Log for #openttdcoop on 20th July 2014:
Times are UTC Toggle Colours
01:57:08  *** Djanxy has quit IRC
02:05:54  *** luaduck is now known as luaduck_zzz
03:05:46  *** nicfer has quit IRC
04:43:17  *** Hazzard_ has joined #openttdcoop
04:49:57  *** Hazzard has quit IRC
06:15:29  *** Hazzard_ has quit IRC
07:50:34  *** Progman has joined #openttdcoop
08:14:53  *** Trangar has joined #openttdcoop
09:46:01  *** Brumi has joined #openttdcoop
10:32:52  *** Djanxy has joined #openttdcoop
12:56:15  *** Brumi has quit IRC
12:59:28  *** LadyHawk has joined #openttdcoop
13:00:08  *** LadyHawk is now known as Guest3285
13:00:33  *** Guest3285 has quit IRC
13:18:11  *** Brumi has joined #openttdcoop
14:50:10  *** ODM has joined #openttdcoop
14:50:11  *** ChanServ sets mode: +o ODM
14:56:52  *** Brumi has quit IRC
15:20:33  *** nicfer has joined #openttdcoop
15:55:59  *** Brumi has joined #openttdcoop
16:50:27  *** KWKdesign has quit IRC
16:51:08  *** KWKdesign has joined #openttdcoop
17:10:56  *** Hazzard has joined #openttdcoop
17:31:59  *** nicfer1 has joined #openttdcoop
17:34:22  *** bdavenport has joined #openttdcoop
17:36:02  *** nicfer has quit IRC
18:14:58  <Hazzard> meh
18:15:00  <Hazzard> !players
18:15:00  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
18:15:02  <Hazzard> !password
18:15:02  <coopserver> Hazzard: signal
18:15:51  <V453000> might want a new game but I am on phone :P
18:16:07  <V453000> yeti 005 is there :)
18:16:26  <coopserver> *** Game paused (connecting clients)
18:16:32  <coopserver> *** Hazzard has joined
18:16:33  <coopserver> *** Game unpaused (connecting clients)
18:17:35  <Hazzard> so many pixels
18:18:59  <Hazzard> I'm going to need a 32 set
18:20:18  <coopserver> *** Hazzard has left the game (Leaving)
18:42:47  <nicfer1> hazzard, you're not the belgium football team player?
18:44:32  <nicfer1> lol
18:45:26  <Hazzard> wha?
18:58:46  <Hazzard> !password
18:58:46  <coopserver> Hazzard: reseed
18:58:53  <coopserver> *** Game paused (connecting clients)
18:59:02  <coopserver> *** Hazzard has joined
18:59:03  <coopserver> *** Game unpaused (connecting clients)
18:59:23  <V453000> hazzard, the graphical style of zbase is SO dark and different (shitty), that ogfx and mainly original TTD graphics fit YETI a LOOOT more than zbase, even with the pixel amount difference
18:59:42  <Hazzard> I see that now
18:59:55  <Hazzard> The gfx look good at normal zoom
19:00:11  <V453000> dont worry I will make a base set too :P
19:00:15  <Hazzard> but at the closest zoom they stand out ofc
19:00:19  <Hazzard> lol
19:00:23  <Hazzard> have fun :L
19:01:06  <V453000> I will :) today/yesterday I found important methods to do anything in openttd
19:02:02  <Hazzard> Some kind of magic secret hidden in the openttd code or something ?
19:02:40  <V453000> no just a way to make renders have precise mask
19:03:18  <V453000> which is jey to compositing the sprites together
19:03:25  <V453000> key
19:03:26  <Hazzard> uhuh
19:03:56  <V453000> I wrote it in a bit more detail on the tt form yeti thread
19:04:13  *** Maraxus has joined #openttdcoop
19:04:13  *** ChanServ sets mode: +o Maraxus
19:04:30  <Hazzard> How easy do you think it would be to write a script to turn the 8bpp graphics into 32bpp using one of these resizing algorithms?
19:04:30  <Hazzard>
19:04:31  <Webster> Title: Image scaling - Wikipedia, the free encyclopedia (at
19:05:26  <V453000> idk never tried, but it wont be great
19:05:37  <planetmaker> Hazzard, that's easy. But what will be the gain?
19:06:09  <planetmaker> after all, OpenTTD already also applies a scaling algorithm when using 1x zoom graphics and you zoom-in.
19:06:20  <V453000> regardless how you do it, it wont add extra detail which kind of is the reason for more pixels
19:06:38  <Hazzard> Of course, but it would make the pixels less noticable, for what it's worth
19:07:03  <Hazzard> I also kind of like the style xbr and hqnx have
19:07:15  <V453000> they would be areas or picture would get some kind of blurry
19:08:51  <coopserver> *** Hazzard has left the game (Leaving)
19:09:14  <Hazzard> !password
19:09:14  <coopserver> Hazzard: reseed
19:09:19  <coopserver> *** Game paused (connecting clients)
19:09:25  <coopserver> *** Hazzard has joined
19:09:25  <coopserver> *** Game unpaused (connecting clients)
19:11:02  <V453000> new yeti on welcome server btw :) I will put a new game here tomorrow
19:11:21  <V453000> lets see a proper planning with yeti
19:13:07  <planetmaker> Hazzard, better put an effort in making a house and landscape set from
19:13:45  <Hazzard> oh wow
19:14:35  <planetmaker> I know that artist and he'd make the sprites available. They'll need some re-sizing as they're wrong size, but...
19:15:05  <Hazzard> I do like isometric pixel art a lot
19:15:44  <Hazzard> I'm not really a fan of the extra noise in the openttd sprites though, but I've grown used to it
19:16:11  <V453000> I think I have fell too deep in love with the usefulness and flexibility of 3D models
19:19:13  <V453000> copying, turning, scaling, any other modifications, or just creating some extra webpage images, propagation videos, or even putting them in a game with 3D engine, I think it is effort much more usable in the future
19:20:18  <V453000> even though pixel art will never lose its magic in 1x :) but x1 yeti models are better than I expected
19:20:42  <Hazzard> yeah
19:23:27  <V453000> anyway, I go :p cyaz and enjoy yetiz & pigcows
19:23:35  <Hazzard> cya
19:25:01  <Hazzard>
19:25:21  <coopserver> *** Hazzard has joined spectators
19:33:09  *** luaduck_zzz is now known as luaduck
19:41:29  *** Brumi has quit IRC
19:46:41  <coopserver> *** Hazzard has left the game (Leaving)
19:57:58  *** Maraxus has quit IRC
20:11:48  *** ODM has quit IRC
20:20:55  *** anderson has joined #openttdcoop
20:49:42  *** KWKdesign has quit IRC
20:50:10  *** KWKdesign has joined #openttdcoop
21:57:38  *** Trangar has quit IRC
22:12:07  *** bdavenport has quit IRC
22:12:17  *** Progman has quit IRC
22:45:32  *** bdavenport has joined #openttdcoop
23:37:46  *** nicfer1 has quit IRC

Powered by YARRSTE version: svn-trunk