Config
Log for #openttdcoop on 27th July 2014:
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00:05:38  *** happy__ has joined #openttdcoop
00:05:58  <happy__> !players
00:05:58  <coopserver> happy__: The server is empty, noone is connected. Feel free to remedy this situation
00:06:20  *** happy__ has quit IRC
00:54:46  *** luaduck is now known as luaduck_zzz
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03:15:20  <Djanxy> !password
03:15:20  <coopserver> Djanxy: paying
03:15:28  <coopserver> *** Game still paused (connecting clients, number of players)
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05:41:39  <Andrensn> !help
05:41:40  <coopserver> Andrensn: http://wiki.openttdcoop.org/Soap
05:42:11  <Andrensn> !playecount
05:42:17  <Andrensn> !playercount
05:42:17  <coopserver> Andrensn: The server is empty, noone is connected. Feel free to remedy this situation
05:42:34  <Andrensn> !password
05:42:34  <coopserver> Andrensn: stored
05:43:00  <Andrensn> !info
05:43:00  <coopserver> Andrensn: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Aug 02 2183, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
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08:23:19  *** ChanServ sets mode: +o Maraxus
08:48:35  <Maraxus> !password
08:48:35  <coopserver> Maraxus: engine
08:48:44  <coopserver> *** Game still paused (connecting clients, number of players)
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08:52:24  <coopserver> *** Maraxus has joined company #1
09:02:16  <coopserver> *** Maraxus has left the game (Leaving)
09:12:21  <Andrensn> !playercount
09:12:21  <coopserver> Andrensn: The server is empty, noone is connected. Feel free to remedy this situation
09:47:08  *** zxbiohazardzx has joined #openttdcoop
09:47:15  <zxbiohazardzx> !password
09:47:15  <coopserver> zxbiohazardzx: listen
09:47:21  <coopserver> *** Game still paused (connecting clients, number of players)
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10:18:32  <Andrensn> !playercount
10:18:32  <coopserver> Andrensn: There are currently 1 players and 0 spectators, making a total of 1 clients connected
10:19:27  <Andrensn> !info
10:19:27  <coopserver> Andrensn: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Aug 02 2183, clients connected: 1, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
10:20:00  <Jam35> !password
10:20:00  <coopserver> Jam35: planes
10:20:08  <coopserver> *** Game still paused (connecting clients, number of players)
10:20:14  <coopserver> <ZxBiohazardZx> morning :)
10:20:22  <coopserver> *** Jam35 has joined
10:20:22  <coopserver> *** Game still paused (number of players)
10:20:24  <coopserver> <ZxBiohazardZx> how are you :)
10:20:31  <coopserver> <Jam35> fine you?
10:20:35  <coopserver> *** Jam35 has joined company #1
10:20:35  <coopserver> *** Game unpaused (number of players)
10:20:36  <coopserver> <ZxBiohazardZx> good :)
10:21:33  <coopserver> <Jam35> need more stuffs
10:21:40  <coopserver> <ZxBiohazardZx> haha
10:21:46  <coopserver> <ZxBiohazardZx> what stuffs where
10:21:51  <coopserver> <Jam35> idk
10:22:03  <coopserver> <Jam35> funding i guess
10:22:09  <coopserver> <ZxBiohazardZx> yeah
10:22:19  <coopserver> <ZxBiohazardZx> try to fund farms & machine stuff first
10:22:33  <coopserver> <ZxBiohazardZx> as they provide more food & machines so production increases
10:22:42  <coopserver> <ZxBiohazardZx> though SLH03 cant complain, productions are solidly high
10:23:51  <Andrensn> @quickstart
10:23:52  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:28:55  *** Progman has quit IRC
10:34:22  <Andrensn> how do I get r26650 which is the nightly on the server, the latest nightly is r26703 which is incompatible
10:34:31  <Jam35> !dl
10:34:31  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:34:32  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26650
10:34:58  <coopserver> <ZxBiohazardZx> type !dl or !download
10:35:14  <coopserver> <ZxBiohazardZx> it should give you link to correct revision
10:38:58  <Andrensn> thanks :)
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10:47:53  <Andrensn> nearly there with the GFX thanks for the help
10:50:56  <coopserver> <ZxBiohazardZx> bah im gonna need either overflows or whatever at the transfer station :P
10:51:01  <coopserver> <ZxBiohazardZx> not enough space for waits
10:51:59  <coopserver> <Jam35> I had the same problem but had space :)
10:52:06  <coopserver> <ZxBiohazardZx> i dont :P
10:52:29  <coopserver> <ZxBiohazardZx> compact = fun
10:58:57  <coopserver> <ZxBiohazardZx> whoops
10:59:02  <coopserver> <ZxBiohazardZx> meh to many anyway
11:05:02  <Andrensn> !password
11:05:02  <coopserver> Andrensn: psuedo
11:05:20  <coopserver> *** Game paused (connecting clients)
11:05:26  <coopserver> *** Player has joined
11:05:28  <coopserver> *** Game unpaused (connecting clients)
11:10:27  <Andrensn> What needs doing??
11:10:39  <coopserver> <ZxBiohazardZx> create new SLH and have fun :)
11:10:40  <coopserver> <ZxBiohazardZx> mostly
11:16:11  <coopserver> <ZxBiohazardZx> anyone buidling near BBH03 atm?
11:16:27  <coopserver> <Jam35> I'm at SLH05
11:16:52  <coopserver> <ZxBiohazardZx> nvm i see Sylf started SLH04
11:16:57  <coopserver> <ZxBiohazardZx> so i think its his old work
11:17:50  <coopserver> <Jam35> that food plant appeared i guess :)
11:18:11  <coopserver> <ZxBiohazardZx> mja whatever i think ill just build either new SLH or use sylfs
11:18:16  <coopserver> <ZxBiohazardZx> but more eding towards new
11:18:35  <coopserver> <ZxBiohazardZx> just before BBH03
11:22:56  <coopserver> <Jam35> Player: you should change name
11:23:17  <coopserver> <Jam35> somthing similar to IRC is good :)
11:23:55  <coopserver> <Jam35> !name zyx
11:23:55  <coopserver> *** Jam35 has changed his/her name to zyx
11:23:56  <Andrensn> How?
11:24:00  <coopserver> <zyx> !name Jam35
11:24:00  <coopserver> *** zyx has changed his/her name to Jam35
11:24:12  <Andrensn> !name Andrensn
11:24:17  <coopserver> <Jam35> like that :)
11:24:27  <coopserver> <Jam35> !name
11:24:31  <coopserver> <Jam35> something
11:25:07  <Andrensn> <Player> !name Andrensn
11:25:13  <Andrensn> done??
11:25:19  <coopserver> <Jam35> nope
11:25:25  <coopserver> <Jam35> do it in game chatbox
11:26:05  <coopserver> <Jam35> (enter key)
11:26:21  <coopserver> <Player> !name Andrensn
11:26:22  <coopserver> *** Player has changed his/her name to Andrensn
11:26:32  <coopserver> <Andrensn> yes :) thanks
11:26:44  <coopserver> <Jam35> :))
11:27:40  <coopserver> <Andrensn> still a bit confused as to what I should be doing and how to do it
11:28:00  <coopserver> <Andrensn> first time on a openttd server
11:28:06  <coopserver> <Jam35> right
11:28:15  <coopserver> <Jam35> so have you read the wiki and stuff?
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11:28:42  <coopserver> <Andrensn> yes sort of made sense but I don't know how to apply it
11:29:09  <coopserver> <Andrensn> in-game it all seams really complex!
11:29:45  <coopserver> <Jam35> this network is a bit different
11:29:54  <coopserver> <Jam35> normally I would say connect primaries
11:30:56  <coopserver> <Jam35> but they need workers
11:31:05  <coopserver> <Andrensn> also i'm unfamilier with the yeti system of industies which doesn't help...
11:31:08  <coopserver> <Jam35> and workers need food and building materials
11:31:30  <coopserver> <Jam35> look at the industry chain windows
11:31:57  <coopserver> <Jam35> there are only 15 industry types
11:32:12  <coopserver> <Jam35> and it is beneficial to use all
11:32:25  <coopserver> <Jam35> they kind of all help each other in circles
11:32:45  <coopserver> <Jam35> but the key is workers
11:33:01  <coopserver> <Andrensn> just from looking at the industry chains I don't know where to start
11:33:02  <coopserver> <Jam35> workers allow another industry to grow
11:33:27  <coopserver> <Jam35> that industry produces stuff which feeds another
11:33:41  <coopserver> <Jam35> that industry makes e.g. food
11:33:49  <coopserver> <Jam35> food fuels more workers
11:34:15  <coopserver> <Andrensn> more workers = more food etc
11:34:26  <coopserver> <Jam35> exactly
11:34:57  <coopserver> <Jam35> 'proper' building style is also assumed here :P
11:35:54  <coopserver> <Andrensn> yes - I know the majority of the proper building styles but not the conventions on how to use them
11:36:02  <coopserver> <Jam35> so we have a heirarchical system
11:36:13  <coopserver> <Jam35> ML trains should not slow
11:36:33  <coopserver> <Jam35> SL hubs join industries to ML
11:36:51  <coopserver> <Andrensn> kk makes sense so far
11:37:18  <coopserver> <Jam35> mainlines join at a BBH
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11:37:49  <coopserver> <Andrensn> BBH stnds for??
11:37:59  <coopserver> <Jam35> Backbone hub
11:38:04  <coopserver> <Andrensn> kk
11:38:09  <coopserver> <Jam35> look where bio is building
11:38:13  <coopserver> <Jam35> SLH XX
11:38:17  <coopserver> <Jam35> in sign list
11:38:19  <Maraxus> !password
11:38:19  <coopserver> Maraxus: drinks
11:38:30  <coopserver> *** Game paused (connecting clients)
11:38:33  <coopserver> *** Maraxus has joined
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11:38:35  <coopserver> <ZxBiohazardZx> is mine
11:38:38  <coopserver> <Maraxus> hi
11:38:40  <coopserver> <Jam35> hi
11:38:42  <coopserver> <Andrensn> hi
11:38:42  <coopserver> <ZxBiohazardZx> ill fix was to lazy to check the number
11:39:12  <coopserver> <Jam35> the lines passing through are ML
11:39:32  <coopserver> <Andrensn> makes sense
11:39:34  <coopserver> <Jam35> the SL has choices in both direction of ML
11:39:42  <coopserver> <Jam35> to all lines
11:39:54  <coopserver> <Jam35> with priorities for the ML
11:40:10  <coopserver> <Jam35> (the little loops of track)
11:40:19  <coopserver> <Andrensn> i'm not used to having so many lines in general
11:40:23  <coopserver> <Jam35> all this in the wiki
11:40:30  <coopserver> <Jam35> we have more in general :)
11:45:34  *** Chris_ has quit IRC
11:52:48  <coopserver> <Jam35> how can that site be suitable
11:52:52  <coopserver> <Jam35> but below is not
11:53:08  <coopserver> <Jam35> @ Panfield
11:53:45  <coopserver> <ZxBiohazardZx> man qQuarnpool is one tough to please
11:54:53  <coopserver> <Andrensn> what are you trying to do at quarnpool
12:07:12  <coopserver> <Andrensn> bye all
12:07:20  <coopserver> <Jam35> ok cya
12:07:28  <coopserver> <Maraxus> cu
12:07:33  <coopserver> <Andrensn> thanks for the help :)
12:07:37  <coopserver> *** Andrensn has left the game (Leaving)
12:07:41  <coopserver> <Jam35> no probs :)
12:16:59  *** Andrensn has quit IRC
12:29:11  <coopserver> <Jam35> idk
12:29:17  <coopserver> <Jam35> weird as hell
12:30:13  <coopserver> <Maraxus> what is?
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13:11:50  <coopserver> <Jam35> oh
13:12:06  <coopserver> <Jam35> it was weird that I could not fund an industry
13:12:10  <coopserver> <Jam35> in the space
13:12:24  <coopserver> <Jam35> yet I could in a much smaller area above
13:12:47  <coopserver> <Maraxus> ah - which industry was that?
13:12:50  <coopserver> <Jam35> see where SL04 Grain is
13:12:54  <coopserver> <Jam35> is now
13:13:02  <V453000> wasnt it just too close to another industry?
13:13:08  <coopserver> <Jam35> no
13:13:12  <V453000> hm
13:13:13  <coopserver> <Jam35> it's closer now
13:13:54  <coopserver> <Jam35> the watery area to left of sl04 workers
13:14:07  <coopserver> <Jam35> was levelled (all land)
13:14:10  <coopserver> <Maraxus> might be some typo in a paramenter - from what I have seen from a short look at NML code for industries they have a lot a paramenters
13:14:26  <coopserver> <Jam35> hm
13:14:30  <coopserver> <Maraxus> parameters that is
13:14:32  <coopserver> <Jam35> anyway would not fit there
13:14:44  <coopserver> <Jam35> which is absurd compared to where it allowed it
13:17:15  <V453000> yeah Maraxus, but it is strange because the industries are copypasted in the functional part
13:30:29  <coopserver> <Maraxus> only thing I can think of is that there might be some industries that can't be constructed close to yeah other
13:30:44  <coopserver> <Maraxus> each other
13:31:03  <coopserver> <Jam35> doesn't seem to matter
13:31:10  <coopserver> <Jam35> I tried several types
13:31:44  <coopserver> <Maraxus> any height difference?
13:32:09  <coopserver> <Jam35> all on layer 1
13:32:13  <coopserver> <Jam35> and I tried 2
13:34:39  <coopserver> <Maraxus> I have no idea then - looking through 17k lines of NML code is something I leave to the experts
13:34:48  <coopserver> <Jam35> :)
13:37:54  <V453000> :D)
13:59:54  <coopserver> <Jam35> oops
14:00:10  <coopserver> <Jam35> bio is sending machinery to worker yard
14:00:27  <coopserver> <Jam35> @SLH06
14:06:52  <coopserver> <Jam35> weird cos he did it right at SL03
14:40:25  <coopserver> <Jam35> er sorry
14:40:29  <coopserver> <Jam35> can't you do this?
14:41:12  <coopserver> <Maraxus> ofc I can :)
14:41:16  <coopserver> <Jam35> unnecessary swap :)
14:41:31  <coopserver> <Jam35> mind my own business now :P
15:06:01  <coopserver> <Maraxus> this is wierd - getting site unsuitable a lot
15:06:17  <coopserver> <Jam35> yes
15:06:20  <coopserver> <Jam35> :)
15:06:28  <coopserver> <Jam35> well, as I said...
15:06:37  <coopserver> <Jam35> abnormal behaviour
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15:08:26  <V453000> hm :)
15:08:31  <V453000> will code it differently then
15:08:37  <sedontane> hello#
15:08:43  <coopserver> <Jam35> hiii
15:08:46  <V453000> hy
15:08:51  <coopserver> <Maraxus> hi
15:12:30  <sedontane> just realised i need to leave an hour early.... bye
15:12:37  <coopserver> <Jam35> byeee
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15:29:09  <coopserver> <Jam35> the production rate seems slow
15:29:15  <coopserver> <Jam35> like at food plant
15:29:24  <coopserver> <Jam35> there are 1700+ items waiting
15:29:38  <coopserver> <Jam35> to be processed but trains load slowly still
15:31:40  <coopserver> <Jam35> there is ~8 seconds where nothing is produced
15:31:58  <coopserver> <Jam35> then something, train loads
15:32:05  <coopserver> <Maraxus> it's going to be interesting when there is more traffic on the network
15:32:31  <V453000> Jam35, production is over time
15:32:42  <V453000> there is always taken 10% of the cargo per 255 game ticks
15:32:46  <V453000> or 256 idk
15:32:55  <coopserver> <Jam35> but with 1800 production you expect something to be there all the time
15:33:32  <V453000> !password
15:33:32  <coopserver> V453000: scroll
15:33:38  <coopserver> *** Game paused (connecting clients)
15:33:41  <coopserver> *** V453000 has joined
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15:33:43  <coopserver> <V453000> yoyoyo
15:33:53  <coopserver> <Jam35> yep
15:33:56  <coopserver> <Jam35> :)
15:34:34  <coopserver> <V453000> yeah the cycle is surprisingly long
15:34:35  <coopserver> <V453000> but idk
15:34:40  <coopserver> <V453000> works -> k :D
15:36:55  <coopserver> <Jam35> idk if it's me but
15:37:04  <coopserver> <Jam35> building materials seem faster
15:37:11  <coopserver> <Jam35> with similar production
15:37:50  <coopserver> <V453000> yeah.
15:37:51  <coopserver> <Jam35> just as it drops
15:37:53  <coopserver> <V453000> I will have a look
15:38:02  <coopserver> <V453000> hm yeah
15:38:05  <coopserver> <V453000> now it is faster too
15:38:09  <coopserver> <V453000> interesting wtf
15:38:16  <coopserver> <Jam35> I counted like 10 trains over a minute
15:38:26  <coopserver> <Jam35> food is less
15:38:41  <coopserver> <Jam35> 10 trains loaded
15:38:55  <coopserver> <Jam35> maybe randomly idk
15:40:19  <coopserver> <Jam35> not too accurately timed btw :)
15:40:26  <coopserver> <Jam35> or counted :P
15:40:46  <coopserver> <Jam35> had them side by side in viewport
15:41:45  <coopserver> <V453000> mhm :)
15:44:46  <coopserver> <V453000> well construction yard is getting ลก cargoes while food plant has 2
15:44:52  <coopserver> <V453000> that could make some difference too
15:44:59  <coopserver> <V453000> but idk how exactly that works, OR what can I even do with it
15:45:36  <coopserver> <Jam35> make fruit & veg? :)
15:46:04  <coopserver> <V453000> is done, just disabled cuz didnt have sprite
15:46:18  <coopserver> <V453000> is there now https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2C_f0000.png
15:46:51  <Jam35> nice
15:46:56  <Jam35> slug sized tomatoes
15:48:03  <coopserver> <V453000> quite
15:50:55  <coopserver> <V453000> uhmmm
15:51:03  <coopserver> <V453000> some slugs are coming back to construction yard pickup full
15:51:19  <coopserver> <V453000> noobs dont have unload and leave empty :P
15:52:23  <coopserver> <Jam35> (might be) fixed
15:53:35  <coopserver> <Jam35> how do you view the mechanic that if two (or more) industries are in range of worker drop
15:53:44  <coopserver> <Jam35> only one industry takes anything
15:53:57  <coopserver> <Jam35> I mean, is that intentional?
15:54:12  <coopserver> <V453000> that is openttd
15:54:23  <coopserver> <V453000> closest industry gets the dropped cargo
15:54:41  <coopserver> <V453000> the only thing to overcome it by newgrf is to make industry stop accepting the cargo, so the other industry gets something too
15:54:50  <coopserver> <V453000> which isnt very fitting :)
15:55:05  <coopserver> <Jam35> not sure why I have never noticed before
15:55:15  <coopserver> <Jam35> maybe in firs
15:55:17  <coopserver> <V453000> it is that way for all industries
15:55:23  <coopserver> <V453000> firs too
15:55:33  <coopserver> <V453000> only pikka basic industries are different
15:55:44  <coopserver> <V453000> there the e.g. food plants stop accepting raw because they have capacity limit
15:56:25  <coopserver> <Jam35> it would be nicer, imo, if say 2 industries took 50% each
15:56:43  <coopserver> <V453000> that would require some change in openttd code which I will certainly not touch :P
15:56:52  <coopserver> <Jam35> more convenient here because of the nature of the network :)
15:57:02  <coopserver> <V453000> also, it takes away the job of spreading the supplies yourself
15:57:12  <coopserver> <V453000> which I would rather keep
15:57:40  <coopserver> <Jam35> sometimes station placement can be a pain
15:57:46  <coopserver> <V453000> sure
15:58:01  <coopserver> <Jam35> because you accidentally caught another undesirable industry
15:58:02  <coopserver> <V453000> I very much like the SL clutter we are getting
15:58:06  <coopserver> <Jam35> but oh well :)
15:58:06  <coopserver> <V453000> yeah
15:58:17  <coopserver> <V453000> btw if an industry spawns closer to your station, it will start accepting it, too :P
15:58:42  <coopserver> <Jam35> sure, and because you need like 3 stations per industry
15:58:49  <coopserver> <V453000> just teaches people not to station walk and use station where it should be XD
15:59:03  <coopserver> <V453000> 2
15:59:05  <coopserver> <V453000> drop can be one
15:59:29  <coopserver> <V453000> and pickup can be walked/from the other side
15:59:39  <coopserver> <Jam35> well here we have workers not reaching ML
15:59:50  <coopserver> <Jam35> I have kept separate in case of accidents :)
15:59:57  <coopserver> <V453000> k 3rd is worker pickup :)
16:00:20  <coopserver> <V453000> OMG YETI 0.0.6 compiled XD lets see how broken it is
16:00:29  <coopserver> <Jam35> haha :)
16:03:09  <V453000> https://dl.dropboxusercontent.com/u/20419525/3X_FIXED.png
16:03:11  <V453000> perfect
16:03:26  <Sylf> lol
16:03:32  <Sylf> hi
16:03:42  <V453000> hi
16:04:45  <Jam35> hi
16:05:11  <V453000> this is hell ._.
16:05:42  <Sylf> !password
16:05:42  <coopserver> Sylf: opened
16:05:52  <coopserver> *** Game paused (connecting clients)
16:05:57  <coopserver> *** Sylf has joined
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16:06:59  <coopserver> <Jam35> I'm fairly surprised we don;t need any 3rds yet
16:07:05  <coopserver> <Jam35> given the linear style
16:07:14  *** ODM has joined #openttdcoop
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16:08:11  <fair> !password
16:08:11  <coopserver> fair: opened
16:08:19  <coopserver> *** Game paused (connecting clients)
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16:12:52  <coopserver> *** Sylf has joined company #1
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16:13:15  <coopserver> <fair> hey sylf
16:21:27  <coopserver> <Maraxus> I'm off - cu
16:21:36  <coopserver> <Jam35> ttfn
16:21:36  <coopserver> *** Maraxus has left the game (Leaving)
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16:22:14  <coopserver> <Sylf> oh sorry, I didn't see your earlier "hi", fair
16:22:24  <coopserver> <fair> ^^
16:23:06  <coopserver> <fair> I thought you and I were the only two people on the server
16:23:35  <coopserver> <Jam35> client list window :)
16:23:36  <coopserver> <fair> until Maraxus disconnected
16:23:39  <coopserver> <fair> :D
16:23:52  <coopserver> <Jam35> hi fair :P
16:23:57  <coopserver> <fair> hi Jam ^^
16:24:06  <coopserver> <fair> I didn't bother to open the client list =)
16:24:20  <coopserver> <Jam35> I have it there permanently
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16:57:34  <[FR]Syl59> !download
16:57:34  <coopserver> [FR]Syl59: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:57:35  <coopserver> [FR]Syl59: http://www.openttd.org/en/download-trunk/r26650
17:00:10  <[FR]Syl59> !password
17:00:10  <coopserver> [FR]Syl59: begins
17:00:15  <coopserver> *** Game paused (connecting clients)
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17:00:29  <coopserver> <Sylf> hi
17:00:32  <coopserver> <[FR]Syl59> Hi Sylf
17:00:36  <coopserver> <[FR]Syl59> Don't mind me :D
17:00:38  <coopserver> <Jam35> idk 2 industries per worker yard 'feels' about the right amount
17:00:41  <coopserver> <Jam35> hi
17:00:49  <coopserver> <Jam35> one seems too much
17:01:17  <coopserver> <Jam35> 4 or more, the workers are thin on the ground
17:02:30  <coopserver> <Sylf> hm
17:02:38  <coopserver> <Sylf> what weird train to use for this sideline...
17:03:44  <coopserver> <Jam35> so many to choose from :)
17:03:53  <coopserver> <Jam35> they are all weird :)
17:04:01  <coopserver> <[FR]Syl59> MEOW ? :p
17:04:09  <coopserver> <Jam35> meow boats?
17:04:15  <coopserver> <Jam35> not represented yet
17:04:28  <coopserver> <[FR]Syl59> Okay, was on wrond SL
17:04:41  <coopserver> <Sylf> D:
17:04:50  <coopserver> <Sylf> MEOW caboose doesn't carry workers
17:04:58  <coopserver> <Jam35> shame
17:06:24  <coopserver> <Jam35> we need more machinery
17:06:33  <coopserver> <Jam35> a lot of trains in the north most overflow
17:07:36  <coopserver> *** V453000 has left the game (Leaving)
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17:09:06  <Hazzard_> !players
17:09:06  <coopserver> Hazzard_: There are currently 3 players and 1 spectators, making a total of 4 clients connected
17:09:09  <Hazzard_> !passwrod
17:09:12  <Hazzard_> !password
17:09:12  <coopserver> Hazzard_: begins
17:09:21  *** Hazzard_ is now known as Hazzard
17:09:24  <coopserver> <Sylf> Jam35, I'm gonna rename your stations around SL5
17:09:44  <coopserver> *** Game paused (connecting clients)
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17:09:53  <coopserver> <Hazzard> heyey
17:09:57  <coopserver> <Jam35> oh :)
17:09:59  <coopserver> <Jam35> hii
17:10:00  <coopserver> <[FR]Syl59> hi
17:10:39  <coopserver> <Hazzard> I still have no idea what is going on
17:11:00  <coopserver> <Jam35> dunno how that happened :)
17:11:11  <coopserver> <Jam35> ^Sylf
17:11:43  <coopserver> <Jam35> what don't you get Haz?
17:12:14  <coopserver> <Jam35> you do really right? :)
17:12:31  <coopserver> <Hazzard> ?
17:12:46  <coopserver> *** Hazzard has joined spectators
17:12:57  <coopserver> <Hazzard> y
17:13:02  <coopserver> <Hazzard> Dammit, typo
17:13:09  <coopserver> <Hazzard> It's the yetis
17:13:17  <coopserver> <[FR]Syl59> Just wondering, near Punnway, there is a oil-field, which is not connected
17:13:31  <coopserver> <Sylf> in this game, you take workers to near by primary industries
17:13:43  <coopserver> <[FR]Syl59> Ok, I see
17:13:44  <coopserver> <Sylf> you take those primaries to their destinations, just like any other games
17:13:56  <coopserver> <[FR]Syl59> I already used yeti Sylf ;)
17:14:03  <coopserver> <Hazzard> He's helping me :P
17:14:05  <coopserver> <Sylf> The secondaries/tertiaries need to be taken back to either the worker yard or the primary industries
17:14:12  <coopserver> <[FR]Syl59> (Okay I shut up xD)
17:14:49  <coopserver> <Jam35> workers need building materials/food
17:14:59  <coopserver> <Sylf> in this game, the main lines are used to haul the primaries from the industries to their main factories, and the secondaries back to the sidelines
17:15:28  <coopserver> <Sylf> within the sidelines, we have the local network that distribute the workers, food, building materials and machineries to their final destinations
17:15:45  <coopserver> <Hazzard> Builder's choice for that?
17:15:50  <coopserver> <Sylf> yup
17:15:59  <coopserver> <Sylf> SLH02 is probably the simplest one to study
17:16:07  <coopserver> <Sylf> for now anyway
17:16:16  <coopserver> <Jam35>
17:16:24  <coopserver> <Jam35> yeah that needs improvement
17:16:26  <coopserver> <Hazzard>
17:16:29  <coopserver> <Hazzard> hmm
17:16:53  <coopserver> <Jam35> and there is a couple of industries there
17:16:56  <coopserver> <Jam35> untouched
17:17:11  <coopserver> <Jam35> workers @ Gonningpool
17:17:27  <coopserver> <Jam35> @Duntburg if funded
17:17:52  <coopserver> <Hazzard> Sl02 tranfer seems a little pointless
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17:18:11  <coopserver> <Hazzard> (for now)
17:18:32  <coopserver> <Jam35> until new worker yard yes
17:18:43  <coopserver> <[FR]Syl59> I really don't know how I can help here ...
17:19:13  <coopserver> <[FR]Syl59> I think I can try to connect the Gonningpool worker yard
17:19:27  <coopserver> <Hazzard> Seems like all the hubs are taken
17:19:33  <coopserver> <Hazzard> SLHs
17:19:51  <coopserver> <[FR]Syl59> and since you need more machinery, extend the SL to the forest and Iron ore
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17:21:28  <coopserver> <Jam35> someone could build a SLH at Duntburg
17:21:37  <coopserver> <Jam35> to tidy that area
17:21:44  <coopserver> <Jam35> (remove the crossing)
17:21:53  <coopserver> <Jam35> and service that side of ML
17:22:19  <coopserver> <Sylf> I second that idea
17:22:20  <coopserver> <Jam35> industries are freely fundable btw
17:22:32  <coopserver> <Jam35> so make a nice area :)
17:22:43  <coopserver> <Sylf> but not volunteering to do it :P
17:22:47  <coopserver> <Jam35> :P
17:23:27  <coopserver> <[FR]Syl59> Well ... :p
17:23:44  <coopserver> <Hazzard> brb
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17:24:09  <coopserver> <Jam35> SLH 02 should service that huge blank area to it's right imo
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17:25:26  <coopserver> <Jam35> SLH @ Gonninpool maybe to take that area
17:25:48  <coopserver> <Hazzard> How random is worker yard production?
17:25:59  <coopserver> <Jam35> based on the year
17:26:15  <coopserver> <Jam35> production increases according to that
17:26:55  <coopserver> <Jam35> I don't know if that is capped
17:27:11  <coopserver> <Hazzard> The year's food/building materials
17:27:13  <coopserver> <Hazzard> ?
17:27:19  <coopserver> <Jam35> the date
17:27:47  <coopserver> <Jam35> progressively increases production over time/game years
17:28:14  <coopserver> <[FR]Syl59> (increase very slowly)
17:29:35  <coopserver> <[FR]Syl59> SLH @Gonningpool will be quite hard
17:29:47  <coopserver> <Jam35> make space
17:30:14  <coopserver> <Jam35> CL is small too
17:30:52  <coopserver> <[FR]Syl59> Yep but ... there is a town and weter
17:30:54  <coopserver> <[FR]Syl59> water*
17:31:22  <coopserver> <Jam35> or see !SLH09
17:42:38  <coopserver> <[FR]Syl59> WIP ?
17:42:51  <coopserver> <Jam35> work in progress
17:42:56  <coopserver> <[FR]Syl59> 'k
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18:01:21  <coopserver> <[FR]Syl59> SLH 09 : finished
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18:31:02  <coopserver> <Hazzard> SLH07 jammed uip
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18:44:30  <coopserver> <Sylf> D:   I keep building TL3
18:44:38  <coopserver> <Sylf> bad habit
18:44:43  <coopserver> <Hazzard> Lol
18:44:46  <coopserver> <Hazzard> What from?
18:45:11  <coopserver> <Sylf> just a generic habit
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18:47:22  <Maraxus> !password
18:47:23  <coopserver> Maraxus: pylons
18:47:28  <coopserver> <Hazzard> Look at !here
18:47:34  <coopserver> *** Game paused (connecting clients)
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18:47:49  <coopserver> <Hazzard> It seems to need a split to actually work
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18:48:40  <coopserver> <Sylf> better?
18:48:48  <coopserver> <Hazzard> Yes
18:48:57  <coopserver> <Jam35> !here2 also broke earlier
18:49:05  <coopserver> <Jam35> same problem
18:49:25  <coopserver> <Jam35> that was my fix
18:49:30  <coopserver> <Jam35> (yesterday)
18:49:39  <coopserver> <Jam35> same difference :P
18:49:44  <coopserver> <Sylf> with that overflow at here2, the lost trains can't escape the area
18:52:12  <coopserver> <Hazzard> meh
19:02:08  <coopserver> <Sylf> hrm
19:02:20  <coopserver> <Sylf> battery pick overflow can get trains stuck
19:04:28  <coopserver> <Hazzard> I like this small map
19:05:26  <coopserver> <Sylf> feel free to found more towns around SLH10 too
19:05:54  <coopserver> <Hazzard> Do worker yards only appear near towns?
19:05:59  <coopserver> <Sylf> yes
19:06:16  <coopserver> <Sylf> it can only be so far away from the center of towns
19:09:01  <V453000> I think it is 10 tiles manhattan distance
19:09:05  <V453000> (x+y)
19:12:13  <coopserver> <Hazzard> oh
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19:30:15  <nicfer> !password
19:30:15  <coopserver> nicfer: qwerty
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19:39:50  <coopserver> <Jam35> gg :)
19:41:10  <coopserver> <n1cfer> workers seem to be quite heavy
19:41:42  <coopserver> <Sylf> yes, very heavily equipped
19:41:45  <coopserver> <Sylf> 1 ton per worker
19:43:21  <Hazzard> yeah
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19:46:25  <V453000> isnt equipment
19:46:26  <V453000> just fat
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19:54:31  <coopserver> <Sylf> LOL @ Duntburg
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19:56:00  <coopserver> <Hazzard> ?
19:56:14  <coopserver> <Sylf> those cats struggling up the hill
19:56:21  <coopserver> <Hazzard> ... yup
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19:57:11  <coopserver> <Sylf> those workers want food
19:57:21  <coopserver> <Hazzard> well give them cake
19:59:26  <coopserver> <Hazzard> I'm too lazy to put in an overflow right now
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20:09:24  <V453000> !password
20:09:24  <coopserver> V453000: render
20:09:34  <coopserver> *** Game paused (connecting clients)
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20:09:37  <V453000> fitting password
20:10:10  <coopserver> <V453000> oh, C4T slavery
20:10:16  <coopserver> <Sylf> :D
20:10:48  <coopserver> <V453000> how do you like yeti so far Sylf?
20:10:50  <coopserver> <Maraxus> suppose we were to play a refit game with YETI - the 1 and 2 chains are fitting perfectly but not the 3 chain?
20:10:59  <coopserver> <V453000> interesting for gameplay or too same as before?
20:11:29  <coopserver> <Sylf> I like it, but not for every game
20:11:32  <coopserver> <V453000> refit would definitely be quite interesting
20:11:47  <coopserver> <V453000> well sure, it is industry set :) no industry set is for every game imo
20:12:43  <coopserver> <Sylf> lots of good stuff happening already
20:12:46  <coopserver> <Sylf> I like it
20:13:10  <coopserver> <Maraxus> if machine factory produced worker tools to worker yards it would be perfect for refit, but that's just my opinion
20:14:05  <coopserver> <V453000> you think that because right now it is deceiving you into thinking that machinery == food/bdmt
20:14:14  <coopserver> <V453000> cause it works teh same way as workers right now
20:14:32  <coopserver> <V453000> when later machinery is going to be useful only there where you already deliver workers, it will make more sense
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20:22:50  <V453000> fucking shit :D https://dl.dropboxusercontent.com/u/20419525/3X_FIXED2.png
20:23:04  <Sylf> XD
20:23:17  <V453000> that isnt what I call progress
20:24:01  <coopserver> <Maraxus> looks a bit different...
20:24:50  <V453000> the sprites somehow got themselves wrecked
20:24:52  <V453000> but idk why
20:26:24  <coopserver> <Maraxus> looks like two non-aligned layers?
20:27:34  <V453000> something like that
20:27:37  <V453000> but a lot weirder
20:27:46  <V453000> esp since the 2nd layer shouldnt include the concrete at all :D
20:28:41  <V453000> im probably going to code all of the graphics comletely again
20:29:43  <V453000> but since it is like 4000 sprites :/ pain in the ass
20:30:26  <coopserver> <Maraxus> and timeconsuming i guess?
20:30:40  <V453000> yeah
20:30:59  <V453000> it is very tedious and if it breaks on me for unknown reason it is very frustrating because searching for the issue is endless
20:34:21  <coopserver> <Maraxus> well - gl and gn - need to get some sleep
20:34:27  <V453000> cya
20:34:29  <Hazzard> cya
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21:30:03  <Jam35> bbb
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