stats, status, success, swap, tell, threads, topic, transfer, 05:06:48 <coopserver> Hazzard: unban, undo, unidentify, unload, unlock, unmoderate, unpause, unregister, unrename, update, upkeep, uptime, username, vehicles, version, voice, and whoami 05:08:12 <Hazzard> Is there a way to check yapf values? 05:08:31 <coopserver> <Sylf> yes, but I don't know how 05:08:43 <Hazzard> !rcon 05:08:43 <coopserver> Hazzard: (rcon [Server ID or channel] <rcon command>) -- sends a rcon command to the [specified] openttd server 05:09:01 <Hazzard> !ircquote 05:09:01 <coopserver> Hazzard: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 05:12:42 <coopserver> <sim-al2> No S-bahn for Pinhill? 05:12:43 <coopserver> <phatmatt> `list_settings yapf` in console? 05:12:48 *** retro|cz has joined #openttdcoop 05:13:06 <Hazzard> !list_settings yapf 05:13:11 <coopserver> <sim-al2> That works 05:13:40 <coopserver> <sim-al2> wow there's a slope penalty 05:14:36 <coopserver> <Sylf> that shows individual yapf penalty values? 05:15:14 <coopserver> <sim-al2> yes: for example passing the back of a 2way PBS is 1500 points, while a level crossing is only 300 05:15:45 <Hazzard> On the wiki? 05:15:59 <coopserver> <sim-al2> No just typed that into the console 05:16:06 <coopserver> <Hazzard> Oh 05:16:09 <coopserver> <Hazzard> That makes sense 05:17:02 <coopserver> <Hazzard> Do trains ever look ahead to next order? 05:17:17 <coopserver> <Sylf> yes 05:17:42 <coopserver> <Hazzard> Hmm 05:42:46 <coopserver> <sim-al2> Dedingham needs a SRNW mechanism. Any ideas? 05:43:15 <coopserver> <Sylf> 1 30 tile dummy train 05:44:25 <coopserver> <Sylf> build it away from the rest of the structure 05:45:16 <coopserver> <Hazzard> Ooh 05:45:29 <coopserver> <Hazzard> Finally used up all the pax 05:52:35 <coopserver> <sim-al2> > 05:53:07 <coopserver> <Sylf> we need some extra time for some trains to cross both entry and combo signals 05:53:14 <coopserver> <sim-al2> ok 05:53:34 <coopserver> <sim-al2> oh great overflow backed up 05:53:55 <coopserver> <Sylf> no worries 05:57:06 <coopserver> <sim-al2> I've noticed that some SRNW trains have waited so long that they make a few thousand or even lose money 05:59:29 <coopserver> <Sylf> why did you take it off at the overflow depot? 06:00:07 <coopserver> <sim-al2> ? 06:02:23 *** BiG_MEECH has joined #openttdcoop 06:02:28 <BiG_MEECH> YO PLAYAZZZZZZZZZZZZZZZZZZZZZZZ 06:02:32 <BiG_MEECH> !players 06:02:32 <coopserver> BiG_MEECH: There are currently 3 players and 1 spectators, making a total of 4 clients connected 06:03:24 <coopserver> <sim-al2> hey Meech 06:03:38 <BiG_MEECH> oh hey BOSS 06:03:57 <coopserver> <sim-al2> Is the welcome server up? 06:04:19 <coopserver> <sim-al2> I couldn't connect to it earlier 06:04:36 <BiG_MEECH> it is but its lagging beyond belief :D 06:04:59 <BiG_MEECH> just tons of math to do as teh game is running is all 06:05:51 <coopserver> <sim-al2> I don't remember that game having anything special as far as CPU usage goes, except maybe for the artic+snowchanging thing 06:06:12 <BiG_MEECH> lol there's like 1200 vehicles in game 06:06:35 <BiG_MEECH> 1255 actually 06:06:48 <coopserver> <sim-al2> Well yeah but the first big game I played in I think 6 people had 200+ trains 06:07:03 <coopserver> <sim-al2> Espeically Jam and happy 06:07:08 <BiG_MEECH> Well that game was lagging hard too 06:08:34 <BiG_MEECH> s'all good 06:08:36 <coopserver> <sim-al2> yeah but at least 600 km/h monorails didn't look like they were doing 100 :) 06:08:42 <BiG_MEECH> who's all playing in coop here? 06:09:00 <coopserver> <sim-al2> Sylf, Hazzard, and me right now 06:09:04 <coopserver> <Sylf> that answer is always the same 06:09:04 <BiG_MEECH> Sweet 06:09:06 <coopserver> <Sylf> everyone 06:09:15 <BiG_MEECH> C'ept the cool kids 06:09:20 <BiG_MEECH> on the WELCOME SERVER 06:09:45 <coopserver> <sim-al2> lol 06:09:48 <coopserver> <Sylf> oh you mean all the shit people without a clue 06:09:59 <coopserver> <sim-al2> ...ouch... 06:10:05 <BiG_MEECH> Well I did drop some acid earlier 06:10:12 <coopserver> <sim-al2> :D 06:10:53 <BiG_MEECH> rails were pretty colors :D 06:11:08 <coopserver> <sim-al2> Got a pax station that had 685k people waiting...in a town with ~20000 people. I think that's acid logic 06:11:22 <V453000> !password 06:11:23 <coopserver> V453000: though 06:11:39 <BiG_MEECH> Oh hey look its the Devil 06:11:45 <V453000> fuck hi 06:11:46 <V453000> wat up 06:11:48 <BiG_MEECH> Oh shit my fingers slipped, I meant V453000 06:12:11 <coopserver> <Hazzard> Hey V 06:12:15 <BiG_MEECH> Hey BOSS 06:12:16 <coopserver> <sim-al2> hi V 06:12:18 <coopserver> <Hazzard> Good morning 06:12:39 <BiG_MEECH> !password 06:12:39 <coopserver> BiG_MEECH: faking 06:12:46 <coopserver> *** Game paused (connecting clients) 06:12:49 <V453000> !dl win64 06:12:49 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip 06:12:54 <coopserver> *** BiG MeeCh has joined 06:12:54 <coopserver> *** Game unpaused (connecting clients) 06:13:05 <coopserver> <sim-al2> SRNW pax game 06:13:13 <coopserver> <BiG MeeCh> sick 06:13:32 <coopserver> <sim-al2> Go look at Sluntborugh's station (Hazzard) 06:13:39 <coopserver> <BiG MeeCh> im there 06:13:45 <coopserver> <Hazzard> It's off atm 06:13:55 <V453000> is it actually working properly? 06:14:10 <coopserver> <BiG MeeCh> even the non main line is srnw or no? 06:14:12 <coopserver> *** Game paused (connecting clients) 06:14:15 <coopserver> *** V453000 has joined 06:14:15 <coopserver> *** Game unpaused (connecting clients) 06:14:16 <coopserver> <Hazzard> Yes, but only when there are enough trains 06:14:37 <coopserver> <Sylf> proper or not, we are playing! 06:14:37 <coopserver> <V453000> that is a big if :D 06:14:42 <coopserver> <V453000> y 06:14:43 <coopserver> <Hazzard> Yes 06:14:52 <coopserver> <sim-al2> Oh great now there's 335000 pax at Guntbourne Bridge 06:15:12 <coopserver> <Hazzard> Wow that was a big delete 06:15:15 <coopserver> <BiG MeeCh> I like the big colored bridge thing 06:15:22 <coopserver> <sim-al2> And at Sluntborough 06:15:55 <coopserver> <sim-al2> V has some kinda super city planned 06:16:24 <coopserver> <BiG MeeCh> lol nature preserve 06:16:27 <coopserver> <Hazzard> We'll need to make a southern supercity 06:16:34 <coopserver> <sim-al2> There was a lake there... 06:16:40 <coopserver> <BiG MeeCh> fuck water 06:16:46 <coopserver> <sim-al2> and a mountain 06:16:48 <coopserver> <Hazzard> literaly 06:16:52 <coopserver> <sim-al2> lol 06:17:07 <coopserver> <BiG MeeCh> got some meat grinders eh? 06:17:12 <coopserver> <V453000> resistance is futile north shall prevail 06:17:20 <coopserver> <sim-al2> Yup that's the main train 06:17:39 <coopserver> <sim-al2> I'll be the east and call it a draw? 06:17:47 <coopserver> <V453000> nowai 06:17:56 <coopserver> <V453000> ok go raise southern opposition :P 06:18:01 <coopserver> <Hazzard> So V, if you were to design a station like mine, what would you do if SRNW trains stopped picking up the cargo? 06:18:03 <coopserver> <BiG MeeCh> I think the giant plus sign is causing some back ups 06:18:19 <coopserver> <sim-al2> Pump out more trains? 06:18:21 <coopserver> <BiG MeeCh> unl;ess thats a partial timer 06:18:31 <coopserver> <V453000> I would ask myself why the F do SRNW trains stop picking up cargo? 06:18:33 <coopserver> <Hazzard> Plus sign? 06:18:45 <coopserver> <BiG MeeCh> its like a double reverser 06:18:50 <coopserver> <Hazzard> Oh 06:21:00 <Sylf> D: 06:21:04 <Hazzard> :o 06:21:08 <V453000> I think I know what causes it 06:21:21 <V453000> but its wtf, I thought it is connectivity 06:21:23 <BiG_MEECH> my brain is melting :D 06:21:23 <Hazzard> You do 06:21:30 <sim-al2> nooooooooooo 06:21:44 <V453000> I changed train orders from full load to load if available on my dummies 06:21:49 <V453000> it did the same thing yesterday 06:21:57 <sim-al2> I just created a save right as it lagged 06:22:06 <Hazzard> smart 06:22:13 <BiG_MEECH> i got booted out 06:22:19 <sim-al2> That's a weird crash 06:22:23 <sim-al2> *bug 06:22:27 <V453000> sim-al2: can you open the save? 06:22:28 <V453000> cause I cant 06:22:30 <BiG_MEECH> oh so nobody is playing right now 06:22:35 <Hazzard> !players 06:22:35 <coopserver> Hazzard: There are currently 4 players and 2 spectators, making a total of 6 clients connected 06:22:35 <BiG_MEECH> kk 06:22:55 <V453000> Sylf please revive the thing, I will go report the bug 06:22:57 <sim-al2> no :( 06:23:03 <Sylf> kk 06:23:14 <BiG_MEECH> blame MEECH 06:23:20 <sim-al2> blamed 06:23:33 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 06:23:33 <coopserver> Attempting to reconnect... 06:23:33 <coopserver> Connection failed 06:23:42 <Sylf> !start 06:23:42 <BiG_MEECH> use apconnect 06:23:50 <coopserver> Server is starting... 06:24:01 <Sylf> !apconnect 06:24:01 <coopserver> Connecting... 06:24:01 <coopserver> Connection failed 06:24:08 <BiG_MEECH> D: 06:24:09 <Sylf> Meech's fault 06:24:15 <Sylf> !apconnect 06:24:15 <coopserver> Connecting... 06:24:15 <BiG_MEECH> lol 06:24:59 <Sylf> !info 06:24:59 <coopserver> Not connected!! 06:25:01 <Sylf> !apconnect 06:25:02 <coopserver> Connecting... 06:25:03 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 06:25:14 <Sylf> !rcon cd autosave 06:25:20 <Sylf> !rcon load 1 06:25:21 <coopserver> Starting new game 06:25:21 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26315) 06:25:21 <coopserver> *** Game paused (number of players) 06:25:25 <Sylf> !auto 06:25:27 <Sylf> !password 06:25:27 <coopserver> Sylf: borges 06:25:38 <coopserver> *** Game still paused (connecting clients, number of players) 06:25:42 <coopserver> *** Hazzard has joined 06:25:42 <coopserver> *** Game still paused (number of players) 06:25:45 <coopserver> *** Game still paused (connecting clients, number of players) 06:25:48 <coopserver> *** Sylf has joined 06:25:49 <coopserver> *** Game still paused (number of players) 06:25:51 <coopserver> *** Sylf has joined company #1 06:25:51 <coopserver> *** Game unpaused (number of players) 06:26:49 <sim-al2> !password 06:26:50 <coopserver> sim-al2: borges 06:27:00 <coopserver> *** Game paused (connecting clients) 06:27:04 <coopserver> *** sim-al2 has joined 06:27:04 <coopserver> *** Game unpaused (connecting clients) 06:27:24 <coopserver> *** sim-al2 has joined company #1 06:28:05 <coopserver> *** Game paused (connecting clients) 06:28:09 <coopserver> *** V453000 has joined 06:28:09 <coopserver> *** Game unpaused (connecting clients) 06:30:10 <BiG_MEECH> v453000, enjoy your weekend? I think you said you had time off 06:30:31 <coopserver> <V453000> yeah I guess 06:30:45 <coopserver> <V453000> it wasnt bad :) 06:31:10 <BiG_MEECH> :D :D :D 06:34:59 <coopserver> <V453000> hm 06:35:04 <coopserver> *** Hazzard has left the game (Leaving) 06:35:10 <Hazzard> Cya guys later 06:35:10 <coopserver> <V453000> I think this thing cant possibly work for enough throughput :D but lets see 06:35:12 <coopserver> <V453000> perhaps it can 06:35:20 <coopserver> <sim-al2> cya 06:36:12 *** Hazzard has quit IRC 06:37:18 <BiG_MEECH> i can break it good if yo uwant 06:37:31 <coopserver> <V453000> might be broken by default 06:37:50 <BiG_MEECH> like most girls that tell me they're virgins :*( 06:37:59 <coopserver> <V453000> god meech stfu :D 06:38:04 <BiG_MEECH> :D 06:45:55 <coopserver> <V453000> yay. 06:46:01 <BiG_MEECH> yay hi5 06:51:29 <coopserver> *** V453000 has left the game (Leaving) 06:52:22 <V453000> gtg, work 06:52:23 <V453000> finishing later :) 06:52:33 <coopserver> <sim-al2> ok 06:54:13 <coopserver> <Sylf> It didn't take Pinhill long to grow 06:54:23 <coopserver> <sim-al2> nope 06:54:39 <coopserver> <sim-al2> looks good 06:54:51 <coopserver> <Sylf> one square city :> 06:55:31 <coopserver> <Sylf> awright 06:55:42 <coopserver> <Sylf> gotta get up in 5 06:55:49 <coopserver> <sim-al2> ouch 06:55:59 <coopserver> <Sylf> not minutes 06:56:04 <coopserver> *** Sylf has left the game (Leaving) 06:56:04 <coopserver> *** Game paused (number of players) 06:56:10 <coopserver> *** sim-al2 has joined spectators 06:56:33 <coopserver> *** sim-al2 has left the game (Leaving) 07:15:02 *** sim-al2 has left #openttdcoop 07:55:40 *** valhallasw has joined #openttdcoop 08:05:43 *** GriffinOneTwo has joined #openttdcoop 08:12:03 *** GriffinOneTwo has quit IRC 08:12:33 *** Max| has joined #openttdcoop 08:23:21 *** valhallasw has quit IRC 08:48:52 *** valhallasw has joined #openttdcoop 08:48:59 *** Max| has quit IRC 09:16:10 <phatmatt> !players 09:16:10 <coopserver> phatmatt: The server is empty, noone is connected. Feel free to remedy this situation 09:25:02 <V453000> nooooooone 10:12:33 <phatmatt> hi noone 10:15:04 *** insulfrog has joined #openttdcoop 10:26:01 <insulfrog> !dl win32 10:26:01 <coopserver> insulfrog: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win32.zip 10:38:25 *** insulfrog has quit IRC 10:41:59 *** insulfrog has joined #openttdcoop 10:48:09 <insulfrog> hi 10:51:54 *** insulfrog has left #openttdcoop 11:18:41 <V453000> hi hi bye bye 11:18:54 <V453000> !password 11:18:55 <coopserver> V453000: stdout 11:19:02 <coopserver> *** Game still paused (connecting clients, number of players) 11:19:05 <coopserver> *** V453000 has joined 11:19:05 <coopserver> *** Game still paused (number of players) 11:20:02 <V453000> !unpause 11:20:04 <coopserver> *** Game unpaused (number of players) 11:27:24 <coopserver> *** V453000 has left the game (Leaving) 11:28:22 <V453000> !auto 11:28:23 <coopserver> *** Game paused (number of players) 11:56:11 *** valhallasw has quit IRC 12:08:10 *** KrunchyAl has joined #openttdcoop 12:08:25 <KrunchyAl> welcome server is still 12:08:29 <KrunchyAl> slooooow 12:09:38 <V453000> play here instead, it needs some debug to run there 12:10:20 <KrunchyAl> what's that mean exactly? 12:10:34 <V453000> the public server? 12:30:39 *** Fuco has quit IRC 12:34:51 <KrunchyAl> !password 12:34:51 <coopserver> KrunchyAl: whilst 12:34:56 <coopserver> *** Game still paused (connecting clients, number of players) 12:35:02 <coopserver> *** KrunchyAl has joined 12:35:02 <coopserver> *** Game still paused (number of players) 12:37:37 <coopserver> *** KrunchyAl has left the game (Leaving) 12:38:42 <V453000> wasnt long 12:38:44 <V453000> :0 12:45:59 <Keyboard_Warrior> lal 12:46:36 *** Keyboard_Warrior is now known as theholyduck 12:52:44 <V453000> duck should build and not laugh too (: 12:53:00 <theholyduck> i should 12:53:25 <theholyduck> but alas, i shant 12:54:08 <V453000> pft 12:54:24 <V453000> get eaten for dinner 12:54:45 <V453000> not even sunday lunch duck 12:54:49 <V453000> just every shitday dinner 12:55:47 <theholyduck> ;( 12:57:56 *** Fuco has joined #openttdcoop 12:57:56 *** ChanServ sets mode: +v Fuco 12:58:16 <V453000> (: 13:19:11 *** Absolutis has joined #openttdcoop 13:19:22 <Absolutis> !password 13:19:22 <coopserver> Absolutis: diesel 13:19:28 <Absolutis> noice password 13:19:29 <Absolutis> relevanrt 13:19:31 <Absolutis> !players 13:19:32 <coopserver> Absolutis: The server is empty, noone is connected. Feel free to remedy this situation 13:22:11 <coopserver> *** Game still paused (connecting clients, number of players) 13:22:16 <coopserver> *** Absolutis has joined 13:22:16 <coopserver> *** Game still paused (number of players) 13:25:26 <tyteen4a03> !dl win64 13:25:26 <coopserver> tyteen4a03: http://binaries.openttd.org/nightlies/trunk/r26315/openttd-trunk-r26315-windows-win64.zip 13:26:27 <tyteen4a03> !password 13:26:27 <coopserver> tyteen4a03: linear 13:26:41 <coopserver> *** Game still paused (connecting clients, number of players) 13:26:43 <coopserver> *** tyteen4a03 has joined 13:26:43 <coopserver> *** Game still paused (number of players) 13:26:43 <coopserver> *** Game unpaused (number of players) 14:06:54 *** Djanxy has quit IRC 14:08:29 <coopserver> <tyteen4a03> you building? 14:08:34 <coopserver> <Absolutis> yush 14:08:47 <tyteen4a03> ok 14:27:48 <KrunchyAl> !password 14:27:48 <coopserver> KrunchyAl: serves 14:28:03 <coopserver> *** Game paused (connecting clients) 14:28:36 <coopserver> *** Game unpaused (connecting clients) 14:28:51 <coopserver> *** Game paused (connecting clients) 14:28:53 <Absolutis> your client seems to be running quite slowly 14:29:02 <Absolutis> have you tried deleting system32? that might fix it 14:29:20 <coopserver> *** KrunchyAl has joined 14:29:21 <coopserver> *** Game unpaused (connecting clients) 14:30:48 <coopserver> *** KrunchyAl has left the game (Leaving) 14:48:34 <coopserver> <tyteen4a03> I have to go, you still building? 14:48:45 <coopserver> <Absolutis> i just got it finished actually 14:48:50 <coopserver> <tyteen4a03> cool 14:48:53 <coopserver> *** tyteen4a03 has left the game (Leaving) 14:48:53 <coopserver> *** Game paused (number of players) 15:05:40 *** Fadi|ircc has joined #openttdcoop 15:13:08 *** retro|cz has quit IRC 15:20:53 <Fadi|ircc> !date 15:20:53 <coopserver> Oct 30 2207 15:22:07 *** retro|cz has joined #openttdcoop 15:58:39 *** Maraxus has joined #openttdcoop 15:58:39 *** ChanServ sets mode: +o Maraxus 16:00:43 <Maraxus> !password 16:00:43 <coopserver> Maraxus: indeed 16:00:55 <coopserver> *** Game still paused (connecting clients, number of players) 16:00:57 <coopserver> *** Maraxus has joined 16:00:58 <coopserver> *** Game still paused (number of players) 16:07:28 *** sim-al2 has joined #openttdcoop 16:07:35 <sim-al2> !players 16:07:35 <coopserver> sim-al2: There are currently 1 players and 1 spectators, making a total of 2 clients connected 16:07:40 <sim-al2> !password 16:07:41 <coopserver> sim-al2: indeed 16:07:54 <coopserver> *** Game still paused (connecting clients, number of players) 16:08:02 <coopserver> *** sim-al2 has joined 16:08:03 <coopserver> *** Game still paused (number of players) 16:08:37 <coopserver> *** sim-al2 has joined company #1 16:08:37 <coopserver> *** Game unpaused (number of players) 16:15:25 <Taede> sylf, V453000: when using !start, soap will automatically determine and load the most recent autosave 16:15:43 <Taede> also, !shutdown will save the game as an autosave before shutting down 16:15:50 <coopserver> <sim-al2> Hey I'm getting some major lag. Is this problem on my end? 16:17:04 <Maraxus> zero lag here so could be 16:17:27 <coopserver> <sim-al2> Ok I'll disconnect and try again 16:17:31 <coopserver> *** sim-al2 has joined spectators 16:17:32 <coopserver> *** Game paused (number of players) 16:17:39 <coopserver> *** sim-al2 has left the game (Leaving) 16:17:50 <sim-al2> !password 16:17:50 <coopserver> sim-al2: sigvar 16:18:08 <coopserver> *** Game still paused (connecting clients, number of players) 16:18:11 <coopserver> *** sim-al2 has joined 16:18:12 <coopserver> *** Game still paused (number of players) 16:18:15 <coopserver> *** sim-al2 has joined company #1 16:18:16 <coopserver> *** Game unpaused (number of players) 16:18:23 <coopserver> <sim-al2> Ah much better 16:25:40 <coopserver> *** Maraxus has left the game (Leaving) 16:25:46 *** Maraxus has quit IRC 16:39:49 <coopserver> <sim-al2> Uh Absolutis that depot is eating all of the trains 16:40:39 <coopserver> <sim-al2> Seriously that's like 1/4 of the current ML in there 16:48:19 *** Max| has joined #openttdcoop 16:57:01 <coopserver> <Absolutis> ah shit, sorry 16:57:11 <coopserver> <Absolutis> forgot this was srnw for a second when making that 16:57:13 <coopserver> <Absolutis> :P 16:57:27 <coopserver> <sim-al2> np, just wondering why there was suddenly no trains going to some cities 16:57:55 <coopserver> <sim-al2> thought that may have been eaten by one of V's contraptions :D 16:59:55 <Jam35> !password 16:59:55 <coopserver> Jam35: edited 17:00:14 <coopserver> *** Game paused (connecting clients) 17:00:20 <coopserver> *** Jam35 has joined 17:00:20 <coopserver> *** Game unpaused (connecting clients) 17:01:36 <coopserver> <Jam35> hi 17:01:43 <coopserver> <sim-al2> hi 17:06:15 *** retro|cz has quit IRC 17:10:00 <coopserver> <Absolutis> :P 17:10:27 <coopserver> <Absolutis> like 7 tile TF near V's nature preserve 17:10:30 <coopserver> <Absolutis> "was here by nature" 17:10:38 <coopserver> <Absolutis> rright we all believe thatr 17:14:13 <coopserver> <Absolutis> whats that !here 17:15:45 <coopserver> <Jam35> looks like a Hazzard experiment 17:16:21 <coopserver> *** Jam35 has joined company #1 17:20:04 *** KrunchyAl has quit IRC 17:20:27 *** KrunchyAl has joined #openttdcoop 17:21:17 *** KrunchyAl_ has joined #openttdcoop 17:21:17 *** KrunchyAl has quit IRC 17:23:32 <coopserver> *** sim-al2 has joined spectators 17:24:05 <coopserver> *** sim-al2 has left the game (Leaving) 17:26:09 *** Progman has joined #openttdcoop 17:29:20 *** KrunchyAl_ has quit IRC 17:33:02 *** KrunchyAl_ has joined #openttdcoop 17:34:07 <coopserver> <Absolutis> 666 pax per train 17:34:08 <coopserver> <Absolutis> hue 17:34:28 <coopserver> <Absolutis> i wonder why isnt my dummy correct 17:36:03 *** KrunchyAl_ has quit IRC 17:36:03 <coopserver> <Jam35> which? 17:36:15 <coopserver> <Absolutis> Wunhattan Springs 17:36:26 *** KrunchyAl_ has joined #openttdcoop 17:36:55 *** sim-al2 has quit IRC 17:37:31 <coopserver> <Jam35> 666x4=2664 17:37:45 <coopserver> <Absolutis> meh ill do 2682 17:37:56 <coopserver> <Absolutis> close enough, and the excess gets loaded back onto the dummy anyway 17:38:02 <coopserver> <Jam35> sure 17:40:46 *** KrunchyAl_ has quit IRC 17:41:05 *** KrunchyAl_ has joined #openttdcoop 17:41:39 <V453000> !password 17:41:40 <coopserver> V453000: deltax 17:42:08 <coopserver> *** Game paused (connecting clients) 17:42:10 <coopserver> *** V453000 has joined 17:42:10 <coopserver> *** Game unpaused (connecting clients) 17:42:13 <coopserver> <V453000> hi hi h ih ih ih i hi hi 17:42:15 <coopserver> <Absolutis> o/ 17:42:25 <coopserver> <Absolutis> is that some sort of secret code 17:42:36 <coopserver> <Jam35> hhhiii 17:42:51 <coopserver> <Absolutis> hi hi ih hiihh hi i i hh i ihihhi ih 17:45:49 <coopserver> <V453000> no. 17:46:28 <coopserver> <Absolutis> (he's secretly a NSA agent that's monitoring our behaviour) 17:46:39 <coopserver> <Absolutis> (and gave that ambiguous answer) 17:49:55 <coopserver> *** V453000 has joined spectators 17:50:28 <coopserver> <Absolutis> HE'S SPECTATING US 17:51:08 <coopserver> <Jam35> not much to see here: too much lag 17:51:18 <coopserver> <Absolutis> not for me 17:51:29 <coopserver> <V453000> I will join to build later :) 17:57:41 <coopserver> <Absolutis> right, gtg again, building wunhattan springs SBahn later 17:57:44 <coopserver> *** Absolutis has left the game (Leaving) 17:57:44 <coopserver> *** Game paused (number of players) 17:58:03 <Absolutis> was someone building? if so, sorry 17:58:30 <coopserver> <Jam35> semi afk np 18:00:24 *** uliko has joined #openttdcoop 18:00:24 *** ChanServ sets mode: +o uliko 18:03:11 *** Absolutis has quit IRC 18:18:34 *** Guest1161 has joined #openttdcoop 18:19:04 *** Guest1161 has quit IRC 18:20:27 *** KrunchyAl_ has quit IRC 18:20:50 *** KrunchyAl_ has joined #openttdcoop 18:22:46 <coopserver> *** V453000 has joined company #1 18:22:46 <coopserver> *** Game unpaused (number of players) 18:28:54 *** KrunchyAl_ has quit IRC 18:31:10 *** Fadi|ircc has quit IRC 18:31:44 *** KrunchyAl_ has joined #openttdcoop 18:49:55 *** leg3nd has joined #openttdcoop 18:50:16 <leg3nd> !password 18:50:16 <coopserver> leg3nd: consts 18:50:28 <coopserver> *** Game paused (connecting clients) 18:50:30 <coopserver> *** Leg3nd has joined 18:50:30 <coopserver> *** Game unpaused (connecting clients) 18:50:33 <coopserver> <V453000> hy 18:50:38 <coopserver> <Leg3nd> hi 18:50:43 <coopserver> <Jam35> also 18:52:06 <coopserver> <Leg3nd> Hmm interesting :> 18:53:24 <coopserver> <V453000> coloured tracks is the best feature ever 18:53:25 <coopserver> <V453000> period 18:54:28 <coopserver> <Jam35> you're insane :p 18:54:31 <coopserver> <V453000> no 18:54:40 <coopserver> <Leg3nd> hehe V is always a little insane :> 18:55:05 <coopserver> <Jam35> denial is the first sign 18:55:41 <coopserver> <Leg3nd> Remmber his Qoute yesterday. "my gf think i have a small mental illness" :> 18:55:43 *** KrunchyAl_ has quit IRC 18:56:02 <coopserver> <Leg3nd> To much V ? 18:56:06 *** KrunchyAl_ has joined #openttdcoop 18:56:08 <coopserver> <V453000> I disagree, my psychologist girlfriend told me 18:56:12 <coopserver> <V453000> it is lies 18:56:38 <coopserver> <Leg3nd> must be a conflict in that sentence. What is your real intend ? 18:56:44 <coopserver> <V453000> wat 18:57:21 <coopserver> <Leg3nd> nevermind just pulling your leg. :> 18:58:42 *** KrunchyAl_ has quit IRC 18:58:57 *** KrunchyAl_ has joined #openttdcoop 19:00:00 *** KrunchyAl_ has quit IRC 19:00:19 <coopserver> <V453000> wat 19:00:20 <coopserver> <V453000> :D 19:00:23 *** KrunchyAl_ has joined #openttdcoop 19:00:31 <coopserver> <V453000> aha 19:00:37 <coopserver> <Leg3nd> note to self dont Shit click Logic trains. So it follows. That will just give a headach. 19:00:38 <coopserver> <Jam35> hehe 19:01:02 <coopserver> <V453000> excellent 19:01:19 <coopserver> <Leg3nd> Missing a signal or ? 19:01:28 <coopserver> <Jam35> too much track :) 19:02:08 <coopserver> <V453000> someone didnt share orders 19:02:09 <coopserver> <V453000> :( 19:02:11 <coopserver> <V453000> please xit 19:02:12 <coopserver> <V453000> fix 19:02:33 <coopserver> <V453000> logic trains doing same thing = shared orders so you can stop them easily 19:03:19 <coopserver> <Leg3nd> lol 1 mil pax at hazzards station. 19:03:28 <coopserver> <Leg3nd> Now thats like ½ copenhagen :> 19:05:21 *** KrunchyAl_ has quit IRC 19:05:33 <coopserver> <Leg3nd> V are you sure you dont miss a signal at that Logic ring ? 19:05:37 *** KrunchyAl_ has joined #openttdcoop 19:05:39 <coopserver> *** Leg3nd has joined company #1 19:05:46 <coopserver> <V453000> quite, but feel free to sign some 19:05:49 *** KrunchyAl_ has quit IRC 19:05:56 <coopserver> <V453000> aha yeah 19:05:59 <coopserver> <V453000> ty 19:06:07 <coopserver> <Leg3nd> Think thats why it did crash. 19:06:12 *** KrunchyAl_ has joined #openttdcoop 19:06:16 <coopserver> <V453000> no was just my fault and other missing signal 19:06:24 <coopserver> <Leg3nd> K 19:06:37 <coopserver> <Leg3nd> u are welcome :> 19:07:39 <coopserver> <V453000> good. 19:08:15 <coopserver> <V453000> one last gate I think 19:08:40 <coopserver> <V453000> jk, more 19:08:44 <coopserver> <V453000> but not much 19:08:50 <coopserver> <Leg3nd> :> 19:10:18 *** KrunchyAl__ has joined #openttdcoop 19:11:31 *** KrunchyAl_ has quit IRC 19:13:32 <coopserver> <Jam35> how do you stop them? 19:13:45 <coopserver> <V453000> list of trains with shared orders 19:13:51 <coopserver> <Jam35> If they are not grouped 19:13:53 <coopserver> <Jam35> oh 19:13:59 <coopserver> <V453000> train - order list - there at the bottom 19:14:34 <coopserver> <Jam35> all trains 19:14:50 <coopserver> <Jam35> ? 19:14:57 <coopserver> <Jam35> i know that one :) 19:15:08 <coopserver> <Jam35> what about just the logic? 19:16:55 <coopserver> <V453000> https://dl.dropboxusercontent.com/u/20419525/shared%20group.png 19:17:08 *** KrunchyAl__ has quit IRC 19:17:31 *** KrunchyAl__ has joined #openttdcoop 19:17:57 <coopserver> <Jam35> never saw that before :p 19:18:03 <coopserver> <V453000> did now :) 19:18:17 <coopserver> <Jam35> useful to know 19:18:30 <coopserver> <Jam35> not very obvious 19:18:42 <coopserver> <V453000> sometimes yes :) 19:20:17 <coopserver> <Jam35> brb 19:20:19 <coopserver> *** Jam35 has joined spectators 19:22:00 *** KrunchyAl___ has joined #openttdcoop 19:22:10 *** KrunchyAl__ has quit IRC 19:25:33 <coopserver> <V453000> ASDF 19:25:37 <theholyduck> !password 19:25:37 <coopserver> theholyduck: grftab 19:25:50 <coopserver> *** Game paused (connecting clients) 19:25:53 <coopserver> *** theholyduck has joined 19:25:54 <coopserver> *** Game unpaused (connecting clients) 19:26:00 <theholyduck> i dont THINK grftab is a valid english word :P 19:26:08 <theholyduck> but i havent checked my oxford dictionary or anything 19:26:17 <Taede> check openttd source instea 19:26:18 <Taede> d 19:26:35 <theholyduck> MD 19:26:40 <coopserver> <V453000> it takes words from ottd source? :D 19:27:15 <Taede> its a list of 6-letter words which occur in ottd source 19:27:22 <coopserver> <V453000> lmfao 19:27:28 <coopserver> <theholyduck> i feel sorry for the people at tudinghead 19:27:40 <coopserver> <theholyduck> 1.37 million people waiting for trains 19:28:06 <coopserver> <Leg3nd> hehe 19:28:18 <coopserver> *** Leg3nd has joined spectators 19:28:40 <coopserver> <Jam35> 4 times the world population 19:28:59 *** valhallasw has joined #openttdcoop 19:29:01 <coopserver> <theholyduck> well, no wonder, 19:29:07 <coopserver> <theholyduck> the entire world population is stuck at train stations 19:29:21 <coopserver> <theholyduck> theres another million stuck at sluntborugh :P 19:29:35 <coopserver> <Jam35> their train must be late :p 19:29:49 <coopserver> <theholyduck> i see V is up to some big shenangians 19:29:50 <coopserver> <theholyduck> as usually 19:29:56 <coopserver> <V453000> :( 19:30:21 <coopserver> <theholyduck> i do love these logic trains 19:30:24 <coopserver> <Leg3nd> What will happend the day he is playing "normal" will the world end ? 19:30:46 <coopserver> <V453000> ¨no 19:30:48 <coopserver> <theholyduck> much better than back in the olden days when we used "slow" trains 19:30:51 <coopserver> <V453000> pro zone game 2013 will happen 19:32:19 *** happy__ has joined #openttdcoop 19:36:19 <coopserver> <V453000> exit complete 19:36:31 <coopserver> <V453000> entrance and done 19:37:27 <BiG_MEECH> yo 19:37:32 <coopserver> <V453000> nowai 19:37:53 <BiG_MEECH> wee 19:39:31 <coopserver> <theholyduck> i feel like nicknaming your logic gate thingy "the launndromat" 19:39:35 <BiG_MEECH> !password 19:39:36 <coopserver> BiG_MEECH: grftab 19:39:38 <coopserver> <V453000> feel free to lol 19:39:48 <coopserver> <Leg3nd> hehe fitting name :> 19:40:04 <coopserver> *** Game paused (connecting clients) 19:40:12 <coopserver> *** BiG MeeCh has joined 19:40:12 <coopserver> *** Game unpaused (connecting clients) 19:40:16 <coopserver> <theholyduck> i used to nickname v's creations in the past aswell 19:40:44 <coopserver> <BiG MeeCh> is the double reverse to clear out the pathfinding? 19:40:56 <coopserver> <BiG MeeCh> *reverser 19:43:16 <coopserver> <BiG MeeCh> someone want to answer my question? :) 19:43:30 <coopserver> <V453000> wat 19:43:46 <coopserver> <V453000> oh 19:43:47 <coopserver> <V453000> no thanks 19:44:04 <coopserver> <BiG MeeCh> ` 19:44:05 <coopserver> <BiG MeeCh> hanks 19:44:08 <coopserver> <V453000> :D 19:44:15 <coopserver> <BiG MeeCh> for nothing 19:44:45 <coopserver> *** Jam35 has joined company #1 19:45:13 <coopserver> <theholyduck> something seems to be wrong with kinningwell woods 19:45:25 <coopserver> <theholyduck> i.e no passengers going to it 19:45:40 <coopserver> <theholyduck> or is that intentional? 19:46:30 <coopserver> *** BiG MeeCh has joined company #1 19:46:45 <coopserver> <theholyduck> not to mention, a train with passenges, are locked 19:46:53 <coopserver> <BiG MeeCh> see !jammed 19:47:31 <coopserver> <theholyduck> well, thats not the cause, just the effect 19:48:02 <coopserver> <theholyduck> i guess i see why though, the last station doesnt have an exit 19:48:07 <coopserver> <theholyduck> er, platform 19:48:11 <coopserver> <theholyduck> which is why that train is stuck 19:48:18 <coopserver> <BiG MeeCh> someone please see !jammed ? 19:49:18 <coopserver> *** BiG MeeCh has left the game (general timeout) 19:50:30 <coopserver> <theholyduck> v, i basicly dont understand SRNW, can you take a look at Kinningwell woods? 19:50:43 <coopserver> <theholyduck> i solved one of the jams, but i think i did it the wrong way :P 19:50:52 <coopserver> <V453000> jeez 19:50:57 <coopserver> <V453000> the statio nis just bad imo 19:51:08 <coopserver> <theholyduck> well yeah, the loading unloading trains are jamming it 19:51:20 <coopserver> <V453000> that is intended probably 19:51:24 <coopserver> <V453000> im not even sure it looks wrong 19:51:31 <coopserver> <theholyduck> also, i accidentally sent one of them, into main line though :P 19:51:37 <coopserver> <V453000> thats worse 19:51:38 <coopserver> <V453000> find it 19:51:43 <coopserver> <theholyduck> working on it 19:51:49 <coopserver> <V453000> how about 141 19:52:11 <coopserver> <theholyduck> that would be it i think 19:52:35 <coopserver> <V453000> I know :) 19:52:45 <coopserver> <V453000> has shared orders with the other 4 19:53:46 *** KrunchyAl___ has quit IRC 19:54:09 *** KrunchyAl___ has joined #openttdcoop 19:55:23 *** Hijmani has joined #openttdcoop 19:55:48 <Hijmani> !Password 19:55:48 <coopserver> Hijmani: polish 19:56:03 <coopserver> <V453000> coloured tracks (: 19:56:28 <coopserver> *** Game paused (connecting clients) 19:56:30 <coopserver> *** Hijmani has joined 19:56:30 <coopserver> *** Game unpaused (connecting clients) 19:56:34 <coopserver> <V453000> hi there 19:56:43 <coopserver> <Hijmani> hi 20:02:14 *** KrunchyAl___ has quit IRC 20:04:38 <coopserver> <V453000> tada 20:04:48 <coopserver> <V453000> done 20:04:55 <coopserver> <V453000> I think 20:05:11 <coopserver> <Leg3nd> Looks interesting. Will look forward to see how it works :> 20:07:04 <coopserver> <V453000> me too. 20:07:12 <coopserver> <Leg3nd> :> 20:12:59 <coopserver> <Jam35> why don;t they overflow? 20:13:11 <coopserver> <V453000> cause enough looparound space for now 20:13:15 <coopserver> <V453000> needs detection 20:13:18 <coopserver> <V453000> aaand gridlock? :D 20:13:25 <coopserver> <V453000> oh that 20:13:28 <coopserver> <V453000> because bastards 20:13:29 <coopserver> <V453000> clearly 20:13:33 <coopserver> <Jam35> mhm :D 20:13:43 <coopserver> <V453000> different tracks can break eol 20:18:48 <coopserver> <V453000> and there 20:19:07 <coopserver> <theholyduck> your doom-town is ready to go? 20:19:17 <coopserver> <V453000> it is going already :) 20:19:39 <coopserver> <theholyduck> so yeah, kinningwell woods, i think something needs to be done to stop all those trains blocking eachother :P 20:19:59 <coopserver> <V453000> I believe that is the idea of the station 20:20:07 <coopserver> <theholyduck> all the loading trains blocking? 20:20:10 <coopserver> <theholyduck> and then, flipping back? 20:20:19 <coopserver> <theholyduck> will they? 20:20:27 <coopserver> <theholyduck> ah, 20:20:28 <coopserver> <V453000> they should 20:20:32 <coopserver> <theholyduck> they do 20:21:01 <coopserver> <theholyduck> ok, i understand it now :P 20:21:08 <coopserver> <theholyduck> its a bit weird, but it works 20:21:45 <coopserver> <V453000> it is very weird, the idea is excellent, but I dont really like the design 20:22:03 <coopserver> <theholyduck> the cascade when they all finish loading is pretty beautiful 20:22:09 <coopserver> <V453000> y 20:22:12 <coopserver> <Leg3nd> I find it rather simple and minimalistik. 20:24:29 <coopserver> <theholyduck> your town is grownig well 20:24:36 <coopserver> <theholyduck> i asume town growth speed is set pretty high 20:24:44 <coopserver> <V453000> at 4, max 20:26:48 <coopserver> <V453000> seems to work 20:27:51 <coopserver> <Leg3nd> amazing it even works. :> so much to keep track of :> 20:31:15 <coopserver> <V453000> I THINK it works 20:31:20 <coopserver> <V453000> lets see under heavier load 20:31:21 <coopserver> <theholyduck> it worked last cycle 20:31:30 <coopserver> <V453000> it should work. 20:31:49 <coopserver> <V453000> the logic looks large, but is rather simple and thus idiot-proof 20:32:14 <coopserver> <Leg3nd> Dont say that. I would still mess it up :> 20:32:36 <coopserver> <Leg3nd> but nothing new there. :> 20:32:41 <coopserver> <V453000> the main interesting part really is that it hasnt been built before :P 20:33:23 <coopserver> <Leg3nd> It is making it a bit more Understandeble because of the colors :> 20:33:47 <coopserver> <V453000> yeah that helps a ton even when building 20:33:55 <coopserver> <V453000> in love with my own newgrfs, is that bad? 20:34:08 <BiG_MEECH> sounds homo-erotic 20:34:16 <coopserver> <V453000> LOL 20:34:27 <BiG_MEECH> C: 20:34:39 <coopserver> <V453000> C: 20:36:22 <coopserver> <theholyduck> you are like, NO TOWN, dont grow there! 20:36:36 <coopserver> <V453000> the gulag needs a fence and water moat 20:37:03 <BiG_MEECH> and snipers trained to kill 20:37:12 <BiG_MEECH> and the usual train wreck to keep the peasants in check 20:38:05 *** sim-al2 has joined #openttdcoop 20:38:19 <sim-al2> !password 20:38:19 <coopserver> sim-al2: playas 20:38:38 <coopserver> *** Game paused (connecting clients) 20:38:42 <coopserver> *** sim-al2 has joined 20:38:42 <coopserver> *** Game unpaused (connecting clients) 20:40:31 <coopserver> <V453000> yo guys go raise some southern opposition :D 20:40:34 <coopserver> <V453000> this thing is growin fast 20:40:46 <coopserver> <Leg3nd> Hmm V 20:40:55 <coopserver> <sim-al2> Damn V 20:41:01 <coopserver> <Leg3nd> Now the last red is being loaded. 20:41:07 <coopserver> <sim-al2> that logic... 20:42:00 <coopserver> <V453000> (: 20:42:10 <coopserver> <V453000> it is actually quite simple all in all 20:42:14 <coopserver> *** sim-al2 has joined company #1 20:42:16 <coopserver> <V453000> there are a lot more complicated t hings 20:42:32 <coopserver> <sim-al2> Yah I know but the scale of thing is wonderful 20:42:40 <coopserver> <V453000> :) 20:44:29 <coopserver> <Leg3nd> The exit is so peatiful :> 20:45:40 <coopserver> <Leg3nd> Tuddinghead 1.7 mil now :> 20:45:55 <coopserver> <theholyduck> those pore guys 20:46:11 <coopserver> <V453000> kul 20:46:23 <coopserver> <theholyduck> but yeah, tudinghead definitly needs a bigger station 20:46:41 <coopserver> <V453000> attracting some ML trains would help too 20:46:45 <coopserver> <theholyduck> yeah 20:46:51 <coopserver> <theholyduck> but even back when it was getting trains 20:46:54 <coopserver> <theholyduck> it was at like 1.3 million 20:47:09 <coopserver> <Leg3nd> only 400k more and whole stockholm is standing on the platform :> 20:47:25 <coopserver> <sim-al2> lol quantum platform 20:52:28 *** uliko has quit IRC 20:54:05 <coopserver> <V453000> the ML cant feed my station atm :( 20:54:21 <coopserver> <theholyduck> not enough trains comming? 20:54:30 <coopserver> <V453000> exactly 20:54:31 <coopserver> <theholyduck> a lot of stations seeem to have that problem 20:54:41 <coopserver> <sim-al2> I'll build more 20:54:48 <coopserver> <theholyduck> though, it like, goes in waves :P 20:54:59 <coopserver> <theholyduck> dedinham was having a lack of trains for quite a while 20:55:06 <coopserver> <theholyduck> now its got adecent amount 21:01:47 *** Djanxy has joined #openttdcoop 21:04:24 <Djanxy> !password 21:04:24 <coopserver> Djanxy: strlen 21:04:47 <coopserver> *** Game paused (connecting clients) 21:04:49 <coopserver> *** Djanxy has joined 21:04:49 <coopserver> *** Game unpaused (connecting clients) 21:08:52 <coopserver> <Leg3nd> Im off. NN lads. 21:08:57 <coopserver> *** Leg3nd has left the game (Leaving) 21:08:59 <coopserver> <Jam35> bb 21:09:00 <coopserver> <sim-al2> night 21:09:04 <coopserver> <V453000> cya 21:09:11 *** leg3nd has quit IRC 21:09:47 <BiG_MEECH> Bai :) 21:22:45 <coopserver> *** Hijmani has left the game (Leaving) 21:23:09 *** Hijmani has left #openttdcoop 21:28:45 *** KrunchyAl___ has joined #openttdcoop 21:29:07 <coopserver> <V453000> yeah 21:29:15 <coopserver> <V453000> Jam35 wins 21:30:34 <coopserver> <Jam35> pfff 21:37:55 <coopserver> *** Djanxy has left the game (Leaving) 21:42:06 <coopserver> <V453000> gnight (: 21:42:10 <coopserver> *** V453000 has left the game (Leaving) 21:42:11 <coopserver> <sim-al2> night 21:42:15 <coopserver> <Jam35> cy 21:45:48 *** Djanxy has quit IRC 21:53:07 *** TallMan has joined #openttdcoop 21:53:36 <TallMan> !password 21:53:36 <coopserver> TallMan: newgrf 21:53:54 <coopserver> *** Game paused (connecting clients) 21:53:57 <coopserver> *** TallManNL has joined 21:53:57 <coopserver> *** Game unpaused (connecting clients) 21:59:11 *** Hazzard has joined #openttdcoop 21:59:25 <Hazzard> Hello 22:00:35 <Hazzard> !players 22:00:35 <coopserver> Hazzard: There are currently 4 players and 0 spectators, making a total of 4 clients connected 22:00:46 <Hazzard> Hows are the eggs cracking today? 22:01:04 <TallMan> Hi Hazzard 22:01:19 <TallMan> I am not even going to bother figuring out that V logic 22:02:45 <Hazzard> I'd love to take a look, but I'm on a Chromebook right now 22:02:49 <Hazzard> Is it running? 22:02:58 <TallMan> It's doing something 22:03:30 <TallMan> but as stated, not figuring it out so no word on effectiveness/correctness 22:06:44 <Hazzard> Is it hooked up? 22:07:46 <TallMan> I guess it is, looks all funny so it should be 22:08:29 <TallMan> I am however thinking that Absolutis has reversed the logical order of orders for his transfer trains at Pufield 22:12:26 <TallMan> Nice, one station has 2037k passengers waiting 22:15:02 *** Hazzard has quit IRC 22:28:13 <coopserver> <TallManNL> Jam35, shouldn't SFB station be accepting passengers? 22:28:34 <coopserver> <Jam35> maybe :p 22:28:46 <coopserver> <sim-al2> fixed 22:29:04 <coopserver> <sim-al2> DOesn't gather but it accepts 22:29:27 <coopserver> <sim-al2> As the other stations 22:29:34 <coopserver> <TallManNL> It accepts them now 22:29:39 <coopserver> <TallManNL> Didn't before 22:29:51 <coopserver> <TallManNL> That's why I asked 22:29:53 <coopserver> <Jam35> they were full already 22:31:14 <coopserver> <sim-al2> Trains disappeared from my end... 22:31:19 <coopserver> <sim-al2> *The ML trains 22:31:28 <coopserver> <TallManNL> Into the abyss? 22:31:44 <coopserver> <sim-al2> No, but nothing arrived for a few mins 22:32:12 <coopserver> <TallManNL> Is there any way to see all tiles highlighted which make up a station? 22:32:28 <coopserver> <sim-al2> Actually no trains are not entering at all! 22:33:02 <coopserver> <Jam35> try toggling transparrency on/off sometimes highlights them 22:33:08 <coopserver> <Jam35> -r 22:33:36 <coopserver> <sim-al2> No the trains appeare visually. I mean the network: there are no trains coming to Dedingham! 22:33:44 <coopserver> <sim-al2> Go to SLH03 22:33:46 <coopserver> <Jam35> re: stations 22:34:26 <coopserver> <TallManNL> Other route is shorter, via SFB 22:34:56 <coopserver> <sim-al2> And all those trains are overflowing 22:35:38 <coopserver> <TallManNL> They want to go via SFB, not allowed in just overflow, your route is dismissed as routing says it's not attractive 22:36:18 <coopserver> <TallManNL> Drop some reversed PBS signals onto ML after your exit, see if that lures them in 22:37:00 <coopserver> <TallManNL> Or make the entrance to SFB a lot longer 22:38:22 *** Progman has quit IRC 22:38:48 <coopserver> <sim-al2> Wow a pathfinder trap doesn't get them to change 22:39:04 <coopserver> <TallManNL> How does one of those traps work? 22:39:08 <coopserver> <sim-al2> well some do now 22:39:33 <coopserver> <sim-al2> ok now they are going 22:39:42 <coopserver> <Jam35> lets trains think there is shorter route 22:39:49 <coopserver> <Jam35> then slams door in face :p 22:40:09 <coopserver> <TallManNL> Should they not all go in there untill the feeder line is filled, and only then choose to stay on ML? 22:40:47 <coopserver> <sim-al2> Something like that used to happen but then Jam's fancy new station with no path length ate them all 22:41:19 <coopserver> <sim-al2> Even though the trains couldn't all go into SFB and thus looped around on the overflow 22:41:22 <coopserver> <TallManNL> Ah, I get the trap now, they come in on the short route, but the short route goes red cause of the train itself forcing them to turn off 22:41:29 <coopserver> <Jam35> there is only room for 8 trains in there 22:41:38 <coopserver> <Jam35> yep 22:42:28 <coopserver> <TallManNL> I noticed none of the middle trains turn off, that ML line only has 3 reversed PBS penalties 22:50:00 <coopserver> <Jam35> seems ok now 22:50:13 <coopserver> <sim-al2> yep 22:51:14 <coopserver> <sim-al2> If anything uping the ration of trains to you by just a little might be good 22:51:19 <coopserver> <sim-al2> *ratio 22:51:55 <coopserver> <sim-al2> Maybe the network needs yet more trains 22:51:59 <coopserver> <TallManNL> If the entrance to dedingham fills up trains will head to SFB, if they don't there's too few trains 22:52:31 <coopserver> <Jam35> I gtg now 22:52:33 <coopserver> <Jam35> cya 22:52:37 <coopserver> <sim-al2> see you 22:52:37 <coopserver> *** Jam35 has left the game (Leaving) 22:56:39 *** TallMan has quit IRC 22:56:54 *** TallMan has joined #openttdcoop 22:59:13 <coopserver> <TallManNL> Bedtime, goodnight 22:59:16 <coopserver> <sim-al2> night 22:59:20 <coopserver> *** TallManNL has left the game (Leaving) 22:59:40 *** TallMan has quit IRC 23:03:33 *** Lizz has joined #openttdcoop 23:10:29 *** KrunchyAl___ has quit IRC 23:10:52 *** KrunchyAl___ has joined #openttdcoop 23:18:38 <coopserver> *** sim-al2 has left the game (general timeout) 23:18:38 <coopserver> *** Game paused (number of players) 23:18:46 <sim-al2> !password 23:18:46 <coopserver> sim-al2: sparcs 23:18:52 <coopserver> *** Game still paused (connecting clients, number of players) 23:18:56 *** KrunchyAl___ has quit IRC 23:18:56 <coopserver> *** sim-al2 has joined 23:18:58 <coopserver> *** Game still paused (number of players) 23:19:02 <coopserver> *** sim-al2 has joined company #1 23:19:02 <coopserver> *** Game unpaused (number of players) 23:32:10 <Sylf> !password 23:32:10 <coopserver> Sylf: speedy 23:32:29 <coopserver> *** Game paused (connecting clients) 23:32:35 <coopserver> *** Sylf has joined 23:32:35 <coopserver> *** Game unpaused (connecting clients) 23:32:51 <coopserver> <Sylf> ok, so... what did V do? 23:35:11 <theholyduck> dont you see his giant town of doom? 23:35:39 <coopserver> <Sylf> I'm failing to see the inner workings of the logic 23:36:14 <Lizz> !passwordd 23:36:16 <Lizz> !password 23:36:16 <coopserver> Lizz: speedy 23:36:24 <coopserver> <theholyduck> as i understand it, its just a system for launching 1 train to each station, when the loader trains are full 23:36:27 <coopserver> *** Game paused (connecting clients) 23:36:35 <coopserver> *** Lisbon has joined 23:36:35 <coopserver> *** Lisbon has started a new company #2 23:36:35 <coopserver> *** Game unpaused (connecting clients) 23:37:39 <coopserver> <Sylf> hm, I kinda see how it works 23:37:53 <coopserver> *** Lisbon has joined company #1 23:37:56 <coopserver> <theholyduck> theres a certain, "smell of v" 23:37:59 <coopserver> <theholyduck> about it 23:38:22 <coopserver> <Lisbon> what am i looking at 23:38:27 <coopserver> <Sylf> the dummy trains wait until all platfroms have trains go through them 23:38:41 <coopserver> <sim-al2> Dang that city grew up fast too: when I got on it was still a lot of small houses around the central core 23:38:59 <coopserver> <Sylf> ... 23:39:06 <coopserver> <Lisbon> pinhill? 23:39:09 <coopserver> <Lisbon> woah snap 23:39:12 <coopserver> <Sylf> absolutis never added the 5th platform to his system 23:39:29 <coopserver> <theholyduck> tudinhead definitly needs some more love though 23:39:39 <coopserver> <theholyduck> 2,3 million passengers waiting now :P 23:39:45 <coopserver> <Lisbon> Oh wow stuff 23:41:43 <coopserver> <Sylf> everything here is a child's play compared to STUFF 23:41:55 <coopserver> <theholyduck> well, thats the V way 23:42:04 <coopserver> <Sylf> totally 23:44:13 <coopserver> *** Lisbon has left the game (Leaving) 23:51:25 <coopserver> <sim-al2> I swear V's going to fill in the center lake next 23:53:14 <coopserver> *** sim-al2 has joined spectators 23:53:28 <coopserver> *** sim-al2 has joined company #1 23:59:42 <coopserver> <Sylf> see ya later tonight again 23:59:43 <coopserver> *** Sylf has left the game (connection lost)