Config
Log for #openttdcoop on 9th August 2014:
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00:53:24  <Hazzard> !players
00:53:24  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
00:53:26  <Hazzard> !info
00:53:26  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Nov 26 2152, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
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01:45:24  <Generalcamo> !password
01:45:24  <coopserver> Generalcamo: vacant
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02:47:23  <Hazzard> !password
02:47:23  <coopserver> Hazzard: orange
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02:50:16  <coopserver> <Hazzard> /he did the math
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09:19:50  <Sassafrass> Vinnie
09:19:56  <Sassafrass> Can I join your company again?
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10:16:02  <Vinnie> Sassafrass, I aint playing there
10:17:23  <Sassafrass> I saw that
10:17:25  <Sassafrass> where you at?
10:18:54  <Sassafrass> are you playing somewhere else?
10:25:52  <Sassafrass> !players
10:25:52  <coopserver> Sassafrass: The server is empty, noone is connected. Feel free to remedy this situation
10:57:13  <Vinnie> !password
10:57:13  <coopserver> Vinnie: result
10:58:01  <Vinnie> is it down?
11:07:13  <Maraxus> !password
11:07:13  <coopserver> Maraxus: retval
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11:19:57  <Vinnie> !password
11:19:57  <coopserver> Vinnie: spaced
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11:46:54  <Sassafrass> sup
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14:30:38  *** ChanServ sets mode: +v Webster
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14:51:29  <coopserver> *** Vinnie has left the game (general timeout)
14:55:02  <V453000> !password
14:55:02  <coopserver> V453000: sizeof
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15:02:12  <Maraxus> !password
15:02:12  <coopserver> Maraxus: shares
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15:27:31  <Sassafrass> !password
15:27:31  <coopserver> Sassafrass: drifts
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15:27:48  <coopserver> <Sassafrass> hi
15:29:44  <Sassafrass> anyone home?
15:35:30  <Vinnie> yes
15:36:10  <Sassafrass> I'm thinking about going to bed
15:36:23  <Sassafrass> saw you finished the station
15:36:55  <Sassafrass> I looked at V's plan for the new PSG but I didn't understand it.
15:38:16  <Vinnie> plan is simple
15:38:36  <Vinnie> get cargo and transport it, someone will make the trainorders you just need to copy
15:39:31  <Sassafrass> I'd like to understand it though.
15:40:06  <Sassafrass> what are the 2 stations in the middle?
15:40:40  <Vinnie> Drop stations
15:41:06  <Vinnie> but it is all refit, you understand that?
15:41:23  <Sassafrass> goes to depot and changes what it carries
15:41:35  <Sassafrass> can you give an example path of the train?
15:41:43  <Vinnie> yeah so basicly all drops are also pickups
15:41:59  <Sassafrass> say we start at 1A
15:42:00  <Vinnie> Start in a sideline at a worker station, full load
15:42:06  <Vinnie> Go to primairy 1A
15:42:16  <Vinnie> refit to Machinery
15:42:42  <Vinnie> I mean, Iron
15:42:48  <Vinnie> then Pickup Iron
15:43:14  <Vinnie> !password
15:43:14  <coopserver> Vinnie: window
15:43:40  <coopserver> *** Game still paused (connecting clients, number of players)
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15:43:53  <coopserver> <Sassafrass> there is no iron
15:43:53  <coopserver> <Vinnie> Go to 2X station
15:44:02  <coopserver> <Vinnie> whatever 1A cargo is
15:44:05  <coopserver> <Sassafrass> k
15:44:16  <coopserver> <Vinnie> Stone
15:45:07  <coopserver> <Vinnie> then pickup the building material, drop at Machine shop
15:45:12  <coopserver> <Vinnie> the red line
15:45:21  <coopserver> <Vinnie> then go back to beginning
15:46:00  <coopserver> <Sassafrass> I think it's just confusing cause I don't know YETI
15:46:19  <coopserver> <Vinnie> yeah had that aswell
15:46:24  <coopserver> <Vinnie> takes a wile
15:46:25  <coopserver> <Sassafrass> yeti dudes go to stone pit to make stone, stone goes to what?
15:47:03  <coopserver> <Vinnie> Construction yard
15:47:59  <coopserver> <Sassafrass> ah
15:48:06  <coopserver> <Sassafrass> and we would fund one in the location we need it?
15:48:31  <Vinnie> yes always
15:48:45  <coopserver> <Sassafrass> k and that makes building materials
15:48:50  <coopserver> <Sassafrass> where do we bring those?
15:48:51  <Vinnie> yes
15:48:52  <coopserver> <Sassafrass> a town?
15:48:57  <Vinnie> yes
15:49:15  <coopserver> <Vinnie> the town it came from
15:49:24  <coopserver> <Sassafrass> ohhh
15:49:28  <coopserver> <Sassafrass> so back to the igloo's town
15:49:33  <coopserver> <Vinnie> yes
15:49:39  <coopserver> <Sassafrass> why are there two stations in the center?
15:50:10  <coopserver> <Vinnie> because they are the main stations, all the trains on this map will visit those 2
15:50:17  <coopserver> <Vinnie> so they get more central location
15:50:18  <coopserver> <Sassafrass> k
15:50:27  <coopserver> <Sassafrass> why not 1?
15:51:20  <coopserver> <Vinnie> to mutch traffic for 1 i think, and its part of the plan he made
15:51:25  <coopserver> <Sassafrass> k
15:51:34  <coopserver> <Vinnie> symmetry possibly
15:51:54  <coopserver> <Sassafrass> so does the igloo go to the nearest primary or the further primary or what?
15:52:18  <coopserver> <V453000> hyhy
15:52:25  <coopserver> <Vinnie> oh interesting question
15:52:28  <coopserver> <Vinnie> didnt think of that
15:52:47  <coopserver> <V453000> all of them
15:53:05  <coopserver> <Sassafrass> each igloo goes to every primary?
15:53:11  <coopserver> <Vinnie> 1 ordergroup per sideline :D
15:53:12  <coopserver> <V453000> sure
15:53:58  <coopserver> <Sassafrass> so it'll do the full cycle for 1A, then 3A, then 3C, and so on?
15:55:09  <coopserver> <Sassafrass> 1 train
15:55:12  <coopserver> <Sassafrass> hits all stations
15:55:21  <coopserver> <Sassafrass> is what I'm asking
15:55:51  <coopserver> <Vinnie> think he said yes
15:55:55  <coopserver> <Sassafrass> k
15:56:22  <coopserver> <Sassafrass> well I understand now
16:02:10  <coopserver> <Vinnie> you can go mental on a sideline with SRNW
16:02:31  <coopserver> <V453000> im just thinking of a way to make the orders work and not make it total hell to add a igloo
16:03:00  <coopserver> <Sassafrass> wait you can do refit SRNW?
16:03:05  <coopserver> <Sassafrass> that doesn't seem possible
16:03:30  <coopserver> <V453000> of course you can
16:03:47  <coopserver> <V453000> but that isnt helping in this scenario much
16:04:16  <coopserver> <V453000> well creating transfers per SL would make a lot of sense
16:04:21  <coopserver> <Vinnie> i got an idea that usses some logic
16:04:40  <coopserver> <V453000> dont need logic here
16:04:42  <coopserver> <Vinnie> but no work without Meow
16:04:56  <coopserver> <V453000> right
16:04:58  <coopserver> <V453000> dont want to do that
16:05:04  <coopserver> <V453000> the orders are poorly visible
16:05:06  <coopserver> <Vinnie> you neeed to have the load order 8 times
16:06:16  <coopserver> <Vinnie> fixed
16:06:18  <coopserver> <V453000> lets make one transfer to every SL
16:06:33  <coopserver> <V453000> makes it a lot more convenient
16:07:46  <coopserver> <Sassafrass> I don't know what that means :)
16:08:00  <coopserver> <V453000> TL14 goes to one station per SL
16:08:12  <coopserver> <V453000> and then shorter trains deal with the workers/food/building materials
16:08:25  <coopserver> <Sassafrass> oh
16:08:38  <coopserver> <Vinnie> yeah im going mental on my Sideline
16:08:44  <coopserver> <V453000> the big question right now is what to do with machinery actually
16:08:53  <coopserver> <V453000> there is drop at primary but not which
16:09:03  <coopserver> <V453000> making that order x8 isnt very convenient
16:10:05  <coopserver> <V453000> could just drop it to the nearest primary to the SL
16:10:08  <coopserver> <Sassafrass> so if the sideline is handling all the stuff, is it still only grabbing the yeti dudes from the SL?
16:10:23  <coopserver> <Sassafrass> it being the TL14
16:10:47  <coopserver> <V453000> well sure but also delivering food/bdmt from the TL14s
16:10:53  <coopserver> <V453000> anyway, lets start?
16:11:18  <coopserver> <Vinnie> fine by me
16:11:46  <V453000> @stage Building
16:11:46  *** Webster changes topic to "Cooperative OpenTTD | PSG284 (r26720) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:11:47  <coopserver> <Vinnie> but are you happy with machinery like that
16:12:03  <coopserver> <V453000> yeah
16:12:05  <coopserver> <V453000> why not
16:12:14  <coopserver> *** Sassafrass has joined company #1
16:12:16  <coopserver> <Vinnie> unbalanced
16:12:25  <coopserver> <V453000> think of a better way
16:13:05  <coopserver> <Sassafrass> did we just start with 400mil or was there a money maker at some point?
16:13:15  <coopserver> <Sassafrass> are those a thing of the past
16:13:16  <coopserver> <V453000> the former
16:15:39  <coopserver> <Vinnie> nope
16:15:53  <coopserver> <Vinnie> just got a 8x load unload order
16:16:00  <coopserver> <Sassafrass> so are we just making a big LLL_RRR circle around the map?
16:16:08  <coopserver> <V453000> yes
16:20:34  <coopserver> <V453000> btw Vinnie our company got autocleaned from s4 ;_;
16:20:40  <coopserver> <Vinnie> haha\
16:20:40  <coopserver> <V453000> cant even continue playing to let it make money XD
16:20:56  <coopserver> <Vinnie> daylength patch is not my thing
16:21:15  <coopserver> <V453000> IF it just adapted the production rates instead of reducing them, it would be fine
16:21:19  <coopserver> <V453000> the only thing
16:22:48  <coopserver> <Sassafrass> not sure how close to make this to the igloo..
16:22:55  <coopserver> <V453000> doesnt matter
16:27:41  <coopserver> <Sassafrass> lol what happened there
16:28:19  <coopserver> <Vinnie> done
16:28:26  <coopserver> <V453000> yarr
16:28:26  <coopserver> <Vinnie> oke time for beer
16:28:26  <coopserver> <Sassafrass> sweet
16:28:36  <coopserver> <Sassafrass> PSG 284 complete
16:28:38  <coopserver> <Sassafrass> can't wait for 285
16:31:26  <coopserver> <V453000> just go build your station :P
16:31:28  <coopserver> <V453000> we need many
16:31:39  <coopserver> <Sassafrass> I don't know refit
16:31:50  <coopserver> <Sassafrass> and I woke up 14 hours ago
16:31:51  <coopserver> <V453000> learn by doing? :P
16:31:54  <coopserver> <Sassafrass> so I'm too tired to learn
16:31:59  <coopserver> <Sassafrass> I will when I wake up
16:32:09  <coopserver> <Sassafrass> I'm just going to watch you build
16:32:14  <coopserver> <Vinnie> no one here when you wake up
16:32:27  <coopserver> <Sassafrass> sadly :(
16:37:44  <coopserver> <V453000> fucking christ
16:37:45  <coopserver> <V453000> gtg
16:37:47  <coopserver> <V453000> back soon
16:37:49  <coopserver> *** V453000 has left the game (Leaving)
16:38:08  <coopserver> <Sassafrass> Vinnie how come you're not ubilding?
16:38:26  <coopserver> <Vinnie> ordering food
16:40:11  <coopserver> <Vinnie> goodluck
16:40:17  <coopserver> <Sassafrass> ?
16:40:25  <coopserver> <Vinnie> your building the hub
16:40:43  <coopserver> <Sassafrass> It'll probably need to be redone
16:44:16  <coopserver> <Vinnie> you give me an idea
16:46:09  <coopserver> *** Game paused (connecting clients)
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16:46:52  <coopserver> <Sassafrass> does that work?
16:47:23  <coopserver> <Vinnie> yeah it will
16:51:32  <coopserver> <Vinnie> brb
16:53:04  <coopserver> <Sassafrass> I don't know what I'm doing 0_0
17:12:43  <coopserver> <Sassafrass> I need sleep
17:12:56  <coopserver> <Sassafrass> looking forward to your progress when I wake up
17:12:58  <coopserver> <Sassafrass> good luck!
17:13:26  <coopserver> *** Sassafrass has left the game (Leaving)
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17:55:06  <Generalcamo> !users
17:55:08  <Generalcamo> !info
17:55:08  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Jul 08 2159, clients connected: 3, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
17:55:13  <Generalcamo> !password
17:55:13  <coopserver> Generalcamo: cannot
17:55:16  <Generalcamo> Building stage already?
17:55:28  <coopserver> *** Game still paused (connecting clients, number of players)
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18:05:14  <coopserver> <Generalcamo> Ahhh... sassafras
18:05:31  <coopserver> <Generalcamo> You would be right in not knowing what you are doing
18:18:52  *** Hazzard has joined #openttdcoop
18:19:07  <Hazzard> !players
18:19:07  <coopserver> Hazzard: There are currently 1 players and 3 spectators, making a total of 4 clients connected
18:19:10  <Hazzard> !password
18:19:10  <coopserver> Hazzard: adaptt
18:19:26  <coopserver> *** Game still paused (connecting clients, number of players)
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18:20:12  <coopserver> <Hazzard> V won by default?
18:21:23  <coopserver> *** Hazzard has joined company #1
18:21:23  <coopserver> *** Game unpaused (number of players)
18:23:19  <coopserver> <Generalcamo> Oh, hi
18:24:45  <coopserver> <Hazzard> CL is a problem?
18:24:51  <coopserver> <Generalcamo> Was a problem
18:25:01  <coopserver> <Generalcamo> The CL was about 3 x 2
18:25:25  *** keoz has quit IRC
18:25:33  <coopserver> <Generalcamo> I'm redesigning it
18:26:16  <coopserver> <Hazzard> LLLRRR is a lot harder to build
18:26:52  <coopserver> <Player> ?
18:26:57  <coopserver> <Hazzard> ? who are you
18:26:58  <coopserver> <Player> what problem?
18:27:03  <coopserver> <Player> !name Jam35
18:27:03  <coopserver> *** Player has changed his/her name to Jam35
18:27:14  <coopserver> <Hazzard> Oh :P
18:27:17  <coopserver> <Jam35> CL is 1.5 can't you read?
18:27:42  <coopserver> <Generalcamo> Oh.. then it was the load balancing that was the problem
18:27:58  <coopserver> <Jam35> riight.... wtf are you talking about :D
18:28:45  <coopserver> <Jam35> there was nothing wrong there but whatever
18:30:14  <coopserver> *** Maraxus has left the game (Leaving)
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18:45:45  <coopserver> <Vinnie> activity!!!!
18:45:54  <coopserver> <Hazzard> So you did the math?
18:46:17  <coopserver> <Vinnie> wtf
18:46:22  <coopserver> <Vinnie> who fucked up my work
18:46:43  <coopserver> <Hazzard> Where?
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18:47:01  <coopserver> <Vinnie> above hana i made some shit
18:47:21  <coopserver> <Jam35> that would be Generalcamo
18:47:32  <coopserver> <Vinnie> well i go play elsewhere then
18:47:39  <coopserver> <Generalcamo> And that would be an accident, as my hotkeys are messed up..
18:47:41  <coopserver> <Vinnie> and tell Generalcamo that he has no Sync on ML
18:47:46  <coopserver> <Hazzard> Are these those Hawaiian naims
18:48:02  <coopserver> <Jam35> Generalcamo: you have no sync on ML
18:48:09  <coopserver> *** Vinnie has joined company #1
18:48:25  <coopserver> <Generalcamo> I'll be fixing that stuff when I get the other line hooked up
18:48:46  <coopserver> <Vinnie> np man
18:49:51  <coopserver> <Vinnie> time to abuse CL1.5
18:55:35  <coopserver> <Hazzard> wow
18:55:43  <coopserver> <Hazzard> This is difficult
18:56:21  <coopserver> <Vinnie> not really
18:56:38  <coopserver> <Hazzard> Just TL14 waiting bays take up so much damn space
18:56:38  <coopserver> <Vinnie> abuse CL1.5
18:56:56  <coopserver> <Hazzard> Lol nice
18:57:00  <coopserver> <Vinnie> use it to get on the right side of the ML
18:57:09  <coopserver> <Vinnie> and some more to cross other lanes
18:58:43  <coopserver> <Hazzard> I guess TL14 only needs 2 bridges pretty much always
18:58:47  <Hazzard> @gap
18:58:47  <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:58:52  <Hazzard> @gap 14
18:58:52  <Webster> Hazzard: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4.
19:01:03  <coopserver> <Generalcamo> Oh wow.. I just screwed up big time
19:01:10  <coopserver> <Generalcamo> Oh well, rebuild
19:05:06  <coopserver> *** Hazzard has joined spectators
19:09:16  <coopserver> <Generalcamo> Can I ask who thought it would be a good idea for LLL_RRR?
19:09:24  <coopserver> <Generalcamo> Oh.. never mind
19:09:30  <coopserver> <Jam35> plan maker
19:09:43  <coopserver> <Generalcamo> Yeah.. this is difficult
19:09:49  <coopserver> <Generalcamo> Even with abusing the LCL
19:09:54  <coopserver> <Generalcamo> *CL
19:11:04  <coopserver> <Vinnie> are you sure
19:11:12  <coopserver> <Vinnie> I got a working 3+3 > 3
19:11:28  <coopserver> <Generalcamo> The problem lies in connecting LLL to RRR
19:12:02  <coopserver> <Hazzard> I just do 3 > 2 + 2 + 2  > 3
19:12:30  <coopserver> <Hazzard> (if that makes any sense)
19:12:31  <coopserver> <Vinnie> Generalcamo: you are severly lost there
19:12:50  <coopserver> <Generalcamo> I had a plan... then I added a few wrong tracks, and things went downhill
19:13:47  <coopserver> <Vinnie> try to keep the mainline unbridged
19:13:54  <coopserver> <Vinnie> so it never gets evil mode
19:14:13  <coopserver> <Generalcamo> Difficult with this landscape.. but I will try
19:29:04  <Sylf> !password
19:29:04  <coopserver> Sylf: matrix
19:29:10  <coopserver> *** Game paused (connecting clients)
19:29:14  <coopserver> *** Sylf has joined
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19:29:32  <coopserver> <Jam35> hii
19:29:39  <coopserver> <Sylf> hi
19:29:49  <coopserver> <Vinnie> hey
19:30:29  <coopserver> <Sylf> Jam's hub is 1B?
19:30:39  <coopserver> <Jam35> I thought so
19:30:43  <coopserver> <Sylf> kk
19:30:56  <coopserver> <Jam35> not a must :P
19:31:05  <coopserver> <Jam35> I guess thats about right
19:31:15  <coopserver> <Sylf> I think things are about right so far
19:33:35  <coopserver> <Vinnie> your hubs getting insanly large aswell?
19:33:46  <coopserver> <Jam35> yeah
19:33:52  <coopserver> <Jam35> not sure why :)
19:33:59  <coopserver> <Generalcamo> I do not see the point of LLL_RRR on this type of game however
19:34:00  <coopserver> <Sylf> vin, I don't call that insane
19:34:35  <coopserver> <Sylf> we'll fill LLL_RRR
19:35:04  <coopserver> <Sylf> it's TL14, so I doubt we'll go L8_R8 though
19:35:30  <coopserver> <Sylf> but we never say never around here
19:37:06  <coopserver> <Generalcamo> Completed one line of the hub
19:37:12  <coopserver> <Generalcamo> Now for the green line..
19:37:24  <coopserver> <Sylf> the direction of the connections don't match, Generalcamo
19:38:33  <coopserver> *** Sylf has joined company #1
19:44:41  <Maraxus> !password
19:44:41  <coopserver> Maraxus: queued
19:44:51  <coopserver> *** Game paused (connecting clients)
19:44:54  <coopserver> *** Maraxus has joined
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19:45:10  <coopserver> <Maraxus> hi
19:45:14  <coopserver> <Sylf> hii
19:45:21  <coopserver> <Jam35> hi ag
19:45:38  <coopserver> <Vinnie> hi
19:47:39  <coopserver> <Generalcamo> NOW one track is completed
19:48:16  <coopserver> <Sylf> don't forget to balance the lines and double the bridges where needed
19:48:29  <coopserver> <Generalcamo> Very hard with the landscape.. will do my best though
19:50:45  <coopserver> *** Hazzard has joined company #1
19:50:51  <coopserver> *** Generalcamo has left the game (connection lost)
19:51:00  <Generalcamo> Gah.. crash
19:52:52  <Generalcamo> Doesn't seem to be reading the server..
19:53:00  <Generalcamo> Oh well, that's enough openTTD then..
19:53:00  <Hazzard> !info
19:53:00  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Apr 10 2166, clients connected: 5, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
19:53:11  *** Generalcamo has quit IRC
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20:08:37  <nicfer> !password
20:08:37  <coopserver> nicfer: nbtext
20:08:42  <coopserver> *** Game paused (connecting clients)
20:08:44  <coopserver> <Hazzard> Hello
20:08:52  <coopserver> *** n1cfer has joined
20:08:52  <coopserver> <Vinnie> hey
20:08:52  <coopserver> *** Game unpaused (connecting clients)
20:08:53  <coopserver> <Hazzard> too soon
20:08:58  <coopserver> <n1cfer> !
20:12:49  <coopserver> *** Hazzard has joined spectators
20:17:27  <Sylf> @gap 14
20:17:27  <Webster> Sylf: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4.
20:20:03  <coopserver> *** n1cfer has left the game (Leaving)
20:22:41  <coopserver> <Vinnie> the fun part happens when i start serving the city Captain Cook
20:23:10  <coopserver> <Sylf> :D
20:28:04  <coopserver> <Sylf> meh.  I'm totally out of time for the weekend
20:30:04  <coopserver> <Jam35> cancel other plans? :)
20:31:10  <coopserver> <Sylf> too tempting, but no
20:32:26  <coopserver> *** Vinnie has joined spectators
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20:38:38  <coopserver> <Sylf> I probably won't be back for 24-48 hours
20:38:40  <coopserver> *** Sylf has left the game (Leaving)
20:38:48  <coopserver> <Jam35> bfn
20:38:54  <coopserver> <Hazzard> RIP sylf 2014-09-8
20:39:02  <Sylf> :P
20:41:36  <Hazzard> wait no that should be 2014-08-09
20:41:40  <Hazzard> damn time
20:41:56  <coopserver> <Jam35> 9/8/14 :P
20:42:12  <coopserver> *** Vinnie has left the game (general timeout)
20:43:02  <Hazzard> you need to follow ISO 8601
20:43:17  <Hazzard> or else...
20:44:34  <coopserver> <Jam35> lol too much ?
20:44:53  <coopserver> <Jam35> KÄ«lauea Woods
20:45:07  <coopserver> <Hazzard> what
20:45:14  <coopserver> <Hazzard> the fu
20:45:16  <coopserver> <Hazzard> ck
20:45:25  <coopserver> <Jam35> how many platforms do you reckon?
20:46:37  <coopserver> <Hazzard> also Kilauea and Woods don't mix very well
20:47:06  <coopserver> <Hazzard> but I'd say 18 - 24, platforms ..
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20:54:51  <coopserver> <Hazzard> TL14 is great for awesome terrible prios
20:55:14  <coopserver> <Jam35> I just built them probably too short
20:55:49  <coopserver> <Jam35> bad I know but not sure how long anyway
20:56:01  <coopserver> <Hazzard> My prios turned into tunnels and bridges snaking near and far from the hub
20:56:10  <coopserver> <Hazzard> But I think the prio should be at least 14 tiles
20:56:19  <coopserver> <Hazzard> probably +3 or 4
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21:00:55  <coopserver> <Maraxus> gn
21:01:00  <coopserver> <Hazzard> night
21:01:04  <coopserver> *** Maraxus has left the game (Leaving)
21:01:04  <coopserver> <Jam35> bb
21:01:10  *** Maraxus has quit IRC
21:02:47  <V453000> !password
21:02:47  <coopserver> V453000: arrive
21:02:51  <coopserver> *** Game paused (connecting clients)
21:02:53  <coopserver> *** V453000 has joined
21:02:53  <coopserver> *** Game unpaused (connecting clients)
21:02:54  <coopserver> <V453000> hy
21:02:54  <coopserver> <Hazzard> Hey V
21:03:02  <coopserver> <Jam35> hi
21:03:13  <coopserver> <V453000> btw to prios
21:03:38  <coopserver> <V453000> I would definitely not take them as "TL+x" or in other words "a prio which makes sure A never slows down line B
21:03:51  <coopserver> <V453000> totally not with superstrong trains, they can accelerate back quickly again ;)
21:03:51  <coopserver> <Hazzard> Ok
21:04:02  <coopserver> <V453000> something like 7 -10 tiles sounds reasonable to me
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22:19:36  <Djanxy> !password
22:19:36  <coopserver> Djanxy: silent
22:19:44  <coopserver> *** Game paused (connecting clients)
22:19:47  <coopserver> *** Djanxy has joined
22:19:47  <coopserver> *** Game unpaused (connecting clients)
22:20:07  <coopserver> <Djanxy> Good evening Sirs
22:20:17  <coopserver> <Jam35> where?
22:20:20  <coopserver> <Jam35> hi :)
22:20:36  <coopserver> <Djanxy> where it is evening  ? :d
22:23:13  <coopserver> <Jam35> Can't build railway station here...
22:23:23  <coopserver> <Jam35> Too many railway station parts
22:23:28  <coopserver> <Jam35> apparently
22:23:33  <coopserver> <Jam35> not seen that before
22:23:49  <coopserver> <Djanxy> where?
22:23:59  <coopserver> <Djanxy> and no, havent heard of that either
22:23:59  <coopserver> <Jam35> 1B Clay
22:24:53  <coopserver> <Jam35> I have 3 different tiles only
22:25:07  <coopserver> <Jam35> can't see why it won;t allow
22:27:07  <coopserver> <Jam35> now the grass is stuck like dirt
22:27:10  <coopserver> <Jam35> :)))
22:27:15  <coopserver> <Djanxy> heh
22:29:11  <coopserver> <Jam35> what's going on :)
22:29:16  <coopserver> <Jam35> grow grass grow
22:29:30  <coopserver> <Djanxy> you ruined the environment
22:29:47  <coopserver> <Jam35> your opinion :p
22:30:00  <coopserver> <Djanxy> :P
22:30:34  <coopserver> <Jam35> so there's a bug in this version
22:30:48  <coopserver> <Hazzard> :?
22:31:00  <coopserver> <Jam35> 1B Clay
22:31:06  <coopserver> *** Hazzard has joined company #1
22:31:07  <coopserver> <Jam35> ungrowing grass bug
22:31:21  <coopserver> <Jam35> indeedy
22:31:29  <coopserver> <Jam35> what????
22:31:32  <coopserver> <Jam35> how?
22:31:34  <coopserver> <Hazzard> :o
22:31:52  <coopserver> <Jam35> magic sign
22:31:58  <coopserver> <Hazzard> how long was it like that?
22:32:07  <coopserver> <Jam35> most of Dec
22:32:20  <coopserver> <Jam35> see if I can reproduce...
22:32:38  <coopserver> <Jam35> it was saying 'too many station parts'
22:33:04  <coopserver> <Jam35> I removed some to test and it stayed dirt
22:33:13  <coopserver> <Jam35> for way longer than usual
22:33:50  <coopserver> <Jam35> now the station error isn't appearing
22:33:57  <coopserver> <Jam35> that was a weird one
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22:36:32  <coopserver> <Hazzard> gone
22:37:24  <coopserver> <Jam35> right now try a different station part
22:37:45  <coopserver> *** Djanxy has left the game (Leaving)
22:37:48  <coopserver> <Jam35> might be chips
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22:38:27  <coopserver> <Jam35> try to build a blank chips tile, not brown
22:38:45  <coopserver> <Jam35> you get an error?
22:38:56  <coopserver> <Hazzard> Too many station parts
22:39:02  <coopserver> <Jam35> yeah
22:39:56  <coopserver> <Hazzard> somethings wrong with the dirt ones
22:39:59  <coopserver> <Hazzard> It isn't counting them
22:40:36  <coopserver> <Jam35> how u mean?
22:41:46  <coopserver> <Hazzard> Or maybe everything besides dirt
22:41:51  <coopserver> <Hazzard> in CHIPS
22:42:32  <coopserver> <Jam35> I don't get it
22:42:46  <coopserver> <Jam35> not happened before
22:43:02  <coopserver> <Jam35> incompatible w toyland?
22:43:17  <coopserver> <Jam35> sure we have used before np
22:44:40  <coopserver> <Hazzard> I can't place anything from any of the other sets
22:45:22  <coopserver> <Jam35> It might be the size of the station
22:46:14  <coopserver> <Hazzard> weird
22:46:22  <coopserver> <Hazzard> It's also the number of tiles
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23:13:49  <coopserver> <V453000> it is the number of station segments
23:13:57  <coopserver> <V453000> one station segment is one drag of construction
23:14:16  <coopserver> <Jam35> oh
23:14:22  <coopserver> <Jam35> makes sense now
23:14:27  <coopserver> <V453000> so if you clicked each tile once, that is why you got too many :)
23:14:35  <coopserver> <V453000> you a
23:14:44  <coopserver> <V453000> you apparently never built huge eyecandy complexes :P
23:15:00  <coopserver> <Jam35> indeed
23:35:19  <coopserver> <Jam35> preferred the checks :)
23:35:22  <coopserver> <Jam35> nm gn
23:35:28  <coopserver> *** Jam35 has left the game (Leaving)
23:43:52  <LoPo> !dl w64
23:43:58  <LoPo> !dl win64
23:43:58  <coopserver> LoPo: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
23:44:47  <LoPo> !password
23:44:47  <coopserver> LoPo: helper
23:44:57  <coopserver> *** V453000 has left the game (connection lost)
23:44:57  <coopserver> *** Game paused (number of players)
23:45:47  <LoPo> hi
23:46:56  <coopserver> *** Game still paused (connecting clients, number of players)
23:47:03  <coopserver> *** LoPo has joined
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23:47:03  <coopserver> *** Game unpaused (number of players)
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