Times are UTC Toggle Colours
00:04:59 <Mothership_Q> !password 00:04:59 <coopserver> Mothership_Q: assert 00:05:16 <coopserver> *** Game still paused (connecting clients, number of players) 00:05:20 <coopserver> *** Mothership_Q has joined 00:05:20 <coopserver> *** Game still paused (number of players) 00:05:20 <coopserver> *** Game unpaused (number of players) 00:10:38 <coopserver> *** Game paused (connecting clients) 00:10:41 <coopserver> *** Mothership_Q #1 has joined 00:10:42 <coopserver> *** Game unpaused (connecting clients) 00:11:08 <Mothership_Q> double trouble 00:11:18 <Mothership_Q> im in the server twice! 00:16:00 <coopserver> <Hazzard> :p 00:17:26 <coopserver> <Hazzard> Damn 00:21:51 <phatmatt> !players 00:21:51 <coopserver> phatmatt: There are currently 2 players and 1 spectators, making a total of 3 clients connected 00:27:01 <Sylf> !password 00:27:01 <coopserver> Sylf: negate 00:27:07 <coopserver> *** Game paused (connecting clients) 00:27:11 <coopserver> *** Sylf has joined 00:27:11 <coopserver> *** Game unpaused (connecting clients) 00:27:23 <coopserver> <Hazzard> Hey Sylf 00:27:26 <coopserver> *** Sylf has joined company #1 00:27:31 <coopserver> <Sylf> hey 00:28:26 <BiG_MEECH> yo 00:29:50 <coopserver> <Sylf> someone expanded graninghall without stretching the slave trains 00:30:46 <coopserver> <Hazzard> That's a funky one 00:40:59 <coopserver> <Sylf> omg 00:41:03 <coopserver> <Sylf> CAT NOT gate 00:41:26 <BiG_MEECH> C4T Rules all NOT G8's 00:42:14 <BiG_MEECH> !password FOR THE C4T 00:42:24 <BiG_MEECH> !password 00:42:25 <coopserver> BiG_MEECH: wakeup 00:42:32 <coopserver> *** Game paused (connecting clients) 00:42:49 <coopserver> *** BiG MeeCh has joined 00:42:49 <coopserver> *** Game unpaused (connecting clients) 00:43:53 <coopserver> *** BiG MeeCh has left the game (general timeout) 00:43:56 <coopserver> <Hazzard> :( 00:43:58 <coopserver> <Sylf> lol 00:44:09 <coopserver> *** Game paused (connecting clients) 00:44:14 <BiG_MEECH> hang on :S 00:44:21 <coopserver> *** BiG MeeCh has joined 00:44:21 <coopserver> *** Game unpaused (connecting clients) 00:45:34 <coopserver> <BiG MeeCh> this map is wtf 00:45:47 <BiG_MEECH> !vehicles 00:45:47 <coopserver> BiG_MEECH: Total vehicles per type: Rail: 1115, Road: 9, Water: 0, Air: 0 00:45:56 <coopserver> <Hazzard> Want to rebuild Old York? 00:46:03 <coopserver> <Sylf> it's a classic! 00:46:14 <coopserver> <Hazzard> We can call it New Old York 00:46:20 <coopserver> <BiG MeeCh> slug amsterdam? 00:46:47 <coopserver> <Sylf> let elder york eat all overflows? 00:46:59 <coopserver> <Hazzard> That's the idea 00:47:32 <coopserver> <BiG MeeCh> i dont see old york 00:47:42 <coopserver> <Sylf> RIP OLD YORK 00:50:40 <coopserver> <BiG MeeCh> we need more trains 00:50:42 <coopserver> <BiG MeeCh> :D 00:52:27 <coopserver> *** BiG MeeCh has left the game (Leaving) 00:52:36 <BiG_MEECH> cpu melted :D 00:52:43 <coopserver> <Hazzard> :D 00:53:47 <theholyduck> "#openttdcoop, that giant melting sound" 00:55:00 *** Syeven has joined #openttdcoop 00:55:10 *** Steven has joined #openttdcoop 00:56:00 <Steven> !password 00:56:00 <coopserver> Steven: wakeup 00:56:05 <coopserver> *** Game paused (connecting clients) 00:56:15 <coopserver> *** Steven has joined 00:56:15 <coopserver> *** Game unpaused (connecting clients) 00:59:36 <coopserver> *** Steven has left the game (Leaving) 00:59:39 *** Steven has quit IRC 01:06:00 <coopserver> <Hazzard> cpu is at 75 right now 01:06:30 <coopserver> *** Hazzard has left the game (Leaving) 01:09:54 <coopserver> *** Sylf has left the game (Leaving) 01:09:54 <coopserver> *** Game paused (number of players) 01:34:44 *** Hazzard is now known as Hazzard_AFK 01:34:50 *** Hazzard_AFK is now known as Hazzard 01:52:25 <coopserver> *** Mothership_Q #1 has left the game (Leaving) 02:11:08 <coopserver> *** Mothership_Q has left the game (Leaving) 03:10:31 <theholyduck> !password 03:10:31 <coopserver> theholyduck: borrow 03:10:41 <coopserver> *** Game still paused (connecting clients, number of players) 03:10:45 <coopserver> *** theholyduck has joined 03:10:45 <coopserver> *** Game still paused (number of players) 03:13:22 <coopserver> *** theholyduck has left the game (Leaving) 03:13:54 <theholyduck> !password 03:13:54 <coopserver> theholyduck: bounds 03:14:06 <coopserver> *** Game still paused (connecting clients, number of players) 03:14:10 <coopserver> *** theholyduck has joined 03:14:12 <coopserver> *** Game still paused (number of players) 03:14:14 <BiG_MEECH> QUACK 03:14:25 * BiG_MEECH shoves duck in oven 03:14:33 * BiG_MEECH bastes 03:14:42 <theholyduck> just doing some screenshotting and documenting for a friend 03:14:48 <coopserver> *** theholyduck has left the game (Leaving) 03:14:56 <BiG_MEECH> Sweet 03:15:02 <BiG_MEECH> game is pretty sick 03:18:26 *** Hazzard has quit IRC 03:41:36 *** TallMan has joined #openttdcoop 04:24:26 *** Hazzard has joined #openttdcoop 04:24:33 <Hazzard> Hola 04:24:35 <Hazzard> !players 04:24:35 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 04:24:40 <BiG_MEECH> bonjourrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr 04:25:30 <BiG_MEECH> BONJOURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR 04:27:03 <Hazzard> Ya 04:28:49 <Hazzard> FUCK YA 04:28:58 <Hazzard> I got my crap to do stuff :D 04:33:23 <BiG_MEECH> I have no idea what that means but YEAH 04:34:32 <Hazzard> YEAAAAAAAAH 04:34:42 <Sylf> !password 04:34:43 <coopserver> Sylf: johann 04:34:47 <coopserver> *** Game still paused (connecting clients, number of players) 04:34:49 <Hazzard> So I was writing a yaml parser in java... 04:34:51 <coopserver> *** Sylf has joined 04:34:51 <coopserver> *** Game still paused (number of players) 04:34:55 <Hazzard> So that's already stupid 04:35:16 <Hazzard> But I got it to work 04:35:49 <coopserver> *** Sylf has joined company #1 04:37:49 <coopserver> *** Game still paused (connecting clients, number of players) 04:37:53 <BiG_MEECH> sounds complicated 04:37:55 <coopserver> *** Hazzard has joined 04:37:56 <coopserver> *** Game still paused (number of players) 04:37:56 <coopserver> *** Game unpaused (number of players) 04:38:05 <Hazzard> SO YEAH 04:38:07 <Hazzard> :D 04:38:39 <coopserver> <Sylf> hm 04:38:44 <coopserver> <Sylf> what to do next 04:40:39 <BiG_MEECH> add more trains to ML so the game is so complex my CPU can't do the math :D 04:41:08 <coopserver> <Hazzard> Is there a way to increase the scroll wheel speed? 04:41:14 <coopserver> <Hazzard> NUTS is going to destroy my mouse 04:41:50 <coopserver> <Sylf> what do you use the mouse scroll for? 04:42:01 <coopserver> <Hazzard> The new vehicles menu 04:43:04 <coopserver> <Sylf> probably not 04:43:20 <coopserver> <Sylf> I don't use scroll too much there, especially with nuts for that reason 04:43:47 <coopserver> <Sylf> I change the window size, then drag the scroll bar 05:17:36 *** TallMan has quit IRC 05:39:21 *** TallMan has joined #openttdcoop 06:15:32 <coopserver> <Sylf> are you working on anything Haz? 06:20:36 <Hazzard> No 06:28:23 <coopserver> *** Sylf has left the game (Leaving) 06:28:23 <coopserver> *** Game paused (number of players) 06:28:28 <Sylf> gn 06:30:26 <Hazzard> Night 06:30:29 <coopserver> *** Hazzard has left the game (Leaving) 06:33:17 <BiG_MEECH> =\ I was gonna rebuild ALL SLH 06:33:43 <TallMan> Do you need me to hop on so you can build? 06:33:50 <BiG_MEECH> lol nah 06:34:00 <BiG_MEECH> I'm inept at everything ottd 06:34:00 <TallMan> easily done, PC is running anyway 06:34:09 <BiG_MEECH> :D 06:34:10 <TallMan> I am inepter :D 06:34:17 <BiG_MEECH> high five 06:34:29 <TallMan> you can't reach that high :P 06:34:40 <BiG_MEECH> Well I am BIG MEECH 06:34:45 <BiG_MEECH> but guess not that BIG 06:34:47 <BiG_MEECH> :P 06:34:52 <TallMan> how big is that :D 06:34:58 <BiG_MEECH> real big 06:35:20 *** uliko has joined #openttdcoop 06:35:20 *** ChanServ sets mode: +o uliko 06:35:23 <TallMan> numbers 06:35:32 <BiG_MEECH> xD 06:35:44 <Mothership_Q> what are the numbers mason 06:35:56 <BiG_MEECH> sup 06:36:04 <Mothership_Q> yoo 06:36:27 <Mothership_Q> about to leave actually 06:36:40 <BiG_MEECH> Mothership can NEVER LEAVE 06:36:53 <BiG_MEECH> must extract HUMAN subjects first 06:37:06 <Mothership_Q> wait thats a cow 06:37:08 <Mothership_Q> crud 06:37:11 <BiG_MEECH> LMFAO 06:37:38 <BiG_MEECH> Alien BBQ 06:37:52 <Mothership_Q> rare please 06:38:06 <BiG_MEECH> put it on top of your gravity generator :D 06:38:51 <Mothership_Q> alright, brb cooking steaks 06:38:57 <Mothership_Q> ill be back tomorrow with them 06:39:08 <Mothership_Q> slooooow cook 06:39:10 *** Mothership_Q has quit IRC 06:40:03 <BiG_MEECH> seeya Cheif 06:41:44 <TallMan> cooking steaks, now I am hungry 06:41:57 <BiG_MEECH> me too 06:42:37 <TallMan> And it's only 7:40 AM 06:42:44 <BiG_MEECH> :D 06:42:55 <BiG_MEECH> where in Eurpope are you at ? 06:43:32 *** Djanxy has joined #openttdcoop 06:43:37 <BiG_MEECH> yooooooooooo 06:44:11 <Djanxy> YO 06:44:17 <BiG_MEECH> Sup Bo$$ 06:44:20 <Djanxy> !players 06:44:20 <coopserver> Djanxy: The server is empty, noone is connected. Feel free to remedy this situation 07:12:42 *** Hazzard has quit IRC 07:28:33 *** khoatran has joined #openttdcoop 07:45:32 *** bdavenport has quit IRC 07:45:32 *** theholyduck has quit IRC 07:45:32 *** EyeMWing has quit IRC 07:45:32 *** coopserver has quit IRC 07:45:32 *** scshunt has quit IRC 07:45:32 *** Ammler has quit IRC 07:45:32 *** KenjiE20 has quit IRC 07:45:32 *** khoatran has quit IRC 07:45:32 *** TallMan has quit IRC 07:45:32 *** avdg has quit IRC 07:45:32 *** Anson has quit IRC 07:45:32 *** hylje has quit IRC 07:45:32 *** Max| has quit IRC 07:45:32 *** Hirundo has quit IRC 07:45:32 *** tycoondemon has quit IRC 07:45:32 *** skaby has quit IRC 07:45:32 *** Sylf has quit IRC 07:45:32 *** Jam35 has quit IRC 07:45:32 *** Born_Acorn has quit IRC 07:45:32 *** efess has quit IRC 07:45:32 *** a_sad_dude has quit IRC 07:45:32 *** tyteen4a03 has quit IRC 07:45:32 *** aproxy has quit IRC 07:45:32 *** phatmatt has quit IRC 07:46:49 *** khoatran has joined #openttdcoop 07:46:49 *** TallMan has joined #openttdcoop 07:46:49 *** bdavenport has joined #openttdcoop 07:46:49 *** a_sad_dude has joined #openttdcoop 07:46:49 *** Max| has joined #openttdcoop 07:46:49 *** Ammler has joined #openttdcoop 07:46:49 *** EyeMWing has joined #openttdcoop 07:46:49 *** scshunt has joined #openttdcoop 07:46:49 *** KenjiE20 has joined #openttdcoop 07:46:49 *** resistance.oftc.net sets mode: +ovov Ammler Ammler KenjiE20 KenjiE20 07:46:49 *** coopserver has joined #openttdcoop 07:46:49 *** theholyduck has joined #openttdcoop 07:46:49 *** Born_Acorn has joined #openttdcoop 07:46:49 *** tycoondemon has joined #openttdcoop 07:46:49 *** skaby has joined #openttdcoop 07:46:49 *** aproxy has joined #openttdcoop 07:46:49 *** Anson has joined #openttdcoop 07:46:49 *** Jam35 has joined #openttdcoop 07:46:49 *** resistance.oftc.net sets mode: +ovov coopserver coopserver Jam35 Jam35 07:46:49 *** Hirundo has joined #openttdcoop 07:46:49 *** efess has joined #openttdcoop 07:46:49 *** Sylf has joined #openttdcoop 07:46:49 *** avdg has joined #openttdcoop 07:46:49 *** phatmatt has joined #openttdcoop 07:46:49 *** hylje has joined #openttdcoop 07:46:49 *** resistance.oftc.net sets mode: +ovov Sylf Sylf hylje hylje 07:46:49 *** tyteen4a03 has joined #openttdcoop 07:49:06 *** khoatran has left #openttdcoop 08:55:28 <TallMan> Big, I am in DK 09:17:59 *** Absolutis has joined #openttdcoop 10:44:35 *** dihedral has joined #openttdcoop 11:06:54 *** bun has joined #openttdcoop 12:38:30 *** bun has quit IRC 13:17:36 *** Djanxy has quit IRC 14:17:01 *** Mothership_Q has joined #openttdcoop 15:55:21 *** ODM has joined #openttdcoop 15:55:21 *** ChanServ sets mode: +o ODM 17:52:07 <V453000> !password 17:52:08 <coopserver> V453000: region 17:52:35 <coopserver> *** Game still paused (connecting clients, number of players) 17:52:37 <coopserver> *** V453000 has joined 17:52:37 <coopserver> *** Game still paused (number of players) 17:52:51 <Mothership_Q> hey v 17:52:55 <coopserver> <V453000> hi 17:52:56 <coopserver> <V453000> :) 17:54:33 <coopserver> *** V453000 has left the game (Leaving) 17:54:51 <Mothership_Q> !password 17:54:51 <coopserver> Mothership_Q: region 17:54:56 <coopserver> *** Game still paused (connecting clients, number of players) 17:55:00 <coopserver> *** Mothership_Q has joined 17:55:00 <coopserver> *** Game still paused (number of players) 17:56:06 <coopserver> *** Game still paused (connecting clients, number of players) 17:56:09 <coopserver> *** V453000 has joined 17:56:09 <coopserver> *** Game still paused (number of players) 17:56:09 <coopserver> *** Game unpaused (number of players) 17:56:12 <coopserver> <V453000> mooo moooo 17:56:26 <coopserver> <Mothership_Q> dont say that around motherships 17:56:34 <coopserver> <Mothership_Q> they have a habit of abducting cows 17:57:46 <coopserver> <Mothership_Q> another slug york question v 17:59:00 <coopserver> <V453000> lol 17:59:00 <coopserver> <V453000> moo 17:59:03 <coopserver> <V453000> ask away (: 17:59:16 <coopserver> <V453000> im just cooking dinner but running around (: 17:59:22 <coopserver> <Mothership_Q> noice 17:59:37 <coopserver> <Mothership_Q> youre worlds away from me then 17:59:41 <coopserver> <Mothership_Q> its noon here 18:00:02 <coopserver> <Mothership_Q> anyway 18:00:46 <coopserver> <Mothership_Q> when a train is trying to get to a wp only accessible through a station, why do they continue onto the reverser, even though its an invalid path? 18:01:17 <coopserver> <Mothership_Q> why dont they just stack up behind a station at the signals? 18:02:19 <coopserver> <Mothership_Q> nevermind, figured it out, those arent path signals 18:04:34 <coopserver> <V453000> there is a special function 18:04:38 <coopserver> <V453000> called red 2way eol 18:04:47 <coopserver> <V453000> it means that when a 2way signal is red, no train will go there 18:04:52 <coopserver> <V453000> it has exceptions, but works reliably 18:05:10 <coopserver> <V453000> so if a train is in the waiting bay -> 2way is red -> no more trains into that station 18:05:35 <coopserver> <Mothership_Q> okay, that makes some sense, that explains why the turnouts dont get backed up 18:06:25 <coopserver> <V453000> it is one of the most key things for self-regulation in all forms 18:06:32 <coopserver> <V453000> be it SRNW, overflows, or anything else 18:06:41 <coopserver> <V453000> it isnt default though so you need to turn it on 18:06:49 <V453000> !setdef 18:06:49 <coopserver> V453000: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:06:53 <V453000> yapf.rail_firstred_twoway_eol 1 18:08:20 <coopserver> <Mothership_Q> okay, changed that 18:09:07 <coopserver> <V453000> :) 18:09:39 <coopserver> <V453000> ooh hm 18:10:19 <coopserver> <V453000> I was originally thinking that shortening the dummy trains would increase station thoughput but it wont because the loading speed is kept 18:10:47 <coopserver> <V453000> well perhaps if the station would empty once and the throughput would be enough, it could work 18:10:51 <coopserver> <Mothership_Q> load speed on the real trains doesnt change 18:11:01 <coopserver> <V453000> but the second requirement might not be achieveable 18:11:07 <coopserver> <V453000> slugs not main trainsa in this case 18:11:19 <coopserver> <Mothership_Q> ah 18:12:20 <coopserver> <Mothership_Q> shortening the dummies wouldnt really do much 18:12:44 <coopserver> <Mothership_Q> if the dummy unblocks the path but a sbahn train is still loading, no change in throughput 18:12:59 <coopserver> <Mothership_Q> just unsynced and messy 18:14:10 <coopserver> <Mothership_Q> hmm wait no 18:15:13 <coopserver> <V453000> it doesnt change anything at all 18:15:16 <coopserver> <V453000> simple as that :) 18:15:30 <coopserver> <V453000> the time the dummy travels is about the same still, so no improvement there 18:15:40 <coopserver> <V453000> only thing that might help is even faster loading train or something 18:15:52 <coopserver> <V453000> like rail local 8 18:16:04 <Mothership_Q> the less pax the dummy has to load and unload, the more often it moves in and out of the station 18:16:10 *** Absolutis has quit IRC 18:16:21 <Mothership_Q> more opportunities to get sbahn trains in 18:16:25 <Mothership_Q> and out 18:17:08 <coopserver> <V453000> that is the problem, no 18:17:22 <coopserver> <V453000> pax is in so large numbers that only loading speed matters 18:17:56 <coopserver> <Mothership_Q> is there a point when you can just remove the dummies all together? 18:18:02 <coopserver> <Mothership_Q> let trains flow freely in and out 18:18:20 <coopserver> <V453000> yes but that is not a very good idea in general :) 18:18:28 <coopserver> <V453000> hard to make it "just fine" 18:18:48 <coopserver> <Mothership_Q> well, yeah 18:19:03 <coopserver> <V453000> + trains arent able to use as many platforms 18:19:09 <coopserver> <V453000> e.g. here slugs would only use the first 2 18:19:20 <coopserver> <V453000> cause the platform wouldnt hold them for long enough 18:19:37 <coopserver> <Mothership_Q> oh, yeah true 18:24:37 <coopserver> <V453000> 04-B has rail local 8 18:25:01 <coopserver> <V453000> I dont think 2 loading stages make a difference tho 18:25:15 <coopserver> <V453000> could just make a train without capacity and time it 18:27:49 <coopserver> <V453000> pax is decreasing a BIT 18:27:55 <coopserver> <V453000> lets see in the longer term 18:31:03 <coopserver> <V453000> doesnt seem to drop below 1500 18:31:07 <coopserver> <V453000> well 18:31:08 <coopserver> <V453000> a bit 18:35:54 <BiG_MEECH> lots of nubz here :D 18:37:15 <Mothership_Q> hey now 18:37:49 <coopserver> <V453000> fuck off meech we are the handsome beacons of female attractions 18:37:53 <coopserver> <V453000> it is the handsome brains 18:38:06 <coopserver> <V453000> deal with it 18:38:55 <Mothership_Q> here meech 18:38:56 <Mothership_Q> http://en.wikipedia.org/wiki/List_of_burn_centers_in_the_United_States 18:38:57 <Webster> Title: List of burn centers in the United States - Wikipedia, the free encyclopedia (at en.wikipedia.org) 18:39:00 <Mothership_Q> you'll need that 18:40:59 <Mothership_Q> im trying to figure out a good way to expand sennton 18:41:35 <BiG_MEECH> I only got my face burned off when i was freebasing =\ 18:41:41 <BiG_MEECH> =( 18:41:43 <Mothership_Q> not really a ton of space to work with 18:46:14 <coopserver> <V453000> holy shit, ship works :D 18:46:59 <Mothership_Q> no no 18:47:08 <Mothership_Q> i royally mess stuff up 18:47:21 <coopserver> <V453000> I meant 04-B 18:47:24 <coopserver> <V453000> is empty now :) 18:47:30 *** Progman has joined #openttdcoop 18:47:31 <coopserver> <V453000> ship dummy seems operational 18:47:54 <coopserver> <V453000> slugs aint entirely full but that can be solved by adding 2 wagons to the ship (: 18:47:55 <coopserver> <V453000> eazy 18:48:09 <coopserver> <V453000> and hell I dont even need the slugs to be full anyway 18:48:22 <coopserver> <Mothership_Q> wow, ship load speed is way faster too 18:48:31 <coopserver> <V453000> yeah 2 loading stages 18:48:41 <BiG_MEECH> bull ship 18:48:50 <BiG_MEECH> actually 18:48:58 <BiG_MEECH> that would be a cute name for a new wetrail 18:49:02 <BiG_MEECH> Bull Ship 18:49:13 <coopserver> <Mothership_Q> thats fantastic, and no loss in pax for slugs 18:50:06 <coopserver> <V453000> added 3rd wagon 18:50:12 <coopserver> <V453000> should work perfectly now 18:50:26 <coopserver> <V453000> 4th wagon is just to keep 2.5 length :) 18:53:22 <coopserver> <V453000> anyway I gtg 18:53:25 <coopserver> <V453000> will leave game open 18:57:39 <Mothership_Q> okay, see you around 19:31:03 *** ODM has quit IRC 19:56:47 *** Progman has quit IRC 20:14:58 *** Lizz has joined #openttdcoop 20:19:08 *** KenjiE20 has quit IRC 20:20:25 *** KenjiE20 has joined #openttdcoop 20:20:25 *** ChanServ sets mode: +o KenjiE20 21:02:18 *** Djanxy has joined #openttdcoop 21:05:30 <Djanxy> !players 21:05:31 <coopserver> Djanxy: There are currently 2 players and 0 spectators, making a total of 2 clients connected 21:06:01 <Djanxy> !password 21:06:01 <coopserver> Djanxy: colpos 21:06:10 <coopserver> *** Game paused (connecting clients) 21:06:12 <coopserver> *** Djanxy has joined 21:06:13 <coopserver> *** Game unpaused (connecting clients) 21:07:03 <coopserver> <Djanxy> hi 21:17:44 <BiG_MEECH> yoooooooooooo 21:35:27 <coopserver> *** Djanxy has left the game (Leaving) 21:41:14 *** Progman has joined #openttdcoop 21:43:21 *** Djanxy has quit IRC 21:52:44 <coopserver> <V453000> me iz back 21:52:45 <coopserver> <V453000> hi hi hi 21:53:32 <Taede> !dl lin64 21:53:33 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-linux-generic-amd64.tar.xz 21:54:00 <coopserver> <V453000> time to give slug york moar powah 21:55:49 <Taede> !password 21:55:49 <coopserver> Taede: plants 21:56:00 <coopserver> *** Game paused (connecting clients) 21:56:03 <coopserver> *** Taede[L] has joined 21:56:03 <coopserver> *** Game unpaused (connecting clients) 21:56:06 <coopserver> <V453000> hi 21:56:15 <coopserver> <Taede[L]> lo 21:58:49 *** uliko has quit IRC 21:59:42 <coopserver> *** Taede[L] has left the game (Leaving) 21:59:47 <Taede> lappy cant handle it 22:06:21 *** Progman has quit IRC 22:09:30 <coopserver> <V453000> hm :) 22:45:25 <Mothership_Q> wb v 22:46:14 <coopserver> <V453000> hyhy 22:46:17 <coopserver> <V453000> situation is shit :D 22:47:04 <coopserver> <Mothership_Q> how are the boats coming along 22:47:10 <coopserver> <V453000> boats are fine 22:47:11 <coopserver> <V453000> too fine 22:47:19 <coopserver> <V453000> caused the 2platform stations to be insufficient in places :D 22:49:31 <coopserver> <V453000> seems solvable though 22:52:03 *** TallMan has quit IRC 23:19:18 <BiG_MEECH> Bo$$$$$ 23:32:29 <coopserver> <V453000> nowai 23:32:52 <BiG_MEECH> sup 23:32:59 <coopserver> <V453000> no 23:33:10 <BiG_MEECH> Hi 23:42:46 <coopserver> <V453000> hi. 23:52:28 <coopserver> <V453000> :D 23:52:31 <coopserver> <V453000> I see 23:52:40 <coopserver> <V453000> the ships were working because their station ratings sucked ass 23:52:51 <coopserver> <V453000> water slugs rule cause they hack these ratings 23:52:51 <coopserver> <V453000> fun 23:55:21 <BiG_MEECH> HAXXORED