Log for #openttdcoop on 3rd April 2014:
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00:12:36  *** Brumi has quit IRC
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00:46:23  <Hazzard> !players
00:46:23  <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected
00:46:30  <Hazzard> !password
00:46:30  <coopserver> Hazzard: invert
00:48:34  <Hazzard> !password
00:48:34  <coopserver> Hazzard: depots
00:48:42  <coopserver> *** Game paused (connecting clients)
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00:49:29  <coopserver> <Hazzard> wat
00:49:44  <coopserver> <Hazzard> invisible cars?
00:49:49  <coopserver> <AlphaSC> ?
00:49:54  <coopserver> <Hazzard> Fun :P
00:50:20  <coopserver> <Hazzard> Vehicle not avaliable :O
00:54:32  <coopserver> <Hazzard> Does autoreplace not work on this server?
00:54:41  <coopserver> <AlphaSC> sure works
00:54:45  <coopserver> <AlphaSC> u saw yday...
00:54:58  <coopserver> <AlphaSC> why u ve trouble?
00:55:09  <coopserver> <AlphaSC> #may u miss depots
00:55:20  <coopserver> <AlphaSC> or trains cant enter/find ur depots
00:55:26  <coopserver> <Hazzard> Yeah, my Cypress trains are not being replaced
00:55:38  <coopserver> <AlphaSC> get depots than
00:56:08  <coopserver> <Hazzard> They are going in the depot but they come out the same
00:56:19  <coopserver> <AlphaSC> and other trains
00:56:23  <coopserver> <AlphaSC> have no depot
00:56:48  <coopserver> <Hazzard> It went in but didn't change
00:56:56  <coopserver> <AlphaSC> sec
00:57:01  <coopserver> <AlphaSC> what train u want?
00:57:14  <coopserver> <AlphaSC> make ur trains in 1 group. thats best for management
00:57:15  <coopserver> <Hazzard> Reality monorail
00:57:33  <coopserver> <AlphaSC> easy for all players, if make groups
00:57:44  <coopserver> <AlphaSC> cuz u can only replace your than
00:58:15  <coopserver> <Hazzard> Alright, made a group
00:58:24  <coopserver> <AlphaSC> should i try?
00:58:46  <coopserver> <Hazzard> Oh, worked that time
00:58:54  <coopserver> <AlphaSC> easy
00:59:08  <coopserver> <Hazzard> I'm going to let them use the return depot only
00:59:21  <coopserver> <AlphaSC> wtf
00:59:29  <coopserver> <AlphaSC> u did that track there?
00:59:32  <coopserver> <Hazzard> ?
00:59:46  <coopserver> <Hazzard> Cypress Freeway?
00:59:51  <coopserver> <AlphaSC> i mean
00:59:57  <coopserver> <AlphaSC> tracks behind wood drop
01:00:13  <coopserver> <Hazzard> Oh, yes
01:14:36  <coopserver> <Hazzard> hmm?
01:14:39  <coopserver> <AlphaSC> JAM
01:14:40  <coopserver> <Hazzard> Ah
01:14:47  <Sylf> !password
01:14:47  <coopserver> Sylf: dinger
01:14:51  <coopserver> *** Game paused (connecting clients)
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01:15:24  <coopserver> <Hazzard> May just need 3 there
01:15:33  <coopserver> <AlphaSC> just :D
01:15:38  <coopserver> <Hazzard> Between BBH05 and wood drop
01:16:06  <coopserver> <AlphaSC> where ever i sent wood goods
01:16:08  <coopserver> <AlphaSC> its jam
01:16:16  <coopserver> <AlphaSC> but only 120 trains...
01:16:37  <coopserver> <AlphaSC> they all on 1 rail
01:16:55  <coopserver> <AlphaSC> bad merger
01:17:01  <coopserver> <AlphaSC> i se problem
01:20:10  <coopserver> <AlphaSC> but u right too
01:20:20  <coopserver> <AlphaSC> bbh05 is most stressed hub i guess
01:20:33  <coopserver> <AlphaSC> about 500 trains pass it
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02:27:56  <coopserver> <Hazzard> What is the minimum CL?
02:28:02  <coopserver> <AlphaSC> for?
02:28:15  <coopserver> <AlphaSC> u can build min o.5 :D
02:28:17  <coopserver> <Hazzard> The main network trains
02:28:24  <coopserver> <AlphaSC> 3
02:28:35  <coopserver> <AlphaSC> in bbh and msh and slh
02:28:36  <coopserver> <Hazzard> Oh
02:28:41  <coopserver> <Hazzard> Used to be 2 I guess
02:28:48  <coopserver> <AlphaSC> 2cl should also work, if not other possible
02:29:13  <coopserver> <AlphaSC> vinnie and v435000 told cl best
02:29:16  <coopserver> <Hazzard> No reason to do it wrong :D
02:29:34  <coopserver> <AlphaSC> ?
02:30:10  <coopserver> <Hazzard> I suppose it couldn't be more than 3 b/c the trains are tl 3
02:30:26  <coopserver> <AlphaSC> logic
02:30:52  <coopserver> <AlphaSC> u never know what train used next
02:30:58  <coopserver> <AlphaSC> so 3 cl is safe to go
02:31:00  <coopserver> <Hazzard> yeah
02:31:15  <coopserver> <AlphaSC> so we build all bbh and stuff like this with mostly cl3, so we don get troubles
02:31:46  <coopserver> <AlphaSC> no more jams :D
02:31:57  <coopserver> <AlphaSC> pentaly is overpowered :D
02:32:24  <coopserver> <Hazzard> hmm nice
02:32:52  <coopserver> <AlphaSC> never done before, just tried and worked
02:32:59  <coopserver> <AlphaSC> easy, no need to add rails :D
02:33:19  <coopserver> <AlphaSC> i need off
02:33:27  <coopserver> <Hazzard> Ok
02:33:34  <coopserver> <AlphaSC> try finish what u at
02:33:37  <coopserver> <AlphaSC> 1-2 min i go
02:33:40  <coopserver> <Hazzard> ok
02:37:39  <coopserver> <Hazzard> Ok
02:39:15  <coopserver> <AlphaSC> u done?
02:39:30  <coopserver> <Hazzard> Sure
02:39:33  <coopserver> <AlphaSC> kk
02:39:34  <coopserver> <AlphaSC> bye
02:39:39  <coopserver> *** AlphaSC has left the game (Leaving)
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11:53:33  <happy_> !password
11:53:33  <coopserver> happy_: scales
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13:34:19  <Vinnie_NL> !playercount
13:34:19  <coopserver> Vinnie_NL: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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14:22:24  <Maraxus> !password
14:22:24  <coopserver> Maraxus: capped
14:22:34  <coopserver> *** Game still paused (connecting clients, number of players)
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14:31:47  <AlphaSC> hi all
14:31:50  <AlphaSC> !password
14:31:51  <coopserver> AlphaSC: capped
14:31:57  <coopserver> *** Game still paused (connecting clients, number of players)
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15:48:47  <ars> !download]
15:48:47  <coopserver> ars: Error: Spurious "]".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
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15:50:01  <ars> help
15:50:07  <ars> !help
15:50:07  <coopserver> ars:
15:51:32  <ars> !apconnect
15:52:03  <ars> !download
15:52:03  <coopserver> ars: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
15:52:04  <coopserver> ars:
15:54:03  <ars> !password
15:54:03  <coopserver> ars: direct
15:54:44  <ars> !players
15:54:44  <coopserver> ars: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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16:08:59  <ars> !password
16:08:59  <coopserver> ars: spaced
16:09:15  <coopserver> *** Game still paused (connecting clients, number of players)
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16:15:03  <ars> !unpause
16:15:38  <Mark> hai
16:15:49  <coopserver> <ars> hi!
16:16:04  <Mark> !password
16:16:04  <coopserver> Mark: spaced
16:16:10  <coopserver> *** Game still paused (connecting clients, number of players)
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16:16:21  <coopserver> <ars> hi
16:16:46  <coopserver> <ars> i am live in Russia
16:17:06  <coopserver> <Mark> :D
16:17:10  <coopserver> <Mark> hows that?
16:17:11  <coopserver> <ars> )))
16:28:53  *** happy_ has joined #openttdcoop
16:29:02  <AlphaSC> !password
16:29:02  <coopserver> AlphaSC: mudule
16:29:07  <coopserver> *** Game paused (connecting clients)
16:29:09  <happy_> !password
16:29:09  <coopserver> happy_: mudule
16:29:12  <coopserver> *** AlphaSC has joined
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16:29:17  <coopserver> <ars> hi
16:29:31  <coopserver> <AlphaSC> hey
16:29:41  <coopserver> *** Game paused (connecting clients)
16:29:45  <coopserver> *** happy  tran sport has joined
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16:29:51  <coopserver> <ars> hi
16:29:56  <coopserver> <happy  tran sport> hi all
16:29:59  <coopserver> <AlphaSC> hey
16:30:05  <coopserver> *** happy  tran sport has joined company #1
16:30:19  <coopserver> <happy  tran sport> how  things going
16:31:13  <coopserver> <happy  tran sport> nice  net werk
16:33:09  <coopserver> <happy  tran sport> we  got a tran  q  at  the factory   drop
16:33:31  <coopserver> <AlphaSC> yeah
16:33:39  <coopserver> <AlphaSC> 100 trains
16:33:41  <coopserver> <AlphaSC> 1000
16:33:46  <coopserver> <AlphaSC> we need expand nw
16:33:58  <coopserver> <AlphaSC> big jam yday
16:34:02  <coopserver> <happy  tran sport> needs  LLRR  going  out
16:34:12  <coopserver> <AlphaSC> it is already
16:34:29  <coopserver> <happy  tran sport> ar  k  then  LLLRRR
16:34:45  <coopserver> <AlphaSC> its RRRLL atm at factory
16:35:47  <coopserver> <ars> i can to help&
16:35:54  <coopserver> <ars> ?
16:36:10  <coopserver> <AlphaSC> who are you btw? new?
16:36:21  <coopserver> <ars> yes
16:36:26  <coopserver> <AlphaSC> never see ur name
16:36:28  <coopserver> <AlphaSC> kk
16:36:30  <coopserver> <AlphaSC> welcome
16:36:48  <coopserver> <ars> thx
16:36:49  <coopserver> <AlphaSC> did u read wiki about hubs and stuff?
16:36:54  <coopserver> <happy  tran sport> as will  tran q    at   msh 02  vinnie
16:37:02  <coopserver> <AlphaSC> what is tran q?
16:37:10  <coopserver> <AlphaSC> i dont know mean
16:38:16  <coopserver> <ars> iTKerry taught me
16:38:45  <AlphaSC> oh wait
16:38:52  <AlphaSC> u play on this russian server?
16:38:58  <coopserver> <happy  tran sport> AlphaSC:   see  my  sign  say  tran q
16:39:00  <AlphaSC> fire fighters?
16:39:01  <coopserver> <ars> yes
16:39:12  <AlphaSC> can u send me server address?
16:39:17  <AlphaSC> i saw webpage
16:39:22  <AlphaSC> but i cant russian :D
16:39:30  <AlphaSC> and its not for wnglish :(
16:39:40  <coopserver> <ars> sorry his server dont work(((
16:39:55  <AlphaSC> where u playing then?
16:40:32  <coopserver> <AlphaSC> happy
16:40:35  <coopserver> <ars> i dont know
16:40:35  <coopserver> <AlphaSC> tranQ
16:40:39  <coopserver> <AlphaSC> you mean jam?
16:40:48  <coopserver> <AlphaSC> train que
16:40:48  <coopserver> <happy  tran sport> yep
16:40:51  <coopserver> <AlphaSC> ah
16:40:57  <coopserver> <AlphaSC> why not say jam :D
16:41:18  <coopserver> <AlphaSC> i know
16:41:25  <coopserver> <AlphaSC> i fixed all jam yday
16:41:35  <coopserver> <AlphaSC> if we let trains drive usual routes
16:41:40  <coopserver> <AlphaSC> all nw is jammed :D
16:41:47  <coopserver> <ars> AlphaSC
16:41:48  <coopserver> <AlphaSC> we need big expand
16:41:57  <AlphaSC> yes ars
16:42:07  <coopserver> <AlphaSC> im 5
16:42:32  <coopserver> <happy  tran sport> soory  AlphaSC     if i say it   rite
16:42:45  <coopserver> <AlphaSC> np son
16:42:48  <coopserver> <AlphaSC> i got you
16:42:55  <coopserver> <happy  tran sport> k
16:43:16  <coopserver> <happy  tran sport> how  things  AlphaSC
16:43:27  <coopserver> <AlphaSC> but my english not good. first i didnt knew that u mean train que with tranq
16:43:31  <coopserver> <AlphaSC> good thx
16:43:41  <coopserver> <happy  tran sport> ar  i see
16:43:57  <coopserver> <AlphaSC> havent seen you yesterday
16:44:04  <coopserver> <AlphaSC> did u play on welcome server?
16:44:10  <coopserver> <happy  tran sport> yep
16:44:14  <coopserver> <AlphaSC> ah kk :D
16:44:26  <coopserver> <AlphaSC> i was like, wtf is happy ^^
16:45:03  <coopserver> <happy  tran sport> i  was  doing  a new  net werk   on   the  server
16:46:15  <coopserver> <AlphaSC> mark u there
16:46:17  <coopserver> <AlphaSC> ?
16:46:52  <coopserver> <AlphaSC> :)
16:55:19  <coopserver> <happy  tran sport> be  back  later
16:55:23  <coopserver> *** happy  tran sport has joined spectators
16:55:23  <coopserver> <AlphaSC> bb
16:55:29  <coopserver> *** happy  tran sport has left the game (Leaving)
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17:00:22  <coopserver> *** ars has left the game (connection lost)
17:05:01  <coopserver> <AlphaSC> woops
17:05:13  <coopserver> *** Game paused (connecting clients)
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17:05:23  <coopserver> <AlphaSC> hey
17:05:28  <coopserver> <Jam35> lo
17:05:40  <coopserver> <AlphaSC> need expand
17:05:41  <coopserver> <Jam35> ha 59 mb/s
17:05:44  <coopserver> <AlphaSC> :D
17:05:45  <coopserver> <Jam35> :)
17:05:55  <coopserver> <Jam35> still less than half
17:06:00  <coopserver> <AlphaSC> y
17:06:10  <coopserver> <AlphaSC> fuck ur provider
17:06:18  <coopserver> <Jam35> indeed
17:06:37  <coopserver> <AlphaSC> what do u think
17:06:38  <coopserver> <Jam35> that is Virgin
17:06:41  <coopserver> <Jam35> so ...
17:06:43  <coopserver> <AlphaSC> expand too LLLL RRRR
17:06:44  <coopserver> <Jam35> apt :)
17:06:53  <coopserver> <AlphaSC> or LLL RRR
17:07:19  <coopserver> <Jam35> one sec
17:07:57  <coopserver> *** Jam35 has left the game (general timeout)
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17:10:03  <Jam35> only expand what you need
17:10:20  <Jam35> in the areas that need it
17:10:25  <Jam35> imo
17:10:30  <coopserver> <AlphaSC> k
17:10:37  <Jam35> extra line is enough
17:10:50  <Jam35> by the looks of it
17:10:55  <coopserver> <AlphaSC> well
17:11:00  <coopserver> <AlphaSC> u not see the real
17:11:07  <coopserver> <AlphaSC> yestaery day
17:11:10  <coopserver> <AlphaSC> all jammed
17:11:13  <coopserver> <AlphaSC> no more move
17:11:22  <coopserver> <AlphaSC> i make trains travel other path
17:11:24  <coopserver> <AlphaSC> so no jams
17:11:30  <coopserver> <AlphaSC> no big at least
17:11:38  <coopserver> <AlphaSC> if all drive default ways
17:11:46  <coopserver> <AlphaSC> we have HUGE troubles
17:12:02  <Jam35> so what has been changed?
17:12:09  <coopserver> <AlphaSC> MSH 02, bbh04, bbh07, bbh5 msh04
17:12:22  <coopserver> <AlphaSC> all need min 3l 3r
17:12:25  <coopserver> <AlphaSC> or more
17:12:38  <coopserver> <AlphaSC> i changed wood goods drop
17:12:41  <coopserver> <AlphaSC> to a new drop
17:12:51  <coopserver> <AlphaSC> and let these trains drive other way
17:12:59  <coopserver> <AlphaSC> over the way point i <3 jam
17:13:23  <coopserver> <AlphaSC> in penaltyed the msh04 :D
17:13:48  <coopserver> <AlphaSC> 700 trains
17:14:07  <coopserver> <AlphaSC> take almost same path
17:16:40  <coopserver> <AlphaSC> guess we need middle track (bbh05 04 07 and 02 at lllrrr)
17:16:55  <coopserver> <AlphaSC> and msh04 and msh02 and msh01
17:17:20  <coopserver> <AlphaSC> and if if u add steel trains, what u should
17:17:28  <coopserver> <AlphaSC> we need topside also 3l 3r
17:18:12  <Jam35> well
17:18:16  <Jam35> why ask me?
17:18:19  <Jam35> :)
17:18:25  <Jam35> start there
17:18:29  <AlphaSC> you good player
17:18:32  <Jam35> wish I could help
17:18:33  <AlphaSC> im new
17:18:41  <AlphaSC> i never did more than llrr :D
17:18:45  <AlphaSC> that is why i ask
17:18:46  <Jam35> oh :)
17:18:52  <AlphaSC> i dont know how to expand :D
17:18:56  <Jam35> good time to start
17:19:02  <AlphaSC> yeah
17:19:20  <AlphaSC> i never did these big mergers
17:19:29  <AlphaSC> how to merge them
17:19:37  <AlphaSC> do i at once or in steps
17:22:22  <Jam35> all lines meet at the same point is probably best
17:22:31  <coopserver> <AlphaSC> k
17:22:37  <Jam35> but whatever fits is good also
17:22:49  <coopserver> <AlphaSC> :D
17:22:55  <coopserver> <AlphaSC> like that
17:23:07  <Jam35> and only possible really with 3 lines anyway
17:23:24  <Jam35> so you have to get them close as poss
17:23:31  <coopserver> <AlphaSC> yeah, 8 is insane
17:23:33  <Jam35> ish :)
17:23:54  <coopserver> <Mark> what merge are we talking about?
17:23:57  <Vinnie_NL> !password
17:23:57  <coopserver> Vinnie_NL: asking
17:24:07  <coopserver> <AlphaSC> 3l3r
17:24:12  <coopserver> <Mark> where
17:24:19  <coopserver> <AlphaSC> everywhere ^
17:24:20  <coopserver> *** Game paused (connecting clients)
17:24:21  <coopserver> <AlphaSC> soonish
17:24:23  <coopserver> *** Vinnie has joined
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17:24:29  <coopserver> <Vinnie> hi
17:24:34  <coopserver> <AlphaSC> hey vinniw
17:24:35  <coopserver> <Mark> hi
17:24:49  <coopserver> <AlphaSC> we need expand
17:24:59  <coopserver> <AlphaSC> i changed travel routes
17:25:01  <coopserver> <Mark> split all 3 incoming lines in 3, and join them to all mainlines
17:25:03  <coopserver> <Mark> not that hard :P
17:25:04  <coopserver> <AlphaSC> we had all jammed
17:25:19  <coopserver> <Mark> by penalties?
17:25:26  <coopserver> <AlphaSC> we need middle lane expand
17:25:31  <coopserver> <AlphaSC> penalties
17:25:34  <coopserver> <AlphaSC> and waypoint
17:25:39  <coopserver> <Mark> its not jamming is it?
17:25:45  <coopserver> <Mark> penalties are ugly
17:25:48  <coopserver> <AlphaSC> well
17:25:51  <coopserver> <AlphaSC> better than
17:25:53  <coopserver> <Mark> waypoints are even uglier
17:25:54  <coopserver> <AlphaSC> all jammed
17:25:59  <coopserver> <AlphaSC> and go offline
17:26:04  <coopserver> <AlphaSC> y sure
17:26:06  <coopserver> <Mark> the way to fix jams is to expand
17:26:07  <coopserver> <AlphaSC> next time
17:26:12  <coopserver> <Mark> dont use penalties
17:26:12  <coopserver> <AlphaSC> i leave all jammed
17:26:15  <coopserver> <AlphaSC> and go off
17:26:20  <coopserver> <Mark> and definitly dont use waypoints
17:26:20  <coopserver> <AlphaSC> than u can expand urself
17:26:56  <coopserver> <AlphaSC> and its nor ugly at all
17:27:00  <coopserver> <AlphaSC> we got that track
17:27:02  <coopserver> <AlphaSC> its not used
17:27:10  <coopserver> <Mark> so put a SLH on it
17:27:24  <coopserver> <AlphaSC> what slh?
17:27:32  <coopserver> <Mark> on an empty ml
17:27:41  <coopserver> <AlphaSC> and than?
17:27:46  <coopserver> <Mark> it will get traffic
17:27:53  <coopserver> <AlphaSC> guess u no idea
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17:27:57  <coopserver> <AlphaSC> what i talk about
17:28:01  <coopserver> <AlphaSC> i can remove all
17:28:04  <coopserver> <AlphaSC> so u see jam
17:28:07  <coopserver> <Mark> do it please
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17:28:10  <coopserver> <Mark> or i will
17:28:21  <coopserver> <Vinnie> what jam where?
17:28:25  <Firestar> he
17:28:27  <coopserver> <AlphaSC> sec
17:28:36  <Firestar> hey all
17:28:40  <coopserver> <Mark> hi
17:28:40  <coopserver> <Vinnie> hi
17:29:16  <Firestar> !password
17:29:16  <coopserver> Firestar: asking
17:29:25  <coopserver> *** Game paused (connecting clients)
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17:30:20  <coopserver> <AlphaSC> bbh02
17:30:30  <coopserver> <AlphaSC> soon big jam 005
17:30:41  <coopserver> <AlphaSC> msh 02
17:30:49  <coopserver> <Firestar> your wood drop seems to be bit jammed too
17:30:55  <coopserver> <AlphaSC> y
17:31:00  <coopserver> <Mark> so i guess we'll need to expand them
17:31:15  <coopserver> <AlphaSC> thats what im talking about whole time...
17:31:17  <coopserver> <Vinnie> shit pilles up downstream problem is BBH02 then
17:31:34  <coopserver> <Mark> AlphaSC: this is the way we play, when stuff jams, we expand
17:31:41  <coopserver> <AlphaSC> y
17:31:43  <coopserver> <Mark> we dont use penalties and waypoints to avoid them
17:31:45  <coopserver> <AlphaSC> but
17:31:52  <coopserver> <AlphaSC> if whole game stoped
17:31:55  <coopserver> <AlphaSC> cuz jam,
17:32:00  <coopserver> <Mark> then we expand
17:32:02  <coopserver> <AlphaSC> i need emergency
17:32:04  <coopserver> <AlphaSC> y
17:32:06  <coopserver> <AlphaSC> cant alone
17:32:12  <coopserver> <Mark> so leave it jammed
17:32:14  <coopserver> <AlphaSC> and dont want leave it like this
17:32:16  <coopserver> <AlphaSC> tzzzz
17:32:18  <coopserver> <Mark> why not?
17:32:21  <coopserver> <Mark> listen
17:32:28  <coopserver> <Mark> this is your first openttdcoop game
17:32:32  <coopserver> <Firestar> shall i make the main tracks that connect 02 to 07?
17:32:36  <coopserver> <Mark> just listen and obey
17:32:50  <coopserver> <AlphaSC> i ve my own opinion
17:33:08  <coopserver> <Mark> thats fine
17:33:13  <coopserver> <Mark> it doesnt match ours though
17:33:32  <coopserver> <AlphaSC> i can live with that prefectly fine
17:35:35  <Jam35> I have seen it done a couple of times with pf trap
17:35:41  <Jam35> instead of waypoint
17:36:04  <Jam35> maybe that is a bit 'cleaner' in a real emergency
17:36:24  <coopserver> <Mark> perhaps
17:36:43  <Jam35> then again I'm mostly noob anyway :)
17:36:51  <Jam35> 15 games or so
17:36:55  <coopserver> <Mark> whats a real emergency though
17:37:25  <Jam35> not sure, I just saw that had been done
17:37:32  <Jam35> not guilty :)
17:37:50  <coopserver> <Vinnie> maybe a balncer to make the trains chose inner track asmutch as the outer
17:37:56  <coopserver> <Vinnie> seen that multiple times
17:38:04  <coopserver> <AlphaSC> its same
17:38:04  <coopserver> <Vinnie> who?
17:38:13  <Jam35> and signed by 'experienced' player
17:38:39  <coopserver> <AlphaSC> well its as bad as waypoint or penalty
17:38:42  <coopserver> <Vinnie> mark you at BBH?
17:38:46  <coopserver> <AlphaSC> just add more rails
17:38:50  <coopserver> <Mark> yep
17:38:58  <coopserver> <Vinnie> want a 3rd on other side to?
17:39:16  <coopserver> <Mark> yes
17:41:23  <coopserver> <Mark> whoever is signalling, please stop
17:41:28  <coopserver> <Mark> its confusing the shit out of me
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17:43:00  <coopserver> <Firestar> ya building at 05 vinnie?
17:43:06  <coopserver> <Vinnie> yes
17:45:15  <coopserver> <AlphaSC> plz
17:45:32  <coopserver> <AlphaSC> diude
17:45:34  <coopserver> <AlphaSC> stopĆ¼ it
17:45:44  <coopserver> <AlphaSC> even wrong signal
17:51:31  <coopserver> <Vinnie> well thats clear now
17:51:44  <coopserver> <Vinnie> moar platforms
17:51:48  <coopserver> <AlphaSC> ?
17:57:18  <coopserver> <Vinnie> train 563 is an example why that split is bad
17:57:44  <coopserver> <Vinnie> until it moved
17:57:48  <coopserver> <Mark> :D
17:58:14  <coopserver> <Mark> who doing 05?
17:58:19  <coopserver> <AlphaSC> me
17:58:42  <coopserver> <AlphaSC> smth wrong?
17:58:47  <coopserver> <AlphaSC> its my first 3l3r
17:58:49  <coopserver> <Mark> no just wondering
17:59:50  <coopserver> <AlphaSC> i may need help with merger
17:59:59  <coopserver> <AlphaSC> i ll try first, but not sure
18:00:58  <coopserver> <AlphaSC> is there a shortcut for Sign
18:01:03  <coopserver> <Mark> o
18:01:09  <coopserver> <AlphaSC> thx
18:01:39  <coopserver> <Vinnie> you got not enough space
18:02:34  <coopserver> <AlphaSC> talk to me vinnie?
18:04:05  <maddy_> !password
18:04:05  <coopserver> maddy_: edited
18:04:11  <coopserver> *** Game paused (connecting clients)
18:04:13  <coopserver> *** maddy_ has joined
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18:06:19  <Maraxus> !password
18:06:19  <coopserver> Maraxus: edited
18:06:32  <coopserver> *** Game paused (connecting clients)
18:06:35  <coopserver> *** Maraxus has joined
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18:06:42  <coopserver> <Maraxus> hi
18:06:49  <coopserver> <Vinnie> hey
18:06:52  <coopserver> <AlphaSC> hi
18:06:53  <coopserver> <Firestar> hi
18:06:53  <coopserver> <Mark> hi
18:07:06  <coopserver> *** maddy_ has left the game (Leaving)
18:10:13  <coopserver> <Vinnie> no you got space sorry
18:11:00  <coopserver> <Vinnie> trust me, build mergers before you build splits
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18:16:07  <coopserver> <Vinnie> mark
18:16:14  <coopserver> <Mark> :)
18:16:31  <coopserver> <Firestar> for what`? xD demonstration or what?
18:16:32  <coopserver> <Vinnie> i see by buildstyle
18:16:58  <coopserver> <Vinnie> he tried 3+3 >3
18:17:04  <coopserver> <Vinnie> or examples
18:17:11  <coopserver> <Mark> pretty much yea
18:17:17  <coopserver> <Mark> 3's are weird though
18:17:21  <coopserver> <Mark> 4's make much more sense
18:17:55  <coopserver> <Firestar> ya wanna make quad ML or what?
18:19:18  <coopserver> <Mark> got all to all this way
18:19:48  <coopserver> <AlphaSC> does every of the 6 lines need 2 choices
18:19:52  <coopserver> <AlphaSC> or can i do other?
18:20:12  <coopserver> <AlphaSC> like lets say, outer lanes always prio and let other 4 join them
18:21:04  <coopserver> <Mark> all-to-all is best in theory
18:21:10  <coopserver> <Mark> but usually not needed
18:22:29  <coopserver> <AlphaSC> but merge has happen to in 1 step, right?
18:22:39  <coopserver> <AlphaSC> i cant do 3->2
18:22:44  <coopserver> <AlphaSC> and then 4 -> 3
18:22:59  <coopserver> <Mark> yes you can
18:23:04  <coopserver> <AlphaSC> oh really
18:23:05  <coopserver> <AlphaSC> nice
18:23:09  <coopserver> <Mark> sure
18:23:14  <coopserver> <AlphaSC> makes it easyer for me i guess
18:23:24  <coopserver> <AlphaSC> cuz i can combine the standard mergers
18:23:45  <coopserver> <Mark> in theory, you cant do that because in the 3->2, the number of tracks get lower than the number of outgoing tracks
18:23:57  <coopserver> <Mark> if you know what i mean
18:24:13  <coopserver> <Mark> if that line has way more traffic than the other, it could jam at the 3->2
18:26:16  <coopserver> *** Firestar has left the game (Leaving)
18:26:20  <Firestar> bb
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18:26:24  <coopserver> <AlphaSC> bb
18:29:06  <coopserver> <AlphaSC> hm
18:29:08  <coopserver> <AlphaSC> lol
18:29:15  <coopserver> <AlphaSC> to much space between
18:31:14  <coopserver> <AlphaSC> like this?
18:31:52  <coopserver> <Mark> you've already split all tracks at the tunnels
18:32:11  <coopserver> <AlphaSC> k
18:32:18  <coopserver> <AlphaSC> so tunnel is my choice
18:32:37  <coopserver> <Mark> you save space and get rid of a merge
18:32:44  <coopserver> <Mark> and youve got long waiting bays
18:33:24  <coopserver> <AlphaSC> this right now?
18:33:36  <coopserver> <Mark> better, yes
18:33:50  <coopserver> <AlphaSC> better not equal to prefct
18:33:56  <coopserver> <AlphaSC> can u show my at other side?
18:34:11  <coopserver> <AlphaSC> can u improve it?
18:35:54  <coopserver> <Mark> not that much different really :P
18:35:57  <coopserver> <AlphaSC> :D
18:36:00  <coopserver> <AlphaSC> its same
18:37:02  <coopserver> <Mark> if you want to see some epic merges, get prozone game 5
18:37:12  <coopserver> <AlphaSC> i ve all
18:37:23  <coopserver> <Mark> its ancient, but mostly still relevant
18:37:57  <coopserver> <AlphaSC> ok now 4->3
18:38:06  <coopserver> <AlphaSC> also never done, gonna take some minute :D
18:38:10  <coopserver> <Mark> at least thats easy
18:38:21  <coopserver> <Mark> merge one of the innter tracks to the other 3
18:38:24  <coopserver> <Mark> and youre done
18:51:05  <coopserver> <AlphaSC> :D
18:55:06  <coopserver> <AlphaSC> this should work
19:00:50  <coopserver> <Vinnie> double tunnel is not a working prio
19:01:42  <coopserver> <AlphaSC> where
19:01:55  <coopserver> <AlphaSC> it works
19:01:57  <coopserver> <AlphaSC> not?
19:02:12  <coopserver> <Vinnie> needs to be in a serie
19:02:19  <coopserver> <Vinnie> not parallel
19:02:55  <coopserver> <AlphaSC> but i makes entry red
19:03:03  <coopserver> <AlphaSC> it*
19:03:31  <coopserver> <Vinnie> from red not from yellow infront of red
19:03:46  <coopserver> <Vinnie> unless by chance it has two trains occupying both tunnels
19:04:09  <coopserver> <AlphaSC> u mean
19:04:18  <coopserver> <AlphaSC> i not need exits signals, right
19:04:48  <coopserver> <Vinnie> that a combo signal in a priority should only detect one other pre-signal
19:05:03  <coopserver> <Vinnie> not the two exit signals it detects in yours
19:05:42  <coopserver> <Vinnie> this works :D
19:05:55  <coopserver> <AlphaSC> )
19:06:01  <coopserver> <AlphaSC> i afk bit
19:06:07  <coopserver> <AlphaSC> brb, let me finish this plz
19:06:08  <coopserver> *** Vinnie has joined spectators
19:11:51  <coopserver> <AlphaSC> back
19:17:47  <coopserver> *** Maraxus has left the game (Leaving)
19:25:34  <coopserver> <AlphaSC> mark, u there?
19:26:08  <coopserver> <Mark> yes
19:26:20  <coopserver> <AlphaSC> i made sign
19:26:22  <coopserver> <AlphaSC> ! slow
19:26:32  <coopserver> <AlphaSC> if i come form mreger before
19:26:35  <coopserver> <AlphaSC> can it slow?
19:27:06  <coopserver> <AlphaSC> i guess not, but want to be 1000% sure
19:27:47  <coopserver> <Mark> will be fine
19:27:56  <coopserver> <AlphaSC> ok, thank you
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19:41:15  <coopserver> <AlphaSC> bbh06 tp bbh04
19:41:20  <coopserver> <AlphaSC> all jammed
19:41:54  <coopserver> <Mark> goes back to 05
19:42:06  <coopserver> <Mark> need 3 tracks there
19:42:10  <coopserver> <AlphaSC> y
19:42:17  <coopserver> <AlphaSC> finish soon
19:42:20  <coopserver> <Mark> im off for today
19:42:24  <coopserver> <Mark> cya later
19:42:24  <coopserver> <AlphaSC> k
19:42:27  <coopserver> <AlphaSC> gn8
19:42:28  <coopserver> *** Mark has left the game (Leaving)
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19:48:43  <coopserver> <AlphaSC> hi
19:48:47  <coopserver> <Jam35> lo
19:48:57  <coopserver> <AlphaSC> you stay like 10 minutes?
19:49:11  <coopserver> <Jam35> as long as it lasts :)
19:49:22  <coopserver> <Jam35> maybe 10
19:49:23  <coopserver> <AlphaSC> kk, i finish last merge than
19:50:12  <coopserver> *** Jam35 has left the game (general timeout)
19:50:12  <coopserver> *** Game paused (number of players)
19:50:26  <Jam35> maybe less
19:50:42  <Jam35> I tried
19:51:02  <AlphaSC> !password
19:51:02  <coopserver> AlphaSC: height
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