Log for #openttdcoop on 13th July 2014:
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13:26:34  <LoPo> hi
13:26:47  <LoPo> !password
13:26:47  <coopserver> LoPo: friend
13:26:59  <coopserver> *** Game still paused (connecting clients, number of players)
13:27:03  <coopserver> *** LoPo has joined
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13:27:37  <V453000> yoyo
13:27:57  <coopserver> *** Game still paused (connecting clients, number of players)
13:28:00  <coopserver> *** V453000 has joined
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13:28:00  <coopserver> *** Game unpaused (number of players)
13:28:03  <coopserver> <V453000> hyhyhyhy
13:28:10  <coopserver> <LoPo> ey :)
13:31:24  <coopserver> <V453000> yeti SOON
13:31:29  <coopserver> <V453000> :>
13:31:49  <coopserver> <V453000> think this game is ~done?
13:32:11  <coopserver> <V453000> I dont want to kill it prematurely but most spots look quite okay
13:32:29  <coopserver> <LoPo> i think its ok
13:34:10  <coopserver> <V453000> wanted coal drop to end up a bit differently but hm :)
13:34:54  <coopserver> <LoPo> like?
13:37:29  <coopserver> <V453000> like a lot more traffic and mainly a lot more eyecandy :P
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13:42:38  <coopserver> <LoPo> :)
14:54:49  <coopserver> <LoPo> oh nice
14:57:49  <coopserver> <V453000> wat
14:57:56  <coopserver> <V453000> j4m? :D
14:57:57  <coopserver> <LoPo> so epic jame
14:58:02  <coopserver> <LoPo> jam*
14:58:04  <coopserver> <LoPo> yesh
14:58:21  <coopserver> <LoPo> like 80% of the trains :P
15:01:40  <coopserver> <LoPo> btw about yeti
15:01:52  <coopserver> <LoPo> the grafix are "new" ones right?
15:02:13  <coopserver> <LoPo> how will it look if you use the old gfx of ttf?
15:02:16  <coopserver> <LoPo> ttd*
15:05:35  <coopserver> <V453000> the same :)
15:05:37  <coopserver> <LoPo> or better said, do you have some ingame pictures
15:05:40  <coopserver> <LoPo> :>
15:05:52  <coopserver> <LoPo> or is the next game with yeti?
15:06:03  <coopserver> <V453000> next game yeti
15:06:05  <coopserver> <V453000> very soon
15:06:29  <coopserver> <V453000> got this
15:06:38  <coopserver> <V453000> brb got to zip it and upload new nuts
15:06:41  <coopserver> *** V453000 has left the game (Leaving)
15:06:41  <coopserver> *** Game paused (number of players)
15:07:09  <coopserver> <LoPo> k
15:07:58  <V453000> !unpause
15:07:58  <V453000> :P
15:07:58  <coopserver> *** Game unpaused (number of players)
15:08:10  <V453000> we could move this to PZ
15:08:14  <V453000> so we dont utterly kill the game
15:08:18  <V453000> if you want
15:09:15  <LoPo> i dont care
15:09:52  <LoPo> maybe we could, but do others want to play it...I dont know
15:15:22  *** nicfer has joined #openttdcoop
15:15:33  <nicfer> !playercount
15:15:33  <coopserver> nicfer: There are currently 1 players and 0 spectators, making a total of 1 clients connected
15:15:56  <nicfer> !players
15:15:56  <coopserver> nicfer: There are currently 1 players and 0 spectators, making a total of 1 clients connected
15:16:01  <nicfer> !password
15:16:01  <coopserver> nicfer: collar
15:16:04  <coopserver> <LoPo> brb
15:16:07  <coopserver> *** Game paused (connecting clients)
15:16:15  <coopserver> *** n1cfer has joined
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15:16:26  <coopserver> <LoPo> and hi n1cfer
15:16:30  <coopserver> <n1cfer> ho
15:16:36  <coopserver> *** n1cfer has joined company #1
15:31:33  <V453000> well if they dont play it, we will just save it and meh ... but I would just give them the chance
15:35:40  *** RTM has joined #openttdcoop
15:38:21  <RTM> password
15:44:42  <RTM> help
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15:45:21  <RTM_> commands
15:45:27  <RTM_> passwoard
15:46:26  <RTM_> help
15:47:14  <RTM_> Password
15:49:03  <RTM_> !password
15:49:03  <coopserver> RTM_: widget
15:49:17  <coopserver> *** Game paused (connecting clients)
15:49:27  <coopserver> *** RTM has joined
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15:49:35  <coopserver> <n1cfer> hi
15:49:50  <coopserver> *** RTM has left the game (general timeout)
15:50:47  <RTM_> hi
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15:50:51  *** Webster sets mode: +o Mark
15:51:05  <coopserver> *** Game paused (connecting clients)
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16:09:47  <V453000> ok got yeti :D
16:09:50  <Webster> Latest update from blog: YETIs have arrived! <>
16:09:52  <V453000> creating a new game and we can do it
16:09:53  <V453000> !save
16:09:55  <coopserver> Saving map...
16:09:56  <coopserver> Map successfully saved to game.sav
16:10:00  <V453000> !transfer 281 game.sav
16:10:00  <coopserver> V453000: Attempting to transfer game.sav
16:10:05  <V453000> !contentupdate
16:10:05  <coopserver> V453000: Performing content update
16:10:06  <coopserver> Content server connection established
16:10:06  <coopserver> Transfer done. File now at
16:10:12  <V453000> !content
16:10:13  <coopserver> Downloading 1 file(s) (3480395 bytes)
16:10:29  <Webster> (006) [488354595953840128] @openttdcoop> YETIs have arrived!
16:11:18  <coopserver> Content server connection closed
16:11:28  <V453000> wtf 3.5 mb isnt yeti
16:11:30  <V453000> !content
16:11:31  <coopserver> Downloading 15 file(s) (61995373 bytes)
16:11:33  <V453000> ..
16:12:10  <coopserver> <n1cfer> wait, the new game is starting now?
16:14:15  <V453000> yes, this is being moved pro zone
16:14:21  <V453000> you can play it there if you want
16:16:02  <XeryusTC_> woo V453000
16:16:10  <V453000> yo
16:16:17  *** XeryusTC_ is now known as XeryusTC
16:16:32  <coopserver> <n1cfer> pro zone is only for members :(
16:16:37  *** ChanServ sets mode: +o XeryusTC
16:16:39  <V453000> it isnt.
16:16:53  <XeryusTC> gratz on the release of your industry set :)
16:17:04  <V453000> thanks, took some serious effort :)
16:17:48  <XeryusTC> i can tell, it has been a long time since you announced it
16:17:55  <V453000> 3 months
16:18:43  <V453000> !content
16:18:44  <coopserver> Downloading 0 file(s) (0 bytes)
16:18:47  <V453000> k
16:18:49  <V453000> !rescan
16:18:50  <coopserver> V453000: Scanning content directories
16:19:13  <coopserver> V453000: Rescan completed
16:19:23  <V453000> !rcon ls
16:19:24  <coopserver> 0) .. (Parent directory)
16:19:25  <coopserver> 1) psg281start2.sav
16:19:26  <coopserver> 2) psg281start1.sav
16:19:27  <coopserver> 3) psg281start.sav
16:19:28  <V453000> aha
16:19:28  <coopserver> 4) Yet%20Another%20Random%20Company%2C%202190-01-01.sav
16:19:29  <coopserver> V453000: You have 31 more messages. Type !less to view them
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16:20:03  <jasiu> !help
16:20:03  <coopserver> jasiu:
16:20:21  <jasiu> @quickstart
16:20:22  <Webster> Quickstart - #openttdcoop Wiki -
16:21:14  <jasiu> !password
16:21:14  <coopserver> jasiu: planed
16:23:37  <XeryusTC> !url
16:23:57  <XeryusTC> @url
16:24:14  <XeryusTC> ~ip
16:24:17  <XeryusTC> !ip
16:24:17  <coopserver> XeryusTC:
16:24:56  <coopserver> *** n1cfer has joined spectators
16:25:23  <XeryusTC> !info
16:25:23  <coopserver> XeryusTC: #openttdcoop - Public Server (, Version: r26650, date: Nov 17 2120, clients connected: 2, map size: 512x512, address:
16:25:54  <jasiu> !ip
16:25:54  <coopserver> jasiu:
16:26:08  <XeryusTC> my startup script is broken :(
16:26:31  <XeryusTC> because it can not retrieve the revision number anymore :(
16:26:37  * XeryusTC slaps ^Spike^ 
16:26:56  <V453000> omg just join normally :D
16:27:14  *** jasiu has quit IRC
16:27:44  <XeryusTC> no >:(
16:30:05  <V453000> yeti 0.0.2 out :D
16:30:09  <Mark> what
16:30:27  <Mark> actually working?
16:32:18  <XeryusTC> !revision
16:32:18  <coopserver> XeryusTC: Game version is r26650. Use Download <os-version> to get a direct download link.
16:32:38  <XeryusTC> hmm, weird
16:32:45  <V453000> !getsave
16:32:45  <coopserver> Starting download...
16:32:48  <coopserver> Savegame successfully downloaded
16:32:50  <V453000> !contentupdate
16:32:50  <coopserver> V453000: Performing content update
16:32:51  <coopserver> Content server connection established
16:32:52  <V453000> Mark: yeah
16:32:54  <V453000> !content
16:32:55  <coopserver> Downloading 1 file(s) (26285949 bytes)
16:32:58  <XeryusTC> my checkout is at r26650
16:33:03  <XeryusTC> but when i run it it says 1.4.1
16:33:53  <coopserver> Content server connection closed
16:33:57  <V453000> !rescan
16:33:57  <coopserver> V453000: Scanning content directories
16:33:59  <V453000> lets do thiz
16:33:59  <coopserver> V453000: Rescan completed
16:34:04  <V453000> !rcon ls
16:34:05  <coopserver> 0) .. (Parent directory)
16:34:06  <coopserver> 1) psg282YETI.sav
16:34:07  <coopserver> 2) psg281start2.sav
16:34:08  <coopserver> 3) psg281start1.sav
16:34:09  <coopserver> 4) psg281start.sav
16:34:10  <coopserver> V453000: You have 32 more messages. Type !less to view them
16:34:11  <V453000> !rcon load 1
16:34:12  <coopserver> Starting new game
16:34:12  <coopserver> *** LoPo has left the game (connection lost)
16:34:12  <coopserver> *** n1cfer has left the game (connection lost)
16:34:12  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26650)
16:34:12  <coopserver> *** Game still paused (manual, number of players)
16:34:17  <V453000> !auto
16:34:18  <coopserver> *** Game still paused (number of players)
16:34:24  <V453000> !password
16:34:24  <coopserver> V453000: solver
16:34:37  <coopserver> *** Game still paused (connecting clients, number of players)
16:34:39  <coopserver> *** V453000 has joined
16:34:39  <coopserver> *** Game still paused (number of players)
16:34:47  <V453000> join bitches :D
16:35:43  <XeryusTC> i'm trying
16:36:09  <coopserver> *** Game still paused (connecting clients, number of players)
16:36:13  <coopserver> *** Jam35 has joined
16:36:13  <coopserver> *** Game still paused (number of players)
16:36:25  <coopserver> *** Jam35 has joined company #1
16:36:25  <coopserver> *** Game unpaused (number of players)
16:36:37  <coopserver> <V453000> hy Jam666
16:36:39  <coopserver> <V453000> itz here
16:36:47  <coopserver> <Jam35> oyoy
16:36:50  <coopserver> <Jam35> i see :)
16:37:27  <coopserver> <Jam35> what are the numbers?
16:37:41  <XeryusTC> !password
16:37:41  <coopserver> XeryusTC: solver
16:37:41  <coopserver> <V453000> just IDs
16:37:42  <coopserver> <Jam35> in fund new industry window
16:37:45  <coopserver> *** Game paused (connecting clients)
16:37:46  <coopserver> <Jam35> ok
16:37:47  <coopserver> *** XeryusTC has joined
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16:39:01  <coopserver> <Jam35> the mix of styles isn't too offensive :)
16:39:12  <coopserver> <V453000> you mean the white shit? :D
16:39:18  <coopserver> <Jam35> no
16:39:21  <coopserver> <V453000> ah you mean other graphix x industries
16:39:26  <coopserver> <Jam35> yeah
16:39:30  <coopserver> <XeryusTC> the graphics look too nice compared to standard ttd graphics :P
16:39:45  <coopserver> <V453000> I will probably make a base set later :P
16:39:56  <coopserver> <XeryusTC> you better
16:40:05  <coopserver> <XeryusTC> these graphics look nice and HD-y
16:40:09  <coopserver> <XeryusTC> if you know what i mean
16:40:14  <coopserver> <V453000> I know. :)
16:40:43  <Mark> wow 27mb?
16:40:51  <coopserver> <V453000> without animations Mark
16:40:56  <Mark> !password
16:40:56  <coopserver> Mark: second
16:40:57  <Mark> :D
16:40:59  <coopserver> <XeryusTC> the shadows falling off the tiles are quite odd though
16:41:00  <coopserver> *** Game paused (connecting clients)
16:41:02  <coopserver> <V453000> animating 1 industry will take like 100 extra MB each :P
16:41:03  <coopserver> *** Mark has joined
16:41:03  <coopserver> *** Game unpaused (connecting clients)
16:41:17  <coopserver> <XeryusTC> MOAR COMPRESSION
16:41:20  <Mark> i deleted nuts, it fits now
16:41:27  <coopserver> <V453000> png is already compressed
16:41:32  <coopserver> <XeryusTC> anyway, i'm going to cook dinner
16:41:47  <coopserver> <Mark> oooh nice
16:41:51  <coopserver> <Mark> fits in alright
16:41:56  <coopserver> <XeryusTC> are these graphics 32 bit?
16:42:04  <coopserver> <V453000> yes
16:42:13  <nicfer> !password
16:42:13  <coopserver> nicfer: second
16:42:19  <coopserver> *** Game paused (connecting clients)
16:42:20  <coopserver> <V453000> I have some translations into 8bpp too but those dont show
16:42:22  <coopserver> <XeryusTC> so that's why they're so huge
16:42:25  <coopserver> *** n1cfer has joined
16:42:27  <coopserver> *** Game unpaused (connecting clients)
16:42:38  <coopserver> <XeryusTC> anyway, you should build an MM
16:42:41  <coopserver> <XeryusTC> while i go off and cook
16:42:43  <coopserver> <V453000> :)
16:43:02  <coopserver> <V453000> I think it should be cheap
16:43:04  <coopserver> <V453000> but yeah MM
16:43:09  <coopserver> <Mark> only 4 cargos in cargo payment rates?
16:43:15  <coopserver> <V453000> they overlap :P
16:43:17  <coopserver> <V453000> same price
16:43:19  <coopserver> *** n1cfer has joined company #1
16:43:21  <coopserver> <Mark> oh right
16:43:30  <coopserver> <Mark> i see now
16:43:54  <coopserver> <Mark> uranium mine is nice too
16:43:58  <coopserver> <Mark> didnt see that one before
16:44:03  <coopserver> <V453000> :)
16:44:05  <coopserver> *** XeryusTC has left the game (Leaving)
16:48:04  <coopserver> <Jam35> you haven't updated changelog for NUTS
16:48:11  <coopserver> <V453000> mhm thanks :)
16:48:25  <coopserver> <Jam35> idc just saying :)
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16:50:47  <coopserver> <n1cfer> weren't workers supposed to come from towns?
16:50:53  <coopserver> <V453000> partially
16:50:55  <coopserver> <V453000> wasnt sure
16:51:08  <coopserver> <V453000> on further thinking it is a really bad idea
16:52:27  <coopserver> <V453000> uranium looks like boxes :D
16:52:34  <coopserver> <V453000> well well :) that should be the only utterly broken cargo
16:52:40  <coopserver> <V453000> nuts will define it soonish :)
16:52:57  <coopserver> <V453000> hoppers sould be able to load it but I only turned on universal wagons :)
16:53:34  <coopserver> <Jam35> fruit and veg?
16:54:08  <coopserver> <V453000> is missing
16:54:17  <coopserver> <V453000> will be in some future version
16:55:15  <coopserver> <V453000> lol whole map has jsut 2 machinery factories :D
16:56:55  <coopserver> <Jam35> was that teapot your first 3d model? :P
16:57:34  <coopserver> <V453000> no it is a default model in 3ds max
16:57:40  <coopserver> <Jam35> it's like the samples you get...
16:57:43  <coopserver> <Jam35> mhm
16:59:27  <coopserver> <V453000> it is just a model that you can make very quickly
16:59:34  <coopserver> <V453000> is made for testing materials/renders
17:01:27  <coopserver> <V453000> you got some workers coming to your farm :P
17:02:04  <coopserver> <Mark> yay
17:03:40  <coopserver> <Mark> need machinery dont we
17:03:48  <coopserver> <V453000> not necessarily
17:03:53  <coopserver> <V453000> is far away, too
17:04:51  <LoPo> !password
17:04:51  <coopserver> LoPo: tables
17:05:17  <coopserver> *** Game paused (connecting clients)
17:05:21  <coopserver> *** LoPo has joined
17:05:21  <coopserver> *** Game unpaused (connecting clients)
17:05:39  <coopserver> <LoPo> oeoeoe
17:05:45  <coopserver> <V453000> hy
17:05:46  <coopserver> <LoPo> fancy yeti :P
17:05:50  <coopserver> <Mark> :>
17:06:01  <coopserver> <LoPo> it needs dudes
17:06:03  <coopserver> <LoPo> lol
17:06:10  <coopserver> <Jam35> no money :)
17:06:53  <coopserver> <Mark> are Frennington south and heights supposed to be the same station?
17:08:02  <coopserver> <V453000> well overflows will be ultra useful :D
17:13:07  <coopserver> <n1cfer> who built Marnway South, remember that you need to carry workers to the quarry in order for it to produce cargo
17:17:58  <coopserver> <n1cfer> actually, secondary industries don't need workers
17:19:21  <coopserver> <Jam35> yeah building materials to worker yard
17:21:26  <coopserver> <n1cfer> also, why is bad for workers to come from towns? because of the huge amount that cities produce?
17:22:29  <V453000> because once you grow a town, it remains forever
17:22:38  <V453000> now if you stop delivering food, no more bonus workers
17:26:21  <coopserver> <V453000> trains 41 and 42 have wrong refit? :P
17:27:12  <coopserver> <Jam35> cloned wrong train
17:27:15  <coopserver> <Jam35> or something
17:29:38  <coopserver> *** n1cfer has left the game (general timeout)
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17:31:44  <nicfer> V, would it be possible to make worker yards an 1x1 inside-town industry?
17:32:21  <nicfer> that way you can simulate that workers come from towns
17:32:31  <nicfer> !password
17:32:32  <coopserver> nicfer: choose
17:32:38  <coopserver> *** Game paused (connecting clients)
17:32:44  <coopserver> *** n1cfer has joined
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17:32:55  <coopserver> <Jam35> slight graphical glitch on stations that are raised up next to an industry
17:33:28  <coopserver> <Jam35> like on a tile higher and adjoining the industry
17:33:42  <coopserver> <Jam35> doesn't display properly
17:34:42  <coopserver> *** n1cfer has joined company #1
17:38:25  <coopserver> <Jam35> why all the trains?
17:38:27  <coopserver> <Jam35> whoever
17:44:56  <coopserver> <n1cfer> the icon for wood in stations is wrong
17:45:09  <coopserver> <n1cfer> it looks like wood is transported on oil barrels
17:45:42  <coopserver> <LoPo> most icons are off
17:45:49  <coopserver> <LoPo> oil = gold
17:45:56  <coopserver> <LoPo> most are goods
17:46:01  <coopserver> <LoPo> uranium = ?>
17:56:11  <coopserver> <V453000> the icons are default, I will create my own later
17:56:34  <coopserver> <V453000> n1cfer: having worker yards in towns is probably going to happen later, it is just extra coding
17:56:42  <coopserver> <V453000> unsure about 1x1
17:57:23  <coopserver> <V453000> Jam35: the order in which things are displayed is coded there too, I used some rather random value that "seemed" okay ... apparently isnt quite right :)
17:58:00  <coopserver> <n1cfer> Death Steel Mill?
18:09:50  <coopserver> <V453000> turns Iron Ore cubes into Balls of Steel through Superior Volume
18:09:52  <coopserver> <V453000> so yeah
18:13:15  <coopserver> <n1cfer> trolololironmine
18:13:19  <coopserver> <V453000> :)
18:15:13  <coopserver> <V453000> there certainly needs to be more secondaries, it is hard to find them on them map :)
18:15:23  <coopserver> <V453000> at the same time less of them means it motivates to transports further
18:15:29  <coopserver> <V453000> farther / :)
18:15:47  <coopserver> <LoPo> but why is there only 1 primary to start with?
18:15:53  <coopserver> <LoPo> kinda dull...
18:17:06  <Maraxus> !password
18:17:06  <coopserver> Maraxus: number
18:17:08  <coopserver> <V453000> well you can do that in various ways? :P
18:17:18  <coopserver> *** Game paused (connecting clients)
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18:17:30  <coopserver> <Maraxus> hi
18:19:39  <coopserver> <LoPo> well, yes, but i thought yeti would start from towns and not from factories which "produce" workers
18:20:09  <coopserver> <V453000> well, those factories will probably be inside towns later,  but does that make a difference? :P
18:20:17  <coopserver> <LoPo> yes
18:20:29  <coopserver> <V453000> k :D will do
18:20:31  <coopserver> <LoPo> now the factory decides the amount of factories
18:20:40  <coopserver> <LoPo> not the town size
18:20:42  <coopserver> <LoPo> :)
18:20:48  <coopserver> <V453000> town size will never decide it
18:20:49  <coopserver> <LoPo> whcih would make more sence
18:21:06  <coopserver> <V453000> that would require town to die quickly once not given food
18:21:19  <coopserver> <V453000> or insufficient amount of food
18:21:21  <coopserver> <LoPo> why?
18:21:31  <coopserver> <LoPo> food = growth
18:21:39  <coopserver> <V453000> otherwise you could grow one town with 100 food /month, and then fuck it, and grow another one
18:22:08  <coopserver> <LoPo> if you stop giving it food, it will go back to its original size?
18:22:14  <coopserver> <V453000> no
18:22:36  <coopserver> <LoPo> this is not an argument :P, im just trying to get some ideas in
18:23:56  <coopserver> <V453000> I dont know if it is possible to do elegantly, but making towns die if they dont have enough food would probably be quite nasty
18:24:04  <coopserver> <V453000> having little industries inside them is probably nicer
18:24:23  <coopserver> <LoPo> but why do you want towns to die?
18:24:42  <coopserver> <LoPo> food = growth, no-food = stagnation
18:24:43  <coopserver> <V453000> because if you stop delivering food to it, the amount of workers there must reduce
18:24:46  <coopserver> <LoPo> simple
18:24:55  <coopserver> <LoPo> you can do that
18:25:04  <coopserver> <LoPo> food + town size = workers
18:25:36  <coopserver> <V453000> possibly some calculation like "is there enough food to feed the population"
18:25:42  <coopserver> <V453000> and only if there is, then give workers
18:25:43  <coopserver> <LoPo> yeah
18:25:47  <coopserver> <V453000> that would probably work, yes
18:26:06  <coopserver> <V453000> I could easily make both options with a parameter
18:26:23  <coopserver> <V453000> one decided by purely industry input, second with towns
18:26:58  <coopserver> <V453000> it after all makes sense that a town which is starving cant have many labourers :P
18:27:22  <coopserver> <LoPo> they have "cheap" laborers :P aka slaves ;)
18:27:22  <coopserver> <V453000> but yeah, that is some rather complicated coding ... to be done later :)
18:27:59  <coopserver> <LoPo> then the factory will have massive outputt in short time, but will die after :P
18:28:18  <coopserver> <V453000> :d
18:30:59  <coopserver> <V453000> yeah some town relation like that could definitely work
18:31:14  <coopserver> <V453000> just the produce mechanism is utterly holy shit to code
18:31:21  <coopserver> <LoPo> i think that is what ttd always needed :)
18:31:41  <coopserver> <V453000> well it was the original idea I had, too
18:32:03  <coopserver> <LoPo> yeah, thats why i started this :P
18:32:07  <coopserver> <V453000> I know :)
18:32:30  <coopserver> <V453000> btw I managed to fix the glitching with objects above the industries Jam35
18:32:36  <coopserver> <V453000> just one number was wrong :)
18:32:49  <coopserver> <V453000> btw I really like the producing over time
18:32:53  <coopserver> <V453000> :)
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18:33:21  <coopserver> <V453000> the only big downside atm is that it Only works with NUTS right now
18:33:27  <coopserver> <Jam35> I noticed the signals are the same
18:33:32  <coopserver> <V453000> as no other train set has worker wagons :P
18:33:37  <coopserver> <V453000> yes, any tall objects
18:33:58  <coopserver> <Jam35> ok kewl
18:34:10  <coopserver> <V453000> trees do it to somewhere
18:35:09  <coopserver> <V453000> well, there is a lot of things to add, but I think for a 3 month work the current result is great :)
18:35:17  <coopserver> <n1cfer> lol workers are transported on boxes
18:35:18  <coopserver> <LoPo> indeed :)
18:35:42  <coopserver> <V453000> workers should be ducks
18:35:42  <coopserver> <LoPo> i love them gfx
18:35:54  <coopserver> <V453000> gfx are missing life, the animation will help a ton with that
18:36:08  <coopserver> <V453000> I believe it is also possible to make the animation speed related to current production
18:36:16  <coopserver> <LoPo> i can already imagine them :>
18:38:10  <coopserver> <V453000> well then, I go clean my fishtank and I will be around for a little bit later :P
18:38:18  <coopserver> <LoPo> cya
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18:38:38  <coopserver> <V453000> btw you could also make use of the surrounding worker yards at Confingbridge :P
18:38:45  <coopserver> <V453000> I would suggest transfering to the main one
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18:48:57  <XeryusTC> !password
18:48:57  <coopserver> XeryusTC: balogh
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18:49:08  <coopserver> <XeryusTC> boo
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18:49:27  <coopserver> <LoPo> hi
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22:16:58  <Djanxy> !dl win64
22:16:58  <coopserver> Djanxy:
22:18:03  <Djanxy> !password
22:18:03  <coopserver> Djanxy: resync
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