Log for #openttdcoop on 13th March 2014:
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00:37:27  <Sylf> !restart
00:37:27  <coopserver> Not connected!!
00:39:02  <Sylf> !start
00:39:10  <coopserver> Server is starting...
00:39:38  <Sylf> !apconnect
00:39:38  <coopserver> Connecting...
00:41:23  <Sylf> !apconnect
00:41:23  <coopserver> Connecting...
00:42:09  <BiG_MEECH2> !start
00:44:33  *** Hazzard_AFK is now known as Hazzard
00:44:45  <Hazzard> bot broken?
00:44:53  <BiG_MEECH2> ya
00:44:55  <BiG_MEECH2> hax\
00:48:24  <Hazzard> sorry
00:49:06  <Sylf> !start
00:49:08  <coopserver> OpenTTD appears to be running already. Try !apconnect instead
00:49:12  <Sylf> !apconnect
00:49:12  <coopserver> Connecting...
00:51:21  <BiG_MEECH2> im elite haxeror
01:01:04  <Sylf> !ding
01:01:05  <coopserver> Not connected!!
01:10:46  <BiG_MEECH2> !ping
01:10:46  <coopserver> pong
01:11:40  <BiG_MEECH2> !ding
01:11:40  <coopserver> Not connected!!
01:12:15  <BiG_MEECH2> !apconnect
01:16:29  *** Lizz has joined #openttdcoop
01:16:45  <Lizz> !password
01:16:45  <coopserver> Not connected!!
01:16:49  <Lizz> wat
01:17:08  <Lizz> !pass
01:17:11  <Lizz> !help
01:17:11  <coopserver> Lizz:
01:17:23  <Lizz> @quickstart
01:17:24  <Webster> Quickstart - #openttdcoop Wiki -
01:17:41  <Lizz> !password
01:17:41  <coopserver> Not connected!!
01:19:09  <Lizz> anyone know what's going on with the server
01:20:50  *** Hazzard is now known as Hazzard_AFK
01:21:26  <Sylf> yeah, the bot isn't talking with the server
01:25:46  *** EyeMWing has quit IRC
01:28:40  <Lizz> oh
01:28:52  <Lizz> anyone know the pass then?
01:40:28  *** EyeMWing has joined #openttdcoop
01:48:12  *** a_sad_dude has quit IRC
01:59:13  *** a_sad_dude has joined #openttdcoop
02:11:42  <Hazzard_AFK> hadck ahcakc cake hecjed
02:11:48  *** Hazzard_AFK is now known as Hazzard
02:35:42  *** Hazzard_ has joined #openttdcoop
02:35:47  *** Hazzard is now known as Guest3138
02:35:47  *** Hazzard_ is now known as Hazzard
02:35:52  <Guest3138> :(
02:35:58  *** Guest3138 has quit IRC
02:40:32  <Hazzard> !password ?
02:40:34  <Hazzard> !password
02:40:35  <coopserver> Not connected!!
02:41:54  <Sylf> it's playas
02:42:28  <Hazzard> !players
02:42:28  <coopserver> Not connected!!
02:48:09  <Hazzard> PZG 2013 is beautiful
03:22:36  <Hazzard> Any idea when the server will be up again?
03:39:48  <BiG_MEECH2> if someone was in game now ithink it would show them the password but would make it largely irrelevant on playing
03:39:59  <BiG_MEECH2> they have to get it to connect properly
03:44:43  <BiG_MEECH2> Planetmaker or Taede should be up in a few hours
03:56:30  <Lizz> "Luckily this game did not end up as absolute brainmelting hell all over the map."
03:59:47  <BiG_MEECH2> lol old school
04:01:45  <Lizz> yeah im not sure what the description was talking about because i'm looking at it going "ho damn what's all this"
04:01:49  <Lizz> maybe that's just me though
04:02:34  <BiG_MEECH2> just you
04:02:45  <BiG_MEECH2> Prozone / PSG archive is bonkers
04:03:44  <Lizz> you seem to contradict yourself there
04:04:22  <BiG_MEECH2> Well after you've been in a few and build in them, you get immune to their awesomeness
04:04:26  <BiG_MEECH2> lol
04:05:28  <Lizz> yeah i look at mostly any of these things and smoke starts billowing out of my ears
04:05:41  <BiG_MEECH2> it's all quite simple
04:05:57  <BiG_MEECH2> BBH, MSH, SLH, just huge examples
04:06:16  <BiG_MEECH2> SML games is a lot of fun
04:06:33  <BiG_MEECH2> same with srnw those are ones that still make my brain melty
04:06:52  <Lizz> i think i just need to keep in mind that all these big things are just a combination of the little things
04:07:03  <BiG_MEECH2> thats the way it is
04:07:03  <Lizz> and if i can wrap my head around the little things the big things will follow suit
04:07:12  <BiG_MEECH2> pretty much Lisbon
04:08:45  <BiG_MEECH2> if you look in welcome server, happy has a good start on WTF going on inside but just think adding more lanes on each side
04:10:44  <Lizz> my computers too slow to handle the welcome server at this stage
04:11:29  <BiG_MEECH2> ah well you can get a savegame from soneone im sure
04:11:45  <BiG_MEECH2> my computer starts hating everythin at 1200 vehicles
05:00:27  *** Lizz has quit IRC
05:01:29  <Hazzard>
05:02:22  <Hazzard> oohhh, just missed Lizz
05:04:28  <Hazzard> Cya guys
05:04:29  *** Hazzard has quit IRC
06:40:52  *** Djanxy has joined #openttdcoop
06:48:11  <V453000> !apconnect
06:48:11  <coopserver> Connecting...
06:52:41  <Taede> !reload Soap
06:52:41  <coopserver> Connecting...
06:52:44  <coopserver> Taede: The operation succeeded.
06:52:45  <Taede> grr
06:52:46  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26379)
06:52:48  <coopserver> *** Game paused (number of players)
06:52:48  <Taede> ah
06:54:36  <V453000> :0
06:54:38  <V453000> holy shet
06:54:46  <V453000> was that all we needed to do? :D
06:54:52  <V453000> or did you do something extra behind the scenes?
06:55:09  <V453000> !password
06:55:09  <coopserver> V453000: silent
06:56:15  <coopserver> *** Game still paused (connecting clients, number of players)
06:56:18  <coopserver> *** V453000 has joined
06:56:18  <coopserver> *** Game still paused (number of players)
06:57:13  <Taede> not sure its working...
06:57:18  <coopserver> <V453000> assss
06:57:23  <V453000> seems to
06:57:28  <Taede> but not stable
06:57:31  <V453000> hm
06:57:49  <coopserver> *** V453000 has left the game (Leaving)
07:04:35  <V453000> !getsave
07:04:35  <coopserver> Starting download...
07:04:37  <coopserver> Savegame successfully downloaded
07:04:40  <V453000> !rcon ls
07:04:41  <coopserver> 0) .. (Parent directory)
07:04:42  <coopserver> 1) autosave/ (Directory)
07:04:43  <coopserver> 2) uploads/ (Directory)
07:04:44  <V453000> !rcon cd 2
07:04:44  <coopserver> 3) game.sav
07:04:45  <coopserver> 4) Sylf Transport, 2015-05-03.sav
07:04:46  <coopserver> V453000: You have 3 more messages. Type !less to view them
07:04:48  <V453000> !rcon load 1
07:04:49  <coopserver> Starting new game
07:04:49  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26379)
07:04:49  <coopserver> *** Game still paused (manual, number of players)
07:04:54  <V453000> !auto
07:04:55  <coopserver> *** Game still paused (number of players)
07:05:10  <V453000> !password
07:05:11  <coopserver> V453000: silent
07:05:17  <coopserver> *** Game still paused (connecting clients, number of players)
07:05:20  <coopserver> *** V453000 has joined
07:05:20  <coopserver> *** Game still paused (number of players)
07:06:51  <coopserver> *** V453000 has joined spectators
07:08:45  <coopserver> *** V453000 has left the game (Leaving)
07:11:34  *** coopserver has quit IRC
07:12:33  *** coopserver has joined #openttdcoop
07:12:33  *** ChanServ sets mode: +o coopserver
07:12:33  <coopserver> Connected to #openttdcoop - Public Server ( (Version r26379)
07:13:57  <V453000> and stay that way! :D
07:17:47  <Taede> what, semi-broken? :p
07:18:03  <V453000> I meant to order it to stay connected :P
07:22:51  <Taede> i need to go to work :(
07:23:06  <Taede> i'll try to fix it when i get back
07:24:12  <V453000> PS seemed operational 20 min ago :P
07:25:16  <Taede> is that busted now too?
07:25:57  <V453000> probably not? stable seems borkd
07:26:20  <V453000> !password
07:26:22  <coopserver> V453000: inside
07:26:38  <coopserver> *** Game still paused (connecting clients, number of players)
07:26:41  <coopserver> *** V453000 has joined
07:26:42  <coopserver> *** Game still paused (number of players)
07:26:57  <V453000> works :)
07:27:00  <coopserver> *** V453000 has left the game (Leaving)
07:27:07  <Taede> hm
07:27:23  <Taede> openttd stable kicked cs again, just like last time with a big map
07:29:44  <Taede> anyway, im off
07:29:56  <Taede> i can sort stable when i get back if someone has a new map
07:30:09  <Taede> followed by finding out how to permanently fix this
07:30:20  <V453000> hm
07:30:23  <V453000> yeah
07:30:35  <V453000> we have ps now I think, all is fine :P
07:31:16  <Taede> if someone with ssh access comes along, tell them to kill stable, overwrite autosave/autosavesoap.sav with a new map, then start the usual way
07:31:20  <Taede> that fixed it last time
07:31:47  <V453000> rite
07:31:52  <V453000> Sylf has ssh?
07:32:28  <Taede> yes
07:32:50  <V453000> k :)
07:38:29  <theholyduck> !password
07:38:29  <coopserver> theholyduck: paquet
07:38:46  <coopserver> *** Game still paused (connecting clients, number of players)
07:38:48  <coopserver> *** theholyduck has joined
07:38:50  <coopserver> *** Game still paused (number of players)
07:39:59  *** benny has joined #openttdcoop
07:40:12  <coopserver> <theholyduck> DEATH TO YETIS
07:40:14  <coopserver> <theholyduck> i guess
07:41:02  <coopserver> *** theholyduck has left the game (Leaving)
07:41:23  <V453000> :D
07:41:26  <V453000> hy theholyduck
07:41:38  <V453000> also you guess WRONGLY
07:47:15  <theholyduck> OH NOES
07:47:44  <V453000> OH YES
07:47:59  <planetmaker> OH MAYBE!
07:48:10  <planetmaker> or MAY BEE?
07:48:20  <planetmaker> sss SSS sss sss *sting* :P
07:49:21  <V453000> pm pls :) [08:31] <@Taede> if someone with ssh access comes along, tell them to kill stable, overwrite autosave/autosavesoap.sav with a new map, then start the usual way [08:31] <@Taede> that fixed it last time
07:51:21  <planetmaker> Russian roulette: which of the three openttd is 'stable' :)
07:51:32  <planetmaker> let's assume it's the one played on most *peng*
07:53:02  <hylje> cyka
07:55:22  <coopserver> Disconnected from #openttdcoop - Public Server (
07:55:22  <coopserver> Connecting...
07:55:29  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26379)
07:56:44  <V453000> :D
07:57:19  <planetmaker> nah, didn't kill this. Just reloaded bot :)
08:38:53  *** Djanxy has quit IRC
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09:59:32  <V453000> !password
09:59:33  <coopserver> V453000: subdir
10:00:01  <coopserver> *** Game still paused (connecting clients, number of players)
10:00:04  <coopserver> *** V453000 has joined
10:00:04  <coopserver> *** Game still paused (number of players)
10:10:25  <benny> !password
10:10:26  <coopserver> benny: enough
10:10:30  <coopserver> *** Game still paused (connecting clients, number of players)
10:10:35  <coopserver> *** Benny has joined
10:10:35  <coopserver> *** Game still paused (number of players)
10:10:41  <coopserver> <Benny> oh new game :o
10:12:47  <coopserver> <V453000> hy
10:15:00  <coopserver> <Benny> morning
10:15:26  <coopserver> <V453000> moooooorning
10:15:28  <coopserver> <V453000> mooooo
10:15:42  <coopserver> <V453000> why you spectating? :P
10:16:09  <coopserver> *** Benny has joined company #1
10:16:09  <coopserver> *** Game unpaused (number of players)
10:16:14  <coopserver> <Benny> eh
10:16:15  <coopserver> <Benny> reasons :P
10:17:32  <coopserver> <V453000> :)
10:20:11  <coopserver> <V453000> ay train :D
10:22:56  <coopserver> <V453000> lol
10:23:05  <coopserver> <V453000> why is there 11 items of livestock in one of the middle wagons
10:23:11  <coopserver> <V453000> ._.
10:23:15  <coopserver> <Benny> haha
10:23:26  <coopserver> <Benny> poor guy is probably shy of people
10:23:30  <phatmatt> !date
10:23:30  <coopserver> Feb 10 2140
10:23:40  <coopserver> <Benny> or well
10:23:41  <coopserver> <Benny> his head
10:24:34  <coopserver> <V453000> :D
10:25:03  <coopserver> <Benny> so is the plan pre-determined or are we doing a voting round
10:25:25  <coopserver> <V453000> if someone thinks they make a better and more fitting plan we can vote :)
10:25:47  <coopserver> <Benny> how likely is that
10:25:58  <coopserver> <Benny> fucking
10:25:59  <coopserver> <V453000> depends on their courage! :D
10:26:02  <coopserver> <Benny> mass trojan horse push
10:26:04  <coopserver> <Benny> brilliant
10:26:08  <coopserver> <V453000> :D rush
10:26:16  <coopserver> <V453000> push would work too
10:26:31  <coopserver> <Benny> rush yes, sorry
10:27:11  <coopserver> <Benny> but i dont get step no. 2 and 3
10:27:23  <coopserver> <V453000> goods
10:27:24  <coopserver> <Benny> do we have 2 factories and drop goods in all towns
10:27:33  <coopserver> <Benny> or do we have one factory in each town
10:27:35  <coopserver> <Benny> or what
10:27:42  <coopserver> <V453000> one factory on each end
10:27:50  <coopserver> <V453000> is said below the TL
10:29:06  <coopserver> <Benny> allright
10:34:08  <coopserver> <V453000> purr is awesome :D
10:34:21  <coopserver> <Benny> ya
10:36:52  <theholyduck> purrrrrrrrr
10:53:46  <coopserver> <V453000> k should be easier to orientate in now
10:53:50  <coopserver> <V453000> is it?
10:57:19  <coopserver> <Benny> oh
10:57:25  <coopserver> <Benny> lets see
10:57:51  <coopserver> <Benny> yes thats much better
10:57:56  <coopserver> <V453000> :)
10:59:05  *** happy__ has joined #openttdcoop
11:00:08  <happy__> hi
11:01:46  <coopserver> <V453000> hihi
11:02:50  <happy__> v    the irc   on  the welcume  server   is  not rite
11:02:59  <coopserver> <V453000> we know, it will be fixed later probably
11:03:03  <coopserver> <V453000> thanks
11:04:25  <happy__> k    and  can u  un paused  the  game  thanks
11:06:07  <V453000> I cant do anything with the game
11:06:48  <happy__> ar  k   np
11:07:21  <happy__> how  did  the map  on the  server
11:13:21  <happy__> !pasword
11:15:25  <happy__> !password
11:15:25  <coopserver> happy__: expect
11:16:03  <coopserver> *** Game paused (connecting clients)
11:16:06  <coopserver> *** happy  tran sport has joined
11:16:06  <coopserver> *** Game unpaused (connecting clients)
11:16:55  <coopserver> *** happy  tran sport has joined company #1
11:18:36  <coopserver> <happy  tran sport> nice  map
11:22:02  <coopserver> <V453000> :)
11:22:44  <coopserver> <happy  tran sport> so this going to bee pax game
11:23:12  <coopserver> <V453000> no
11:23:35  <coopserver> <V453000> well depends onwhich plan wins
11:23:41  <coopserver> <V453000> but likely farm game :)
11:24:06  <coopserver> <happy  tran sport> not  much  farms  on the  map   but  k
11:26:41  <coopserver> <V453000> better now? :)
11:30:09  <happy__> whonts  better
11:31:40  <coopserver> <V453000> more farms
11:32:25  <coopserver> <happy  tran sport> nice
11:37:51  *** retro|cz has joined #openttdcoop
12:35:17  <coopserver> *** V453000 has joined spectators
12:41:19  <coopserver> *** happy  tran sport has joined spectators
12:41:19  <coopserver> *** Game paused (number of players)
13:09:25  <coopserver> *** Benny has left the game (Leaving)
13:09:28  *** benny has quit IRC
13:23:01  <coopserver> *** V453000 has left the game (Leaving)
13:29:39  <coopserver> *** happy  tran sport has left the game (Leaving)
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15:24:44  *** Hazzard_ is now known as Hazzard
15:25:59  <Hazzard> Hey
15:26:02  <Hazzard> !players
15:26:02  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
15:27:30  *** coopserver has quit IRC
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15:29:06  *** ChanServ sets mode: +o coopserver
15:29:07  <coopserver> Connected to #openttdcoop - Public Server ( (Version r26379)
15:34:26  *** TallMan has joined #openttdcoop
15:41:45  <Hazzard> lol
15:44:47  <planetmaker> hm?
16:04:26  <Taede> back
16:11:45  *** Maraxus has joined #openttdcoop
16:11:45  *** ChanServ sets mode: +o Maraxus
16:14:05  <Hazzard> Hey planetmaker, do you think I could get page removal priveledges on the wiki?
16:16:22  <Hazzard> Actually, I need to run now
16:16:25  *** Hazzard has quit IRC
16:33:08  <Maraxus> !password
16:33:08  <coopserver> Maraxus: static
16:33:18  <coopserver> *** Game still paused (connecting clients, number of players)
16:33:21  <coopserver> *** Maraxus has joined
16:33:21  <coopserver> *** Game still paused (number of players)
16:35:38  <coopserver> *** Maraxus has left the game (Leaving)
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17:26:18  <Jam35> !password
17:26:18  <coopserver> Jam35: easily
17:26:24  <coopserver> *** Game still paused (connecting clients, number of players)
17:26:33  <coopserver> *** Jam35 has joined
17:26:33  <coopserver> *** Game still paused (number of players)
17:29:32  <Djanxy> !password
17:29:32  <coopserver> Djanxy: toctal
17:29:44  <coopserver> *** Game still paused (connecting clients, number of players)
17:29:46  <coopserver> *** Djanxy has joined
17:29:46  <coopserver> *** Game still paused (number of players)
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17:37:08  <coopserver> *** Djanxy has left the game (Leaving)
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17:44:48  <V453000> !password
17:44:48  <coopserver> V453000: consts
17:45:11  <coopserver> *** Game still paused (connecting clients, number of players)
17:45:12  <coopserver> *** V453000 has joined
17:45:12  <coopserver> *** Game still paused (number of players)
17:45:17  <coopserver> <V453000> hy
17:45:31  <Jam35> ho
17:46:15  <coopserver> <Jam35> weren't you going to start straight away?
17:46:25  <coopserver> <V453000> uhmmmmmm
17:46:28  <coopserver> <V453000> originally: no
17:46:32  <coopserver> <V453000> now: considering it
17:46:35  <coopserver> <Jam35> oh
17:46:39  <coopserver> <V453000> nobody seems to be making plans
17:46:41  <coopserver> <V453000> :|
17:46:42  <coopserver> <Jam35> had that idea in mind
17:47:06  <coopserver> <V453000> YetiStealth fits the map perfectly t hough (:
17:47:13  <coopserver> <Jam35> indeed
17:47:23  <coopserver> <Jam35> I doub't anybody would object
17:47:33  <coopserver> <V453000> well then
17:47:46  <coopserver> <V453000> lez build
17:47:58  <coopserver> <Jam35> sure
17:48:03  <V453000> @stage building
17:48:04  *** Webster changes topic to "Cooperative OpenTTD | PSG276 (r26379) | STAGE: building | New players, use @quickstart and !help | | TS3:"
17:48:05  <coopserver> <Jam35> just eating but 1/2 here
17:48:20  <coopserver> <V453000> join ze company and I will start the yetiland
17:48:22  <coopserver> <Jam35> (terrible manners)
17:48:26  <coopserver> *** Jam35 has joined company #1
17:48:26  <coopserver> *** Game unpaused (number of players)
17:48:29  <coopserver> <V453000> ty
17:49:32  <coopserver> <Jam35> nice small map, hopefully I can stay in game longer than usual
17:49:37  <coopserver> <V453000> :)
17:50:41  <coopserver> <Jam35> those are the best trees
17:50:50  <coopserver> <Jam35> almost worth keeping them on for
17:50:54  <coopserver> <V453000> yes :)
17:51:02  <coopserver> <V453000> esp in arctic they look great
17:51:06  <coopserver> <V453000> the grass fits them too
17:51:29  *** happy__ has joined #openttdcoop
17:52:06  <happy__> !passowrd
17:52:32  <happy__> !password
17:52:32  <coopserver> happy__: consts
17:52:57  <coopserver> *** Game paused (connecting clients)
17:53:00  <coopserver> *** happy  tran sport has joined
17:53:00  <coopserver> *** Game unpaused (connecting clients)
17:53:09  <coopserver> *** happy  tran sport has joined company #1
17:54:35  <coopserver> <V453000> I think aiming for something expandable is the key here
17:54:38  <coopserver> <V453000> also hi happy
17:54:50  <coopserver> <happy  tran sport> hi v
17:55:30  <coopserver> <Jam35> are we to stick to only 3 SLHs? they could get busy
17:55:35  <coopserver> <Jam35> hi also
17:55:43  <coopserver> <happy  tran sport> hi  jam
17:55:45  <coopserver> <V453000> no no no that is just an example
17:55:55  <coopserver> <Jam35> ok
17:56:17  <coopserver> <Jam35> interestin design
17:56:24  <coopserver> <V453000> pzg17
17:56:29  <coopserver> <V453000> or 19 idk
17:56:38  <coopserver> <Jam35> hm ok
17:56:38  <coopserver> <V453000> it works great and is fun
17:56:50  <coopserver> <V453000> actually
17:56:54  <coopserver> <V453000> we could do one thing better
17:57:03  <coopserver> <V453000> lets do main loop clockwise
17:57:09  <coopserver> <V453000> makes SLs L_R instear of R_L
17:57:25  <coopserver> <V453000> great (:
17:57:55  <coopserver> <Jam35> drive on left was ok :p
17:58:07  <coopserver> <V453000> N000 _D
17:58:20  <coopserver> <Jam35> ok :)
17:58:31  <coopserver> <Jam35> I'm ambidextrous :p
17:59:01  <coopserver> <V453000> wtf @ that word
17:59:14  <coopserver> <Jam35> use both hands equally
17:59:18  <coopserver> <V453000> aha
17:59:30  <coopserver> <V453000> both equally left? :P
17:59:40  <coopserver> <Jam35> exactly :D
18:00:24  <BiG_MEECH2> yoooooooooooooooooooooo
18:00:30  <coopserver> <V453000> omfg yoooo
18:00:33  <coopserver> <V453000> come build
18:00:38  <coopserver> <Jam35> uh-oh
18:01:02  <coopserver> <happy  tran sport> yo  meech
18:07:16  <BiG_MEECH2> !password
18:07:16  <coopserver> BiG_MEECH2: filled
18:07:21  <coopserver> *** Game paused (connecting clients)
18:07:25  <coopserver> *** BiG MeeCh has joined
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18:09:06  <coopserver> <BiG MeeCh> yeti jungle looks like girlfriends pubic area
18:09:16  <coopserver> <V453000> sorry but you probably cant help me with this :p
18:09:29  <coopserver> <happy  tran sport> ar  k
18:23:28  *** ODM has joined #openttdcoop
18:23:28  *** ChanServ sets mode: +o ODM
18:26:01  <coopserver> <happy  tran sport> how  things  meech
18:33:26  <theholyduck> !password
18:33:27  <coopserver> theholyduck: redraw
18:33:34  <coopserver> *** Game paused (connecting clients)
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18:36:38  <coopserver> <happy  tran sport> hi theholyduck
18:36:40  <coopserver> <theholyduck> the driving on the left is screwing with my head
18:36:52  <coopserver> <V453000> it is in fact to make things drive on right
18:36:54  <coopserver> <V453000> build a SLH
18:37:12  <coopserver> <theholyduck> :P
18:40:45  <coopserver> <Jam35> any naming convention
18:40:47  <coopserver> <Jam35> ?
18:40:55  <coopserver> <V453000> meh
18:40:56  <coopserver> <Jam35> i.e. SLH 01a
18:41:00  <coopserver> <Jam35> etc
18:41:02  <coopserver> <V453000> y
18:41:02  <coopserver> <Jam35> or 1,2,3
18:41:19  <coopserver> <V453000> A on one side, B on other
18:41:21  <coopserver> <V453000> 1 2 3
18:41:23  <coopserver> <V453000> is enough
18:41:27  <coopserver> <V453000> so yeah
18:41:28  <coopserver> <Jam35> oki
18:41:29  <coopserver> <V453000> 01 A
18:41:34  <coopserver> <V453000> or even A1
18:41:42  <coopserver> <V453000> as you want really
18:44:19  <coopserver> <happy  tran sport> be back  later
18:44:23  <coopserver> *** happy  tran sport has joined spectators
18:46:43  <coopserver> <V453000> I go do something, brb in the evening :)
18:46:46  <coopserver> *** V453000 has left the game (Leaving)
18:47:07  <coopserver> <Jam35> bb
18:47:47  <coopserver> *** theholyduck has left the game (Leaving)
18:47:47  <coopserver> *** Game paused (number of players)
18:48:12  <coopserver> <BiG MeeCh> jam you building?
18:48:18  <coopserver> <Jam35> well I was :P
18:48:23  <coopserver> *** BiG MeeCh has joined company #1
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18:48:35  <coopserver> <Jam35> ty
18:48:49  <TallMan> !password
18:48:50  <coopserver> TallMan: helper
18:48:59  <coopserver> *** Game paused (connecting clients)
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18:56:14  <BiG_MEECH2> yoooooooooo
18:56:20  <BiG_MEECH2> TallManNL2
18:56:35  <coopserver> <TallManNL> Yow Small Much
18:57:09  <coopserver> <TallManNL> I must be loosing my mind, was sure yesterday that the plan had the ML driving around the other direction
18:58:35  <coopserver> *** Jam35 has joined spectators
18:58:37  <coopserver> <Jam35> brb
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19:27:20  <coopserver> <BiG MeeCh> Jam See !halp LOL
19:27:45  <coopserver> <BiG MeeCh> can give a hand to finish?
19:28:19  <coopserver> <Jam35> :)
19:28:23  <coopserver> <Jam35> umm
19:28:23  <coopserver> <BiG MeeCh> :D
19:28:30  <coopserver> <BiG MeeCh> or tell me im doing it all wrong
19:28:41  <coopserver> <Jam35> well not entirely :P
19:29:00  <coopserver> <BiG MeeCh> just mostly wrong
19:29:05  <coopserver> <Jam35> it's tricky because of what you have
19:29:17  <coopserver> <Jam35> and how I would build
19:29:54  <coopserver> <Jam35> my personal preference would be to have the SL bridge ML
19:30:05  <coopserver> <Jam35> instead of t'other way
19:30:09  <coopserver> <BiG MeeCh> sure
19:30:17  <coopserver> <Jam35> but that may work
19:30:42  <coopserver> <Jam35> it makes the prio either very long or short as it is
19:30:58  <coopserver> <Jam35> because of the bridges
19:31:12  <coopserver> <BiG MeeCh> =\
19:31:20  <coopserver> <Jam35> and i reckon ideal length is inbetween :p
19:31:23  <coopserver> <Jam35> but still
19:31:36  <coopserver> <Jam35> still might be ok
19:32:01  <coopserver> <Jam35> the choice to the 3 ML would be better splitting at the same time
19:32:13  <coopserver> <Jam35> or it makes signals a bit weird
19:32:30  <coopserver> <Jam35> you end up with a gap
19:33:01  <coopserver> <BiG MeeCh> yeah i thought about all of that after i did it
19:33:15  <coopserver> <Jam35> fix that I reckon and it's good
19:33:34  <coopserver> <Jam35> and that :)
19:33:35  <coopserver> <BiG MeeCh> =/
19:33:45  <coopserver> <BiG MeeCh> fml
19:34:51  <coopserver> <Jam35> that? :)
19:35:24  <coopserver> <BiG MeeCh> mebbe
19:35:31  <coopserver> <BiG MeeCh> i still need 1 cinnection
19:35:38  <coopserver> <BiG MeeCh> 3rd lane going to sl
19:36:13  <coopserver> <Jam35> personally I would make this hold a complete train also
19:36:14  <coopserver> <BiG MeeCh> idk where to do it
19:36:35  <coopserver> <BiG MeeCh> doesnt that hold 1 train?
19:36:52  <coopserver> <Jam35> TL4
19:37:07  <coopserver> <Jam35> and CL :)
19:37:09  <coopserver> <BiG MeeCh> which engine?
19:37:27  <coopserver> <Jam35> see plan :P
19:37:33  <coopserver> <BiG MeeCh> illiterate
19:37:34  <coopserver> <Jam35> transgenic TL4 CL4
19:38:17  <coopserver> <BiG MeeCh> does that work or no?
19:38:29  <coopserver> <Jam35> it gets there but CL 2
19:38:43  <coopserver> <BiG MeeCh> but its not goign that fast I thought?
19:38:56  <coopserver> <BiG MeeCh> @cl2
19:38:59  <coopserver> <Jam35> ok if it clears the ML
19:39:05  <coopserver> <Jam35> but it's quite close
19:39:05  <BiG_MEECH2> @cl2
19:39:15  <coopserver> <Jam35> 2 trains enter there and slowdown maybe
19:39:22  <coopserver> <Jam35> see if it works
19:40:02  <coopserver> <BiG MeeCh> how do you go about connecting that other lane without making it look like shit?
19:43:13  <coopserver> <Jam35> if the two exits are red nothing will go to SL
19:43:26  <coopserver> <Jam35> you don;t need the presignals
19:43:55  <coopserver> <Jam35> it works slightly differently but works
19:46:04  <coopserver> <Jam35> there is space to extend the tunnels and sort that CL if you wisj
19:46:08  <coopserver> <Jam35> *wish
19:46:26  <coopserver> <BiG MeeCh> i dont
19:46:28  <coopserver> <BiG MeeCh> xD
19:46:33  <coopserver> <Jam35> ok :p
19:46:42  <coopserver> <BiG MeeCh> blame meech
19:47:25  <coopserver> <BiG MeeCh> was the game done to only make farms only?
19:47:34  <coopserver> <Jam35> looks that way
19:48:18  <coopserver> <TallManNL> Why is the one ML doubling undoubles between tunnel and bridge and the other not?
19:49:10  <coopserver> <BiG MeeCh> if you can build it, you do it :P
19:49:27  <coopserver> <BiG MeeCh> why arent you building anyhow tallmannl:P
19:49:38  <coopserver> <BiG MeeCh> all dutch are good at ottd
19:49:39  <coopserver> <Jam35> what? that's not coop :)
19:50:04  <coopserver> <BiG MeeCh> ottdcoop ps/ws/pro
19:51:47  <coopserver> <TallManNL> I moved away from NL so now I am bad, wasn't comment, was just question
19:52:54  <coopserver> <BiG MeeCh> I'm bad at this game. There;'s your answer :D
19:53:08  <coopserver> <TallManNL> Not living in NL either then I assume
19:53:38  <coopserver> <TallManNL> Funny though that the dutch should be good at this game. the dutch rail network isn't the most precise in the world :D
19:53:53  <coopserver> <Jam35> there isn't space to rejoin
19:54:02  <coopserver> <Jam35> from earlier question ;)
19:54:30  <coopserver> <Jam35> that other one has CL issue
19:54:34  <coopserver> <TallManNL> So a rejoin is always preferred over keeping them seperate?
19:54:45  <coopserver> <Jam35> not really
19:54:51  <coopserver> <Jam35> just when possible
19:54:59  <coopserver> <Jam35> shouldn;t make much difference
19:55:21  *** Maraxus has joined #openttdcoop
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19:55:30  <coopserver> <Jam35> trains are split over two lines and in ideal world never meet eachother at end of splitted line
19:55:35  <coopserver> <TallManNL> Is 3 straight between the corners enough for the TL chosen?
19:55:41  <coopserver> <Jam35> no
19:56:20  <coopserver> <TallManNL> I never manage to get those split+join on doubles to work flawlessly, somehow there's always a train slowing down
19:56:32  <coopserver> <Jam35> the X keeps the tracks 'synced'
19:56:39  <Maraxus> !password
19:56:39  <coopserver> Maraxus: fellow
19:56:47  <coopserver> <Jam35> then they have met other traffic
19:56:50  <coopserver> *** Game paused (connecting clients)
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19:57:05  <coopserver> <Jam35> so maybe the merge is the problem?
19:57:06  <coopserver> <TallManNL> True, otherwise the ones on the one track have shorter route
19:57:32  <coopserver> <Jam35> that will happen here: the prios are short
19:57:52  <coopserver> <Jam35> hi Maraxus
19:57:57  <coopserver> <Maraxus> hi
19:57:59  <coopserver> <TallManNL> I did look for equal distances, but still I never got it to work for me
19:58:23  <coopserver> <Jam35> if they are same length that is not the problem
19:58:46  <coopserver> <TallManNL> Will try them some other time again
19:58:49  <coopserver> <Jam35> i.e. must be further down
20:03:34  <coopserver> <TallManNL> splitting SL onto ML at that location has got 2 too short straights for TL/CL I think
20:04:35  <coopserver> <Jam35> yes, there it is not so important as trains will most likely not be at full speed already
20:04:51  <coopserver> <Jam35> will have waited for choice to ML
20:05:40  <coopserver> <TallManNL> Assuming trains won't accellerate to full speed so trains joining ML will be expected to slow down ML trains, right?
20:06:35  <coopserver> <Jam35> in this case yes but ideally no
20:07:00  <coopserver> <Jam35> sometimes prio can be too long so trains never leave the SL
20:07:26  <TallMan> true, and without complex syncing mech no injection would be possible
20:07:37  <TallMan> which this map does not reall have much room for
20:07:56  <coopserver> <Jam35> join at a decent sized gap is the best we can do here
20:08:26  <coopserver> <Jam35> and it is guessed as to 'what length?'
20:11:49  <coopserver> *** BiG MeeCh has left the game (Leaving)
20:16:05  <V453000> !password
20:16:05  <coopserver> V453000: modulo
20:16:12  <coopserver> *** Game paused (connecting clients)
20:16:14  <coopserver> *** V453000 has joined
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20:16:15  <coopserver> <V453000> hi
20:16:19  <coopserver> <Jam35> yes
20:16:25  <coopserver> <Maraxus> hi
20:16:56  <TallMan> lo
20:17:10  <coopserver> <V453000> hihihihihi
20:20:46  <BiG_MEECH2> yoooooooooooo
20:21:18  <coopserver> *** Game paused (connecting clients)
20:21:33  <coopserver> *** BiG MeeCh has joined
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20:21:36  <coopserver> <V453000> yoyo
20:21:46  <coopserver> <BiG MeeCh> yooooooooooooooooooooooooo
20:24:48  <coopserver> <BiG MeeCh> V453000, are the Yeti's all homosexual?
20:24:52  <coopserver> <V453000> no?
20:24:52  <coopserver> <BiG MeeCh> oh, you fixed it
20:25:14  <coopserver> <BiG MeeCh> your station was pretty gayeti
20:25:19  <coopserver> <V453000> w
20:25:20  <coopserver> <V453000> t
20:25:20  <coopserver> <V453000> f
20:25:27  <coopserver> <BiG MeeCh> just saying
20:25:30  <coopserver> <V453000> wtf
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20:40:03  <BiG_MEECH2> does welcome server games get saved somewhre offline?
20:40:08  <coopserver> <V453000> no
20:40:12  <coopserver> <V453000> what for
20:40:21  <BiG_MEECH2> epic replay values
20:40:31  <coopserver> <V453000> 0
20:40:38  <coopserver> <V453000> you mean empty maps or?
20:41:39  <BiG_MEECH2> Full maps
20:41:43  <coopserver> <V453000> no
20:41:46  <coopserver> <V453000> why save that
20:41:51  <BiG_MEECH2> epic replay value
20:42:02  <coopserver> <V453000> everything valuable is built here
20:42:08  <BiG_MEECH2> wrong
20:42:12  <BiG_MEECH2> prozone
20:42:22  <coopserver> <V453000> is considered part of this :)
20:42:27  <BiG_MEECH2> no I am PRO
20:43:07  <Speedy`> not always everything done
20:43:37  <coopserver> <V453000> if you have an useful concept that hasnt been used on the PS before, be my guest
20:43:45  <coopserver> <Jam35> take your own save before leaving
20:43:50  <coopserver> <V453000> plus that
20:44:14  <Speedy`> I did, but wasn't online for long time
20:44:50  <coopserver> <Jam35> so you wish to view others' networks?
20:44:52  <Speedy`> well I can use mine for now, since I had almost my own island
20:44:57  <coopserver> <Jam35> not something you are building
20:45:36  <Speedy`> yes, I wanna see how the final ranking goes
20:46:08  <coopserver> <V453000> welcome server does not offer that as it is a non-competitive sandbox server.
20:46:12  <Speedy`> just an idea
20:46:22  <coopserver> <V453000> you just dick around there, and play seriously on the public server or pro zone
20:46:26  <coopserver> <V453000> well then manage that idea
20:46:32  <coopserver> <V453000> nobody is going to do it for you probably :
20:46:33  <coopserver> <V453000> :)
20:46:50  <Speedy`> and now I speak in wrong tab ;)
20:47:05  <coopserver> <V453000> I personally disagree with putting any extra effort into the welcome server
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20:59:47  <coopserver> <BiG MeeCh> do we need sidelines on either side of the main stations?
21:00:01  <coopserver> <V453000> what do you mean?
21:00:20  <coopserver> <BiG MeeCh> plan has 3 sL in middle between 2 stations
21:00:28  <coopserver> <V453000> that is just a scheme...
21:00:29  <coopserver> <BiG MeeCh> we got 2 now
21:00:31  <coopserver> <BiG MeeCh> oh
21:00:40  <coopserver> <BiG MeeCh> well do you think we need another one?
21:00:47  <coopserver> <V453000> absolutely
21:00:47  <coopserver> <BiG MeeCh> if so where?
21:01:17  <coopserver> <BiG MeeCh> so connec those 2 ?
21:01:24  <coopserver> <V453000> minimum the 3 SLs I just made
21:01:37  <coopserver> <BiG MeeCh> oh okay
21:01:43  <coopserver> <V453000> maybe more
21:01:44  <coopserver> <V453000> will see
21:01:47  <coopserver> <BiG MeeCh> sure
21:01:58  <coopserver> <V453000> aim is to really put the farms to pressure like 2K per farm is real
21:02:08  <coopserver> <V453000> so many farms to one SL isnt very smart ;)
21:02:17  *** retro|cz has quit IRC
21:02:21  <coopserver> <BiG MeeCh> is the industry spawn farms only?
21:02:29  <coopserver> <V453000> yes
21:02:33  <coopserver> <BiG MeeCh> cool
21:02:37  <coopserver> <V453000> and they wont spawn without prospecting
21:02:53  <coopserver> <V453000> basically the SL amount logic is: As many as possible BUT not too many to let ML be expanded
21:03:05  <coopserver> <V453000> that is the whole universal logic there
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21:16:22  <coopserver> *** BiG MeeCh has left the game (general timeout)
21:20:52  <BiG_MEECH2> !password
21:20:52  <coopserver> BiG_MEECH2: column
21:21:02  <coopserver> *** Game paused (connecting clients)
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21:41:06  <Hazzard> !players
21:41:06  <coopserver> Hazzard: There are currently 3 players and 2 spectators, making a total of 5 clients connected
21:41:10  <Hazzard> !password
21:41:10  <coopserver> Hazzard: nicely
21:42:01  <coopserver> *** Game paused (connecting clients)
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21:42:08  <coopserver> <Hazzard> Wassssssussuusussp
21:42:28  <coopserver> <Hazzard> This looks fun
21:45:07  <coopserver> <Jam35> hi
21:53:15  <coopserver> <V453000> hihi
21:54:16  <coopserver> <Hazzard> We are pro Yeti, right?
21:54:45  <coopserver> <V453000> yes :D
21:55:02  <coopserver> <V453000> and we need humie end to be built
21:56:22  <coopserver> <Hazzard> Why is Yeti DROP so much smaller than Yeti PICKUP?
21:57:06  <coopserver> <V453000> easily expandable
21:58:00  <coopserver> <Hazzard> So as the game progresses Yeti DROP will eventually expand to match the pickup?
21:58:18  <coopserver> <V453000> yes
21:58:27  <coopserver> <V453000> or more! (:
22:00:01  <coopserver> <Jam35> cysa
22:00:04  <coopserver> *** Jam35 has left the game (Leaving)
22:00:06  <coopserver> <Hazzard> Bye
22:00:11  <coopserver> <V453000> bai
22:05:22  <coopserver> <Maraxus> gn
22:05:27  <coopserver> <Hazzard> night
22:05:29  <coopserver> <BiG MeeCh> bye BOSS
22:05:31  <coopserver> *** Maraxus has left the game (Leaving)
22:05:46  *** Maraxus has quit IRC
22:07:28  <coopserver> <Hazzard> Cya guys later
22:07:29  <coopserver> *** Hazzard has left the game (Leaving)
22:07:37  *** Hazzard is now known as Hazzard_AFK
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22:36:10  <MrD2DG> !dl
22:36:10  <coopserver> MrD2DG: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
22:36:11  <coopserver> MrD2DG:
22:36:16  <MrD2DG> !dl win64
22:36:16  <coopserver> MrD2DG:
22:37:42  <MrD2DG> !password
22:37:42  <coopserver> MrD2DG: strike
22:37:46  <coopserver> *** Game still paused (connecting clients, number of players)
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