Config
Log for #openttdcoop on 4th May 2014:
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02:07:09  <Sylf> !password
02:07:09  <coopserver> Sylf: funded
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02:32:22  <Sylf> !password
02:32:22  <coopserver> Sylf: octave
02:32:27  <coopserver> *** Game still paused (connecting clients, number of players)
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07:54:06  <henrikhodne> !password
07:54:06  <coopserver> henrikhodne: filler
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09:10:27  <Jam35> !password
09:10:27  <coopserver> Jam35: orders
09:10:32  <coopserver> *** Game still paused (connecting clients, number of players)
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09:21:12  <V453000> hy Jam666
09:21:24  <V453000> what kind of doom do you bring us
09:28:30  <Jam35> idk what's your favorite kind?
09:28:45  <Jam35> that anyway
09:29:10  <V453000> yeti doom is best ever
09:29:36  <Jam35> you'd better bring that yourself
09:32:21  <V453000> :d
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15:55:56  <Hazzard> !players
15:55:57  <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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15:58:00  <AlphaSC> !players
15:58:00  <coopserver> AlphaSC: There are currently 0 players and 1 spectators, making a total of 1 clients connected
15:58:06  <AlphaSC> !password
15:58:06  <coopserver> AlphaSC: chaney
15:58:57  <AlphaSC> !password
15:58:57  <coopserver> AlphaSC: stylus
15:59:07  <coopserver> *** Game still paused (connecting clients, number of players)
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18:44:19  <Hazzard> !players
18:44:19  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
18:44:23  <Hazzard> !password
18:44:23  <coopserver> Hazzard: grades
18:44:40  <coopserver> *** Game still paused (connecting clients, number of players)
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19:06:13  <Grimalkin> !playercount
19:06:13  <coopserver> Grimalkin: There are currently 1 players and 0 spectators, making a total of 1 clients connected
19:06:18  <Grimalkin> !players
19:06:18  <coopserver> Grimalkin: There are currently 1 players and 0 spectators, making a total of 1 clients connected
19:06:29  <Grimalkin> !password
19:06:30  <coopserver> Grimalkin: indent
19:07:22  <coopserver> *** Game still paused (connecting clients, number of players)
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19:07:44  <coopserver> <Grimalkin> hi Hazzard, still here?
19:07:57  <Hazzard> Hey
19:07:59  <Hazzard> yup
19:09:44  <coopserver> <Grimalkin> I dont see any remaining slowages on the ML, do you?
19:09:51  <coopserver> <Hazzard> Nope
19:10:05  <coopserver> <Grimalkin> so: moar primaries?
19:10:09  <coopserver> <Hazzard> Yeah
19:11:38  <coopserver> <Grimalkin> slh07 area has quite a lot of  unconnected industries
19:12:02  <coopserver> <Grimalkin> whats your opinion? A new sideline, add to slh 07 or...?
19:12:34  <coopserver> <Hazzard> I'd say hook it up to 7
19:12:36  <coopserver> <Grimalkin> see !potential
19:13:04  <coopserver> <Hazzard> Oh\
19:13:30  <coopserver> <Grimalkin> its quite long distance ... ;-)
19:13:38  <coopserver> <Hazzard> Yeah, I say make a new SLH
19:13:54  <coopserver> <Grimalkin> great , thats what I wanted to hear ;-)
19:13:58  <coopserver> <Hazzard> :D
19:14:08  <coopserver> <Grimalkin> care to assist/join me?
19:14:21  <coopserver> <Grimalkin> maybe you make either the SLH or the drop /pickups, and I do the other oen?
19:14:22  <coopserver> <Grimalkin> one
19:14:38  <coopserver> <Grimalkin> or coop is possible too, imho
19:15:12  <coopserver> <Grimalkin> maybe !from this side?
19:15:24  <coopserver> <Grimalkin> or rather from the same area as SLH07, whats your idea?
19:16:06  <coopserver> <Grimalkin> hmm, maybe potential 2 could be hooked up to SHL13 instead
19:17:02  <coopserver> <Grimalkin> and/or we might reuse SLH 07
19:17:09  <coopserver> <Grimalkin> and just make a split to south?
19:17:50  <coopserver> <Hazzard> I think building a hub at the sign might be best
19:18:16  <coopserver> <Hazzard> err
19:18:22  <coopserver> <Grimalkin> sure? ;-)
19:18:23  <coopserver> <Hazzard> let me re-read
19:18:41  <coopserver> <Grimalkin> i'd say !split from here to south
19:19:09  <coopserver> <Hazzard> Alright
19:22:13  <coopserver> <Hazzard> Drop at Prinningbury?
19:22:22  <coopserver> <Grimalkin> or just drop at primary
19:22:34  <coopserver> <Grimalkin> one drop / pickup at Prathill + fruit
19:22:39  <coopserver> <Grimalkin> or main drop is ok too for me
19:22:44  <coopserver> <Grimalkin> maybe makes more sense, yes
19:22:52  <coopserver> <Grimalkin> cause then we can split the lines
19:23:21  <coopserver> <Grimalkin> do you want to build the drop + WP + refit depot?
19:23:27  <coopserver> <Grimalkin> can be very small, just 2-3 platforms
19:23:29  <coopserver> <Hazzard> sure
19:23:33  <coopserver> <Grimalkin> only for 5ish primaries
19:23:41  <coopserver> <Grimalkin> I'll build some of the pickup stations then :-)
19:27:37  <coopserver> <Hazzard> Hmm
19:35:25  <coopserver> <Hazzard> lol
19:35:36  <coopserver> <Grimalkin> something wrong?
19:35:44  <coopserver> <Hazzard> I forgot a piece of track
19:35:58  <coopserver> <Grimalkin> that could be critical :p
19:38:54  <coopserver> <Grimalkin> maybe we should add the trains to SLH07B?
19:39:01  <coopserver> <Hazzard> k
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19:45:43  <Webster> Latest update from openttd: OpenTTD 1.4.1-RC1 <http://www.openttd.org/en/news/202>
19:45:52  <coopserver> <Hazzard> ooh
19:53:39  <coopserver> <Grimalkin> looks good now :-)
19:56:03  <coopserver> <Hazzard> There's a problem
19:56:20  <coopserver> <Grimalkin> I'll add an overflow
20:06:50  *** Anson has quit IRC
20:06:54  <coopserver> <Hazzard> You could simplify this by doing...
20:07:05  <coopserver> <Grimalkin> please show me :-)
20:07:13  <coopserver> <Grimalkin> just pull it back one tile?
20:07:22  <coopserver> <Grimalkin> yes, but...
20:07:27  <coopserver> <Grimalkin> this has an  issue
20:08:32  <coopserver> <Grimalkin> ah it doesnt
20:08:34  <coopserver> <Grimalkin> neat! :D
20:08:38  <coopserver> <Grimalkin> thanks :D
20:08:47  <coopserver> <Hazzard> np
20:10:06  <coopserver> <Grimalkin> yup, thats what should happen
20:10:12  <coopserver> <Grimalkin> great :-)
20:10:50  <coopserver> <Grimalkin> last 5 mins for me
20:10:54  <coopserver> <Hazzard> Ok
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20:22:23  <Godde> !players
20:22:23  <coopserver> Godde: There are currently 2 players and 0 spectators, making a total of 2 clients connected
20:23:57  <Godde> !dl win64
20:23:57  <coopserver> Godde: http://binaries.openttd.org/nightlies/trunk/r26552/openttd-trunk-r26552-windows-win64.zip
20:24:11  <coopserver> *** Grimalkin has left the game (general timeout)
20:24:11  <coopserver> *** Game paused (number of players)
20:24:13  <Grimalkin> I'm off
20:24:21  <Grimalkin> nothing personal, Godde :-)
20:24:21  <Hazzard> Cya
20:24:28  <coopserver> *** Hazzard has joined spectators
20:24:50  <Godde> !password
20:24:50  <coopserver> Godde: assume
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20:25:00  <coopserver> *** Game still paused (connecting clients, number of players)
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20:25:08  <Godde> aww x)
20:26:33  <coopserver> *** Hazzard has joined company #1
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20:26:37  <coopserver> <Hazzard> :)
20:26:39  <coopserver> <Godde> :D
20:27:06  <coopserver> <Godde> I love it when main lines go 2 > 3 wide
20:27:19  <coopserver> <Godde> it looks dirty. and tacked on. which it is. but it's awesome
20:27:32  <coopserver> <Hazzard> It makes it ineteresting
20:28:36  <coopserver> <Godde> I'm just glad my msh is still relatively unaltered :D
20:31:21  <coopserver> <Godde> well played.
20:31:31  <coopserver> <Hazzard> :|
20:31:33  <coopserver> <Godde> haha
20:31:36  <coopserver> <Godde> it needed to be done
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20:35:05  <coopserver> *** Godde has left the game (general timeout)
20:35:06  <coopserver> *** Game paused (number of players)
20:35:23  <Godde> !password
20:35:23  <coopserver> Godde: pauses
20:35:27  <coopserver> *** Game still paused (connecting clients, number of players)
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20:35:29  <Godde> haha
20:35:32  <Godde> fuck you, coopserver
20:38:23  <coopserver> <Godde> what is that railtype up by SLH07 drop?
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20:46:21  <coopserver> *** Godde has left the game (general timeout)
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20:47:07  <Godde> I give up
20:47:18  <Godde> something is seriously wrong with my internet and I have no idea why
20:47:30  <Godde> earlier just irc died, while ottd was still connected just fine
20:47:45  <Godde> nothing seems to be wrong with other games
20:55:26  <Taede> sounds like a problem further on in the internet
20:55:48  <Taede> is it always irc or openttd that dies, or a random thing each time?
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21:08:08  <AlphaSC> !players
21:08:08  <coopserver> AlphaSC: There are currently 1 players and 0 spectators, making a total of 1 clients connected
21:08:32  <AlphaSC> !password
21:08:32  <coopserver> AlphaSC: nearly
21:08:57  <coopserver> *** Game still paused (connecting clients, number of players)
21:09:04  <Godde> Taede: irc dies fairly regularly, so does openttd. CSGO seems to work regardless. Skype seldom drops out.
21:09:08  <coopserver> *** AlphaSC has joined
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21:09:49  <Taede> i'd try to run a traceroute to irc.oftc.net and www.openttdcoop.org when they fail
21:10:11  <Taede> won't solve the problem, but may pinpoint where it goes wrong
21:10:28  <Godde> of it's not just oftc. My irc bouncer is off somewhere else, I lose it all
21:10:35  <Godde> but I will try
21:33:39  <coopserver> *** AlphaSC has left the game (Leaving)
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21:34:00  <Sylf> damn it's hot here  >_<
21:34:07  <Sylf> !password
21:34:07  <coopserver> Sylf: tanker
21:34:12  <coopserver> *** Game still paused (connecting clients, number of players)
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22:08:56  <coopserver> *** Sylf has left the game (general timeout)
22:08:56  <coopserver> *** Game paused (number of players)
22:16:14  <Sylf> !password
22:16:14  <coopserver> Sylf: borrow
22:16:18  <coopserver> *** Game still paused (connecting clients, number of players)
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22:22:19  <coopserver> <Hazzard> Hey
22:22:32  <coopserver> <Sylf> hy
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22:47:42  <AlphaSC> !password
22:47:43  <coopserver> AlphaSC: houses
22:48:06  <coopserver> *** Game paused (connecting clients)
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22:55:58  <coopserver> <AlphaSC> ?
22:56:21  <coopserver> <Hazzard> Oh, did you just make Gondourne Cross South?
22:56:36  <coopserver> <Hazzard> no
22:57:04  <coopserver> <Hazzard> There were just a lot of trains backing up and the production was getting larger
22:57:12  <coopserver> <AlphaSC> yes
22:57:17  <coopserver> <AlphaSC> and i wanted to fix that
22:58:07  <coopserver> <Hazzard> oops :P
23:21:56  <coopserver> <Hazzard> I gtg
23:22:01  <coopserver> *** Hazzard has left the game (Leaving)
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23:27:53  <AlphaSC> !password
23:27:53  <coopserver> AlphaSC: custom
23:28:12  <coopserver> *** Game still paused (connecting clients, number of players)
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