Log for #openttdcoop on 6th August 2014:
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00:05:28  <coopserver> <Hazzard> The trains don't seem to like the tight curves even though they aren't affected
00:08:01  <coopserver> <Hazzard> :|
00:08:31  <coopserver> <Hazzard> what
00:08:37  <coopserver> <Hazzard> how did that train crash
00:09:10  <coopserver> <Hazzard> h,,
00:10:19  <coopserver> <Hazzard> This isn't going so well
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00:23:16  <coopserver> <Hazzard> what
00:23:26  <coopserver> <Hazzard> :(
00:23:58  <coopserver> <Hazzard> It seems like signals have changed slightly
00:31:12  <coopserver> <Hazzard> This isn't running quite as I had hoped
00:31:16  <coopserver> <Sylf> :P
00:31:53  <coopserver> <Hazzard> lol
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01:28:05  <coopserver> <Hazzard> whoa
01:28:13  <coopserver> <Hazzard> the trains are perfecly synchronized
01:28:27  <coopserver> <Hazzard> lol
01:28:41  <coopserver> <Sylf> which ones?
01:28:48  <coopserver> <Hazzard> at mafingburg woods
01:28:53  <coopserver> <Hazzard> at the new city
01:28:58  <coopserver> <Hazzard> :( not anymore
01:29:24  <coopserver> <Sylf> 2 sides were in synch?
01:29:28  <coopserver> <Hazzard> yeah
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01:41:24  <coopserver> <Sylf> meh.  good enough.
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02:07:31  <Sylf> !unpause
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02:33:55  <Hazzard> !auto
02:33:57  <Hazzard> :(
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02:37:37  <Hazzard> o wait
02:37:39  <Hazzard> I'm dumb
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03:25:15  <Hazzard> !password
03:25:15  <coopserver> Hazzard: lookup
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03:29:18  <coopserver> <Sylf> oh
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03:32:25  <coopserver> <Hazzard> oops
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03:33:30  <coopserver> <Hazzard> fudge
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04:04:38  <Hazzard> ^ lol
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05:26:10  <YeTi_MEECH> yooooooooooooooo
05:26:14  <YeTi_MEECH> !players
05:26:14  <coopserver> YeTi_MEECH: There are currently 1 players and 0 spectators, making a total of 1 clients connected
05:26:16  <Hazzard> Hi
05:26:24  <YeTi_MEECH> hey BO$$
05:26:29  <YeTi_MEECH> BIG BOSS
05:26:40  <YeTi_MEECH> !date
05:26:40  <coopserver> Apr 07 2563
05:26:52  <YeTi_MEECH> whats up?
05:27:25  <V453000> LOL
05:27:26  <V453000> hy
05:27:36  <YeTi_MEECH> BO$$ V45
05:27:38  <YeTi_MEECH> SUP
05:27:46  <V453000> wtf up
05:27:48  <YeTi_MEECH> Yeti Hustler
05:28:13  <YeTi_MEECH> trying to get the latest for stable :D
05:28:49  <YeTi_MEECH> where's the latest spriticles for YeTi?
05:28:53  <YeTi_MEECH> link me V
05:29:26  <YeTi_MEECH> !yeti
05:29:31  <YeTi_MEECH> damn :D
05:29:45  <YeTi_MEECH> !dl lin64
05:29:45  <coopserver> YeTi_MEECH:
05:33:53  <V453000>
05:36:36  <V453000> check out mainly farms and worker yard
05:38:47  <YeTi_MEECH> looking nao
05:43:32  <YeTi_MEECH> looks nice
05:43:36  <V453000> tanks
05:43:39  <YeTi_MEECH> the only thing I lol inside about is the oil refinery
05:43:48  <V453000> wai
05:44:17  <YeTi_MEECH> b/c of the environmental shader
05:44:19  <YeTi_MEECH> your giant chrome ball
05:44:25  <V453000> y :D
05:44:31  <V453000> btw it actually reflects power plant :D
05:44:35  <V453000> in the far
05:44:44  <YeTi_MEECH> it better!
05:44:46  <YeTi_MEECH> OR ELSE
05:44:48  <YeTi_MEECH> :P
05:44:50  <Hazzard> XD
05:45:18  <YeTi_MEECH> even if there's a damned hill in the way :D
05:46:33  <YeTi_MEECH> it would be funnier if it reflected a mushroom cloud or something completely irrelevant
05:46:39  <Hazzard> ^
05:46:46  <V453000> lol
05:46:49  <V453000> valid point
05:46:52  <Hazzard> great place for easter eggs
05:48:00  <YeTi_MEECH> !password
05:48:00  <coopserver> YeTi_MEECH: forget
05:49:18  <coopserver> *** Game paused (connecting clients)
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05:49:41  <coopserver> <Sylf> ohnoes!  yeti attack!
05:49:59  <coopserver> <BiG_MeeCHiEST> I'm here for doom
05:50:53  <coopserver> *** Game paused (connecting clients)
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05:50:57  <coopserver> <V453000> doom and hell
05:51:00  <coopserver> <V453000> and explosions
05:51:07  <coopserver> <BiG_MeeCHiEST> good
05:51:12  <coopserver> *** Game paused (connecting clients)
05:51:15  <coopserver> <BiG_MeeCHiEST> funny how there is rainbow doom here
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05:51:28  <coopserver> <V453000> ye with the overpowered monorails :>
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05:52:35  <coopserver> <BiG_MeeCHiEST> my doom comment was in no relation to the game, didnt even know there was doom :D
05:53:14  <coopserver> <V453000> :d
05:53:16  <coopserver> <BiG_MeeCHiEST> should load up some ebola
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05:55:12  <YeTi_MEECH> shit
05:57:06  <coopserver> <V453000> yez
05:57:47  <YeTi_MEECH> !password
05:57:47  <coopserver> YeTi_MEECH: forget
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05:59:07  <coopserver> <BiG_MeeCHiEST> my modem is so shitty i had to replace most of the capacitors on it today :D
06:01:21  <coopserver> <V453000> itzfixeth?
06:01:26  <coopserver> <BiG_MeeCHiEST> I think so
06:01:40  <coopserver> <BiG_MeeCHiEST> hing makes a ton of heat and it's so small with no air flow
06:02:05  <coopserver> <BiG_MeeCHiEST> im surprised it lasted as long as it did
06:02:23  <coopserver> <BiG_MeeCHiEST> i had to do the same thing to my other one but i dont now where i put that one so i just fiddled with this one today
06:03:27  <coopserver> *** BiG_MeeCHiEST has left the game (Leaving)
06:03:34  <coopserver> <V453000> I might try to create rendered PURR btw
06:03:51  <YeTi_MEECH> like redoing the sprites in 3ds max?
06:03:55  <coopserver> <V453000> y
06:03:56  <YeTi_MEECH> or whatever you're using now?
06:03:58  <YeTi_MEECH> oh cool
06:04:13  <YeTi_MEECH> i dont think it needs it
06:04:18  <coopserver> <V453000> it will definitely be possible to turn off by parameter
06:04:30  <YeTi_MEECH> oh, that makes a bit more sense
06:04:30  <coopserver> <V453000> sure Meech, it is just kind of prerequisite for future intentions (tm) :P
06:04:40  <YeTi_MEECH> yeah, i get that
06:04:55  <YeTi_MEECH> pretty soon you'll render all your NUTS in 3DS.
06:05:04  <coopserver> <Sylf> but the params are for everyone who connects to that server
06:05:08  <coopserver> <V453000> and it is mostly about setting up the render and shit, modelling the rail iwll be rather easy
06:05:19  <coopserver> <V453000> that unfortunately is true Sylf :)
06:05:22  <YeTi_MEECH> probably the easiest so far
06:05:24  <coopserver> <V453000> got to change it :)
06:05:57  <coopserver> <V453000> e.g. if you use NoGrid landscape, you use the original, if you use YETI, you use the extra zoom ones
06:06:11  <coopserver> <V453000> OR <some> unknown future landscape set :P
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06:06:47  <YeTi_MEECH> oh, you mean the landscape you're working on :D
06:07:00  <coopserver> <V453000> well I didnt start but intentions are there :D
06:07:20  <YeTi_MEECH> :D :D :D
06:08:12  <coopserver> <V453000> just need to make them slopes, create postproduction template end easy
06:08:48  <coopserver> <V453000> kind of assuming coding landscape will not be utter holyfuck
06:08:55  <coopserver> <V453000> but it could surprise me easily there
06:09:33  <coopserver> <V453000> btw go see TL1 C4Ts
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06:10:58  <YeTi_MEECH> me?
06:11:06  <coopserver> <V453000> ofc
06:11:28  <coopserver> <V453000> who else possesses the power of retardation to enjoy looking at similar shit
06:11:37  <coopserver> <V453000> oh wait almost everyone here
06:11:38  <YeTi_MEECH> where do i view that?
06:11:39  <coopserver> <V453000> :P
06:11:54  <coopserver> <V453000> you go to train window and sort trains by length for example? :D
06:12:01  <coopserver> <V453000> but DOOM has some, Sylf has some at his town too
06:12:07  <coopserver> <V453000> Sylf was the first to have them :P
06:12:08  <YeTi_MEECH> well i guess it would help if i was IN GAME
06:12:16  <coopserver> <V453000> IT WOULD INDEED
06:12:23  <YeTi_MEECH> GOOD
06:12:26  <YeTi_MEECH> !password
06:12:26  <coopserver> YeTi_MEECH: cssize
06:12:38  <coopserver> *** Game paused (connecting clients)
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06:13:37  <coopserver> <V453000> ARE YOU HELPED NOW?
06:13:53  <coopserver> <BiG_MeeCHiEST> I GOT C4TISFACTION THANKS
06:13:55  <coopserver> <V453000> also go marvel with the sight of the new intercity monorail trains
06:13:59  <coopserver> <V453000> lol
06:14:06  <coopserver> <V453000> C4TISFACTION sounds damn right
06:14:14  <coopserver> <BiG_MeeCHiEST> i didnt think cat could do that earlier models?
06:14:28  <coopserver> <V453000> not quite, it didnt have any capacity
06:14:29  <coopserver> <V453000> now duz
06:15:12  <coopserver> <BiG_MeeCHiEST> where are the mono's located?
06:15:18  <coopserver> <V453000> everywhere on the ML :D
06:15:54  <coopserver> <BiG_MeeCHiEST> wtf is ML YOU MAKE NO SENSE :P
06:16:14  <coopserver> <BiG_MeeCHiEST> oh, new top speed?
06:16:22  <coopserver> <V453000> no, same top speed as before
06:16:50  <coopserver> <V453000> just a lot more power, recolouring, new sprites, random wagon sprites, and different wagon capacity mechanic
06:17:03  <coopserver> <V453000> instead of being useless now they are fucking overpowered as hell :D
06:17:08  <coopserver> <BiG_MeeCHiEST> also renamed apparently
06:17:15  <coopserver> <V453000> y some other trains too
06:17:25  <coopserver> <V453000> I drew new sprites for monorail medium and maglev fast too
06:17:33  <coopserver> <V453000> mainly the non-final models
06:17:49  <coopserver> <V453000> so those got names changed too
06:18:20  <coopserver> <V453000> no moar speed demon
06:18:23  <coopserver> <V453000> is MFTorture nao
06:18:36  <coopserver> <BiG_MeeCHiEST> fucking sad :(
06:19:08  <V453000>
06:19:08  <Webster> Title: INCUBiTE - Glowstix, Neon & Blood, Length: 4m 22s, Views: 181337, Likes: 1758
06:19:12  <coopserver> <V453000> not sad
06:19:31  <coopserver> *** BiG_MeeCHiEST has left the game (general timeout)
06:21:24  <YeTi_MEECH> trying to stay in game is MFTorture
06:22:54  <V453000> y
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06:24:34  <YeTi_MEECH> im guessing that you are going to animate farms / ect ?
06:24:34  <YeTi_MEECH> the machinery plant looks fun
06:26:41  <V453000> yeah at some point
06:26:45  <V453000> atm I cannot compile yet
06:26:48  <V453000> yeti
06:26:51  <V453000> nml broken
06:26:54  <V453000> sooo making models :D
06:27:10  <V453000> also playing unhealthy amountof diablo 3 :d
06:27:11  <YeTi_MEECH> just a temportary thing?
06:27:15  <V453000> yeah
06:27:24  <YeTi_MEECH> diablo 3 is meh
06:27:33  <V453000> I like it
06:27:41  <YeTi_MEECH> you could play 24/7 and not be good xD
06:27:51  <V453000> what do you mean?
06:28:07  <YeTi_MEECH> just it takes bloody ages to level your dude after a while
06:28:24  <V453000> I just went through the main story and I am level 50 something
06:28:28  <V453000> is fair enough to me
06:28:32  <YeTi_MEECH> those types of games i feel like im wasting time on
06:28:40  <V453000> well sure it is waste of time :D
06:28:42  <YeTi_MEECH> my D2 character was pretty fucking cool
06:29:01  <YeTi_MEECH> but got repetative too after a bit
06:29:24  <YeTi_MEECH> my favorite character i had was an assassin
06:29:29  <YeTi_MEECH> didn't like too much magic
06:30:00  <V453000> I didnt even remain with D2 for like 15 minutes
06:30:02  <V453000> was too old :D
06:30:08  <YeTi_MEECH> :D
06:30:31  <V453000> but I completed the shit with barbarian and it was great
06:30:33  <V453000> wreck shit, period
06:30:42  <V453000> get some axe and demolish everything
06:30:53  <V453000> my magic bitch is a bit fragile but wrecks shit too
06:31:02  <V453000> just started magic bitch yesterday
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06:31:26  <YeTi_MEECH> yeah, barbarian was the first character i used, my barbarian was pretty BA too
06:31:34  <V453000> yz
06:31:39  <YeTi_MEECH> got bored so just made all of the characters
06:31:43  <V453000> XD
06:31:56  <YeTi_MEECH> necromancer was pretty bitchin b/c you could just sit back and summon shit to fuck shit up for you
06:32:56  <YeTi_MEECH> I'd go make a fire avatar dude, and about 20 skeletons and they'd do everything
06:33:52  <V453000> :D
06:34:03  <V453000> d2 ubitch is talkin bout I guess
06:34:10  <V453000> or is negromancer in d3?
06:34:24  <YeTi_MEECH> im talking about d2
06:34:27  <YeTi_MEECH> negromancer sounds funnier
06:34:32  <YeTi_MEECH> uses the black magiks
06:34:47  <V453000> very dark magix
06:35:10  <V453000> summons the power of the horde to fuck enemies up
06:36:55  <YeTi_MEECH> this is close to what i used to do with taht dude
06:36:56  <YeTi_MEECH>
06:36:57  <Webster> Title: Google Image Result for (at
06:37:43  <YeTi_MEECH> sry for the long fucking linik
06:40:22  <V453000> D3 HAS BETUR GRAFIX
06:40:36  <YeTi_MEECH> ORLYYYYYY
06:40:36  <V453000> actually the reaper of shit is just a ripoff
06:40:50  <V453000> no blizzard cinematics, only the intro trailer
06:40:52  <V453000> like wtf
06:41:04  <V453000> whole story: here is a dude, go kill him, the end
06:41:05  <YeTi_MEECH> looks like tyey replaced necromancer with the witch doctor
06:41:11  <V453000> rite
06:41:25  <YeTi_MEECH> i gtg and get my sleep :D
06:41:34  <V453000> go get your sleep C4TISFACTION
06:41:39  <YeTi_MEECH> lmao
06:41:42  <YeTi_MEECH> seeya
06:41:45  <V453000> bai
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09:39:38  <XeryusTC> !players
09:39:38  <coopserver> XeryusTC: The server is empty, noone is connected. Feel free to remedy this situation
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14:03:08  <chrswk> Who changed the super secret password of my company...
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15:12:53  <Generalcamo> !info
15:12:53  <coopserver> Generalcamo: #openttdcoop - Public Server (, Version: r26720, date: Jun 16 2606, map size: 512x512, address:
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15:34:20  <Hazzard> !players
15:34:20  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
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19:15:32  <Sylf> !password
19:15:32  <coopserver> Sylf: foobar
19:15:38  <coopserver> *** Game paused (connecting clients)
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19:16:02  <Sylf> !auto
19:16:04  <coopserver> *** Game paused (number of players)
19:16:50  <Hazzard> !password
19:16:51  <coopserver> Hazzard: foobar
19:17:09  <coopserver> *** Game still paused (connecting clients, number of players)
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19:17:14  <coopserver> *** Game still paused (number of players)
19:17:28  <coopserver> <Sylf> hi
19:17:34  <coopserver> <Hazzard> hello
19:19:31  <coopserver> *** Hazzard has joined company #1
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19:19:35  <coopserver> *** Game unpaused (number of players)
19:20:07  <coopserver> <Sylf> I really don't see much to do on this game other than endlessly expanding/building more towns
19:20:24  <coopserver> <Sylf> the ML never got stressed
19:20:35  <coopserver> <Sylf> super duper overpowered monorail
19:20:43  <coopserver> <Hazzard> It is just a simple loop too
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19:24:20  <coopserver> <Hazzard> I'm ready for some YETI
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19:24:54  <coopserver> <Sylf> let's see if anyone will object
19:25:36  <coopserver> <Sylf> object to ending this game now
19:36:35  <Sylf> @archive
19:36:35  <Webster> | |
19:36:58  <coopserver> <Sylf> hm
19:37:13  <coopserver> <Sylf> we've only been playing this map for a week too
19:40:03  <coopserver> <Sylf> is there a better way to balance between 2 overflows at garbourne...
19:42:24  <coopserver> <Sylf> how about...
19:42:56  <GenLag> !info
19:42:56  <coopserver> GenLag: #openttdcoop - Public Server (, Version: r26720, date: Feb 13 2626, clients connected: 2, map size: 512x512, address:
19:43:00  *** GenLag is now known as Generalcamo
19:43:41  <Generalcamo> !password
19:43:41  <coopserver> Generalcamo: mapped
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19:45:34  <coopserver> <Generalcamo> Station 3's SBahn has grown substantially since I first built it..
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20:01:03  <coopserver> <Hazzard> oh nice
20:01:23  <coopserver> <Hazzard> thanks
20:01:52  <coopserver> <Sylf> who?
20:02:09  <coopserver> <Hazzard> Sylf
20:02:13  <coopserver> <Hazzard> I was afk for a bit
20:02:19  <coopserver> <Sylf> Garbourne?
20:02:24  <coopserver> <Hazzard> yup
20:02:32  <coopserver> <Sylf> yeah.
20:02:43  <coopserver> <Sylf> simple changes :)
20:03:42  <coopserver> <Generalcamo> Interesting, a shuttle service of sorts
20:03:59  <coopserver> <Sylf> where?
20:04:07  <coopserver> <Generalcamo> Garbourne
20:04:26  <coopserver> <Sylf> It's a SRNW
20:04:55  <coopserver> <Sylf> TL2 Doombringer and TL3 Animal Express apparently have same capacity
20:05:02  <coopserver> <Hazzard> yup
20:05:21  <coopserver> <Hazzard> It took a lot of time to find that one
20:06:13  <coopserver> <Hazzard> All that time to save 8 tiles ...
20:06:20  <coopserver> <Hazzard> oh well
20:06:43  <coopserver> <Sylf> :>
20:07:35  <coopserver> <Sylf> what was the stage of closing the game called...
20:08:16  <coopserver> <Sylf> ah. finalize.
20:08:20  <coopserver> <Generalcamo> Don't close it yet, I still see a very large area on station 3 just begging for an SBahn
20:09:06  <coopserver> <Sylf> I'm not seeing much interest from larger player base for this map anymore
20:09:12  <coopserver> <Generalcamo> True..
20:09:44  <coopserver> <Generalcamo> Oh wow, someone really developed station 2 while I was gone
20:10:37  <coopserver> <Sylf> but you're the first one to object to finishing the map since I started talking about it a few minutes ago
20:10:45  <coopserver> <Generalcamo> Finish it up
20:10:47  <coopserver> <Sylf> if others object too, we'll keep playing it
20:10:54  <coopserver> <Generalcamo> Cancelling the objection
20:11:05  <coopserver> <Generalcamo> Looks well developed taking a second look at it
20:11:19  <coopserver> <Generalcamo> Only thing is: What will the next game be?
20:13:18  <coopserver> <Generalcamo> someone was working on expanding the station near slenton
20:13:21  <coopserver> <Sylf> ah.  we've reached 2 million pax transported per year
20:13:26  <coopserver> <Generalcamo> Never really finished it
20:14:39  <coopserver> <Sylf> which stations near slenton?
20:14:45  <coopserver> <Sylf> oh, that expansion
20:14:56  <coopserver> <Generalcamo> the one with the unfinished tracks
20:14:56  <coopserver> <Sylf> it was never needed
20:15:27  <coopserver> <Generalcamo> Should I demolish it then?
20:15:30  <coopserver> <Sylf> the expansion was used on the blue side.  and it served its purpose
20:15:34  <coopserver> <Sylf> no
20:15:54  <coopserver> <Sylf> it's fine as is
20:16:30  <coopserver> <Generalcamo> How often are PAX games played?
20:16:31  <coopserver> <Sylf> it'll be an inspiration for someone who download the archived game and want to tinker with it
20:16:47  <coopserver> <Sylf> every 10 game or so, as far as I've seen
20:17:17  <coopserver> <Generalcamo> They do seem rare. The previous games I played in were all Cargo games.. with one Chaos game I believe
20:17:20  <Sylf> @stage Finalize
20:17:20  *** Webster changes topic to "Cooperative OpenTTD | PSG283 (r26720) | STAGE: Finalize | New players, use @quickstart and !help | | TS3:"
20:18:51  <coopserver> <Sylf> take this tip for the next pax game:  when you build a city, you build your transportation system first (possibly wiping out the town first), then build roads where it fits.  It works better than trying to use the town that's already there
20:19:33  <coopserver> <Sylf> it sounds backwards from the general concept of transportation games... but that's how most ppl play around here
20:20:10  <coopserver> <Generalcamo> Makes sense actually within the OpenTTD style
20:20:38  <Sylf> coop style :)
20:20:53  <coopserver> <Generalcamo> So finalization is basically where no major building is done (except to correct errors) and we talk about the next game, yes?
20:20:58  <Sylf> majority of openttd players will be outraged to see how we play here
20:21:11  <Sylf> yes
20:21:31  <coopserver> <Generalcamo> Hmm, nice
20:21:37  <Sylf> I've heard a few people wants to see coop's YETI game again, so we'll do that
20:22:31  <coopserver> *** Generalcamo has left the game (Leaving)
20:22:37  <Generalcamo> Sounds like a plan
20:22:50  <Generalcamo> Will we be using NUTS again or something else?
20:23:07  <Generalcamo> I personally would like to see a more "realistic" game in terms of vehicles
20:23:13  <Sylf> NUTS is the only train set that can handle YETI cargoes
20:23:25  <Generalcamo> That's.. surprising
20:24:43  <Generalcamo> So NUTS and YETI, any other NewGRFs planned?
20:25:25  <Hazzard> Rest would be mostly aesthetic
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20:26:24  <Generalcamo> YETI is 32bpp, yes?
20:26:32  <Sylf> a few industrial station sets
20:26:42  <Sylf> maybe bridges and town sets
20:27:06  <Sylf> maybe trees
20:27:09  <Generalcamo> The bridge set you have currently installed seems to clash with OpenGRF.. although with NUTS this is not a problem
20:28:27  <Sylf> I don't see a problem with it
20:28:52  <Generalcamo> Wait, V453000 is the developer of NUTS?
20:28:56  <Hazzard> 95% of the time I have bridges off
20:29:05  <Generalcamo> I just noticed that on the Readme.
20:29:08  <Sylf> there is one station set that doesn't play nice with PURR rails
20:32:21  <Sylf> I haven't played with opengrf in a while
20:32:55  <Sylf> I mean, OpenGFX
20:33:17  <Hazzard> You use the original gfx? Or?
20:33:23  <Sylf> yes
20:33:36  <Generalcamo> I use either zBase or OpenGFX
20:34:00  <Sylf> I'll never use zBase until they look better at normal zoom level, not extra zoom
20:34:45  <Sylf> I really think zBase looks terrible so far
20:36:36  <Hazzard> i agree
20:41:54  <Hazzard> V is planning a base set, right?
20:42:30  <Sylf> He has hinted it
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