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01:57:06 *** LadyHawk- has joined #openttdcoop 02:01:44 *** LadyHawk has quit IRC 02:01:46 *** LadyHawk- is now known as LadyHawk 02:45:16 *** keoz has quit IRC 03:15:30 *** nicfer has quit IRC 03:34:26 *** efess has quit IRC 03:36:59 *** efess has joined #openttdcoop 03:45:01 *** efess has quit IRC 04:36:51 *** KWKdesign has quit IRC 04:37:34 *** KWKdesign has joined #openttdcoop 04:41:34 *** cornjuliox has joined #openttdcoop 05:13:58 *** Djanxy has quit IRC 05:16:46 *** Hazzard has quit IRC 05:38:32 *** efess has joined #openttdcoop 05:41:06 *** Sassafrass has joined #openttdcoop 05:41:09 <Sassafrass> !ip 05:41:09 <coopserver> Sassafrass: publicserver-new.openttdcoop.org:3983 05:41:34 <Sassafrass> !password 05:41:34 <coopserver> Sassafrass: sqbool 05:41:40 <coopserver> *** Game still paused (connecting clients, number of players) 05:41:44 <coopserver> *** Sassafrass has joined 05:41:44 <coopserver> *** Game still paused (number of players) 05:52:11 <coopserver> *** Sassafrass has joined company #1 05:52:23 <coopserver> *** Sassafrass has joined spectators 06:27:05 *** Vinnie_NL has joined #openttdcoop 06:27:05 *** ChanServ sets mode: +o Vinnie_NL 06:56:51 *** Maraxus has joined #openttdcoop 06:56:51 *** ChanServ sets mode: +o Maraxus 07:23:12 <Maraxus> !password 07:23:12 <coopserver> Maraxus: ppppos 07:23:32 <coopserver> *** Game still paused (connecting clients, number of players) 07:23:36 <coopserver> *** Maraxus has joined 07:23:36 <coopserver> *** Game still paused (number of players) 07:27:36 <coopserver> *** Maraxus has left the game (Leaving) 07:32:07 <Vinnie_NL> !password 07:32:07 <coopserver> Vinnie_NL: throws 07:32:15 <coopserver> *** Game still paused (connecting clients, number of players) 07:32:19 <coopserver> *** Vinnie has joined 07:32:19 <coopserver> *** Game still paused (number of players) 07:35:04 <Maraxus> !password 07:35:04 <coopserver> Maraxus: throws 07:35:18 <coopserver> *** Game still paused (connecting clients, number of players) 07:35:21 <coopserver> *** Maraxus has joined 07:35:21 <coopserver> *** Game still paused (number of players) 07:35:21 <coopserver> *** Game unpaused (number of players) 07:35:27 <coopserver> <Maraxus> hi 07:35:34 *** Trangar has joined #openttdcoop 07:39:08 <coopserver> <Maraxus> @@gap 14 07:39:10 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 07:39:37 <coopserver> <Maraxus> @gap 14 07:40:08 <Maraxus> !gap 14 08:06:25 <coopserver> <Sassafrass> hi 09:24:03 <coopserver> <Vinnie> hey 09:24:08 <coopserver> <Maraxus> hi 09:37:23 <coopserver> <Vinnie> stuck? 09:37:31 <coopserver> <Maraxus> thinking 09:39:12 *** buppy_ has quit IRC 09:39:30 <Jam35> !password 09:39:30 <coopserver> Jam35: csmall 09:39:36 <coopserver> *** Game paused (connecting clients) 09:39:45 <coopserver> *** Player has joined 09:39:45 <coopserver> *** Game unpaused (connecting clients) 09:39:50 <coopserver> <Player> !name Jam35 09:39:51 <coopserver> *** Player has changed his/her name to Jam35 09:39:53 <coopserver> <Jam35> morning 09:40:24 <coopserver> <Vinnie> hello 09:40:26 <coopserver> <Maraxus> hi 09:44:32 <coopserver> <Jam35> gonna be hard to fit SL's after BBH/MSH are done :) 09:45:36 <coopserver> <Maraxus> will be a challenge 09:45:51 <coopserver> *** Jam35 has joined company #1 09:45:56 <coopserver> *** Vinnie has joined spectators 09:49:24 <coopserver> <Jam35> what do you think to moving the ML nr 1C? 09:49:33 <coopserver> <Jam35> I marked it 09:49:44 <coopserver> <Jam35> (more space?) 09:50:46 <coopserver> <Maraxus> seems reasonable enough 09:51:13 <coopserver> <Jam35> actually it's not much more 09:51:29 <coopserver> <Maraxus> anything will help 09:51:32 <coopserver> <Jam35> but bring the ML closer together so the hub there is not huge 09:51:45 <coopserver> <Jam35> like what is started 09:52:33 <coopserver> <Jam35> I would like to go around Sylfs hub too 09:52:53 <coopserver> <Jam35> but a shame to destroy 09:53:59 <coopserver> <Maraxus> start with what can be moved? 10:00:36 <coopserver> <Maraxus> anyway - time for a break - will be back later 10:00:46 <coopserver> <Jam35> k bfn 10:00:54 <coopserver> *** Maraxus has left the game (Leaving) 10:00:54 <coopserver> *** Game paused (number of players) 10:01:27 *** Maraxus has quit IRC 10:01:48 *** Mark has joined #openttdcoop 10:07:44 *** Mark has quit IRC 10:08:31 *** Mark has joined #openttdcoop 10:25:33 *** keoz has joined #openttdcoop 10:32:32 *** Yhag has joined #openttdcoop 10:40:38 *** Yhag has quit IRC 10:50:27 *** Trangar has quit IRC 11:10:11 <Sassafrass> he's new 11:11:18 <Jam35> who? 11:11:54 <Sassafrass> this guy on our team on the reddit server, Vinnie asked a question and I didn't want to say that in game 11:11:59 <Sassafrass> I guess I could have just said it 11:17:35 <coopserver> *** Vinnie has left the game (general timeout) 11:43:14 <coopserver> <Jam35> !unpause 11:43:20 <Jam35> !unpause 11:43:21 <coopserver> *** Game unpaused (number of players) 11:58:45 <Jam35> !auto 11:58:46 <coopserver> *** Game paused (number of players) 13:00:47 *** Maraxus has joined #openttdcoop 13:00:47 *** ChanServ sets mode: +o Maraxus 13:37:08 <Maraxus> !password 13:37:08 <coopserver> Maraxus: nearly 13:37:16 <coopserver> *** Game still paused (connecting clients, number of players) 13:37:22 <coopserver> *** Maraxus has joined 13:37:22 <coopserver> *** Game still paused (number of players) 13:38:14 <coopserver> *** Maraxus has joined company #1 13:38:14 <coopserver> *** Game unpaused (number of players) 14:25:01 <coopserver> *** Sassafrass has joined company #1 14:31:21 *** InvokeStatic_ has joined #openttdcoop 14:32:34 *** InvokeStatic has quit IRC 14:32:54 *** Djanxy has joined #openttdcoop 14:38:36 *** KWKdesign has quit IRC 14:39:22 *** KWKdesign has joined #openttdcoop 14:48:21 *** Trangar has joined #openttdcoop 14:50:48 *** jrambo has joined #openttdcoop 14:56:12 *** Guest4769 has quit IRC 15:20:36 <Vinnie_NL> !password 15:20:36 <coopserver> Vinnie_NL: memcpy 15:20:47 <coopserver> *** Game paused (connecting clients) 15:20:49 <coopserver> *** Vinnie has joined 15:20:49 <coopserver> *** Game unpaused (connecting clients) 15:20:52 <coopserver> <Vinnie> hi 15:20:55 <coopserver> <Maraxus> hi 15:21:24 <coopserver> <Jam35> hi 15:22:54 <coopserver> <Vinnie> 3L_3R too mutch for a primary? 15:23:28 <coopserver> <Vinnie> because i think 2L_2R can be fine 15:24:43 <coopserver> *** Vinnie has joined company #1 15:27:13 <coopserver> <Jam35> idk but won't need expansion too soon 15:31:28 *** nicfer has joined #openttdcoop 15:32:58 <coopserver> *** Sassafrass has joined spectators 15:33:34 <coopserver> <Sassafrass> why are your prios so crazy? 15:33:49 <coopserver> <Vinnie> bacause i do them last 15:33:50 <coopserver> <Sassafrass> oh i see 15:33:57 <coopserver> <Vinnie> and i dont have room 15:34:01 <coopserver> <Sassafrass> yeh! haha 15:34:18 <coopserver> <Sassafrass> does my hub look okay so far? 15:35:32 <coopserver> <Vinnie> one connection and good merger 15:45:51 <coopserver> *** Vinnie has joined spectators 15:51:41 <coopserver> <Vinnie> shit even more ducks 15:51:57 *** Hazzard has joined #openttdcoop 15:54:52 <coopserver> <Jam35> ducks are nice 15:55:03 <coopserver> <Jam35> shredded in pancakes :) 15:55:17 <Hazzard> wat 15:55:18 <Hazzard> !password 15:55:18 <coopserver> Hazzard: online 15:55:33 <coopserver> *** Game paused (connecting clients) 15:55:38 <coopserver> *** Hazzard has joined 15:55:39 <coopserver> *** Game unpaused (connecting clients) 15:56:03 <coopserver> *** Game paused (connecting clients) 15:56:09 <coopserver> *** V453000 has joined 15:56:09 <coopserver> *** Game unpaused (connecting clients) 15:56:11 <coopserver> <V453000> yoyo 15:56:24 <coopserver> <Hazzard> Hi 15:58:22 <coopserver> <Hazzard> OOh this is perfect for tons of feeders 15:58:25 <coopserver> <Hazzard> Maybe 15:58:56 <coopserver> *** Maraxus has joined spectators 15:59:11 <coopserver> <Hazzard> V453000, how is worker yard production calculated? 15:59:45 <V453000> produce(produce_combined_2, max(16, waiting_cargo_1 / 10), max(16, waiting_cargo_2 / 10), 0, 10 + ( ( current_year - 1850 ) /15 ) + 2*(min(16, waiting_cargo_1)) + 2*(min(16, waiting_cargo_2)), 0); 15:59:55 <coopserver> <Jam35> :D 16:00:05 <V453000> easy 16:00:29 <V453000> the important part for you is probably (current_year - 1850) /15 16:00:49 <V453000> which applies per 256 ticks 16:01:04 <coopserver> <Jam35> so size of town isn't an influence (yet)? 16:01:09 <V453000> no, not yet 16:04:41 <V453000> in translation into mortal language it is basically: 1. produce based on year (current_year -1850) /15 [which means productions will be super wtf if you start too early] ... and then check how much cargo is waiting and take 10% of it, and produce it to additional workers 16:04:46 <V453000> this happens every 256 ticks 16:05:01 <V453000> idk how long time that is 16:05:11 <V453000> I think one second in the game is like 72ticks 16:05:38 <Hazzard> what is waiting cargo? Is that in or out cargo? 16:05:47 <V453000> guess :) 16:06:06 <Hazzard> I don't know what the different args mean 16:06:09 <Hazzard> it is in cargo 16:06:18 <Hazzard> ?? 16:06:19 <V453000> logically 16:06:32 <V453000> take 10% of waiting cargo and process it to additional workers 16:06:38 <V453000> means the waiting cargo is food/bdmt 16:07:06 <Hazzard> how does rating play a role? 16:07:23 <V453000> in the produced amount, not at all 16:07:50 <V453000> station rating is the % transfered to the station from the industry 16:07:57 <V453000> but the industry has nothing to do with it 16:18:53 <coopserver> *** Sassafrass has joined company #1 16:20:50 <coopserver> <Sassafrass> vinnie 16:20:58 <coopserver> <Sassafrass> or someone 16:21:02 <coopserver> <Sassafrass> does that fix the problem? 16:21:35 <coopserver> <Sassafrass> oh no 16:21:37 <coopserver> <Sassafrass> I don't think so 16:21:38 <coopserver> <Sassafrass> nvm 16:24:49 <coopserver> *** Maraxus has left the game (Leaving) 16:25:05 <coopserver> <V453000> what fix where? :P 16:25:12 *** Maraxus has quit IRC 16:25:25 <coopserver> <Sassafrass> my hub 16:25:35 <coopserver> <Sassafrass> the one I stole from you :P 16:25:41 <coopserver> <V453000> ah right 16:25:58 <coopserver> <V453000> hm 16:26:18 <coopserver> <V453000> in short, the AB, AC, BC is usually not the best idea 16:26:28 <coopserver> <V453000> simply having ABC ABC ABC is best 16:26:48 <coopserver> <Sassafrass> that sounds really hard 16:27:05 <coopserver> <V453000> see and you got C :P 16:27:14 <coopserver> <Hazzard> I used AB AC BC 16:27:41 <coopserver> <V453000> greens are suggestions, red corrections 16:27:49 <coopserver> <Hazzard> I think it's better than [ABC ABC] 16:29:00 <coopserver> <V453000> blue = 14 tiles now 16:29:01 <coopserver> <Sassafrass> that's 14 right? 16:29:02 <coopserver> <V453000> which is good 16:30:04 *** KWKdesign has quit IRC 16:30:16 *** KWKdesign has joined #openttdcoop 16:30:17 <coopserver> <V453000> just made middle AB 16:30:20 <coopserver> <V453000> so you can add easy C now 16:31:26 <coopserver> <V453000> with CL1.5 you can almost always fit another choice there 16:31:47 <coopserver> <Sassafrass> but you have to fit prio too 16:31:49 <coopserver> <V453000> e.g. 3rd to A 16:32:03 <coopserver> <V453000> prio is way less important and if you have all ABC ABC ABC you dont need prio much 16:32:26 <coopserver> <Sassafrass> interesting 16:33:20 <coopserver> <V453000> prio always fits somehow, leave that for the end and easy 16:33:48 <coopserver> <Sassafrass> what does that mean 16:33:49 <coopserver> <V453000> am I helpful or should I leave you do your bidding? 16:33:55 <coopserver> <Sassafrass> you're helpful 16:34:03 <coopserver> <Sassafrass> what did you mean 1 spot better than 2 16:34:14 <coopserver> <V453000> joining in 2 spots means longer prio/other problems 16:34:20 <coopserver> <Sassafrass> okay 16:34:29 <coopserver> <V453000> if you can, it is always absolutely best if all of the joining can happen in 1 spot 16:34:31 <coopserver> <Sassafrass> isn't this in violation of CL? 16:34:56 <coopserver> <V453000> CL1 is almost no difference to CL1.5 16:35:03 <coopserver> <V453000> and in this spot it wont matter at all 16:35:14 <coopserver> <Sassafrass> looks so wrong to me 16:35:29 <coopserver> <V453000> CL rules are just hints 16:35:33 <coopserver> <Hazzard> You can do better than that 16:35:36 <coopserver> <V453000> if it is in a safe place where it does not cause issues, it is fine 16:35:53 <coopserver> <Sassafrass> thanks Hazzard 16:35:54 <coopserver> <V453000> no need to Hazzard, but yes 16:36:04 <coopserver> <V453000> that is an option 16:36:05 <coopserver> <Sassafrass> I think it just looks better 16:36:09 <coopserver> <V453000> then do it :) 16:36:18 <coopserver> <Sassafrass> I'm still trying to figure out 16:46:47 <coopserver> <Sassafrass> Haz 16:47:04 <coopserver> <Sassafrass> is this still CL1.5? 16:48:01 <coopserver> <Hazzard> yup 16:48:04 <coopserver> <Sassafrass> k ty 16:48:12 <coopserver> <Hazzard> that too 16:48:22 <coopserver> <Hazzard> or maybe that's CL2, but it's also fine 16:51:40 <coopserver> <Vinnie> i should rebuild MSH for smaller sized 16:51:47 <coopserver> *** Vinnie has joined company #1 16:52:00 <coopserver> *** Vinnie has joined spectators 17:03:44 <coopserver> <Hazzard> waiting bay length is also important to keep in mind 17:03:45 <coopserver> *** Hazzard has joined spectators 17:04:01 <coopserver> <Sassafrass> I'm trying 17:04:03 <coopserver> <Sassafrass> there's so much 17:05:17 <Hazzard> you can move everything like I did 17:05:22 <Hazzard> or make a huge mf like Vinnie 17:05:41 <Hazzard> (move the merge part) 17:06:16 <coopserver> <Sassafrass> I'm super slow 17:24:38 <coopserver> <Sassafrass> I think I did it 17:28:50 <coopserver> <Sassafrass> V 17:28:54 <coopserver> <Sassafrass> is this better? 17:33:20 <coopserver> *** Sassafrass has joined spectators 17:38:38 <coopserver> <V453000> Sassafrass: a lot :) more systematic 17:38:41 <coopserver> <V453000> == good 17:58:20 <coopserver> <Jam35> 1 down 2 to go :p 17:59:15 *** Maraxus has joined #openttdcoop 17:59:15 *** ChanServ sets mode: +o Maraxus 18:00:02 <Maraxus> !password 18:00:02 <coopserver> Maraxus: decide 18:00:14 <coopserver> *** Game paused (connecting clients) 18:00:19 <coopserver> *** Maraxus has joined 18:00:19 <coopserver> *** Game unpaused (connecting clients) 18:02:06 <coopserver> <Maraxus> time for more tunnel mess... 18:04:24 <coopserver> *** Hazzard has joined company #1 18:13:15 <coopserver> <Jam35> !gap 14 20 18:13:26 <Jam35> @gap 14 18:13:26 <Webster> Jam35: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4. 18:18:46 <coopserver> <Vinnie> you called me fat 18:18:52 <coopserver> <Vinnie> my merger ain't fat 18:29:28 <coopserver> *** Sassafrass has joined company #1 18:29:38 <coopserver> *** Sassafrass has joined spectators 18:31:19 <coopserver> <Sassafrass> thanks for figuring out that prio Vinnie 18:33:34 <coopserver> <Vinnie> ? 18:33:37 <coopserver> <Vinnie> i did what 18:39:19 <coopserver> *** V453000 has left the game (Leaving) 19:12:28 <coopserver> <Jam35> omg 19:12:31 <coopserver> <Jam35> huge 19:13:57 <coopserver> <Maraxus> yeah - generally my SLHs are small while my other hubs... 19:14:29 <coopserver> <Jam35> I like the look of yours 19:14:56 <coopserver> <Maraxus> :) 19:27:58 <V453000> !password 19:27:58 <coopserver> V453000: detach 19:28:08 <coopserver> *** Game paused (connecting clients) 19:28:10 <coopserver> *** V453000 has joined 19:28:10 <coopserver> *** Game unpaused (connecting clients) 19:28:15 <coopserver> <V453000> yoyo 19:28:20 <coopserver> <Maraxus> hi 19:28:24 <coopserver> <Jam35> hii 19:28:33 <coopserver> <Jam35> get an SLH in there? 19:28:43 <coopserver> <Jam35> between 1a & 3a 19:29:26 <coopserver> *** V453000 has left the game (Leaving) 19:31:14 <V453000> !password 19:31:14 <coopserver> V453000: closer 19:31:22 <coopserver> *** Game paused (connecting clients) 19:31:25 <coopserver> *** V453000 has joined 19:31:25 <coopserver> *** Game unpaused (connecting clients) 19:36:35 <coopserver> <Maraxus> finally done :) 19:42:03 *** TheODM has quit IRC 19:49:52 *** ODM has joined #openttdcoop 19:49:52 *** ChanServ sets mode: +o ODM 20:04:34 <coopserver> <Jam35> errr 20:04:36 <coopserver> <Jam35> done? 20:04:51 <coopserver> <Maraxus> msh 2a 20:05:01 <coopserver> <Jam35> I know 20:05:06 <coopserver> <Jam35> me :) 20:05:12 <coopserver> <Jam35> looks nice 20:05:28 <coopserver> <Jam35> : 1A done 20:05:31 <coopserver> <Maraxus> yours as well 20:05:35 <coopserver> <Jam35> yes 20:05:37 <coopserver> <Jam35> maybe 20:08:24 <coopserver> <Jam35> now what? 20:09:04 <coopserver> <Maraxus> lots of things to build, but no more time for it today 20:09:13 <coopserver> <Maraxus> gn 20:09:17 <coopserver> <Jam35> ok cya 20:09:25 <coopserver> *** Maraxus has left the game (Leaving) 20:09:44 *** Maraxus has quit IRC 20:11:44 *** TheODM has joined #openttdcoop 20:14:53 *** ODM has quit IRC 20:30:28 <coopserver> *** Hazzard has left the game (Leaving) 21:04:36 <coopserver> *** Jam35 has left the game (Leaving) 21:04:36 <coopserver> *** Game paused (number of players) 21:09:36 *** cornjuliox has quit IRC 21:27:44 <Djanxy> !password 21:27:44 <coopserver> Djanxy: gstext 21:27:52 <coopserver> *** Game still paused (connecting clients, number of players) 21:27:55 <coopserver> *** Djanxy has joined 21:27:56 <coopserver> *** Game still paused (number of players) 21:29:44 *** nicfer1 has joined #openttdcoop 21:34:06 *** nicfer has quit IRC 21:39:11 <coopserver> *** Sassafrass has left the game (Leaving) 21:44:49 *** Sassafrass has quit IRC 21:53:26 *** Trangar has quit IRC 21:53:35 *** luaduck_zzz has joined #openttdcoop 21:53:43 *** luaduck_zzz is now known as luaduck 22:54:43 *** Guest140 has joined #openttdcoop 22:57:13 <Guest140> HI I AM A BITCOIN DONATION BOT PLEASE DONATE BTC TO 1337rD387Bzo9kuRVPfYQmtYDVDfNT2Jwk (EVEN SMALL AMOUNTS HELP) 23:03:26 *** Guest140 has quit IRC 23:18:10 <Vinnie_NL> I AM NOT INTERESTED 23:18:21 <coopserver> *** Vinnie has left the game (Leaving)