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00:07:48 *** Hazzard has joined #openttdcoop 00:17:41 <Generalcamo> !password 00:17:41 <coopserver> Generalcamo: procid 00:17:47 <coopserver> *** Game still paused (connecting clients, number of players) 00:17:54 <coopserver> *** Generalcamo has joined 00:17:55 <coopserver> *** Game still paused (number of players) 00:18:02 <coopserver> *** Generalcamo has joined company #1 00:24:40 <nicfer> !password 00:24:40 <coopserver> nicfer: procid 00:24:48 <coopserver> *** Game still paused (connecting clients, number of players) 00:24:55 <coopserver> *** n1cfer has joined 00:24:55 <coopserver> *** Game still paused (number of players) 00:25:02 <coopserver> <Generalcamo> Hi 00:34:02 <coopserver> *** Generalcamo has left the game (Leaving) 00:34:45 *** luaduck is now known as luaduck_zzz 01:42:14 *** Generalcamo has quit IRC 01:54:02 *** bdavenport has quit IRC 01:57:35 <coopserver> *** Sylf has joined company #1 01:57:56 <coopserver> *** Sylf has joined spectators 02:53:21 <coopserver> *** 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<coopserver> V453000: vertex 05:43:31 <coopserver> *** Game still paused (connecting clients, number of players) 05:43:33 <coopserver> *** V453000 has joined 05:43:33 <coopserver> *** Game still paused (number of players) 05:45:17 <Hazzard> !players 05:45:18 <coopserver> Hazzard: There are currently 1 players and 0 spectators, making a total of 1 clients connected 05:45:37 <coopserver> *** Game still paused (connecting clients, number of players) 05:45:41 <coopserver> *** Hazzard has joined 05:45:41 <coopserver> *** Game still paused (number of players) 05:45:43 <coopserver> <Hazzard> Hello 05:45:43 <coopserver> <V453000> hyhy 05:45:46 <coopserver> *** Hazzard has joined company #1 05:45:46 <coopserver> *** Game unpaused (number of players) 05:46:54 <coopserver> <Hazzard> Are you going to submit a plan? 05:47:14 <coopserver> <V453000> probably yes 05:47:25 <coopserver> <Hazzard> I look forward to seeing it :) 05:54:43 <coopserver> <V453000> id do something like this 05:56:39 <coopserver> <Hazzard> Won't trains always get stuck reversing at only A&B? 05:56:46 <coopserver> <Hazzard> err A&D 05:57:04 <coopserver> <V453000> I dont think so but I am still thinking about the mechanism 05:57:21 <coopserver> <V453000> could simply make them go from B to D 05:57:26 <coopserver> <V453000> hm 05:57:36 <coopserver> <V453000> no that doesnt make sense 05:58:20 <coopserver> <Hazzard> Do you think it will help with load balancing or is it more for fun? 05:58:33 <coopserver> <V453000> it isnt just fun 05:58:45 <coopserver> <V453000> they should attempt to remain in the places they loaded 100% 05:58:59 <coopserver> <V453000> so if it loads 100% somewhere, it should stay servicing that station 05:59:04 <coopserver> <V453000> cause it has too much pax apparently 06:00:41 <coopserver> <V453000> this first part easily makes sense 06:01:13 <coopserver> <Hazzard> itsjust like a turing machine 06:01:24 <coopserver> <V453000> kind of I guess 06:01:46 <coopserver> <V453000> making the orders would be hell it seems 06:01:59 <coopserver> <Hazzard> It would be cool if orders could actually be scripted and the trains has an extra condition base on some var "state" .... lol 06:02:54 <coopserver> <Hazzard> I imagine there would be a "go to X and reverse" set of orders (or "state" kinda) and a "go to X and continue" state 06:05:55 <coopserver> <Hazzard> Its going to have some sort of state memory 06:06:10 <coopserver> <V453000> or just 06:07:19 <coopserver> <V453000> run in circles 06:07:27 <coopserver> <V453000> when you load 100%, reverse 06:07:35 <coopserver> <Hazzard> That works 06:07:53 <coopserver> <Hazzard> It won't be CW vs CCW balanced though 06:08:00 <coopserver> <V453000> it will 06:08:01 <coopserver> <Hazzard> which is ok 06:08:09 <coopserver> <V453000> it also works for the other half 06:08:14 <coopserver> <Hazzard> Oh 06:08:30 <coopserver> <V453000> it is like "if full, then bounce between stations" 06:08:36 <coopserver> <V453000> if not full, go to another 06:09:51 <coopserver> <Hazzard> It doesn't really keep them at the station though, if the neiboring stations are not full 06:10:22 <coopserver> <V453000> sure then the other half will keep them there hopefully? 06:10:23 <coopserver> <V453000> or 06:10:24 <coopserver> <V453000> hm 06:11:03 <coopserver> <V453000> it should be load at D, check for load, go to the next station without reversing, then go back or continue based on result from D 06:11:43 <coopserver> <V453000> but if load at D is low, then go back to C and then to D 06:13:29 <coopserver> <Hazzard> It could be possible to do it SRNW style 06:13:36 <coopserver> <Hazzard> I think 06:13:53 <coopserver> <Hazzard> eh, maybe not 06:14:01 <Hazzard> T 06:14:11 <coopserver> <Hazzard> That would probably involve depots 06:14:21 <coopserver> <V453000> depots? :D 06:14:40 <coopserver> <Hazzard> to make the SRNW trains go to the next order 06:14:56 <coopserver> <Hazzard> It would be ugly :/ 06:15:01 <coopserver> <V453000> well 06:15:06 <coopserver> <V453000> you dont need to do that if you give them orders 06:15:10 <coopserver> <V453000> conditionals already do that 06:18:13 <coopserver> <V453000> yeah but putting that into orders is kind of mayhem :D but feel free tot ry 06:18:18 <coopserver> <Hazzard> There would have to be 4 blocks of orders 06:18:50 <coopserver> <Hazzard> a dimension for was full/not-full and a dimension for ccw/cw 06:19:13 <coopserver> <V453000> ye 06:26:00 <coopserver> <Hazzard> ok 06:29:26 <coopserver> *** V453000 has left the game (general timeout) 06:29:26 <coopserver> *** Game paused (number of players) 06:33:19 <V453000> asdf 06:33:21 <V453000> bsod :D 06:33:23 <V453000> !password 06:33:23 <coopserver> V453000: paints 06:33:43 <coopserver> *** Game still paused (connecting clients, number of players) 06:33:46 <coopserver> *** V453000 has joined 06:33:46 <coopserver> *** Game still paused (number of players) 06:33:47 <coopserver> *** Game unpaused (number of players) 06:33:59 <coopserver> <V453000> nice wtf 06:34:14 <coopserver> <Hazzard> Now that I started I have to finish 06:34:24 <coopserver> <V453000> good good :) 06:34:43 <coopserver> <V453000> now try to write that into the train orders XD 06:36:56 <coopserver> *** Hazzard has joined spectators 06:36:56 <coopserver> *** Game paused (number of players) 06:36:59 <coopserver> *** Hazzard has joined company #1 06:36:59 <coopserver> *** Game unpaused (number of players) 06:36:59 <coopserver> <V453000> want to make multiple companies to make the signs colored? 06:37:06 <coopserver> <Hazzard> :) 06:37:06 <coopserver> <V453000> better orientation 06:37:12 <V453000> !rcon set max_companies 06:37:13 <coopserver> Current value for 'max_companies' is: '15' (min: 1, max: 15) 06:37:20 <coopserver> *** V453000 has joined spectators 06:37:20 <coopserver> *** Game paused (number of players) 06:37:22 <coopserver> *** V453000 has started a new company #2 06:37:22 <coopserver> *** Game unpaused (number of players) 06:37:26 <coopserver> <V453000> competition (: 06:37:43 <coopserver> *** Hazzard has joined company #2 06:38:06 <coopserver> *** V453000 has joined company #1 06:38:29 <coopserver> *** V453000 has joined company #2 06:39:12 <coopserver> <V453000> feel free to make more companies :P 06:39:22 <V453000> !rcon set autoclean 06:39:23 <coopserver> 'autoclean' is an unknown setting. 06:39:27 <V453000> !rcon set autoclean_noveh 06:39:28 <coopserver> 'autoclean_noveh' is an unknown setting. 06:39:40 *** nicfer has joined #openttdcoop 06:39:45 <coopserver> <Hazzard> This would be easy if there was an "import" option for orders 06:39:51 <V453000> !rcon set autoclean_novehicles 06:39:52 <coopserver> Current value for 'autoclean_novehicles' is: '1' (min: (0) 0, max: 240) 06:39:55 <V453000> !rcon set autoclean_novehicles 0 06:40:05 <coopserver> <V453000> well yeah, isnt :P 06:40:11 <coopserver> *** V453000 has joined company #1 06:41:21 <coopserver> *** Hazzard has joined spectators 06:41:21 <coopserver> *** Game paused (number of players) 06:41:25 <coopserver> *** Hazzard has started a new company #3 06:41:25 <coopserver> *** Game unpaused (number of players) 06:42:06 <coopserver> *** Hazzard has joined spectators 06:42:06 <coopserver> *** Game paused (number of players) 06:42:07 <coopserver> *** Hazzard has started a new company #4 06:42:07 <coopserver> *** Game unpaused (number of players) 06:42:15 <coopserver> <Hazzard> lol 06:42:37 <coopserver> <V453000> ? 06:43:10 <coopserver> *** Hazzard has joined company #3 06:43:22 <coopserver> *** Hazzard has joined spectators 06:43:22 <coopserver> *** Game paused (number of players) 06:43:24 <coopserver> *** Hazzard has started a new company #5 06:43:25 <coopserver> *** Game unpaused (number of players) 06:43:35 <coopserver> <Hazzard> I'm enjoying this 06:43:41 <coopserver> <V453000> k :D 06:44:34 <coopserver> *** Hazzard has joined spectators 06:44:34 <coopserver> *** Game paused (number of players) 06:44:35 <coopserver> *** Hazzard has started a new company #6 06:44:35 <coopserver> *** Game unpaused (number of players) 06:45:06 <coopserver> *** Hazzard has joined spectators 06:45:06 <coopserver> *** Game paused (number of players) 06:45:07 <coopserver> *** Hazzard has started a new company #7 06:45:07 <coopserver> *** Game unpaused (number of players) 06:45:55 <coopserver> *** Hazzard has joined spectators 06:45:55 <coopserver> *** Game paused (number of players) 06:45:56 <coopserver> *** Hazzard has started a new company #8 06:45:56 <coopserver> *** Game unpaused (number of players) 06:46:42 <coopserver> *** Hazzard has joined spectators 06:46:42 <coopserver> *** Game paused (number of players) 06:46:44 <coopserver> *** Hazzard has started a new company #9 06:46:44 <coopserver> *** Game unpaused (number of players) 06:47:07 <coopserver> *** Hazzard has joined company #1 06:47:10 <coopserver> <Hazzard> Ok 06:47:14 <coopserver> <V453000> :D 06:47:30 <coopserver> <Hazzard> That was mostly pointless but :D 06:47:47 <coopserver> <V453000> well if it helps you orientate in it when writing orders, it is handy :) 06:48:09 <coopserver> <Hazzard> I think it's possible 06:48:27 <coopserver> *** Hazzard has joined company #3 06:48:41 <coopserver> *** Hazzard has joined company #8 06:48:59 <coopserver> *** Hazzard has joined company #1 06:49:46 <coopserver> <Hazzard> I need to go sleep 06:49:58 <coopserver> <V453000> k :) 06:50:03 <coopserver> <Hazzard> `night 06:50:05 <coopserver> *** Hazzard has left the game (Leaving) 06:50:05 <coopserver> *** Game paused (number of players) 06:50:09 <coopserver> <V453000> cya 06:50:36 <coopserver> *** V453000 has left the game (Leaving) 06:51:20 *** Hazzard has quit IRC 08:36:48 *** nicfer has quit IRC 08:44:44 *** Maraxus has joined #openttdcoop 08:44:44 *** ChanServ sets mode: +o Maraxus 08:45:29 <Maraxus> !password 08:45:29 <coopserver> Maraxus: patric 08:45:44 <coopserver> *** Game still paused (connecting clients, number of players) 08:45:46 <coopserver> *** Maraxus has joined 08:45:46 <coopserver> *** Game still paused (number of players) 08:48:35 <coopserver> *** Maraxus has left the game (Leaving) 08:49:07 *** Maraxus has quit IRC 08:59:07 *** Brumi has joined #openttdcoop 10:05:22 *** Max| has joined #openttdcoop 10:06:16 *** [FR]Syl59 has joined #openttdcoop 10:06:27 *** buppy has joined #openttdcoop 10:07:53 <[FR]Syl59> !password 10:07:53 <coopserver> [FR]Syl59: collar 10:08:06 <coopserver> *** Game still paused (connecting clients, number of players) 10:08:09 <coopserver> *** [FR]Syl59 has joined 10:08:10 <coopserver> *** Game still paused (number of players) 10:15:12 *** buppy_ has joined #openttdcoop 10:15:23 *** buppy has quit IRC 10:15:41 <buppy_> !download lin64 10:15:41 <coopserver> buppy_: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-linux-generic-amd64.tar.xz 10:17:11 <coopserver> *** [FR]Syl59 has left the game (Leaving) 10:17:21 *** [FR]Syl59 has quit IRC 10:29:10 <buppy_> !password 10:29:10 <coopserver> buppy_: beside 10:29:18 <coopserver> *** Game still paused (connecting clients, number of players) 10:29:22 <coopserver> *** pubby has joined 10:29:22 <coopserver> *** Game still paused (number of players) 10:40:24 <Jam35> !password 10:40:24 <coopserver> Jam35: beside 10:40:30 <coopserver> *** Game still paused (connecting clients, number of players) 10:40:30 <coopserver> *** pubby has left the game (Leaving) 10:40:33 <coopserver> *** Player has joined 10:40:33 <coopserver> *** Game still paused (number of players) 10:57:13 *** LadyHawk has quit IRC 11:00:57 *** LadyHawk has joined #openttdcoop 11:27:02 *** keoz has joined #openttdcoop 11:46:12 *** Djanxy has joined #openttdcoop 11:49:27 *** KWKdesign has quit IRC 11:49:48 *** KWKdesign has joined #openttdcoop 11:58:10 *** KWKdesign has quit IRC 11:58:37 *** KWKdesign has joined #openttdcoop 12:25:13 *** Djanxy has quit IRC 12:46:07 *** luaduck_zzz is now known as luaduck 12:59:58 *** Generalcamo has joined #openttdcoop 13:00:32 <Generalcamo> !password 13:00:32 <coopserver> Generalcamo: plenty 13:00:36 <coopserver> *** Game still paused (connecting clients, number of players) 13:00:41 <coopserver> *** Generalcamo has joined 13:00:41 <coopserver> *** Game still paused (number of players) 13:01:35 <coopserver> *** Generalcamo has started a new company #10 13:01:48 <coopserver> *** Generalcamo has joined company #1 13:02:01 <coopserver> *** Generalcamo has joined company #10 13:02:15 <coopserver> *** Generalcamo has joined company #1 13:07:00 <coopserver> *** Generalcamo has left the game (Leaving) 13:09:03 <planetmaker> !companies 13:09:04 <coopserver> planetmaker: Company '1' (Orange): OpenTTDCoop, Founded in 2200, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:05 <coopserver> planetmaker: Company '2' (Mauve): border, Founded in 2222, Vehicles owned: 1 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:06 <coopserver> planetmaker: Company '3' (Red): red, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:07 <coopserver> planetmaker: Company '4' (Cream): brown, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:08 <coopserver> planetmaker: Company '5' (Blue): blue, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:09 <coopserver> planetmaker: Company '6' (Purple): purple, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:10 <coopserver> planetmaker: Company '7' (Light Blue): bluegreen, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:11 <coopserver> planetmaker: Company '8' (Dark Green): green, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:12 <coopserver> planetmaker: Company '9' (Green): lightgreen, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 13:09:13 <coopserver> planetmaker: An error has occurred and has been logged. Please contact this bot's administrator for more information. 13:09:21 <planetmaker> uhu 13:10:58 <V453000> :d 13:11:09 <V453000> error? 13:12:52 <Generalcamo> Company 10 can be deleted 13:13:03 <Generalcamo> The rest of the companies however are being used for someone's plan 13:13:09 <Generalcamo> Logic Gates and whatnot 13:14:33 <coopserver> *** Player has joined company #1 13:17:30 <Generalcamo> !password 13:17:30 <coopserver> Generalcamo: digest 13:17:38 <coopserver> *** Game still paused (connecting clients, number of players) 13:18:02 <coopserver> *** Generalcamo has joined 13:18:03 <coopserver> *** Game still paused (number of players) 13:18:12 <coopserver> *** Generalcamo has joined company #1 13:18:12 <coopserver> *** Game unpaused (number of players) 13:18:31 <coopserver> *** Game paused (connecting clients) 13:18:32 <coopserver> <Player> | 13:18:33 <coopserver> *** V453000 has joined 13:18:33 <coopserver> *** Game unpaused (connecting clients) 13:18:35 <coopserver> <V453000> hyhy 13:18:39 <coopserver> <Generalcamo> Hi 13:18:47 <coopserver> <V453000> uhmmm 13:18:47 <coopserver> <Generalcamo> So, I presume we are moving into the Voting Phase? 13:18:48 <coopserver> <V453000> who is Player 13:18:49 <coopserver> <Player> hyeo 13:18:57 <coopserver> <Player> !name Jam35 13:18:57 <coopserver> *** Player has changed his/her name to Jam35 13:19:00 <coopserver> <V453000> omg that one 13:19:00 <coopserver> <Jam35> surprise ! 13:19:14 <Jam35> @stage voting 13:19:14 *** Webster changes topic to "Cooperative OpenTTD | PSG283 (r26650) | STAGE: voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 13:19:17 <coopserver> <V453000> yes I guess we can start voting 13:19:18 <coopserver> <V453000> g 13:19:53 <coopserver> <Generalcamo> We all agree on Monorail PAX, so that should not be too hard to figure out 13:20:36 <coopserver> <V453000> ofc cuz the trains are awesome 13:20:55 <coopserver> <Generalcamo> Not sure why people are using the vanilla monorail tracks 13:21:05 <coopserver> <V453000> why not 13:21:16 <coopserver> <Generalcamo> The PURR tracks look awesome, plus they can be colour coded 13:21:23 <coopserver> <V453000> nice to hear :) 13:21:36 <coopserver> <V453000> but since it is just visual difference, some people might prefer monorail :P 13:21:37 <coopserver> <Jam35> my plan is mono tracks to show the train type 13:21:48 <coopserver> <Jam35> not saying the network has to be 13:21:54 <coopserver> <Jam35> I prefer purr i think 13:21:55 <coopserver> <V453000> plus that 13:22:29 <coopserver> <Generalcamo> My plan is probably the most insane one here. Crazy enough to work.. or at least look cool 13:23:10 <coopserver> <Jam35> I don't get it 13:23:15 <coopserver> <Jam35> but nm :) 13:23:31 <coopserver> <Jam35> where is the plan? 13:23:38 <coopserver> <Generalcamo> Centre of the map 13:23:46 <coopserver> <Generalcamo> Closest to the welcome signs 13:23:56 <coopserver> <Jam35> yeah but it doesn't really define the shape of the network 13:24:33 <coopserver> <Generalcamo> ..you are right.. serves me right for making that at 1AM in the morning 13:25:12 <coopserver> <V453000> your plan is basically defining a main station hub 13:25:17 <coopserver> <Jam35> as a concept 13:25:20 <coopserver> <Jam35> ^ 13:25:34 <coopserver> <Jam35> which we do all the time 13:25:45 <coopserver> <Jam35> well 13:25:50 <coopserver> <Jam35> minus the maintenance 13:25:50 <coopserver> <V453000> minus the maintenance depot which is pointless 13:25:52 <coopserver> <Jam35> :) 13:25:53 <coopserver> <V453000> :D 13:26:03 <coopserver> <Generalcamo> Serves me right for making the plan at 1AM 13:26:15 <coopserver> <Jam35> no excuse :P 13:26:39 <coopserver> <Generalcamo> V453000 has a.. complicated plan 13:26:48 <coopserver> <V453000> Jam35 what is your central ML for 13:26:53 <coopserver> <V453000> if you have trains loop 13:26:56 <coopserver> <V453000> ? :d 13:27:16 <coopserver> <Jam35> the skip a station 13:27:19 <coopserver> <Jam35> *they 13:27:23 <coopserver> <Jam35> so shortcut 13:27:28 <coopserver> <V453000> well yeah but idk if they would ever use the middle 13:27:31 <coopserver> <V453000> xcept AD 13:28:01 <coopserver> <V453000> Generalcamo: my plan is actually ultra simple, one person just has to make the orders 13:28:04 <coopserver> <Jam35> hm yeah depends on length i 13:28:06 <coopserver> <Jam35> guess 13:28:08 <coopserver> <V453000> rest is done automatically, even witout hubs 13:29:15 <coopserver> <Generalcamo> I wish we had eGRVTS 13:29:35 <coopserver> <V453000> we usually prohibit RVs in pax games 13:29:45 <coopserver> <Jam35> really? 13:29:53 <coopserver> <V453000> well strongly discourage 13:30:19 <coopserver> <Jam35> I've only played 3 but didn't notice 13:30:25 <coopserver> <V453000> :d 13:30:44 <coopserver> <Generalcamo> Is this PAX game going to be Passengers, Mail, or both? 13:31:07 <coopserver> <Jam35> pax only 13:31:11 <coopserver> <V453000> Usually it is passengers unless plan says otherwise 13:31:15 <coopserver> <Jam35> unless stated 13:31:17 <coopserver> <V453000> mail only is second common 13:31:22 <coopserver> <V453000> both is almost unseen 13:31:43 <coopserver> <Generalcamo> Would be interesting then.. could try that next game 13:31:50 <coopserver> <V453000> mail is generally done with some other cargo because there is about 10 times less mail than pax 13:32:12 <coopserver> <V453000> maybe not 10 but 5 13:32:15 <coopserver> <V453000> but still :) 13:34:13 <coopserver> <Jam35> Generalcamo: will you redesign? 13:34:21 <coopserver> <Jam35> not saying you have to :) 13:34:22 <coopserver> <Generalcamo> Could do that.. 13:34:43 <coopserver> <Generalcamo> I have the overall plan in mind.. I just forgot to put it down 13:35:01 <coopserver> <Jam35> just saying, cos regulars here will not vote 13:35:22 <coopserver> <Jam35> make a winning plan :) 13:35:25 <coopserver> <Generalcamo> Actually, I completely messed up the plan 13:35:40 <coopserver> <Generalcamo> Remove me from the voting list, I will re-do the plan next-game 13:36:00 <coopserver> <Jam35> no, you have time 13:36:13 <coopserver> <Generalcamo> Not much, because I need to leave in 10 minutes 13:36:19 <coopserver> <Jam35> just needs more info 13:36:22 <coopserver> <Jam35> oh ok 13:36:30 <coopserver> <Jam35> it can stay for now 13:37:26 <coopserver> <Generalcamo> I'll put a vote down now 13:37:33 <coopserver> <Generalcamo> I will probably idle in IRC 13:38:47 <coopserver> <Generalcamo> Put a vote down for V453000 13:38:59 <coopserver> <Jam35> ^^ 13:39:08 <coopserver> *** Generalcamo has left the game (Leaving) 13:39:14 <Generalcamo> And now I idle in IRC 13:39:28 <coopserver> <Jam35> how original :P 13:40:09 <Generalcamo> If I have time, I may come back and expand my plan 13:40:14 <Generalcamo> But I probably will not 13:42:08 <planetmaker> !that's perfectly ok, Generalcamo :) 13:42:57 <planetmaker> it's actually what many people do :) 13:48:22 <coopserver> *** V453000 has left the game (Leaving) 13:48:22 <coopserver> *** Game paused (number of players) 14:02:17 *** nicfer has joined #openttdcoop 14:04:19 *** nicfer has joined #openttdcoop 14:05:29 <nicfer> !password 14:05:29 <coopserver> nicfer: static 14:05:36 <coopserver> *** Game still paused (connecting clients, number of players) 14:05:43 <coopserver> *** n1cfer has joined 14:05:44 <coopserver> *** Game still paused (number of players) 14:39:18 <Abacus> !password 14:39:18 <coopserver> Abacus: screws 14:39:25 <coopserver> *** Game still paused (connecting clients, number of players) 14:39:28 <coopserver> *** Abacus has joined 14:39:28 <coopserver> *** Game still paused (number of players) 14:44:38 <coopserver> *** Abacus has joined company #1 14:44:38 <coopserver> *** Game unpaused (number of players) 14:50:25 <coopserver> *** Abacus has joined spectators 14:50:25 <coopserver> *** Game paused (number of players) 15:15:04 *** keoz has quit IRC 15:20:23 <coopserver> *** Abacus has left the game (Leaving) 15:23:48 <luaduck> is the dev of soap still in here? 15:24:03 <luaduck> have a query regarding some commented stuff in soapclient.py 15:32:28 <coopserver> *** n1cfer has joined company #1 15:32:28 <coopserver> *** Game unpaused (number of players) 15:32:58 *** Hazzard has joined #openttdcoop 15:34:37 <coopserver> *** n1cfer has joined spectators 15:34:37 <coopserver> *** Game paused (number of players) 15:39:53 *** Maraxus has joined #openttdcoop 15:39:53 *** ChanServ sets mode: +o Maraxus 15:44:19 <Maraxus> !password 15:44:19 <coopserver> Maraxus: degree 15:44:33 <coopserver> *** Game still paused (connecting clients, number of players) 15:44:36 <coopserver> *** Maraxus has joined 15:44:36 <coopserver> *** Game still paused (number of players) 15:44:36 <coopserver> *** Game unpaused (number of players) 15:49:57 <Hazzard> !players 15:49:58 <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected 15:50:05 <Hazzard> !companies 15:50:05 <coopserver> Hazzard: Company '1' (Orange): OpenTTDCoop, Founded in 2200, Vehicles owned: 7 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:06 <coopserver> Hazzard: Company '2' (Mauve): border, Founded in 2222, Vehicles owned: 1 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:07 <coopserver> Hazzard: Company '3' (Red): red, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:08 <coopserver> Hazzard: Company '4' (Cream): brown, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:09 <coopserver> Hazzard: Company '5' (Blue): blue, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:10 <coopserver> Hazzard: Company '6' (Purple): purple, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:11 <coopserver> Hazzard: Company '7' (Light Blue): bluegreen, Founded in 2222, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:12 <coopserver> Hazzard: Company '8' (Dark Green): green, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:13 <coopserver> Hazzard: Company '9' (Green): lightgreen, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:50:14 <coopserver> Hazzard: Company '10' (Pink): Generalcamo Transport, Founded in 2223, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 15:53:31 <Sylf> o_o 15:59:40 *** fonsinchen has quit IRC 15:59:40 *** planetmaker has quit IRC 15:59:40 *** V453000 has quit IRC 15:59:40 *** Hazzard has quit IRC 15:59:40 *** LadyHawk has quit IRC 15:59:40 *** Max| has quit IRC 15:59:40 *** jrambo has quit 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nicfer has joined #openttdcoop 15:59:52 *** Generalcamo has joined #openttdcoop 15:59:53 *** KWKdesign has joined #openttdcoop 15:59:53 *** buppy_ has joined #openttdcoop 15:59:53 *** Brumi has joined #openttdcoop 15:59:53 *** bdavenport has joined #openttdcoop 15:59:53 *** tyteen4a03 has joined #openttdcoop 15:59:53 *** Sylf has joined #openttdcoop 15:59:53 *** theholyduck has joined #openttdcoop 15:59:53 *** chester_ has joined #openttdcoop 15:59:53 *** eLbot has joined #openttdcoop 15:59:53 *** tycoondemon has joined #openttdcoop 15:59:53 *** luaduck has joined #openttdcoop 15:59:53 *** Guest823 has joined #openttdcoop 15:59:53 *** orudge has joined #openttdcoop 15:59:53 *** efess has joined #openttdcoop 15:59:53 *** Wing_ has joined #openttdcoop 15:59:53 *** Godde has joined #openttdcoop 15:59:53 *** KenjiE20 has joined #openttdcoop 15:59:53 *** hylje has joined #openttdcoop 15:59:53 *** Osai has joined #openttdcoop 15:59:53 *** tneo has joined #openttdcoop 15:59:53 *** charon.oftc.net sets mode: +oooo Sylf KenjiE20 hylje tneo 15:59:53 *** ^Spike^ has joined #openttdcoop 15:59:53 *** Ammler has joined #openttdcoop 15:59:54 *** charon.oftc.net sets mode: +ovov ^Spike^ ^Spike^ Ammler Ammler 15:59:54 *** Hirundo has joined #openttdcoop 15:59:54 *** Jam35 has joined #openttdcoop 15:59:54 *** XeryusTC has joined #openttdcoop 15:59:54 *** charon.oftc.net sets mode: +ovo Jam35 Jam35 XeryusTC 16:00:03 <Sylf> ah, netsplit. figures. 16:02:49 *** fonsinchen has joined #openttdcoop 16:02:49 *** V453000 has joined #openttdcoop 16:02:50 *** Webster sets mode: +o V453000 16:02:58 *** ChanServ sets mode: +v Maraxus 16:02:58 *** ChanServ sets mode: +v SmatZ 16:02:58 *** ChanServ sets mode: +v Webster 16:02:58 *** ChanServ sets mode: -o LoPo 16:03:20 *** planetmaker has joined #openttdcoop 16:03:26 *** Webster sets mode: +o planetmaker 16:03:37 *** keoz has joined #openttdcoop 16:03:58 <Sylf> !password 16:05:07 <Sylf> that's not good. coopserver disappeared 16:06:09 *** Trangar has joined #openttdcoop 16:06:09 *** Hazzard has joined #openttdcoop 16:06:09 *** LadyHawk has joined #openttdcoop 16:06:09 *** Max| has joined #openttdcoop 16:06:09 *** jrambo has joined #openttdcoop 16:06:09 *** Taede has joined #openttdcoop 16:06:09 *** coopserver has joined #openttdcoop 16:06:09 *** solenoid.oftc.net sets mode: +o coopserver 16:07:12 *** ChanServ sets mode: +o Taede 16:07:12 *** ChanServ sets mode: +v coopserver 16:07:41 <Maraxus> !info 16:07:41 <coopserver> Maraxus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Mar 20 2227, clients connected: 3, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 16:12:51 <Sylf> !password 16:12:51 <coopserver> Sylf: legend 16:13:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:13:07 <coopserver> *** Sylf has joined 16:13:07 <coopserver> *** Game still paused (number of players) 16:17:18 <coopserver> *** Sylf has left the game (Leaving) 16:59:29 *** Progman has joined #openttdcoop 17:22:35 *** Trangar1 has joined #openttdcoop 17:29:19 *** Trangar has quit IRC 17:36:27 <Generalcamo> !password 17:36:27 <coopserver> Generalcamo: subspr 17:37:10 <coopserver> *** Game still paused (connecting clients, number of players) 17:37:22 <coopserver> *** Generalcamo has joined 17:37:26 <coopserver> *** Game still paused (number of players) 17:37:33 <coopserver> *** Generalcamo has joined company #1 17:37:33 <coopserver> *** Game unpaused (number of players) 17:40:08 <coopserver> *** Generalcamo has left the game (Leaving) 17:40:08 <coopserver> *** Game paused (number of players) 17:46:03 <Abacus> !password 17:46:04 <coopserver> Abacus: rivers 17:46:12 <coopserver> *** Game still paused (connecting clients, number of players) 17:46:15 <coopserver> *** Abacus has joined 17:46:16 <coopserver> *** Game still paused (number of players) 17:48:12 <coopserver> *** Abacus has left the game (Leaving) 18:00:50 <Jam35> I want to consolidate all newgrf to my personal folder(s) 18:01:09 <Jam35> will it hurt if I merge content-download folders 18:01:41 <Jam35> I would put all in Newgrf but it would duplicate a lot of stuff 18:01:53 <Jam35> (in content download) 18:05:28 <Maraxus> don't think so - I have all of mine in content_download. You can copy folders somewhere else as a precaution if needed. 18:06:34 <Jam35> yeah i spose 18:06:42 <Jam35> have you manually added stuff? 18:08:56 <Maraxus> only the openttd graphics pack 18:12:30 <coopserver> *** Jam35 has left the game (Leaving) 18:22:17 <Jam35> well the readme says not to touch and now I know why 18:22:29 <Jam35> failed to find the folder 18:23:02 <Jam35> which is quite annoying as I have 2 versions and content dowload has to occur on both 18:23:15 <Jam35> therefore 2 versions of everything 18:32:54 <Maraxus> I have 3 versions - current stable, current prozone, and current public server version. I have the newgrf files in one location... /user/documents/openttd/content_download/newgrf. I installed manually, which might be the reason why it is not complaining 18:35:32 <Jam35> is that where you placed the ottdcoop pack? 18:35:45 <Jam35> or just newgrf 18:38:37 <Maraxus> that where I placed the openttdcoop pack. If it has trouble finding it you might need to unpack it 18:39:26 <Jam35> my stable version does not see that folder 18:40:34 <Taede> also remove openttd.cfg from the local folder, so itll find the one from the 'shared' folder 18:40:52 <Taede> iirc itll look for content folders in same dir as .cfg 18:40:58 <Taede> might be wrong 18:41:03 <Jam35> ok but I want separate configs 18:41:07 <Jam35> i'll try 18:45:20 <Sylf> !password 18:45:20 <coopserver> Sylf: sought 18:45:23 <coopserver> *** Game still paused (connecting clients, number of players) 18:45:26 <coopserver> *** Sylf has joined 18:45:26 <coopserver> *** Game still paused (number of players) 18:45:35 <coopserver> <Sylf> still only 2 votes :/ 18:45:45 <coopserver> <Sylf> /me nudges more to vote 18:45:56 <coopserver> *** Sylf has left the game (Leaving) 18:49:12 <Jam35> ok it semi-works but just checking random grfs like nuts shows version 0.7.2 when I have 0.7.3 18:49:27 <Jam35> but if i check online content, says already downloaded 18:50:21 <Jam35> unless the version numbers are wrong? :) 18:51:45 <Sylf> nope, the numbering in the newgrf name is correct for that 18:58:03 <Hazzard> I'll vote soon 19:01:53 <Jam35> weird, 'hiding' 0.7.2 gives me 0.7.3 19:02:07 <Jam35> solved-ish anyway for now 19:10:56 *** Brumi has quit IRC 19:13:57 <Hazzard> !dl win64 19:13:57 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26650/openttd-trunk-r26650-windows-win64.zip 19:14:41 <Hazzard> !ip 19:14:41 <coopserver> Hazzard: publicserver-new.openttdcoop.org:3983 19:15:10 <Hazzard> !grf 19:15:10 <coopserver> Hazzard: http://wiki.openttdcoop.org/GRF 19:15:32 <Jam35> so... how many newgrfs are scanned when you start the game? 19:15:47 <Jam35> Im thinking I was previously seeing doubles 19:15:57 <Jam35> cos number has reduced dramtically 19:16:43 <Jam35> just to get an idea 19:16:54 <Jam35> it was around 1000 19:17:04 <Jam35> now only 600 ish 19:17:23 <Jam35> no errors yet though... 19:17:28 <Hazzard> For me, since I just installed the game .. 165 19:17:44 <Hazzard> !password 19:17:44 <coopserver> Hazzard: unsold 19:17:46 <Jam35> Sylf, Maraxus? 19:17:51 <coopserver> *** Game still paused (connecting clients, number of players) 19:17:56 <coopserver> *** Player has joined 19:17:57 <coopserver> *** Game still paused (number of players) 19:18:21 <Sylf> estimated 805 19:18:26 <Jam35> 738 now 19:18:27 <Jam35> oh ok 19:18:31 <Jam35> maybe it IS right 19:18:33 <Maraxus> ~600 19:18:40 <Jam35> thanks 19:18:51 <Sylf> 933 for copy I use for welcome server, separate .ini 19:21:09 <coopserver> <Player> I have too many signs invested in V's plan to not vote for it 19:21:24 <Hazzard> Whoops 19:21:35 <coopserver> *** Player has changed his/her name to Hazzard 19:21:41 <coopserver> <Hazzard> * 19:22:01 <Jam35> I can't imagine I have accumulated more than you :) 19:22:20 <Jam35> I'll test before I delete stuff 19:23:12 <coopserver> *** Hazzard has joined company #2 19:23:22 <coopserver> *** Hazzard has joined company #1 19:24:28 <coopserver> *** Hazzard has left the game (Leaving) 19:26:55 *** Progman_ has joined #openttdcoop 19:29:53 *** Progman has quit IRC 19:30:04 *** Progman_ is now known as Progman 19:35:21 <Jam35> !password 19:35:21 <coopserver> Jam35: travel 19:35:26 <coopserver> *** Game still paused (connecting clients, number of players) 19:35:32 <coopserver> *** Player has joined 19:35:32 <coopserver> *** Game still paused (number of players) 19:36:00 <coopserver> <Player> !name Jam35 19:36:00 <coopserver> *** Player has changed his/her name to Jam35 19:38:45 <Abacus> !password 19:38:45 <coopserver> *** Maraxus has joined company #1 19:38:45 <coopserver> Abacus: travel 19:38:53 <coopserver> *** Game still paused (connecting clients, number of players) 19:38:56 <coopserver> *** Abacus has joined 19:38:56 <coopserver> *** Game still paused (number of players) 19:41:51 <coopserver> <Jam35> should probably declare it then :) 19:41:51 <coopserver> *** Abacus has joined company #1 19:41:51 <coopserver> *** Game unpaused (number of players) 19:42:11 <coopserver> <Jam35> I highly doubt 5 people will vote against it 19:42:52 <Jam35> no objections? 19:43:11 <coopserver> *** Jam35 has joined company #1 19:43:23 *** keoz has quit IRC 19:43:58 <Jam35> @stage building 19:43:58 *** Webster changes topic to "Cooperative OpenTTD | PSG283 (r26650) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 19:44:06 <coopserver> <Jam35> go :) 19:47:11 <Sylf> !password 19:47:11 <coopserver> Sylf: define 19:47:14 <coopserver> *** Game paused (connecting clients) 19:47:17 <coopserver> *** Sylf has joined 19:47:17 <coopserver> *** Game unpaused (connecting clients) 19:47:55 <coopserver> <Sylf> ya should have kept the outvoted plans 19:48:02 <coopserver> <Sylf> whoever deleted the one in the middle 19:48:13 <coopserver> <Jam35> I deleted 2 19:48:19 <coopserver> <Sylf> :/ 19:48:25 <coopserver> <Jam35> my own 19:48:27 <coopserver> *** Sylf has joined company #1 19:48:34 <coopserver> <Jam35> and the tf one 19:48:53 <coopserver> <Sylf> that was more of a hub plan ^_^ 19:49:15 <coopserver> <Sylf> sort of a SML which probably won't work 19:49:27 *** Progman has quit IRC 19:49:36 <coopserver> <Jam35> yeah but he kind of made his own island was my reasoning 19:49:46 <coopserver> <Sylf> kk 19:50:29 <coopserver> <Jam35> sooo.... dynamite required? 19:50:31 <coopserver> <Jam35> or not 19:52:38 <coopserver> <Sylf> dynamite probably is a good idea with any pax game 19:52:46 <coopserver> <Sylf> it's not needed yet though 19:53:05 <coopserver> <Sylf> and the industries shouldn't pop up unexpectedly 19:54:38 <coopserver> <Sylf> no indication of LL_RR or LLLLL_RRRRR 19:56:59 <Hazzard> :) 19:57:01 <Hazzard> !password 19:57:01 <coopserver> Hazzard: define 19:57:31 <Hazzard> !password 19:57:31 <coopserver> Hazzard: bvalid 19:57:33 <Hazzard> :/ 19:57:45 <coopserver> *** Game paused (connecting clients) 19:57:50 <coopserver> *** Hazzard has joined 19:57:50 <coopserver> *** Game unpaused (connecting clients) 20:00:38 <coopserver> <Hazzard> Hmm 20:00:57 <coopserver> <Hazzard> I haven't seen those station tiles in a very long time 20:01:07 *** Trangar1 has quit IRC 20:01:13 <coopserver> <Sylf> it's part of NewStations 20:04:24 <coopserver> <Jam35> LL_RR to start? 20:04:43 <coopserver> <Sylf> Let's do LLL_RRR 20:05:01 <coopserver> <Jam35> ok 20:05:12 <coopserver> <Sylf> with only 4 main stations, we should be able to fill the ML easily 20:07:04 *** Hazzard_ has joined #openttdcoop 20:07:36 <coopserver> <Jam35> the plan kind of indicated bi-directional roro 20:07:40 <coopserver> <Jam35> *indicates 20:08:08 <coopserver> <Jam35> so to mix all platforms or keep separate per direction 20:08:55 <coopserver> <Jam35> or mix all lines first then have a huge terminus :P 20:09:09 <coopserver> <Sylf> hmm 20:09:29 <coopserver> <Sylf> terminus might be easier for all mixing 20:09:31 <coopserver> <Hazzard> They do have to be able to turn around 20:10:24 <coopserver> <Sylf> I was gonna do something really simplistic 20:34:05 <coopserver> <Hazzard> It the ML CL 10? 20:34:10 <coopserver> <Sylf> yes 21:21:36 *** Djanxy has joined #openttdcoop 21:26:38 <coopserver> *** Abacus has left the game (connection lost) 21:27:18 <Abacus> !password 21:27:18 <coopserver> Abacus: staged 21:28:06 *** Hazzard_ has quit IRC 21:28:09 <Abacus> !password 21:28:09 <coopserver> Abacus: spends 21:28:37 <coopserver> *** Game paused (connecting clients) 21:28:40 <coopserver> *** Abacus has joined 21:28:40 <coopserver> *** Game unpaused (connecting clients) 21:33:25 *** Hazzard_ has joined #openttdcoop 21:37:02 *** Hazzard__ has joined #openttdcoop 21:43:11 *** Hazzard_ has quit IRC 21:44:42 <coopserver> <Sylf> :P 21:45:32 <coopserver> <Sylf> oh, these bridges aren't fast enough 21:46:28 <hylje> gotta go fast 21:46:38 <coopserver> <Sylf> zoom zoom 22:38:19 <Generalcamo> Building Stage? 22:38:22 <Generalcamo> I'm going in 22:38:23 <Generalcamo> !password 22:38:24 <coopserver> Generalcamo: sorter 22:38:55 <coopserver> *** Game paused (connecting clients) 22:39:30 <coopserver> *** Game unpaused (connecting clients) 22:40:09 <Generalcamo> !password 22:40:09 <coopserver> Generalcamo: sorter 22:40:14 <coopserver> *** Game paused (connecting clients) 22:40:42 <coopserver> *** Generalcamo has joined 22:40:44 <coopserver> *** Game unpaused (connecting clients) 22:41:10 <coopserver> *** Generalcamo has joined company #1 22:42:15 <coopserver> <Generalcamo> Should I start building the lines that "feed" the stations? 22:42:32 <coopserver> <Sylf> not yet 22:42:44 <coopserver> <Sylf> let's finish the main stations and the main lines first 22:43:16 <coopserver> <Sylf> You may not know what other eyecandies the builders may add to the main stations 22:43:38 <coopserver> <Abacus> ops, I never asked, but I'm building a station in southwest corner, trying to figure ut myself how to do (watching notheast corner station) 22:44:02 <coopserver> <Sylf> thebottom corner? 22:44:15 <coopserver> <Abacus> yes 22:44:47 <coopserver> <Sylf> all I have to say is, make sure that the trains will be driving on right on main lines after the whole thing is complete 22:45:16 <coopserver> <Abacus> I'll ask for help if I find I'm unable :) 23:05:03 <coopserver> *** Maraxus has left the game (Leaving) 23:05:34 *** Maraxus has quit IRC 23:10:09 <coopserver> <Generalcamo> I have a bad feeling I am screwing up something 23:10:27 <coopserver> <Generalcamo> Oh.. that is what I am messing up 23:10:30 <coopserver> <Generalcamo> Easily fixed 23:10:56 <coopserver> <Sylf> nobody's signing their works, it's hard to know who's working where so far 23:12:18 <coopserver> <Abacus> I have a question, anybody can watch at /abacus (bottom corner station)? 23:12:32 <coopserver> <Generalcamo> I can.. what do you need? 23:13:06 <coopserver> <Abacus> I see in top corner station crossed lines, but I wonder if it's ok like I' building bottom side... 23:13:33 <coopserver> <Generalcamo> Go bold.. if it doesn't work, we just rebuild or modify 23:14:29 <coopserver> <Generalcamo> Uh oh.. angered the local authority.. and bribes did not work 23:14:34 <coopserver> <Generalcamo> Time to plant a ton of trees 23:16:24 <coopserver> <Jam35> the reason for crossing the lines is so that all lines in can reach all platforms 23:16:44 <coopserver> <Jam35> or all sides of the station 23:17:08 <coopserver> <Jam35> helps balance traffic over all lines better 23:17:22 <coopserver> <Abacus> thanks, I'll watch again 23:33:33 <coopserver> <Generalcamo> Testing something? 23:34:21 <coopserver> *** Generalcamo has left the game (general timeout) 23:34:25 <coopserver> <Jam35> no 23:34:34 <coopserver> <Jam35> you had some strange signals 23:34:47 <coopserver> <Jam35> (have) 23:35:37 *** GenLag has joined #openttdcoop 23:35:42 <GenLag> !password 23:35:42 <coopserver> GenLag: finish 23:35:52 <coopserver> *** Game paused (connecting clients) 23:36:26 <coopserver> *** Game unpaused (connecting clients) 23:36:39 <coopserver> *** Game paused (connecting clients) 23:36:53 <coopserver> *** Generalcamo has joined 23:36:54 <coopserver> *** Game unpaused (connecting clients) 23:40:31 *** Generalcamo has quit IRC 23:40:35 <coopserver> <Jam35> presignals are used when you want to check the condition(s) of others 23:40:45 <coopserver> <Generalcamo> I know that 23:40:57 <coopserver> <Jam35> having them at station exit makes no sense 23:41:13 <coopserver> <Generalcamo> What do you mean? 23:41:45 <coopserver> <Jam35> first what do you intend to achieve with yours? 23:41:54 <coopserver> <Generalcamo> I put the presignals on the track to check the condition of the signal to permit safe merging 23:42:01 *** Hazzard has quit IRC 23:42:08 <coopserver> <Generalcamo> Thinking about it.. I probably could have just used a path signal though 23:42:15 <coopserver> *** Hazzard has left the game (Leaving) 23:42:35 <coopserver> <Generalcamo> Let me do that actually 23:42:42 <coopserver> <Jam35> you do not understand my meaning 23:42:43 <coopserver> *** Generalcamo has joined company #1 23:43:48 <coopserver> <Jam35> so you want A to be red if B is red? 23:43:57 <coopserver> <Jam35> or green 23:44:05 <coopserver> <Jam35> if B is green 23:44:10 <coopserver> <Generalcamo> Oh... now I realized where I messed up 23:50:32 <coopserver> <Generalcamo> Alright, I think I fixed my signaling 23:51:04 <coopserver> <Sylf> on this server, get used to using 1-way signals, not 2-way, unless you mean to use 2-way signals for whatever reasons 23:51:21 <coopserver> <Generalcamo> I do not mean to use 2-way, just have not made them all 1-way yet 23:51:42 <coopserver> <Abacus> reworked the bottom part of the station, can you check it again, please? 23:51:57 <coopserver> <Sylf> also, you can use ctrl-drag on signals to make the signal placement easier 23:52:19 <coopserver> <Sylf> 2 things about station 4.... 23:52:34 <coopserver> <Sylf> the curve lengeth before the splits are tight 23:52:43 *** keoz has joined #openttdcoop 23:52:45 <coopserver> <Sylf> the trains will slow down prematurely 23:53:00 <coopserver> <Generalcamo> Delays are not a good thing.. 23:53:15 <coopserver> <Abacus> can you place a sign where you mean? 23:53:27 <coopserver> <Abacus> thanks 23:53:59 <coopserver> <Generalcamo> I wish I could demolish an entire city.. 23:54:33 <coopserver> <Jam35> are you done checking your signals? 23:54:40 <coopserver> <Generalcamo> Me? Not yet 23:54:49 <coopserver> <Jam35> yes 23:54:51 <coopserver> <Jam35> ok 23:54:58 <coopserver> <Abacus> yes, I want you to cjeck lower part, if you like 23:55:07 <coopserver> <Abacus> check lower part signals 23:55:21 <coopserver> <Generalcamo> The curve length on my station is very tight for the third line.. 23:55:34 <coopserver> <Generalcamo> Need to find a way to fix it 23:55:54 <coopserver> <Generalcamo> The only way I see it is to demolish Great Chuningbury