Log for #openttdcoop on 2nd March 2014:
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00:16:48  *** uliko has quit IRC
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04:21:41  <Sylf> !dl
04:21:41  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
04:21:42  <coopserver> Sylf:
04:23:02  <Mothership_Q> hey there
04:23:05  <Sylf> !password
04:23:06  <coopserver> Sylf: bijker
04:23:06  <Sylf> hi
04:23:32  <coopserver> *** Game still paused (connecting clients, number of players)
04:23:37  <coopserver> *** Sylf has joined
04:23:38  <coopserver> *** Game still paused (number of players)
04:23:38  <coopserver> *** Game unpaused (number of players)
04:32:49  *** Hazzard has joined #openttdcoop
04:32:56  <Hazzard> Heyo
04:32:57  <Hazzard> !players
04:32:58  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
04:33:06  <coopserver> <Hazzard> Hi
04:33:15  <coopserver> <Sylf> hihi
04:45:14  <coopserver> *** Sylf has left the game (Leaving)
04:45:14  <coopserver> *** Game paused (number of players)
04:49:20  <Mothership_Q> !password
04:49:20  <coopserver> Mothership_Q: spread
04:49:25  <coopserver> *** Game still paused (connecting clients, number of players)
04:49:30  <coopserver> *** Mothership_Q has joined
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05:05:17  <coopserver> *** Mothership_Q has left the game (Leaving)
05:05:17  <coopserver> *** Game paused (number of players)
05:05:51  <coopserver> *** Hazzard has left the game (Leaving)
05:15:26  *** Absolutis has joined #openttdcoop
05:15:35  <Absolutis> !password
05:15:35  <coopserver> Absolutis: detach
05:15:57  <Absolutis> let's see if my SRS has exploded
05:16:03  <Absolutis> (alreadu)
05:18:44  <coopserver> *** Game still paused (connecting clients, number of players)
05:18:49  <coopserver> *** Absolutis has joined
05:18:49  <coopserver> *** Game still paused (number of players)
05:19:28  <coopserver> <Absolutis> we totally need to double everything
05:50:47  <Hazzard> Yup
06:07:02  *** Hazzard has quit IRC
06:11:20  <coopserver> *** Absolutis has left the game (Leaving)
06:11:24  *** Mothership_Q has quit IRC
06:32:15  *** ODM has joined #openttdcoop
06:32:15  *** ChanServ sets mode: +o ODM
08:22:29  *** Progman has joined #openttdcoop
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09:13:39  *** ChanServ sets mode: +o uliko
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10:50:41  *** Killian has joined #openttdcoop
10:50:47  <Killian> !players
10:50:47  <coopserver> Killian: The server is empty, noone is connected. Feel free to remedy this situation
10:50:55  *** Killian has quit IRC
11:18:26  *** retro|cz has joined #openttdcoop
11:55:59  <Jam35> !password
11:55:59  <coopserver> Jam35: prefix
11:56:18  <coopserver> *** Game still paused (connecting clients, number of players)
11:56:21  <coopserver> *** Jam35 has joined
11:56:21  <coopserver> *** Game still paused (number of players)
12:06:51  <coopserver> *** Jam35 has left the game (Leaving)
12:12:58  *** [1]Absolutis has joined #openttdcoop
12:13:24  <[1]Absolutis> note to self
12:14:00  *** Absolutis is now known as Guest1925
12:14:00  *** [1]Absolutis is now known as Absolutis
12:14:05  <Absolutis> note to self
12:14:17  <Absolutis> do not try to connect to twitch plays pokemon chat through irīc
12:14:49  <Absolutis> there is 70k users there... and irc told me the name of each and every one...
12:15:21  <Absolutis> had to pull out my ethernet cord to unfreeze my client
12:15:37  <Absolutis> oh and i also have took one more step towards insanity
12:15:44  <Absolutis> I started a DF game
12:17:03  *** Guest1925 has quit IRC
12:17:44  <Absolutis> !password
12:17:44  <coopserver> Absolutis: kicked
12:18:00  <Absolutis> hue
12:18:10  <Absolutis> coopserver has a mind of its own
12:18:21  <Absolutis> it always gives relevant password, at least in my experience
12:18:40  <coopserver> *** Game still paused (connecting clients, number of players)
12:18:43  <coopserver> *** Absolutis has joined
12:18:43  <coopserver> *** Game still paused (number of players)
12:25:56  *** leg3nd has joined #openttdcoop
12:26:34  <leg3nd> !password
12:26:34  <coopserver> leg3nd: drinks
12:26:47  <coopserver> *** Game still paused (connecting clients, number of players)
12:26:49  <coopserver> *** Leg3nd has joined
12:26:49  <coopserver> *** Game still paused (number of players)
12:28:39  <coopserver> *** Leg3nd has left the game (Leaving)
13:31:13  *** benny has joined #openttdcoop
13:32:16  <benny> !password
13:32:16  <coopserver> benny: refnum
13:32:20  <coopserver> *** Game still paused (connecting clients, number of players)
13:32:23  <coopserver> *** Benny has joined
13:32:23  <coopserver> *** Game still paused (number of players)
13:32:23  <coopserver> *** Game unpaused (number of players)
13:32:59  <coopserver> <Absolutis> hy
13:33:04  <coopserver> <Benny> hello
13:37:20  <coopserver> <Absolutis> i guess i should start doubling shit
13:42:49  *** roboboy has joined #openttdcoop
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15:39:16  *** Hazzard has joined #openttdcoop
15:39:22  <Hazzard> !players
15:39:23  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
15:39:26  <Hazzard> !password
15:39:27  <coopserver> Hazzard: belong
15:39:55  <coopserver> *** Game paused (connecting clients)
15:39:59  <coopserver> *** Hazzard has joined
15:40:00  <coopserver> *** Game unpaused (connecting clients)
15:40:13  <coopserver> *** Absolutis has joined spectators
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17:19:31  <coopserver> <Absolutis> i wonder why Fort Bonfingpool Bridge isn't growing...
17:19:53  <coopserver> *** Absolutis has joined company #1
17:19:56  <coopserver> <Absolutis> ah well
17:20:08  <coopserver> <Absolutis> i could just demolish it and go with mutown
18:47:57  <Sylf> !password
18:47:58  <coopserver> Sylf: moving
18:48:26  <coopserver> *** Game paused (connecting clients)
18:48:31  <coopserver> *** Sylf has joined
18:48:31  <coopserver> *** Game unpaused (connecting clients)
18:48:42  <coopserver> <Sylf> hi
18:55:48  <V453000> !password
18:55:49  <coopserver> V453000: moving
18:55:53  <coopserver> *** Game paused (connecting clients)
18:55:55  <coopserver> *** V453000 has joined
18:55:56  <coopserver> *** Game unpaused (connecting clients)
18:55:58  <coopserver> <V453000> hi hi hi
18:56:02  <coopserver> <Sylf> lo lo lo
19:00:59  <coopserver> <V453000> hm
19:01:06  <coopserver> <V453000> slugs are so much worse than this maglev ice 3 :D
19:01:09  <coopserver> <V453000> :(
19:03:16  <coopserver> <V453000> lets try again :d
19:03:44  <coopserver> <V453000> could as well build the whole thing again :)
19:10:28  <coopserver> <Absolutis> gnight
19:10:31  <coopserver> <V453000> by
19:10:31  <coopserver> *** Absolutis has left the game (Leaving)
19:12:28  <theholyduck> such v
19:12:37  <coopserver> <V453000> wat
19:12:45  <theholyduck> nothing much :P
19:12:47  <coopserver> <V453000> wat the duck
19:19:01  <coopserver> <V453000> how about we move the red ML to !ML x6?
19:19:50  <coopserver> <Sylf> okay?
19:20:36  <coopserver> <V453000> cause I could use space of SLH01 for more slug york, and give slug york a SLH beteen stuff and SLH 09
19:20:54  <coopserver> <V453000> or
19:21:05  <coopserver> <V453000> ah right
19:21:05  <coopserver> <V453000> hm
19:21:29  <coopserver> <V453000> I assume slug york as is cant go to red ML right
19:21:31  <coopserver> <V453000> aka split from red
19:21:43  <coopserver> <Sylf> nope.
19:21:51  <coopserver> <V453000> so perhaps if I already think about rebuilding slug york I might as well move it
19:22:06  <coopserver> <Sylf> moving slug york?
19:22:12  <coopserver> <V453000> yeah
19:22:27  <coopserver> <Sylf> hmmm kay
19:22:49  <coopserver> <V453000> I will completely nuke the current, can Attempt to re move it in scenario editor after all stations belonging to slug york die
19:24:57  <coopserver> <V453000> just point me at a location you like and there shall be a big town
19:26:04  <coopserver> <Hazzard> Hey guys
19:26:07  <coopserver> <V453000> hi
19:27:39  <coopserver> <Hazzard> You want to move Slug York ?!?!? wtf
19:27:48  <Absolutis> v
19:27:49  <Absolutis> is
19:27:50  <Absolutis> insane
19:27:57  <coopserver> <V453000> :|
19:28:05  <coopserver> <V453000> the design is just sub-optimal and position just as well
19:29:53  *** Absolutis has quit IRC
19:31:26  <coopserver> <Hazzard> If you need help doing tedious repetitive tasks, I'm here
19:32:02  <coopserver> <V453000> planning atm
19:32:11  <coopserver> <V453000> if you want to be helpful, I will need to adjust/move ML
19:32:29  <coopserver> <V453000> best way to make large amount of space in S is moving ML like this
19:32:46  <coopserver> <V453000> see !blue
19:33:06  <coopserver> <V453000> so there could be a town instead
19:33:16  <coopserver> <V453000> half of the central lake could go as well
19:33:30  <coopserver> <V453000> what you think
19:33:39  <coopserver> <Sylf> should be easy
19:33:43  <coopserver> <V453000> so you just need to drag the lines and rebuild the 3 splits, piece of cake
19:33:49  <coopserver> <V453000> well 4 splits
19:33:55  <theholyduck> !password
19:33:56  <coopserver> theholyduck: oceans
19:34:04  <coopserver> <V453000> in the meantime I can reestablish slug york there
19:34:04  <coopserver> *** Game paused (connecting clients)
19:34:07  <coopserver> *** theholyduck has joined
19:34:07  <coopserver> *** Game unpaused (connecting clients)
19:34:09  <coopserver> <theholyduck> wroooom
19:34:15  <coopserver> <Hazzard> Is that south or north side?
19:34:15  <coopserver> <theholyduck> i mean, choooo
19:34:24  <coopserver> <V453000> the bottom right :)
19:35:04  <coopserver> <Hazzard> So what is !blue for?
19:35:09  <coopserver> <V453000> looks like perfect amount of space for my purposes
19:35:12  <coopserver> <V453000> new ML
19:35:32  <coopserver> <Hazzard> no idea
19:35:42  <coopserver> <Hazzard> Oh cool
19:35:45  <coopserver> <V453000> just moving red
19:35:53  <coopserver> <V453000> 6 lines of wtf
19:35:55  <coopserver> <Hazzard> I see you connected m000
19:36:17  <coopserver> <V453000> someone did (:
19:37:54  <coopserver> *** theholyduck has left the game (Leaving)
19:38:56  <coopserver> <Benny> holy waiting passengers batman
19:39:04  <coopserver> <V453000> watch them burn
19:39:06  <coopserver> <Benny> 2.4 million
19:39:11  <coopserver> <Hazzard> wat
19:39:21  <coopserver> <Benny> SFB
19:39:30  <coopserver> <Hazzard> Boom
19:41:08  <coopserver> <Benny> 7.5 million at tudinghead
19:41:14  <coopserver> <Benny> lol
19:41:35  <coopserver> <V453000> lets pause for 1 minute
19:41:37  <coopserver> <V453000> removing slug york
19:41:40  <coopserver> <V453000> !pause
19:41:42  <V453000> !pause
19:41:44  <coopserver> *** Game paused (manual)
19:41:57  <coopserver> <V453000> sorry :)
19:42:11  <coopserver> <Benny> :O
19:42:12  <coopserver> <Benny> why
19:42:35  <V453000> uploading :)
19:42:39  <V453000> !getsave
19:42:39  <coopserver> Starting download...
19:42:44  <coopserver> Savegame successfully downloaded
19:42:45  <V453000> !rcon ls
19:42:47  <coopserver> 0) .. (Parent directory)
19:42:48  <coopserver> 1) autosave/ (Directory)
19:42:49  <coopserver> 2) uploads/ (Directory)
19:42:50  <coopserver> 3) game.sav
19:42:50  <V453000> !rcon cd 2
19:42:51  <coopserver> 4) Sylf Transport, 2015-05-03.sav
19:42:52  <coopserver> V453000: You have 3 more messages. Type !less to view them
19:42:52  <V453000> !rcon load 1
19:42:54  <coopserver> Starting new game
19:42:57  <coopserver> *** Benny has left the game (connection lost)
19:42:57  <coopserver> *** Hazzard has left the game (connection lost)
19:42:57  <coopserver> *** Sylf has left the game (connection lost)
19:42:57  <coopserver> *** V453000 has left the game (connection lost)
19:42:57  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26379)
19:42:58  <coopserver> *** Game still paused (manual, number of players)
19:43:05  <V453000> !auto
19:43:07  <coopserver> *** Game still paused (number of players)
19:43:07  <V453000> !password
19:43:07  <coopserver> V453000: resort
19:43:12  <coopserver> *** Game still paused (connecting clients, number of players)
19:43:14  <coopserver> *** V453000 has joined
19:43:14  <coopserver> *** Game still paused (number of players)
19:43:23  <coopserver> <V453000> :)
19:43:26  <coopserver> *** Game still paused (connecting clients, number of players)
19:43:29  <coopserver> *** Benny has joined
19:43:29  <coopserver> *** Game still paused (number of players)
19:44:41  <coopserver> *** V453000 has joined company #1
19:44:49  <coopserver> *** Benny has joined company #1
19:44:49  <coopserver> *** Game unpaused (number of players)
19:45:17  <coopserver> *** Game paused (connecting clients)
19:45:21  <coopserver> *** Sylf has joined
19:45:22  <coopserver> *** Game unpaused (connecting clients)
19:45:24  <V453000> Sylf , Hazzard ready to go :P
19:45:35  <coopserver> <V453000> sorry for the inconvenience :)
19:45:41  <coopserver> <V453000> Slug york never existed now :D
19:46:09  <coopserver> <V453000> Benny what is it you are building?
19:46:18  <coopserver> <Benny> slug york? never heard of it *wink*
19:46:22  <coopserver> <V453000> overflow merge south v2?
19:46:24  <coopserver> <Benny> benny is not building
19:46:32  <coopserver> <V453000> oh dat is Sylf :)
19:46:38  <coopserver> <V453000> good :D didnt notice
19:50:52  <coopserver> *** Benny has joined spectators
19:52:58  *** Lizz has joined #openttdcoop
19:53:10  <Lizz> !password
19:53:10  <coopserver> Lizz: resort
19:53:50  <coopserver> *** Game paused (connecting clients)
19:54:11  <coopserver> <Sylf> D:
19:54:27  <coopserver> <V453000> I think I have my pattern ready to go
19:54:36  <coopserver> *** Game unpaused (connecting clients)
19:54:38  <coopserver> <V453000> now just moving it so it fits and cloning :)
19:55:26  <coopserver> <V453000> could reroute that around as well Sylf
19:55:27  <coopserver> <V453000> :D
19:55:40  <coopserver> <Sylf> which what?
19:55:46  <coopserver> <V453000> !dat
19:55:58  <coopserver> <V453000> I imagine around 45 X 80-100 tiles to have for stuff
19:55:58  <coopserver> <Sylf> moar space?
19:56:16  <coopserver> <V453000> for town itself
19:56:18  <coopserver> <V453000> the 100 is final
19:56:24  <coopserver> <V453000> can be 80 if I remove some sets
19:56:37  <coopserver> <V453000> 45 is minimum for town, increased by transfer stations on that side
19:56:53  <coopserver> <V453000> absolute maximum to the Sennon/Plardingworth is 75
19:56:57  <coopserver> <V453000> so 45 should be safe
19:57:05  <coopserver> <V453000> 60 might work but danger
20:01:50  <leg3nd> !players
20:01:50  <coopserver> leg3nd: There are currently 2 players and 1 spectators, making a total of 3 clients connected
20:01:59  <leg3nd> !password
20:01:59  <coopserver> leg3nd: sawyer
20:02:34  <coopserver> *** Game paused (connecting clients)
20:02:36  <coopserver> *** Leg3nd has joined
20:02:36  <coopserver> *** Game unpaused (connecting clients)
20:02:39  <coopserver> <V453000> h
20:02:40  <coopserver> <V453000> y
20:02:47  <coopserver> <Leg3nd> Hi
20:06:44  <coopserver> <Leg3nd> Can see alot has happend :>
20:08:05  <coopserver> *** Game paused (connecting clients)
20:08:30  <coopserver> <Sylf> /:
20:08:45  <coopserver> <V453000> break :P
20:08:50  <coopserver> *** Game unpaused (connecting clients)
20:09:17  <Lizz> well guess i can't join the sekrit club
20:09:39  <coopserver> <V453000> map downlaod fails? :(
20:12:47  <coopserver> <V453000> moved the WP southbound by a bit
20:13:48  <Hazzard> !password
20:13:49  <coopserver> Hazzard: retire
20:13:58  <coopserver> *** Game paused (connecting clients)
20:14:03  <coopserver> *** Hazzard has joined
20:14:03  <coopserver> *** Game unpaused (connecting clients)
20:14:16  <coopserver> <Hazzard> Hmm
20:14:26  <coopserver> <Hazzard> Moving all of the ML?
20:16:35  <^Spike^> !players
20:16:35  <coopserver> ^Spike^: Client 112 (Orange) is V453000, in company 1 (Plardingworth Transport)
20:16:36  <coopserver> ^Spike^: Client 117 (Orange) is Sylf, in company 1 (Plardingworth Transport)
20:16:37  <coopserver> ^Spike^: Client 133 (Orange) is Hazzard, in company 1 (Plardingworth Transport)
20:16:38  <coopserver> ^Spike^: Spectators: Client 113 (Benny), Client 125 (Leg3nd)
20:17:06  <Hazzard> leg3nd?
20:17:12  <coopserver> <Leg3nd> Im here
20:17:23  <Hazzard> Oh
20:17:32  <Hazzard> Yes, hello :P
20:17:44  <leg3nd> hello to you also :>
20:17:50  <Hazzard> I didn't realize the bot was putting two names on one line
20:17:54  <coopserver> <V453000> so who here has PhD in cloning a pattern? :P
20:18:14  <coopserver> <Hazzard> I have a phd in nothing
20:18:37  <coopserver> <V453000> that is enough
20:19:02  <coopserver> <Hazzard> aha
20:19:03  <coopserver> <V453000> green is same as green
20:19:06  <coopserver> <V453000> yellow is yellow
20:19:15  <coopserver> <V453000> can make red and green
20:19:25  <coopserver> <V453000> pattern is
20:19:36  <^Spike^> V making complex logic again? ;)
20:19:36  <coopserver> <V453000> green - 2 red - 2 green - 2 red - 2 green - red
20:19:42  <coopserver> <V453000> no
20:19:44  <coopserver> <V453000> totally simple
20:20:54  <coopserver> <Hazzard> That also corresponds to the direction, yes?
20:21:05  <coopserver> <V453000> mainly to the direction :)
20:21:13  <coopserver> <V453000> in fact that is the only difference between green and red
20:21:37  <coopserver> <Sylf> if people are free, help me build some splits from red line ML
20:22:31  <coopserver> <V453000> can keep it raised if you want
20:22:37  <coopserver> <V453000> but well dont have to
20:22:40  <coopserver> <Hazzard> Sure, why not
20:22:56  <coopserver> <Hazzard> I think it looks better that way
20:23:02  <coopserver> <Hazzard> err
20:23:15  <coopserver> <V453000> hm no
20:23:15  <coopserver> <Hazzard> Until we're done
20:23:16  <coopserver> <V453000> cant
20:23:17  <coopserver> <V453000> :D
20:23:33  <coopserver> <Hazzard> XD
20:23:38  <coopserver> <V453000> use E :)
20:24:51  <coopserver> <Hazzard> Is there a shortcut for road/
20:24:52  <coopserver> <Hazzard> ?
20:24:55  <coopserver> <V453000> no :(
20:25:24  <coopserver> <V453000> shift F8
20:25:27  <coopserver> <Sylf> shift-F8, 3
20:25:46  <coopserver> <V453000> faster to click it :D
20:26:24  <coopserver> <Hazzard> That's a two-hander
20:26:39  <coopserver> <V453000> bullshit hotkey in other words
20:28:46  <coopserver> *** Sylf has joined spectators
20:35:43  <coopserver> *** Benny has started a new company #2
20:35:45  <coopserver> <Benny> shit
20:35:46  <coopserver> <V453000> lol
20:35:47  <coopserver> <Hazzard> XD
20:35:49  <coopserver> *** Benny has joined company #1
20:36:02  <coopserver> <Benny> sorry bout that :P
20:36:14  <coopserver> *** Hazzard has joined company #2
20:36:23  <coopserver> <V453000> there actually used to be used multiple companies for coloured signs in the past :)
20:36:23  <coopserver> *** Hazzard has joined spectators
20:36:40  <coopserver> <Hazzard> :o
20:36:44  <coopserver> *** Hazzard has joined company #1
20:37:03  <coopserver> *** Hazzard has joined company #2
20:37:35  <coopserver> *** Hazzard has joined company #1
20:39:55  <coopserver> <Hazzard> And now it's grey :L science
20:40:14  <coopserver> <Benny> magic
20:42:48  <coopserver> <V453000> half stations named :D
20:47:16  <coopserver> <Hazzard> Woo
20:47:18  <coopserver> <Hazzard> ...
20:47:24  <coopserver> <V453000> ? :)
20:49:43  <coopserver> <Benny> not having to worry about CL is pretty neat
20:49:47  <coopserver> <Benny> never built like this before
20:49:49  <coopserver> <V453000> it is :)
20:49:55  <coopserver> <V453000> welcome to nuts :P
20:50:02  <coopserver> <Benny> loving this ^^
20:50:15  <coopserver> <V453000> btw Hazzard, the red/green swaps are explained at !SLUG YORK PLAN
20:50:31  <coopserver> <V453000> it is made so that none of the yellow/blue lines are never longer than this
20:50:39  <coopserver> <V453000> "a nice cycle"
20:50:46  <coopserver> <Hazzard> Ooh
20:50:51  <coopserver> <Hazzard> metaplan
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21:00:10  *** leg3nd has quit IRC
21:04:45  <coopserver> <V453000> I dont get the station visiting mechanism
21:04:50  <coopserver> <V453000> sometimes it needs one stop
21:04:53  <coopserver> <V453000> sometimes multiple
21:04:59  <coopserver> <V453000> far end near end doesnt seem to matter in those cases
21:05:01  <coopserver> <V453000> simply wtf
21:08:33  <coopserver> <V453000> dummy orders ready
21:08:34  <coopserver> <V453000> (:
21:08:43  <coopserver> <V453000> adding dummies now
21:11:25  <coopserver> <Benny> wat
21:11:40  <coopserver> <Benny> shit
21:11:43  <coopserver> <V453000> ?
21:11:47  <coopserver> <V453000> :D
21:11:49  <coopserver> <V453000> win
21:12:19  <coopserver> <Benny> that wasn't brilliant
21:19:25  <coopserver> <V453000> dummies in place (:
21:19:29  <coopserver> <V453000> progress :D
21:19:48  <coopserver> <Benny> w00t
21:30:23  <coopserver> *** Sylf has left the game (Leaving)
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21:38:14  <coopserver> <V453000> basic tracks should be all :D
21:50:05  *** Mothership_Q has joined #openttdcoop
21:51:32  <coopserver> <Hazzard> :O
21:51:46  <coopserver> <Hazzard> Nice
21:53:20  <coopserver> <V453000> :)
21:53:27  <coopserver> <V453000> you are doing nice guys
21:53:38  <coopserver> <Benny> sais the one doing all the work :P
21:53:46  <coopserver> <V453000> im only doing my town
21:55:00  <Mothership_Q> hey everyone
21:55:12  <coopserver> <Benny> hi
21:55:19  <coopserver> <V453000> hy
21:55:26  <Mothership_Q> !password
21:55:26  <coopserver> Mothership_Q: nbytes
21:55:32  <coopserver> *** Game paused (connecting clients)
21:55:35  <coopserver> *** Mothership_Q has joined
21:55:35  <coopserver> *** Game unpaused (connecting clients)
21:55:49  <coopserver> <Mothership_Q> woah, this is new
21:56:04  <coopserver> <Benny> took me some time to wrap my head around this one yeah :P
21:56:41  <coopserver> <V453000> liez
21:56:50  <coopserver> <Mothership_Q> V are you building this new town?
21:56:55  <coopserver> <V453000> yes?
21:57:12  <coopserver> <Hazzard> A new plot of land is avaliable in the north :D
21:59:24  <coopserver> <V453000> yeah you could go revive slug york :D
22:06:31  <coopserver> <Benny> im off, night fellas
22:06:34  <coopserver> <Mothership_Q> see ya
22:06:35  <coopserver> <V453000> cya
22:06:45  <coopserver> *** Benny has left the game (Leaving)
22:22:18  <coopserver> <Mothership_Q> alright, im going to try and go wrap my head around some sbahns
22:22:35  <coopserver> <V453000> @@ABR05 can be helpful
22:22:36  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop -
22:23:10  <coopserver> <Mothership_Q> okay, that looks like a good read
22:23:22  <coopserver> <Mothership_Q> i just downloaded this game on thursday
22:23:30  <coopserver> <V453000> :)
22:23:33  <coopserver> <Mothership_Q> so i feel like im into the deep end a little bit
22:23:46  <coopserver> <V453000> you just learn that much quicker :)
22:28:59  <coopserver> *** Hazzard has left the game (general timeout)
22:33:26  <coopserver> <V453000> great :D
22:33:30  <coopserver> <V453000> city done
22:33:32  <coopserver> <V453000> now ML stations
22:33:35  <coopserver> <Mothership_Q> V
22:33:43  <coopserver> <Mothership_Q> whats the point of the goofy reversal lines
22:33:54  <coopserver> <Mothership_Q> like SY3 waypoint
22:33:56  <coopserver> <V453000> trains always go to the waypoint
22:34:06  <coopserver> <V453000> waypoint being behind reverser makes it invisible
22:34:14  <coopserver> <V453000> means trains attempt to go through the 3 pickup stations at all costs
22:34:24  <coopserver> <V453000> but the waypoint triggers after the reverser
22:34:26  <coopserver> <V453000> for the conditional order
22:35:30  <coopserver> <V453000> the reverser is a dead end
22:35:35  <coopserver> <V453000> train pathfinder cant see through it
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22:37:10  <coopserver> <V453000> see it?
22:38:38  <Mothership_Q> so the reverser prevents trains from seeing anything beyond?
22:38:43  <coopserver> <V453000> yes
22:38:58  <Mothership_Q> because it isnt considered a valid path until the train reverses right?
22:39:05  <coopserver> <V453000> quite
22:39:37  <coopserver> <Mothership_Q> okay, that actually is pretty simple to understand
22:39:44  <coopserver> <V453000> :)
22:39:54  <coopserver> <V453000> most things are relatively simple when you break it down to pieces :)
22:46:17  <coopserver> <Mothership_Q> okay, no where in any of the sy train orders does it require a station
22:46:25  <coopserver> <Mothership_Q> and all the stations appear to have a bypass
22:46:45  <coopserver> <Mothership_Q> is it possible for a train to never visit a station?
22:46:53  <coopserver> <V453000> trains try to join stations, if stations are occupied, they go try to another
22:47:05  <coopserver> <Mothership_Q> oh!
22:47:05  <coopserver> <V453000> atm all are occupied so they just stand and wait or bypass eternally
22:47:17  <coopserver> <Mothership_Q> so the stations are higher priority to the trains?
22:47:18  <coopserver> <V453000> the 2way signals make sure they get diverted
22:47:30  <coopserver> <V453000> the stations are the only option how to get to the waypoint
22:47:37  <coopserver> <V453000> see !waypoint
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22:47:43  <coopserver> <Mothership_Q> !
22:47:52  <coopserver> <Mothership_Q> okay, now i see station exits
22:47:53  <coopserver> <V453000> because the Reverser is making the waypoint only exist through the stations
22:48:12  <coopserver> <Mothership_Q> oh wow, thats really clever
22:48:28  <coopserver> <V453000> after going through the row, passing -some- waypoint, trains evaluate if they have 0% loaded. If yes, it means they got through reverser and go to next waypoint
22:48:31  <coopserver> <Mothership_Q> the waypoints force the stations to be the only through pass
22:48:41  <coopserver> <V453000> if >0%, they go unload and go to next wp anyway
22:48:45  <coopserver> <V453000> yes
22:48:46  <coopserver> <V453000> exactly
22:48:54  <coopserver> <Mothership_Q> oh wow
22:48:58  <coopserver> <V453000> we call it self regulation as trains can visit any station in the loop
22:49:01  <coopserver> <V453000> @@srnw
22:49:02  <Webster> srnw: Self-regulating Network, see also:
22:49:31  <coopserver> <V453000> this is a very polished kind of a city network one, but there are many variations
22:49:36  <coopserver> <V453000> mostly based on the same logic
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23:07:28  <coopserver> <V453000> half ML stations ready :D
23:07:40  <coopserver> <V453000> well not nearly :d
23:07:41  <coopserver> <V453000> hm
23:10:44  <coopserver> <Mothership_Q> v can you still build if the game is paused?
23:11:02  <coopserver> <Mothership_Q> im about to jump onto a flat map to try some things out
23:12:10  <coopserver> <V453000> feel free to try here
23:12:12  <coopserver> <V453000> but yeah I can :)
23:12:24  <coopserver> <V453000> if you try on the server, you can get feedback :P
23:12:45  <coopserver> <V453000> and/or help
23:14:23  <Mothership_Q> okay, thats a good idea
23:19:56  <coopserver> <Mothership_Q> V, another question
23:20:00  <coopserver> <V453000> ask away
23:20:17  <coopserver> <Mothership_Q> the trains at the dead end stations
23:20:24  <coopserver> <Mothership_Q> ie SY 10-a WP
23:20:41  <coopserver> <Mothership_Q> what do the dead end stations accomplish?
23:20:47  <coopserver> <V453000> we call it dummy trains
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23:20:50  <coopserver> <V453000> they wait for full load
23:21:04  <coopserver> <V453000> to tell the "self regulating" trains when the station has enough cargo to fill 1 train
23:21:16  <coopserver> <V453000> so trains dont visit too often without use
23:21:28  <coopserver> <V453000> almost all stations in this game have it
23:21:42  <coopserver> <V453000> ... or some similar thing
23:22:04  <coopserver> <Mothership_Q> oh, the orders for it just cycle it between the wp and station
23:22:10  <coopserver> <V453000> exactly
23:22:17  <coopserver> <Mothership_Q> it loads and unloads indefinitely
23:22:19  <coopserver> <V453000> just to put the cargo on the "real" train
23:22:41  <coopserver> <V453000> you will see how it works :) it is rather simple
23:22:45  <coopserver> <Mothership_Q> so does it essentially make sure there is always a full load of passengers?
23:22:50  <coopserver> <V453000> exactly that
23:23:24  <coopserver> <V453000> you learn quickly :)
23:23:52  <coopserver> <Mothership_Q> having you here is a pretty big advantage
23:23:58  <coopserver> <V453000> admittedly :D
23:24:01  <coopserver> <Mothership_Q> thanks a ton for the help
23:24:10  <coopserver> <V453000> very welcome :)
23:25:49  <coopserver> <V453000> for example the white stations I just built are doing the same
23:25:52  <coopserver> <V453000> but for 4 trains instead
23:26:20  <coopserver> <Mothership_Q> yeah, plw waypoint 9?
23:26:27  <coopserver> <V453000> yes
23:28:55  <coopserver> <V453000> great
23:28:56  <coopserver> <V453000> half done
23:29:09  <coopserver> <V453000> now just the other half and ready to go :)
23:29:26  <coopserver> <Mothership_Q> should i bother asking what the particle accelerators do?
23:29:35  <coopserver> <V453000> it is a NOT gate
23:29:43  <coopserver> <V453000> they invert presignal from green to red and vice versa
23:30:15  <coopserver> <V453000> when the red exit signal gets red, trains stop at red spots
23:30:20  <coopserver> <V453000> if you look at !not gate
23:30:48  <coopserver> <V453000> in the useful case, it means that after the long dummy train is 100% full, it triggers it and releases the 4 trains to go
23:33:13  <coopserver> <V453000> see? :)
23:33:37  <coopserver> <Mothership_Q> well, yes
23:33:40  <coopserver> <V453000> point is that when it runs, blue part is always occupied
23:33:45  <coopserver> <V453000> at least partially
23:34:20  <coopserver> <V453000> [it obviously unlocks brutal amount of mayhem]
23:34:27  <coopserver> <Mothership_Q> okay, so when the dummy leaves the station, its prevents the not from moving, which opens up station space for the four trains?
23:34:27  <coopserver> <V453000> you can do almost anything with this
23:34:37  <coopserver> <V453000> exactly
23:35:30  <coopserver> <Mothership_Q> is there by any chance a wiki page on presignals, those are new to me
23:35:48  <coopserver> <V453000> well the tooltip in the game is quite solid, says what they do
23:35:53  <coopserver> <V453000> but yeah there is somewhere
23:36:18  <coopserver> <V453000>
23:36:41  <coopserver> <Mothership_Q> oh! so presignals just communicate with one another for entrances and exits
23:36:48  <coopserver> <V453000> aye
23:36:53  <coopserver> <V453000> well
23:36:57  <coopserver> <V453000> not just for that
23:36:59  <coopserver> <V453000> (:
23:37:09  <coopserver> <Mothership_Q> okay, got some reading to do
23:37:21  <coopserver> <V453000> they communicate between each other in order to STOP trains under condition X
23:37:26  <coopserver> <V453000> where X can be wtf :D
23:52:27  <coopserver> <Mothership_Q> okay, why arent the station spaces next to the dummy trains considered valid, they dont have NOT gates
23:52:48  <coopserver> <V453000> can you place a sign to show which ones?
23:53:00  <coopserver> <V453000> feel free to colorize it with tracks if it helps
23:54:01  <coopserver> <Mothership_Q> see SY 10-c wp
23:54:21  <coopserver> <V453000> do you have path reserving turned on?
23:54:28  <coopserver> <Mothership_Q> nope
23:54:48  <coopserver> <V453000> adv settings - interface - display options - Show reserved tracks: On
23:55:04  <coopserver> <V453000> the loading dummy is reserving that little junction
23:55:11  <coopserver> <V453000> which is blocking the train from entering the station
23:56:14  <coopserver> <Mothership_Q> isnt that right angle junction considered a seperate block?
23:56:27  <coopserver> <V453000> well, no :)
23:56:37  <coopserver> <V453000> it looks weird but it does block the path
23:56:41  <coopserver> <Mothership_Q> oh, no its not, stations dont terminate blocks
23:56:49  <coopserver> <V453000> ah
23:56:49  <coopserver> <V453000> yeah
23:57:03  <coopserver> <Mothership_Q> and that signal north of it is for the upper track
23:57:21  <coopserver> <V453000> yes
23:57:33  <coopserver> <V453000> try to click on the dummy
23:57:36  <coopserver> <V453000> open the orders
23:57:43  <coopserver> <V453000> and press skip, or D (hotkey)
23:58:10  <coopserver> <V453000> poor simulation as there arent the loading times without the load, but this is how it works
23:58:19  <coopserver> <Mothership_Q> okay, that makes sense
23:58:37  <coopserver> <Mothership_Q> do trains forget block reservations if they change direction?
23:58:56  <coopserver> <V453000> they change them
23:59:09  <coopserver> <Mothership_Q> so, does the block become open when the dummy is moving the opposite direction?
23:59:19  <coopserver> <V453000> and since the loading train blocks the dummy when the dummy is at the waypoint, dummy waits until it can load again
23:59:24  <coopserver> <V453000> yeah
23:59:33  <coopserver> <V453000> after it unloads and faces the waypoint
23:59:36  <coopserver> <V453000> it unblocks the other one

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