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Log for #openttdcoop on 12th April 2014:
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00:00:55  <pseudoDust> Say, where can I find a main station? if there even is one?
00:01:26  <coopserver> <AlphaSC> there are like ~5 main stations
00:01:52  <coopserver> <AlphaSC> coal drop, oil drop, wood drop...
00:02:13  <pseudoDust> Oh, thanks :)
00:04:04  <coopserver> <AlphaSC> you working on something haz?
00:04:22  <coopserver> <AlphaSC> i can leave it running if you want
00:05:46  <pseudoDust> Is there a UML of this thing?
00:05:58  <coopserver> <AlphaSC> uml?
00:06:22  <coopserver> *** AlphaSC has left the game (Leaving)
00:06:22  <coopserver> *** Game paused (number of players)
00:06:55  <pseudoDust> Unified Modeling Language
00:07:16  <pseudoDust> Flow chart
00:08:04  <AlphaSC> no idea
00:08:40  <pseudoDust> This is very hard to follow for a noob...
00:13:39  <Hazzard> This game is an anarchy game
00:14:20  <Hazzard> Most of the time there is a detailed network plan, but for april 1 we have anarchy
00:14:55  <pseudoDust> Oh, I see.
00:16:10  <pseudoDust> Well... ok, goodbye all, I hope I can find some time to learn all this and join you, but I doubt I can...
00:16:43  <coopserver> *** pseudoDust has left the game (Leaving)
00:18:08  <Eearslya> Do you two use the TS?
00:18:51  <Hazzard> TS?
00:19:06  <Eearslya> TeamSpeak
00:19:41  <Hazzard> Oh, there is one but I've never used it
00:20:25  <Hazzard> ts3server://voice.openttdcoop.org?port=9987
00:20:28  <Eearslya> Bummer; I just feel like I might be more interested if I could get help that way..Text is too slow/confusing
00:20:32  <Eearslya> I know that
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00:47:28  <Eearslya> Okay I'm looking at some of the old saves, and..I have to ask, what is the point of those trains spinning in circles endlessly?
00:48:51  <Hazzard> In the 3x3 loops
00:48:53  <Hazzard> ?
00:49:03  <Eearslya> Yes
00:49:20  <Hazzard> NOT gate: http://wiki.openttdcoop.org/Logic#NOT
00:49:55  <Eearslya> But why?
00:50:16  <Hazzard> Why not?
00:50:20  <Hazzard> Logic is fun :D
00:51:12  <Eearslya> I don't get what it's necessary for
00:51:33  <Hazzard> It's never _really_ necessary
00:51:54  <Hazzard> But it can do some spectacular things
00:52:54  <Eearslya> It's just bouncing this train in and out of a station D:
00:53:20  <Hazzard> pic?
00:53:48  <Hazzard> It's probably a SRNW
00:53:51  <Hazzard> @wiki SRNW
00:53:52  <Webster> Self-regulating Network - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=SRNW
00:54:13  <Eearslya> http://puu.sh/858Wq.jpg
00:54:33  <Hazzard> yeah
00:54:56  <Hazzard> Self-regulating network is where the main trains have no or minimal orders
00:55:42  <Hazzard> The logic makes sure that when these orderless trains arrive there are enough pax for them to load. The long train going back and forth loads, and when it is full it unloads while triggering the not gate
00:55:49  <Eearslya> So...what, that big train is just a buffer?
00:56:01  <Hazzard> Yes
00:57:18  <Eearslya> This game..is /far/ too complicated, yeesh
00:57:55  <Hazzard> Naw, just the coop
00:58:16  <Hazzard> The game was never supposed to be like this :D
00:58:46  <Eearslya> Clearly!
00:59:19  <Eearslya> Here I was with just a single train line going back and forth from coal to power plant..
00:59:52  <Eearslya> And you guys have these huge networks and giant coal drop fields and it's just..one extreme to another
00:59:53  <Hazzard> It's a steep curve if the first thing you find is this
01:00:05  <Eearslya> A little bit
01:00:06  <Hazzard> I was playing for months before I discovered this
01:00:24  <Eearslya> I'm still trying to figure out signals, much less LOGIC
01:00:54  <Eearslya> And I don't know how much of the stuff you guys have is added by NewGRF and how to use it D:
01:01:44  <Hazzard> Everything on the server you can do without newGRF
01:02:00  <Hazzard> the only function thing it really changes is avaliable trains
01:02:14  <Hazzard> Everything else is eyecandy
01:02:30  <Eearslya> So how does the big coal drop thing work?
01:02:55  <Hazzard> which coal drop? On the server?
01:03:20  <Eearslya> Yeah
01:03:30  <Eearslya> Never seen those big pickup yard things
01:04:57  <Eearslya> !password
01:04:57  <coopserver> Eearslya: newgrf
01:05:00  <coopserver> *** Game still paused (connecting clients, number of players)
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01:05:25  <Hazzard> Any train that loads coal throughout the entire network drops it off at the coal drop before returning to it's sideline station
01:05:53  <coopserver> <Hazzard> It's just a normal station except that it needs to be large enough to handle all the coal trains on the netowrk
01:06:11  <coopserver> <Eearslya> Which is apparently 11 tracks
01:08:38  <coopserver> <Eearslya> So basically you guys just picked one factory per resource to dump everything
01:08:48  <coopserver> <Hazzard> Yup
01:08:53  <coopserver> <Hazzard> That's how it usually is
01:09:29  <coopserver> <Eearslya> I shudder to think how much you guys would do with a giant map
01:10:11  <coopserver> <Hazzard> We never play anything with an area larger than 512x512
01:10:45  <coopserver> <Hazzard> When there are more than 2k  trains it's pretty much unplayable, I think
01:10:45  <coopserver> <Eearslya> I feel like 4096x4096 would take RL months to industrialize
01:10:57  <coopserver> <Eearslya> Oh the lag?
01:12:16  <coopserver> <Hazzard> well
01:12:28  <coopserver> <Hazzard> there goes three trains
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01:12:49  <coopserver> <Eearslya> Eh?
01:13:02  <coopserver> <Hazzard> wrekt some trains
01:13:12  <coopserver> <Eearslya> Oops
01:13:30  <coopserver> <Hazzard> oh
01:13:31  <coopserver> <Hazzard> well
01:13:38  <coopserver> <Hazzard> this isn't going good right now
01:13:47  <coopserver> <Eearslya> I'm just sitting here watching trains go
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01:14:12  <coopserver> <Hazzard> i managed to crash 2 more trains
01:14:21  <coopserver> <Eearslya> I wanna watch XD
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01:24:35  <coopserver> <Eearslya> Also what is purr?
01:26:03  <coopserver> <Hazzard> PURR stands for "PURR universal rainbow rails" - It's a set of railtypes that are different colors that can be used by any train type. The color has no effect
01:26:24  <coopserver> <Eearslya> I see
01:26:36  <coopserver> <Hazzard> Except it affects any vehicles that are the "cat" class
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05:06:18  <Killian> !players
05:06:18  <coopserver> Killian: The server is empty, noone is connected. Feel free to remedy this situation
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06:03:06  <Anson> !password
06:03:06  <coopserver> Anson: negate
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15:16:20  <Hazzard> !players
15:16:20  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
15:16:23  <Hazzard> !password
15:16:23  <coopserver> Hazzard: select
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15:23:24  <Maraxus> !password
15:23:24  <coopserver> Maraxus: edited
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15:23:49  <coopserver> <Hazzard> Hello
15:23:53  <coopserver> <Maraxus> hi
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17:21:47  <coopserver> <Maraxus> I'm off - cu
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18:56:19  <Vinnie> !password
18:56:19  <coopserver> Vinnie: assign
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18:56:36  <coopserver> <Vinnie> Hi
18:56:42  <coopserver> <Hazzard> Hello
18:59:10  <coopserver> <Vinnie> crap needs 4th
19:33:27  <coopserver> <Vinnie> im off cya
19:33:29  <coopserver> <Hazzard> Cya
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22:59:54  <Eearslya> All of you guys with your super fancy giant train setups..and this is the most complex one I've made yet http://puu.sh/86hCN.jpg
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23:17:07  <AlphaSC> why is your openttd looking so different
23:20:51  <Eearslya> I'm on the latest nightly build
23:38:08  <Hazzard> That's 32bpp

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