Config
Log for #openttdcoop on 14th August 2014:
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00:12:39  <coopserver> *** Sylf has left the game (Leaving)
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00:29:17  <Generalcamo> !info
00:29:17  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Jun 16 2392, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
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00:34:58  <Hazzard_> !password
00:34:58  <coopserver> Hazzard_: square
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01:01:17  <Generalcamo> !password
01:01:17  <coopserver> Generalcamo: period
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01:10:49  <coopserver> <Generalcamo> a L
01:11:04  <coopserver> <Generalcamo> A LOT of trains are coming to SLH 01 with absolutely no cargo
01:14:11  <coopserver> <Generalcamo> Three trains just came in with no cargo...
01:14:19  <coopserver> <Generalcamo> Right next to each other
01:14:47  <coopserver> <Hazzard> When they go the the Machine stations they don't bring back cargo
01:14:57  <coopserver> <Generalcamo> Oh that makes sense..
01:15:20  <coopserver> <Hazzard> Also, the industries are slow to process the goods
01:15:29  <coopserver> <Generalcamo> We need more machinery..
01:15:50  <coopserver> <Hazzard> I had a bypass in my SLH5 for trains that were empty
01:15:56  <coopserver> <Hazzard> *have
01:16:09  <coopserver> <Hazzard> Sylf had one for 06 but it looks like he removed it
01:16:47  <coopserver> <Generalcamo> 2X, 3AA, 3BB, 3CC sometimes has slight clogs
01:16:57  <coopserver> <Generalcamo> In traffic I mean
01:17:21  <coopserver> <Hazzard> I think some of the trains a bunched together
01:17:30  <coopserver> <Hazzard> Just from when they were build
01:17:34  <coopserver> <Hazzard> *built
01:18:02  <coopserver> <Generalcamo> It also helps that the station carries 3 critically important industries...
01:18:08  <coopserver> <Generalcamo> *4
01:18:47  <coopserver> <Generalcamo> Honestly I think the load balancing just needs to be made a bit more efficient
01:19:03  <coopserver> <Generalcamo> Since some tracks are NEVER used
01:20:06  <coopserver> <Generalcamo> We could timetable the orders so that the trains take about 3 days to reach the station when refitting
01:20:22  <coopserver> <Generalcamo> That way when it gets back, all the cargo it dropped off is processed
01:20:35  <coopserver> <Hazzard> As long as there are enough trains it should be fine
01:23:27  <coopserver> <Generalcamo> You know what else might help? What if the stations were hub stations, and we use smaller/faster trains to take cargo to the station?
01:23:40  <coopserver> <Generalcamo> The rating suffers at a few station, and we lose cargo as a result
01:24:02  <coopserver> <Hazzard> You mean a feeder trasfer like at the sidelines?
01:24:07  <coopserver> <Generalcamo> Yeah
01:25:27  <coopserver> <Generalcamo> For example, at station 2x, 3AA, we lose nearly 50% of our food
01:25:37  <coopserver> <Generalcamo> Because of the rating
01:26:26  <coopserver> <Hazzard> In these nightlies cargo disappears from stations though
01:27:35  <coopserver> <Generalcamo> Is it more than what we lose by our rating being so low? Losing 20% is better than losing 50%
01:27:52  <coopserver> <Hazzard> I'm not sure the transported rate works like that
01:27:55  <coopserver> <Hazzard> It makes sense
01:28:34  <coopserver> <Generalcamo> Should probably propose this to v453000
01:28:40  <coopserver> <Hazzard> yup
01:28:54  <coopserver> <Hazzard> We can wait a while to see if it improves with more trains
01:29:14  <Generalcamo> I'm not sure it will. That station has a lot of trains coming in.. more would just clog it up
01:31:28  <Generalcamo> V453000 is online.. but not sure if AFK or not
01:33:10  *** luaduck_zzz is now known as luaduck
01:36:50  <coopserver> <Generalcamo> This game is shaping up
01:37:01  <coopserver> <Generalcamo> The only thing I have a problem with is the issue I mentioned
01:39:18  <coopserver> <Hazzard> This has been a fun game so far
01:39:23  <coopserver> <Hazzard> I like the TL14
01:40:00  <coopserver> <Generalcamo> With this landscape though.. if it didn't have tilt, it would be over before it even started
01:40:48  <coopserver> <Generalcamo> Unless we somehow like 20 km/h trains..
01:49:03  <coopserver> <Generalcamo> Because V453000 is not online.. I just put my proposal near the main plan
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02:09:10  <Sylf> Sylf had one for 06 but it looks like he removed it <--  Those trains now refit to workers at SL depot, so they can't bypass the drop station
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02:20:27  <coopserver> *** Hazzard has started a new company #2
02:20:29  <coopserver> <Hazzard> dammit
02:20:33  <coopserver> <Sylf> :D
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02:22:40  <coopserver> <Hazzard> the worker yards seem offset when you build them
02:23:16  <coopserver> <Sylf> I pretend that it's a 4x4 industry when I build them
02:32:27  <coopserver> <Hazzard> there's a constant flow of new trains
02:32:39  <coopserver> <Hazzard> I hope the orders are right
02:34:14  <coopserver> <Hazzard> The whole MS2B branch is insane
02:34:34  <coopserver> <Sylf> oh?
02:34:38  <coopserver> <Hazzard> :D
02:35:03  <coopserver> <Sylf> the insane hub?  the stacked overflow station? and the SLH in the middle
02:35:13  <coopserver> <Hazzard> Yup
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02:36:45  <coopserver> <Sylf> hopefully we'll never upgrade that station
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03:32:40  <coopserver> <Sylf> oh wow.  building materials is up to 4000 tons per month
03:33:08  <coopserver> <Hazzard> wow
03:33:38  <coopserver> <Sylf> I know it can go much much higher, but I didn't expect it so high so soon
03:43:14  <coopserver> <Hazzard> At msh1/3x the trains are only going to the outermost lane
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05:45:22  <Sassafrass> !password
05:45:22  <coopserver> Sassafrass: mostly
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10:54:14  <Djanxy> !password
10:54:14  <coopserver> Djanxy: simple
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15:06:40  <Hazzard> !players
15:06:40  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
15:06:42  <Hazzard> !password
15:06:42  <coopserver> Hazzard: making
15:06:46  <coopserver> *** Game still paused (connecting clients, number of players)
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15:34:08  <coopserver> <Hazzard> holy
15:40:33  <Sylf> ?
15:41:04  <coopserver> <Hazzard> ms 1x3x is packed
15:41:40  <coopserver> <Hazzard> I'm not sure if its just a wave
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15:52:06  <Sylf> !password
15:52:07  <coopserver> Sylf: shoule
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16:13:54  <planetmaker> @calc 365 * 0.03 / 60
16:13:54  <Webster> planetmaker: 0.1825
16:14:01  <planetmaker> @calc 365 * 0.03 / 60 * 74
16:14:01  <Webster> planetmaker: 13.505
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17:09:56  <coopserver> <Player> !name Jam35
17:09:56  <coopserver> *** Player has changed his/her name to Jam35
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17:22:40  <Maraxus> !password
17:22:40  <coopserver> Maraxus: beyond
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17:25:32  <coopserver> <Jam35> 2X... is under some pressure
17:26:14  <coopserver> <Maraxus> it certainly is
17:28:06  <Hazzard> @calc 3
17:28:06  <Webster> Hazzard: 3
17:28:15  <Hazzard> @calc 9999999999999999
17:28:15  <Webster> Hazzard: 10000000000000000
17:28:24  <Hazzard> @calc 1.0/0.0
17:28:58  <Hazzard> @calc 1/0
17:29:08  <Hazzard> @cal 1e400
17:29:15  <Hazzard> @calc 1e400
17:29:26  <Hazzard> !password
17:29:26  <coopserver> Hazzard: beyond
17:29:39  <coopserver> *** Game paused (connecting clients)
17:29:44  <Hazzard> @calc 1 << 1
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17:30:30  <Jam35> @calc 5318008
17:30:30  <Webster> Jam35: 5318008
17:31:21  <Hazzard> @calc 0x0
17:31:21  <Webster> Hazzard: 0
17:31:25  <Hazzard> @calc 0xdeadbeef
17:31:25  <Webster> Hazzard: 3735928559
17:31:40  <Hazzard> @calc 0b101010
17:31:56  <Hazzard> @calc 09
17:31:56  <Webster> Hazzard: 9
17:32:10  <Hazzard> @calc o9
17:32:38  <coopserver> <Jam35> quite laggy here or i'd try something
17:32:52  <Hazzard> @calc 1 == 1
17:32:52  <Webster> Hazzard: 1
17:32:56  <Hazzard> @calc 1 == 0
17:32:56  <Webster> Hazzard: 0
17:33:02  <coopserver> *** Jam35 has joined spectators
17:33:07  <coopserver> <Jam35> semi-afk
17:33:16  <Hazzard> ok
17:33:17  <Hazzard> @calc true
17:33:22  <Hazzard> @calc TRUE
17:33:29  <Hazzard> @calc True
17:33:40  <Hazzard> @calc 1 ^ 0
17:33:50  <Hazzard> @calc 1^10
17:33:56  <Hazzard> @calc 1e10
17:34:15  <Hazzard> @calc 1 || 0
17:34:18  <Hazzard> @calc 1 | 0
17:34:29  <Hazzard> @calc 1 == 1 || 0 == 1
17:34:36  <Hazzard> ky
17:34:39  <Hazzard> oops
17:34:41  <Hazzard> enough of that
17:35:09  <Hazzard> err
17:35:12  <Hazzard> @calc 1 = 0
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18:43:55  <Sylf> !password
18:43:55  <coopserver> Sylf: earned
18:43:59  <coopserver> *** Game paused (connecting clients)
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19:01:31  <coopserver> <Sylf> ha
19:01:40  <coopserver> <Sylf> there was 1 signal reversed inside MSH 2B
19:02:09  <coopserver> <Maraxus> good find
19:02:29  <coopserver> <Sylf> I found a train that shouldn't be there at grain farm station :)
19:06:10  <coopserver> <Maraxus> next thing we might look at is the 1x/3x station
19:06:21  <coopserver> <Sylf> yeah
19:06:33  <coopserver> <Maraxus> not sure if it is just a train wave
19:06:44  <coopserver> <Sylf> it's been like that for a while
19:07:05  <coopserver> <Sylf> probably worse because of the bigger 3AA3BB3CC station
19:08:21  <coopserver> <Maraxus> yes
19:09:48  <coopserver> <Maraxus> if exit has at least a TL from all platforms to merging tracks station might get faster
19:10:31  <coopserver> <Sylf> yeah, we can make that change too
19:15:41  <coopserver> *** Hazzard has left the game (general timeout)
19:23:07  <coopserver> <Sylf> that was a very painless expansion
19:23:40  <coopserver> <Maraxus> indeed - and it helped a lot
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19:45:02  <coopserver> <Sylf> timeout - lunch
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21:41:30  <Hazzard_> !players
21:41:30  <coopserver> Hazzard_: The server is empty, noone is connected. Feel free to remedy this situation
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23:15:15  <GenLag> !password
23:15:15  <coopserver> GenLag: export
23:23:31  <GenLag> !password
23:23:31  <coopserver> GenLag: export
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