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00:05:38 *** happy__ has joined #openttdcoop 00:05:58 <happy__> !players 00:05:58 <coopserver> happy__: The server is empty, noone is connected. Feel free to remedy this situation 00:06:20 *** happy__ has quit IRC 00:54:46 *** luaduck is now known as luaduck_zzz 01:27:29 *** luaduck_zzz is now known as luaduck 01:28:21 *** luaduck is now known as luaduck_zzz 01:29:07 *** luaduck_zzz is now known as luaduck 01:38:36 *** luaduck is now known as luaduck_zzz 03:15:20 <Djanxy> !password 03:15:20 <coopserver> Djanxy: paying 03:15:28 <coopserver> *** Game still paused (connecting clients, number of players) 03:15:32 <coopserver> *** Djanxy has joined 03:15:32 <coopserver> *** Game still paused (number of players) 03:15:59 <coopserver> *** Djanxy has left the game (Leaving) 03:24:08 *** kero has quit IRC 03:34:23 *** Djanxy has quit IRC 05:41:15 *** Andrensn has joined #openttdcoop 05:41:39 <Andrensn> !help 05:41:40 <coopserver> Andrensn: http://wiki.openttdcoop.org/Soap 05:42:11 <Andrensn> !playecount 05:42:17 <Andrensn> !playercount 05:42:17 <coopserver> Andrensn: The server is empty, noone is connected. Feel free to remedy this situation 05:42:34 <Andrensn> !password 05:42:34 <coopserver> Andrensn: stored 05:43:00 <Andrensn> !info 05:43:00 <coopserver> Andrensn: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Aug 02 2183, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 06:44:31 *** Hazzard has quit IRC 07:33:37 *** bdavenport has joined #openttdcoop 08:22:36 *** Trangar has joined #openttdcoop 08:23:19 *** Maraxus has joined #openttdcoop 08:23:19 *** ChanServ sets mode: +o Maraxus 08:48:35 <Maraxus> !password 08:48:35 <coopserver> Maraxus: engine 08:48:44 <coopserver> *** Game still paused (connecting clients, number of players) 08:48:49 <coopserver> *** Maraxus has joined 08:48:49 <coopserver> *** Game still paused (number of players) 08:51:51 *** Progman has joined #openttdcoop 08:52:24 <coopserver> *** Maraxus has joined company #1 09:02:16 <coopserver> *** Maraxus has left the game (Leaving) 09:12:21 <Andrensn> !playercount 09:12:21 <coopserver> Andrensn: The server is empty, noone is connected. Feel free to remedy this situation 09:47:08 *** zxbiohazardzx has joined #openttdcoop 09:47:15 <zxbiohazardzx> !password 09:47:15 <coopserver> zxbiohazardzx: listen 09:47:21 <coopserver> *** Game still paused (connecting clients, number of players) 09:47:26 <coopserver> *** ZxBiohazardZx has joined 09:47:26 <coopserver> *** Game still paused (number of players) 09:49:09 *** Brumi has joined #openttdcoop 10:18:32 <Andrensn> !playercount 10:18:32 <coopserver> Andrensn: There are currently 1 players and 0 spectators, making a total of 1 clients connected 10:19:27 <Andrensn> !info 10:19:27 <coopserver> Andrensn: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Aug 02 2183, clients connected: 1, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 10:20:00 <Jam35> !password 10:20:00 <coopserver> Jam35: planes 10:20:08 <coopserver> *** Game still paused (connecting clients, number of players) 10:20:14 <coopserver> <ZxBiohazardZx> morning :) 10:20:22 <coopserver> *** Jam35 has joined 10:20:22 <coopserver> *** Game still paused (number of players) 10:20:24 <coopserver> <ZxBiohazardZx> how are you :) 10:20:31 <coopserver> <Jam35> fine you? 10:20:35 <coopserver> *** Jam35 has joined company #1 10:20:35 <coopserver> *** Game unpaused (number of players) 10:20:36 <coopserver> <ZxBiohazardZx> good :) 10:21:33 <coopserver> <Jam35> need more stuffs 10:21:40 <coopserver> <ZxBiohazardZx> haha 10:21:46 <coopserver> <ZxBiohazardZx> what stuffs where 10:21:51 <coopserver> <Jam35> idk 10:22:03 <coopserver> <Jam35> funding i guess 10:22:09 <coopserver> <ZxBiohazardZx> yeah 10:22:19 <coopserver> <ZxBiohazardZx> try to fund farms & machine stuff first 10:22:33 <coopserver> <ZxBiohazardZx> as they provide more food & machines so production increases 10:22:42 <coopserver> <ZxBiohazardZx> though SLH03 cant complain, productions are solidly high 10:23:51 <Andrensn> @quickstart 10:23:52 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 10:28:55 *** Progman has quit IRC 10:34:22 <Andrensn> how do I get r26650 which is the nightly on the server, the latest nightly is r26703 which is incompatible 10:34:31 <Jam35> !dl 10:34:31 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 10:34:32 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26650 10:34:58 <coopserver> <ZxBiohazardZx> type !dl or !download 10:35:14 <coopserver> <ZxBiohazardZx> it should give you link to correct revision 10:38:58 <Andrensn> thanks :) 10:41:54 *** kero has joined #openttdcoop 10:47:53 <Andrensn> nearly there with the GFX thanks for the help 10:50:56 <coopserver> <ZxBiohazardZx> bah im gonna need either overflows or whatever at the transfer station :P 10:51:01 <coopserver> <ZxBiohazardZx> not enough space for waits 10:51:59 <coopserver> <Jam35> I had the same problem but had space :) 10:52:06 <coopserver> <ZxBiohazardZx> i dont :P 10:52:29 <coopserver> <ZxBiohazardZx> compact = fun 10:58:57 <coopserver> <ZxBiohazardZx> whoops 10:59:02 <coopserver> <ZxBiohazardZx> meh to many anyway 11:05:02 <Andrensn> !password 11:05:02 <coopserver> Andrensn: psuedo 11:05:20 <coopserver> *** Game paused (connecting clients) 11:05:26 <coopserver> *** Player has joined 11:05:28 <coopserver> *** Game unpaused (connecting clients) 11:10:27 <Andrensn> What needs doing?? 11:10:39 <coopserver> <ZxBiohazardZx> create new SLH and have fun :) 11:10:40 <coopserver> <ZxBiohazardZx> mostly 11:16:11 <coopserver> <ZxBiohazardZx> anyone buidling near BBH03 atm? 11:16:27 <coopserver> <Jam35> I'm at SLH05 11:16:52 <coopserver> <ZxBiohazardZx> nvm i see Sylf started SLH04 11:16:57 <coopserver> <ZxBiohazardZx> so i think its his old work 11:17:50 <coopserver> <Jam35> that food plant appeared i guess :) 11:18:11 <coopserver> <ZxBiohazardZx> mja whatever i think ill just build either new SLH or use sylfs 11:18:16 <coopserver> <ZxBiohazardZx> but more eding towards new 11:18:35 <coopserver> <ZxBiohazardZx> just before BBH03 11:22:56 <coopserver> <Jam35> Player: you should change name 11:23:17 <coopserver> <Jam35> somthing similar to IRC is good :) 11:23:55 <coopserver> <Jam35> !name zyx 11:23:55 <coopserver> *** Jam35 has changed his/her name to zyx 11:23:56 <Andrensn> How? 11:24:00 <coopserver> <zyx> !name Jam35 11:24:00 <coopserver> *** zyx has changed his/her name to Jam35 11:24:12 <Andrensn> !name Andrensn 11:24:17 <coopserver> <Jam35> like that :) 11:24:27 <coopserver> <Jam35> !name 11:24:31 <coopserver> <Jam35> something 11:25:07 <Andrensn> <Player> !name Andrensn 11:25:13 <Andrensn> done?? 11:25:19 <coopserver> <Jam35> nope 11:25:25 <coopserver> <Jam35> do it in game chatbox 11:26:05 <coopserver> <Jam35> (enter key) 11:26:21 <coopserver> <Player> !name Andrensn 11:26:22 <coopserver> *** Player has changed his/her name to Andrensn 11:26:32 <coopserver> <Andrensn> yes :) thanks 11:26:44 <coopserver> <Jam35> :)) 11:27:40 <coopserver> <Andrensn> still a bit confused as to what I should be doing and how to do it 11:28:00 <coopserver> <Andrensn> first time on a openttd server 11:28:06 <coopserver> <Jam35> right 11:28:15 <coopserver> <Jam35> so have you read the wiki and stuff? 11:28:30 *** Chris_ has joined #openttdcoop 11:28:42 <coopserver> <Andrensn> yes sort of made sense but I don't know how to apply it 11:29:09 <coopserver> <Andrensn> in-game it all seams really complex! 11:29:45 <coopserver> <Jam35> this network is a bit different 11:29:54 <coopserver> <Jam35> normally I would say connect primaries 11:30:56 <coopserver> <Jam35> but they need workers 11:31:05 <coopserver> <Andrensn> also i'm unfamilier with the yeti system of industies which doesn't help... 11:31:08 <coopserver> <Jam35> and workers need food and building materials 11:31:30 <coopserver> <Jam35> look at the industry chain windows 11:31:57 <coopserver> <Jam35> there are only 15 industry types 11:32:12 <coopserver> <Jam35> and it is beneficial to use all 11:32:25 <coopserver> <Jam35> they kind of all help each other in circles 11:32:45 <coopserver> <Jam35> but the key is workers 11:33:01 <coopserver> <Andrensn> just from looking at the industry chains I don't know where to start 11:33:02 <coopserver> <Jam35> workers allow another industry to grow 11:33:27 <coopserver> <Jam35> that industry produces stuff which feeds another 11:33:41 <coopserver> <Jam35> that industry makes e.g. food 11:33:49 <coopserver> <Jam35> food fuels more workers 11:34:15 <coopserver> <Andrensn> more workers = more food etc 11:34:26 <coopserver> <Jam35> exactly 11:34:57 <coopserver> <Jam35> 'proper' building style is also assumed here :P 11:35:54 <coopserver> <Andrensn> yes - I know the majority of the proper building styles but not the conventions on how to use them 11:36:02 <coopserver> <Jam35> so we have a heirarchical system 11:36:13 <coopserver> <Jam35> ML trains should not slow 11:36:33 <coopserver> <Jam35> SL hubs join industries to ML 11:36:51 <coopserver> <Andrensn> kk makes sense so far 11:37:18 <coopserver> <Jam35> mainlines join at a BBH 11:37:26 *** Djanxy has joined #openttdcoop 11:37:49 <coopserver> <Andrensn> BBH stnds for?? 11:37:59 <coopserver> <Jam35> Backbone hub 11:38:04 <coopserver> <Andrensn> kk 11:38:09 <coopserver> <Jam35> look where bio is building 11:38:13 <coopserver> <Jam35> SLH XX 11:38:17 <coopserver> <Jam35> in sign list 11:38:19 <Maraxus> !password 11:38:19 <coopserver> Maraxus: drinks 11:38:30 <coopserver> *** Game paused (connecting clients) 11:38:33 <coopserver> *** Maraxus has joined 11:38:33 <coopserver> *** Game unpaused (connecting clients) 11:38:35 <coopserver> <ZxBiohazardZx> is mine 11:38:38 <coopserver> <Maraxus> hi 11:38:40 <coopserver> <Jam35> hi 11:38:42 <coopserver> <Andrensn> hi 11:38:42 <coopserver> <ZxBiohazardZx> ill fix was to lazy to check the number 11:39:12 <coopserver> <Jam35> the lines passing through are ML 11:39:32 <coopserver> <Andrensn> makes sense 11:39:34 <coopserver> <Jam35> the SL has choices in both direction of ML 11:39:42 <coopserver> <Jam35> to all lines 11:39:54 <coopserver> <Jam35> with priorities for the ML 11:40:10 <coopserver> <Jam35> (the little loops of track) 11:40:19 <coopserver> <Andrensn> i'm not used to having so many lines in general 11:40:23 <coopserver> <Jam35> all this in the wiki 11:40:30 <coopserver> <Jam35> we have more in general :) 11:45:34 *** Chris_ has quit IRC 11:52:48 <coopserver> <Jam35> how can that site be suitable 11:52:52 <coopserver> <Jam35> but below is not 11:53:08 <coopserver> <Jam35> @ Panfield 11:53:45 <coopserver> <ZxBiohazardZx> man qQuarnpool is one tough to please 11:54:53 <coopserver> <Andrensn> what are you trying to do at quarnpool 12:07:12 <coopserver> <Andrensn> bye all 12:07:20 <coopserver> <Jam35> ok cya 12:07:28 <coopserver> <Maraxus> cu 12:07:33 <coopserver> <Andrensn> thanks for the help :) 12:07:37 <coopserver> *** Andrensn has left the game (Leaving) 12:07:41 <coopserver> <Jam35> no probs :) 12:16:59 *** Andrensn has quit IRC 12:29:11 <coopserver> <Jam35> idk 12:29:17 <coopserver> <Jam35> weird as hell 12:30:13 <coopserver> <Maraxus> what is? 12:35:23 *** Brumi has quit IRC 12:39:51 *** LadyHawk has joined #openttdcoop 12:48:07 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 12:48:12 *** zxbiohazardzx has quit IRC 13:03:47 *** jrambo has joined #openttdcoop 13:08:10 *** Brumi has joined #openttdcoop 13:08:23 *** Guest2870 has quit IRC 13:11:50 <coopserver> <Jam35> oh 13:12:06 <coopserver> <Jam35> it was weird that I could not fund an industry 13:12:10 <coopserver> <Jam35> in the space 13:12:24 <coopserver> <Jam35> yet I could in a much smaller area above 13:12:47 <coopserver> <Maraxus> ah - which industry was that? 13:12:50 <coopserver> <Jam35> see where SL04 Grain is 13:12:54 <coopserver> <Jam35> is now 13:13:02 <V453000> wasnt it just too close to another industry? 13:13:08 <coopserver> <Jam35> no 13:13:12 <V453000> hm 13:13:13 <coopserver> <Jam35> it's closer now 13:13:54 <coopserver> <Jam35> the watery area to left of sl04 workers 13:14:07 <coopserver> <Jam35> was levelled (all land) 13:14:10 <coopserver> <Maraxus> might be some typo in a paramenter - from what I have seen from a short look at NML code for industries they have a lot a paramenters 13:14:26 <coopserver> <Jam35> hm 13:14:30 <coopserver> <Maraxus> parameters that is 13:14:32 <coopserver> <Jam35> anyway would not fit there 13:14:44 <coopserver> <Jam35> which is absurd compared to where it allowed it 13:17:15 <V453000> yeah Maraxus, but it is strange because the industries are copypasted in the functional part 13:30:29 <coopserver> <Maraxus> only thing I can think of is that there might be some industries that can't be constructed close to yeah other 13:30:44 <coopserver> <Maraxus> each other 13:31:03 <coopserver> <Jam35> doesn't seem to matter 13:31:10 <coopserver> <Jam35> I tried several types 13:31:44 <coopserver> <Maraxus> any height difference? 13:32:09 <coopserver> <Jam35> all on layer 1 13:32:13 <coopserver> <Jam35> and I tried 2 13:34:39 <coopserver> <Maraxus> I have no idea then - looking through 17k lines of NML code is something I leave to the experts 13:34:48 <coopserver> <Jam35> :) 13:37:54 <V453000> :D) 13:59:54 <coopserver> <Jam35> oops 14:00:10 <coopserver> <Jam35> bio is sending machinery to worker yard 14:00:27 <coopserver> <Jam35> @SLH06 14:06:52 <coopserver> <Jam35> weird cos he did it right at SL03 14:40:25 <coopserver> <Jam35> er sorry 14:40:29 <coopserver> <Jam35> can't you do this? 14:41:12 <coopserver> <Maraxus> ofc I can :) 14:41:16 <coopserver> <Jam35> unnecessary swap :) 14:41:31 <coopserver> <Jam35> mind my own business now :P 15:06:01 <coopserver> <Maraxus> this is wierd - getting site unsuitable a lot 15:06:17 <coopserver> <Jam35> yes 15:06:20 <coopserver> <Jam35> :) 15:06:28 <coopserver> <Jam35> well, as I said... 15:06:37 <coopserver> <Jam35> abnormal behaviour 15:06:45 *** sedontane has joined #openttdcoop 15:08:26 <V453000> hm :) 15:08:31 <V453000> will code it differently then 15:08:37 <sedontane> hello# 15:08:43 <coopserver> <Jam35> hiii 15:08:46 <V453000> hy 15:08:51 <coopserver> <Maraxus> hi 15:12:30 <sedontane> just realised i need to leave an hour early.... bye 15:12:37 <coopserver> <Jam35> byeee 15:12:37 *** sedontane has quit IRC 15:14:57 *** Mucht has quit IRC 15:29:09 <coopserver> <Jam35> the production rate seems slow 15:29:15 <coopserver> <Jam35> like at food plant 15:29:24 <coopserver> <Jam35> there are 1700+ items waiting 15:29:38 <coopserver> <Jam35> to be processed but trains load slowly still 15:31:40 <coopserver> <Jam35> there is ~8 seconds where nothing is produced 15:31:58 <coopserver> <Jam35> then something, train loads 15:32:05 <coopserver> <Maraxus> it's going to be interesting when there is more traffic on the network 15:32:31 <V453000> Jam35, production is over time 15:32:42 <V453000> there is always taken 10% of the cargo per 255 game ticks 15:32:46 <V453000> or 256 idk 15:32:55 <coopserver> <Jam35> but with 1800 production you expect something to be there all the time 15:33:32 <V453000> !password 15:33:32 <coopserver> V453000: scroll 15:33:38 <coopserver> *** Game paused (connecting clients) 15:33:41 <coopserver> *** V453000 has joined 15:33:42 <coopserver> *** Game unpaused (connecting clients) 15:33:43 <coopserver> <V453000> yoyoyo 15:33:53 <coopserver> <Jam35> yep 15:33:56 <coopserver> <Jam35> :) 15:34:34 <coopserver> <V453000> yeah the cycle is surprisingly long 15:34:35 <coopserver> <V453000> but idk 15:34:40 <coopserver> <V453000> works -> k :D 15:36:55 <coopserver> <Jam35> idk if it's me but 15:37:04 <coopserver> <Jam35> building materials seem faster 15:37:11 <coopserver> <Jam35> with similar production 15:37:50 <coopserver> <V453000> yeah. 15:37:51 <coopserver> <Jam35> just as it drops 15:37:53 <coopserver> <V453000> I will have a look 15:38:02 <coopserver> <V453000> hm yeah 15:38:05 <coopserver> <V453000> now it is faster too 15:38:09 <coopserver> <V453000> interesting wtf 15:38:16 <coopserver> <Jam35> I counted like 10 trains over a minute 15:38:26 <coopserver> <Jam35> food is less 15:38:41 <coopserver> <Jam35> 10 trains loaded 15:38:55 <coopserver> <Jam35> maybe randomly idk 15:40:19 <coopserver> <Jam35> not too accurately timed btw :) 15:40:26 <coopserver> <Jam35> or counted :P 15:40:46 <coopserver> <Jam35> had them side by side in viewport 15:41:45 <coopserver> <V453000> mhm :) 15:44:46 <coopserver> <V453000> well construction yard is getting ลก cargoes while food plant has 2 15:44:52 <coopserver> <V453000> that could make some difference too 15:44:59 <coopserver> <V453000> but idk how exactly that works, OR what can I even do with it 15:45:36 <coopserver> <Jam35> make fruit & veg? :) 15:46:04 <coopserver> <V453000> is done, just disabled cuz didnt have sprite 15:46:18 <coopserver> <V453000> is there now https://dl.dropboxusercontent.com/u/20419525/YETI/industry_2C_f0000.png 15:46:51 <Jam35> nice 15:46:56 <Jam35> slug sized tomatoes 15:48:03 <coopserver> <V453000> quite 15:50:55 <coopserver> <V453000> uhmmm 15:51:03 <coopserver> <V453000> some slugs are coming back to construction yard pickup full 15:51:19 <coopserver> <V453000> noobs dont have unload and leave empty :P 15:52:23 <coopserver> <Jam35> (might be) fixed 15:53:35 <coopserver> <Jam35> how do you view the mechanic that if two (or more) industries are in range of worker drop 15:53:44 <coopserver> <Jam35> only one industry takes anything 15:53:57 <coopserver> <Jam35> I mean, is that intentional? 15:54:12 <coopserver> <V453000> that is openttd 15:54:23 <coopserver> <V453000> closest industry gets the dropped cargo 15:54:41 <coopserver> <V453000> the only thing to overcome it by newgrf is to make industry stop accepting the cargo, so the other industry gets something too 15:54:50 <coopserver> <V453000> which isnt very fitting :) 15:55:05 <coopserver> <Jam35> not sure why I have never noticed before 15:55:15 <coopserver> <Jam35> maybe in firs 15:55:17 <coopserver> <V453000> it is that way for all industries 15:55:23 <coopserver> <V453000> firs too 15:55:33 <coopserver> <V453000> only pikka basic industries are different 15:55:44 <coopserver> <V453000> there the e.g. food plants stop accepting raw because they have capacity limit 15:56:25 <coopserver> <Jam35> it would be nicer, imo, if say 2 industries took 50% each 15:56:43 <coopserver> <V453000> that would require some change in openttd code which I will certainly not touch :P 15:56:52 <coopserver> <Jam35> more convenient here because of the nature of the network :) 15:57:02 <coopserver> <V453000> also, it takes away the job of spreading the supplies yourself 15:57:12 <coopserver> <V453000> which I would rather keep 15:57:40 <coopserver> <Jam35> sometimes station placement can be a pain 15:57:46 <coopserver> <V453000> sure 15:58:01 <coopserver> <Jam35> because you accidentally caught another undesirable industry 15:58:02 <coopserver> <V453000> I very much like the SL clutter we are getting 15:58:06 <coopserver> <Jam35> but oh well :) 15:58:06 <coopserver> <V453000> yeah 15:58:17 <coopserver> <V453000> btw if an industry spawns closer to your station, it will start accepting it, too :P 15:58:42 <coopserver> <Jam35> sure, and because you need like 3 stations per industry 15:58:49 <coopserver> <V453000> just teaches people not to station walk and use station where it should be XD 15:59:03 <coopserver> <V453000> 2 15:59:05 <coopserver> <V453000> drop can be one 15:59:29 <coopserver> <V453000> and pickup can be walked/from the other side 15:59:39 <coopserver> <Jam35> well here we have workers not reaching ML 15:59:50 <coopserver> <Jam35> I have kept separate in case of accidents :) 15:59:57 <coopserver> <V453000> k 3rd is worker pickup :) 16:00:20 <coopserver> <V453000> OMG YETI 0.0.6 compiled XD lets see how broken it is 16:00:29 <coopserver> <Jam35> haha :) 16:03:09 <V453000> https://dl.dropboxusercontent.com/u/20419525/3X_FIXED.png 16:03:11 <V453000> perfect 16:03:26 <Sylf> lol 16:03:32 <Sylf> hi 16:03:42 <V453000> hi 16:04:45 <Jam35> hi 16:05:11 <V453000> this is hell ._. 16:05:42 <Sylf> !password 16:05:42 <coopserver> Sylf: opened 16:05:52 <coopserver> *** Game paused (connecting clients) 16:05:57 <coopserver> *** Sylf has joined 16:05:57 <coopserver> *** Game unpaused (connecting clients) 16:06:59 <coopserver> <Jam35> I'm fairly surprised we don;t need any 3rds yet 16:07:05 <coopserver> <Jam35> given the linear style 16:07:14 *** ODM has joined #openttdcoop 16:07:14 *** ChanServ sets mode: +o ODM 16:08:05 *** fair has joined #openttdcoop 16:08:11 <fair> !password 16:08:11 <coopserver> fair: opened 16:08:19 <coopserver> *** Game paused (connecting clients) 16:08:22 <coopserver> *** fair has joined 16:08:22 <coopserver> *** Game unpaused (connecting clients) 16:12:52 <coopserver> *** Sylf has joined company #1 16:12:58 <coopserver> *** fair has joined company #1 16:13:15 <coopserver> <fair> hey sylf 16:21:27 <coopserver> <Maraxus> I'm off - cu 16:21:36 <coopserver> <Jam35> ttfn 16:21:36 <coopserver> *** Maraxus has left the game (Leaving) 16:21:56 *** Maraxus has quit IRC 16:22:14 <coopserver> <Sylf> oh sorry, I didn't see your earlier "hi", fair 16:22:24 <coopserver> <fair> ^^ 16:23:06 <coopserver> <fair> I thought you and I were the only two people on the server 16:23:35 <coopserver> <Jam35> client list window :) 16:23:36 <coopserver> <fair> until Maraxus disconnected 16:23:39 <coopserver> <fair> :D 16:23:52 <coopserver> <Jam35> hi fair :P 16:23:57 <coopserver> <fair> hi Jam ^^ 16:24:06 <coopserver> <fair> I didn't bother to open the client list =) 16:24:20 <coopserver> <Jam35> I have it there permanently 16:31:05 *** [FR]Syl59 has joined #openttdcoop 16:41:10 *** [FR]Syl59 has quit IRC 16:44:41 *** KWKdesign has quit IRC 16:45:02 *** KWKdesign has joined #openttdcoop 16:57:28 *** [FR]Syl59 has joined #openttdcoop 16:57:34 <[FR]Syl59> !download 16:57:34 <coopserver> [FR]Syl59: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 16:57:35 <coopserver> [FR]Syl59: http://www.openttd.org/en/download-trunk/r26650 17:00:10 <[FR]Syl59> !password 17:00:10 <coopserver> [FR]Syl59: begins 17:00:15 <coopserver> *** Game paused (connecting clients) 17:00:20 <coopserver> *** [FR]Syl59 has joined 17:00:21 <coopserver> *** Game unpaused (connecting clients) 17:00:29 <coopserver> <Sylf> hi 17:00:32 <coopserver> <[FR]Syl59> Hi Sylf 17:00:36 <coopserver> <[FR]Syl59> Don't mind me :D 17:00:38 <coopserver> <Jam35> idk 2 industries per worker yard 'feels' about the right amount 17:00:41 <coopserver> <Jam35> hi 17:00:49 <coopserver> <Jam35> one seems too much 17:01:17 <coopserver> <Jam35> 4 or more, the workers are thin on the ground 17:02:30 <coopserver> <Sylf> hm 17:02:38 <coopserver> <Sylf> what weird train to use for this sideline... 17:03:44 <coopserver> <Jam35> so many to choose from :) 17:03:53 <coopserver> <Jam35> they are all weird :) 17:04:01 <coopserver> <[FR]Syl59> MEOW ? :p 17:04:09 <coopserver> <Jam35> meow boats? 17:04:15 <coopserver> <Jam35> not represented yet 17:04:28 <coopserver> <[FR]Syl59> Okay, was on wrond SL 17:04:41 <coopserver> <Sylf> D: 17:04:50 <coopserver> <Sylf> MEOW caboose doesn't carry workers 17:04:58 <coopserver> <Jam35> shame 17:06:24 <coopserver> <Jam35> we need more machinery 17:06:33 <coopserver> <Jam35> a lot of trains in the north most overflow 17:07:36 <coopserver> *** V453000 has left the game (Leaving) 17:08:12 *** Hazzard_ has joined #openttdcoop 17:09:06 <Hazzard_> !players 17:09:06 <coopserver> Hazzard_: There are currently 3 players and 1 spectators, making a total of 4 clients connected 17:09:09 <Hazzard_> !passwrod 17:09:12 <Hazzard_> !password 17:09:12 <coopserver> Hazzard_: begins 17:09:21 *** Hazzard_ is now known as Hazzard 17:09:24 <coopserver> <Sylf> Jam35, I'm gonna rename your stations around SL5 17:09:44 <coopserver> *** Game paused (connecting clients) 17:09:50 <coopserver> *** Hazzard has joined 17:09:50 <coopserver> *** Game unpaused (connecting clients) 17:09:53 <coopserver> <Hazzard> heyey 17:09:57 <coopserver> <Jam35> oh :) 17:09:59 <coopserver> <Jam35> hii 17:10:00 <coopserver> <[FR]Syl59> hi 17:10:39 <coopserver> <Hazzard> I still have no idea what is going on 17:11:00 <coopserver> <Jam35> dunno how that happened :) 17:11:11 <coopserver> <Jam35> ^Sylf 17:11:43 <coopserver> <Jam35> what don't you get Haz? 17:12:14 <coopserver> <Jam35> you do really right? :) 17:12:31 <coopserver> <Hazzard> ? 17:12:46 <coopserver> *** Hazzard has joined spectators 17:12:57 <coopserver> <Hazzard> y 17:13:02 <coopserver> <Hazzard> Dammit, typo 17:13:09 <coopserver> <Hazzard> It's the yetis 17:13:17 <coopserver> <[FR]Syl59> Just wondering, near Punnway, there is a oil-field, which is not connected 17:13:31 <coopserver> <Sylf> in this game, you take workers to near by primary industries 17:13:43 <coopserver> <[FR]Syl59> Ok, I see 17:13:44 <coopserver> <Sylf> you take those primaries to their destinations, just like any other games 17:13:56 <coopserver> <[FR]Syl59> I already used yeti Sylf ;) 17:14:03 <coopserver> <Hazzard> He's helping me :P 17:14:05 <coopserver> <Sylf> The secondaries/tertiaries need to be taken back to either the worker yard or the primary industries 17:14:12 <coopserver> <[FR]Syl59> (Okay I shut up xD) 17:14:49 <coopserver> <Jam35> workers need building materials/food 17:14:59 <coopserver> <Sylf> in this game, the main lines are used to haul the primaries from the industries to their main factories, and the secondaries back to the sidelines 17:15:28 <coopserver> <Sylf> within the sidelines, we have the local network that distribute the workers, food, building materials and machineries to their final destinations 17:15:45 <coopserver> <Hazzard> Builder's choice for that? 17:15:50 <coopserver> <Sylf> yup 17:15:59 <coopserver> <Sylf> SLH02 is probably the simplest one to study 17:16:07 <coopserver> <Sylf> for now anyway 17:16:16 <coopserver> <Jam35> 17:16:24 <coopserver> <Jam35> yeah that needs improvement 17:16:26 <coopserver> <Hazzard> 17:16:29 <coopserver> <Hazzard> hmm 17:16:53 <coopserver> <Jam35> and there is a couple of industries there 17:16:56 <coopserver> <Jam35> untouched 17:17:11 <coopserver> <Jam35> workers @ Gonningpool 17:17:27 <coopserver> <Jam35> @Duntburg if funded 17:17:52 <coopserver> <Hazzard> Sl02 tranfer seems a little pointless 17:18:03 *** Progman has joined #openttdcoop 17:18:11 <coopserver> <Hazzard> (for now) 17:18:32 <coopserver> <Jam35> until new worker yard yes 17:18:43 <coopserver> <[FR]Syl59> I really don't know how I can help here ... 17:19:13 <coopserver> <[FR]Syl59> I think I can try to connect the Gonningpool worker yard 17:19:27 <coopserver> <Hazzard> Seems like all the hubs are taken 17:19:33 <coopserver> <Hazzard> SLHs 17:19:51 <coopserver> <[FR]Syl59> and since you need more machinery, extend the SL to the forest and Iron ore 17:20:36 <coopserver> *** [FR]Syl59 has joined company #1 17:20:42 <coopserver> *** Hazzard has joined company #1 17:21:28 <coopserver> <Jam35> someone could build a SLH at Duntburg 17:21:37 <coopserver> <Jam35> to tidy that area 17:21:44 <coopserver> <Jam35> (remove the crossing) 17:21:53 <coopserver> <Jam35> and service that side of ML 17:22:19 <coopserver> <Sylf> I second that idea 17:22:20 <coopserver> <Jam35> industries are freely fundable btw 17:22:32 <coopserver> <Jam35> so make a nice area :) 17:22:43 <coopserver> <Sylf> but not volunteering to do it :P 17:22:47 <coopserver> <Jam35> :P 17:23:27 <coopserver> <[FR]Syl59> Well ... :p 17:23:44 <coopserver> <Hazzard> brb 17:23:53 <coopserver> *** Hazzard has joined spectators 17:24:09 <coopserver> <Jam35> SLH 02 should service that huge blank area to it's right imo 17:25:16 <coopserver> *** Hazzard has joined company #1 17:25:26 <coopserver> <Jam35> SLH @ Gonninpool maybe to take that area 17:25:48 <coopserver> <Hazzard> How random is worker yard production? 17:25:59 <coopserver> <Jam35> based on the year 17:26:15 <coopserver> <Jam35> production increases according to that 17:26:55 <coopserver> <Jam35> I don't know if that is capped 17:27:11 <coopserver> <Hazzard> The year's food/building materials 17:27:13 <coopserver> <Hazzard> ? 17:27:19 <coopserver> <Jam35> the date 17:27:47 <coopserver> <Jam35> progressively increases production over time/game years 17:28:14 <coopserver> <[FR]Syl59> (increase very slowly) 17:29:35 <coopserver> <[FR]Syl59> SLH @Gonningpool will be quite hard 17:29:47 <coopserver> <Jam35> make space 17:30:14 <coopserver> <Jam35> CL is small too 17:30:52 <coopserver> <[FR]Syl59> Yep but ... there is a town and weter 17:30:54 <coopserver> <[FR]Syl59> water* 17:31:22 <coopserver> <Jam35> or see !SLH09 17:42:38 <coopserver> <[FR]Syl59> WIP ? 17:42:51 <coopserver> <Jam35> work in progress 17:42:56 <coopserver> <[FR]Syl59> 'k 17:44:52 *** welterde has quit IRC 17:49:28 <coopserver> *** Hazzard has joined spectators 17:49:43 <coopserver> *** Hazzard has joined company #1 17:50:09 <coopserver> *** Hazzard has joined spectators 18:01:21 <coopserver> <[FR]Syl59> SLH 09 : finished 18:04:37 <coopserver> *** fair has left the game (Leaving) 18:14:14 *** Brumi_ has joined #openttdcoop 18:16:36 <coopserver> *** Hazzard has joined company #1 18:19:27 *** Brumi has quit IRC 18:30:45 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:30:52 *** [FR]Syl59 has quit IRC 18:31:02 <coopserver> <Hazzard> SLH07 jammed uip 18:31:53 *** nicfer has joined #openttdcoop 18:44:30 <coopserver> <Sylf> D: I keep building TL3 18:44:38 <coopserver> <Sylf> bad habit 18:44:43 <coopserver> <Hazzard> Lol 18:44:46 <coopserver> <Hazzard> What from? 18:45:11 <coopserver> <Sylf> just a generic habit 18:46:18 *** Maraxus has joined #openttdcoop 18:46:18 *** ChanServ sets mode: +o Maraxus 18:47:22 <Maraxus> !password 18:47:23 <coopserver> Maraxus: pylons 18:47:28 <coopserver> <Hazzard> Look at !here 18:47:34 <coopserver> *** Game paused (connecting clients) 18:47:39 <coopserver> *** Maraxus has joined 18:47:39 <coopserver> *** Game unpaused (connecting clients) 18:47:49 <coopserver> <Hazzard> It seems to need a split to actually work 18:48:25 *** Brumi_ is now known as Brumi 18:48:40 <coopserver> <Sylf> better? 18:48:48 <coopserver> <Hazzard> Yes 18:48:57 <coopserver> <Jam35> !here2 also broke earlier 18:49:05 <coopserver> <Jam35> same problem 18:49:25 <coopserver> <Jam35> that was my fix 18:49:30 <coopserver> <Jam35> (yesterday) 18:49:39 <coopserver> <Jam35> same difference :P 18:49:44 <coopserver> <Sylf> with that overflow at here2, the lost trains can't escape the area 18:52:12 <coopserver> <Hazzard> meh 19:02:08 <coopserver> <Sylf> hrm 19:02:20 <coopserver> <Sylf> battery pick overflow can get trains stuck 19:04:28 <coopserver> <Hazzard> I like this small map 19:05:26 <coopserver> <Sylf> feel free to found more towns around SLH10 too 19:05:54 <coopserver> <Hazzard> Do worker yards only appear near towns? 19:05:59 <coopserver> <Sylf> yes 19:06:16 <coopserver> <Sylf> it can only be so far away from the center of towns 19:09:01 <V453000> I think it is 10 tiles manhattan distance 19:09:05 <V453000> (x+y) 19:12:13 <coopserver> <Hazzard> oh 19:15:34 *** welterde has joined #openttdcoop 19:22:50 <coopserver> *** Hazzard has joined spectators 19:30:15 <nicfer> !password 19:30:15 <coopserver> nicfer: qwerty 19:30:21 <coopserver> *** Game paused (connecting clients) 19:30:32 <coopserver> *** n1cfer has joined 19:30:32 <coopserver> *** Game unpaused (connecting clients) 19:32:07 <coopserver> *** n1cfer has joined company #1 19:39:34 <coopserver> *** Jam35 has joined spectators 19:39:50 <coopserver> <Jam35> gg :) 19:41:10 <coopserver> <n1cfer> workers seem to be quite heavy 19:41:42 <coopserver> <Sylf> yes, very heavily equipped 19:41:45 <coopserver> <Sylf> 1 ton per worker 19:43:21 <Hazzard> yeah 19:45:57 *** Brumi has quit IRC 19:46:25 <V453000> isnt equipment 19:46:26 <V453000> just fat 19:47:13 <coopserver> *** n1cfer has joined spectators 19:47:20 <coopserver> *** n1cfer has left the game (Leaving) 19:54:31 <coopserver> <Sylf> LOL @ Duntburg 19:55:09 *** luaduck_zzz is now known as luaduck 19:56:00 <coopserver> <Hazzard> ? 19:56:14 <coopserver> <Sylf> those cats struggling up the hill 19:56:21 <coopserver> <Hazzard> ... yup 19:56:50 <coopserver> *** Hazzard has joined company #1 19:57:11 <coopserver> <Sylf> those workers want food 19:57:21 <coopserver> <Hazzard> well give them cake 19:59:26 <coopserver> <Hazzard> I'm too lazy to put in an overflow right now 19:59:45 <coopserver> *** Hazzard has joined spectators 20:00:09 <coopserver> *** Hazzard has joined company #1 20:00:18 <coopserver> *** Hazzard has joined spectators 20:09:24 <V453000> !password 20:09:24 <coopserver> V453000: render 20:09:34 <coopserver> *** Game paused (connecting clients) 20:09:36 <coopserver> *** V453000 has joined 20:09:36 <coopserver> *** Game unpaused (connecting clients) 20:09:37 <V453000> fitting password 20:10:10 <coopserver> <V453000> oh, C4T slavery 20:10:16 <coopserver> <Sylf> :D 20:10:48 <coopserver> <V453000> how do you like yeti so far Sylf? 20:10:50 <coopserver> <Maraxus> suppose we were to play a refit game with YETI - the 1 and 2 chains are fitting perfectly but not the 3 chain? 20:10:59 <coopserver> <V453000> interesting for gameplay or too same as before? 20:11:29 <coopserver> <Sylf> I like it, but not for every game 20:11:32 <coopserver> <V453000> refit would definitely be quite interesting 20:11:47 <coopserver> <V453000> well sure, it is industry set :) no industry set is for every game imo 20:12:43 <coopserver> <Sylf> lots of good stuff happening already 20:12:46 <coopserver> <Sylf> I like it 20:13:10 <coopserver> <Maraxus> if machine factory produced worker tools to worker yards it would be perfect for refit, but that's just my opinion 20:14:05 <coopserver> <V453000> you think that because right now it is deceiving you into thinking that machinery == food/bdmt 20:14:14 <coopserver> <V453000> cause it works teh same way as workers right now 20:14:32 <coopserver> <V453000> when later machinery is going to be useful only there where you already deliver workers, it will make more sense 20:14:47 *** ODM has quit IRC 20:22:50 <V453000> fucking shit :D https://dl.dropboxusercontent.com/u/20419525/3X_FIXED2.png 20:23:04 <Sylf> XD 20:23:17 <V453000> that isnt what I call progress 20:24:01 <coopserver> <Maraxus> looks a bit different... 20:24:50 <V453000> the sprites somehow got themselves wrecked 20:24:52 <V453000> but idk why 20:26:24 <coopserver> <Maraxus> looks like two non-aligned layers? 20:27:34 <V453000> something like that 20:27:37 <V453000> but a lot weirder 20:27:46 <V453000> esp since the 2nd layer shouldnt include the concrete at all :D 20:28:41 <V453000> im probably going to code all of the graphics comletely again 20:29:43 <V453000> but since it is like 4000 sprites :/ pain in the ass 20:30:26 <coopserver> <Maraxus> and timeconsuming i guess? 20:30:40 <V453000> yeah 20:30:59 <V453000> it is very tedious and if it breaks on me for unknown reason it is very frustrating because searching for the issue is endless 20:34:21 <coopserver> <Maraxus> well - gl and gn - need to get some sleep 20:34:27 <V453000> cya 20:34:29 <Hazzard> cya 20:34:35 <coopserver> *** Maraxus has left the game (Leaving) 20:34:48 *** Maraxus has quit IRC 20:51:20 *** Trangar has quit IRC 21:00:22 <coopserver> *** V453000 has left the game (general timeout) 21:00:23 <coopserver> *** Game paused (number of players) 21:00:52 <coopserver> *** Jam35 has joined company #1 21:00:52 <coopserver> *** Game unpaused (number of players) 21:20:59 <coopserver> *** Hazzard has left the game (Leaving) 21:30:00 <coopserver> *** Jam35 has left the game (Leaving) 21:30:00 <coopserver> *** Game paused (number of players) 21:30:03 <Jam35> bbb 21:30:05 <coopserver> *** Sylf has left the game (Leaving) 21:35:01 *** Djanxy has quit IRC 21:36:56 *** Djanxy has joined #openttdcoop 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