Config
Log for #openttdcoop on 10th August 2014:
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05:41:09  <Sassafrass> !ip
05:41:09  <coopserver> Sassafrass: publicserver-new.openttdcoop.org:3983
05:41:34  <Sassafrass> !password
05:41:34  <coopserver> Sassafrass: sqbool
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07:23:12  <Maraxus> !password
07:23:12  <coopserver> Maraxus: ppppos
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07:32:07  <Vinnie_NL> !password
07:32:07  <coopserver> Vinnie_NL: throws
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07:35:04  <Maraxus> !password
07:35:04  <coopserver> Maraxus: throws
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07:35:27  <coopserver> <Maraxus> hi
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07:39:08  <coopserver> <Maraxus> @@gap 14
07:39:10  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
07:39:37  <coopserver> <Maraxus> @gap 14
07:40:08  <Maraxus> !gap 14
08:06:25  <coopserver> <Sassafrass> hi
09:24:03  <coopserver> <Vinnie> hey
09:24:08  <coopserver> <Maraxus> hi
09:37:23  <coopserver> <Vinnie> stuck?
09:37:31  <coopserver> <Maraxus> thinking
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09:39:30  <Jam35> !password
09:39:30  <coopserver> Jam35: csmall
09:39:36  <coopserver> *** Game paused (connecting clients)
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09:39:50  <coopserver> <Player> !name Jam35
09:39:51  <coopserver> *** Player has changed his/her name to Jam35
09:39:53  <coopserver> <Jam35> morning
09:40:24  <coopserver> <Vinnie> hello
09:40:26  <coopserver> <Maraxus> hi
09:44:32  <coopserver> <Jam35> gonna be hard to fit SL's after BBH/MSH are done :)
09:45:36  <coopserver> <Maraxus> will be a challenge
09:45:51  <coopserver> *** Jam35 has joined company #1
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09:49:24  <coopserver> <Jam35> what do you think to moving the ML nr 1C?
09:49:33  <coopserver> <Jam35> I marked it
09:49:44  <coopserver> <Jam35> (more space?)
09:50:46  <coopserver> <Maraxus> seems reasonable enough
09:51:13  <coopserver> <Jam35> actually it's not much more
09:51:29  <coopserver> <Maraxus> anything will help
09:51:32  <coopserver> <Jam35> but bring the ML closer together so the hub there is not huge
09:51:45  <coopserver> <Jam35> like what is started
09:52:33  <coopserver> <Jam35> I would like to go around Sylfs hub too
09:52:53  <coopserver> <Jam35> but a shame to destroy
09:53:59  <coopserver> <Maraxus> start with what can be moved?
10:00:36  <coopserver> <Maraxus> anyway - time for a break - will be back later
10:00:46  <coopserver> <Jam35> k bfn
10:00:54  <coopserver> *** Maraxus has left the game (Leaving)
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11:10:11  <Sassafrass> he's new
11:11:18  <Jam35> who?
11:11:54  <Sassafrass> this guy on our team on the reddit server, Vinnie asked a question and I didn't want to say that in game
11:11:59  <Sassafrass> I guess I could have just said it
11:17:35  <coopserver> *** Vinnie has left the game (general timeout)
11:43:14  <coopserver> <Jam35> !unpause
11:43:20  <Jam35> !unpause
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11:58:45  <Jam35> !auto
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13:37:08  <Maraxus> !password
13:37:08  <coopserver> Maraxus: nearly
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15:20:36  <Vinnie_NL> !password
15:20:36  <coopserver> Vinnie_NL: memcpy
15:20:47  <coopserver> *** Game paused (connecting clients)
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15:20:52  <coopserver> <Vinnie> hi
15:20:55  <coopserver> <Maraxus> hi
15:21:24  <coopserver> <Jam35> hi
15:22:54  <coopserver> <Vinnie> 3L_3R too mutch for a primary?
15:23:28  <coopserver> <Vinnie> because i think 2L_2R can be fine
15:24:43  <coopserver> *** Vinnie has joined company #1
15:27:13  <coopserver> <Jam35> idk but won't need expansion too soon
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15:33:34  <coopserver> <Sassafrass> why are your prios so crazy?
15:33:49  <coopserver> <Vinnie> bacause i do them last
15:33:50  <coopserver> <Sassafrass> oh i see
15:33:57  <coopserver> <Vinnie> and i dont have room
15:34:01  <coopserver> <Sassafrass> yeh! haha
15:34:18  <coopserver> <Sassafrass> does my hub look okay so far?
15:35:32  <coopserver> <Vinnie> one connection and good merger
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15:51:41  <coopserver> <Vinnie> shit even more ducks
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15:54:52  <coopserver> <Jam35> ducks are nice
15:55:03  <coopserver> <Jam35> shredded in pancakes :)
15:55:17  <Hazzard> wat
15:55:18  <Hazzard> !password
15:55:18  <coopserver> Hazzard: online
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15:56:11  <coopserver> <V453000> yoyo
15:56:24  <coopserver> <Hazzard> Hi
15:58:22  <coopserver> <Hazzard> OOh this is perfect for tons of feeders
15:58:25  <coopserver> <Hazzard> Maybe
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15:59:11  <coopserver> <Hazzard> V453000, how is worker yard production calculated?
15:59:45  <V453000> produce(produce_combined_2, max(16, waiting_cargo_1 / 10), max(16, waiting_cargo_2 / 10), 0, 10 + ( ( current_year - 1850 ) /15 ) + 2*(min(16, waiting_cargo_1)) + 2*(min(16, waiting_cargo_2)), 0);
15:59:55  <coopserver> <Jam35> :D
16:00:05  <V453000> easy
16:00:29  <V453000> the important part for you is probably (current_year - 1850) /15
16:00:49  <V453000> which applies per 256 ticks
16:01:04  <coopserver> <Jam35> so size of town isn't an influence (yet)?
16:01:09  <V453000> no, not yet
16:04:41  <V453000> in translation into mortal language it is basically: 1. produce based on year (current_year -1850) /15 [which means productions will be super wtf if you start too early] ... and then check how much cargo is waiting and take 10% of it, and produce it to additional workers
16:04:46  <V453000> this happens every 256 ticks
16:05:01  <V453000> idk how long time that is
16:05:11  <V453000> I think one second in the game is like 72ticks
16:05:38  <Hazzard> what is waiting cargo? Is that in or out cargo?
16:05:47  <V453000> guess :)
16:06:06  <Hazzard> I don't know what the different args mean
16:06:09  <Hazzard> it is in cargo
16:06:18  <Hazzard> ??
16:06:19  <V453000> logically
16:06:32  <V453000> take 10% of waiting cargo and process it to additional workers
16:06:38  <V453000> means the waiting cargo is food/bdmt
16:07:06  <Hazzard> how does rating play a role?
16:07:23  <V453000> in the produced amount, not at all
16:07:50  <V453000> station rating is the % transfered to the station from the industry
16:07:57  <V453000> but the industry has nothing to do with it
16:18:53  <coopserver> *** Sassafrass has joined company #1
16:20:50  <coopserver> <Sassafrass> vinnie
16:20:58  <coopserver> <Sassafrass> or someone
16:21:02  <coopserver> <Sassafrass> does that fix the problem?
16:21:35  <coopserver> <Sassafrass> oh no
16:21:37  <coopserver> <Sassafrass> I don't think so
16:21:38  <coopserver> <Sassafrass> nvm
16:24:49  <coopserver> *** Maraxus has left the game (Leaving)
16:25:05  <coopserver> <V453000> what fix where? :P
16:25:12  *** Maraxus has quit IRC
16:25:25  <coopserver> <Sassafrass> my hub
16:25:35  <coopserver> <Sassafrass> the one I stole from you :P
16:25:41  <coopserver> <V453000> ah right
16:25:58  <coopserver> <V453000> hm
16:26:18  <coopserver> <V453000> in short, the AB, AC, BC is usually not the best idea
16:26:28  <coopserver> <V453000> simply having ABC ABC ABC is best
16:26:48  <coopserver> <Sassafrass> that sounds really hard
16:27:05  <coopserver> <V453000> see and you got C :P
16:27:14  <coopserver> <Hazzard> I used AB AC BC
16:27:41  <coopserver> <V453000> greens are suggestions, red corrections
16:27:49  <coopserver> <Hazzard> I think it's better than [ABC ABC]
16:29:00  <coopserver> <V453000> blue = 14 tiles now
16:29:01  <coopserver> <Sassafrass> that's 14 right?
16:29:02  <coopserver> <V453000> which is good
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16:30:17  <coopserver> <V453000> just made middle AB
16:30:20  <coopserver> <V453000> so you can add easy C now
16:31:26  <coopserver> <V453000> with CL1.5 you can almost always fit another choice there
16:31:47  <coopserver> <Sassafrass> but you have to fit prio too
16:31:49  <coopserver> <V453000> e.g. 3rd to A
16:32:03  <coopserver> <V453000> prio is way less important and if you have all ABC ABC ABC you dont need prio much
16:32:26  <coopserver> <Sassafrass> interesting
16:33:20  <coopserver> <V453000> prio always fits somehow, leave that for the end and easy
16:33:48  <coopserver> <Sassafrass> what does that mean
16:33:49  <coopserver> <V453000> am I helpful or should I leave you do your bidding?
16:33:55  <coopserver> <Sassafrass> you're helpful
16:34:03  <coopserver> <Sassafrass> what did you mean 1 spot better than 2
16:34:14  <coopserver> <V453000> joining in 2 spots means  longer prio/other problems
16:34:20  <coopserver> <Sassafrass> okay
16:34:29  <coopserver> <V453000> if you can, it is always absolutely best if all of the joining can happen in 1 spot
16:34:31  <coopserver> <Sassafrass> isn't this in violation of CL?
16:34:56  <coopserver> <V453000> CL1 is almost no difference to CL1.5
16:35:03  <coopserver> <V453000> and in this spot it wont matter at all
16:35:14  <coopserver> <Sassafrass> looks so wrong to me
16:35:29  <coopserver> <V453000> CL rules are just hints
16:35:33  <coopserver> <Hazzard> You can do better than that
16:35:36  <coopserver> <V453000> if it is in a safe place where it does not cause issues, it is fine
16:35:53  <coopserver> <Sassafrass> thanks Hazzard
16:35:54  <coopserver> <V453000> no need to Hazzard, but yes
16:36:04  <coopserver> <V453000> that is an option
16:36:05  <coopserver> <Sassafrass> I think it just looks better
16:36:09  <coopserver> <V453000> then do it :)
16:36:18  <coopserver> <Sassafrass> I'm still trying to figure out
16:46:47  <coopserver> <Sassafrass> Haz
16:47:04  <coopserver> <Sassafrass> is this still CL1.5?
16:48:01  <coopserver> <Hazzard> yup
16:48:04  <coopserver> <Sassafrass> k ty
16:48:12  <coopserver> <Hazzard> that too
16:48:22  <coopserver> <Hazzard> or maybe that's CL2, but it's also fine
16:51:40  <coopserver> <Vinnie> i should rebuild MSH for smaller sized
16:51:47  <coopserver> *** Vinnie has joined company #1
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17:03:44  <coopserver> <Hazzard> waiting bay length is also important to keep in mind
17:03:45  <coopserver> *** Hazzard has joined spectators
17:04:01  <coopserver> <Sassafrass> I'm trying
17:04:03  <coopserver> <Sassafrass> there's so much
17:05:17  <Hazzard> you can move everything like I did
17:05:22  <Hazzard> or make a huge mf like Vinnie
17:05:41  <Hazzard> (move the merge part)
17:06:16  <coopserver> <Sassafrass> I'm super slow
17:24:38  <coopserver> <Sassafrass>  I think I did it
17:28:50  <coopserver> <Sassafrass> V
17:28:54  <coopserver> <Sassafrass> is this better?
17:33:20  <coopserver> *** Sassafrass has joined spectators
17:38:38  <coopserver> <V453000> Sassafrass:  a lot :) more systematic
17:38:41  <coopserver> <V453000> == good
17:58:20  <coopserver> <Jam35> 1 down 2 to go :p
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18:00:02  <Maraxus> !password
18:00:02  <coopserver> Maraxus: decide
18:00:14  <coopserver> *** Game paused (connecting clients)
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18:02:06  <coopserver> <Maraxus> time for more tunnel mess...
18:04:24  <coopserver> *** Hazzard has joined company #1
18:13:15  <coopserver> <Jam35> !gap 14 20
18:13:26  <Jam35> @gap 14
18:13:26  <Webster> Jam35: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4.
18:18:46  <coopserver> <Vinnie> you called me fat
18:18:52  <coopserver> <Vinnie> my merger ain't fat
18:29:28  <coopserver> *** Sassafrass has joined company #1
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18:31:19  <coopserver> <Sassafrass> thanks for figuring out that prio Vinnie
18:33:34  <coopserver> <Vinnie> ?
18:33:37  <coopserver> <Vinnie> i did what
18:39:19  <coopserver> *** V453000 has left the game (Leaving)
19:12:28  <coopserver> <Jam35> omg
19:12:31  <coopserver> <Jam35> huge
19:13:57  <coopserver> <Maraxus> yeah - generally my SLHs are small while my other hubs...
19:14:29  <coopserver> <Jam35> I like the look of yours
19:14:56  <coopserver> <Maraxus> :)
19:27:58  <V453000> !password
19:27:58  <coopserver> V453000: detach
19:28:08  <coopserver> *** Game paused (connecting clients)
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19:28:15  <coopserver> <V453000> yoyo
19:28:20  <coopserver> <Maraxus> hi
19:28:24  <coopserver> <Jam35> hii
19:28:33  <coopserver> <Jam35> get an SLH in there?
19:28:43  <coopserver> <Jam35> between 1a & 3a
19:29:26  <coopserver> *** V453000 has left the game (Leaving)
19:31:14  <V453000> !password
19:31:14  <coopserver> V453000: closer
19:31:22  <coopserver> *** Game paused (connecting clients)
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19:36:35  <coopserver> <Maraxus> finally done :)
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20:04:34  <coopserver> <Jam35> errr
20:04:36  <coopserver> <Jam35> done?
20:04:51  <coopserver> <Maraxus> msh 2a
20:05:01  <coopserver> <Jam35> I know
20:05:06  <coopserver> <Jam35> me :)
20:05:12  <coopserver> <Jam35> looks nice
20:05:28  <coopserver> <Jam35> : 1A done
20:05:31  <coopserver> <Maraxus> yours as well
20:05:35  <coopserver> <Jam35> yes
20:05:37  <coopserver> <Jam35> maybe
20:08:24  <coopserver> <Jam35> now what?
20:09:04  <coopserver> <Maraxus> lots of things to build, but no more time for it today
20:09:13  <coopserver> <Maraxus> gn
20:09:17  <coopserver> <Jam35> ok cya
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21:04:36  <coopserver> *** Game paused (number of players)
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21:27:44  <Djanxy> !password
21:27:44  <coopserver> Djanxy: gstext
21:27:52  <coopserver> *** Game still paused (connecting clients, number of players)
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22:57:13  <Guest140> HI I AM A BITCOIN DONATION BOT PLEASE DONATE BTC TO  1337rD387Bzo9kuRVPfYQmtYDVDfNT2Jwk  (EVEN SMALL AMOUNTS HELP)
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23:18:10  <Vinnie_NL> I AM NOT INTERESTED
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