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00:01:26 *** GenLag has quit IRC 00:10:06 *** KWKdesign has quit IRC 00:10:09 *** KWKdesign has joined #openttdcoop 00:13:13 *** EyeMWing has quit IRC 00:13:27 *** EyeMWing has joined #openttdcoop 00:19:03 *** theholyduck has quit IRC 00:19:36 *** Hazzard_ has quit IRC 00:19:55 *** theholyduck has joined #openttdcoop 00:24:00 *** Max| has quit IRC 00:25:37 *** Max| has joined #openttdcoop 00:58:25 *** keoz has quit IRC 01:35:53 *** KWKdesign has quit IRC 01:36:32 *** KWKdesign has joined #openttdcoop 01:49:03 <Hazzard> !password 01:49:04 <coopserver> Hazzard: signum 01:49:20 <Hazzard> !password 01:49:20 <coopserver> Hazzard: signum 01:49:30 <coopserver> *** Game still paused (connecting clients, number of players) 01:49:39 <coopserver> *** Hazzard has joined 01:49:39 <coopserver> *** Game still paused (number of players) 01:49:39 <coopserver> *** Game unpaused (number of players) 01:54:38 <coopserver> *** Hazzard has left the game (Leaving) 01:54:38 <coopserver> *** Game paused (number of players) 02:23:54 *** luaduck is now known as luaduck_zzz 03:27:31 <Djanxy> !password 03:27:31 <coopserver> Djanxy: george 03:27:45 <coopserver> *** Game still paused (connecting clients, number of players) 03:27:49 <coopserver> *** Djanxy has joined 03:27:49 <coopserver> *** Game still paused (number of players) 03:28:21 <coopserver> *** Djanxy has left the game (Leaving) 04:27:44 *** Djanxy has quit IRC 05:15:53 *** Hazzard has quit IRC 05:20:23 <V453000> !password 05:20:23 <coopserver> V453000: lumber 05:20:53 <coopserver> *** Game still paused (connecting clients, number of players) 05:20:57 <coopserver> *** V453000 has joined 05:20:57 <coopserver> *** Game still paused (number of players) 05:20:57 <coopserver> *** Game unpaused (number of players) 05:21:02 <coopserver> <V453000> hy 05:38:26 <coopserver> *** V453000 has left the game (Leaving) 05:38:26 <coopserver> *** Game paused (number of players) 06:14:53 <Sylf> !password 06:14:53 <coopserver> Sylf: nelson 06:15:06 <Sylf> !password 06:15:06 <coopserver> Sylf: finite 06:15:15 <coopserver> *** Game still paused (connecting clients, number of players) 06:15:19 <coopserver> *** Sylf has joined 06:15:19 <coopserver> *** Game still paused (number of players) 06:15:19 <coopserver> *** Game unpaused (number of players) 06:18:24 <V453000> yoyo 06:18:29 <coopserver> <Sylf> yo 06:20:48 <coopserver> *** Game paused (connecting clients) 06:20:51 <coopserver> *** V453000 has joined 06:20:51 <coopserver> *** Game unpaused (connecting clients) 06:21:45 <coopserver> <V453000> hm yeti yard is funded as 4x4 :) 06:23:43 *** user__ has joined #openttdcoop 06:38:24 *** Generalcamo has joined #openttdcoop 06:51:01 <coopserver> <Sylf> I go sleep yo. 06:51:05 <coopserver> *** Sylf has left the game (Leaving) 06:52:55 *** Max| has quit IRC 07:01:44 <coopserver> *** V453000 has left the game (Leaving) 07:01:44 <coopserver> *** Game paused (number of players) 09:51:40 *** keoz_ has joined #openttdcoop 10:11:25 *** Max| has joined #openttdcoop 10:32:30 *** keoz_ is now known as keoz 11:17:18 *** keoz has quit IRC 12:07:10 *** user__ has quit IRC 12:21:53 *** keoz_ has joined #openttdcoop 12:50:35 <Jam35> !password 12:50:35 <coopserver> Jam35: silver 12:50:41 <coopserver> *** Game still paused (connecting clients, number of players) 12:50:50 <coopserver> *** Player has joined 12:50:50 <coopserver> *** Game still paused (number of players) 12:51:28 <coopserver> *** Player has joined company #1 12:51:28 <coopserver> *** Game unpaused (number of players) 12:52:30 <V453000> omg player666 12:52:42 <coopserver> *** Player has joined spectators 12:52:42 <coopserver> *** Game paused (number of players) 12:52:53 <coopserver> <Player> !name Jam35 12:52:53 <coopserver> *** Player has changed his/her name to Jam35 12:53:05 <coopserver> <Jam35> hell 12:53:08 <V453000> hy 13:04:20 <coopserver> *** Jam35 has joined company #1 13:04:20 <coopserver> *** Game unpaused (number of players) 13:04:49 *** LadyHawk has quit IRC 13:04:57 <coopserver> *** Jam35 has left the game (general timeout) 13:04:57 <coopserver> *** Game paused (number of players) 13:05:12 <Jam35> !password 13:05:12 <coopserver> Jam35: geturl 13:05:19 <coopserver> *** Game still paused (connecting clients, number of players) 13:05:25 <coopserver> *** Player has joined 13:05:25 <coopserver> *** Game still paused (number of players) 13:05:29 <coopserver> <Player> !name Jam35 13:05:29 <coopserver> *** Player has changed his/her name to Jam35 13:05:33 <coopserver> *** Jam35 has joined company #1 13:05:33 <coopserver> *** Game unpaused (number of players) 13:18:37 *** KenjiE20 has quit IRC 13:30:12 *** Djanxy has joined #openttdcoop 14:04:40 *** keoz_ has quit IRC 14:13:19 *** keoz has joined #openttdcoop 14:19:01 *** keoz has quit IRC 14:19:17 *** keoz has joined #openttdcoop 14:28:09 *** Max| has quit IRC 14:41:29 *** KenjiE20 has joined #openttdcoop 14:41:29 *** ChanServ sets mode: +o KenjiE20 15:01:29 *** Vinnie has joined #openttdcoop 15:11:40 *** Maraxus has joined #openttdcoop 15:11:40 *** ChanServ sets mode: +o Maraxus 15:12:49 <Maraxus> !password 15:12:49 <coopserver> Maraxus: socket 15:12:58 <coopserver> *** Game paused (connecting clients) 15:13:04 <coopserver> *** Maraxus has joined 15:13:04 <coopserver> *** Game unpaused (connecting clients) 15:13:25 <coopserver> <Maraxus> hi 15:13:28 <coopserver> <Jam35> hiya 15:15:18 <Vinnie> !password 15:15:18 <coopserver> Vinnie: buflen 15:15:32 <coopserver> *** Game paused (connecting clients) 15:15:37 <coopserver> *** Vinnie has joined 15:15:37 <coopserver> *** Game unpaused (connecting clients) 15:15:39 <coopserver> <Vinnie> hi 15:15:47 <coopserver> <Jam35> also 15:15:49 <coopserver> <Maraxus> hi 15:16:36 <coopserver> <Vinnie> looks crowded already 15:17:03 <coopserver> <Jam35> trains take up too much space :) 15:17:33 <coopserver> <Vinnie> mostly traveling empty i suppose 15:54:07 *** Yhag_ has joined #openttdcoop 16:00:13 *** Yhag has quit IRC 16:00:20 *** Yhag_ is now known as Yhag 16:00:45 *** Progman has joined #openttdcoop 16:05:33 *** Hazzard has joined #openttdcoop 16:05:41 <Hazzard> !players 16:05:41 <coopserver> Hazzard: There are currently 2 players and 1 spectators, making a total of 3 clients connected 16:05:44 <Hazzard> !password 16:05:44 <coopserver> Hazzard: dparam 16:05:56 <Hazzard> Hello 16:06:10 <coopserver> <Jam35> hiih 16:06:38 <coopserver> <Maraxus> hi 16:08:23 *** Sassafrass has joined #openttdcoop 16:08:27 <Sassafrass> hi 16:08:31 <Sassafrass> !players 16:08:31 <coopserver> Sassafrass: There are currently 2 players and 1 spectators, making a total of 3 clients connected 16:08:58 <Sassafrass> !password 16:08:58 <coopserver> Sassafrass: dparam 16:09:03 <coopserver> *** Game paused (connecting clients) 16:09:08 <coopserver> *** Sassafrass has joined 16:09:09 <coopserver> *** Game unpaused (connecting clients) 16:11:43 *** luaduck_zzz is now known as luaduck 16:12:04 <Hazzard> !ip 16:12:04 <coopserver> Hazzard: publicserver-new.openttdcoop.org:3983 16:13:59 <coopserver> *** Game paused (connecting clients) 16:14:32 <coopserver> *** Game unpaused (connecting clients) 16:15:18 <coopserver> <Jam35> hi 16:16:20 <coopserver> <Vinnie> so, when can i build a 4th 16:17:55 <coopserver> <Sassafrass> vinnie you're crazy 16:18:19 <coopserver> <Jam35> :1900 hours 16:18:36 <coopserver> <Jam35> GMT +1 16:18:39 <coopserver> <Vinnie> i'll be there 16:18:43 <coopserver> <Jam35> :P 16:18:52 <coopserver> <Jam35> whatever :) 16:18:57 <coopserver> <Jam35> now! 16:19:06 <coopserver> <Jam35> if u like 16:19:35 <coopserver> <Vinnie> no now i got 40 minutes to drink beer and prepare the song to sing myself to sleep tonight 16:19:54 <coopserver> <Sassafrass> how do I view the sprites in a grf? 16:19:57 <coopserver> <Sassafrass> is that possible? 16:20:26 <coopserver> <Jam35> i might have seen a utility to do that 16:20:32 <coopserver> <Jam35> or maybe not :) 16:20:40 <coopserver> <Jam35> search i guess 16:20:56 <Sassafrass> I found this page https://wiki.openttd.org/NewGRF_development_tools 16:20:59 <Sassafrass> but I'm not sure which to use 16:21:06 <Hazzard> !password 16:21:07 <coopserver> Hazzard: styles 16:23:15 <coopserver> *** Game paused (connecting clients) 16:23:21 <coopserver> *** Hazzard has joined 16:23:21 <coopserver> *** Game unpaused (connecting clients) 16:24:55 <coopserver> *** Hazzard has joined company #1 16:28:57 *** ODM has joined #openttdcoop 16:28:57 *** ChanServ sets mode: +o ODM 16:32:31 <Jam35> https://wiki.openttd.org/NewGRF_Debugging 16:33:06 <Jam35> newgrf_developer_tools = true 16:33:12 <Jam35> I guess 16:33:16 <Jam35> in .cfg 16:33:32 <Jam35> what I was thinking of 16:38:31 <coopserver> <Sassafrass> sweet thanks 16:39:29 <coopserver> <Hazzard> 800 trains 16:42:22 *** Trangar has joined #openttdcoop 16:43:03 <coopserver> <Jam35> ~500 ML 16:43:10 <coopserver> <Jam35> only :) 16:44:18 *** Progman has quit IRC 16:49:45 <coopserver> *** Jam35 has left the game (general timeout) 16:57:41 <Sylf> !assword 16:57:51 <Sylf> !password 16:57:51 <coopserver> Sylf: fucked 16:58:11 <Sylf> oh. ok. sorry I said ass, coopserver 16:58:22 <coopserver> *** Game paused (connecting clients) 16:58:26 <coopserver> *** Sylf has joined 16:58:26 <coopserver> *** Game unpaused (connecting clients) 17:00:14 <coopserver> *** Maraxus has joined spectators 17:02:22 <coopserver> *** Sylf has joined company #1 17:09:01 *** Trangar1 has joined #openttdcoop 17:16:19 *** Trangar has quit IRC 17:16:50 <Sassafrass> the password was actually fucked 17:16:53 <Sassafrass> that's great 17:17:11 <Taede> looks like i'll be cutting another one out of the list 17:17:24 <Sassafrass> why? 17:28:25 <Taede> i'd rather avoid the bot saying fucked when there might be kids 17:35:37 <coopserver> *** Vinnie has joined company #1 17:35:43 <coopserver> <Vinnie> time for something mental 17:36:06 <Hazzard> XD sylf 17:36:10 <Hazzard> that's helarious 17:36:27 <coopserver> <Sylf> the assword? 17:36:31 <Hazzard> yes 17:39:02 <coopserver> *** Maraxus has joined company #1 18:12:24 <Jam35> !password 18:12:24 <coopserver> Jam35: status 18:12:30 <coopserver> *** Game paused (connecting clients) 18:12:39 <coopserver> *** Player has joined 18:12:39 <coopserver> *** Game unpaused (connecting clients) 18:12:59 <coopserver> <Hazzard> You ought to set your name in the console 18:13:20 <coopserver> <Player> !name Jam35 18:13:20 <coopserver> *** Player has changed his/her name to Jam35 18:13:24 <coopserver> <Jam35> yes 18:15:31 <coopserver> <Sylf> there still must be some signal errors on ML 18:16:41 <coopserver> <Hazzard> at 1/3x? 18:16:46 <coopserver> <Sylf> no 18:16:53 <coopserver> <Sylf> it's somewhere beyond that 18:17:08 <coopserver> <Sylf> like SLH 02 or MSH 2A or 18:17:11 <coopserver> <Sylf> SLH 05 etc 18:17:22 <coopserver> <Sylf> and somewhere in between 18:17:54 <coopserver> <Sylf> found one 18:19:39 <coopserver> *** Jam35 has left the game (general timeout) 18:22:18 <coopserver> <Sylf> that should make the flow throw MSH 1|3 X better 18:23:04 <coopserver> <Sylf> almost too good, now its jamming SLH 5? ;) 18:23:24 <coopserver> <Hazzard> :) 18:23:41 <coopserver> <Hazzard> I just don't have the infrastructure to handle the number of trains right now 18:25:41 <coopserver> *** Vinnie has joined spectators 18:31:24 <coopserver> <Hazzard> gtg 18:31:26 <coopserver> *** Hazzard has left the game (Leaving) 18:45:59 <Sassafrass> sigh 18:46:03 <Sassafrass> so hard to understand GRF 18:47:59 *** alphasc has joined #openttdcoop 18:48:07 <alphasc> !password 18:48:07 <coopserver> alphasc: people 18:49:05 <alphasc> !dl 18:49:05 <coopserver> alphasc: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:49:06 <coopserver> alphasc: http://www.openttd.org/en/download-trunk/r26720 18:49:30 <coopserver> *** Game paused (connecting clients) 18:49:37 <coopserver> *** AlphaSC has joined 18:49:37 <coopserver> *** Game unpaused (connecting clients) 18:54:20 <coopserver> *** Sylf has left the game (Leaving) 19:14:31 *** alphasc has quit IRC 19:14:44 <coopserver> *** AlphaSC has left the game (Leaving) 19:22:00 <coopserver> *** Maraxus has left the game (Leaving) 19:22:00 <coopserver> *** Game paused (number of players) 19:22:49 *** iTKerry has joined #openttdcoop 19:22:51 <iTKerry> !password 19:22:51 <coopserver> iTKerry: equals 19:23:09 <iTKerry> hey 19:23:17 <coopserver> *** Vinnie has left the game (Leaving) 19:23:28 <Vinnie> hey 19:23:37 <iTKerry> how things? 19:24:01 <Vinnie> good and with you 19:24:24 <iTKerry> http://www.reddit.com/r/openttd/comments/2dj4fe/openttd_itkerrys_gameplay_with_vinnie_sassafras/ did u saw this? :D 19:24:34 <Vinnie> teah but to long to watch 19:24:46 <coopserver> *** Game still paused (connecting clients, number of players) 19:24:53 <coopserver> *** iTKerry has joined 19:24:53 <coopserver> *** Game still paused (number of players) 19:24:53 <coopserver> *** Game unpaused (number of players) 19:25:09 <coopserver> <iTKerry> hey Sassafrass 19:25:35 <Sassafrass> hi 19:25:52 <coopserver> <iTKerry> aww, CL 1.5 19:25:56 <coopserver> <iTKerry> i love it :P 19:32:32 <iTKerry> so, Vinnie, mb let's go play on reddit right now? 19:39:05 <Sassafrass> newgrf wiki is slow as balls 19:39:16 *** bleepy has joined #openttdcoop 19:40:02 <coopserver> <iTKerry> well, i go play in dota2 19:40:02 <coopserver> <iTKerry> gl 19:40:05 <coopserver> *** iTKerry has left the game (Leaving) 19:40:05 <coopserver> *** Game paused (number of players) 19:49:10 *** Maraxus has quit IRC 19:50:22 <coopserver> *** Sassafrass has left the game (Leaving) 20:12:33 *** Vinnie has quit IRC 20:14:58 <Sassafrass> V. what do you use to make your grf's? 20:17:19 *** iTKerry has quit IRC 20:17:21 <Sassafrass> is it all manual? 20:19:13 <planetmaker> Sassafrass, I'm not V, but afaik: depends, yeti is rendered, the 8bpp stuff is drawn 20:19:44 <planetmaker> but then, the rendering is not automatic as creating the models takes at least as much time, and attaching proper textures to them 20:19:52 <planetmaker> so... newgrf creation is always manual :) 20:27:35 <Sassafrass> I mean the nfo file and stuff 20:27:54 <Sassafrass> I still am having a hard time adding new signal graphics 20:27:56 <Sassafrass> is that even possible? 20:28:07 <Sassafrass> or can I only replace existing ones? 20:28:25 <planetmaker> writing in nfo is... well, stupid if you do and not need to. The projects are on the DevZone 20:28:47 <planetmaker> you can only replace existing ones, unless you modify openttd's source 20:29:50 <planetmaker> at least not signal types. you can add new versions of the existing signals per railtype. But that's - iirc - not what you want 20:30:15 <Sassafrass> say I'm modifying openttd's source 20:30:21 <Sassafrass> what would be the best way to add new graphics? 20:30:51 <Sassafrass> my custom signal is working how I want, I just want to make it look different. 20:30:54 <planetmaker> extending or adding an action5 20:31:33 <planetmaker> which means you also have to teach grfcodec about it and patch openttd.grf accordingly 20:31:57 <planetmaker> http://devs.openttd.org/~planetmaker/patches/grid/ <-- in that series I add some new graphics which are mandatory 20:32:06 <planetmaker> you would need to go a similar way 20:32:19 <planetmaker> not sure though whether to extend the existing action5 for signals or create a new one 20:33:36 <Sassafrass> wow you know a lot. 20:33:57 <planetmaker> (the difference between a newgrf and what you do is: you add sprites which are mandatory to have. thus must be part of base sets. NewGRFs are freer. And more limited at the same time 20:34:34 <planetmaker> I hack openttd code for 7 years now. And I'm a base set maintainer. 20:34:38 <Sassafrass> are you an openttd dev or something? 20:34:43 <planetmaker> that, too. somewhat 20:34:55 <Sassafrass> ahh crazy, I'm glad you're helping me 20:35:17 *** keoz has quit IRC 20:36:08 <planetmaker> mostly I know that I know too little :) 20:36:26 <Sassafrass> well you know far more than me, be my mentor please! 20:36:26 <Sassafrass> lol 20:37:07 <planetmaker> well, generally #openttd is the channel for development talk. More people who know such stuff are there than here 20:37:24 <Sassafrass> what do you use to view a patch diff thingy? 20:37:40 <planetmaker> my screen :P or what do you mean? 20:37:50 <planetmaker> my browser. my text editor 20:37:56 <planetmaker> depends 20:38:01 <planetmaker> the command console 20:38:02 <Sassafrass> so you just view the .diff files and see what's different 20:38:07 <Sassafrass> there's no like visualizer you use? 20:38:26 <planetmaker> the editor has highlighting 20:39:07 <Sassafrass> which editor do you use? 20:39:13 <Sassafrass> I'm a complete noob sorry. 20:39:18 <planetmaker> kate 20:39:40 <planetmaker> won't be of joy for you, if you're not on linux, though 20:40:11 <Sassafrass> hmm yeah 20:40:17 <Sassafrass> still never heard of Kate. 20:40:30 <planetmaker> part of the KDE stuff 20:40:35 <planetmaker> though I use it separately 20:41:32 <planetmaker> notepad++ shall be quite decent, I hear, when using windoze 20:41:34 <Sassafrass> what does your grid patch do? 20:41:41 <Jam35> iirc V uses this: (windows) :http://notepad-plus-plus.org/ 20:41:42 <Webster> Title: Notepad++ Home (at notepad-plus-plus.org) 20:41:46 <Jam35> oh :) 20:41:48 <planetmaker> see the screenshots in the screen folder, Sassafrass 20:41:52 <Sassafrass> I prefer sublime text over npp 20:43:04 <Sassafrass> woah 20:43:08 <Sassafrass> why isn't that in the game? haha 20:43:21 <planetmaker> not working bug-free in all contexts 20:43:28 <Sassafrass> what bug? 20:43:39 <planetmaker> graphics bugs, grid showing wrongly 20:44:00 <Hazzard> !password 20:44:00 <coopserver> Hazzard: tracks 20:44:04 <planetmaker> for half-tile slopes and especially in conjunction with coasts 20:44:24 <planetmaker> and I didn't quite figure out how to fix that properly 20:44:28 <coopserver> *** Game still paused (connecting clients, number of players) 20:44:35 <coopserver> *** Hazzard has joined 20:44:35 <coopserver> *** Game still paused (number of players) 20:45:19 <Sassafrass> seems like a lot of work went into that 20:45:34 <planetmaker> yeah, it did 20:45:41 <Sassafrass> so the grids in the game are actually on the terrain sprites? 20:45:46 <planetmaker> yes 20:45:51 <Sassafrass> and you removed all the grids and made them drawn separately 20:45:53 <Sassafrass> beast dude. 20:46:03 <planetmaker> kinda, yeah 20:46:41 <planetmaker> I first created opengfx+landscape. Then I thought it would be cool to be able to toggle grids when using it in the gridless mode 20:47:46 <planetmaker> maybe I revamp that patch somewhen. But I currently miss the time 20:48:57 <Sassafrass> how do you generate a diff like that? 20:48:59 <Sassafrass> svn? 20:49:09 <planetmaker> I use mercurial 20:49:36 <planetmaker> but that's, like svn, also a version control system 20:49:53 <planetmaker> without a version control system... well, it's basically impossible to work on code properly 20:50:04 <planetmaker> you then never know what you changed etc 20:50:42 <Sassafrass> I love version control 20:50:45 <Sassafrass> I prefer git. 20:50:51 <planetmaker> most devs use meanwhile mercurial, others use git. But nearly no-one uses svn anymore except for actual commit 20:50:57 <planetmaker> git is too baroque for my liking 20:51:13 <Sassafrass> I should try mercurial some time 20:51:50 <planetmaker> as long as you use a vcs, that's fine. But if you use git... why do you ask how I end up with those diffs? :) 20:51:58 *** zxbiohazardzx has joined #openttdcoop 20:52:02 <planetmaker> git diff > file 20:52:04 <planetmaker> hg diff > file 20:52:08 <planetmaker> same syntax even :) 20:52:12 <zxbiohazardzx> !info 20:52:12 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Jun 23 2473, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 20:52:16 <zxbiohazardzx> !password 20:52:16 <coopserver> zxbiohazardzx: townid 20:52:43 <planetmaker> but it's good that you like version control :) Makes sooo many things easier 20:52:44 <Sassafrass> cause I've never made a diff! 20:52:54 <Sassafrass> they don't teach you this stuff in college sadly 20:52:56 <coopserver> *** Game still paused (connecting clients, number of players) 20:53:01 <coopserver> *** ZxBiohazardZx has joined 20:53:01 <coopserver> *** Game still paused (number of players) 20:53:01 <coopserver> *** Game unpaused (number of players) 20:53:04 <planetmaker> wooot? 20:53:12 <coopserver> <ZxBiohazardZx> ow darn still the TL14 madness? 20:53:13 <planetmaker> well, I didn't learn it in college either 20:53:18 <planetmaker> I learnt it all here :) 20:53:22 <Sassafrass> exactly 20:53:28 <Sassafrass> I feel like college for CS was a waste of time :) 20:53:40 <Sassafrass> just graduated. I should know a lot more 20:54:04 * planetmaker hasn't studied CS :P 20:54:15 <coopserver> <ZxBiohazardZx> he skipped it 20:54:23 <Sassafrass> I learned more about programming outside of college than I did in my classes. 20:54:49 <planetmaker> classes are not meant to teach you programming. But concepts, algorithms etc :) 20:54:51 <planetmaker> I guess 20:54:54 <Sassafrass> yeah 20:54:58 <planetmaker> and that's something *I* miss 20:55:10 <Sassafrass> I want the programming skills now. 20:55:46 <Sassafrass> so, if I want to add my new signal graphics 20:56:43 <Sassafrass> should I add it to a new grf, or add it to existing grf, say ogfxe_extra.grf? 20:57:11 <coopserver> <ZxBiohazardZx> these trains are hypnotizing me in corners haha 20:57:15 <planetmaker> the proper way is to add it to openttd.grf / ogfxe_extra.grf 20:58:08 <Sassafrass> I noticed there's some purple PBS signals, are those actually used in the game? or should I just replace those? 20:58:16 <planetmaker> purple? 20:58:22 <Sassafrass> pink/purple 20:58:35 <planetmaker> where? 20:58:46 <planetmaker> are you sure you decoded whatever you look at with the right palette? 20:59:03 <Sassafrass> http://screencast.com/t/61xJutep 20:59:04 <Webster> Title: 2014-08-15_1458 - Sastoman's library (at screencast.com) 20:59:25 *** ODM has quit IRC 21:00:02 <Sassafrass> I can see them in the sprite-aligner in game too 21:00:12 <Sassafrass> id 5231 21:00:17 <Sassafrass> is a purple one way PBS signal 21:00:18 <planetmaker> well, you cannot simply replace existing sprites. They have a use obviously 21:00:43 <planetmaker> or not so obviously 21:00:55 <planetmaker> I don't know by heart when which version is used 21:01:15 <planetmaker> But all signals might actually be in use... 21:01:29 <planetmaker> lhs traffic vs. rhs traffic for instance 21:01:48 <Sassafrass> well there's regular PBS signals in all directions too. 21:01:55 <Sassafrass> the purple ones just seem like duplicates 21:02:38 <planetmaker> then look up the source and see what they're actually used for :) 21:02:51 <Sassafrass> I did, they don't seem to be used haha 21:04:08 <Sassafrass> but that's another thing I don't understand 21:04:16 <Sassafrass> the spritegroup resolver 21:04:31 <planetmaker> @base 16 10 F0 21:04:31 <Webster> planetmaker: 240 21:05:06 <Sassafrass> http://screencast.com/t/7kQryJr8x 21:05:07 <Webster> Title: 2014-08-15_1504 - Sastoman's library (at screencast.com) 21:05:11 <Sassafrass> I can't figure out how this is working 21:06:14 <planetmaker> @calc 240/8 21:06:14 <Webster> planetmaker: 30 21:06:43 *** Max| has joined #openttdcoop 21:07:17 <planetmaker> @calc 8*2*2*6 21:07:17 <Webster> planetmaker: 192 21:07:39 <planetmaker> @calc 8*2*2*7 21:07:39 <Webster> planetmaker: 224 21:07:43 <planetmaker> @calc 8*2*2*8 21:07:43 <Webster> planetmaker: 256 21:07:46 <planetmaker> hm 21:10:14 <Sassafrass> oh I think I found it 21:10:28 <Sassafrass> in newgrf.cpp > RailTypeMapSpriteGroup 21:11:06 <planetmaker> right, there are unused signal graphics indeed. See sprites/extra/extra-signals.pnml in the OpenGFX repository. There I documented the usage actually 21:11:50 <Sassafrass> where can I find that? 21:11:54 <Sassafrass> I don't have a sprites folder 21:12:17 <planetmaker> well, in opengfx' source 21:12:22 <Sassafrass> I suppose there's a download for the OpenGFX source 21:12:26 <Sassafrass> I just decoded it 21:12:29 <Sassafrass> k let me grab that 21:12:33 <planetmaker> oO 21:12:43 <planetmaker> decode... no joy, if you can get sources 21:13:13 <coopserver> <ZxBiohazardZx> MSH(1|3) needs 4ths i think, it has some minor blockings 21:13:14 <Sassafrass> maybe that's why I was getting such a headache trying to understand it 21:13:31 <coopserver> <ZxBiohazardZx> mostly 1X3X station thats jammy / full lines 21:14:36 <planetmaker> you can also always just browse the repos in their web view... hg.openttdcoop.org 21:15:52 <Sassafrass> oh wow this is so much better 21:16:45 <Sassafrass> ah, the purple signals are for toyland 21:17:00 <planetmaker> don't even bother to use decoded NewGRFs. If s/o asks you sth about a grf and can't give you the source to assess things, I simply refuse to waste my time 21:19:37 <Sassafrass> how do I encode the source? 21:19:39 <planetmaker> anyhow, seems you're lucky and there are unused graphics in the base set. so you and re-use them or simply replace them 21:19:56 <Sassafrass> I'm going to replace them :) 21:20:07 <Sassafrass> or try.. 21:20:13 <Sylf> compiling newgrf? 21:20:22 <Sassafrass> yeah. 21:20:25 <Sassafrass> grfcodec? 21:20:30 <Sylf> from nfo or nml? 21:20:34 <Sassafrass> nml 21:20:37 <planetmaker> which source? For OpenGFX you need basically a linux system as you need to run the makefile. thus you need nml + make + sed + gcc in order to build it 21:20:38 <Sassafrass> the opengfx source 21:20:52 <Sassafrass> damn 21:21:03 <planetmaker> oh, and grfid from grfcodec package is also needed 21:21:23 <Sassafrass> sed? 21:21:29 <Sylf> virtualbox easy to install 21:21:37 <Sylf> and installing linux inside virtualbox is easy too 21:21:50 <planetmaker> standard linux tool. stream editor, used for automated search+replace 21:22:02 <Sylf> I've also successfully used NML with cygwin 21:22:03 <planetmaker> there's a guide for that on devzone. FooBar and Transportman 21:22:24 <planetmaker> know their way there better than I do for windows 21:22:42 <planetmaker> might also be a thread in tt-f, not sure 21:22:59 <planetmaker> but at least in the DevZone help centre wiki there's a link how to get going on windows, too 21:23:59 <planetmaker> but! as the graphics are there, make sure your patch actually works. Replacing the graphics in the existing base sets is rather secondary to that 21:24:21 <Sassafrass> k 21:24:28 <planetmaker> and now it's definitely bed time for me :) 21:24:32 <Sassafrass> I'll make it use the purple signals first the 21:24:34 <Sassafrass> then 21:24:40 <Sassafrass> thank you for helping me!! 21:24:43 <Sassafrass> I really appreciate it 21:24:49 <planetmaker> was a short last night, should be longer this time. No worries, you're welcome. 21:24:50 <Sassafrass> sleep well 21:25:11 <planetmaker> Thanks. Next time I strongly suggest to use #openttd for these discussions 21:25:17 <planetmaker> or #openttdcoop.devzone 21:25:24 <Sassafrass> okay will do. 21:25:26 <Sassafrass> sorry 21:25:29 <planetmaker> if #openttd is too "full". 21:25:34 <planetmaker> more your loss than mine :) 21:28:49 *** Progman has joined #openttdcoop 21:31:13 <coopserver> *** Hazzard has joined company #1 21:36:29 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 21:36:35 *** zxbiohazardzx has quit IRC 21:40:04 <coopserver> *** Hazzard has joined spectators 21:40:04 <coopserver> *** Game paused (number of players) 21:48:29 *** Trangar1 has quit IRC 21:49:25 *** keoz has joined #openttdcoop 22:15:56 *** Hazzard has quit IRC 22:17:43 <coopserver> *** Hazzard has left the game (Leaving) 22:27:27 *** LadyHawk has joined #openttdcoop 22:34:14 *** Progman has quit IRC 22:48:27 *** nicfer1 has quit IRC 22:55:53 *** Sassafrass has quit IRC 23:20:11 *** bleepy has quit IRC