Config
Log for #openttdcoop on 9th July 2014:
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00:59:28  *** KWKdesign has quit IRC
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02:02:19  <Sylf> !password
02:02:19  <coopserver> Sylf: newone
02:02:28  <coopserver> *** Game still paused (connecting clients, number of players)
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11:50:26  <Yhag> !password
11:50:26  <coopserver> Yhag: tycoon
11:50:35  <coopserver> *** Game still paused (connecting clients, number of players)
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12:17:54  <Mark> !password
12:17:54  <coopserver> Mark: effort
12:17:58  <coopserver> *** Game still paused (connecting clients, number of players)
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12:19:16  <V453000> yoyo
12:19:52  <Mark> yo :D
12:20:30  <Mark> !unpause
12:20:32  <coopserver> *** Game unpaused (number of players)
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12:39:45  <coopserver> *** Mark has left the game (general timeout)
12:39:58  <Mark> wtf
12:40:13  <Mark> !password
12:40:13  <coopserver> Mark: linear
12:40:16  <coopserver> *** Game paused (connecting clients)
12:40:19  <coopserver> *** Mark has joined
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12:43:36  <V453000> the server has automatic noob detection
12:43:49  <V453000> it will kick you out after 20 minutes if you fuck up too badly
12:43:50  <coopserver> <Mark> thats probably it
12:44:06  <coopserver> <Mark> nice feature though
12:44:39  <V453000> :D
12:46:59  <coopserver> <Mark> trying to replace these goddamn cabooses
12:47:10  <V453000> I did set autoreplace yesterday already
12:47:15  <V453000> what is wrong with cabooses btw? :D
12:47:21  <V453000> !password
12:47:21  <coopserver> V453000: linear
12:47:23  <coopserver> <Mark> theyre slow :P
12:47:39  <coopserver> *** Game paused (connecting clients)
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12:47:54  <coopserver> <Mark> im guessing not all secondary pickups have depots
12:47:55  <coopserver> <V453000> ah
12:47:58  <coopserver> <V453000> chameleons are there naow
12:48:04  <coopserver> <Mark> there are still some soilworks too
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12:48:38  <coopserver> <V453000> just sort trains by model
12:48:43  <coopserver> <V453000> and see which pickups have it missing
12:49:01  <nicfer> !password
12:49:01  <coopserver> nicfer: linear
12:49:06  <coopserver> *** Game paused (connecting clients)
12:49:08  <coopserver> <V453000> found one now
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12:49:15  <coopserver> <V453000> should be the last station with cabooses
12:49:35  <coopserver> <V453000> Wut is available
12:49:39  <coopserver> <V453000> letz go 201kmh
12:49:42  <coopserver> *** n1cfer has joined company #1
12:49:51  <coopserver> <Mark> yay
12:50:09  <coopserver> <n1cfer> wut
12:50:25  <coopserver> <Mark> what class is the brainmelter
12:50:27  <coopserver> <Mark> chami?>
12:50:33  <coopserver> <V453000> NO
12:50:39  <coopserver> <V453000> Mentally Disturbed
12:50:48  <coopserver> <V453000> the same as Wut we are replacing to atm
12:50:49  <coopserver> <Mark> right
12:51:00  <coopserver> <V453000> the fuckers with hair
12:51:08  <coopserver> <Mark> :D
12:51:10  <coopserver> <V453000> AND random power :>
12:51:11  <coopserver> <Mark> hope they can do CL2
12:51:15  <coopserver> <V453000> yes they can
12:52:13  <coopserver> <n1cfer> would be good to see a train which has different stats depending on how much cargo it is loading
12:52:26  <coopserver> <n1cfer> too OP through
12:52:40  <coopserver> <V453000> idk how would you imagine to do that
12:52:48  <coopserver> <V453000> and usually you have the train only full/empty anyway
12:53:00  <coopserver> <V453000> wetrail ships do react to having cargo by +300% power
12:53:08  <coopserver> <V453000> meaning that if they are full, they are better than empty
12:53:16  <coopserver> <V453000> which gives quite a bit of interesting wtf
12:53:59  <coopserver> <Mark> we have loads of slow bridges now
12:54:14  <coopserver> <Mark> pretty much all actually
12:54:20  <coopserver> <V453000> go fix
12:56:03  <coopserver> <n1cfer> random power seems to be bad
12:57:03  <coopserver> <V453000> why would it be bad :>
12:58:03  <coopserver> <V453000> :D refinery had a wooden bridge
12:58:19  <coopserver> <Mark> nice
12:58:57  <coopserver> <Mark> you doing girders?
12:59:04  <V453000> kinda random
12:59:12  <coopserver> <Mark> i just did all tubulars
12:59:21  <coopserver> <Mark> cause its just double clicking
12:59:34  <coopserver> <V453000> ctrl click
12:59:36  <coopserver> <V453000> on bridge head
12:59:42  <coopserver> <V453000> builds last used bridge
12:59:54  <coopserver> <V453000> hence why girder is best
12:59:58  <coopserver> <V453000> because it can do 3-9 long
13:00:08  <coopserver> <Mark> i just double click
13:00:12  <coopserver> <V453000> cuz nub
13:00:15  <coopserver> <Mark> builds the fastest one
13:00:28  <coopserver> <V453000> yes also an option but 1 > 2 :P
13:01:06  <coopserver> <n1cfer> train 235 got stick
13:01:21  <coopserver> <V453000> is it threatening you with it?
13:01:38  <coopserver> <Mark> ...
13:03:59  <coopserver> <V453000> redrawn monorail intercity =D pax game next?
13:06:02  <coopserver> <n1cfer> yea
13:07:09  <Mark> yes please
13:07:20  <Mark> im going to be gone next thursday btw
13:09:37  <V453000> I knowz
13:09:40  <V453000> how long?
13:10:01  <coopserver> <V453000> I wanted to have yeti done before you gtfo, but that probably isnt possible
13:13:15  <coopserver> <n1cfer> about my train idea, it would have higher speed as it is more empty, and more power as it is more full
13:15:18  <coopserver> <V453000> hm
13:15:21  <coopserver> <V453000> what good does that do?
13:15:34  <coopserver> <V453000> suitable only for networks where full and empty trains separate
13:16:17  <coopserver> <V453000> btw detecting the exact amount of total cargo loaded isnt so easy, e.g. ships only react to any/none cargo in the engine part only
13:17:01  <coopserver> <V453000> but more importantly the usage of the train doesnt sound very interesting
13:17:17  <coopserver> <V453000> perhaps for typical noob networks with just 1 drop or separate point to point networks
13:17:28  <Mark> dunno how long im going to be gone
13:17:33  <Mark> few months to a few years
13:17:37  <coopserver> <V453000> :d
13:17:39  <Mark> will see
13:17:42  <coopserver> <V453000> not that shit again
13:18:15  <coopserver> <Mark> :>
13:20:32  <planetmaker> o/ where ya going?
13:20:48  <coopserver> <V453000> I bet some middle of nowhere with dangerous nature as always?
13:20:49  <coopserver> <V453000> :D
13:20:53  <coopserver> <Mark> new zealand
13:20:57  <coopserver> <Mark> yes indeed :D
13:20:58  <coopserver> <V453000> or to fuck sheep
13:21:04  <coopserver> <Mark> yummie
13:21:09  <planetmaker> new zealand is damn safe :)
13:21:14  <coopserver> <V453000> k :D
13:21:28  <planetmaker> except if you dress as sheep. Then you might end up butchered ;)
13:21:34  <coopserver> <Mark> more concerned about avalanches and earthquakes
13:21:46  <planetmaker> no worries about those. Not dangerous
13:21:56  <coopserver> <Mark> of course
13:22:11  <planetmaker> NZ is remarkably earthquake safe in terms of building standards
13:22:46  <coopserver> <V453000> better than a flood in dutchyland anyway
13:22:52  <planetmaker> and avalanches... that's as dangerous as always when you're on a snow piste in winter sport resorts. Not more than anywhere else
13:23:04  <planetmaker> most of NZ is no mountains of the type with avalanches anyway
13:23:19  <coopserver> <Mark> the part im going is
13:23:24  <coopserver> <Mark> mt aspiring/mt cook
13:24:13  <planetmaker> still, not that bad there either. Seen that :)
13:24:22  <planetmaker> Just very nice there :D
13:24:57  <planetmaker> The bigger problem is to think of fuel in time. Or you might end up without any in your car :P
13:25:12  <coopserver> <Mark> :>
13:25:33  <planetmaker> West coast is beautifuly. But pretty scarcely populated. Like 30k inhabitants the whole South island west coast
13:26:00  <coopserver> <Mark> thats where im going to be the first half year probably
13:28:06  <planetmaker> definitely good place to be :)
13:28:54  <coopserver> <Mark> we'll see :)
13:28:58  <coopserver> <Mark> more snow than here for sure
13:29:41  <planetmaker> hehe, for sure :)
13:30:03  <planetmaker> also more earthquakes. But usually they're just cause for some nice excitement.
13:30:16  <planetmaker> if you're unaware you'll take them as the rattling of the wind. No shit
13:30:36  <coopserver> <Mark> :D
13:31:09  <planetmaker> it needed a couple of friends to tell me that it was an earthquake what I just felt ;)
13:31:52  <coopserver> <V453000> Mark will be so high that he wont feel a thing anyway
13:31:59  <coopserver> <V453000> until shit cracks under his feet
13:32:04  <coopserver> <V453000> :> get back safe Mark
13:32:05  <coopserver> <Mark> :D
13:32:08  <coopserver> <Mark> wud
13:32:10  <coopserver> <Mark> will try
13:35:31  <planetmaker> NZ is a land to get lost in. And being happy about that, staying forever :)
13:36:01  <coopserver> <V453000> :d
13:36:07  <planetmaker> <3 Aotearoa
13:36:09  <coopserver> <V453000> no, the bastard gets back :P
13:36:15  <coopserver> <V453000> dont give him any idaes
13:36:17  <coopserver> <V453000> ideas
13:36:18  <planetmaker> NZ also has internetz ;)
13:36:28  <coopserver> <V453000> Probably :P
13:38:24  <coopserver> <n1cfer> were the crashed trains cloned?
13:38:28  <planetmaker> and they have a provider which officially offers service to circumvent geo-IP services, so that you can access whatever service you want, even when it's geo-blocked for you :P
13:38:40  <coopserver> <n1cfer> I cloned them
13:38:54  <coopserver> <n1cfer> well, I sold them
13:39:33  <coopserver> <V453000> sounds like it isnt a complete ass of the world
13:42:20  <Yhag> !password
13:42:20  <coopserver> Yhag: format
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13:42:34  <coopserver> <Mark> probably forgot half the signals and prios there
13:42:40  <coopserver> <Mark> i dont even know what i built
13:42:55  <coopserver> <V453000> what is different from the usual?
13:43:02  <coopserver> <Mark> nothing really
13:43:03  <coopserver> <V453000> :>
13:46:33  <coopserver> <Mark> epic jam
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13:55:48  <coopserver> *** V453000 has left the game (Leaving)
13:57:43  <coopserver> *** Mark has joined spectators
13:57:45  <Mark> !auto
13:57:47  <Mark> cya later
13:59:15  <V453000> by
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15:15:14  <coopserver> <n1cfer> :(
15:15:14  <coopserver> *** Yhag has left the game (Leaving)
15:15:29  <Yhag> Can't you play alone?
15:16:34  <Yhag> !passwprd
15:16:37  <Yhag> !password
15:16:37  <coopserver> Yhag: supply
15:16:45  <coopserver> *** Game still paused (connecting clients, number of players)
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15:16:51  <coopserver> <n1cfer> =)
15:17:11  <coopserver> <Yhag> I'll leave it running, didn't know there was a minimum amount of players.
15:29:28  <coopserver> <Yhag> Big jam..
15:29:36  <coopserver> <n1cfer> wheat
15:29:39  <coopserver> <n1cfer> whear
15:29:45  <coopserver> <n1cfer> I see
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16:04:17  <coopserver> <n1cfer> time to dinner
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16:21:33  <happy_> !password
16:21:33  <coopserver> happy_: mowing
16:21:51  <coopserver> *** Game still paused (connecting clients, number of players)
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16:22:20  <coopserver> <happy tran  sport> hi all
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16:34:59  <Jam35> !password
16:34:59  <coopserver> Jam35: listed
16:35:04  <coopserver> *** Game still paused (connecting clients, number of players)
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16:35:29  <coopserver> <Jam35> hi
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16:43:39  <coopserver> <n1cfer> hi
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16:46:36  <Absolutis> o/
16:46:40  <Absolutis> !playercount
16:46:40  <coopserver> Absolutis: There are currently 3 players and 1 spectators, making a total of 4 clients connected
16:46:41  <Absolutis> !password
16:46:42  <coopserver> Absolutis: paying
16:48:15  <coopserver> <Jam35> anyone building?
16:48:20  <coopserver> <n1cfer> me
16:48:24  <coopserver> <Jam35> cos I have a lost train
16:48:25  <coopserver> <Jam35> where?
16:48:35  <coopserver> <n1cfer> near BBH 07
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17:00:27  <Absolutis> !password
17:00:27  <coopserver> Absolutis: stores
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17:10:29  *** resistance.oftc.net sets mode: +ov Sylf Sylf
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17:17:18  <coopserver> <n1cfer> @@gap
17:17:18  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:17:22  <coopserver> <n1cfer> @@gap 5
17:17:23  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:17:29  <coopserver> <n1cfer> @gap 5
17:17:35  <nicfer> @gap
17:17:35  <Webster> nicfer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
17:17:38  <nicfer> @gap 5
17:17:38  <Webster> nicfer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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17:26:47  <fleet75> !password
17:26:47  <coopserver> fleet75: taking
17:27:34  <coopserver> *** Game paused (connecting clients)
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17:27:58  <coopserver> <fleet75> woow
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17:35:37  <Absolutis> !password
17:35:37  <coopserver> Absolutis: taking
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17:46:57  <Maraxus> !password
17:46:57  <coopserver> Maraxus: slowly
17:47:08  <coopserver> *** Game paused (connecting clients)
17:47:10  <coopserver> <Jam35> upgrading
17:47:10  <coopserver> *** Maraxus has joined
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17:47:21  <coopserver> <Maraxus> hi
17:47:25  <coopserver> <Mark> hi
17:47:36  <coopserver> <Jam35> hi
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17:58:39  <Yhag> !password
17:58:39  <coopserver> Yhag: violet
17:58:48  <coopserver> *** Game paused (connecting clients)
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18:12:43  <coopserver> <n1cfer> SL to wood goods drop requires doubling - I'm doing that
18:32:46  <coopserver> *** Absolutis has left the game (Leaving)
18:43:52  <coopserver> <Mark> im moving the ML there
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19:02:56  <Jam35> !rcon set max_ships 1
19:03:59  <Jam35> !rcon set max_ships 0
19:08:26  <coopserver> <Mark> bbh08 is a bit messy
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19:29:05  <coopserver> <Mark> nice one
19:29:41  <coopserver> <n1cfer> which one?
19:29:47  <coopserver> <Mark> at slh06
19:29:56  <coopserver> <Mark> the other one was me :P
19:30:15  <coopserver> <n1cfer> :D
19:30:24  <coopserver> <n1cfer> trains cloned?
19:30:56  <coopserver> <Mark> did for my crash
19:31:01  <coopserver> <Mark> dunno about the other
19:31:19  <coopserver> <n1cfer> where was yours?
19:31:22  <coopserver> <Mark> i might split SLH06
19:31:23  <coopserver> <Yhag> They've been cloned.
19:31:30  <coopserver> <Mark> k
19:31:55  <coopserver> <n1cfer> I cloned them - did you also do so?
19:32:05  <coopserver> <Mark> weve got some extra now then
19:32:05  <coopserver> <Yhag> I noticed that you did and deleted mine.
19:34:40  <coopserver> *** Yhag has joined spectators
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20:08:06  <coopserver> <Maraxus> I'm off - gn
20:08:15  <coopserver> *** Maraxus has left the game (Leaving)
20:08:31  <coopserver> <Jam35> CYA
20:08:42  *** Maraxus has quit IRC
20:11:26  <coopserver> *** n1cfer has joined company #1
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20:31:44  <coopserver> <Jam35> hm
20:31:51  <coopserver> <Jam35> evil mode start
20:32:01  <coopserver> <Jam35> SLH 04
20:32:04  <coopserver> <Jam35> south of
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20:58:28  <Mark> !rcon set max_roadveh 50
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21:33:48  <coopserver> *** Mark has left the game (general timeout)
21:34:04  <Mark> !password
21:34:04  <coopserver> Mark: endian
21:34:08  <coopserver> *** Game paused (connecting clients)
21:34:14  <coopserver> *** Mark has joined
21:34:15  <coopserver> *** Game unpaused (connecting clients)
21:37:14  <coopserver> *** Mark has left the game (general timeout)
21:44:44  *** [1]Mark has joined #openttdcoop
21:50:05  *** Mark has quit IRC
21:50:05  *** [1]Mark is now known as Mark
22:10:16  <coopserver> <Jam35> ttfn
22:10:19  <coopserver> *** Jam35 has left the game (Leaving)
22:10:19  <coopserver> *** Game paused (number of players)
22:10:36  <coopserver> *** n1cfer has joined spectators
22:14:59  <nicfer> omg extra time
22:33:38  *** Brumi has quit IRC
22:44:51  <nicfer> YAAAAAAH
23:02:25  <Mark> glad we got that over with
23:51:22  <LoPo> @op
23:51:22  *** Webster sets mode: +o LoPo
23:51:30  <LoPo> hi

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