Config
Log for #openttdcoop on 27th July 2014:
Times are UTC Toggle Colours
00:05:38  *** happy__ has joined #openttdcoop
00:05:58  <happy__> !players
00:05:58  <coopserver> happy__: The server is empty, noone is connected. Feel free to remedy this situation
00:06:20  *** happy__ has quit IRC
00:54:46  *** luaduck is now known as luaduck_zzz
01:27:29  *** luaduck_zzz is now known as luaduck
01:28:21  *** luaduck is now known as luaduck_zzz
01:29:07  *** luaduck_zzz is now known as luaduck
01:38:36  *** luaduck is now known as luaduck_zzz
03:15:20  <Djanxy> !password
03:15:20  <coopserver> Djanxy: paying
03:15:28  <coopserver> *** Game still paused (connecting clients, number of players)
03:15:32  <coopserver> *** Djanxy has joined
03:15:32  <coopserver> *** Game still paused (number of players)
03:15:59  <coopserver> *** Djanxy has left the game (Leaving)
03:24:08  *** kero has quit IRC
03:34:23  *** Djanxy has quit IRC
05:41:15  *** Andrensn has joined #openttdcoop
05:41:39  <Andrensn> !help
05:41:40  <coopserver> Andrensn: http://wiki.openttdcoop.org/Soap
05:42:11  <Andrensn> !playecount
05:42:17  <Andrensn> !playercount
05:42:17  <coopserver> Andrensn: The server is empty, noone is connected. Feel free to remedy this situation
05:42:34  <Andrensn> !password
05:42:34  <coopserver> Andrensn: stored
05:43:00  <Andrensn> !info
05:43:00  <coopserver> Andrensn: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Aug 02 2183, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
06:44:31  *** Hazzard has quit IRC
07:33:37  *** bdavenport has joined #openttdcoop
08:22:36  *** Trangar has joined #openttdcoop
08:23:19  *** Maraxus has joined #openttdcoop
08:23:19  *** ChanServ sets mode: +o Maraxus
08:48:35  <Maraxus> !password
08:48:35  <coopserver> Maraxus: engine
08:48:44  <coopserver> *** Game still paused (connecting clients, number of players)
08:48:49  <coopserver> *** Maraxus has joined
08:48:49  <coopserver> *** Game still paused (number of players)
08:51:51  *** Progman has joined #openttdcoop
08:52:24  <coopserver> *** Maraxus has joined company #1
09:02:16  <coopserver> *** Maraxus has left the game (Leaving)
09:12:21  <Andrensn> !playercount
09:12:21  <coopserver> Andrensn: The server is empty, noone is connected. Feel free to remedy this situation
09:47:08  *** zxbiohazardzx has joined #openttdcoop
09:47:15  <zxbiohazardzx> !password
09:47:15  <coopserver> zxbiohazardzx: listen
09:47:21  <coopserver> *** Game still paused (connecting clients, number of players)
09:47:26  <coopserver> *** ZxBiohazardZx has joined
09:47:26  <coopserver> *** Game still paused (number of players)
09:49:09  *** Brumi has joined #openttdcoop
10:18:32  <Andrensn> !playercount
10:18:32  <coopserver> Andrensn: There are currently 1 players and 0 spectators, making a total of 1 clients connected
10:19:27  <Andrensn> !info
10:19:27  <coopserver> Andrensn: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Aug 02 2183, clients connected: 1, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
10:20:00  <Jam35> !password
10:20:00  <coopserver> Jam35: planes
10:20:08  <coopserver> *** Game still paused (connecting clients, number of players)
10:20:14  <coopserver> <ZxBiohazardZx> morning :)
10:20:22  <coopserver> *** Jam35 has joined
10:20:22  <coopserver> *** Game still paused (number of players)
10:20:24  <coopserver> <ZxBiohazardZx> how are you :)
10:20:31  <coopserver> <Jam35> fine you?
10:20:35  <coopserver> *** Jam35 has joined company #1
10:20:35  <coopserver> *** Game unpaused (number of players)
10:20:36  <coopserver> <ZxBiohazardZx> good :)
10:21:33  <coopserver> <Jam35> need more stuffs
10:21:40  <coopserver> <ZxBiohazardZx> haha
10:21:46  <coopserver> <ZxBiohazardZx> what stuffs where
10:21:51  <coopserver> <Jam35> idk
10:22:03  <coopserver> <Jam35> funding i guess
10:22:09  <coopserver> <ZxBiohazardZx> yeah
10:22:19  <coopserver> <ZxBiohazardZx> try to fund farms & machine stuff first
10:22:33  <coopserver> <ZxBiohazardZx> as they provide more food & machines so production increases
10:22:42  <coopserver> <ZxBiohazardZx> though SLH03 cant complain, productions are solidly high
10:23:51  <Andrensn> @quickstart
10:23:52  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
10:28:55  *** Progman has quit IRC
10:34:22  <Andrensn> how do I get r26650 which is the nightly on the server, the latest nightly is r26703 which is incompatible
10:34:31  <Jam35> !dl
10:34:31  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
10:34:32  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26650
10:34:58  <coopserver> <ZxBiohazardZx> type !dl or !download
10:35:14  <coopserver> <ZxBiohazardZx> it should give you link to correct revision
10:38:58  <Andrensn> thanks :)
10:41:54  *** kero has joined #openttdcoop
10:47:53  <Andrensn> nearly there with the GFX thanks for the help
10:50:56  <coopserver> <ZxBiohazardZx> bah im gonna need either overflows or whatever at the transfer station :P
10:51:01  <coopserver> <ZxBiohazardZx> not enough space for waits
10:51:59  <coopserver> <Jam35> I had the same problem but had space :)
10:52:06  <coopserver> <ZxBiohazardZx> i dont :P
10:52:29  <coopserver> <ZxBiohazardZx> compact = fun
10:58:57  <coopserver> <ZxBiohazardZx> whoops
10:59:02  <coopserver> <ZxBiohazardZx> meh to many anyway
11:05:02  <Andrensn> !password
11:05:02  <coopserver> Andrensn: psuedo
11:05:20  <coopserver> *** Game paused (connecting clients)
11:05:26  <coopserver> *** Player has joined
11:05:28  <coopserver> *** Game unpaused (connecting clients)
11:10:27  <Andrensn> What needs doing??
11:10:39  <coopserver> <ZxBiohazardZx> create new SLH and have fun :)
11:10:40  <coopserver> <ZxBiohazardZx> mostly
11:16:11  <coopserver> <ZxBiohazardZx> anyone buidling near BBH03 atm?
11:16:27  <coopserver> <Jam35> I'm at SLH05
11:16:52  <coopserver> <ZxBiohazardZx> nvm i see Sylf started SLH04
11:16:57  <coopserver> <ZxBiohazardZx> so i think its his old work
11:17:50  <coopserver> <Jam35> that food plant appeared i guess :)
11:18:11  <coopserver> <ZxBiohazardZx> mja whatever i think ill just build either new SLH or use sylfs
11:18:16  <coopserver> <ZxBiohazardZx> but more eding towards new
11:18:35  <coopserver> <ZxBiohazardZx> just before BBH03
11:22:56  <coopserver> <Jam35> Player: you should change name
11:23:17  <coopserver> <Jam35> somthing similar to IRC is good :)
11:23:55  <coopserver> <Jam35> !name zyx
11:23:55  <coopserver> *** Jam35 has changed his/her name to zyx
11:23:56  <Andrensn> How?
11:24:00  <coopserver> <zyx> !name Jam35
11:24:00  <coopserver> *** zyx has changed his/her name to Jam35
11:24:12  <Andrensn> !name Andrensn
11:24:17  <coopserver> <Jam35> like that :)
11:24:27  <coopserver> <Jam35> !name
11:24:31  <coopserver> <Jam35> something
11:25:07  <Andrensn> <Player> !name Andrensn
11:25:13  <Andrensn> done??
11:25:19  <coopserver> <Jam35> nope
11:25:25  <coopserver> <Jam35> do it in game chatbox
11:26:05  <coopserver> <Jam35> (enter key)
11:26:21  <coopserver> <Player> !name Andrensn
11:26:22  <coopserver> *** Player has changed his/her name to Andrensn
11:26:32  <coopserver> <Andrensn> yes :) thanks
11:26:44  <coopserver> <Jam35> :))
11:27:40  <coopserver> <Andrensn> still a bit confused as to what I should be doing and how to do it
11:28:00  <coopserver> <Andrensn> first time on a openttd server
11:28:06  <coopserver> <Jam35> right
11:28:15  <coopserver> <Jam35> so have you read the wiki and stuff?
11:28:30  *** Chris_ has joined #openttdcoop
11:28:42  <coopserver> <Andrensn> yes sort of made sense but I don't know how to apply it
11:29:09  <coopserver> <Andrensn> in-game it all seams really complex!
11:29:45  <coopserver> <Jam35> this network is a bit different
11:29:54  <coopserver> <Jam35> normally I would say connect primaries
11:30:56  <coopserver> <Jam35> but they need workers
11:31:05  <coopserver> <Andrensn> also i'm unfamilier with the yeti system of industies which doesn't help...
11:31:08  <coopserver> <Jam35> and workers need food and building materials
11:31:30  <coopserver> <Jam35> look at the industry chain windows
11:31:57  <coopserver> <Jam35> there are only 15 industry types
11:32:12  <coopserver> <Jam35> and it is beneficial to use all
11:32:25  <coopserver> <Jam35> they kind of all help each other in circles
11:32:45  <coopserver> <Jam35> but the key is workers
11:33:01  <coopserver> <Andrensn> just from looking at the industry chains I don't know where to start
11:33:02  <coopserver> <Jam35> workers allow another industry to grow
11:33:27  <coopserver> <Jam35> that industry produces stuff which feeds another
11:33:41  <coopserver> <Jam35> that industry makes e.g. food
11:33:49  <coopserver> <Jam35> food fuels more workers
11:34:15  <coopserver> <Andrensn> more workers = more food etc
11:34:26  <coopserver> <Jam35> exactly
11:34:57  <coopserver> <Jam35> 'proper' building style is also assumed here :P
11:35:54  <coopserver> <Andrensn> yes - I know the majority of the proper building styles but not the conventions on how to use them
11:36:02  <coopserver> <Jam35> so we have a heirarchical system
11:36:13  <coopserver> <Jam35> ML trains should not slow
11:36:33  <coopserver> <Jam35> SL hubs join industries to ML
11:36:51  <coopserver> <Andrensn> kk makes sense so far
11:37:18  <coopserver> <Jam35> mainlines join at a BBH
11:37:26  *** Djanxy has joined #openttdcoop
11:37:49  <coopserver> <Andrensn> BBH stnds for??
11:37:59  <coopserver> <Jam35> Backbone hub
11:38:04  <coopserver> <Andrensn> kk
11:38:09  <coopserver> <Jam35> look where bio is building
11:38:13  <coopserver> <Jam35> SLH XX
11:38:17  <coopserver> <Jam35> in sign list
11:38:19  <Maraxus> !password
11:38:19  <coopserver> Maraxus: drinks
11:38:30  <coopserver> *** Game paused (connecting clients)
11:38:33  <coopserver> *** Maraxus has joined
11:38:33  <coopserver> *** Game unpaused (connecting clients)
11:38:35  <coopserver> <ZxBiohazardZx> is mine
11:38:38  <coopserver> <Maraxus> hi
11:38:40  <coopserver> <Jam35> hi
11:38:42  <coopserver> <Andrensn> hi
11:38:42  <coopserver> <ZxBiohazardZx> ill fix was to lazy to check the number
11:39:12  <coopserver> <Jam35> the lines passing through are ML
11:39:32  <coopserver> <Andrensn> makes sense
11:39:34  <coopserver> <Jam35> the SL has choices in both direction of ML
11:39:42  <coopserver> <Jam35> to all lines
11:39:54  <coopserver> <Jam35> with priorities for the ML
11:40:10  <coopserver> <Jam35> (the little loops of track)
11:40:19  <coopserver> <Andrensn> i'm not used to having so many lines in general
11:40:23  <coopserver> <Jam35> all this in the wiki
11:40:30  <coopserver> <Jam35> we have more in general :)
11:45:34  *** Chris_ has quit IRC
11:52:48  <coopserver> <Jam35> how can that site be suitable
11:52:52  <coop

Powered by YARRSTE version: svn-trunk