Config
Log for #openttdcoop on 11th August 2014:
Times are UTC Toggle Colours
00:04:47  *** keoz has quit IRC
00:15:26  *** Max| has quit IRC
00:18:47  *** Max| has joined #openttdcoop
00:20:59  *** Vinnie_NL has quit IRC
01:08:34  *** Mark has quit IRC
01:11:37  *** LadyHawk- has joined #openttdcoop
01:15:02  *** LadyHawk has quit IRC
01:15:03  *** LadyHawk- is now known as LadyHawk
01:21:56  *** nicfer1 has quit IRC
01:31:34  *** nicfer has joined #openttdcoop
01:50:53  *** Generalcamo has joined #openttdcoop
01:50:56  <Generalcamo> !info
01:50:56  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Aug 08 2228, clients connected: 2, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
01:50:59  <Generalcamo> !password
01:50:59  <coopserver> Generalcamo: reader
01:51:16  <coopserver> *** Game still paused (connecting clients, number of players)
01:51:28  <coopserver> *** Generalcamo has joined
01:51:29  <coopserver> *** Game still paused (number of players)
01:51:33  <coopserver> *** Generalcamo has joined company #1
01:51:33  <coopserver> *** Game unpaused (number of players)
02:24:15  <coopserver> *** Generalcamo has left the game (Leaving)
02:24:15  <coopserver> *** Game paused (number of players)
02:24:31  *** bdavenport has quit IRC
02:32:06  *** Generalcamo has quit IRC
03:07:41  *** keoz has joined #openttdcoop
03:09:00  *** keoz has quit IRC
03:18:43  *** Generalcamo has joined #openttdcoop
03:29:01  <coopserver> *** Djanxy has left the game (general timeout)
03:35:54  *** Djanxy has quit IRC
03:43:16  *** nicfer has quit IRC
03:50:29  *** Mark has joined #openttdcoop
03:53:04  *** Hazzard_ has joined #openttdcoop
03:53:14  *** keoz has joined #openttdcoop
03:56:40  *** hert has joined #openttdcoop
03:59:31  *** Mark has quit IRC
03:59:31  *** Hazzard has quit IRC
04:00:39  *** Hazzard_ is now known as Hazzard
04:02:43  <hert> hey guys
04:26:45  <Hazzard> hi hert
04:27:16  *** Hazzard is now known as Hazzard_
04:27:22  <hert> hows it going?
04:27:40  <Hazzard_> good
04:27:52  <hert> cool
04:27:59  *** Hazzard_ is now known as Hazzard
04:28:33  *** Hazzard is now known as Hazzard_
04:28:44  *** Hazzard_ is now known as Hazzard
04:28:46  *** Hazzard is now known as Hazzard_
04:28:58  <Sylf> hazzard is having an identity crisis?
04:29:07  <Hazzard_> yes
04:29:08  *** Hazzard has joined #openttdcoop
04:29:45  <hert> havent been in OpenTTD in awhile
04:29:51  <Hazzard> He is
04:29:54  *** Hazzard_ has quit IRC
04:30:11  *** Hazzard is now known as Hazzard_
04:30:22  *** Hazzard_ is now known as Hazzard
04:30:44  <Hazzard> O. K.
04:46:14  *** keoz has quit IRC
04:50:04  *** SaSqUaTcH_MeeCH has joined #openttdcoop
04:50:35  <SaSqUaTcH_MeeCH> yooooooooooooooooooooooooo
04:54:15  <SaSqUaTcH_MeeCH> !slap
04:54:18  <SaSqUaTcH_MeeCH> !players
04:54:18  <coopserver> SaSqUaTcH_MeeCH: There are currently 1 players and 0 spectators, making a total of 1 clients connected
04:57:30  *** keoz has joined #openttdcoop
05:00:58  *** keoz has quit IRC
05:04:04  <SaSqUaTcH_MeeCH> re-yoooooooooooooooooooooo
05:13:54  *** keoz has joined #openttdcoop
05:14:41  *** Mark has joined #openttdcoop
05:37:04  *** Hazzard has quit IRC
05:37:08  <coopserver> *** V453000 has left the game (Leaving)
05:37:42  *** Mark has quit IRC
05:38:23  *** Mark has joined #openttdcoop
05:43:40  *** Maraxus has joined #openttdcoop
05:43:40  *** ChanServ sets mode: +o Maraxus
05:43:57  <Maraxus> !password
05:43:57  <coopserver> Maraxus: orders
05:44:14  <Maraxus> !password
05:44:14  <coopserver> Maraxus: orders
05:44:26  <coopserver> *** Game still paused (connecting clients, number of players)
05:44:31  <coopserver> *** Maraxus has joined
05:44:31  <coopserver> *** Game still paused (number of players)
05:47:13  <coopserver> *** Maraxus has left the game (Leaving)
05:47:15  *** Maraxus has quit IRC
06:28:35  *** hert has quit IRC
07:13:24  *** Mark has quit IRC
07:26:59  *** TheODM has quit IRC
08:04:30  *** Mark has joined #openttdcoop
08:20:48  *** Max| has quit IRC
08:51:53  *** cornjuliox has joined #openttdcoop
09:11:27  *** Max| has joined #openttdcoop
11:15:48  *** Mark has quit IRC
12:00:56  *** Sassafrass has joined #openttdcoop
12:00:59  <Sassafrass> !players
12:00:59  <coopserver> Sassafrass: The server is empty, noone is connected. Feel free to remedy this situation
12:04:40  <planetmaker> oh... :(
12:04:42  <planetmaker> !date
12:04:42  <coopserver> Jan 07 2231
12:04:44  <planetmaker> hm
12:04:47  <planetmaker> !companies
12:04:47  <coopserver> planetmaker: Company '1' (Orange): OpenTTDCoop, Founded in 2100, Vehicles owned: 5 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
12:05:00  <planetmaker> hm, there's a lot of room for improvement, I guess
12:06:50  *** KWKdesign has quit IRC
12:07:19  <V453000> it is a fresh game pm :)
12:07:37  *** KWKdesign has joined #openttdcoop
12:32:08  *** nicfer has joined #openttdcoop
12:51:15  *** nicfer has quit IRC
13:09:01  *** Vinnie has joined #openttdcoop
13:16:01  *** keoz has quit IRC
13:16:17  *** keoz_ has joined #openttdcoop
13:21:08  *** keoz_ is now known as keoz
13:22:49  <Vinnie> !password
13:22:49  <coopserver> Vinnie: parser
13:23:12  <Vinnie> !dl win64
13:23:12  <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
13:24:30  <Vinnie> ehh
13:25:00  <Vinnie> !ip
13:25:00  <coopserver> Vinnie: publicserver-new.openttdcoop.org:3983
13:25:26  <coopserver> *** Game still paused (connecting clients, number of players)
13:25:29  <coopserver> *** Vinnie has joined
13:25:29  <coopserver> *** Game still paused (number of players)
13:26:21  <coopserver> *** Vinnie has left the game (Leaving)
13:38:32  *** Djanxy has joined #openttdcoop
14:01:35  <Sassafrass> !ip
14:01:35  <coopserver> Sassafrass: publicserver-new.openttdcoop.org:3983
14:01:52  <Sassafrass> !password
14:01:53  <coopserver> Sassafrass: strgen
14:02:03  <coopserver> *** Game still paused (connecting clients, number of players)
14:02:08  <coopserver> *** Sassafrass has joined
14:02:08  <coopserver> *** Game still paused (number of players)
14:12:36  *** Maraxus has joined #openttdcoop
14:12:36  *** ChanServ sets mode: +o Maraxus
14:24:46  *** Generalcamo has quit IRC
14:35:01  *** orudge has quit IRC
14:35:03  *** orudge has joined #openttdcoop
14:36:32  *** nicfer has joined #openttdcoop
15:02:16  *** cornjuliox2 has joined #openttdcoop
15:06:04  *** Generalcamo has joined #openttdcoop
15:09:23  *** cornjuliox has quit IRC
15:20:54  *** EyeMWing has quit IRC
15:29:32  <Maraxus> !password
15:29:32  <coopserver> Maraxus: checks
15:29:42  <coopserver> *** Game still paused (connecting clients, number of players)
15:29:45  <coopserver> *** Maraxus has joined
15:29:46  <coopserver> *** Game still paused (number of players)
15:29:46  <coopserver> *** Game unpaused (number of players)
15:29:51  <coopserver> <Sassafrass> hi
15:29:54  <coopserver> <Maraxus> hi
15:35:59  *** Born_Acorn has quit IRC
15:38:13  *** Progman has joined #openttdcoop
15:40:40  <coopserver> <Sassafrass> hmmm
15:50:54  <coopserver> <Sassafrass> hmmm
15:51:04  <coopserver> <Sassafrass> you there?
15:51:08  <coopserver> <Maraxus> yes
15:51:15  <coopserver> <Sassafrass> at my MSH
15:51:17  <coopserver> <Sassafrass> can you help
15:52:05  <coopserver> <Maraxus> the is this bad? part?
15:52:09  <coopserver> <Sassafrass> yeah
15:52:35  <coopserver> <Sassafrass> the signals
15:52:38  <coopserver> <Sassafrass> will it be a problem
15:53:13  <coopserver> <Maraxus> as long as they fullfill their purpose - dividing the traffic it will be fine I think
15:53:41  <coopserver> <Sassafrass> i mean
15:53:50  <coopserver> <Sassafrass> it's not dividing the traffic
15:54:20  <coopserver> <Maraxus> if
15:54:45  <coopserver> <Maraxus> ah - well you can move the split a bit back
15:54:59  <coopserver> <Sassafrass> so it is a problem
15:55:02  <coopserver> <Sassafrass> I just want to make sure
15:55:07  <coopserver> <Maraxus> at !here perhaps
15:56:24  <coopserver> <Sassafrass> lik that
15:56:37  <coopserver> <Maraxus> exactly
15:57:23  <coopserver> <Sassafrass> thanks
15:57:36  <coopserver> <Maraxus> np
15:58:03  *** Born_Acorn has joined #openttdcoop
15:58:55  *** Hazzard has joined #openttdcoop
15:59:03  <Hazzard> Hello
15:59:04  <Hazzard> !players
15:59:05  <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected
15:59:08  <Hazzard> !password
15:59:08  <coopserver> Hazzard: dotted
15:59:09  <coopserver> <Sassafrass> hi
15:59:12  <coopserver> <Maraxus> hi
15:59:27  <coopserver> *** Game paused (connecting clients)
15:59:36  <coopserver> *** Hazzard has joined
15:59:36  <coopserver> *** Game unpaused (connecting clients)
15:59:48  *** Vinnie has quit IRC
16:00:11  *** Vinnie has joined #openttdcoop
16:05:16  *** Trangar has joined #openttdcoop
16:11:57  <coopserver> <Sassafrass> brb for awhile
16:31:39  *** Vinnie has quit IRC
16:32:20  *** Vinnie has joined #openttdcoop
16:34:16  *** Generalcamo has quit IRC
16:34:35  <Jam35> !password
16:34:35  <coopserver> Jam35: either
16:34:39  <coopserver> *** Game paused (connecting clients)
16:34:53  <coopserver> *** Player has joined
16:34:53  <coopserver> *** Game unpaused (connecting clients)
16:36:50  <coopserver> *** Player has joined company #1
16:36:54  <coopserver> <Player> !name Jam35
16:36:55  <coopserver> *** Player has changed his/her name to Jam35
16:36:58  <coopserver> <Jam35> hi btw
16:37:20  <coopserver> <Jam35> what's that mglv track on my SL station ? :)
16:37:32  <coopserver> <Jam35> that can die later
16:39:44  <Sylf> !password
16:39:44  <coopserver> Sylf: either
16:39:48  <coopserver> *** Game paused (connecting clients)
16:39:52  <coopserver> *** Sylf has joined
16:39:52  <coopserver> *** Game unpaused (connecting clients)
16:39:59  <coopserver> <Sylf> hi
16:40:17  <coopserver> <Jam35> hi
16:41:05  <coopserver> <Sylf> lol that's an ugly maglev track
16:41:22  <coopserver> <Jam35> yeah it needs to explode
16:41:32  <coopserver> <Sylf> ok, let's do it
16:41:35  <coopserver> *** Sylf has joined company #1
16:41:42  <coopserver> <Sylf> oops
16:41:47  <coopserver> <Jam35> :D
16:41:49  *** Vinnie has quit IRC
16:42:09  <coopserver> <Sylf> hm, gotta redo the eyecandy
16:42:15  <coopserver> <Sylf> I'll go get the autosave :)
16:42:20  *** Vinnie has joined #openttdcoop
16:43:28  <coopserver> <Jam35> Lost the original station :)
16:43:42  <coopserver> <Jam35> I have some trains with orders ready
16:43:48  <coopserver> <Jam35> np
16:45:48  <coopserver> <Jam35> I would not have minded except I kind of had plans there
16:45:58  <coopserver> <Jam35> should maybe sign it
16:46:35  <coopserver> <Sylf> now... gotta finish this MSH
16:47:19  <coopserver> <Sylf> who is this Sassafrass dude...  his hub looks pretty good so far
16:47:40  <coopserver> <Sassafrass> Wow thank you
16:47:50  <coopserver> <Sassafrass> playing lol at the moment
16:47:54  <coopserver> <Sylf> oh, you're around ^_^
16:48:02  <coopserver> <Jam35> I seen him around before
16:48:45  <coopserver> <Jam35> yeah hub looks ok
16:49:07  <coopserver> *** Maraxus has joined spectators
16:51:58  *** ODM has joined #openttdcoop
16:51:58  *** ChanServ sets mode: +o ODM
16:56:00  <coopserver> *** Sylf has left the game (Leaving)
16:56:25  <Sylf> !password
16:56:25  <coopserver> Sylf: rather
16:56:27  <coopserver> *** Game paused (connecting clients)
16:56:31  <coopserver> *** Sylf has joined
16:56:31  <coopserver> *** Game unpaused (connecting clients)
16:57:15  *** Generalcamo has joined #openttdcoop
17:01:28  <Vinnie> !password
17:01:28  <coopserver> Vinnie: future
17:01:55  <coopserver> *** Game paused (connecting clients)
17:01:59  <coopserver> *** Vinnie has joined
17:01:59  <coopserver> *** Game unpaused (connecting clients)
17:02:14  <coopserver> <Vinnie> Hi
17:02:20  <coopserver> <Sassafrass> hey Vinnie!
17:02:29  <coopserver> <Jam35> hiiii
17:02:37  <coopserver> <Vinnie> the better server :D
17:03:48  <Sylf> of course
17:03:56  <coopserver> <Vinnie> MSH 1C has to basicly fit 2 MSH's there
17:04:09  <coopserver> <Vinnie> can i kill it and make one either left or right of it
17:04:42  <coopserver> <Jam35> no objections here
17:04:51  <coopserver> <Sylf> wait what?
17:05:02  <coopserver> *** Vinnie has joined company #1
17:05:18  <coopserver> <Sylf> 2 MSHs in one?
17:05:23  <coopserver> <Vinnie> !1B does not fit
17:05:36  <coopserver> <Vinnie> kill !1C to make room
17:05:38  <coopserver> <Sylf> but we already have 1B
17:05:40  <coopserver> <Jam35> oh 1B is done
17:05:47  <coopserver> <Sylf> the other side of SLH01
17:05:48  <coopserver> <Vinnie> ohh
17:06:14  <coopserver> <Jam35> but still he is not making much progress
17:06:21  <coopserver> <Sylf> not much
17:06:23  <coopserver> <Jam35> and it's back to front :)
17:06:47  <coopserver> <Jam35> idc he can continue
17:06:57  <coopserver> <Jam35> or destroy
17:07:03  <coopserver> <Sylf> it's just 1 forest
17:07:22  <coopserver> <Sylf> we can skip that part of refit for now
17:07:26  *** Generalcamo has quit IRC
17:08:25  <coopserver> <Hazzard> ?
17:08:28  <coopserver> <Sylf> lol
17:08:42  <coopserver> <Hazzard> What's happening?
17:14:06  *** zxbiohazardzx has joined #openttdcoop
17:14:09  <zxbiohazardzx> !info
17:14:09  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Sep 06 2238, clients connected: 6, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
17:14:11  <zxbiohazardzx> !password
17:14:11  <coopserver> zxbiohazardzx: future
17:14:48  <zxbiohazardzx> !password
17:14:48  <coopserver> zxbiohazardzx: joined
17:14:57  <coopserver> *** Game paused (connecting clients)
17:15:01  <coopserver> *** ZxBiohazardZx has joined
17:15:01  <coopserver> *** Game unpaused (connecting clients)
17:15:06  <coopserver> <ZxBiohazardZx> dem colors omg
17:15:37  <coopserver> <Jam35> trees: off a must
17:15:45  <coopserver> <ZxBiohazardZx> hehe i have m off by default
17:15:50  <coopserver> <ZxBiohazardZx> whats this madness then
17:15:57  <coopserver> <ZxBiohazardZx> insane nw plan and yeti
17:16:06  <coopserver> <Jam35> indeed
17:16:36  <coopserver> <Jam35> 2 (huge) MSH to build
17:16:58  *** hert has joined #openttdcoop
17:18:36  *** SaSqUaTcH_MeeCH has quit IRC
17:19:04  <coopserver> <ZxBiohazardZx> so confused anyway, TL14 insanity
17:21:12  <coopserver> <Jam35> yes it does tend to make stuff kinda large :)
17:21:38  <coopserver> <ZxBiohazardZx> tend to
17:21:40  <coopserver> <ZxBiohazardZx> haha
17:21:42  <coopserver> <ZxBiohazardZx> its massive
17:21:58  <coopserver> <Sassafrass> Hazzard's MSH is hella small
17:22:01  <coopserver> <Sassafrass> I don't know how he did it
17:22:18  <coopserver> <Sassafrass> Maraxus' looks dope though
17:22:27  <Hazzard> shoddy construction
17:22:55  <coopserver> <Jam35> :P
17:23:00  <coopserver> <Jam35> he can expand that :)
17:23:17  <coopserver> <Sassafrass> Jam35 just pisses excellence
17:23:23  <coopserver> <Sassafrass> I don't even have to talk about his MSH's
17:23:26  <coopserver> <Jam35> no way :)
17:23:39  <coopserver> <Jam35> basic :P
17:23:53  <coopserver> <Sassafrass> he's done so much in the time I've done half of one.
17:23:54  <coopserver> <Jam35> cross the lines: merge
17:24:01  <coopserver> <Jam35> every time
17:24:06  <coopserver> <Jam35> nothing hard really
17:24:10  <coopserver> <Sassafrass> instruction unclear, dick runover by train
17:24:25  <coopserver> <ZxBiohazardZx> with TL14 do i need 1 bridge or 2 bridges (lenght = 4
17:24:53  <Jam35> wha?
17:24:56  <Jam35> @gap 14
17:24:56  <Webster> Jam35: For Trainlength of 14: <= 20 needs 2, 21 - 36 needs 3, 37 - 52 needs 4.
17:25:17  <coopserver> <ZxBiohazardZx> always 2 then
17:25:21  <coopserver> <ZxBiohazardZx> bah
17:25:21  <coopserver> *** Maraxus has joined company #1
17:25:29  <coopserver> <Sassafrass> unless the bridge is 2 tiles
17:25:29  <coopserver> <Jam35> yeah cos still signal gap?
17:25:36  <coopserver> <Jam35> or not what you mean?
17:26:01  <coopserver> <ZxBiohazardZx> well  2bridges with lenght 5 dont help (feeling wise)
17:26:05  <coopserver> <ZxBiohazardZx> oh well
17:29:36  <coopserver> <Sylf> I no longer have any clue what I'm doing here :D
17:29:48  <coopserver> <Jam35> :D I get in that mode
17:29:56  <coopserver> <Jam35> lost the plot
17:30:03  <coopserver> <Jam35> forgot what I was doing etc
17:30:06  <coopserver> <Vinnie> let me help you
17:30:23  <coopserver> <Sassafrass> I hope this never needs to be upgraded
17:30:30  <coopserver> <Sassafrass> to 4l_4r
17:30:56  <coopserver> <Jam35> 5
17:31:43  <coopserver> <Vinnie> move mainline or kill town, hard choice
17:31:56  <coopserver> <Jam35> which?
17:32:15  <coopserver> <Vinnie> Poʻipū: right of generalismo WIP
17:32:29  <coopserver> <Vinnie> my hub needs to be in corner
17:33:13  <coopserver> <Jam35> no preference here
17:33:20  <coopserver> <Jam35> idc about town destruction
17:33:26  <coopserver> <Jam35> but I know some do
17:33:51  <coopserver> <Jam35> should not matter at all
17:38:03  <coopserver> <ZxBiohazardZx> this is crazy stuff, TL14 what the hell
17:39:12  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
17:39:17  *** zxbiohazardzx has quit IRC
17:41:54  <coopserver> <Jam35> rage quit? :)
17:41:59  <coopserver> <Sassafrass> who?
17:42:02  <coopserver> <Sassafrass> oh
17:42:07  <coopserver> <Sassafrass> couldn't handle the trainlength
17:43:04  <Sylf> but he loves to build huge stuff, I thought
17:43:11  <coopserver> <Jam35> lightweight :P
17:43:37  <coopserver> <Sassafrass> I've deleted something I've done so many times now :)
17:43:47  <coopserver> <Sassafrass> I keep seeing a different way
17:45:09  <coopserver> <Vinnie> hmm direct copy it is
17:46:00  <coopserver> <Maraxus> traditional refit stations are probably a bit too huge for this map?
17:46:17  <coopserver> <Jam35> how else to build a terminus refit?
17:46:26  <coopserver> <Jam35> my thoughts exactly
17:46:39  <coopserver> <Jam35> make it ro-ro = double the size + some more
17:46:47  <coopserver> <Sassafrass> wow
17:46:58  <coopserver> <Sassafrass> Vinnie that's genius
17:48:13  <coopserver> <Maraxus> yes - tried a design, but that got me to a 70-tiles wide construction
17:48:19  <coopserver> <Vinnie> you guys gonna abuse that word
17:48:25  <coopserver> <Vinnie> ITKerry aswell
17:48:38  <coopserver> <Sassafrass> that's the first time I've used it
17:48:43  <Hazzard> something like this could be interesting :S
17:48:44  <Hazzard> http://blog.openttdcoop.org/files/blog/V453000/abr11_psg205_drop3.png
17:48:44  <coopserver> <Sassafrass> been hanging around you two too much
17:49:51  <Hazzard> I guess it would still be massive
17:50:15  <coopserver> <Jam35> yeah cos of bays
17:50:35  <coopserver> <Jam35> /waiting space
17:51:13  <coopserver> <Jam35> or simply forgo that altogether
17:51:18  <coopserver> <Jam35> like what is built
17:52:27  <coopserver> <Sylf> crap, this is huge
17:58:26  <coopserver> <Sylf> meh.  Good enough.
17:59:51  <Vinnie> .
18:01:18  <V453000> Hazzard: that design is good with conditional orders only :P
18:02:34  <V453000> !password
18:02:34  <coopserver> V453000: attila
18:02:38  <Hazzard> ok
18:02:51  <coopserver> *** Game paused (connecting clients)
18:02:54  <coopserver> *** V453000 has joined
18:02:54  <coopserver> *** Game unpaused (connecting clients)
18:02:55  <coopserver> <V453000> yoyo
18:02:59  <coopserver> <Maraxus> hi
18:03:06  <coopserver> <Vinnie> Hey
18:03:10  <coopserver> <Sassafrass> hey beautiful
18:03:52  <coopserver> <V453000> wat happenin
18:04:01  <coopserver> <Vinnie> No stream
18:04:16  <coopserver> <Sassafrass> is this a CL ssue?
18:04:17  <coopserver> <Sassafrass> issue
18:05:04  <coopserver> <V453000> nope
18:05:14  <coopserver> <V453000> this still work
18:05:15  <coopserver> <V453000> s
18:11:54  <coopserver> <Hazzard> wat Is that sign for
18:12:00  <coopserver> <Sassafrass> where?
18:12:10  <coopserver> <Hazzard> personal reminder?
18:12:15  <coopserver> <Vinnie> yeah
18:12:15  <coopserver> <Hazzard> :P
18:12:36  *** Born_Acorn has quit IRC
18:14:22  <coopserver> <Sassafrass> brb
18:14:37  <coopserver> <Sylf> hmmm
18:16:33  <coopserver> <Vinnie> shit wrong side
18:16:55  <coopserver> <Jam35> me too
18:22:29  <coopserver> <Vinnie> Yes, this will be more compact :D
18:22:54  <coopserver> <Sylf> insanity
18:23:52  <coopserver> <Vinnie> oke guys, Kill town and make final merge on X or leave town and do it on Y
18:24:48  <coopserver> <Sylf> hm
18:25:00  <coopserver> <Sylf> is killing half the town enough?
18:25:08  <coopserver> <Sylf> or do you need the whole town?
18:25:17  <coopserver> <Vinnie> dont know yet
18:25:29  <coopserver> <Vinnie> lets try :D
18:26:28  <coopserver> <Sylf> hm, that's cl1...
18:26:38  <coopserver> <Vinnie> its 1.5
18:26:50  <coopserver> <Sylf> that part would have been 1
18:27:21  <coopserver> <Sylf> yeah, that second green highlight
18:27:28  <coopserver> <Sylf> and 3rd
18:27:33  <coopserver> <Vinnie> im ptretty sure thats ok
18:27:43  <coopserver> <Sylf> hmm ok
18:28:00  <coopserver> <V453000> is fine
18:28:27  <coopserver> <Hazzard> Our curve-length numbering system is flawed
18:28:54  <coopserver> <Hazzard> It would be more sematic if it was what it currently is + 0.5
18:29:06  <coopserver> <Hazzard> then it is the actual number of tiles
18:30:06  <coopserver> <Vinnie> wow it even fits
18:31:41  <coopserver> <Hazzard> wow :D
18:32:00  <coopserver> <Hazzard> it's beautiful ;')
18:33:47  *** Hazzard_ has joined #openttdcoop
18:34:38  <Hazzard> hi me
18:34:41  *** Born_Acorn has joined #openttdcoop
18:34:41  <Hazzard> :S
18:36:52  <coopserver> <Vinnie> miss
18:37:20  <coopserver> <Vinnie> ty
18:48:51  <coopserver> <Sassafrass> how long should prio be?
18:49:44  <coopserver> <Vinnie> i make them 14-18
18:50:28  <coopserver> <Sylf> I make them about 7-9
18:50:54  <coopserver> <Jam35> I make them whatever easily fits
18:50:58  <coopserver> <Jam35> fix later
18:50:59  <coopserver> <Sylf> any longer, and we'll have very sparse ML
18:53:21  <coopserver> <Sassafrass> 1 last merger and I'm done
18:54:32  *** chester_ has quit IRC
18:54:40  <coopserver> <Vinnie> think i got the smallest and biggest MSH now
18:55:23  <coopserver> <Sassafrass> Maraxus has biggest
18:55:49  <coopserver> <Vinnie> damnit, gimme 5 minutes
18:55:54  <coopserver> <Sylf> lmao
18:55:58  <coopserver> <Sassafrass> lol
18:55:59  <coopserver> <Maraxus> heh
18:56:19  <coopserver> <Sylf> it's ok.  build the combined MSH 3C/2B, and you'll have the biggest
18:57:10  <coopserver> <Vinnie> there is no primairy to primairy traffic, so one MSH would do
18:57:31  <hert> anyone know how i can make it so my trains dont slow down when climbing hills?
18:57:43  <coopserver> <Vinnie> realistic acceleration
18:57:50  <Hazzard> in the settings
18:58:03  <coopserver> <Sylf> and strong engines/double engines, if needed
18:58:21  <hert> thanks
18:58:23  <Vinnie> https://wiki.openttd.org/Realistic_acceleration
18:58:57  <Vinnie> also check the weight ratio in settings for cargo
18:59:22  <coopserver> <Sylf> and slope steepness
18:59:36  <hert> that fixed it.
19:01:00  <hert> i really like the YETI pack
19:04:17  <coopserver> <V453000> thanks :)
19:13:35  <coopserver> <Hazzard> MSH 1C looks really nice
19:13:48  <coopserver> <Vinnie> thanks
19:15:39  <coopserver> <Vinnie> oh i have a briliant idea for reducing waiting bays
19:16:26  <hert> i noticed the car factory has animations. Are there going to be more animations on the industries?
19:16:27  <coopserver> <Jam35> revolve-o-thing?
19:16:57  <coopserver> <Sylf> lol nice
19:17:38  <coopserver> <Sylf> the building material factory has animation planned at least
19:18:08  <coopserver> <Sylf> I think steel mill too
19:18:58  <coopserver> <Sylf> oh, V was playing with shadow animation for the oil well the other day
19:19:24  <coopserver> <Sylf> so yeah, plenty of things to animate
19:21:25  <coopserver> <V453000> it might be happening quite soon actually
19:21:31  <coopserver> <V453000> got thing to compile on devzone now
19:21:36  <coopserver> <Sassafrass> what?
19:21:38  <coopserver> <V453000> this weekend will show :)
19:21:41  <coopserver> <V453000> animation
19:22:24  <coopserver> <Sassafrass> ah
19:22:38  <coopserver> <Sassafrass> I was so focused I miss the entire conversation before that
19:22:43  <hert> are more mods pushing to 32bpp?
19:23:02  <V453000> depends what you call that
19:23:19  *** keoz has quit IRC
19:23:28  <V453000> e.g. pineapple trains are there, which are quite solid too ... except for pikka being stubborn so all trains look seriously wtf in the -- horizontal view
19:23:51  <hert> ya i noticed. They like split apart in horizantal view
19:23:53  <V453000> there is whole zbase base set, which might be 32bpp and extra zoom, but at the same time so graphically shit that it isnt worth using
19:24:16  <V453000> yes, they are rendered "as they should be", disregarding that OpenTTD simply works differently
19:24:55  <hert> i got the czech road set, and china stuff too
19:25:18  <V453000> idk bout that
19:25:42  <V453000> I still believe graphical style is more important than amount of pixels, hence original-TTD based newGRFs fit most to YETI to me
19:28:01  <coopserver> *** Vinnie has left the game (general timeout)
19:28:21  <coopserver> <Jam35> Can't remember if I said before...
19:28:36  <coopserver> <Jam35> shouldn't chami engine be x2 capacity
19:28:47  <coopserver> <Jam35> i.e 56 units
19:29:11  <coopserver> <Jam35> sorry: invisible scars
19:29:21  <coopserver> <Jam35> as the 'engine' is wagons
19:31:26  <Taede> !dl lin64
19:31:27  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-linux-generic-amd64.tar.xz
19:32:17  <coopserver> <Jam35> can't do 50/50 cargo without .5 length :(
19:33:40  <coopserver> <Sylf> TL4.5, problem solved ;)
19:34:03  <coopserver> <Sassafrass> yeah let's just start over
19:35:25  <Taede> !password
19:35:26  <coopserver> Taede: slowly
19:35:32  <coopserver> *** Game paused (connecting clients)
19:35:36  <coopserver> *** Taede has joined
19:35:36  <coopserver> *** Game unpaused (connecting clients)
19:35:39  *** Vinnie has quit IRC
19:36:49  <coopserver> *** Sylf has left the game (Leaving)
19:42:40  *** Vinnie has joined #openttdcoop
19:44:19  <coopserver> <V453000> gtg
19:44:20  <coopserver> <V453000> cyaz :)
19:44:21  <coopserver> *** V453000 has left the game (Leaving)
19:53:23  *** Vinnie has quit IRC
19:53:29  *** Vinnie has joined #openttdcoop
19:59:24  <coopserver> <Sassafrass> good night guys
19:59:32  <coopserver> <Jam35> cya
19:59:36  <Hazzard> byte
19:59:38  <coopserver> <Maraxus> cu
19:59:39  <coopserver> <Sassafrass> I'll finish this tomorrow!
19:59:40  <Hazzard> wait no that's not right
19:59:42  <Hazzard> bye
19:59:50  <coopserver> <Sassafrass> :)
19:59:52  <coopserver> *** Sassafrass has left the game (Leaving)
20:07:28  <coopserver> *** Taede has left the game (Leaving)
20:09:13  *** Sassafrass has quit IRC
20:43:03  <coopserver> <Hazzard> lol
20:44:00  <coopserver> <Jam35> :)
20:44:08  <coopserver> <Maraxus> ?
20:44:20  <coopserver> <Hazzard> SLH 01
20:44:48  <coopserver> <Hazzard> at the station
20:45:40  <coopserver> <Maraxus> :)
20:46:32  <coopserver> <Hazzard> :D
20:47:09  <coopserver> <Jam35> I want to lose the buoys
20:47:28  <coopserver> <Jam35> but it's too random behaviour
20:48:58  <coopserver> <Jam35> got it :)
21:08:41  <coopserver> <Hazzard> hidden nyan cat EXPOSED!
21:08:52  <coopserver> <Jam35> nooo
21:09:09  <coopserver> <Hazzard> XD
21:09:20  <coopserver> <Hazzard> :o
21:09:30  <coopserver> <Hazzard> nyan cat on the roof
21:09:43  <coopserver> <Jam35> aw he fell
21:10:48  <hert> where do i go to edit my message settings in game? Cant seem to find it
21:11:52  <Jam35> advanced settings: type mess in the filter box
21:12:57  <coopserver> <Jam35> that's cheeky :)
21:13:05  <coopserver> <Jam35> awww :P
21:13:05  <hert> thanks
21:13:16  <coopserver> <Jam35> no problemo
21:16:59  *** cornjuliox2 has quit IRC
21:21:30  <coopserver> <Jam35> right that's all gn
21:21:34  <coopserver> *** Jam35 has left the game (Leaving)
21:21:51  <coopserver> <Maraxus> I'm off as well - gn
21:22:17  <coopserver> *** Maraxus has left the game (Leaving)
21:22:17  <coopserver> *** Game paused (number of players)
21:23:21  *** Maraxus has quit IRC
21:32:10  *** hert has quit IRC
21:32:47  *** Progman has quit IRC
21:32:48  *** ODM has quit IRC
21:36:31  *** Trangar has quit IRC
21:41:45  <Djanxy> !password
21:41:45  <coopserver> Djanxy: holder
21:41:51  <coopserver> *** Game still paused (connecting clients, number of players)
21:41:53  <coopserver> *** Djanxy has joined
21:41:54  <coopserver> *** Game still paused (number of players)
22:09:28  <Sylf> !password
22:09:28  <coopserver> Sylf: sleeps
22:09:34  <coopserver> *** Game still paused (connecting clients, number of players)
22:09:37  <coopserver> *** Sylf has joined
22:09:38  <coopserver> *** Game still paused (number of players)
22:09:41  <coopserver> *** Sylf has joined company #1
22:09:41  <coopserver> *** Game unpaused (number of players)
22:09:51  <coopserver> <Sylf> hola
22:11:50  <coopserver> <Hazzard> hi
22:33:01  *** keoz has joined #openttdcoop
23:03:58  *** Vinnie has quit IRC
23:27:59  *** Generalcamo has joined #openttdcoop
23:28:07  <Generalcamo> !info
23:28:07  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Oct 03 2262, clients connected: 3, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
23:28:42  <coopserver> <Hazzard> is mixing necessary for a main station?
23:29:12  <coopserver> <Sylf> would be nice, but not many has been made on this map
23:29:30  <coopserver> <Sylf> exit for 1B has a mixer
23:30:15  <Hazzard> with choices I see
23:30:34  <Hazzard> I'm still not sure when/where it is best to do that
23:31:56  <Generalcamo> !passowrd
23:31:56  <Generalcamo> !password
23:31:56  <coopserver> Generalcamo: lptstr
23:35:56  <coopserver> <Hazzard> Should it be separate stations?
23:36:03  <coopserver> <Hazzard> yeah I guess so
23:36:12  <coopserver> <Sylf> between drop and pick?
23:36:15  <coopserver> <Hazzard> well
23:36:31  <coopserver> <Hazzard> What do you think?
23:36:41  <coopserver> <Sylf> it's fine either way
23:37:26  <coopserver> <Sylf> 3B is the only one separate
23:38:37  <coopserver> *** Game paused (connecting clients)
23:39:10  <coopserver> *** Game unpaused (connecting clients)
23:40:08  <Generalcamo> !password
23:40:08  <coopserver> Generalcamo: lptstr
23:45:31  <Generalcamo> !password
23:45:31  <coopserver> Generalcamo: trains
23:45:50  <coopserver> *** Game paused (connecting clients)
23:46:24  <coopserver> *** Game unpaused (connecting clients)
23:49:01  <coopserver> <Sylf> where do we want station 3C....
23:54:11  <coopserver> <Hazzard> I'd say put it near Kualapu`u and Hawai`ian Acres
23:55:35  <coopserver> <Hazzard> Or maybe near/on Halehomaha

Powered by YARRSTE version: svn-trunk