Config
Log for #openttdcoop on 12th August 2014:
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00:17:35  *** KWKdesign has quit IRC
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00:22:35  <coopserver> *** Hazzard has left the game (Leaving)
00:22:35  <coopserver> *** Game paused (number of players)
00:22:39  <Hazzard> gtg
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00:23:54  <Sylf> !unpause
00:23:55  <coopserver> *** Game unpaused (number of players)
00:38:46  <Generalcamo> !password
00:38:47  <coopserver> Generalcamo: shifts
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00:49:28  <Generalcamo> !password
00:49:28  <coopserver> Generalcamo: nelems
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00:53:15  <coopserver> *** Djanxy has left the game (Leaving)
00:57:13  <coopserver> <Sylf> why such a big station?
00:57:28  <coopserver> <Generalcamo> Makakilo? Because it will be a hub station
00:57:45  <coopserver> <Generalcamo> Actually..
00:57:47  <coopserver> <Sylf> We don't want a hub station there
00:57:53  <coopserver> <Generalcamo> Yeah, not needed
00:57:58  <coopserver> <Generalcamo> Time for a demolition
00:58:23  <coopserver> <Sylf> that's needed are small refit stations
00:59:21  <coopserver> <Generalcamo> Why are we using WETRails though?
00:59:34  <coopserver> <Sylf> why not for a local transport?
00:59:46  <coopserver> <Sylf> that's what Jam35 wanted to use for that area
01:00:06  <coopserver> <Generalcamo> The slow speed limit does hurt things..
01:00:13  <coopserver> <Sylf> how so?
01:00:19  <coopserver> <Generalcamo> It could be faster
01:00:23  <coopserver> <Sylf> and?
01:00:35  <coopserver> <Sylf> slow transport doesn't hurt anything
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01:08:04  <coopserver> <Generalcamo> What pre signals?
01:08:16  <coopserver> <Sylf> you had them
01:08:25  <coopserver> <Sylf> but now, why use path signal there?
01:08:35  <coopserver> <Generalcamo> It's a split
01:08:36  *** Hazzard_ is now known as Hazzard
01:08:45  <coopserver> <Generalcamo> Could use block though
01:08:48  <coopserver> <Sylf> a block signal does its job better
01:09:09  <Hazzard> !password
01:09:09  <coopserver> Hazzard: edited
01:09:20  <coopserver> *** Game paused (connecting clients)
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01:09:33  <coopserver> <Hazzard> heyey
01:09:42  <coopserver> <Sylf> hi
01:11:04  <coopserver> <Generalcamo> Why PURR rails?
01:11:13  <coopserver> <Sylf> just haven't switched to wet
01:11:17  <coopserver> <Sylf> yet
01:11:22  <coopserver> <Sylf> from other constructions
01:11:59  <coopserver> <Hazzard> D:
01:13:34  <coopserver> <Generalcamo> Why do we even have town relations turned on?
01:13:41  <coopserver> <Generalcamo> What is the point of them in this type of game?
01:14:03  <coopserver> <Hazzard> :D sparta
01:14:31  <coopserver> <Sylf> relations?  what's that?
01:15:43  <coopserver> <Sylf> and the point of every game is to try something fun
01:16:23  <coopserver> <Sylf> try to put 1000 trains on this map.  I doubt it'll happen but it can
01:16:31  <coopserver> <Generalcamo> ...let's do it
01:16:48  <coopserver> <Generalcamo> We did it last game.. and the estimates were about 700 or something like that
01:16:52  <coopserver> <Sylf> with TL14, you're talking about some hell upgrades
01:22:40  <Hazzard> !info
01:22:40  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Dec 20 2270, clients connected: 3, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
01:23:28  <Hazzard> 1k trains is 5% of the entire map
01:23:38  <Hazzard> by tile
01:23:46  <coopserver> <Sylf> including the water tile?
01:23:53  <coopserver> <Hazzard> yes
01:24:01  <coopserver> <Generalcamo> Probably will not happen then..
01:24:21  <coopserver> <Generalcamo> Unless the trains shrink, which is unlikely to happen since the CL is not a problem thanks to tilt
01:25:37  <Hazzard> 21% of current tracks built
01:25:55  <coopserver> <Hazzard> anyway
01:26:00  <coopserver> <Generalcamo> Hmm.. slightly more plausible.. but not realisitic
01:26:29  <coopserver> <Generalcamo> Wait, what?
01:26:45  <coopserver> <Generalcamo> At 3C, what is the point of those depots
01:27:14  <coopserver> <Generalcamo> They serve no purpose.. at all
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01:27:52  <coopserver> <Sylf> don't question the eyecandies
01:28:32  <coopserver> <Sylf> Don't forget to sign your works
01:29:57  <coopserver> <Generalcamo> The nice thing about slow trains is that bridges can be purely eye candy
01:30:04  <coopserver> <Generalcamo> As long as it isn't wood..
01:31:03  <coopserver> <Sylf> boats can go as fast as 120km/h (75mph), so there are more bridges that's not fast enough
01:31:35  <coopserver> <Generalcamo> If it is cantilever and above.. you are safe
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01:39:45  <coopserver> *** Generalcamo has left the game (connection lost)
01:39:50  <Generalcamo> Gah
01:40:05  <Generalcamo> When I start losing connection.. no more Coop for me...
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04:15:40  <BiG_YeTi> yoooooooooooooooooooooooooooooooooooooooo
04:15:51  <coopserver> <Sylf> yoyo
04:16:00  <BiG_YeTi> Bo$$
04:16:47  <BiG_YeTi> !password WOOOOOOOOOOOO
04:16:50  <BiG_YeTi> !password
04:16:50  <coopserver> BiG_YeTi: center
04:16:55  <coopserver> *** Game paused (connecting clients)
04:16:57  <Hazzard> heylo
04:17:04  <coopserver> *** BiG_YETI has joined
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04:17:12  <coopserver> <BiG_YETI> yooooooooooo
04:17:49  <coopserver> <BiG_YETI> we need some TRAINS
04:17:51  <coopserver> <Sylf> slh super snake done
04:21:36  <coopserver> *** BiG_YETI has joined company #1
04:22:38  <coopserver> <BiG_YETI> i thought after PBS you needed a 2-way ?
04:22:53  <coopserver> <Sylf> like where?
04:23:15  <coopserver> <BiG_YETI> i have to refind the spot
04:24:03  <coopserver> <BiG_YETI> at !here
04:24:07  <coopserver> <BiG_YETI> vinnie worked on it
04:24:28  <coopserver> <BiG_YETI> looks like that area is missing a lot of singla
04:24:28  <coopserver> <Sylf> they're not choices
04:24:35  <coopserver> <Sylf> they're simple double bridges
04:24:42  <coopserver> <BiG_YETI> good
04:24:45  <coopserver> <Sylf> so they're fine
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06:12:38  <coopserver> *** Sylf has left the game (Leaving)
06:12:40  <Sylf> !auto
06:12:41  <coopserver> *** Game paused (number of players)
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10:33:07  <Sassafrass> hi
10:33:09  <Sassafrass> !players
10:33:09  <coopserver> Sassafrass: The server is empty, noone is connected. Feel free to remedy this situation
10:43:05  *** Vinnie has joined #openttdcoop
11:04:38  <Sassafrass> vinnie
11:05:30  <Sassafrass> !password
11:05:30  <coopserver> Sassafrass: punish
11:05:46  <coopserver> *** Game still paused (connecting clients, number of players)
11:05:50  <coopserver> *** Sassafrass has joined
11:05:50  <coopserver> *** Game still paused (number of players)
11:06:46  <coopserver> <Sassafrass> !unpause
11:06:53  <coopserver> *** Sassafrass has joined company #1
11:06:57  <coopserver> <Sassafrass> !unpause
11:10:26  <Sassafrass> :(
11:11:16  <LadyHawk> weird
11:16:11  <Sassafrass> someone come play
11:22:11  <planetmaker> !rcon set max_clients
11:22:12  <coopserver> Current value for 'max_clients' is: '255' (min: 2, max: 255)
11:22:18  <planetmaker> !rcon set min_clients
11:22:19  <coopserver> 'min_clients' is an unknown setting.
11:22:26  <planetmaker> !rcon set min_active_clients
11:22:27  <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
11:22:29  <planetmaker> !rcon set min_active_clients 1
11:22:31  <coopserver> *** Game unpaused (number of players)
11:22:38  <planetmaker> !players
11:22:38  <coopserver> planetmaker: Client 222 (Orange) is Sassafrass, in company 1 (OpenTTDCoop)
11:22:51  <planetmaker> trying to do anything specific, Sassafrass ?
11:23:25  <Sassafrass> finish my hub
11:24:03  <Sassafrass> oh cool it's unpaused
11:24:04  <Sassafrass> thanks
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12:02:39  <Vinnie> !password
12:02:39  <coopserver> Vinnie: hashed
12:02:49  <coopserver> *** Game paused (connecting clients)
12:02:53  <coopserver> *** Vinnie has joined
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12:02:59  <coopserver> <Vinnie> hey man
12:03:16  <coopserver> <Sassafrass> hi
12:05:10  <coopserver> <Vinnie> hurts the head these BBH constructions
12:05:22  <coopserver> <Sassafrass> yeah
12:05:37  <coopserver> <Sassafrass> I'm almost done with mine
12:13:19  <coopserver> <Vinnie> holy shit, have you looked at the orderlist of train 1
12:13:34  <coopserver> <Sassafrass> what the fuck
12:13:50  <coopserver> <Sassafrass> most order i've ever seen
12:28:46  <coopserver> <Sassafrass> woah
12:28:57  <coopserver> <Sassafrass> industry just died
12:39:29  <coopserver> <Sassafrass> I think that's it
12:42:25  <Sassafrass> planetmaker: you can pause again, I finished
12:42:33  <coopserver> *** Sassafrass has joined spectators
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12:54:04  <planetmaker> ok :)
12:54:16  <planetmaker> I wonder whether we should generally reduce min_active_clients to 1
12:54:49  <planetmaker> !logs
12:54:52  <planetmaker> hm :)
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13:03:06  <planetmaker> hm... game logs allow to identify griefers pretty well... so one client enough to unpause server now?
13:05:00  <Vinnie> do we even get griefers?
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13:06:16  <planetmaker> not that I remember anyone recently
13:07:47  <planetmaker> http://paste.openttdcoop.org/show/3607/ <-- name list from last 5 days :D
13:08:02  <planetmaker> those who did build something at least
13:08:10  <planetmaker> uncleansed from other stuff
13:09:20  <planetmaker> and probably also IP list
13:09:53  <Vinnie> that server dude looks suspicius
13:10:01  <planetmaker> very :)
13:10:12  <planetmaker> (No, it's the actual, real server)
13:10:21  <planetmaker> just my filtering is insufficient
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14:32:28  <Maraxus> !password
14:32:28  <coopserver> Maraxus: leaved
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15:37:48  <Sylf> !password
15:37:48  <coopserver> Sylf: vindex
15:37:52  <coopserver> *** Game still paused (connecting clients, number of players)
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15:54:11  <Vinnie> where is the fire
15:54:23  <coopserver> <Sylf> :D
15:54:51  <Vinnie> your orderlist is insane
15:55:25  <coopserver> <Sylf> I know.  That's why I had to include comments in the order itself
15:56:02  <Vinnie> how long did it take to do that?
15:56:10  <coopserver> <Sylf> about an hour?
15:56:12  <Vinnie> !password
15:56:12  <coopserver> Vinnie: stupid
15:56:21  <coopserver> *** Game paused (connecting clients)
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15:57:40  <coopserver> <Vinnie> gonna be a pain to expand
15:57:49  <coopserver> <Sylf> yup
15:57:54  <coopserver> <Vinnie> i mean for each priamairy the new orderlist
15:58:13  <coopserver> <Sylf> that too
15:58:36  <coopserver> <Sylf> you have to update about 30 orders per primary station
16:00:48  <coopserver> <Vinnie> but you also have some conditionals that go to the sample primary
16:01:01  <coopserver> <Vinnie> if you delete that order will the conditional go up or down
16:01:51  <coopserver> <Sylf> if you add your primary order below the sample, then delete the sample, the condutional orders will stay good
16:01:58  <coopserver> <Vinnie> oke
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16:41:16  <coopserver> <Sylf> hi
16:41:20  <coopserver> <Sassafrass> hey
16:43:39  <coopserver> *** Sassafrass has joined spectators
16:43:45  <coopserver> <Sassafrass> afk for awhile
16:44:52  <coopserver> <Sylf> BTW, I like your regex sign too
16:45:17  <coopserver> *** Sylf has left the game (Leaving)
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16:52:04  <Djanxy> !password
16:52:04  <coopserver> Djanxy: coloma
16:52:11  <coopserver> *** Game still paused (connecting clients, number of players)
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18:03:05  <Maraxus> !password
18:03:05  <coopserver> Maraxus: unless
18:03:13  <coopserver> *** Game still paused (connecting clients, number of players)
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18:14:37  <coopserver> <Player> !name Jam35
18:14:37  <coopserver> *** Player has changed his/her name to Jam35
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18:28:38  <zxbiohazardzx> @gap
18:28:38  <Webster> zxbiohazardzx: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:28:44  <zxbiohazardzx> @gap 5
18:28:44  <Webster> zxbiohazardzx: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
18:57:51  <coopserver> <Maraxus> one hub and one station to go
18:58:30  <coopserver> <Jam35> and SLHs :)
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18:58:55  <coopserver> <Maraxus> those too :) got any interesting ideas for MSH 2B?
18:59:28  <coopserver> <Jam35> my best one is let someone else build it :P
18:59:44  <coopserver> <Jam35> bad attitude :)
18:59:53  <coopserver> <Jam35> but I built 2 already
19:00:11  <coopserver> <Maraxus> heh :) well I'll try a crazy idea then
19:00:27  <coopserver> <Jam35> we could 'stretch' the ML
19:00:36  <coopserver> <Jam35> by curling it round a bit
19:00:49  <coopserver> <Jam35> making the hub more interesting shape
19:00:59  <coopserver> <Maraxus> that was part of my idea - then use the inner space
19:01:31  <coopserver> <Jam35> yeah that space is better for the station imo
19:01:53  <coopserver> <Jam35> the hub is in the right spot just it goes the opposite side
19:02:37  <coopserver> <Jam35> although what about the space right of MSH1 1/3X
19:02:43  <coopserver> <Jam35> for the station
19:03:10  <coopserver> <Jam35> think I prefer that
19:03:19  <coopserver> <Jam35> but your call really :)
19:03:36  <coopserver> <Maraxus> would probably be best
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19:05:54  <Hazzard> !password
19:05:54  <coopserver> Hazzard: embeds
19:06:31  <coopserver> *** Game paused (connecting clients)
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19:07:14  <coopserver> <Hazzard> Building aSL?
19:07:25  <coopserver> <Jam35> just started
19:07:32  <coopserver> <Jam35> you want it?
19:07:39  <coopserver> <Hazzard> No, no , go ahead
19:07:42  <coopserver> <Jam35> k
19:07:43  <coopserver> <Hazzard> I just joined
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19:29:48  <coopserver> <Vinnie> and now?
19:29:53  <coopserver> <Hazzard> ?
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19:58:02  <Hazzard> Vinnie: I made a hub :#
19:58:04  <Hazzard> :3
19:59:26  <coopserver> <Vinnie> haha
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20:22:20  <coopserver> <Jam35> er
20:22:36  <coopserver> <Jam35> having short then long tunnels like that may break
20:23:10  <coopserver> <Hazzard> I think the trains are smart enough
20:23:14  <coopserver> <Jam35> cos, well you figure
20:23:19  <coopserver> <Jam35> or you forgot
20:23:24  <coopserver> <Jam35> lies :)
20:23:40  <coopserver> <Maraxus> @gap 14
20:23:51  <coopserver> <Maraxus> !gap 14
20:23:53  <coopserver> <Jam35> 20 for 2
20:23:56  <coopserver> <Jam35> max
20:24:12  <coopserver> <Vinnie> ill take 3 for 12
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20:24:19  <coopserver> <Jam35> sold
20:24:43  <coopserver> *** Vinnie has joined company #1
20:24:57  <coopserver> <Jam35> oh man
20:24:59  <coopserver> <Jam35> sorry :)
20:25:23  <coopserver> <Vinnie> for who?
20:25:31  <coopserver> <Jam35> Maraxus
20:25:45  <coopserver> <Maraxus> np - just a small correction
20:25:58  <coopserver> <Jam35> I likey
20:26:51  <coopserver> <Hazzard> Is that a 4-way hub?
20:27:03  <coopserver> <Hazzard> or something
20:27:14  <coopserver> <Maraxus> no - just a rather unconventional msh
20:27:21  <coopserver> <Jam35> no just confusing :)
20:29:34  <coopserver> <Vinnie> 212 yearsof building
20:30:02  <coopserver> <Jam35> never known so many days without any ML trains
20:31:26  <Jam35> or it just seems a long time
20:31:33  <Jam35> what 4 day only?
20:32:06  <coopserver> <Vinnie> like non stop right?\
20:32:47  <Jam35> eh?
20:33:43  <coopserver> <Vinnie> 4 days of no pause ingame
20:33:51  <Jam35> ah right
20:34:22  <Jam35> normally a game starts one evening, next evening I come back and it's mostly done and trains are running
20:34:46  <coopserver> <Hazzard> Oh I get it now (2b)
20:46:42  <coopserver> *** Vinnie has joined spectators
20:48:15  <coopserver> <Vinnie> night
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21:13:49  <coopserver> <Jam35> gtgcya
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21:13:56  <coopserver> <Maraxus> cu
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21:34:27  <Sylf> !password
21:34:28  <coopserver> Sylf: earned
21:34:41  <coopserver> *** Game paused (connecting clients)
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21:35:02  <coopserver> *** Sylf has joined company #1
22:02:48  <coopserver> <Maraxus> gn
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22:07:40  <zxbiohazardzx> hmmz
22:07:42  <zxbiohazardzx> i forgot
22:07:44  <zxbiohazardzx> there was a setting
22:07:47  <zxbiohazardzx> that made overflows work
22:07:54  <zxbiohazardzx> atm my trains wont overflow (personal game)
22:08:00  <zxbiohazardzx> but i recall there was a setting (YAPF?)
22:10:02  <zxbiohazardzx> @V45300 or anyone else know?
22:10:34  <coopserver> <Sylf> yapf rail first red two way eol
22:10:45  <coopserver> <Sylf> some combination of those words in the setting
22:11:43  <zxbiohazardzx> thx
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22:13:44  <zxbiohazardzx> hmmz
22:13:47  <zxbiohazardzx> i found the setting
22:13:59  <zxbiohazardzx> but how do i find its current value & change it to 0 or to 1?
22:14:41  <coopserver> <Sylf> type
22:14:46  <coopserver> <Sylf> set yapf.rail_firstred_twoway_eol
22:14:51  <coopserver> <Sylf> in the console
22:15:15  <coopserver> <Sylf> reading the settings that way works both in offline and multiplayer games
22:15:37  <zxbiohazardzx> setting for "yapf.rail_twoway_eol" is "on"
22:15:43  <zxbiohazardzx> still not overflowing (damnit)
22:15:52  <zxbiohazardzx> frustrating i copied http://blog.openttdcoop.org/files/blog/V453000/Example_E.png
22:15:53  <zxbiohazardzx> to check
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22:17:16  <coopserver> <Sylf> I don't know.  It should work.
22:21:33  <zxbiohazardzx> i know :( im just going wtf at it atm :)
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22:51:08  <Sassafrass> Vinnie
22:51:21  <Sassafrass> What's your company password on welcome server?
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23:59:20  <coopserver> <Sylf> we have trains in the wild :)

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