Times are UTC Toggle Colours
00:09:32 *** luaduck is now known as luaduck_zzz 00:18:13 *** Brumi has quit IRC 00:38:22 *** Hazzard has quit IRC 00:52:56 *** Hazzard has joined #openttdcoop 00:53:30 <Hazzard> Hello 00:58:03 *** keoz has quit IRC 01:01:30 *** Hazzard has quit IRC 02:04:08 *** Hazzard has joined #openttdcoop 02:11:45 *** KWKdesign has quit IRC 02:11:57 *** KWKdesign has joined #openttdcoop 03:27:01 *** nicfer has quit IRC 04:32:33 *** KenjiE20 has quit IRC 04:36:18 <V453000> HE HAS HINTED IT 04:37:46 <Hazzard> ... 04:37:48 <Hazzard> LOL 04:38:10 <V453000> :) 04:38:19 *** _Hazzard has joined #openttdcoop 04:43:16 *** _Hazzard is now known as Hazzard_ 05:03:08 *** Hazzard_ has quit IRC 05:10:21 <Hazzard> Any objection to starting a new map? 05:10:26 *** Max| has joined #openttdcoop 05:13:09 <V453000> not from me 05:13:35 <Hazzard> Are the YETIs ready? 05:13:54 <V453000> 0.0.5 is, 0.0.6 idkwhen 05:22:14 <Hazzard> Did you get that mask issue fixed? 05:30:53 <V453000> I have a lot of things fixed but I cant compile yeti 05:30:55 <V453000> nml broken 05:40:27 <Hazzard> Would it be too complicated to explain what broke :P ? 05:42:46 <V453000> not quite 05:42:50 <V453000> I have 2 methods to compile 05:42:57 <V453000> one through normal NFO -> GRF 05:43:03 <V453000> there I get memory error (which is one bug) 05:43:17 <V453000> *NML -> GRF thatis 05:43:25 <V453000> the second one is NML -> NFO -> GRF 05:43:39 <V453000> and there the NFO ignores some building offsets 05:43:43 <V453000> -> both break 05:44:08 <Hazzard> nml uses python, right? 05:44:11 <V453000> BUT, the NML -> GRF seems to work for some, so I will try to let YETI build on the devzone when pm returns from holiday 05:44:12 <V453000> yeah 05:44:34 <V453000> https://dev.openttdcoop.org/projects/nml/issues 05:45:54 <V453000> btw did research in the meantime :P https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_01.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_02.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_03.png https://dl.dropboxusercontent.com/u/20419525/lansdcapetest_04.png 05:46:52 <Hazzard> :D 05:47:56 <Hazzard> I'm not sure what the forth one is :S - Is candyland preping for a nuclear fallout? 05:48:03 *** Wing_ has joined #openttdcoop 05:48:16 <V453000> it was just tests, but I quite like it 05:48:23 <V453000> it is possible that toyland becomes brickland :P 05:48:57 <V453000> the bricks actually make it super well visible which slope is which 05:49:42 <V453000> the main quest now is to code it, replacing textures in the 3D program is like instant 05:49:47 <Hazzard> is it possible to have tiles that don't have flat edges? 05:50:15 *** EyeMWing has quit IRC 05:50:49 <Hazzard> i.e. a terraced lanscape? 05:52:16 <V453000> I think it would but you would have to cut tracks into it 05:52:26 <V453000> but I did think about that earlier, too 05:52:38 <V453000> could even try to do it 05:52:55 <V453000> TrainCraft? 05:53:38 <Hazzard> :o 05:54:03 <Hazzard> I was more thinking something like these architechtual models: http://www.bmarchitects.com/wp-content/uploads/2012/11/Design-Charette-BMArchitects-cardboard-model-01-e1354033063189.jpg 05:54:43 <Hazzard> might make an interesting minimalist base set 06:04:45 <V453000> yes but you cant have that without having blocks 06:04:58 <V453000> well somewhat 06:05:14 <V453000> but yeah it is an option I am considering 06:09:56 *** Wing_ has quit IRC 06:10:55 <Hazzard> The thing I like the least about zBase is that it only has detail on a small scale; as soon as it is zoomed out it all looks the same 06:11:33 <Hazzard> The smoothness also clashes with the vanilla style of ottd 06:14:43 *** EyeMWing has joined #openttdcoop 06:18:14 <V453000> zbase is utterly graphically wrong 06:18:17 <V453000> on all levels possible 06:18:32 <V453000> as a technical proof of concept it is good 06:19:16 <V453000> it might not be brutally insane amount of work to improve it majorly, but I cant work with blended :) 06:19:17 <V453000> blender 06:19:30 <Hazzard> what are you using now? 06:21:37 <V453000> original ttd 06:21:38 <V453000> only option 06:21:52 <Hazzard> I mean instead of blender 06:21:52 <V453000> opengfx is graphically same as zbase, but you cant fuck up that badly in pixel drawing 06:21:55 <V453000> ah 06:21:57 <V453000> 3DS MAX 06:22:15 <Hazzard> what do you mean graphically same? 06:43:19 <V453000> same quality :P 06:46:04 *** Max| has quit IRC 06:47:41 <Hazzard> ok 06:47:50 <Hazzard> goodnight 06:47:52 *** Hazzard has quit IRC 07:39:01 *** keoz has joined #openttdcoop 08:53:36 *** Brumi has joined #openttdcoop 10:13:55 *** Sassafrass has joined #openttdcoop 10:14:38 <Sassafrass> hi 10:14:56 <V453000> hi 10:15:48 <Sassafrass> I made this http://screencast.com/t/T1GXs3tb 10:15:49 <Webster> Title: 2014-08-07_0309 - Sastoman's library (at screencast.com) 10:16:41 <V453000> on which server? 10:16:50 <Sassafrass> BTPro extreme goal 10:16:51 <Sassafrass> lol 10:17:03 <V453000> omfg 10:17:08 <Sassafrass> lol don't judge 10:17:11 <V453000> btw your tracks might be broken too 10:17:17 <V453000> the PBS signals could break 2way eol 10:17:42 <Sassafrass> oh 10:18:02 <Sassafrass> I'm still not sure how it works 10:18:49 <Sassafrass> http://blog.openttdcoop.org/files/blog/V453000/Example_F.png 10:19:22 <Sassafrass> I know that is using two-way exit signals for prio, can I just use block signals? 10:20:06 <V453000> yes the pre-signals have no use ther 10:20:11 <V453000> bigger problem is the 2way PBS signals 10:21:04 <Sassafrass> is the Example wrong or did I follow it wrong? 10:21:28 <Sassafrass> if I move the 2way PBS infront of the block signals will that fix it? 10:22:12 <V453000> you copied it wrong 10:22:13 <V453000> yes 10:22:23 <V453000> the LAST choice must be without PBS in that block 10:22:31 <Sassafrass> interesting 10:22:40 <Sassafrass> what does having the PBS in that block do? 10:23:18 <V453000> the train is affected by PBS and PBS does not send it to the reverser 10:23:24 <V453000> https://dl.dropboxusercontent.com/u/20419525/2014-08-07_0309.png 10:23:30 <V453000> block signal there and you are fine 10:23:40 <Sassafrass> yeah I fixed it :) i just don't understand why 10:24:21 <Sassafrass> http://screencast.com/t/VhLvzy0xD 10:24:22 <Webster> Title: 2014-08-07_0424 - Sastoman's library (at screencast.com) 10:24:52 <V453000> as I said 10:24:59 <V453000> PBS in the block means PBS decides where train goes 10:25:12 <V453000> and PBS breaks the 2way signal which is meant to divert the traffic 10:25:38 <Sassafrass> okay 10:25:39 <Sassafrass> thanks! 10:25:49 <V453000> yw 10:25:57 <Sassafrass> too bad yapf.rail_firstred_twoway_eol isn't even on :P 10:26:21 <V453000> mhm :) 10:27:28 <Sassafrass> is the public server up? 10:27:32 <Sassafrass> I was trying to find it this morning 10:27:33 <V453000> sure is 10:28:23 <Sassafrass> for some reason only the welcome server is showing for me 10:28:47 <V453000> and you have the right revision? 10:28:52 <Sassafrass> @quickstart 10:28:53 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 10:29:11 <Sassafrass> !dl win64 10:29:11 <coopserver> Sassafrass: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 10:29:20 <Sassafrass> that's the version I'm using 10:29:30 <V453000> !ip 10:29:30 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 10:29:34 <V453000> put that into Add Server 10:29:37 <V453000> must work 10:29:41 <V453000> !password 10:29:41 <coopserver> V453000: subspr 10:29:57 <coopserver> *** Game still paused (connecting clients, number of players) 10:30:00 <coopserver> *** V453000 has joined 10:30:00 <coopserver> *** Game still paused (number of players) 10:32:26 <V453000> sup? 10:33:18 <Sassafrass> !password 10:33:18 <coopserver> Sassafrass: subspr 10:33:23 <coopserver> *** Game still paused (connecting clients, number of players) 10:33:31 <coopserver> *** Sassafrass has joined 10:33:31 <coopserver> *** Game still paused (number of players) 10:33:44 *** Max| has joined #openttdcoop 10:34:21 <coopserver> <V453000> be afraid not to join company :) 10:34:28 <coopserver> <Sassafrass> hmmm? 10:34:35 <coopserver> <V453000> join company if you want (. 10:34:40 <coopserver> *** Sassafrass has joined company #1 10:34:40 <coopserver> *** Game unpaused (number of players) 10:34:46 <coopserver> <Sassafrass> I always feel inadequate on this server 10:34:50 <coopserver> <V453000> why 10:35:07 <coopserver> <Sassafrass> still learning 10:35:15 <coopserver> <V453000> best way to learn is to play here 10:35:42 <coopserver> <Sassafrass> I'm motivated by being better than others, so I learn where I am better. Hence BTPro :P 10:36:04 <coopserver> <Sassafrass> but you're right 10:36:08 <coopserver> <Sassafrass> This is the best place to learn 10:36:48 <coopserver> <Sassafrass> I love your rainbow station 10:37:03 <coopserver> <V453000> strange form of motivation but fine :) ... PS welcome server is still quite fine ;) 10:37:04 <coopserver> <V453000> thanks 10:37:52 <coopserver> <Sassafrass> I still want to try to make a SRNW, never done it. 10:38:14 <coopserver> <Sassafrass> Hazzards looks cool 10:38:17 <coopserver> <Sassafrass> I'm fascinated 10:38:42 <coopserver> <V453000> yeah that one is quite fun 10:39:43 <coopserver> <V453000> SRNW basically is an overflow station on longer line 10:39:44 <coopserver> <V453000> same thing 10:42:43 <coopserver> <V453000> we will probably have a new game tonight ... yeti game :) 10:42:48 <coopserver> <Sassafrass> woot 10:43:28 <coopserver> <Sassafrass> my head hurts looking at all these networks :O 10:47:32 <coopserver> <Sassafrass> so what's with the idea of reversing with full cargo? 10:48:23 <coopserver> <V453000> well the original point was to have one group of trains with orders and let them adapt to the demand on the network 10:48:36 <coopserver> <V453000> which isnt very functional due to the delay in travel times 10:48:45 <coopserver> <V453000> even with 600 kmh trains 10:48:49 <coopserver> <V453000> the stations change too quickly 10:49:00 <coopserver> <Sassafrass> so how did the plan change? 10:49:22 <coopserver> <V453000> trains have different orders 10:49:24 <coopserver> <Sassafrass> or did you just leave it unfunctional 10:49:27 <coopserver> <Sassafrass> oh 11:10:03 <coopserver> *** Sassafrass has left the game (Leaving) 11:10:03 <coopserver> *** Game paused (number of players) 11:13:59 *** Sassafrass has quit IRC 11:15:13 *** Sassafrass has joined #openttdcoop 11:15:21 <coopserver> *** V453000 has left the game (Leaving) 11:15:43 <Sassafrass> Trying to get them to enable the setting on BTPro, but they won't. 11:19:20 <V453000> not surprising 11:22:06 <Sassafrass> Well I tried. http://openttd.btpro.nl/index.php?option=com_kunena&view=topic&Itemid=604&catid=6&id=2248&limitstart=0 11:44:31 *** KWKdesign has quit IRC 11:45:13 *** KWKdesign has joined #openttdcoop 12:02:02 *** Sassafrass has quit IRC 12:08:46 *** KWKdesign has quit IRC 12:09:02 *** KWKdesign has joined #openttdcoop 12:23:27 *** Djanxy has quit IRC 13:32:23 *** nicfer has joined #openttdcoop 13:34:50 <nicfer> !dl win64 13:34:50 <coopserver> nicfer: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 14:00:39 *** wingot has joined #openttdcoop 14:01:19 <wingot> @quickstart 14:01:20 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:07:06 *** Brumi has quit IRC 15:07:16 *** Max| has quit IRC 15:28:31 *** luaduck_zzz is now known as luaduck 15:34:15 *** luaduck is now known as luaduck_zzz 15:36:44 *** Max| has joined #openttdcoop 15:54:11 *** wingot has quit IRC 15:58:30 *** KenjiE20 has joined #openttdcoop 15:58:30 *** ChanServ sets mode: +o KenjiE20 16:58:55 *** Progman has joined #openttdcoop 17:04:56 *** Trangar has joined #openttdcoop 17:07:49 *** Maraxus has joined #openttdcoop 17:07:49 *** ChanServ sets mode: +o Maraxus 17:35:08 *** luaduck_zzz is now known as luaduck 17:37:26 *** Brumi has joined #openttdcoop 17:37:54 *** Hazzard has joined #openttdcoop 17:40:35 <Hazzard> !players 17:40:35 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 17:40:59 <Sylf> !save 17:41:00 <coopserver> Saving map... 17:41:01 <coopserver> Map successfully saved to game.sav 17:41:31 <Hazzard> !info 17:41:31 <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Apr 25 2635, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 17:41:45 <Sylf> !transfer 283 game.sav 17:41:45 <coopserver> Sylf: Attempting to transfer game.sav 17:41:48 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_283_Final.sav 17:43:03 <Sylf> @gamenr 284 17:44:05 <Sylf> !gamenr 284 17:44:40 <Sylf> !rcon load 1 17:44:42 <coopserver> Starting new game 17:44:44 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720) 17:44:44 <coopserver> *** Game still paused (manual, number of players) 17:44:52 <Sylf> @stage Planning 17:44:52 *** Webster changes topic to "Cooperative OpenTTD | PSG283 (r26720) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:45:03 *** Sylf changes topic to "Cooperative OpenTTD | PSG284 (r26720) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:45:26 <V453000> GG 17:45:59 <Sylf> hi 17:46:07 <Hazzard> !password 17:46:07 <coopserver> Hazzard: panels 17:48:12 <V453000> hihi 17:48:25 <Sylf> @archive 17:48:25 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 17:48:47 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:48:49 <coopserver> *** V453000 has joined 17:48:49 <coopserver> *** Game still paused (manual, number of players) 17:48:57 <coopserver> <V453000> yes toyland :D finally 17:48:59 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:49:04 <coopserver> *** Hazzard has joined 17:49:04 <coopserver> *** Game still paused (manual, number of players) 17:49:20 <coopserver> <Hazzard> nukeyoen 17:49:24 <coopserver> <Hazzard> *nuketown 17:50:06 <Sylf> :D 17:50:52 <coopserver> <V453000> I would suggest having one of each primary and growing it like fuck 17:50:54 <coopserver> <V453000> + refit 17:51:16 <coopserver> <V453000> aka the only real primary becomes yeti igloo 17:51:30 <coopserver> <V453000> everything else is one of a kind 17:51:34 <Sylf> it's the all cargo boost game? 17:51:45 <coopserver> <V453000> not quite 17:52:02 <coopserver> <V453000> just refit with one extra level 17:52:20 <Sylf> How do we handle the machineries? 17:53:53 <coopserver> *** Hazzard has joined company #1 17:53:53 <coopserver> *** Game still paused (manual) 17:54:28 <Sylf> igloo -> iron ore mine -> steel mill -> mine/(building matl primary)/(farm) -> back to igloo Like that? 17:56:34 <coopserver> <V453000> valid point 17:56:48 <coopserver> <V453000> hm 17:57:01 <coopserver> <V453000> I guess that is the best option 17:57:20 <coopserver> *** Hazzard has left the game (general timeout) 17:57:20 <coopserver> *** Game still paused (manual, number of players) 17:57:24 <Hazzard> ohnoes 17:57:36 <coopserver> <V453000> hm :D but how do we do that all igloos go to all refits 17:57:37 <coopserver> *** Game still paused (manual, connecting clients, number of players) 17:57:43 <coopserver> *** Hazzard has joined 17:57:43 <coopserver> *** Game still paused (manual, number of players) 17:57:43 <coopserver> *** Game still paused (manual) 17:57:43 <coopserver> <V453000> idk if order list is long enough 17:58:05 <coopserver> <Hazzard> No, those "all to all" games never work 17:58:11 <Sylf> I think so 17:59:29 <Sylf> oh, I forgot the machinery factory in my loop 18:00:07 <Sylf> I bet it will still fit within 256 orders 18:00:17 <V453000> in what way do they never work Hazzard? 18:00:25 <Sylf> If not, start by gave them go back not to other machinery mines 18:00:30 <V453000> yeah I think it should Sylf 18:00:41 <Hazzard> How many sets of oreders would there be? 18:00:48 <Hazzard> or sets of trains I guess 18:00:51 <V453000> 8? 18:00:56 <V453000> no sets of trains 18:00:59 <V453000> 1 set of trains per igloo 18:01:05 <V453000> nomal SL game basically 18:01:15 <V453000> 8 primaries, so refit orders x8 18:01:36 <coopserver> <V453000> will submit tha plan tomoro 18:01:37 <coopserver> *** V453000 has left the game (Leaving) 18:01:37 <coopserver> *** Game still paused (manual, number of players) 18:01:54 <coopserver> *** Hazzard has joined spectators 18:02:00 <Sylf> V is too busy rendering the earth today? 18:03:43 <V453000> as fuck 18:03:47 <V453000> work stuff actually 18:07:14 <V453000> ha 18:07:16 <V453000> will still take time 18:07:19 <V453000> !password 18:07:19 <coopserver> V453000: rights 18:07:40 <coopserver> *** Game still paused (manual, connecting clients, number of players) 18:07:43 <coopserver> *** V453000 has joined 18:07:43 <coopserver> *** Game still paused (manual, number of players) 18:07:45 <V453000> !auto 18:07:46 <coopserver> *** Game still paused (number of players) 18:07:51 <coopserver> *** Hazzard has joined company #1 18:07:51 <coopserver> *** Game unpaused (number of players) 18:08:04 <Sylf> !setdef 18:08:04 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:09:19 <Hazzard> I wonder what those "wait for signal" settings do 18:11:55 <coopserver> *** Hazzard has left the game (general timeout) 18:11:55 <coopserver> *** Game paused (number of players) 18:19:30 *** Hazzard has quit IRC 18:21:31 <V453000> sabotaged 18:21:32 <V453000> !unpause 18:21:33 <coopserver> *** Game unpaused (number of players) 18:26:00 <coopserver> <V453000> 14 main stations :> 18:28:20 <Sylf> 8 primaries, power plant, steel mill, refinery, machinery, build mat, food factory... 18:28:24 <Sylf> aaah. 18:28:26 <coopserver> <V453000> yez 18:29:18 <Sylf> and only igloos on sidelines 18:29:31 <Sylf> I can't wait to see 18:42:36 *** Brumi has quit IRC 18:50:06 *** InvokeStatic_ has joined #openttdcoop 18:51:14 *** InvokeStatic has quit IRC 19:07:47 <Maraxus> !password 19:07:47 <coopserver> Maraxus: config 19:08:02 <coopserver> *** Game paused (connecting clients) 19:08:04 <coopserver> *** Maraxus has joined 19:08:04 <coopserver> *** Game unpaused (connecting clients) 19:31:05 *** wingot has joined #openttdcoop 19:40:09 *** wingot has quit IRC 19:50:09 <coopserver> *** Maraxus has left the game (Leaving) 19:51:18 *** Maraxus has quit IRC 20:01:54 <Jam35> !password 20:01:54 <coopserver> Jam35: unable 20:01:59 <coopserver> *** Game paused (connecting clients) 20:02:08 <coopserver> *** Player has joined 20:02:08 <coopserver> *** Game unpaused (connecting clients) 20:02:33 <coopserver> <Player> yelo 20:02:53 <coopserver> <Player> !name Jam35 20:02:53 <coopserver> *** Player has changed his/her name to Jam35 20:09:40 <coopserver> *** Jam35 has joined company #1 20:34:24 <Sylf> !password 20:34:24 <coopserver> Sylf: endptr 20:34:37 <coopserver> *** Game paused (connecting clients) 20:34:42 <coopserver> *** Sylf has joined 20:34:42 <coopserver> *** Game unpaused (connecting clients) 20:39:09 *** keoz has quit IRC 21:01:19 *** Progman has quit IRC 21:02:31 *** Brumi has joined #openttdcoop 21:12:59 <coopserver> *** Sylf has left the game (Leaving) 21:13:05 <coopserver> *** Jam35 has left the game (Leaving) 21:14:10 *** Djanxy has joined #openttdcoop 21:14:41 *** Vinnie has joined #openttdcoop 21:14:45 <Vinnie> !dl win64 21:14:45 <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 21:15:16 <Vinnie> !password 21:15:16 <coopserver> Vinnie: theory 21:15:25 <coopserver> *** Game paused (connecting clients) 21:15:28 <coopserver> *** Vinnie has joined 21:15:28 <coopserver> *** Game unpaused (connecting clients) 21:16:45 <coopserver> *** Game paused (connecting clients) 21:16:48 <coopserver> *** Djanxy has joined 21:16:48 <coopserver> *** Game unpaused (connecting clients) 21:17:00 <coopserver> <Djanxy> oy 21:17:22 <coopserver> <Vinnie> shh 21:17:25 <coopserver> <Vinnie> its late 21:17:33 <coopserver> <Djanxy> OY 21:17:38 <coopserver> <Vinnie> ffs 21:17:46 <coopserver> <Vinnie> now the neighbours are awake 21:17:48 <coopserver> <Djanxy> CAN YOU HEAR ME 21:18:03 <coopserver> <Djanxy> who cares 21:18:10 <coopserver> <Djanxy> about neighbours 21:18:29 <coopserver> <Vinnie> well what if its a singlew girl about 19 years old 21:18:41 <coopserver> <Vinnie> which i dont have :( 21:18:52 <coopserver> <Vinnie> old folks around here 21:19:01 <coopserver> <Djanxy> pretty sure i have a couple of those as neighbours actually ;) 21:20:14 <Jam35> pretty sure? so you don't know if they are 19? or girls? :) 21:20:28 <coopserver> <Djanxy> not sure if they are 19 ;) 21:20:51 <coopserver> <Djanxy> if they are not girls they have me fooled pretty well 21:21:03 <coopserver> <Vinnie> whats an igloo in the plan? 21:21:34 <coopserver> <Djanxy> guessing its worker hut place 21:21:54 <coopserver> <Vinnie> oh so its pretty simple 21:23:56 <coopserver> *** Vinnie has joined spectators 21:26:59 *** Trangar has quit IRC 21:31:59 <coopserver> *** Vinnie has joined company #1 21:33:41 <coopserver> *** Djanxy has left the game (Leaving) 21:36:05 <coopserver> <Vinnie> jam is my story in lake bullshit 21:37:41 <Jam35> not there :) 21:38:17 <coopserver> <Vinnie> good 21:38:23 <coopserver> <Vinnie> someone will answer tommorow 21:38:27 <coopserver> *** Vinnie has joined spectators 21:52:35 <coopserver> *** Vinnie has left the game (Leaving) 21:52:40 *** Vinnie has quit IRC 21:59:29 *** InvokeStatic_ has quit IRC 22:40:29 *** keoz has joined #openttdcoop 22:49:55 *** InvokeStatic has joined #openttdcoop 23:03:02 *** luaduck is now known as luaduck_zzz 23:18:41 *** Brumi has quit IRC 23:59:35 *** keoz has quit IRC