Times are UTC Toggle Colours
00:17:35 *** KWKdesign has quit IRC 00:17:45 *** KWKdesign has joined #openttdcoop 00:22:35 <coopserver> *** Hazzard has left the game (Leaving) 00:22:35 <coopserver> *** Game paused (number of players) 00:22:39 <Hazzard> gtg 00:22:43 *** Hazzard has quit IRC 00:23:54 <Sylf> !unpause 00:23:55 <coopserver> *** Game unpaused (number of players) 00:38:46 <Generalcamo> !password 00:38:47 <coopserver> Generalcamo: shifts 00:38:56 <coopserver> *** Game paused (connecting clients) 00:39:29 <coopserver> *** Game unpaused (connecting clients) 00:45:58 *** keoz has quit IRC 00:49:00 *** luaduck is now known as luaduck_zzz 00:49:28 <Generalcamo> !password 00:49:28 <coopserver> Generalcamo: nelems 00:49:41 <coopserver> *** Game paused (connecting clients) 00:49:53 <coopserver> *** Generalcamo has joined 00:49:54 <coopserver> *** Game unpaused (connecting clients) 00:49:59 <coopserver> *** Generalcamo has joined company #1 00:51:40 *** luaduck_zzz is now known as luaduck 00:52:11 *** luaduck is now known as luaduck_zzz 00:53:15 <coopserver> *** Djanxy has left the game (Leaving) 00:57:13 <coopserver> <Sylf> why such a big station? 00:57:28 <coopserver> <Generalcamo> Makakilo? Because it will be a hub station 00:57:45 <coopserver> <Generalcamo> Actually.. 00:57:47 <coopserver> <Sylf> We don't want a hub station there 00:57:53 <coopserver> <Generalcamo> Yeah, not needed 00:57:58 <coopserver> <Generalcamo> Time for a demolition 00:58:23 <coopserver> <Sylf> that's needed are small refit stations 00:59:21 <coopserver> <Generalcamo> Why are we using WETRails though? 00:59:34 <coopserver> <Sylf> why not for a local transport? 00:59:46 <coopserver> <Sylf> that's what Jam35 wanted to use for that area 01:00:06 <coopserver> <Generalcamo> The slow speed limit does hurt things.. 01:00:13 <coopserver> <Sylf> how so? 01:00:19 <coopserver> <Generalcamo> It could be faster 01:00:23 <coopserver> <Sylf> and? 01:00:35 <coopserver> <Sylf> slow transport doesn't hurt anything 01:06:00 *** EyeMWing has joined #openttdcoop 01:08:04 <coopserver> <Generalcamo> What pre signals? 01:08:16 <coopserver> <Sylf> you had them 01:08:25 <coopserver> <Sylf> but now, why use path signal there? 01:08:35 <coopserver> <Generalcamo> It's a split 01:08:36 *** Hazzard_ is now known as Hazzard 01:08:45 <coopserver> <Generalcamo> Could use block though 01:08:48 <coopserver> <Sylf> a block signal does its job better 01:09:09 <Hazzard> !password 01:09:09 <coopserver> Hazzard: edited 01:09:20 <coopserver> *** Game paused (connecting clients) 01:09:27 <coopserver> *** Hazzard has joined 01:09:27 <coopserver> *** Game unpaused (connecting clients) 01:09:33 <coopserver> <Hazzard> heyey 01:09:42 <coopserver> <Sylf> hi 01:11:04 <coopserver> <Generalcamo> Why PURR rails? 01:11:13 <coopserver> <Sylf> just haven't switched to wet 01:11:17 <coopserver> <Sylf> yet 01:11:22 <coopserver> <Sylf> from other constructions 01:11:59 <coopserver> <Hazzard> D: 01:13:34 <coopserver> <Generalcamo> Why do we even have town relations turned on? 01:13:41 <coopserver> <Generalcamo> What is the point of them in this type of game? 01:14:03 <coopserver> <Hazzard> :D sparta 01:14:31 <coopserver> <Sylf> relations? what's that? 01:15:43 <coopserver> <Sylf> and the point of every game is to try something fun 01:16:23 <coopserver> <Sylf> try to put 1000 trains on this map. I doubt it'll happen but it can 01:16:31 <coopserver> <Generalcamo> ...let's do it 01:16:48 <coopserver> <Generalcamo> We did it last game.. and the estimates were about 700 or something like that 01:16:52 <coopserver> <Sylf> with TL14, you're talking about some hell upgrades 01:22:40 <Hazzard> !info 01:22:40 <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Dec 20 2270, clients connected: 3, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 01:23:28 <Hazzard> 1k trains is 5% of the entire map 01:23:38 <Hazzard> by tile 01:23:46 <coopserver> <Sylf> including the water tile? 01:23:53 <coopserver> <Hazzard> yes 01:24:01 <coopserver> <Generalcamo> Probably will not happen then.. 01:24:21 <coopserver> <Generalcamo> Unless the trains shrink, which is unlikely to happen since the CL is not a problem thanks to tilt 01:25:37 <Hazzard> 21% of current tracks built 01:25:55 <coopserver> <Hazzard> anyway 01:26:00 <coopserver> <Generalcamo> Hmm.. slightly more plausible.. but not realisitic 01:26:29 <coopserver> <Generalcamo> Wait, what? 01:26:45 <coopserver> <Generalcamo> At 3C, what is the point of those depots 01:27:14 <coopserver> <Generalcamo> They serve no purpose.. at all 01:27:24 *** LadyHawk has quit IRC 01:27:38 *** LadyHawk has joined #openttdcoop 01:27:52 <coopserver> <Sylf> don't question the eyecandies 01:28:32 <coopserver> <Sylf> Don't forget to sign your works 01:29:57 <coopserver> <Generalcamo> The nice thing about slow trains is that bridges can be purely eye candy 01:30:04 <coopserver> <Generalcamo> As long as it isn't wood.. 01:31:03 <coopserver> <Sylf> boats can go as fast as 120km/h (75mph), so there are more bridges that's not fast enough 01:31:35 <coopserver> <Generalcamo> If it is cantilever and above.. you are safe 01:33:56 *** theholyduck has quit IRC 01:36:47 *** theholyduck has joined #openttdcoop 01:39:45 <coopserver> *** Generalcamo has left the game (connection lost) 01:39:50 <Generalcamo> Gah 01:40:05 <Generalcamo> When I start losing connection.. no more Coop for me... 01:44:31 *** Generalcamo has quit IRC 02:31:13 *** Max|_ has joined #openttdcoop 02:35:39 *** Max| has quit IRC 03:02:54 *** Max| has joined #openttdcoop 03:02:54 *** Max|_ has quit IRC 03:15:59 *** nicfer has quit IRC 03:50:27 *** Max| has quit IRC 03:52:08 *** Max| has joined #openttdcoop 04:15:35 *** BiG_YeTi has joined #openttdcoop 04:15:40 <BiG_YeTi> yoooooooooooooooooooooooooooooooooooooooo 04:15:51 <coopserver> <Sylf> yoyo 04:16:00 <BiG_YeTi> Bo$$ 04:16:47 <BiG_YeTi> !password WOOOOOOOOOOOO 04:16:50 <BiG_YeTi> !password 04:16:50 <coopserver> BiG_YeTi: center 04:16:55 <coopserver> *** Game paused (connecting clients) 04:16:57 <Hazzard> heylo 04:17:04 <coopserver> *** BiG_YETI has joined 04:17:04 <coopserver> *** Game unpaused (connecting clients) 04:17:12 <coopserver> <BiG_YETI> yooooooooooo 04:17:49 <coopserver> <BiG_YETI> we need some TRAINS 04:17:51 <coopserver> <Sylf> slh super snake done 04:21:36 <coopserver> *** BiG_YETI has joined company #1 04:22:38 <coopserver> <BiG_YETI> i thought after PBS you needed a 2-way ? 04:22:53 <coopserver> <Sylf> like where? 04:23:15 <coopserver> <BiG_YETI> i have to refind the spot 04:24:03 <coopserver> <BiG_YETI> at !here 04:24:07 <coopserver> <BiG_YETI> vinnie worked on it 04:24:28 <coopserver> <BiG_YETI> looks like that area is missing a lot of singla 04:24:28 <coopserver> <Sylf> they're not choices 04:24:35 <coopserver> <Sylf> they're simple double bridges 04:24:42 <coopserver> <BiG_YETI> good 04:24:45 <coopserver> <Sylf> so they're fine 04:25:18 <coopserver> *** BiG_YETI has joined spectators 04:25:21 <coopserver> *** BiG_YETI has left the game (Leaving) 04:36:53 *** BiG_YeTi has quit IRC 05:16:41 <coopserver> *** Hazzard has left the game (Leaving) 05:16:53 *** Hazzard has quit IRC 05:17:33 *** Djanxy has quit IRC 05:24:15 *** Hazzard has joined #openttdcoop 05:44:52 *** Hazzard has quit IRC 06:12:38 <coopserver> *** Sylf has left the game (Leaving) 06:12:40 <Sylf> !auto 06:12:41 <coopserver> *** Game paused (number of players) 07:05:15 *** keoz has joined #openttdcoop 07:49:36 *** theholyduck has quit IRC 08:09:21 *** theholyduck has joined #openttdcoop 08:17:23 *** theholyduck has quit IRC 08:29:36 *** cornjuliox has joined #openttdcoop 08:46:10 *** bdavenport has joined #openttdcoop 09:04:31 *** chester_ has joined #openttdcoop 10:19:46 *** theholyduck has joined #openttdcoop 10:33:03 *** Sassafrass has joined #openttdcoop 10:33:07 <Sassafrass> hi 10:33:09 <Sassafrass> !players 10:33:09 <coopserver> Sassafrass: The server is empty, noone is connected. Feel free to remedy this situation 10:43:05 *** Vinnie has joined #openttdcoop 11:04:38 <Sassafrass> vinnie 11:05:30 <Sassafrass> !password 11:05:30 <coopserver> Sassafrass: punish 11:05:46 <coopserver> *** Game still paused (connecting clients, number of players) 11:05:50 <coopserver> *** Sassafrass has joined 11:05:50 <coopserver> *** Game still paused (number of players) 11:06:46 <coopserver> <Sassafrass> !unpause 11:06:53 <coopserver> *** Sassafrass has joined company #1 11:06:57 <coopserver> <Sassafrass> !unpause 11:10:26 <Sassafrass> :( 11:11:16 <LadyHawk> weird 11:16:11 <Sassafrass> someone come play 11:22:11 <planetmaker> !rcon set max_clients 11:22:12 <coopserver> Current value for 'max_clients' is: '255' (min: 2, max: 255) 11:22:18 <planetmaker> !rcon set min_clients 11:22:19 <coopserver> 'min_clients' is an unknown setting. 11:22:26 <planetmaker> !rcon set min_active_clients 11:22:27 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 11:22:29 <planetmaker> !rcon set min_active_clients 1 11:22:31 <coopserver> *** Game unpaused (number of players) 11:22:38 <planetmaker> !players 11:22:38 <coopserver> planetmaker: Client 222 (Orange) is Sassafrass, in company 1 (OpenTTDCoop) 11:22:51 <planetmaker> trying to do anything specific, Sassafrass ? 11:23:25 <Sassafrass> finish my hub 11:24:03 <Sassafrass> oh cool it's unpaused 11:24:04 <Sassafrass> thanks 12:02:03 *** KWKdesign has quit IRC 12:02:26 *** KWKdesign has joined #openttdcoop 12:02:39 <Vinnie> !password 12:02:39 <coopserver> Vinnie: hashed 12:02:49 <coopserver> *** Game paused (connecting clients) 12:02:53 <coopserver> *** Vinnie has joined 12:02:53 <coopserver> *** Game unpaused (connecting clients) 12:02:59 <coopserver> <Vinnie> hey man 12:03:16 <coopserver> <Sassafrass> hi 12:05:10 <coopserver> <Vinnie> hurts the head these BBH constructions 12:05:22 <coopserver> <Sassafrass> yeah 12:05:37 <coopserver> <Sassafrass> I'm almost done with mine 12:13:19 <coopserver> <Vinnie> holy shit, have you looked at the orderlist of train 1 12:13:34 <coopserver> <Sassafrass> what the fuck 12:13:50 <coopserver> <Sassafrass> most order i've ever seen 12:28:46 <coopserver> <Sassafrass> woah 12:28:57 <coopserver> <Sassafrass> industry just died 12:39:29 <coopserver> <Sassafrass> I think that's it 12:42:25 <Sassafrass> planetmaker: you can pause again, I finished 12:42:33 <coopserver> *** Sassafrass has joined spectators 12:42:33 <coopserver> *** Game paused (number of players) 12:54:04 <planetmaker> ok :) 12:54:16 <planetmaker> I wonder whether we should generally reduce min_active_clients to 1 12:54:49 <planetmaker> !logs 12:54:52 <planetmaker> hm :) 13:00:29 *** Maraxus has joined #openttdcoop 13:00:29 *** ChanServ sets mode: +o Maraxus 13:01:22 *** Djanxy has joined #openttdcoop 13:03:06 <planetmaker> hm... game logs allow to identify griefers pretty well... so one client enough to unpause server now? 13:05:00 <Vinnie> do we even get griefers? 13:06:11 *** cornjuliox has quit IRC 13:06:16 <planetmaker> not that I remember anyone recently 13:07:47 <planetmaker> http://paste.openttdcoop.org/show/3607/ <-- name list from last 5 days :D 13:08:02 <planetmaker> those who did build something at least 13:08:10 <planetmaker> uncleansed from other stuff 13:09:20 <planetmaker> and probably also IP list 13:09:53 <Vinnie> that server dude looks suspicius 13:10:01 <planetmaker> very :) 13:10:12 <planetmaker> (No, it's the actual, real server) 13:10:21 <planetmaker> just my filtering is insufficient 13:11:14 <coopserver> *** Vinnie has left the game (Leaving) 14:24:02 *** Alberth has joined #openttdcoop 14:24:04 *** Alberth has left #openttdcoop 14:32:28 <Maraxus> !password 14:32:28 <coopserver> Maraxus: leaved 14:32:39 <coopserver> *** Game still paused (connecting clients, number of players) 14:32:44 <coopserver> *** Maraxus has joined 14:32:44 <coopserver> *** Game still paused (number of players) 14:41:25 <coopserver> *** Maraxus has left the game (Leaving) 14:41:27 *** Maraxus has quit IRC 14:53:47 *** ODM has joined #openttdcoop 14:53:47 *** ChanServ sets mode: +o ODM 15:12:45 *** luaduck_zzz is now known as luaduck 15:37:48 <Sylf> !password 15:37:48 <coopserver> Sylf: vindex 15:37:52 <coopserver> *** Game still paused (connecting clients, number of players) 15:37:55 <coopserver> *** Sylf has joined 15:37:55 <coopserver> *** Game still paused (number of players) 15:45:10 <coopserver> *** Sylf has joined company #1 15:45:10 <coopserver> *** Game unpaused (number of players) 15:47:36 *** Progman has joined #openttdcoop 15:54:11 <Vinnie> where is the fire 15:54:23 <coopserver> <Sylf> :D 15:54:51 <Vinnie> your orderlist is insane 15:55:25 <coopserver> <Sylf> I know. That's why I had to include comments in the order itself 15:56:02 <Vinnie> how long did it take to do that? 15:56:10 <coopserver> <Sylf> about an hour? 15:56:12 <Vinnie> !password 15:56:12 <coopserver> Vinnie: stupid 15:56:21 <coopserver> *** Game paused (connecting clients) 15:56:26 <coopserver> *** Vinnie has joined 15:56:26 <coopserver> *** Game unpaused (connecting clients) 15:57:40 <coopserver> <Vinnie> gonna be a pain to expand 15:57:49 <coopserver> <Sylf> yup 15:57:54 <coopserver> <Vinnie> i mean for each priamairy the new orderlist 15:58:13 <coopserver> <Sylf> that too 15:58:36 <coopserver> <Sylf> you have to update about 30 orders per primary station 16:00:48 <coopserver> <Vinnie> but you also have some conditionals that go to the sample primary 16:01:01 <coopserver> <Vinnie> if you delete that order will the conditional go up or down 16:01:51 <coopserver> <Sylf> if you add your primary order below the sample, then delete the sample, the condutional orders will stay good 16:01:58 <coopserver> <Vinnie> oke 16:08:46 *** nicfer has joined #openttdcoop 16:35:40 *** Trangar has joined #openttdcoop 16:40:55 <coopserver> *** Sassafrass has joined company #1 16:41:16 <coopserver> <Sylf> hi 16:41:20 <coopserver> <Sassafrass> hey 16:43:39 <coopserver> *** Sassafrass has joined spectators 16:43:45 <coopserver> <Sassafrass> afk for awhile 16:44:52 <coopserver> <Sylf> BTW, I like your regex sign too 16:45:17 <coopserver> *** Sylf has left the game (Leaving) 16:45:17 <coopserver> *** Game paused (number of players) 16:52:04 <Djanxy> !password 16:52:04 <coopserver> Djanxy: coloma 16:52:11 <coopserver> *** Game still paused (connecting clients, number of players) 16:52:14 <coopserver> *** Djanxy has joined 16:52:14 <coopserver> *** Game still paused (number of players) 16:55:52 <coopserver> *** Djanxy has left the game (Leaving) 17:03:23 *** Djanxy has quit IRC 17:08:56 <coopserver> *** Game still paused (connecting clients, number of players) 17:09:04 <coopserver> *** Player has joined 17:09:05 <coopserver> *** Game still paused (number of players) 17:27:58 *** Maraxus has joined #openttdcoop 17:27:58 *** ChanServ sets mode: +o Maraxus 17:42:56 *** Hazzard has joined #openttdcoop 18:03:05 <Maraxus> !password 18:03:05 <coopserver> Maraxus: unless 18:03:13 <coopserver> *** Game still paused (connecting clients, number of players) 18:03:17 <coopserver> *** Maraxus has joined 18:03:17 <coopserver> *** Game still paused (number of players) 18:09:15 <coopserver> *** Maraxus has joined company #1 18:09:15 <coopserver> *** Game unpaused (number of players) 18:13:08 <coopserver> *** Maraxus has joined spectators 18:13:08 <coopserver> *** Game paused (number of players) 18:14:31 <coopserver> *** Player has joined company #1 18:14:31 <coopserver> *** Game unpaused (number of players) 18:14:37 <coopserver> <Player> !name Jam35 18:14:37 <coopserver> *** Player has changed his/her name to Jam35 18:23:13 *** keoz has quit IRC 18:27:11 <coopserver> *** Maraxus has joined company #1 18:28:35 *** zxbiohazardzx has joined #openttdcoop 18:28:38 <zxbiohazardzx> @gap 18:28:38 <Webster> zxbiohazardzx: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:28:44 <zxbiohazardzx> @gap 5 18:28:44 <Webster> zxbiohazardzx: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 18:57:51 <coopserver> <Maraxus> one hub and one station to go 18:58:30 <coopserver> <Jam35> and SLHs :) 18:58:35 *** Djanxy has joined #openttdcoop 18:58:55 <coopserver> <Maraxus> those too :) got any interesting ideas for MSH 2B? 18:59:28 <coopserver> <Jam35> my best one is let someone else build it :P 18:59:44 <coopserver> <Jam35> bad attitude :) 18:59:53 <coopserver> <Jam35> but I built 2 already 19:00:11 <coopserver> <Maraxus> heh :) well I'll try a crazy idea then 19:00:27 <coopserver> <Jam35> we could 'stretch' the ML 19:00:36 <coopserver> <Jam35> by curling it round a bit 19:00:49 <coopserver> <Jam35> making the hub more interesting shape 19:00:59 <coopserver> <Maraxus> that was part of my idea - then use the inner space 19:01:31 <coopserver> <Jam35> yeah that space is better for the station imo 19:01:53 <coopserver> <Jam35> the hub is in the right spot just it goes the opposite side 19:02:37 <coopserver> <Jam35> although what about the space right of MSH1 1/3X 19:02:43 <coopserver> <Jam35> for the station 19:03:10 <coopserver> <Jam35> think I prefer that 19:03:19 <coopserver> <Jam35> but your call really :) 19:03:36 <coopserver> <Maraxus> would probably be best 19:05:17 *** zxbiohazardzx has quit IRC 19:05:54 <Hazzard> !password 19:05:54 <coopserver> Hazzard: embeds 19:06:31 <coopserver> *** Game paused (connecting clients) 19:06:37 <coopserver> *** Hazzard has joined 19:06:37 <coopserver> *** Game unpaused (connecting clients) 19:07:14 <coopserver> <Hazzard> Building aSL? 19:07:25 <coopserver> <Jam35> just started 19:07:32 <coopserver> <Jam35> you want it? 19:07:39 <coopserver> <Hazzard> No, no , go ahead 19:07:42 <coopserver> <Jam35> k 19:07:43 <coopserver> <Hazzard> I just joined 19:14:34 *** luaduck is now known as luaduck_zzz 19:29:48 <coopserver> <Vinnie> and now? 19:29:53 <coopserver> <Hazzard> ? 19:45:33 *** Godde has quit IRC 19:54:49 *** luaduck_zzz is now known as luaduck 19:58:02 <Hazzard> Vinnie: I made a hub :# 19:58:04 <Hazzard> :3 19:59:26 <coopserver> <Vinnie> haha 20:22:18 *** nicfer has quit IRC 20:22:20 <coopserver> <Jam35> er 20:22:36 <coopserver> <Jam35> having short then long tunnels like that may break 20:23:10 <coopserver> <Hazzard> I think the trains are smart enough 20:23:14 <coopserver> <Jam35> cos, well you figure 20:23:19 <coopserver> <Jam35> or you forgot 20:23:24 <coopserver> <Jam35> lies :) 20:23:40 <coopserver> <Maraxus> @gap 14 20:23:51 <coopserver> <Maraxus> !gap 14 20:23:53 <coopserver> <Jam35> 20 for 2 20:23:56 <coopserver> <Jam35> max 20:24:12 <coopserver> <Vinnie> ill take 3 for 12 20:24:13 *** nicfer has joined #openttdcoop 20:24:19 <coopserver> <Jam35> sold 20:24:43 <coopserver> *** Vinnie has joined company #1 20:24:57 <coopserver> <Jam35> oh man 20:24:59 <coopserver> <Jam35> sorry :) 20:25:23 <coopserver> <Vinnie> for who? 20:25:31 <coopserver> <Jam35> Maraxus 20:25:45 <coopserver> <Maraxus> np - just a small correction 20:25:58 <coopserver> <Jam35> I likey 20:26:51 <coopserver> <Hazzard> Is that a 4-way hub? 20:27:03 <coopserver> <Hazzard> or something 20:27:14 <coopserver> <Maraxus> no - just a rather unconventional msh 20:27:21 <coopserver> <Jam35> no just confusing :) 20:29:34 <coopserver> <Vinnie> 212 yearsof building 20:30:02 <coopserver> <Jam35> never known so many days without any ML trains 20:31:26 <Jam35> or it just seems a long time 20:31:33 <Jam35> what 4 day only? 20:32:06 <coopserver> <Vinnie> like non stop right?\ 20:32:47 <Jam35> eh? 20:33:43 <coopserver> <Vinnie> 4 days of no pause ingame 20:33:51 <Jam35> ah right 20:34:22 <Jam35> normally a game starts one evening, next evening I come back and it's mostly done and trains are running 20:34:46 <coopserver> <Hazzard> Oh I get it now (2b) 20:46:42 <coopserver> *** Vinnie has joined spectators 20:48:15 <coopserver> <Vinnie> night 20:48:25 *** Vinnie has quit IRC 20:48:29 <coopserver> *** Vinnie has left the game (Leaving) 20:51:02 *** Trangar has quit IRC 20:51:45 *** ODM has quit IRC 21:13:49 <coopserver> <Jam35> gtgcya 21:13:52 <coopserver> *** Jam35 has left the game (Leaving) 21:13:56 <coopserver> <Maraxus> cu 21:23:52 *** nicfer has quit IRC 21:24:24 *** nicfer has joined #openttdcoop 21:34:27 <Sylf> !password 21:34:28 <coopserver> Sylf: earned 21:34:41 <coopserver> *** Game paused (connecting clients) 21:34:44 <coopserver> *** Sylf has joined 21:34:44 <coopserver> *** Game unpaused (connecting clients) 21:35:02 <coopserver> *** Sylf has joined company #1 22:02:48 <coopserver> <Maraxus> gn 22:03:07 <coopserver> *** Maraxus has left the game (Leaving) 22:04:56 *** Maraxus has quit IRC 22:07:38 *** zxbiohazardzx has joined #openttdcoop 22:07:40 <zxbiohazardzx> hmmz 22:07:42 <zxbiohazardzx> i forgot 22:07:44 <zxbiohazardzx> there was a setting 22:07:47 <zxbiohazardzx> that made overflows work 22:07:54 <zxbiohazardzx> atm my trains wont overflow (personal game) 22:08:00 <zxbiohazardzx> but i recall there was a setting (YAPF?) 22:10:02 <zxbiohazardzx> @V45300 or anyone else know? 22:10:34 <coopserver> <Sylf> yapf rail first red two way eol 22:10:45 <coopserver> <Sylf> some combination of those words in the setting 22:11:43 <zxbiohazardzx> thx 22:11:59 *** zxbiohazardzx has quit IRC 22:13:41 *** zxbiohazardzx has joined #openttdcoop 22:13:44 <zxbiohazardzx> hmmz 22:13:47 <zxbiohazardzx> i found the setting 22:13:59 <zxbiohazardzx> but how do i find its current value & change it to 0 or to 1? 22:14:41 <coopserver> <Sylf> type 22:14:46 <coopserver> <Sylf> set yapf.rail_firstred_twoway_eol 22:14:51 <coopserver> <Sylf> in the console 22:15:15 <coopserver> <Sylf> reading the settings that way works both in offline and multiplayer games 22:15:37 <zxbiohazardzx> setting for "yapf.rail_twoway_eol" is "on" 22:15:43 <zxbiohazardzx> still not overflowing (damnit) 22:15:52 <zxbiohazardzx> frustrating i copied http://blog.openttdcoop.org/files/blog/V453000/Example_E.png 22:15:53 <zxbiohazardzx> to check 22:16:58 *** bdavenport has quit IRC 22:17:16 <coopserver> <Sylf> I don't know. It should work. 22:21:33 <zxbiohazardzx> i know :( im just going wtf at it atm :) 22:32:49 *** Progman has quit IRC 22:51:08 <Sassafrass> Vinnie 22:51:21 <Sassafrass> What's your company password on welcome server? 23:17:15 *** keoz has joined #openttdcoop 23:37:04 *** zxbiohazardzx has quit IRC 23:59:20 <coopserver> <Sylf> we have trains in the wild :)