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01:11:44 *** Hazzard has quit IRC 02:46:47 *** nicfer has quit IRC 03:50:24 *** KWKdesign has quit IRC 03:50:47 *** KWKdesign has joined #openttdcoop 04:23:01 *** theholyduck has quit IRC 06:58:00 *** Progman has joined #openttdcoop 07:01:31 *** theholyduck has joined #openttdcoop 08:26:17 *** jrambo has quit IRC 08:30:47 *** Trangar has joined #openttdcoop 08:31:20 *** jrambo has joined #openttdcoop 08:32:28 *** ODM has joined #openttdcoop 08:32:28 *** ChanServ sets mode: +o ODM 09:28:07 *** Maraxus has joined #openttdcoop 09:28:07 *** ChanServ sets mode: +o Maraxus 10:00:00 *** EyeMWing has quit IRC 10:05:22 *** EyeMWing has joined #openttdcoop 10:45:01 *** Progman has quit IRC 11:19:32 *** Brumi has joined #openttdcoop 11:22:32 *** Trangar1 has joined #openttdcoop 11:28:13 *** Trangar has quit IRC 12:23:56 *** Brumi has quit IRC 12:28:04 *** rambo has joined #openttdcoop 12:28:39 *** rambo is now known as Guest2504 12:35:01 *** jrambo has quit IRC 12:53:26 *** MasterMeNL has joined #openttdcoop 12:56:38 *** MasterMeNL has quit IRC 13:15:37 *** KWKdesign has quit IRC 13:16:01 *** KWKdesign has joined #openttdcoop 13:26:34 <LoPo> hi 13:26:47 <LoPo> !password 13:26:47 <coopserver> LoPo: friend 13:26:59 <coopserver> *** Game still paused (connecting clients, number of players) 13:27:03 <coopserver> *** LoPo has joined 13:27:03 <coopserver> *** Game still paused (number of players) 13:27:37 <V453000> yoyo 13:27:57 <coopserver> *** Game still paused (connecting clients, number of players) 13:28:00 <coopserver> *** V453000 has joined 13:28:00 <coopserver> *** Game still paused (number of players) 13:28:00 <coopserver> *** Game unpaused (number of players) 13:28:03 <coopserver> <V453000> hyhyhyhy 13:28:10 <coopserver> <LoPo> ey :) 13:31:24 <coopserver> <V453000> yeti SOON 13:31:29 <coopserver> <V453000> :> 13:31:49 <coopserver> <V453000> think this game is ~done? 13:32:11 <coopserver> <V453000> I dont want to kill it prematurely but most spots look quite okay 13:32:29 <coopserver> <LoPo> i think its ok 13:34:10 <coopserver> <V453000> wanted coal drop to end up a bit differently but hm :) 13:34:54 <coopserver> <LoPo> like? 13:37:29 <coopserver> <V453000> like a lot more traffic and mainly a lot more eyecandy :P 13:42:24 *** Brumi has joined #openttdcoop 13:42:38 <coopserver> <LoPo> :) 14:54:49 <coopserver> <LoPo> oh nice 14:57:49 <coopserver> <V453000> wat 14:57:56 <coopserver> <V453000> j4m? :D 14:57:57 <coopserver> <LoPo> so epic jame 14:58:02 <coopserver> <LoPo> jam* 14:58:04 <coopserver> <LoPo> yesh 14:58:21 <coopserver> <LoPo> like 80% of the trains :P 15:01:40 <coopserver> <LoPo> btw about yeti 15:01:52 <coopserver> <LoPo> the grafix are "new" ones right? 15:02:13 <coopserver> <LoPo> how will it look if you use the old gfx of ttf? 15:02:16 <coopserver> <LoPo> ttd* 15:05:35 <coopserver> <V453000> the same :) 15:05:37 <coopserver> <LoPo> or better said, do you have some ingame pictures 15:05:40 <coopserver> <LoPo> :> 15:05:52 <coopserver> <LoPo> or is the next game with yeti? 15:06:03 <coopserver> <V453000> next game yeti 15:06:05 <coopserver> <V453000> very soon 15:06:29 <coopserver> <V453000> got this https://dl.dropboxusercontent.com/u/20419525/YETI_0000.png 15:06:38 <coopserver> <V453000> brb got to zip it and upload new nuts 15:06:41 <coopserver> *** V453000 has left the game (Leaving) 15:06:41 <coopserver> *** Game paused (number of players) 15:07:09 <coopserver> <LoPo> k 15:07:58 <V453000> !unpause 15:07:58 <V453000> :P 15:07:58 <coopserver> *** Game unpaused (number of players) 15:08:10 <V453000> we could move this to PZ 15:08:14 <V453000> so we dont utterly kill the game 15:08:18 <V453000> if you want 15:09:15 <LoPo> i dont care 15:09:52 <LoPo> maybe we could, but do others want to play it...I dont know 15:15:22 *** nicfer has joined #openttdcoop 15:15:33 <nicfer> !playercount 15:15:33 <coopserver> nicfer: There are currently 1 players and 0 spectators, making a total of 1 clients connected 15:15:56 <nicfer> !players 15:15:56 <coopserver> nicfer: There are currently 1 players and 0 spectators, making a total of 1 clients connected 15:16:01 <nicfer> !password 15:16:01 <coopserver> nicfer: collar 15:16:04 <coopserver> <LoPo> brb 15:16:07 <coopserver> *** Game paused (connecting clients) 15:16:15 <coopserver> *** n1cfer has joined 15:16:15 <coopserver> *** Game unpaused (connecting clients) 15:16:26 <coopserver> <LoPo> and hi n1cfer 15:16:30 <coopserver> <n1cfer> ho 15:16:36 <coopserver> *** n1cfer has joined company #1 15:31:33 <V453000> well if they dont play it, we will just save it and meh ... but I would just give them the chance 15:35:40 *** RTM has joined #openttdcoop 15:38:21 <RTM> password 15:44:42 <RTM> help 15:45:13 *** RTM_ has joined #openttdcoop 15:45:21 <RTM_> commands 15:45:27 <RTM_> passwoard 15:46:26 <RTM_> help 15:47:14 <RTM_> Password 15:49:03 <RTM_> !password 15:49:03 <coopserver> RTM_: widget 15:49:17 <coopserver> *** Game paused (connecting clients) 15:49:27 <coopserver> *** RTM has joined 15:49:27 <coopserver> *** Game unpaused (connecting clients) 15:49:35 <coopserver> <n1cfer> hi 15:49:50 <coopserver> *** RTM has left the game (general timeout) 15:50:47 <RTM_> hi 15:50:51 *** Mark has joined #openttdcoop 15:50:51 *** Webster sets mode: +o Mark 15:51:05 <coopserver> *** Game paused (connecting clients) 15:51:14 <coopserver> *** RTM has joined 15:51:14 <coopserver> *** Game unpaused (connecting clients) 15:51:34 <coopserver> *** RTM has left the game (general timeout) 15:52:46 *** RTM has quit IRC 16:00:05 *** RTM_ has quit IRC 16:09:47 <V453000> ok got yeti :D 16:09:50 <Webster> Latest update from blog: YETIs have arrived! <http://blog.openttdcoop.org/2014/07/13/yetis-have-arrived/> 16:09:52 <V453000> creating a new game and we can do it 16:09:53 <V453000> !save 16:09:55 <coopserver> Saving map... 16:09:56 <coopserver> Map successfully saved to game.sav 16:10:00 <V453000> !transfer 281 game.sav 16:10:00 <coopserver> V453000: Attempting to transfer game.sav 16:10:05 <V453000> !contentupdate 16:10:05 <coopserver> V453000: Performing content update 16:10:06 <coopserver> Content server connection established 16:10:06 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_281_Final.sav 16:10:12 <V453000> !content 16:10:13 <coopserver> Downloading 1 file(s) (3480395 bytes) 16:10:29 <Webster> (006) [488354595953840128] @openttdcoop> YETIs have arrived! http://t.co/Vd75mNUfc5 16:11:18 <coopserver> Content server connection closed 16:11:28 <V453000> wtf 3.5 mb isnt yeti 16:11:30 <V453000> !content 16:11:31 <coopserver> Downloading 15 file(s) (61995373 bytes) 16:11:33 <V453000> .. 16:12:10 <coopserver> <n1cfer> wait, the new game is starting now? 16:14:15 <V453000> yes, this is being moved pro zone 16:14:21 <V453000> you can play it there if you want 16:16:02 <XeryusTC_> woo V453000 16:16:10 <V453000> yo 16:16:17 *** XeryusTC_ is now known as XeryusTC 16:16:32 <coopserver> <n1cfer> pro zone is only for members :( 16:16:37 *** ChanServ sets mode: +o XeryusTC 16:16:39 <V453000> it isnt. 16:16:53 <XeryusTC> gratz on the release of your industry set :) 16:17:04 <V453000> thanks, took some serious effort :) 16:17:48 <XeryusTC> i can tell, it has been a long time since you announced it 16:17:55 <V453000> 3 months 16:18:43 <V453000> !content 16:18:44 <coopserver> Downloading 0 file(s) (0 bytes) 16:18:47 <V453000> k 16:18:49 <V453000> !rescan 16:18:50 <coopserver> V453000: Scanning content directories 16:19:13 <coopserver> V453000: Rescan completed 16:19:23 <V453000> !rcon ls 16:19:24 <coopserver> 0) .. (Parent directory) 16:19:25 <coopserver> 1) psg281start2.sav 16:19:26 <coopserver> 2) psg281start1.sav 16:19:27 <coopserver> 3) psg281start.sav 16:19:28 <V453000> aha 16:19:28 <coopserver> 4) Yet%20Another%20Random%20Company%2C%202190-01-01.sav 16:19:29 <coopserver> V453000: You have 31 more messages. Type !less to view them 16:19:40 *** jasiu has joined #openttdcoop 16:20:03 <jasiu> !help 16:20:03 <coopserver> jasiu: http://wiki.openttdcoop.org/Soap 16:20:21 <jasiu> @quickstart 16:20:22 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:21:14 <jasiu> !password 16:21:14 <coopserver> jasiu: planed 16:23:37 <XeryusTC> !url 16:23:57 <XeryusTC> @url 16:24:14 <XeryusTC> ~ip 16:24:17 <XeryusTC> !ip 16:24:17 <coopserver> XeryusTC: publicserver-new.openttdcoop.org:3983 16:24:56 <coopserver> *** n1cfer has joined spectators 16:25:23 <XeryusTC> !info 16:25:23 <coopserver> XeryusTC: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Nov 17 2120, clients connected: 2, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 16:25:54 <jasiu> !ip 16:25:54 <coopserver> jasiu: publicserver-new.openttdcoop.org:3983 16:26:08 <XeryusTC> my startup script is broken :( 16:26:31 <XeryusTC> because it can not retrieve the revision number anymore :( 16:26:37 * XeryusTC slaps ^Spike^ 16:26:56 <V453000> omg just join normally :D 16:27:14 *** jasiu has quit IRC 16:27:44 <XeryusTC> no >:( 16:30:05 <V453000> yeti 0.0.2 out :D 16:30:09 <Mark> what 16:30:27 <Mark> actually working? 16:32:18 <XeryusTC> !revision 16:32:18 <coopserver> XeryusTC: Game version is r26650. Use Download <os-version> to get a direct download link. 16:32:38 <XeryusTC> hmm, weird 16:32:45 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg282YETI.sav 16:32:45 <coopserver> Starting download... 16:32:48 <coopserver> Savegame successfully downloaded 16:32:50 <V453000> !contentupdate 16:32:50 <coopserver> V453000: Performing content update 16:32:51 <coopserver> Content server connection established 16:32:52 <V453000> Mark: yeah 16:32:54 <V453000> !content 16:32:55 <coopserver> Downloading 1 file(s) (26285949 bytes) 16:32:58 <XeryusTC> my checkout is at r26650 16:33:03 <XeryusTC> but when i run it it says 1.4.1 16:33:53 <coopserver> Content server connection closed 16:33:57 <V453000> !rescan 16:33:57 <coopserver> V453000: Scanning content directories 16:33:59 <V453000> lets do thiz 16:33:59 <coopserver> V453000: Rescan completed 16:34:04 <V453000> !rcon ls 16:34:05 <coopserver> 0) .. (Parent directory) 16:34:06 <coopserver> 1) psg282YETI.sav 16:34:07 <coopserver> 2) psg281start2.sav 16:34:08 <coopserver> 3) psg281start1.sav 16:34:09 <coopserver> 4) psg281start.sav 16:34:10 <coopserver> V453000: You have 32 more messages. Type !less to view them 16:34:11 <V453000> !rcon load 1 16:34:12 <coopserver> Starting new game 16:34:12 <coopserver> *** LoPo has left the game (connection lost) 16:34:12 <coopserver> *** n1cfer has left the game (connection lost) 16:34:12 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 16:34:12 <coopserver> *** Game still paused (manual, number of players) 16:34:17 <V453000> !auto 16:34:18 <coopserver> *** Game still paused (number of players) 16:34:24 <V453000> !password 16:34:24 <coopserver> V453000: solver 16:34:37 <coopserver> *** Game still paused (connecting clients, number of players) 16:34:39 <coopserver> *** V453000 has joined 16:34:39 <coopserver> *** Game still paused (number of players) 16:34:47 <V453000> join bitches :D 16:35:43 <XeryusTC> i'm trying 16:36:09 <coopserver> *** Game still paused (connecting clients, number of players) 16:36:13 <coopserver> *** Jam35 has joined 16:36:13 <coopserver> *** Game still paused (number of players) 16:36:25 <coopserver> *** Jam35 has joined company #1 16:36:25 <coopserver> *** Game unpaused (number of players) 16:36:37 <coopserver> <V453000> hy Jam666 16:36:39 <coopserver> <V453000> itz here 16:36:47 <coopserver> <Jam35> oyoy 16:36:50 <coopserver> <Jam35> i see :) 16:37:27 <coopserver> <Jam35> what are the numbers? 16:37:41 <XeryusTC> !password 16:37:41 <coopserver> XeryusTC: solver 16:37:41 <coopserver> <V453000> just IDs 16:37:42 <coopserver> <Jam35> in fund new industry window 16:37:45 <coopserver> *** Game paused (connecting clients) 16:37:46 <coopserver> <Jam35> ok 16:37:47 <coopserver> *** XeryusTC has joined 16:37:47 <coopserver> *** Game unpaused (connecting clients) 16:39:01 <coopserver> <Jam35> the mix of styles isn't too offensive :) 16:39:12 <coopserver> <V453000> you mean the white shit? :D 16:39:18 <coopserver> <Jam35> no 16:39:21 <coopserver> <V453000> ah you mean other graphix x industries 16:39:26 <coopserver> <Jam35> yeah 16:39:30 <coopserver> <XeryusTC> the graphics look too nice compared to standard ttd graphics :P 16:39:45 <coopserver> <V453000> I will probably make a base set later :P 16:39:56 <coopserver> <XeryusTC> you better 16:40:05 <coopserver> <XeryusTC> these graphics look nice and HD-y 16:40:09 <coopserver> <XeryusTC> if you know what i mean 16:40:14 <coopserver> <V453000> I know. :) 16:40:43 <Mark> wow 27mb? 16:40:51 <coopserver> <V453000> without animations Mark 16:40:56 <Mark> !password 16:40:56 <coopserver> Mark: second 16:40:57 <Mark> :D 16:40:59 <coopserver> <XeryusTC> the shadows falling off the tiles are quite odd though 16:41:00 <coopserver> *** Game paused (connecting clients) 16:41:02 <coopserver> <V453000> animating 1 industry will take like 100 extra MB each :P 16:41:03 <coopserver> *** Mark has joined 16:41:03 <coopserver> *** Game unpaused (connecting clients) 16:41:17 <coopserver> <XeryusTC> MOAR COMPRESSION 16:41:20 <Mark> i deleted nuts, it fits now 16:41:27 <coopserver> <V453000> png is already compressed 16:41:32 <coopserver> <XeryusTC> anyway, i'm going to cook dinner 16:41:47 <coopserver> <Mark> oooh nice 16:41:51 <coopserver> <Mark> fits in alright 16:41:56 <coopserver> <XeryusTC> are these graphics 32 bit? 16:42:04 <coopserver> <V453000> yes 16:42:13 <nicfer> !password 16:42:13 <coopserver> nicfer: second 16:42:19 <coopserver> *** Game paused (connecting clients) 16:42:20 <coopserver> <V453000> I have some translations into 8bpp too but those dont show 16:42:22 <coopserver> <XeryusTC> so that's why they're so huge 16:42:25 <coopserver> *** n1cfer has joined 16:42:27 <coopserver> *** Game unpaused (connecting clients) 16:42:38 <coopserver> <XeryusTC> anyway, you should build an MM 16:42:41 <coopserver> <XeryusTC> while i go off and cook 16:42:43 <coopserver> <V453000> :) 16:43:02 <coopserver> <V453000> I think it should be cheap 16:43:04 <coopserver> <V453000> but yeah MM 16:43:09 <coopserver> <Mark> only 4 cargos in cargo payment rates? 16:43:15 <coopserver> <V453000> they overlap :P 16:43:17 <coopserver> <V453000> same price 16:43:19 <coopserver> *** n1cfer has joined company #1 16:43:21 <coopserver> <Mark> oh right 16:43:30 <coopserver> <Mark> i see now 16:43:54 <coopserver> <Mark> uranium mine is nice too 16:43:58 <coopserver> <Mark> didnt see that one before 16:44:03 <coopserver> <V453000> :) 16:44:05 <coopserver> *** XeryusTC has left the game (Leaving) 16:48:04 <coopserver> <Jam35> you haven't updated changelog for NUTS 16:48:11 <coopserver> <V453000> mhm thanks :) 16:48:25 <coopserver> <Jam35> idc just saying :) 16:49:44 *** KWKdesign has quit IRC 16:50:27 *** KWKdesign has joined #openttdcoop 16:50:47 <coopserver> <n1cfer> weren't workers supposed to come from towns? 16:50:53 <coopserver> <V453000> partially 16:50:55 <coopserver> <V453000> wasnt sure 16:51:08 <coopserver> <V453000> on further thinking it is a really bad idea 16:52:27 <coopserver> <V453000> uranium looks like boxes :D 16:52:34 <coopserver> <V453000> well well :) that should be the only utterly broken cargo 16:52:40 <coopserver> <V453000> nuts will define it soonish :) 16:52:57 <coopserver> <V453000> hoppers sould be able to load it but I only turned on universal wagons :) 16:53:34 <coopserver> <Jam35> fruit and veg? 16:54:08 <coopserver> <V453000> is missing 16:54:17 <coopserver> <V453000> will be in some future version 16:55:15 <coopserver> <V453000> lol whole map has jsut 2 machinery factories :D 16:56:55 <coopserver> <Jam35> was that teapot your first 3d model? :P 16:57:34 <coopserver> <V453000> no it is a default model in 3ds max 16:57:40 <coopserver> <Jam35> it's like the samples you get... 16:57:43 <coopserver> <Jam35> mhm 16:59:27 <coopserver> <V453000> it is just a model that you can make very quickly 16:59:34 <coopserver> <V453000> is made for testing materials/renders 17:01:27 <coopserver> <V453000> you got some workers coming to your farm :P 17:02:04 <coopserver> <Mark> yay 17:03:40 <coopserver> <Mark> need machinery dont we 17:03:48 <coopserver> <V453000> not necessarily 17:03:53 <coopserver> <V453000> is far away, too 17:04:51 <LoPo> !password 17:04:51 <coopserver> LoPo: tables 17:05:17 <coopserver> *** Game paused (connecting clients) 17:05:21 <coopserver> *** LoPo has joined 17:05:21 <coopserver> *** Game unpaused (connecting clients) 17:05:39 <coopserver> <LoPo> oeoeoe 17:05:45 <coopserver> <V453000> hy 17:05:46 <coopserver> <LoPo> fancy yeti :P 17:05:50 <coopserver> <Mark> :> 17:06:01 <coopserver> <LoPo> it needs dudes 17:06:03 <coopserver> <LoPo> lol 17:06:10 <coopserver> <Jam35> no money :) 17:06:53 <coopserver> <Mark> are Frennington south and heights supposed to be the same station? 17:08:02 <coopserver> <V453000> well overflows will be ultra useful :D 17:13:07 <coopserver> <n1cfer> who built Marnway South, remember that you need to carry workers to the quarry in order for it to produce cargo 17:17:58 <coopserver> <n1cfer> actually, secondary industries don't need workers 17:19:21 <coopserver> <Jam35> yeah building materials to worker yard 17:21:26 <coopserver> <n1cfer> also, why is bad for workers to come from towns? because of the huge amount that cities produce? 17:22:29 <V453000> because once you grow a town, it remains forever 17:22:38 <V453000> now if you stop delivering food, no more bonus workers 17:26:21 <coopserver> <V453000> trains 41 and 42 have wrong refit? :P 17:27:12 <coopserver> <Jam35> cloned wrong train 17:27:15 <coopserver> <Jam35> or something 17:29:38 <coopserver> *** n1cfer has left the game (general timeout) 17:30:10 *** nicfer has quit IRC 17:30:31 *** nicfer has joined #openttdcoop 17:31:44 <nicfer> V, would it be possible to make worker yards an 1x1 inside-town industry? 17:32:21 <nicfer> that way you can simulate that workers come from towns 17:32:31 <nicfer> !password 17:32:32 <coopserver> nicfer: choose 17:32:38 <coopserver> *** Game paused (connecting clients) 17:32:44 <coopserver> *** n1cfer has joined 17:32:45 <coopserver> *** Game unpaused (connecting clients) 17:32:55 <coopserver> <Jam35> slight graphical glitch on stations that are raised up next to an industry 17:33:28 <coopserver> <Jam35> like on a tile higher and adjoining the industry 17:33:42 <coopserver> <Jam35> doesn't display properly 17:34:42 <coopserver> *** n1cfer has joined company #1 17:38:25 <coopserver> <Jam35> why all the trains? 17:38:27 <coopserver> <Jam35> whoever 17:44:56 <coopserver> <n1cfer> the icon for wood in stations is wrong 17:45:09 <coopserver> <n1cfer> it looks like wood is transported on oil barrels 17:45:42 <coopserver> <LoPo> most icons are off 17:45:49 <coopserver> <LoPo> oil = gold 17:45:56 <coopserver> <LoPo> most are goods 17:46:01 <coopserver> <LoPo> uranium = ?> 17:56:11 <coopserver> <V453000> the icons are default, I will create my own later 17:56:34 <coopserver> <V453000> n1cfer: having worker yards in towns is probably going to happen later, it is just extra coding 17:56:42 <coopserver> <V453000> unsure about 1x1 17:57:23 <coopserver> <V453000> Jam35: the order in which things are displayed is coded there too, I used some rather random value that "seemed" okay ... apparently isnt quite right :) 17:58:00 <coopserver> <n1cfer> Death Steel Mill? 18:09:50 <coopserver> <V453000> turns Iron Ore cubes into Balls of Steel through Superior Volume 18:09:52 <coopserver> <V453000> so yeah 18:13:15 <coopserver> <n1cfer> trolololironmine 18:13:19 <coopserver> <V453000> :) 18:15:13 <coopserver> <V453000> there certainly needs to be more secondaries, it is hard to find them on them map :) 18:15:23 <coopserver> <V453000> at the same time less of them means it motivates to transports further 18:15:29 <coopserver> <V453000> farther / :) 18:15:47 <coopserver> <LoPo> but why is there only 1 primary to start with? 18:15:53 <coopserver> <LoPo> kinda dull... 18:17:06 <Maraxus> !password 18:17:06 <coopserver> Maraxus: number 18:17:08 <coopserver> <V453000> well you can do that in various ways? :P 18:17:18 <coopserver> *** Game paused (connecting clients) 18:17:22 <coopserver> *** Maraxus has joined 18:17:22 <coopserver> *** Game unpaused (connecting clients) 18:17:30 <coopserver> <Maraxus> hi 18:19:39 <coopserver> <LoPo> well, yes, but i thought yeti would start from towns and not from factories which "produce" workers 18:20:09 <coopserver> <V453000> well, those factories will probably be inside towns later, but does that make a difference? :P 18:20:17 <coopserver> <LoPo> yes 18:20:29 <coopserver> <V453000> k :D will do 18:20:31 <coopserver> <LoPo> now the factory decides the amount of factories 18:20:40 <coopserver> <LoPo> not the town size 18:20:42 <coopserver> <LoPo> :) 18:20:48 <coopserver> <V453000> town size will never decide it 18:20:49 <coopserver> <LoPo> whcih would make more sence 18:21:06 <coopserver> <V453000> that would require town to die quickly once not given food 18:21:19 <coopserver> <V453000> or insufficient amount of food 18:21:21 <coopserver> <LoPo> why? 18:21:31 <coopserver> <LoPo> food = growth 18:21:39 <coopserver> <V453000> otherwise you could grow one town with 100 food /month, and then fuck it, and grow another one 18:22:08 <coopserver> <LoPo> if you stop giving it food, it will go back to its original size? 18:22:14 <coopserver> <V453000> no 18:22:36 <coopserver> <LoPo> this is not an argument :P, im just trying to get some ideas in 18:23:56 <coopserver> <V453000> I dont know if it is possible to do elegantly, but making towns die if they dont have enough food would probably be quite nasty 18:24:04 <coopserver> <V453000> having little industries inside them is probably nicer 18:24:23 <coopserver> <LoPo> but why do you want towns to die? 18:24:42 <coopserver> <LoPo> food = growth, no-food = stagnation 18:24:43 <coopserver> <V453000> because if you stop delivering food to it, the amount of workers there must reduce 18:24:46 <coopserver> <LoPo> simple 18:24:55 <coopserver> <LoPo> you can do that 18:25:04 <coopserver> <LoPo> food + town size = workers 18:25:36 <coopserver> <V453000> possibly some calculation like "is there enough food to feed the population" 18:25:42 <coopserver> <V453000> and only if there is, then give workers 18:25:43 <coopserver> <LoPo> yeah 18:25:47 <coopserver> <V453000> that would probably work, yes 18:26:06 <coopserver> <V453000> I could easily make both options with a parameter 18:26:23 <coopserver> <V453000> one decided by purely industry input, second with towns 18:26:58 <coopserver> <V453000> it after all makes sense that a town which is starving cant have many labourers :P 18:27:22 <coopserver> <LoPo> they have "cheap" laborers :P aka slaves ;) 18:27:22 <coopserver> <V453000> but yeah, that is some rather complicated coding ... to be done later :) 18:27:59 <coopserver> <LoPo> then the factory will have massive outputt in short time, but will die after :P 18:28:18 <coopserver> <V453000> :d 18:30:59 <coopserver> <V453000> yeah some town relation like that could definitely work 18:31:14 <coopserver> <V453000> just the produce mechanism is utterly holy shit to code 18:31:21 <coopserver> <LoPo> i think that is what ttd always needed :) 18:31:41 <coopserver> <V453000> well it was the original idea I had, too 18:32:03 <coopserver> <LoPo> yeah, thats why i started this :P 18:32:07 <coopserver> <V453000> I know :) 18:32:30 <coopserver> <V453000> btw I managed to fix the glitching with objects above the industries Jam35 18:32:36 <coopserver> <V453000> just one number was wrong :) 18:32:49 <coopserver> <V453000> btw I really like the producing over time 18:32:53 <coopserver> <V453000> :) 18:33:11 <coopserver> *** Jam35 has joined spectators 18:33:21 <coopserver> <V453000> the only big downside atm is that it Only works with NUTS right now 18:33:27 <coopserver> <Jam35> I noticed the signals are the same 18:33:32 <coopserver> <V453000> as no other train set has worker wagons :P 18:33:37 <coopserver> <V453000> yes, any tall objects 18:33:58 <coopserver> <Jam35> ok kewl 18:34:10 <coopserver> <V453000> trees do it to somewhere 18:35:09 <coopserver> <V453000> well, there is a lot of things to add, but I think for a 3 month work the current result is great :) 18:35:17 <coopserver> <n1cfer> lol workers are transported on boxes 18:35:18 <coopserver> <LoPo> indeed :) 18:35:42 <coopserver> <V453000> workers should be ducks 18:35:42 <coopserver> <LoPo> i love them gfx 18:35:54 <coopserver> <V453000> gfx are missing life, the animation will help a ton with that 18:36:08 <coopserver> <V453000> I believe it is also possible to make the animation speed related to current production 18:36:16 <coopserver> <LoPo> i can already imagine them :> 18:38:10 <coopserver> <V453000> well then, I go clean my fishtank and I will be around for a little bit later :P 18:38:18 <coopserver> <LoPo> cya 18:38:22 <coopserver> *** V453000 has joined spectators 18:38:38 <coopserver> <V453000> btw you could also make use of the surrounding worker yards at Confingbridge :P 18:38:45 <coopserver> <V453000> I would suggest transfering to the main one 18:46:27 *** Brumi has quit IRC 18:48:57 <XeryusTC> !password 18:48:57 <coopserver> XeryusTC: balogh 18:49:00 <coopserver> *** Game paused (connecting clients) 18:49:02 <coopserver> *** XeryusTC has joined 18:49:02 <coopserver> *** Game unpaused (connecting clients) 18:49:08 <coopserver> <XeryusTC> boo 18:49:23 <coopserver> *** Maraxus has joined spectators 18:49:27 <coopserver> <LoPo> hi 18:58:52 <coopserver> *** Maraxus has left the game (Leaving) 18:59:00 *** Maraxus has quit IRC 18:59:04 <coopserver> *** XeryusTC has left the game (Leaving) 19:01:06 *** efess has quit IRC 19:03:51 *** Progman has joined #openttdcoop 19:18:59 <coopserver> *** LoPo has joined spectators 19:22:16 <coopserver> *** Mark has left the game (Leaving) 19:22:16 <coopserver> *** Game paused (number of players) 19:22:40 <coopserver> *** n1cfer has joined spectators 19:22:43 <coopserver> *** n1cfer has left the game (Leaving) 20:04:32 <coopserver> *** V453000 has left the game (Leaving) 20:35:11 *** Mark has quit IRC 20:35:51 *** Mark has joined #openttdcoop 20:35:51 *** Webster sets mode: +o Mark 20:42:54 *** ODM has quit IRC 20:53:22 <coopserver> *** Jam35 has left the game (Leaving) 20:54:35 *** efess has joined #openttdcoop 21:36:15 *** Progman has quit IRC 21:37:59 *** Progman has joined #openttdcoop 21:48:50 *** Trangar1 has quit IRC 21:51:26 *** Progman has quit IRC 21:56:53 *** Djanxy has joined #openttdcoop 22:16:58 <Djanxy> !dl win64 22:16:58 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip 22:18:03 <Djanxy> !password 22:18:03 <coopserver> Djanxy: resync 22:18:10 <coopserver> *** Game still paused (connecting clients, number of players) 22:18:13 <coopserver> *** Djanxy has joined 22:18:13 <coopserver> *** Game still paused (number of players) 22:21:48 <coopserver> *** LoPo has left the game (Leaving) 22:22:47 <coopserver> *** Djanxy has left the game (Leaving) 22:56:56 *** Brumi 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