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Log for #openttdcoop on 7th March 2014:
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02:46:35  *** Hazzard has joined #openttdcoop
02:46:48  <Hazzard> Hey
02:46:50  <Hazzard> !players
02:46:51  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
02:46:53  <Hazzard> !password
02:46:54  <coopserver> Hazzard: undraw
02:48:09  <coopserver> *** Game still paused (connecting clients, number of players)
02:48:15  <coopserver> *** Hazzard has joined
02:48:16  <coopserver> *** Game still paused (number of players)
03:22:20  <Mothership_Q> hey there
03:27:36  <Hazzard> How are you doing?
04:14:14  <Sylf> !password
04:14:14  <coopserver> Sylf: floats
04:14:44  <coopserver> *** Game still paused (connecting clients, number of players)
04:14:49  <coopserver> *** Sylf has joined
04:14:49  <coopserver> *** Game still paused (number of players)
04:16:48  <coopserver> *** Sylf has joined company #1
04:16:48  <coopserver> *** Game unpaused (number of players)
04:20:57  <coopserver> <Hazzard> Hey
04:21:02  <coopserver> <Sylf> hi
04:21:49  <coopserver> <Sylf> I don't see much change from 2 days ago...
04:21:56  <coopserver> <Hazzard> Nope
04:23:38  <BiG_MEECH> if you want i can crash 1141 vehicles
04:23:49  <coopserver> <Sylf> do it
04:23:57  <BiG_MEECH> :D
04:25:40  <coopserver> <Sylf> oh nice
04:25:52  <coopserver> <Sylf> Pufield is deadlocked
04:26:22  <coopserver> <Hazzard> :D
04:27:53  <coopserver> <Sylf> that sbahn design is pretty bad
04:30:08  <coopserver> <Hazzard> I like it
04:30:20  <coopserver> <Hazzard> It's not optimized or anything but it's simple
04:31:03  <coopserver> <Hazzard> I suppose the trains tend to get stuck going to the same stations though
04:33:17  <coopserver> <Sylf> anyway.  we need a new city.
04:34:09  <coopserver> <Sylf> just need to pick an srnw system
04:36:06  <coopserver> <Sylf> D:
04:36:12  <coopserver> <Sylf> wtf @ train 375
04:37:10  <coopserver> <Hazzard> ?
04:37:16  <coopserver> <Hazzard> Is that  the wrong train type?
04:37:33  <coopserver> <Sylf> wrong train type, it has no orders,... just so wrong
04:37:42  <coopserver> <Hazzard> XD
04:41:27  <coopserver> <Sylf> hm, I want to try Emu Farm system one more time...
04:41:53  <coopserver> <Sylf> plus one more feature on top of it
04:42:09  <coopserver> <Sylf> Old York here I come
04:42:13  <coopserver> <Hazzard> :D
04:42:28  <coopserver> <Hazzard> What's the new feature?
04:43:02  <coopserver> <Sylf> detecting that the exit space is clear after the platforms
04:48:36  <BiG_MEECH> !password
04:48:37  <coopserver> BiG_MEECH: coloma
04:48:42  <coopserver> *** Game paused (connecting clients)
04:48:46  <BiG_MEECH> incoming
04:48:57  <coopserver> *** BiG MeeCh has joined
04:48:57  <coopserver> *** Game unpaused (connecting clients)
04:49:56  <coopserver> <BiG MeeCh> yooooooooooo
04:50:06  <coopserver> <Hazzard> Woooo
04:50:09  <coopserver> <Hazzard> MeeCh
04:50:12  <coopserver> <BiG MeeCh> woo
04:50:29  <coopserver> <Hazzard> Is there a reason the C is capitalized?
04:50:35  <BiG_MEECH> meh idk
04:50:46  <BiG_MEECH> <-- all caps here
04:52:40  <coopserver> *** BiG MeeCh has left the game (general timeout)
04:53:07  <BiG_MEECH> !password
04:53:07  <coopserver> BiG_MEECH: coloma
04:53:21  <BiG_MEECH> !password
04:53:21  <coopserver> BiG_MEECH: coloma
04:53:35  <coopserver> *** Game paused (connecting clients)
04:53:45  <BiG_MEECH> sorry im a nub
04:53:48  <coopserver> *** BiG MeeCh has joined
04:53:48  <coopserver> *** Game unpaused (connecting clients)
04:57:00  <coopserver> <BiG MeeCh> can i helpy sylf just dupe your work?
04:57:05  <coopserver> *** BiG MeeCh has joined company #1
04:57:17  <coopserver> <Sylf> go ahead
04:57:47  <coopserver> <BiG MeeCh> including the bridges
04:58:53  <coopserver> <Sylf> fuck
04:59:07  <coopserver> <BiG MeeCh> my bad
05:01:03  <coopserver> <Sylf> just let me do this, actually
05:01:07  <coopserver> <BiG MeeCh> sure
05:07:39  <coopserver> <BiG MeeCh> the bridges are logic and need to connect to the left?
05:08:09  <coopserver> <Sylf> I don't know everything yet
05:08:29  <coopserver> <BiG MeeCh> sure
05:11:59  <coopserver> *** BiG MeeCh has left the game (general timeout)
05:12:05  <BiG_MEECH> gag
05:12:09  <BiG_MEECH> -g +h
05:14:27  <BiG_MEECH> !password
05:14:28  <coopserver> BiG_MEECH: longer
05:14:35  <coopserver> *** Game paused (connecting clients)
05:14:41  <BiG_MEECH> Sorry :(
05:14:49  <coopserver> *** BiG MeeCh has joined
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05:14:59  <coopserver> <Sylf> now, the city itself
05:15:16  <coopserver> *** BiG MeeCh has joined company #1
05:18:55  <coopserver> <BiG MeeCh> adding to old york>
05:18:56  <coopserver> <BiG MeeCh> ?
05:19:17  <coopserver> <Hazzard> Neo Old York :D
05:19:27  <coopserver> <BiG MeeCh> New Amsterdam :P
05:19:41  <coopserver> <Sylf> old amsterdam
05:20:18  <coopserver> <Hazzard> Wouldn't that be New New Amsterdam?
05:20:34  <coopserver> <BiG MeeCh> Be french and call it nouveau
05:24:15  <coopserver> <BiG MeeCh> hm how do you go about doing the 2 > 3 join ?
05:24:40  <coopserver> <Sylf> there is no such thing here
05:24:49  <coopserver> <BiG MeeCh> merge
05:25:29  <coopserver> <BiG MeeCh> oh right 2 ->6 merge
05:25:43  <coopserver> <BiG MeeCh> Oh i see
05:25:51  <coopserver> <BiG MeeCh> that makes it a bit easier
05:26:10  <coopserver> *** Hazzard has left the game (general timeout)
05:26:58  <coopserver> <BiG MeeCh> make bridge shorter, tunnel longer increase hill
05:27:05  <coopserver> <BiG MeeCh> could move tracks then
05:27:12  <coopserver> <Sylf> no need
05:27:31  <coopserver> <Sylf> now, repeat the same thing on the other side
05:29:57  *** Hazzard has quit IRC
05:30:42  <coopserver> <BiG MeeCh> cheater magical eraser :P
05:34:57  <coopserver> <BiG MeeCh> sorreh
05:45:40  <coopserver> *** BiG MeeCh has left the game (general timeout)
05:45:40  <coopserver> *** Game paused (number of players)
05:46:12  <BiG_MEECH> you can unpause =\
05:46:18  <BiG_MEECH> connection is crapola
05:46:29  <Sylf> !unpause
05:46:30  <coopserver> *** Game unpaused (number of players)
05:53:46  <Mothership_Q> !password
05:53:48  <coopserver> Mothership_Q: oldest
05:53:52  <coopserver> *** Game paused (connecting clients)
05:53:55  <coopserver> *** Mothership_Q has joined
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05:54:29  <coopserver> <Mothership_Q> oh hey, pufield is working again
05:55:24  <coopserver> <Sylf> there were a few wrong signals there
05:57:06  <coopserver> <Mothership_Q> the transfer station screams high capacity, while the rest, not so much
05:59:19  *** Hazzard has joined #openttdcoop
05:59:25  <Hazzard> !players
05:59:25  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
05:59:37  <Hazzard> !password
05:59:38  <coopserver> Hazzard: admins
06:00:12  <coopserver> *** Game paused (connecting clients)
06:00:19  <coopserver> *** Hazzard has joined
06:00:19  <coopserver> *** Game unpaused (connecting clients)
06:00:24  <coopserver> <Mothership_Q> \
06:00:27  <coopserver> <Mothership_Q> heya
06:01:03  <coopserver> <Hazzard> Hey
06:02:39  <coopserver> <Sylf> just found a fatal error on my new station...
06:02:51  <coopserver> <Hazzard> D:
06:04:01  <coopserver> <Sylf> fixing it might actually be fun
06:05:50  <coopserver> <Sylf> f****
06:05:55  <coopserver> <Sylf> tunnel too long
06:06:55  <coopserver> <Mothership_Q> where are you building?
06:07:06  <coopserver> <Sylf> swine field
06:08:09  <Sylf> !pause
06:08:10  <coopserver> *** Game paused (manual)
06:08:48  <coopserver> <Sylf> I'm gonna reload this map with a new setting
06:08:53  <coopserver> *** Sylf has left the game (Leaving)
06:09:38  <Hazzard> Brb, doing BiG_MEECH's memtest
06:09:41  *** Hazzard has quit IRC
06:09:43  <coopserver> *** Hazzard has left the game (Leaving)
06:10:07  <Sylf> !rcon ls
06:10:08  <coopserver> 0) .. (Parent directory)
06:10:09  <coopserver> 1) PSG275RestartSylf.sav
06:10:10  <coopserver> 2) Plardingworth%20Transport%2C%202409-08-11.sav
06:10:11  <coopserver> 3) Plardingworth%20Transport%2C%202174-01-05.sav
06:10:12  <coopserver> 4) PSG275Restart.sav
06:10:13  <coopserver> Sylf: You have 6 more messages. Type !less to view them
06:10:22  <Sylf> !rcon load 1
06:10:23  <coopserver> Starting new game
06:10:27  <coopserver> *** Mothership_Q has left the game (connection lost)
06:10:27  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379)
06:10:27  <coopserver> *** Game still paused (manual, number of players)
06:10:33  <Sylf> !password
06:10:33  <coopserver> Sylf: admins
06:10:38  <coopserver> *** Game still paused (manual, connecting clients, number of players)
06:10:45  <coopserver> *** Mothership_Q has joined
06:10:45  <coopserver> *** Game still paused (manual, number of players)
06:10:46  <coopserver> *** Game still paused (manual, connecting clients, number of players)
06:10:51  <coopserver> *** Sylf has joined
06:10:51  <coopserver> *** Game still paused (manual, number of players)
06:10:54  <Sylf> !auto
06:10:55  <coopserver> *** Game still paused (number of players)
06:10:57  <Sylf> !unpause
06:10:59  <coopserver> *** Game unpaused (number of players)
06:11:35  *** Hazzard has joined #openttdcoop
06:12:28  <BiG_MEECH> what new setting?
06:12:35  <BiG_MEECH> how did the memtest go?
06:13:07  <BiG_MEECH> last time I checked the test lasts more than 3 mins =\
06:14:10  <Hazzard> Yeah, on my ubuntu
06:14:30  <BiG_MEECH> oh
06:14:35  <BiG_MEECH> Ubuntu has one that is built in I think
06:15:04  <BiG_MEECH> you downloaded the ISO?
06:15:27  <Hazzard> Yeah, It's running now
06:15:32  <BiG_MEECH> cool
06:15:59  <BiG_MEECH> ubuntu linux is more forgiving wh en it comes to memory errors
06:19:00  <Hazzard> What point do you think a cpu is too hot?
06:19:24  <BiG_MEECH> it varies but 140 degrees is pretty hot
06:20:15  <Hazzard> !
06:21:34  <BiG_MEECH> idk the conversion but iirc I read somewhere that 60 c was about the limit you want to go
06:21:45  <Hazzard> My computer froze at about 80C last time
06:21:58  <BiG_MEECH> yeah 80C is not good
06:22:14  <Mothership_Q> have you tried frying eggs on your cpu?
06:22:19  <Mothership_Q> you might be able to
06:22:34  <BiG_MEECH> here's a link
06:22:35  <BiG_MEECH> http://www.buildcomputers.net/cpu-temperature.html
06:22:36  <Webster> Title: CPU Temperature - What are the Maximum and Normal CPU Temps? (at www.buildcomputers.net)
06:23:26  <BiG_MEECH> 60 C = 140 F
06:24:01  <Hazzard> Oh...
06:24:22  <Hazzard> I was wondering about 140...
06:24:28  <BiG_MEECH> glows orange before abducting cattle
06:26:06  <BiG_MEECH> yeah so 60 c / 140 ish is where you want to be
06:28:30  <BiG_MEECH> You might need to remove the cooler and add more thermal paste.
06:28:53  <Mothership_Q> oh just check of your paste just turned to dust in general
06:29:21  <BiG_MEECH> if its dust its time for new anyhow
06:30:07  <BiG_MEECH> most people dont add the proper amount
06:31:50  <Hazzard> http://www.tomshardware.com/forum/328316-28-thermal-paste-mayonnaise-work
06:31:50  <Hazzard> lol
06:31:51  <Webster> Title: No Thermal Paste- Mayonnaise Work? [Solved] - CPUs - CPUs (at www.tomshardware.com)
06:32:20  <BiG_MEECH> I like the people that comment on newegg on how it tastes.
06:34:21  <Hazzard> XD
06:34:23  <Hazzard> You're right
06:34:30  <Hazzard> !players
06:34:30  <coopserver> Hazzard: There are currently 1 players and 1 spectators, making a total of 2 clients connected
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07:10:17  <Djanxy> !password
07:10:17  <coopserver> Djanxy: safety
07:10:39  <coopserver> *** Game paused (connecting clients)
07:10:42  <coopserver> *** Djanxy has joined
07:10:42  <coopserver> *** Game unpaused (connecting clients)
07:11:00  <coopserver> <Djanxy> hi SYLF
07:11:04  <coopserver> <Djanxy> oops
07:11:18  <coopserver> <Sylf> hi
07:12:25  <coopserver> *** Djanxy has left the game (general timeout)
07:12:42  <Djanxy> !password
07:12:43  <coopserver> Djanxy: passed
07:12:53  <coopserver> *** Game paused (connecting clients)
07:12:56  <coopserver> *** Djanxy has joined
07:12:56  <coopserver> *** Game unpaused (connecting clients)
07:14:29  <coopserver> <Djanxy> oh, Tudinghead down to 2 mill from 9 mill ;)
07:14:44  <coopserver> *** Djanxy has joined company #1
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07:55:13  <coopserver> <Sylf> all right, done with the pig farm
07:55:33  <coopserver> <Djanxy> mm, was staring at it for a while :D
07:55:42  <coopserver> <Djanxy> figuring it out
07:55:53  <coopserver> <Sylf> it's really simple.
07:56:32  <coopserver> <Sylf> it makes sure that all waiting bays are full & exit bays are empty before the trains are released
07:56:51  <coopserver> <Djanxy> yeah, was the empty exit bays that took me a little while longer
07:58:40  <coopserver> <Sylf> it didn't take long to build, and it was fun =)
07:58:47  <coopserver> <Djanxy> good :D
07:59:03  <coopserver> <Sylf> now that I've built one, it's super easy
07:59:15  <coopserver> <Sylf> mmmm
07:59:16  <coopserver> <Sylf> 2AM
07:59:34  <coopserver> <Djanxy> 9 am you mean
07:59:40  <coopserver> <Sylf> :P
08:00:03  <coopserver> <Sylf> either way, gtg
08:00:05  <coopserver> *** Sylf has left the game (Leaving)
08:01:17  <coopserver> <Djanxy> im not doing anything, so better turn the auto pause back on i guess
08:01:33  <Sylf> !auto
08:01:34  <coopserver> *** Game paused (number of players)
08:01:51  <coopserver> <Djanxy> yay, i can zoom out ;)
08:02:01  <Sylf> XD
08:08:25  <coopserver> *** Djanxy has left the game (Leaving)
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08:17:24  <V453000> !password
08:17:25  <coopserver> V453000: excuse
08:17:58  <coopserver> *** Game still paused (connecting clients, number of players)
08:18:04  <coopserver> *** V453000 has joined
08:18:04  <coopserver> *** Game still paused (number of players)
08:18:50  <coopserver> <V453000> AWW Swine field totally should be chameleons Sylf :D
08:38:49  <coopserver> *** V453000 has left the game (Leaving)
09:31:25  <Webster> Latest update from openttd: Final vote for titlegame now open <http://www.openttd.org/en/news/199>
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17:09:06  *** ChanServ sets mode: +o uliko
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19:46:03  <Djanxy> !players
19:46:03  <coopserver> Djanxy: The server is empty, noone is connected. Feel free to remedy this situation
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