Config
Log for #openttdcoop on 17th August 2014:
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07:38:47  <Webster> (001) [500909495913295872] @OpenTTDNews> It's weekend and time to play. Maybe a new game with the brand new OpenTTD 1.4.2? http://t.co/M4mIwF0GNt
08:08:09  *** Maraxus has joined #openttdcoop
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08:11:11  <Maraxus> !password
08:11:11  <coopserver> Maraxus: course
08:11:21  <coopserver> *** Game still paused (connecting clients, number of players)
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16:11:59  <Generalcamo> !password
16:11:59  <coopserver> Generalcamo: safely
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17:11:53  <Sylf> !password
17:11:53  <coopserver> Sylf: fairly
17:11:58  <coopserver> *** Game still paused (connecting clients, number of players)
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17:12:05  <Hazzard> !players
17:12:05  <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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17:12:52  <coopserver> <Sylf> I guess people are too scared to expand any hubs
17:12:59  <coopserver> <Hazzard> yes
17:14:05  <coopserver> <Sylf> but we can add more trains before we need to expand those
17:14:11  <coopserver> <Sylf> for now
17:21:23  <coopserver> <Sylf> I'm gonna redo SLH 8
17:21:28  <coopserver> <Sylf> I want to try SRNW
17:22:04  <coopserver> <Hazzard> !
17:22:05  <coopserver> <Hazzard> ok
17:25:13  <V453000> !password
17:25:14  <coopserver> V453000: oilrig
17:25:26  <coopserver> *** Game paused (connecting clients)
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17:25:32  <coopserver> <V453000> hyhy
17:25:32  <coopserver> <Hazzard> Hey V
17:29:13  <coopserver> <Sylf> hm
17:29:30  <coopserver> <Sylf> it's possible, but too damn inefficient to make it work
17:29:42  <coopserver> <Hazzard> SRNW for this game?
17:29:57  <coopserver> <Sylf> SRNW for a local yeti network
17:30:09  <coopserver> <Sylf> especially the part after the trains drop food/BM
17:30:26  <coopserver> <Hazzard> Make it like a pax srnw?
17:30:32  <coopserver> <Hazzard> with dummies?
17:30:52  <coopserver> <Sylf> the problem is, how do we tell them to refit back to workers?
17:31:11  <coopserver> <Sylf> unless we don't do the refit
17:31:24  <coopserver> <Sylf> kinda like double SRNW
17:31:36  <coopserver> <Sylf> 1 network for workers, 1 network for food/BM
17:31:44  <coopserver> <Hazzard> use a go to nearest depot to refit (allow stop), and have one global dummy depot
17:31:51  <coopserver> <Sylf> and let the food/BM be triggered by the worker SRNW
17:32:00  <coopserver> <Hazzard> then use reversers to reset the PF to a real depot
17:32:28  <coopserver> <Sylf> yeah, I've thought about the single WP to refit from food to workers
17:32:35  <coopserver> <Sylf> that's the inefficient part I was talking about
17:34:04  <coopserver> <Hazzard> that doesn't seem too ineffecient
17:36:54  <coopserver> <Sylf> hrm
17:37:32  <coopserver> <Sylf> ok, I just need to have a refit station...
17:37:55  <coopserver> <Hazzard> I don't think so
17:38:16  <coopserver> <Sylf> I have an idea around it
17:43:33  <coopserver> <V453000> 1X, 3X looks quite holy shit with the amount of platforms :D
17:43:58  <coopserver> <Sylf> of course, last 10 platforms aren't used yet
17:51:10  <coopserver> <V453000> :)
17:54:10  <coopserver> <Sylf> hmmm
17:55:15  <coopserver> <Sylf> I can't make myself finish it
17:55:37  <coopserver> <Sylf> too much problems to think about
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18:26:54  <Maraxus> !password
18:26:54  <coopserver> Maraxus: caused
18:27:06  <coopserver> *** Game paused (connecting clients)
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18:27:15  <coopserver> <Maraxus> hi
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19:42:49  <coopserver> <Sylf> sunnova...
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21:20:57  <coopserver> *** Sylf has joined spectators
21:20:57  <coopserver> *** Game paused (number of players)
21:21:09  <Sylf> !rcon set min_clients 1
21:21:10  <coopserver> 'min_clients' is an unknown setting.
21:21:16  <Sylf> !rcon set min_client 1
21:21:17  <coopserver> 'min_client' is an unknown setting.
21:21:23  <planetmaker> !rcon set min_active_clients
21:21:24  <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
21:21:29  <Sylf> !rcon set min_active_clients 1
21:21:30  <coopserver> *** Game unpaused (number of players)
21:21:44  <Sylf> that was my next guess :)
21:21:50  <planetmaker> :)
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23:39:42  <Generalcamo> !info
23:39:42  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Jan 02 2499, clients connected: 2, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
23:39:45  <Generalcamo> !password
23:39:45  <coopserver> Generalcamo: vindex
23:40:01  <coopserver> *** Game still paused (connecting clients, number of players)
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