Log for #openttdcoop on 31st July 2014:
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00:00:27  *** Max| has quit IRC
00:00:37  <coopserver> <Generalcamo> Done checking my signals
00:01:03  <coopserver> <Generalcamo> Ouch
00:01:05  <coopserver> <Generalcamo> Thanks
00:01:17  <coopserver> <Jam35> how do trains get to those platforms?
00:01:42  <coopserver> <Generalcamo> They do not.. from this line. This is the exit line
00:02:21  <coopserver> <Jam35> so how do trains get to the platforms there
00:02:27  <coopserver> <Jam35> only from other side?
00:02:50  <coopserver> <Generalcamo> There is another line supposed to go there, which takes up the other 9 stations.. but
00:02:57  <coopserver> <Generalcamo> The terrain is giving me problems
00:03:01  <coopserver> <Jam35> like that?
00:03:06  <coopserver> <Generalcamo> Yes
00:03:29  <coopserver> <Generalcamo> As it is, I had to stretch my curve length because of the terrain
00:03:55  <coopserver> <Generalcamo> Like at that junction
00:04:12  <coopserver> <Sylf> we can work on that later
00:04:48  <coopserver> <Jam35> make the pbs normal block is fine
00:06:52  <coopserver> <Generalcamo> I am thinking.. since the tunnel is very long, should I split it into 9 lines? Or just keep it at 6
00:07:08  <coopserver> <Sylf> which tunnel?
00:07:31  <coopserver> <Sylf> Those don't need to be tunnels at all
00:07:44  <coopserver> <Sylf> unless you want them there as eyecandies for whatever
00:08:25  <coopserver> <Generalcamo> I'll keep them 3->6 for now, if I need to go 3 ->9, I will
00:08:39  <coopserver> <Sylf> no, there's no need
00:08:56  <coopserver> <Sylf> in fact, I'd kill the tunnels personally
00:09:01  <coopserver> <Jam35> the length is fine for TL10
00:09:04  <coopserver> <Jam35> but yeah
00:09:16  <coopserver> <Generalcamo> Alright, I'll just landscape the terrain down
00:09:31  <coopserver> <Jam35> hills aren't a problem
00:09:52  <coopserver> <Jam35> we have realistic acceleration
00:09:57  <coopserver> <Jam35> =no slowdown
00:10:04  <coopserver> <Generalcamo> Oh..
00:10:24  <coopserver> <Jam35> anyway gtg
00:10:26  <coopserver> *** Jam35 has left the game (Leaving)
00:21:15  <coopserver> *** Sylf has joined spectators
00:31:34  <coopserver> <Sylf> Generalcomo, before you go too far, let me point out one thing.
00:31:47  <coopserver> <Sylf> The trains need to be able to turn around at the stations
00:32:05  <coopserver> <Generalcamo> Wait.. oh no
00:33:14  <coopserver> <Generalcamo> Looks like I just need to build crosses though.. so this should be an easy retrofit
00:33:36  <coopserver> <Sylf> abacas, can I lend you a quick hand?
00:33:50  <coopserver> <Sylf> to avoid some teraforming, I think
00:34:02  <Abacus> sure, please
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00:34:18  <coopserver> <Sylf> you may already have been headed this way but...
00:35:33  <coopserver> <Generalcamo> Actually.. I need to redo one of the sides
00:37:23  <coopserver> <Sylf> that should be CL10
00:37:26  <coopserver> <Abacus> very nice, thanks
00:38:41  <coopserver> <Abacus> please, tell me why is not a proble when I placed a sing "/Abacus question"
00:39:01  <coopserver> <Abacus> where* (curve)
00:39:03  <coopserver> <Sylf> A train can travel through 1 S-curve without slowing down
00:39:35  <coopserver> <Sylf> for example, that one is not fine
00:39:40  <coopserver> <Abacus> but I see 2 squares, not just 1
00:39:54  <coopserver> <Sylf> it's still one S-curve
00:40:07  <coopserver> <Sylf> with my example, you can fix the problem that way
00:40:37  <coopserver> <Sylf> that red section is only 4 tiles long, but it's still fine
00:41:11  <coopserver> <Abacus> ok, so where is the problem to be fixed folowwing your example?
00:41:20  <coopserver> <Sylf> the real life example is like that - it happens to have a merge and S-curve in place
00:46:23  <coopserver> <Generalcamo> Fixed my station
00:48:13  <coopserver> <Abacus> another question regarding curves, at /Abacus Curve
00:48:23  <coopserver> <Sylf> kk
00:48:34  <coopserver> <Sylf> what's on your mind?
00:48:54  <coopserver> <Sylf> how to solve the puzzle, or checking if something's ok?
00:49:00  <coopserver> <Abacus> how turno to the right (from th e station to the bridges), with low terraforming?
00:49:15  <coopserver> <Sylf> well...
00:49:24  <coopserver> <Sylf> it's challenging.
00:49:49  <coopserver> <Sylf> we neet at least that much of straight line for CL
00:50:08  <coopserver> <Generalcamo> Can someone  check station 4 before I go do signaling?
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00:50:23  <coopserver> <Abacus> now the problem will be at /Abacus Curve 2
00:50:31  <coopserver> <Generalcamo> I mean.. station 3
00:50:34  <Hazzard> !players
00:50:34  <coopserver> Hazzard: There are currently 3 players and 1 spectators, making a total of 4 clients connected
00:50:54  <coopserver> <Abacus> ok, seen that, thanks
00:52:38  <coopserver> <Abacus> so kind, I'l focus now on signaling that side of the station
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00:54:18  <coopserver> <Sylf> on the side you have completed, the broblem is with the size of the "waiting bay" as the trains enter the station area
00:54:41  <GenLag> You mean mine?
00:54:47  *** GenLag is now known as Generalcamo
00:54:52  <Generalcamo> You mean mine?
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00:55:01  <coopserver> <Sylf> yes
00:55:07  <coopserver> <Sylf> sorry
00:55:18  <coopserver> <Generalcamo> Alright, I'm in-game
00:55:38  <coopserver> <Generalcamo> Gmm
00:55:40  <coopserver> <Sylf> see train 3
00:55:58  <coopserver> <Sylf> If the train needs to wait there for next open platform, it blocks path for other trains behind it
00:56:39  <coopserver> <Generalcamo> I'll just fix the track then
00:56:50  <coopserver> <Generalcamo> It's a good thing I have extra room
00:58:02  <coopserver> <Sylf> let me clear some room for you...
00:58:24  <coopserver> <Abacus> signals finished, I think all should be ok
00:59:03  <coopserver> <Generalcamo> How many units is the train length?
00:59:10  <coopserver> <Abacus> TL20
00:59:16  <coopserver> <Sylf> 10 tiles long
00:59:21  <coopserver> <Generalcamo> Thanks
00:59:58  <coopserver> <Sylf> you'll want that area
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01:02:24  <coopserver> <Sylf> I've thought of something for station 3
01:02:33  <coopserver> <Sylf> can I play a bit with it
01:02:35  <coopserver> <Sylf> ?
01:02:49  <coopserver> <Generalcamo> Go ahead
01:03:17  <coopserver> <Abacus> sorry, I was adding signals, and I think I added some that you removed,but cannot remind why. It's on th bottom-left side of station 4
01:03:30  <coopserver> <Abacus> you told me somtheing abount waiting area
01:04:04  <coopserver> <Sylf> for station 4, see how I fixed the signals on the west side of the station
01:04:23  <coopserver> <Abacus> that is what I touched again, sorry
01:04:46  <coopserver> *** Generalcamo has left the game (general timeout)
01:04:57  <Generalcamo> Drat
01:05:14  <coopserver> <Sylf> I'm not sure what you've touched
01:05:18  <Generalcamo> !password
01:05:18  <coopserver> Generalcamo: faster
01:05:44  <coopserver> <Abacus> added signals between tunnels on exit
01:05:53  <coopserver> *** Game paused (connecting clients)
01:06:02  <coopserver> <Abacus> and a few in inner enter line
01:06:05  <coopserver> <Sylf> oh
01:06:15  <coopserver> <Sylf> that one?
01:06:18  <coopserver> <Abacus> yes
01:06:18  <coopserver> *** Generalcamo has joined
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01:06:25  <coopserver> <Sylf> yeah, don't add that one
01:06:55  <coopserver> <Generalcamo> Oh wow.. that looks simple
01:07:01  <coopserver> <Sylf> doesn't it?
01:07:07  <coopserver> <Generalcamo> Thanks Sylf for uncomplicating my station
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01:07:11  <coopserver> <Sylf> curve length isn't perfect, but it's better
01:07:32  <coopserver> <Generalcamo> The terrain prevents us from getting a perfect curve length
01:09:05  <coopserver> <Sylf> there, all fixed for station 4
01:09:19  <coopserver> <Abacus> thanks
01:09:30  <coopserver> <Abacus> time to watch waht you both was doing :)
01:10:33  <Hazzard__> !password
01:10:33  <coopserver> Hazzard__: faster
01:10:44  *** Hazzard__ is now known as Hazzard
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01:11:11  <coopserver> <Generalcamo> Hi
01:11:20  <coopserver> <Hazzard> Hello
01:11:28  <coopserver> <Abacus> I like how station 3 upper right part looks
01:11:55  <coopserver> <Generalcamo> Sylf did that for me
01:12:04  <coopserver> <Sylf> just note two things about that part
01:12:06  <coopserver> <Abacus> it's very clear
01:12:12  <coopserver> <Sylf> 1, the CL is still short
01:12:18  <coopserver> <Sylf> 2, the lines aren't mixed
01:12:30  <coopserver> <Sylf> but I'm too hungry to fix that for now
01:12:33  <coopserver> *** Sylf has joined spectators
01:12:45  <coopserver> <Sylf> hazzard will fix it for us
01:12:59  <coopserver> <Hazzard> ok
01:13:01  <coopserver> <Hazzard> wat
01:13:11  <coopserver> <Hazzard> I have to do the orders :D
01:13:24  <coopserver> <Abacus> balanceentering  lines on station 3
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01:14:02  <coopserver> <Hazzard> shall I just go at it?
01:14:07  <coopserver> <Generalcamo> By all means
01:14:23  <coopserver> <Abacus> I like how it is on station 2, so I tried to do the same on station 4. Station 1 seems to me a bit less clear
01:14:44  <coopserver> <Generalcamo> The terrain is very tough at station 3, so you may need to do some landscaping
01:15:00  <coopserver> <Hazzard> which end?
01:15:01  <coopserver> <Generalcamo> I'll probably fix landscaping when I add aesthetic stuff
01:15:17  <coopserver> <Generalcamo> You may as well do both if you are up to it
01:16:15  <coopserver> <Generalcamo> The bridges at station 1 are going to cut a LOT of speed
01:16:31  <coopserver> <Generalcamo> 200 KM bridges vs. 600 KM trains
01:16:59  <coopserver> <Hazzard> Upgrade them :P
01:17:01  <coopserver> <Hazzard> Probably a mistake
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01:17:08  <coopserver> <Abacus> it shows 453 Km/h
01:17:27  <coopserver> <Generalcamo> Oh.. 400 KM bridges vs. 600 KM train
01:18:04  <coopserver> <Generalcamo> Oh.. one tile long bridges cannot be silicon..
01:20:08  <coopserver> <Abacus> you could switch that bridge by the crossing tunnel
01:20:08  <coopserver> *** Hazzard has left the game (Leaving)
01:20:12  <Hazzard> !password
01:20:12  <coopserver> Hazzard: arrows
01:20:23  <coopserver> <Abacus> *swap
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01:20:30  <coopserver> <Generalcamo> With what?
01:21:03  <coopserver> <Hazzard> CL 10 is a pain
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01:24:26  <coopserver> <Abacus> added a few signs with 2 options I think could solve it
01:24:52  <coopserver> <Abacus> option2 seems easier
01:25:00  <coopserver> <Hazzard> ??
01:25:16  <coopserver> <Hazzard> oh
01:26:55  <coopserver> <Abacus> no slow bridges now :)
01:27:11  <coopserver> <Hazzard> There were some 1 tile bridges?
01:27:17  <coopserver> <Abacus> yes
01:27:20  <coopserver> <Hazzard> Oh ok
01:28:15  <coopserver> <Generalcamo> CL at Station 1 is atrocious however
01:28:38  <coopserver> <Hazzard> Well see how it goes
01:28:49  <coopserver> <Hazzard> They're waiting bays so it's less damaging
01:31:34  <coopserver> <Generalcamo> This network is almost done
01:31:44  <coopserver> <Generalcamo> Should we start on the feeder networks?
01:31:50  <coopserver> <Hazzard> Go ahead
01:32:19  <coopserver> <Hazzard> There'll probably be mainline trains soon
01:32:24  <coopserver> <Hazzard> :D
01:32:43  <coopserver> <Generalcamo> For the feeder lines: Should I keep with Monorail, or do something else?
01:32:53  <coopserver> <Hazzard> Anything you want
01:33:07  <coopserver> <Sylf> I had another idea for the other side of station 3
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01:33:42  <coopserver> <Sylf> this gets better and better :D
01:39:22  <coopserver> <Sylf> not as good as I had in my head...
01:39:37  <coopserver> <Hazzard> aw
01:39:57  <coopserver> <Generalcamo> Can someone explain to me why MagLev trains are SLOWER than monorail trains?
01:40:34  <coopserver> <Hazzard> They have terrible acceleration, they are the only trains that use the original TTD's acceleration system (I think)
01:42:06  <coopserver> <Generalcamo> Oh.. they also have a slow loading speed
01:43:30  <coopserver> <Sylf> damn antenna!
01:43:59  <coopserver> <Generalcamo> Uh oh
01:44:05  <coopserver> <Generalcamo> Sylf..
01:45:31  <coopserver> <Abacus> I'm checking Train4's orders, and I see Load=100% instead of >=50%
01:46:07  <coopserver> <Hazzard> V's orders use 100%
01:47:19  <coopserver> <Abacus> I mean there are 2 signs in plan with "Full: load > 50%" and "Not Full: load <= 50%"
01:47:31  <coopserver> <Hazzard> That's for my version of the orders
01:47:38  <coopserver> <Hazzard> which haven't been made yet
01:47:43  <coopserver> <Hazzard> because of the complexity
01:47:49  <buppy_> !password
01:47:49  <coopserver> buppy_: longer
01:47:56  <coopserver> *** Game paused (connecting clients)
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01:49:00  <coopserver> <pubby> hello
01:49:05  <coopserver> <Hazzard> Hi
01:49:13  <coopserver> <Abacus> hi pubby
01:49:18  <coopserver> *** Hazzard has joined spectators
01:49:23  <coopserver> <pubby> I have never played here before
01:49:52  <coopserver> <Abacus> I played just 1 time 1 year ago :)
01:50:18  <coopserver> <pubby> what can I do to help?
01:51:12  <coopserver> <Abacus> lol, found the game, it was Game 260
01:51:26  <coopserver> <Generalcamo> That was 23 games ago
01:51:45  <coopserver> <Abacus> 30.05.2013 - 11.06.2013
01:58:21  <coopserver> <pubby> are the bridge signals south of plarntown correct?
01:58:32  <coopserver> <pubby> one side uses path signals, other side doesn't
01:59:10  <coopserver> <Generalcamo> Now they are
02:00:04  <coopserver> <Hazzard> Do you guys think the split should be at 50% or at something higher like 70%?
02:00:11  <coopserver> <Hazzard> For the fancy orders
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02:00:36  <coopserver> <Abacus> what for is the extra track?
02:02:55  <coopserver> <Sylf> rawr
02:03:50  <coopserver> <Generalcamo> Who is building a station in the middle of the ocean?
02:03:56  <coopserver> <Hazzard> Me
02:04:01  <coopserver> <Hazzard> They aren't for trains
02:05:37  <coopserver> <Sylf> Great Grundwood didn't have to be eliminated afterall :P
02:06:37  <coopserver> <pubby> did you leave out some path signals on your station, Generalcamo?
02:07:02  <coopserver> <Sylf> those?
02:07:19  <coopserver> <pubby> north side of the station
02:07:40  <coopserver> <Sylf> those are just forgotten probably
02:08:38  <coopserver> <pubby> with all the pbs tricks you guys do I have a hard time knowing what is deliberate
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02:09:23  <coopserver> <Abacus> I wonder why are there 10 exiting tracks instead of 9, in southwest part of station 3
02:09:38  <coopserver> <Hazzard> It just gives slightly better throughput
02:09:48  <coopserver> <Sylf> so we don't have to have the X
02:10:36  <coopserver> <Sylf> that way, we spread overall traffic to more bridges
02:11:36  <coopserver> <Generalcamo> Sylf, I decided to start colour coding the tracks
02:11:46  <coopserver> <Generalcamo> Check your station, I want to see your opinion on it
02:13:18  <coopserver> <Sylf> by the way, to all who hasn't played a pax game on this server, I suggest you download some of past passenger games from the archive section of the wiki
02:13:36  <coopserver> <Sylf> and see how we build towns using our local transport networks
02:13:49  <coopserver> <Abacus> lol, water bridge :)
02:14:16  <coopserver> <Generalcamo> The transfer systems I messed up, I will be redoing those
02:14:44  <coopserver> <Hazzard> I'm starting to fill in the orders :D
02:15:58  <coopserver> <Sylf> Train 4 already had orders set
02:16:07  <coopserver> <Hazzard> Alternate orders
02:16:29  <coopserver> <Hazzard> Which was V's original plan
02:16:35  <coopserver> <Hazzard> But too complicated :D
02:18:41  <coopserver> <Sylf> :/  station2's eyecandy was redone
02:36:21  <coopserver> <Generalcamo> I need to go to bed now
02:36:43  <coopserver> <Hazzard> `night
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02:42:29  <coopserver> <Hazzard> Those orders were easier than I though they would be
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03:04:15  <coopserver> <Abacus> finished mainline colouring
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03:18:10  <Sylf> !rcon set town_growth_rate
03:18:11  <coopserver> Current value for 'town_growth_rate' is: '1' (min: 0, max: 4)
03:18:15  <Sylf> !rcon set town_growth_rate 4
03:18:52  <Sylf> !rcon set fund_buildings
03:18:53  <coopserver> Current value for 'fund_buildings' is: 'off' (min: 0, max: 1)
03:18:55  <Sylf> !rcon set fund_buildings 1
03:19:35  <coopserver> <Abacus> check at "Spot1" for a speed slow down
03:20:25  <coopserver> <Sylf> kk
03:22:20  <coopserver> <Abacus> found a slow bridge :)
03:23:22  <coopserver> <Abacus> check Spot2: Slow bridge
03:23:51  <coopserver> <Sylf> yes, that's a known
03:24:27  <coopserver> <Sylf> oh well, fixed it anyway
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03:38:47  <coopserver> <Abacus> Spot4, another slow down
03:39:06  <coopserver> <Sylf> can you put ! in front of those signs
03:39:08  <coopserver> <Sylf> ?
03:39:17  <coopserver> <Sylf> It makes searching for the signs easier
03:39:18  <coopserver> <Abacus> oh, sorry, I forgot that
03:39:28  <coopserver> <Abacus> added
03:40:50  <coopserver> <Abacus> now the train was at full speed :)
03:41:56  <coopserver> <Abacus> check !Spot5
03:42:19  <coopserver> <Abacus> I think it's a double S
03:42:23  <coopserver> <Sylf> yeah, that's close enough to the station, on a low traffic area
03:42:48  <coopserver> <Abacus> I noticed it just when some train passed without stopping
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04:34:12  <Hazzard> !password
04:34:12  <coopserver> Hazzard: bijker
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04:36:52  <Hazzard> !info
04:36:52  <coopserver> Hazzard: #openttdcoop - Public Server (, Version: r26650, date: Sep 11 2266, clients connected: 3, map size: 256x512, address:
04:37:13  <Hazzard> -This map isn't 256x512
04:37:54  <Sylf> dunno
04:52:55  <coopserver> <Hazzard> :|
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05:27:36  <coopserver> <Hazzard> :o
05:27:42  <coopserver> <Abacus> sorry :)
05:28:22  <coopserver> <Abacus> noticed the TL was bigger than station, sent to depot and skipped signals, but turn was not done
05:29:04  <coopserver> <Hazzard> goodnight
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05:47:15  <planetmaker> moin
05:47:24  <Sylf> no
05:47:31  <Sylf> I'm about to say good night :P
05:56:20  <planetmaker> :) sleep well
06:02:00  <V453000> !password
06:02:00  <coopserver> V453000: sparcs
06:02:17  <V453000> hyhy
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06:12:11  *** ChanServ sets mode: +o Maraxus
06:12:51  <Maraxus> !password
06:12:51  <coopserver> Maraxus: batang
06:12:58  <coopserver> *** Game paused (connecting clients)
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06:14:16  <coopserver> <V453000> hyhy
06:14:20  <coopserver> <Maraxus> hi
06:14:21  <coopserver> <V453000> brb (:
06:14:24  <coopserver> *** V453000 has left the game (Leaving)
06:14:42  <coopserver> <Sylf> and I won't be back so soon.
06:14:43  <coopserver> <Sylf> bye
06:14:48  <coopserver> <Sylf> (goodnight)
06:14:49  <coopserver> *** Sylf has left the game (Leaving)
06:15:42  <coopserver> *** Abacus has left the game (connection lost)
06:15:42  <coopserver> *** Game paused (number of players)
06:16:13  <Abacus> !password
06:16:13  <coopserver> Abacus: batang
06:16:25  <coopserver> *** Game still paused (connecting clients, number of players)
06:16:28  <coopserver> *** Abacus has joined
06:16:29  <coopserver> *** Game still paused (number of players)
06:16:29  <coopserver> *** Game unpaused (number of players)
06:29:02  <V453000> !password
06:29:02  <coopserver> V453000: reject
06:29:13  <coopserver> *** Game paused (connecting clients)
06:29:24  <coopserver> *** V453000 has joined
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06:40:20  <coopserver> *** Maraxus has left the game (Leaving)
07:05:21  <coopserver> <V453000> the loss of colour is quite annoying (: fixed in nuts 0.7.4
07:05:37  <coopserver> <Abacus> where is lost the color?
07:05:49  <coopserver> <V453000> when you clone the intercity trains, wagons lose the colour refit
07:06:03  <coopserver> <Abacus> ah, cloning trains...
07:06:40  <coopserver> <V453000> it was because the wagons did not have their own refit check :) they just adapted to the trains
07:08:11  <coopserver> <Abacus> I was playin the south area with several options, using timetables, waiting for full load, not waiting... enjoying :-D
07:08:47  <coopserver> <V453000> timetables arent very useful :)
07:11:33  <coopserver> <V453000> btw you should expect the area to be full of houses later
07:11:40  <coopserver> <V453000> that will require some more infrastructure :P
07:12:34  <coopserver> <Abacus> I don't know much of game evolution yet
07:12:44  <coopserver> <V453000> that is why I am saying it :P
07:12:55  <coopserver> <V453000> see what Sylf is doing with his towns
07:13:03  <coopserver> <V453000> tracks first to cover everything, then fill roads in
07:13:17  <coopserver> <V453000> you can see some pax games from the archive, @@ABR05 also helps
07:13:17  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop -
07:13:28  <coopserver> <V453000>  @@pax
07:13:29  <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business
07:14:26  <Abacus> I'll check that link, thanks
07:15:13  <V453000> good overview is also here
07:24:48  <coopserver> <V453000> I think I am going to add the recolouring to all of the passenger trains
07:24:59  <coopserver> <V453000> cargo trains wont be so easy
07:25:11  <coopserver> <V453000> will see
07:33:34  <Abacus> time to go out, see you in the night
07:34:02  <coopserver> *** Abacus has left the game (Leaving)
07:34:02  <coopserver> *** Game paused (number of players)
07:35:35  *** Abacus is now known as Abacus^away
08:10:15  <coopserver> *** V453000 has left the game (Leaving)
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09:14:19  <[FR]Syl59> !password
09:14:19  <coopserver> [FR]Syl59: called
09:14:35  <coopserver> *** Game still paused (connecting clients, number of players)
09:14:39  <coopserver> *** [FR]Syl59 has joined
09:14:39  <coopserver> *** Game still paused (number of players)
09:19:31  <coopserver> *** [FR]Syl59 has left the game (Leaving)
09:24:57  *** theholyduck has quit IRC
09:29:56  <Jam35> !password
09:29:56  <coopserver> Jam35: signid
09:30:04  <coopserver> *** Game still paused (connecting clients, number of players)
09:30:07  <coopserver> *** Player has joined
09:30:08  <coopserver> *** Game still paused (number of players)
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09:34:53  <coopserver> *** Player has joined company #1
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09:47:17  <V453000> yoyo
09:50:58  *** Maraxus has quit IRC
09:53:02  <V453000> !password
09:53:02  <coopserver> V453000: strips
09:53:24  <coopserver> *** Game still paused (connecting clients, number of players)
09:53:26  <coopserver> *** V453000 has joined
09:53:26  <coopserver> *** Game still paused (number of players)
09:53:26  <coopserver> *** Game unpaused (number of players)
09:53:32  <coopserver> <V453000> yo Jam666Player
09:54:05  <coopserver> <Player> omd
09:54:12  <coopserver> <Player> devil
09:54:23  <coopserver> <Player> !NAME Jam35
09:54:37  <coopserver> <Player> !name Jam35
09:54:37  <coopserver> *** Player has changed his/her name to Jam35
09:54:46  <coopserver> <V453000> I haz new nuts :)
09:55:00  <coopserver> <Jam35> successful transplant
09:55:03  <coopserver> <Jam35> nice
09:55:03  <coopserver> <V453000> yeah
09:55:21  <coopserver> <V453000> it fixes shit in this game
09:55:26  <coopserver> <Jam35> so you fixed the recolour?
09:55:28  <coopserver> <V453000> yeah
09:55:36  <coopserver> <Jam35> n1
09:55:37  <coopserver> <V453000> twas quite annoying
09:55:41  <coopserver> <Jam35> sure
09:55:52  <coopserver> <V453000> also some other minor things but yeah that one is main for this game
09:59:24  <coopserver> <V453000> uploading (.
09:59:37  <coopserver> <V453000> done =D
09:59:58  <coopserver> *** Jam35 has joined spectators
09:59:58  <coopserver> *** Game paused (number of players)
10:00:03  <coopserver> <Jam35> I gtg out
10:00:10  <coopserver> <V453000> I reload shit with update
10:00:15  <coopserver> <Jam35> back in a couple of hours
10:00:17  <coopserver> <Jam35> ok nice
10:00:23  <coopserver> *** V453000 has left the game (Leaving)
10:00:27  <coopserver> *** Jam35 has left the game (Leaving)
10:01:37  <V453000> !getsave
10:01:37  <coopserver> Starting download...
10:01:40  <coopserver> Savegame successfully downloaded
10:01:47  <V453000> !contentupdate
10:01:48  <coopserver> V453000: Performing content update
10:01:49  <coopserver> Content server connection established
10:01:51  <V453000> !content
10:01:54  <coopserver> Downloading 0 file(s) (0 bytes)
10:01:58  <V453000> !content
10:01:58  <V453000> cmon
10:02:00  <coopserver> Downloading 5 file(s) (281158 bytes)
10:02:04  <V453000> bitch
10:03:00  <coopserver> Content server connection closed
10:04:27  <V453000> !rescan
10:04:27  <coopserver> V453000: Scanning content directories
10:04:55  <coopserver> V453000: Rescan completed
10:04:56  <V453000> !rcon ls
10:04:57  <coopserver> 0) .. (Parent directory)
10:04:58  <coopserver> 1) OpenTTDCoop%2C%206th%20Mar%202280.sav
10:04:59  <coopserver> 2) psg283start2.sav
10:05:00  <coopserver> 3) Little%20Sedingstone%20Transport%2C%2010th%20May%202102.sav
10:05:01  <coopserver> 4) psg283start1.sav
10:05:02  <coopserver> V453000: You have 36 more messages. Type !less to view them
10:05:02  <V453000> !rcon load 1
10:05:03  <coopserver> Starting new game
10:05:04  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26650)
10:05:04  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
10:05:04  <coopserver> *** Game paused (number of players)
10:05:10  <V453000> ok
10:05:13  <V453000> !content
10:05:14  <coopserver> Downloading 5 file(s) (4576140 bytes)
10:05:17  <V453000> ...
10:18:25  <V453000> !rescan
10:18:25  <coopserver> V453000: Scanning content directories
10:18:35  <coopserver> V453000: Rescan completed
10:18:36  <V453000> !rcon load 1
10:18:37  <coopserver> Starting new game
10:18:37  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26650)
10:18:37  <coopserver> *** Game still paused (manual, number of players)
10:18:40  <V453000> !auto
10:18:41  <coopserver> *** Game still paused (number of players)
10:18:42  <V453000> !password
10:18:42  <coopserver> V453000: severe
10:18:59  <coopserver> *** Game still paused (connecting clients, number of players)
10:19:01  <coopserver> *** V453000 has joined
10:19:02  <coopserver> *** Game still paused (number of players)
10:24:10  *** [FR]Syl59 has quit IRC
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11:31:53  <Generalcamo> !password
11:31:53  <coopserver> Generalcamo: decent
11:33:11  <coopserver> *** Game still paused (connecting clients, number of players)
11:33:19  <coopserver> *** Generalcamo has joined
11:33:20  <coopserver> *** Game still paused (number of players)
11:33:23  <coopserver> <V453000> heyo
11:33:26  <coopserver> *** Generalcamo has joined company #1
11:33:26  <coopserver> *** Game unpaused (number of players)
11:33:30  <coopserver> <Generalcamo> Hi
11:37:57  <coopserver> *** Generalcamo has left the game (general timeout)
11:37:57  <coopserver> *** Game paused (number of players)
11:38:17  <Generalcamo> !password
11:38:17  <coopserver> Generalcamo: decent
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11:39:02  <coopserver> *** Game still paused (connecting clients, number of players)
11:39:08  <coopserver> *** Game still paused (number of players)
11:39:56  <Generalcamo> !password
11:39:56  <coopserver> Generalcamo: decent
11:40:28  <coopserver> *** Game still paused (connecting clients, number of players)
11:40:36  <coopserver> *** Generalcamo has joined
11:40:38  <coopserver> *** Game still paused (number of players)
11:40:43  <coopserver> *** Generalcamo has joined company #1
11:40:43  <coopserver> *** Game unpaused (number of players)
12:01:47  <coopserver> *** Generalcamo has left the game (general timeout)
12:01:47  <coopserver> *** Game paused (number of players)
12:02:17  <Generalcamo> !password
12:02:17  <coopserver> Generalcamo: looped
12:02:22  <coopserver> *** Game still paused (connecting clients, number of players)
12:02:31  <coopserver> *** Generalcamo has joined
12:02:31  <coopserver> *** Game still paused (number of players)
12:02:37  <coopserver> *** Generalcamo has joined company #1
12:02:37  <coopserver> *** Game unpaused (number of players)
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12:06:54  <coopserver> <V453000> ooo
12:06:57  <coopserver> <V453000> magic dozer is off
12:07:00  <coopserver> <V453000> im going to put it on
12:07:07  <coopserver> <Generalcamo> Alright
12:07:14  <coopserver> *** V453000 has left the game (Leaving)
12:07:14  <coopserver> *** Game paused (number of players)
12:08:14  <V453000> !getsave
12:08:14  <coopserver> Starting download...
12:08:17  <coopserver> Savegame successfully downloaded
12:08:18  <V453000> !rcon load 1
12:08:19  <coopserver> Starting new game
12:08:19  <coopserver> *** Generalcamo has left the game (connection lost)
12:08:19  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26650)
12:08:19  <coopserver> *** Game still paused (manual, number of players)
12:08:20  <V453000> !auto
12:08:21  <coopserver> *** Game still paused (number of players)
12:08:23  <V453000> !password
12:08:23  <coopserver> V453000: looped
12:08:28  <Generalcamo> !password
12:08:28  <coopserver> Generalcamo: looped
12:08:32  <coopserver> *** Game still paused (connecting clients, number of players)
12:08:40  <coopserver> *** V453000 has joined
12:08:41  <coopserver> *** Generalcamo has joined
12:08:42  <coopserver> *** Game still paused (number of players)
12:08:47  <coopserver> *** Generalcamo has joined company #1
12:08:47  <coopserver> *** Game unpaused (number of players)
12:09:11  <coopserver> <Generalcamo> I just realized someone did not put either PBS or Pre-Signals at one of the bridges..
12:09:13  <coopserver> <V453000> thats what I am talking about
12:09:17  <coopserver> <V453000> hm :)
12:17:10  <coopserver> *** Generalcamo has left the game (general timeout)
12:17:10  <coopserver> *** Game paused (number of players)
12:17:33  <V453000> !unpause
12:17:34  <coopserver> *** Game unpaused (number of players)
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12:37:51  *** ChanServ sets mode: +o Maraxus
12:38:42  <Maraxus> !password
12:38:42  <coopserver> Maraxus: months
12:38:53  <coopserver> *** Game paused (connecting clients)
12:38:56  <coopserver> *** Maraxus has joined
12:38:57  <coopserver> *** Game unpaused (connecting clients)
12:38:59  <coopserver> <V453000> hy
12:39:04  <coopserver> <Maraxus> hi
12:40:39  *** nicfer has joined #openttdcoop
12:41:31  <nicfer> !password
12:41:31  <coopserver> nicfer: months
12:41:36  <coopserver> *** Game paused (connecting clients)
12:41:45  <coopserver> *** n1cfer has joined
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12:42:07  <coopserver> *** n1cfer has joined company #1
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12:49:53  <zxbiohazardzx> !players
12:49:53  <coopserver> zxbiohazardzx: There are currently 3 players and 0 spectators, making a total of 3 clients connected
12:50:09  <zxbiohazardzx> !password
12:50:09  <coopserver> zxbiohazardzx: aiinfo
12:50:36  <coopserver> *** Game paused (connecting clients)
12:50:38  <coopserver> *** ZxBiohazardZx has joined
12:50:38  <coopserver> *** Game unpaused (connecting clients)
12:50:55  <coopserver> <V453000> yoyo
12:51:07  <coopserver> <ZxBiohazardZx> wtf orderscheme hehe
12:51:47  <coopserver> <V453000> too awesome
12:51:56  <coopserver> <ZxBiohazardZx> what is up with all the companies?
12:52:02  <coopserver> <V453000> just for the scheme
12:52:06  <coopserver> <V453000> colourz
12:52:22  <coopserver> <ZxBiohazardZx> ?
12:52:24  <coopserver> <ZxBiohazardZx> right
12:56:06  <Jam35> !password
12:56:06  <coopserver> Jam35: aiinfo
12:56:11  <coopserver> *** Game paused (connecting clients)
12:56:14  <coopserver> *** Player has joined
12:56:15  <coopserver> *** Game unpaused (connecting clients)
12:56:27  <coopserver> <Player> !name Jam35
12:56:27  <coopserver> *** Player has changed his/her name to Jam35
12:56:31  <coopserver> <V453000> omg him
12:56:32  <coopserver> *** Jam35 has joined company #1
12:56:53  <coopserver> <Jam35> yes
12:57:01  <coopserver> <Jam35> me
12:57:08  <coopserver> <Jam35> hello!
12:57:13  <coopserver> <V453000> OMG hello!
12:57:14  <coopserver> <ZxBiohazardZx> lol
12:59:49  <coopserver> <V453000> who wrote the delete sign
12:59:53  <coopserver> <n1cfer> me
12:59:59  <coopserver> <V453000> thanks
13:00:02  <coopserver> <n1cfer> it's a piece of the DOOM station
13:00:41  *** [FR]Syl59 has joined #openttdcoop
13:00:46  <[FR]Syl59> !password
13:00:46  <coopserver> [FR]Syl59: maglev
13:01:37  <coopserver> *** Game paused (connecting clients)
13:01:40  <coopserver> *** [FR]Syl59 has joined
13:01:41  <coopserver> *** Game unpaused (connecting clients)
13:01:45  <coopserver> <[FR]Syl59> o|
13:01:49  <coopserver> <Jam35> hi
13:01:50  <coopserver> <V453000> hy
13:01:55  <coopserver> <Maraxus> hi
13:04:01  <coopserver> *** [FR]Syl59 has joined company #1
13:04:24  <coopserver> <[FR]Syl59> Can I connect the towns near Gontbridge ?
13:04:33  <coopserver> <[FR]Syl59> (to station 1)
13:04:44  <coopserver> <Jam35> someone is there already
13:04:55  <coopserver> <Jam35> but I don't mind
13:05:14  <coopserver> <Jam35> I want to do the north side
13:06:49  <coopserver> <V453000> Sbahn isnt 100% about efficiency but also about style :P
13:06:52  <coopserver> <V453000> I keep my station as is
13:07:11  <coopserver> <V453000> which doesnt mean there wont be another station near that place
13:07:18  <coopserver> <Jam35> all my stuff is style over substance :p
13:07:30  <coopserver> <Jam35> bad style and broken :)
13:07:42  <coopserver> <V453000> liez
13:08:45  <coopserver> <V453000> who just wants to connect towns: the other half of station 4 feeder is free to be used
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13:25:22  <coopserver> <n1cfer> Sedhattan has one missing track
13:25:27  <coopserver> <n1cfer> I'll complete it
13:25:40  <coopserver> <ZxBiohazardZx> thx
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13:33:37  <coopserver> <V453000> that looks severely wtf Jam35 :D
13:33:53  <coopserver> <Jam35> in the wrong way :P
13:34:12  <coopserver> <V453000> idk :D
13:36:11  <coopserver> <V453000> gg
13:36:46  <coopserver> <V453000> Your valiant tracks get 38 bonus XP for slaying the hideous 2 foes.
13:39:10  <coopserver> <Jam35> eh? :)
13:39:17  <coopserver> <V453000> my fuckers crashed
13:53:13  <coopserver> <n1cfer> hmmm, my try of a simple SRNW didn't work
13:53:26  <coopserver> <n1cfer> @Ranford
13:53:59  <coopserver> *** V453000 has left the game (Leaving)
13:54:03  <V453000> back later :)
13:57:30  <coopserver> <ZxBiohazardZx> whos busy at fondwood lol
13:57:36  <coopserver> <Jam35> moi
13:57:41  <coopserver> <Jam35> :)
13:57:47  <coopserver> <ZxBiohazardZx> kk
13:57:51  <coopserver> <[FR]Syl59> Jam ... Please ... :)
13:58:10  <coopserver> <Jam35> sorry
13:58:15  <coopserver> <[FR]Syl59> xD
13:58:16  <coopserver> <Jam35> pardon
13:58:18  <coopserver> <Jam35> me
13:58:33  <coopserver> <[FR]Syl59> But what the heck are you doing at Fondwood ? xD
13:58:46  <coopserver> <Jam35> weirdness
13:59:00  <coopserver> <Jam35> you stole my line :)
14:01:56  <coopserver> <Jam35> totally lost the plot actually :P
14:02:01  <coopserver> <Jam35> forgot what I was foing
14:02:04  <coopserver> <Jam35> *doing
14:02:06  <coopserver> <ZxBiohazardZx> lol
14:02:13  <coopserver> <[FR]Syl59> lmao :D
14:05:50  *** Godde has joined #openttdcoop
14:05:55  <coopserver> <ZxBiohazardZx> with tunnels of lenght 3-4 why not have 3-4 long stations (fondwood)
14:06:46  <coopserver> <Jam35> that spoils the 'capturing' I have planned out
14:06:55  <coopserver> <ZxBiohazardZx> k
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14:22:30  <coopserver> <ZxBiohazardZx> Fondwood Central and Fondwood Valley will result in unbalanced stations
14:22:36  <coopserver> <ZxBiohazardZx> they enter on side A and exit to B
14:22:41  <coopserver> <ZxBiohazardZx> no connection from B to A
14:23:22  <coopserver> <ZxBiohazardZx> oh well
14:24:27  *** GenLag has quit IRC
14:24:50  <coopserver> <ZxBiohazardZx> orderlist is wtf
14:24:54  <coopserver> <ZxBiohazardZx> them weird jumps
14:25:14  <coopserver> <ZxBiohazardZx> i like
14:30:22  <Sylf> !password
14:30:22  <coopserver> Sylf: filter
14:31:27  <coopserver> *** Game paused (connecting clients)
14:31:30  <coopserver> *** Sylf has joined
14:31:30  <coopserver> *** Game unpaused (connecting clients)
14:51:59  <coopserver> <ZxBiohazardZx> whoops
14:52:02  <coopserver> <ZxBiohazardZx> that stinks
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15:37:22  <coopserver> <[FR]Syl59> Woops
15:37:58  <coopserver> <Sylf> ?
15:38:17  <coopserver> <Sylf> oh, the crash?
15:39:49  <coopserver> *** Maraxus has joined spectators
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15:46:49  <coopserver> <Jam35> n1cfer: caouldn't you penalise the left track
15:47:01  <coopserver> <Jam35> cos trains don't seem to go to Ranford
15:48:31  <coopserver> <Sylf> penalties won't work
15:48:36  <coopserver> <Sylf> you need PF trap
15:48:44  <coopserver> <Jam35> mhm
15:49:32  <coopserver> <Sylf> bitches
15:50:36  <coopserver> <Sylf> still, it doesn't work optimally
15:50:53  <coopserver> <Sylf> with that kind of srnw, the pax get off at next local station
15:51:37  <coopserver> <Jam35> indeed
15:55:01  <coopserver> <Sylf> :P
15:55:03  <coopserver> <n1cfer> oops
15:56:00  *** Hazzard has joined #openttdcoop
15:56:23  <Hazzard> !players
15:56:23  <coopserver> Hazzard: There are currently 4 players and 1 spectators, making a total of 5 clients connected
15:56:25  <Hazzard> !password
15:56:25  <coopserver> Hazzard: groove
15:59:44  <Hazzard> !password
15:59:44  <coopserver> Hazzard: derive
15:59:53  <coopserver> *** Game paused (connecting clients)
16:00:04  <Hazzard> Wow I have slow internet today
16:00:10  <coopserver> *** Game unpaused (connecting clients)
16:02:56  <coopserver> *** Game paused (connecting clients)
16:03:02  <coopserver> *** Game unpaused (connecting clients)
16:03:05  <Hazzard> :/
16:03:18  <coopserver> <Sylf> :(
16:03:23  <coopserver> <[FR]Syl59> Is a SNRW specailist here ? :p
16:03:26  <coopserver> <[FR]Syl59> :/
16:03:34  <coopserver> <Sylf> like where?
16:03:45  <coopserver> <Sylf> I know how it works
16:03:50  <coopserver> <[FR]Syl59> Great rendingstone, need some help
16:04:00  <coopserver> <Sylf> kk
16:04:20  <coopserver> <[FR]Syl59> looks like the trains don't like some stations here ...
16:04:22  <coopserver> <Sylf> not the easiest type to make it work
16:05:09  <coopserver> <[FR]Syl59> Looks like I need more trains
16:05:37  <coopserver> <[FR]Syl59> Alternatively, I can do a timer
16:05:42  <coopserver> <Sylf> the loading speed probably is too fast to make it work too
16:06:28  <coopserver> <[FR]Syl59> Mh ...
16:06:52  <coopserver> <Sylf> or re-do it so you have dummy trains
16:07:05  <coopserver> <[FR]Syl59> ?
16:07:28  <coopserver> <Sylf> the system that make sure the ML trains will be loaded 100% once they visit the stations
16:07:50  <coopserver> <[FR]Syl59> Oh ...
16:08:15  <coopserver> <Sylf> one of the problem is that the trains aren't staying at the station long enough
16:08:58  <coopserver> <[FR]Syl59> That's why I thought about the timer
16:16:48  *** Hazzard_ has joined #openttdcoop
16:16:49  <coopserver> <[FR]Syl59> Trains automatically revser, can't use the dummy trains
16:17:21  <coopserver> <Sylf> you
16:17:25  *** Hazzard is now known as Guest4400
16:17:25  *** Hazzard_ is now known as Hazzard
16:17:27  <coopserver> <Sylf> not the way you build it
16:17:44  <Hazzard> !!password
16:17:50  <Hazzard> !password
16:17:50  <coopserver> Hazzard: differ
16:17:55  <coopserver> <Sylf> that would have required a waiting buffer for each station
16:17:58  <coopserver> *** Game paused (connecting clients)
16:18:03  <coopserver> *** Hazzard has joined
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16:18:48  <coopserver> <[FR]Syl59> Which way are you talking about ? The only ways I know require waiting buffers
16:19:07  <coopserver> <Sylf> the way you had it didn't have any waiting buffer
16:19:17  *** Guest4400 has quit IRC
16:19:43  <coopserver> <[FR]Syl59> I know but, if train reverser automatically at stations, I can't use that way
16:19:53  <coopserver> <[FR]Syl59> reverse*
16:20:19  *** luaduck_zzz is now known as luaduck
16:20:40  <coopserver> <[FR]Syl59> Oh, I'm dumb :p
16:23:17  <coopserver> <Sylf> the station coverage area between Transfer and East stations overlap, so you can make the further apart
16:23:28  <coopserver> <Sylf> and have the entire town stretch a bit more
16:31:32  <coopserver> <Hazzard> lolwut
16:31:42  <coopserver> <n1cfer> lolwut wut?
16:31:44  <coopserver> <Hazzard> random HQ
16:31:58  <coopserver> <Sylf> :D
16:32:09  <coopserver> <n1cfer> I moved it there so Rinningwell Ridge West could accept passengers
16:32:26  <coopserver> <Sylf> but the local stations need to pax acceptance
16:32:29  <coopserver> <n1cfer> but houses were then built
16:32:55  <coopserver> <Sylf> only the 4 big stations need to accept pax
16:33:35  <coopserver> <Hazzard> The land area information says it costs
16:33:46  <coopserver> <Hazzard> the max value of a 64 bit integer
16:33:55  <coopserver> <Hazzard> to destroy the hq
16:34:04  <coopserver> <Hazzard> :o
16:34:21  <coopserver> <Jam35> reclaimed
16:34:32  <coopserver> <Jam35> @Fondwood
16:35:00  <coopserver> <n1cfer> Fondwood Brown requires it more
16:35:16  <coopserver> <Jam35> don't care
16:35:23  <coopserver> <Jam35> covers bare space
16:35:35  <coopserver> <Jam35> where I can't get road
16:35:42  <coopserver> <Jam35> cbb to get road
16:35:59  <coopserver> <Jam35> town will grow there
16:36:50  <coopserver> <n1cfer> it may take a while, and no house can be built at its current place
16:37:11  <coopserver> <Jam35> no house will build there anyway
16:37:15  <coopserver> <Jam35> that's the point
16:37:43  <coopserver> <Hazzard> ?
16:38:13  <coopserver> <Hazzard> I'm not really a pax person
16:38:22  <coopserver> <Hazzard> I 'm not great at the local networks
16:38:26  <coopserver> <Jam35> houses build next to roads
16:38:35  <coopserver> <Jam35> if no road: no house
16:38:42  <coopserver> <Hazzard> I know :P
16:39:09  <coopserver> <Jam35> what are you ?ing then?
16:39:10  <coopserver> <[FR]Syl59> Sylf : It works :) Thatnk you
16:41:18  <Generalcamo> !password
16:41:18  <coopserver> Generalcamo: guards
16:41:28  <coopserver> *** Game paused (connecting clients)
16:41:45  <coopserver> *** Generalcamo has joined
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16:42:04  <coopserver> <Sylf> hi
16:42:13  <coopserver> <Generalcamo> Is Auto-Renew on?
16:42:23  <coopserver> <Hazzard> Nope
16:42:23  <coopserver> <Sylf> I don't think so
16:42:26  <coopserver> <Hazzard> No breakdowns
16:42:30  <coopserver> <Sylf> why?
16:42:42  <coopserver> <[FR]Syl59> hi
16:50:50  <coopserver> <Sylf> hmm
16:51:08  <coopserver> <Sylf> Syl, I'm gonna play with that srnw a bit more
16:51:23  <coopserver> <[FR]Syl59> What do you mean ?
16:51:49  <coopserver> <Sylf> like at the West station
16:52:16  <coopserver> <Sylf> some non-dummy trains are leaving the station not 100% loaded
16:52:29  <coopserver> <Sylf> the dummy trains start loading at the dummy stations too soon
16:52:54  <coopserver> <Sylf> so, play a trick so the dummy trains will wait for the ML train to leave the station completly first
16:53:17  <coopserver> <[FR]Syl59> Ok i see
16:55:14  <coopserver> <Hazzard> :o
16:59:09  <coopserver> *** Generalcamo has left the game (general timeout)
17:03:24  <coopserver> <[FR]Syl59> Well, every train go in depot now :'D
17:03:34  <Generalcamo> !password
17:03:34  <coopserver> Generalcamo: dumper
17:03:38  <coopserver> <Sylf> yeah, until that one station goes free...
17:03:48  <coopserver> *** Game paused (connecting clients)
17:03:51  <coopserver> <Hazzard> magic bulldozer is on?
17:04:23  <coopserver> <Sylf> hard to say during paused game :P
17:04:26  <coopserver> *** Game unpaused (connecting clients)
17:04:35  <coopserver> <Sylf> yup, it's on
17:04:41  <coopserver> <Hazzard> :D
17:04:46  *** Brumi has quit IRC
17:04:46  <coopserver> *** Game paused (connecting clients)
17:04:47  <coopserver> <Sylf> I just destroyed someone's cell phone life
17:04:50  <coopserver> <Hazzard> nukes nukes nukes
17:05:15  <coopserver> <Hazzard> :/
17:05:22  <coopserver> *** Maraxus has joined company #1
17:05:25  <coopserver> *** Game unpaused (connecting clients)
17:05:34  <coopserver> <n1cfer> looks like someone is trying to connect from Mars
17:05:53  <coopserver> <Hazzard> You shouldn't have destroyed that intenet tower Sylf
17:06:00  <coopserver> <Hazzard> now they can't connect
17:06:15  <coopserver> <Sylf> yahyahyah, I know.
17:07:29  <coopserver> *** Game paused (connecting clients)
17:07:38  <coopserver> <Hazzard> Yay
17:07:49  <coopserver> <[FR]Syl59> RRrrrRrrrzZZZz ...
17:07:53  <coopserver> <Hazzard> Check out what I did to drainingway-on-sea :D
17:08:03  <coopserver> *** Game unpaused (connecting clients)
17:08:07  <coopserver> <Hazzard> (don't worry I have plans for it)
17:08:28  <coopserver> <Sylf> Draningway on the Sea became Drained down the Sea?
17:08:45  <coopserver> <Hazzard> yup
17:10:07  <coopserver> <n1cfer> you sinked a whole town without the local authority complaining?
17:10:18  <coopserver> <Sylf> magic dozer
17:10:24  <coopserver> <n1cfer> :D
17:10:29  <coopserver> <Hazzard> They should be happy
17:11:36  <coopserver> <Hazzard> Lol
17:14:16  <coopserver> <Hazzard> ?
17:16:03  <coopserver> <n1cfer> may it work?
17:16:09  <coopserver> <Sylf> no
17:16:13  <Generalcamo> !password
17:16:13  <coopserver> Generalcamo: vararg
17:16:16  <coopserver> <Sylf> HQ doesn't generate pax
17:16:27  <coopserver> <Sylf> and it takes away space for buildings
17:16:43  <coopserver> <Hazzard> You can grow the city without funding buildings?
17:16:47  <Generalcamo> You created atlantis? Hazzard?
17:16:53  <coopserver> <Hazzard> yup
17:16:56  <coopserver> <Sylf> not initially, haz
17:16:58  <hylje> cities grow fast if they have transit service
17:17:32  <Generalcamo> Funding just multiplies growth by 4... or sets it to the minimum if 0
17:17:33  <coopserver> <Hazzard> But if it doesn't have any citizens does the transit service count? Guess so
17:17:52  <coopserver> <Sylf> it doesn't
17:18:12  <coopserver> <Sylf> the transit needs to pickup/drop pax to count as service
17:18:12  <Generalcamo> Well.. the transit system must serve EITHER the industry connected to the city or serve the city's passengers and mail requirements
17:18:14  <coopserver> <Hazzard> Oh, it was funded
17:18:41  <coopserver> <Sylf> running an experiment?
17:19:36  <Generalcamo> !password
17:19:36  <coopserver> Generalcamo: vararg
17:19:43  <coopserver> *** Game paused (connecting clients)
17:20:17  <coopserver> *** Game unpaused (connecting clients)
17:20:33  <Hazzard> have you tried reseting your router/
17:20:35  <Hazzard> ?
17:20:54  <coopserver> *** Hazzard has joined company #2
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17:21:14  <coopserver> *** Hazzard has joined company #2
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17:21:31  <coopserver> *** Game paused (connecting clients)
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17:22:02  <coopserver> <Hazzard> :D
17:22:04  <coopserver> *** Generalcamo has joined company #1
17:23:34  <coopserver> <n1cfer> oops, I didn't press shifty
17:47:45  <coopserver> *** [FR]Syl59 has joined spectators
17:48:24  <coopserver> <Sylf> :D
17:48:34  <coopserver> <Hazzard> :D
17:48:53  <coopserver> <Sylf> The town drained for the second time
17:50:22  <coopserver> <Generalcamo> Who built the station at Redingstone?
17:50:25  <coopserver> <n1cfer> now the drowned town thinks we're great for what we done to them
17:51:10  <coopserver> <Sylf> Generalcamo: where?
17:51:18  <coopserver> <Generalcamo> Never mind, figured it out
17:51:23  <coopserver> <Hazzard> There doesn't seem to be a Redingstone :P
17:52:03  <coopserver> <Sylf> oh, great rendingstone?
17:52:08  <coopserver> <Generalcamo> Yes
17:52:19  <coopserver> <Generalcamo> I figured it out
17:52:33  <coopserver> <Generalcamo> Although.. what is the point of the logic gate?
17:52:33  <coopserver> <Sylf> I couldn't find the town from the town directory without the full name
17:53:03  <coopserver> <[FR]Syl59> To release train in depot if, and only if, the first station is empty
17:53:09  <coopserver> <Generalcamo> Ahh
17:53:35  <coopserver> <Hazzard> All the trains are stuck on the west side of the map
17:53:37  <coopserver> <Generalcamo> Your extension caused huge traffic jams on the line I built though, I had to expand it
17:53:51  <coopserver> <Generalcamo> And in the process.. crashed two of your trains
17:53:56  <coopserver> <Generalcamo> Replaced though
17:56:05  <coopserver> *** n1cfer has left the game (Leaving)
17:56:05  <coopserver> <Hazzard> There aren't enough ML trains to service the stations
17:59:34  <coopserver> <Hazzard> maybe the cap should be moved to higher than 70%
18:04:32  <coopserver> <Hazzard> The way these trains behave with these orders is really interesting
18:05:03  <coopserver> <Hazzard> They seem to end up grouped in packs
18:07:33  <coopserver> <[FR]Syl59> gtg bye, cya :)
18:07:36  <coopserver> <Hazzard> Cya
18:07:37  <coopserver> <[FR]Syl59> guys*
18:07:47  <coopserver> *** [FR]Syl59 has left the game (Leaving)
18:07:50  *** [FR]Syl59 has quit IRC
18:10:36  <coopserver> *** Sylf has left the game (general timeout)
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18:13:47  *** ChanServ sets mode: +o Sylf
18:16:10  *** Abacus^away is now known as Abacus
18:17:02  <Abacus> hi
18:17:11  <coopserver> <Hazzard> Hello
18:17:50  <Abacus> !password
18:17:51  <coopserver> Abacus: better
18:17:58  <coopserver> *** Game paused (connecting clients)
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18:18:15  <coopserver> <Jam35> trains are mostly stuck going back/forward between 1 & 2
18:18:38  <coopserver> <Jam35> 3 was empty
18:18:46  <coopserver> <Jam35> not now
18:18:55  <coopserver> <Jam35> yeah weird waves
18:19:02  <coopserver> <Hazzard> There is some serious game theory going on
18:19:09  <coopserver> <Hazzard> The trains are trying to be too smart
18:19:19  <coopserver> <Hazzard> :P
18:19:23  <coopserver> <Jam35> that's what happens :)
18:19:37  <coopserver> <Jam35> now 1 is empty
18:19:56  <coopserver> <Hazzard> I think the solution is to throw more trains at the problem
18:20:29  <coopserver> <Generalcamo> The trains are smart enough to not crash, so that should not cause any issues
18:20:32  <coopserver> <Hazzard> As long as the mainline doesn't jam, the trains still are carrying more pax than "dumb" trains (maybe?)
18:20:57  <coopserver> <Hazzard> I mean, maybe because of the waves, by the time they go back to the station that was once full, it's already empty due to other trains
18:21:10  <coopserver> <Jam35> but when a large wave arrives the stations already struggle
18:21:23  <coopserver> <Jam35> look at 1 now
18:21:24  <coopserver> <Hazzard> When they could've gone on to the next station
18:21:35  <coopserver> <Hazzard> yup
18:22:07  <coopserver> <Hazzard> We could try changing 70% to something higher, maybe 100%
18:22:30  <coopserver> <Hazzard> There probably still would be waves
18:22:30  <coopserver> <Jam35> ok try
18:22:39  <coopserver> <Hazzard> ok
18:22:40  <coopserver> <Jam35> seems fukdup as is :)
18:23:16  <Sylf> !password
18:23:16  <coopserver> Sylf: better
18:23:39  <coopserver> *** Game paused (connecting clients)
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18:23:45  <coopserver> <Hazzard> Ok, done
18:23:57  <coopserver> <Jam35> mhm ...
18:24:45  <coopserver> <Sylf> more than the %, more balanced growth on all 4 corners of the map should help
18:24:55  <coopserver> *** Sylf has joined company #1
18:25:04  <coopserver> <Jam35> yeah north is way busier
18:26:09  <coopserver> <Hazzard> It seems to be better
18:28:07  <coopserver> <Hazzard> Well station 2 is not being services well enough now
18:28:45  <coopserver> <Generalcamo> And now it is being over-serviced..
18:28:46  <coopserver> <Hazzard> Now they are even again
18:28:53  <coopserver> <Hazzard> yup
18:29:03  <coopserver> <Sylf> don't look at the short term effect of the stuff
18:29:08  <coopserver> <Hazzard> Now station 4 is being underserviced
18:29:36  <coopserver> <Sylf> when a station is underserviced, you should be looking at 20-30k waiting passengers or more
18:29:57  <coopserver> <Sylf> we're far from getting there yet
18:30:11  <coopserver> <Hazzard> It would be interesting to compare to "dumb" orders
18:30:43  <coopserver> <Sylf> set them to no orders
18:31:16  <coopserver> <Generalcamo> Wow.. the only industry is a single power plant near Kedingstone
18:31:30  <coopserver> <Generalcamo> Good thing this is a PAX game..
18:31:36  <coopserver> <Hazzard> nope
18:31:39  <coopserver> <Sylf> yes, industries are set to fund-only
18:31:39  <coopserver> <Generalcamo> And now someone blew it up
18:31:50  <coopserver> <Sylf> oh noes
18:31:57  <coopserver> <Sylf> you revealed my secret station tile
18:32:01  <coopserver> <Hazzard> ...
18:32:18  <coopserver> <Generalcamo> Nothing compared to MY secret station tile
18:32:52  <coopserver> <Hazzard> :O
18:33:13  <coopserver> <Hazzard> Hey, WERE A MONOPOLY NOW
18:33:22  <coopserver> <Hazzard> :D
18:33:28  <coopserver> *** Hazzard has joined spectators
18:33:50  <coopserver> <Generalcamo> We also happen to be the LARGEST COMPANY on the map!
18:34:41  <coopserver> <Generalcamo> I think the next game should be a Chaos game, what do you all think?
18:34:55  <coopserver> <Sylf> no never
18:35:28  <coopserver> <Sylf> what's this pftrap-like contraption to the dummy station?
18:35:51  <coopserver> <Abacus> wow! another crash in the same spot
18:36:13  <coopserver> <Jam35> meh
18:36:25  <coopserver> <Jam35> pbs fault :P
18:36:52  <coopserver> <Generalcamo> What exactly did people use before PBSs came out?
18:36:58  *** _Hazzard has joined #openttdcoop
18:37:38  <coopserver> <Sylf> standard presignals
18:38:18  <coopserver> <Sylf> presignals are good
18:39:36  <LoPo> hi
18:39:42  <_Hazzard> Hi
18:39:45  <coopserver> <Maraxus> hi
18:40:00  <LoPo> !password
18:40:00  <coopserver> LoPo: statfs
18:40:39  <coopserver> *** Game paused (connecting clients)
18:40:44  <coopserver> *** LoPo has joined
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18:40:50  <coopserver> <Jam35> hi
18:41:05  <coopserver> <Abacus> hi Jam
18:41:10  <coopserver> <Jam35> really wish I'd built tl 1+n
18:41:34  <coopserver> <Jam35> KNEW it was stupid
18:41:36  <coopserver> <Jam35> nm :)
18:41:57  <coopserver> <Sylf> at your colorful town?
18:42:06  <coopserver> <Jam35> yea
18:42:27  <coopserver> <Sylf> but they just won't be the same!
18:42:34  <coopserver> <Jam35> it's good to try things out
18:42:38  <coopserver> <Jam35> i know :)
18:43:21  <coopserver> *** LoPo has joined spectators
18:44:06  <coopserver> <Abacus> how is it possible the load % being MORE than 100%?
18:44:20  <coopserver> <Sylf> lol
18:44:22  <coopserver> <Sylf> nice catch
18:44:55  <coopserver> <Generalcamo> We have unrealistic trains, they act like a TARDIS
18:44:59  <coopserver> <Sylf> blame hazzard
18:45:41  <coopserver> <Generalcamo> Just for fun, we should remove every single signal
18:45:50  <_Hazzard> :s is that a bad thing
18:46:06  <coopserver> <Sylf> you can.  1.  save your local copy 2. load your local copy 3. chaos!
18:48:47  <coopserver> <Abacus> is there some way to see the toal amount of passengers transported in a year?
18:49:19  <coopserver> <Generalcamo> Graph function I believe
18:49:26  <coopserver> <Sylf> delivered cargo graph?
18:49:31  <coopserver> <Generalcamo> Yes
18:49:39  <coopserver> *** Hazzard has started a new company #11
18:49:44  <coopserver> <Hazzard> whoops
18:50:01  <coopserver> *** Hazzard has joined company #1
18:50:17  <coopserver> <Abacus> sround 160k every month, nice
18:50:28  <coopserver> <Abacus> oh, every 3 months
18:51:04  <coopserver> <Abacus> this amount could be used to compare different designs
18:51:10  <coopserver> <Hazzard> World population is 433,000
18:51:27  <coopserver> *** Hazzard has left the game (Leaving)
18:52:38  <coopserver> <Abacus> I'll load a few of last pax final savegames to compare
18:52:48  *** _Hazzard has quit IRC
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18:53:13  <Hazzard> Designes of what?
18:56:37  <Abacus> network, orders... anything
18:56:47  <Abacus> overall performance
18:57:03  <Hazzard> maybe check that remove all signals design
18:59:29  <coopserver> <Sylf> someone flooded ICE Red and no other colors
18:59:46  <coopserver> <Sylf> you should've balanced the colours
19:07:44  <coopserver> Disconnected from #openttdcoop - Public Server (
19:07:44  <coopserver> Attempting to reconnect...
19:07:44  <coopserver> Connection failed
19:07:50  <Hazzard> uhoh
19:08:12  *** Hazzard is now known as Hazzard_AFK
19:08:23  <Abacus> game crashes loading PublicServerGame_241_Final.sav (repeatable)
19:08:53  <Maraxus> use stable instead of trunk
19:09:33  <Sylf> !start
19:09:42  <coopserver> Server is starting...
19:09:43  <Abacus> r26703 loads it well
19:10:11  <Sylf> !apconnect
19:10:11  <coopserver> Connecting...
19:10:11  <coopserver> Connection failed
19:12:56  <Sylf> !start
19:12:57  <coopserver> Server is starting...
19:13:22  <Sylf> !apconnect
19:13:22  <coopserver> Connecting...
19:13:23  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26650)
19:13:23  <Generalcamo> #BlameHazzard
19:13:33  <Generalcamo> !unpause
19:13:45  <Sylf> !password
19:13:45  <coopserver> Sylf: rather
19:13:50  <coopserver> *** Game still paused (connecting clients, number of players)
19:13:56  <coopserver> *** Sylf has joined
19:13:56  <coopserver> *** Game still paused (number of players)
19:14:05  <coopserver> *** Sylf has joined spectators
19:14:50  <Maraxus> !info
19:14:51  <coopserver> Maraxus: #openttdcoop - Public Server (, Version: r26650, date: Jan 01 2312, clients connected: 1, map size: 512x512, address:
19:15:31  <coopserver> *** Game still paused (connecting clients, number of players)
19:15:34  <coopserver> *** Maraxus has joined
19:15:34  <coopserver> *** Game still paused (number of players)
19:19:05  <Abacus> server full :-O
19:22:11  <Sylf> !rcon set max_clients
19:22:12  <coopserver> Current value for 'max_clients' is: '2' (min: 2, max: 255)
19:22:15  <Sylf> !rcon set max_clients 255
19:23:26  <Abacus> !password
19:23:26  <coopserver> Abacus: rather
19:23:32  <coopserver> *** Game still paused (connecting clients, number of players)
19:23:36  <coopserver> *** Abacus has joined
19:23:36  <coopserver> *** Game still paused (number of players)
19:26:47  <Abacus> Game/Population/3Months_Transported(Average): 241/550k/1313310 247/380k/1383897 253/150k/1740444 265/160k/536922 275/350k/936534 283/170k/434690
19:28:17  <Abacus> sorry, it is Game/3Months_Transported(average)/Population
19:29:54  <coopserver> *** Abacus has joined company #1
19:29:54  <coopserver> *** Game unpaused (number of players)
19:34:03  <Abacus> bankrupcy, most coloured signs in plan will be lost :)
19:34:33  <coopserver> *** Abacus has joined spectators
19:34:33  <coopserver> *** Game paused (number of players)
19:45:12  <Abacus> maybe map size woul be relevant to compare designs performance...
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20:05:46  <coopserver> *** Sylf has joined company #1
20:05:46  <coopserver> *** Game unpaused (number of players)
20:29:36  <Generalcamo> !password
20:29:36  <coopserver> Generalcamo: dimwit
20:29:50  <coopserver> *** Game paused (connecting clients)
20:30:20  <coopserver> *** Generalcamo has joined
20:30:21  <coopserver> *** Game unpaused (connecting clients)
20:36:31  <coopserver> <Generalcamo> I am increasing the size of Sedhattan Transfer, as the amount of PAX is too large for the station
20:37:19  <coopserver> <Sylf> we shouldn't need to do that yet
20:37:32  <coopserver> <Sylf> there are ways to improve it without LL_RR
20:37:33  <coopserver> <Generalcamo> There is a huge clog however
20:38:02  <coopserver> <Sylf> the station design is very poor
20:38:10  <coopserver> <Sylf> that's one problem
20:38:15  <coopserver> <Generalcamo> Hence why I am redoing it from scratch
20:38:30  <coopserver> <Sylf> let's reuse as much as we can
20:44:33  <coopserver> *** Abacus has left the game (connection lost)
20:47:57  <coopserver> <Generalcamo> Alright, finished it. You can release the trains
20:50:41  <LoPo> !password
20:50:41  <coopserver> LoPo: visual
20:50:50  <coopserver> *** Game paused (connecting clients)
20:50:54  <coopserver> *** LoPo has joined
20:50:55  <coopserver> *** Game unpaused (connecting clients)
20:51:00  <coopserver> *** Game paused (connecting clients)
20:51:05  <coopserver> *** Player has joined
20:51:05  <coopserver> *** Game unpaused (connecting clients)
20:51:08  <coopserver> *** Player has started a new company #3
20:51:09  <coopserver> <LoPo> lo
20:51:14  <coopserver> *** Player has joined company #1
20:51:20  <coopserver> <Player> !name Jam35
20:51:20  <coopserver> *** Player has changed his/her name to Jam35
20:51:21  <coopserver> <Maraxus> hi
20:52:14  <coopserver> <Generalcamo> I think Fardworth also is due for an expansion..
20:52:33  <coopserver> <Sylf> I disagree
20:52:42  <coopserver> <Sylf> unless you expand the town first
20:53:29  <coopserver> <Sylf> but if you for any further, you need to expand STATIAN 1 end of stuff first
20:54:08  <coopserver> <Generalcamo> I think all of this stuff is due for expansion..
20:54:16  <coopserver> <Sylf> no
20:54:24  <coopserver> <Sylf> focus more on the south end of the map
20:54:36  <coopserver> <Sylf> north end is already too heavy compared to the other
20:54:59  <coopserver> <Sylf> STATIAN4 area really needs more pax
20:55:04  <coopserver> <Sylf> STATION*
20:55:31  <coopserver> <LoPo> :)
21:13:26  <coopserver> *** Generalcamo has joined spectators
21:19:43  <coopserver> <Sylf> Extreme stacking, Maraxus?
21:19:54  <coopserver> <Maraxus> yes
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21:56:00  <planetmaker> @records
21:56:01  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 5000 (PZG#2013) logic net) | Single cargo type output: 204,614 (PZG#2013) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki -
22:14:02  <coopserver> <Jam35> train tsunami
22:15:17  <coopserver> <Jam35> all trains one side of map/other empty
22:15:33  <coopserver> <Sylf> yup
22:15:50  <coopserver> <Sylf> trains are all acting like water
22:15:56  <coopserver> <Sylf> generating waves
22:20:06  <coopserver> <Jam35> the orders are the main point of the plan, hard to know what to change
22:22:46  <coopserver> <Jam35> I wonder if the reverse would affect things much
22:22:55  <coopserver> <Jam35> i.e. if NOT full reverse
22:23:47  <coopserver> <Jam35> probably not, the wave just empties the station
22:26:09  <Abacus> hi again
22:26:15  <Abacus> !password
22:26:15  <coopserver> Abacus: across
22:26:16  <coopserver> <Jam35> hi
22:26:23  <coopserver> *** Game paused (connecting clients)
22:26:27  <coopserver> *** Abacus has joined
22:26:27  <coopserver> *** Game unpaused (connecting clients)
22:27:36  <coopserver> <Abacus> who is working on DatWood? I will watch to learn...
22:28:12  <coopserver> <Sylf> Dat wood B me
22:28:14  <coopserver> <Jam35> it's signed :)
22:28:16  <coopserver> <Abacus> oh, Sylf, I see the sign
22:28:42  <coopserver> <Abacus> I read bad these white signs over yellow  8-)
22:28:47  <coopserver> <Sylf> I'm working on STATION4 side of things right now
22:29:04  <coopserver> <Jam35> I tend to make them transparent
22:29:36  <coopserver> <Sylf> I get yelled at for doing that...
22:29:46  <coopserver> <Sylf> I have signs hidden completely when I'm working
22:29:47  <coopserver> <Jam35> really? :)
22:29:52  <coopserver> <Jam35> ah right
22:29:54  <coopserver> <Sylf> then someone start talking to me with signs
22:30:00  <coopserver> <Sylf> and get pissed at me for ignoring him
22:30:09  <coopserver> <Jam35> text visible here :)
22:30:19  <coopserver> <Jam35> enough to see behind mostly
22:30:22  <coopserver> <Sylf> 100% invisible here
22:31:10  <coopserver> <Abacus> so you have set 4 stations, then added roads, right?
22:31:30  <coopserver> <Sylf> yeah, for the most part
22:32:15  <coopserver> <Jam35> if you look around you will see that mostly stations are 9 tiles between
22:32:27  <coopserver> <Jam35> so they don't steal each others pax
22:32:53  <coopserver> <Jam35> and have maximum catchment
22:33:09  <coopserver> <Jam35> so no roads on the edge of the area and so on
22:34:08  <coopserver> <Jam35> also generally trying to maximise buildings within by having roads 'touch' as many tiles as possible
22:34:47  <coopserver> <Jam35> tunnels/bridges also maximise space
22:41:42  <coopserver> <Maraxus> gn
22:41:47  <coopserver> <Jam35> gn
22:41:51  <coopserver> *** Maraxus has left the game (Leaving)
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22:50:17  <coopserver> <Jam35> it might be easier to keep the rails outside
22:50:28  <coopserver> <Jam35> up to you though
22:55:31  <coopserver> <Jam35> waiting bay too short Sylf :)
22:55:45  <coopserver> <Jam35> Guburg: Valley
22:55:48  <coopserver> <Sylf> D:
22:56:47  <coopserver> *** LoPo has joined spectators
23:00:03  <coopserver> <Generalcamo> And I am back
23:00:12  <coopserver> *** Jam35 has left the game (Leaving)
23:00:22  <Jam35> and goodnight :P
23:00:27  <coopserver> <Generalcamo> Good night
23:00:52  <coopserver> *** Generalcamo has joined company #1
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23:26:21  <coopserver> *** LoPo has left the game (Leaving)
23:26:27  <LoPo> cu
23:26:35  <coopserver> <Sylf> later
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23:47:00  <Djanxy> !password
23:47:00  <coopserver> Djanxy: pushes
23:47:08  <coopserver> *** Game paused (connecting clients)
23:47:11  <coopserver> *** Djanxy has joined
23:47:11  <coopserver> *** Game unpaused (connecting clients)
23:47:29  <coopserver> <Djanxy> hi
23:47:43  <coopserver> <Sylf> hi

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