Log for #openttdcoop on 5th September 2014:
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00:17:03  <coopserver> <Sylf> I've spammed my nick enough on this map already
00:17:13  <coopserver> <Djanxy> :)
00:17:17  <coopserver> <BallC> lol
00:17:28  <coopserver> *** Sylf has joined spectators
00:17:56  <coopserver> <Djanxy> as long as you don't nick our spam
00:18:20  <coopserver> <Sylf> I like ham better than spam, so your spam is safe
00:18:39  <coopserver> <Djanxy> great!
00:21:04  <coopserver> <BallC> for train orders, we default to middle of platform?
00:21:16  <coopserver> <Sylf> use whatever you like
00:21:18  <coopserver> <Djanxy> makes no difference
00:21:43  <coopserver> <BallC> ok :) just was looking at the oil trains and saw everything says middle
00:21:50  <coopserver> <BallC> i'll do that for consistancy
00:22:02  <coopserver> <Sylf> It's just my default setting
00:22:30  <coopserver> <Sylf> and feel free to connect stuff to SLH 7
00:23:06  <coopserver> <BallC> yeah i'm hooking up the stuff off SLH02
00:29:39  <coopserver> <Sylf> fyi, we don't have copper ore factory built yet
00:29:50  <coopserver> <BallC> doh
00:30:13  <coopserver> <BallC> TOMORROW
00:30:18  <coopserver> <BallC> :)
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01:21:06  <Hazzard> !password
01:21:06  <coopserver> Hazzard: newval
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02:21:21  <coopserver> <Djanxy> you still around BallC ?
02:21:30  <coopserver> <BallC> yup
02:22:07  <coopserver> <Djanxy> if you're bored, feel free to connect stuff at SLH 08 - brain hurts after that, so need a break :)
02:22:28  <coopserver> <BallC> lol ok
02:22:35  <coopserver> <BallC> i found a few CL issues outside oil drop
02:22:40  <coopserver> <BallC> was trying to think of a way to fix them
02:22:43  <coopserver> <Djanxy> doing anything exciting ?
02:22:51  <coopserver> <Djanxy> ah cool
02:22:57  <coopserver> <BallC> no luck though
02:23:05  <coopserver> <BallC> it's tough trying to fix a line right outside a busy station
02:23:17  <coopserver> <Sylf> like where?
02:23:24  <coopserver> <Djanxy> nope, just cut the line and it isn't busy anymore
02:23:28  <coopserver> <Djanxy> :P
02:23:40  <coopserver> <BallC> !CL north of oil drop
02:23:55  <coopserver> <Sylf> they'll be fine
02:24:06  <coopserver> <Djanxy> dont think Jam bothered to much with it since it's waiting bays
02:24:07  <coopserver> <Sylf> they slow down, but shouldn't be a problem
02:24:18  <coopserver> <Djanxy> they will often stop there anyways
02:24:34  <Hazzard_> !password
02:24:34  <coopserver> Hazzard_: grades
02:24:41  <coopserver> *** Sylf has joined company #1
02:24:46  <coopserver> <Djanxy> sylf, managed to work my way through the 4-way slh
02:24:49  <coopserver> <Sylf> I do see 1 issue at goods pick entrance though
02:24:53  <coopserver> *** Game paused (connecting clients)
02:24:54  <coopserver> <Sylf> I saw
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02:25:03  <coopserver> <Sylf> crazy
02:25:20  <coopserver> <Djanxy> i did have regrets during it
02:25:54  <coopserver> <Sylf> you just wait
02:26:10  <coopserver> <Sylf> that section will problably need LLLL_RRRR :P
02:26:27  <coopserver> <Djanxy> likely afk that day :)
02:27:03  <coopserver> <Sylf> and come back to Blame Djanxy sign all over the place
02:27:16  <coopserver> <Hazzard> whats up with the steel/wood/town drop hub  :S
02:27:18  <coopserver> <Djanxy> heh
02:27:38  <coopserver> <Sylf> someone didn't finish it last night or whatever
02:27:39  <coopserver> <Djanxy> anonymous started it
02:27:54  <coopserver> <Sylf> or thought it was complete when that player left
02:28:02  <coopserver> <Djanxy> lols
02:28:08  <coopserver> <Djanxy> perhaps
02:28:28  <coopserver> <Sylf> all signals in that hub are my work
02:28:48  <coopserver> <Sylf> "work" *grumble*
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02:57:01  <coopserver> <BallC> afk a bit
02:57:17  <coopserver> <BallC> should be ready for trains at the Nirgal Major stations off SLH08
02:57:26  <coopserver> <Djanxy> alright
02:57:59  <coopserver> <Sylf> don't forget to sign the work
02:58:03  <coopserver> <Sylf> don't be bashful
03:00:08  <coopserver> <Sylf> wait what.... there's only one iron ore mine on the map
03:00:19  <coopserver> <Djanxy> :)
03:00:39  <coopserver> <Sylf> hrm
03:06:27  <coopserver> <Djanxy> 3.5?
03:06:36  <coopserver> <Sylf> you already have 4.5 there
03:06:51  <coopserver> <Djanxy> oh right
03:06:53  <coopserver> <Djanxy> im tired
03:07:03  <coopserver> <Sylf> yeah, 5 AM?
03:07:08  <coopserver> <Djanxy> correct
03:07:52  <coopserver> <Djanxy> they dont like me :(
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03:11:13  <coopserver> <Djanxy> was like 4 primaries on top side of SLH 08 while i was building. Of course they are now all gone
03:11:41  <coopserver> <BallC> back
03:11:51  <coopserver> <Sylf> the fruit plantation I prospected near there went to the other side of BBH 3
03:11:52  <coopserver> <BallC> there's the fruit plantations east
03:12:11  <coopserver> <BallC> but probably closer to SLH02
03:12:12  <coopserver> <Sylf> and the iron ore just north of there went to the wrong side of SLH 2 of course
03:12:41  <coopserver> <Djanxy> btw BallC, as sylf said. Don't forget to sign your work :)
03:12:47  <coopserver> <Djanxy> reminds me
03:12:54  <coopserver> <Djanxy> to sign the one i just built :)
03:13:25  <coopserver> *** BallC has left the game (general timeout)
03:13:48  <BallC> !password
03:13:48  <coopserver> BallC: factor
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03:14:14  <coopserver> <Sylf> hmm
03:14:26  <coopserver> <Sylf> I'd say "tomorrow" is over
03:14:38  <coopserver> <Djanxy> wanna add trains yourself BallC ? Or I do it now
03:14:47  <coopserver> <BallC> go for it
03:17:23  <coopserver> *** BallC has left the game (general timeout)
03:17:51  <BallC> !password
03:17:51  <coopserver> BallC: refnum
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03:18:54  <BallC> hmmm running slow for me -- network probs
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03:19:35  <BallC> looks like i'm not the only one :P
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03:20:53  <Sylf> !password
03:20:53  <coopserver> Sylf: refnum
03:21:05  <coopserver> *** Game paused (connecting clients)
03:21:20  <Sylf> hmm
03:21:27  <Sylf> it doesn't want to play nice
03:21:28  <coopserver> <Djanxy> seems fine to me
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03:22:13  <Sylf> it might be the cross atlantic line
03:22:20  <coopserver> *** Game paused (connecting clients)
03:22:29  <coopserver> <Djanxy> seabed creatures gnawing on the cables
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03:22:53  <Sylf> damn those sea cucumbers
03:23:46  <BallC> !password
03:23:46  <coopserver> BallC: refnum
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03:25:17  <BallC> !ip
03:25:17  <coopserver> BallC:
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03:28:08  <Djanxy> nah, now i lost connection too
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03:29:19  <coopserver> <BallC> ok
03:29:22  <coopserver> <BallC> that looks better now
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03:33:35  <Sylf> !password
03:33:36  <coopserver> Sylf: bijker
03:34:01  <Sylf> not so good here...
03:34:15  <coopserver> <Djanxy> :(
03:34:52  <Sylf> I can't even load coop's homepage
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03:37:15  <Djanxy> !password
03:37:15  <coopserver> Djanxy: bijker
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03:44:29  <BallC> !password
03:44:29  <coopserver> BallC: bijker
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03:49:39  <Sylf> !password
03:49:39  <coopserver> Sylf: robust
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03:54:53  <coopserver> <BallC> Is it OK to do feeder service for two nearby primaries? Or does every station need to be connected to a SL?
03:55:15  <coopserver> <Sylf> as you can see at gonnus vallis valley, you can do feeders
03:55:16  <coopserver> <Djanxy> we usually connect each industry
03:55:25  <coopserver> <Sylf> but I recommend not to do feeders
03:55:33  <coopserver> <BallC> yeah, Gonnus seems like an exception
03:55:39  <coopserver> <BallC> with the slug boat train
03:55:58  <coopserver> <Djanxy> that's just there for maximum slugness
03:56:14  <coopserver> <Sylf> i no likey
03:56:33  <coopserver> <BallC> I was just looking at the stuff I did off SLH07
03:56:44  <coopserver> <BallC> three oil primaries all next to each other
03:57:56  <coopserver> <Sylf> time to connect the north town and steel factory
03:58:07  <coopserver> <Djanxy> hmm, 50 of 150 trains are oil :)
03:58:38  <coopserver> <Djanxy> guess that happens when there's rigs as well as wells
03:59:03  <coopserver> <Djanxy> hmm, bad choice of words
04:00:28  <coopserver> <Sylf> I can't believe I'm actually reusing some of the stuff here
04:00:52  <coopserver> <Djanxy> sneaky MEOW train at food drop north
04:01:11  <coopserver> <Sylf> oh that steamer there
04:01:15  <coopserver> <Djanxy> i approve
04:01:20  <coopserver> <Sylf> yeah, it's the anti station bombing train
04:01:31  <coopserver> <Sylf> The Squat team
04:01:36  <coopserver> <Djanxy> ah, clever
04:01:45  <coopserver> <Sylf> no
04:01:50  <coopserver> <Sylf> I was just dumb last night
04:01:53  <coopserver> <Sylf> and bombed the station
04:02:00  <coopserver> <Djanxy> incl eyecandy?
04:02:18  <coopserver> <Sylf> yup
04:02:26  <coopserver> <Djanxy> ouch
04:02:40  <coopserver> <Djanxy> i bombed south too, but was easier to remake :)
04:03:10  <coopserver> <Djanxy> speaking of eyecandy, that really ought to have some to fill out the blanks
04:10:32  <o11c> !password
04:10:32  <coopserver> o11c: proove
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04:11:32  <coopserver> <Sylf> hi
04:28:39  <o11c> looks like I missed quite a bit
04:28:53  <o11c> promise to go out with family for 3 hours; end up gone for 8 hours :(
04:29:08  <coopserver> <o11c> what's active now?
04:30:05  <coopserver> <Sylf> MSH 5 done!
04:30:13  <coopserver> <Djanxy> yay!
04:30:22  <coopserver> <BallC> woohoo
04:30:31  <coopserver> <Djanxy> time for wood
04:30:34  <Hazzard_> !password
04:30:34  <coopserver> Hazzard_: strgen
04:30:41  <coopserver> <Djanxy> 4 forests :D
04:30:45  <coopserver> <Sylf> it probably needs some peer checks
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04:32:15  <coopserver> <o11c> I see a cl problem
04:32:33  <coopserver> <o11c> east side by the little pond
04:32:45  <coopserver> <o11c> or wait
04:32:49  <coopserver> <o11c> that's priority?
04:32:55  <coopserver> <Hazzard> yeah
04:33:18  <coopserver> <o11c> mumble mumble
04:33:37  <coopserver> <Hazzard> yay i found an error
04:34:12  <coopserver> <Sylf> :)
04:35:02  <coopserver> <Hazzard> my duty is done
04:35:04  <coopserver> <o11c> so the right turn from town (which is actually the left bend in the tracks) has no choice ...
04:35:40  <coopserver> <Hazzard> It has prio though
04:35:56  <coopserver> <Djanxy> oh, no wood train at the train yard
04:36:26  <coopserver> <Sylf> mislabeled train yard
04:36:36  <coopserver> <Djanxy> oh :)
04:37:13  <coopserver> <Djanxy> btw sylf, Tanaica Mons Valley has a problem
04:37:48  <coopserver> <Djanxy> unless it's intended that all incoming trains take a trip through the overflow
04:38:00  <coopserver> <Sylf> oh?
04:38:17  <coopserver> <Sylf> oh
04:38:19  <coopserver> <Djanxy> the combo/exit sees the tail of the trains
04:38:30  <coopserver> <Djanxy> :)
04:38:37  <coopserver> <Sylf> oooooh.
04:38:42  <coopserver> <Sylf> oh oh. oh.
04:39:04  <coopserver> <o11c> okay, left turn into town has one line with choice (over the bridges by the MSH05 sign) and one without ...
04:39:25  <coopserver> <o11c> but there's always the priority stuff I don't understand
04:39:31  <coopserver> <Djanxy> but now the prio track doesn't do anything
04:39:38  <coopserver> <Sylf> and the right turn from the station above has 1 line with choice and 1 without.
04:39:55  <coopserver> <Sylf> for both of those lines heading toward the town, the lines without choices have priority
04:40:01  <coopserver> <Hazzard> o11c: Look at it as 4 separate tracks merging into 2
04:40:25  <coopserver> <Hazzard> Two countinue normally, and the other two need to merge
04:40:29  <coopserver> <o11c> ooh
04:41:01  <coopserver> <Hazzard> It doesn't really matter which two from which direction continue
04:41:44  <coopserver> <o11c> cool
04:42:35  <coopserver> <Hazzard> It's the same for all the RR_LL hubs pretty much
04:42:47  <coopserver> <Hazzard> same concept
04:43:08  <coopserver> <Hazzard> MSH and BBH
04:44:17  <coopserver> <BallC> looks like Gonnus needs some more oil trains -- 2M+ liters of oil
04:44:27  <coopserver> <BallC> gonna queue up a few more
04:44:36  <coopserver> <Sylf> I'd say forget it
04:44:46  <coopserver> <Sylf> that's what happens when you use feeders
04:45:38  <coopserver> <Sylf> go feed Pavonis Tholus oil wells some more trains :)
04:46:27  <coopserver> <BallC> kk
04:46:57  <coopserver> <Sylf> in the mean time, I'm thiking about the rubber factory
04:47:21  <coopserver> <Djanxy> is it tomorrow now ?
04:47:28  <coopserver> <Sylf> something with eyecandy trains running around... slug train carrying rubber duckies...
04:47:30  <coopserver> <BallC> 1247 east coast USA
04:47:33  <coopserver> <BallC> 1247am
04:48:09  <coopserver> <o11c> ... wtf is that thing that is called a train but going on a water path?
04:48:23  <coopserver> <Sylf> wet rail trains
04:48:44  <coopserver> <Djanxy> an offspring of V's twisted mind
04:48:51  <coopserver> <Sylf> exactly
04:57:56  <coopserver> <Djanxy> busted !
04:58:05  <coopserver> <Sylf> >:(
05:00:37  <coopserver> *** Hazzard has left the game (Leaving)
05:05:23  <coopserver> <Sylf> hrm
05:06:19  <coopserver> <Djanxy> guess steel trains can be added ?
05:06:27  <coopserver> <Sylf> yeah
05:15:01  <coopserver> <BallC> oops
05:15:05  <coopserver> <o11c> there are no trains picking up goods generated from the steel
05:15:19  <coopserver> <BallC> sylf, i just fubar'd your canal setup :/
05:15:39  <coopserver> <Sylf> hm?
05:15:52  <coopserver> <BallC> was trying to extend it and had to demo a canal to build a bridge
05:15:56  <coopserver> <BallC> and it sunk half the island
05:16:11  <coopserver> <Sylf> oh there
05:17:09  <coopserver> <BallC> sorry bout that, neat trick though... building at sea level
05:17:38  <coopserver> <Sylf> the price is what you just saw
05:17:45  <coopserver> <Sylf> so easy to flood the area
05:18:55  <coopserver> <BallC> ty
05:24:15  <coopserver> <o11c> rubber is a primary industry, why are there two stations?
05:24:35  <coopserver> <Sylf> it's a rubber factory station area
05:24:51  <coopserver> <o11c> oh, still needs to be built
05:25:38  <coopserver> <o11c> confusing with the plantation there
05:30:25  <coopserver> <Sylf> I think that'll do
05:31:25  <coopserver> <Djanxy> rubber engage ?
05:31:36  <coopserver> <Sylf> engage
05:34:50  <coopserver> <o11c> is there anything stopping me from creating goods trains from STEEL/WOOD GOODS PICKUP to north town?
05:35:01  <coopserver> <Sylf> nope
05:35:10  <coopserver> *** o11c has joined company #1
05:35:41  <coopserver> <o11c> uh ... I don't know what to do with all these trains
05:36:01  <coopserver> <Sylf> copy the train from the train yard
05:36:08  <coopserver> <o11c> ooh
05:36:18  <coopserver> <Sylf> copy the goods train
05:37:33  <coopserver> <o11c> whoops, forgot to full load the order on the first train
05:38:24  <coopserver> <Djanxy> sylf, fixed your temporary copper mine also
05:38:31  <coopserver> <Sylf> kk
05:38:37  <coopserver> <Sylf> thanks
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05:38:57  <coopserver> <Djanxy> :P
05:39:19  <coopserver> <o11c> did someone else put my new trains in the Goods group already?
05:39:31  <coopserver> <Sylf> yup
05:39:55  <coopserver> <BallC> do they group auto when you clone?
05:40:01  <coopserver> <BallC> if not, my bad :)
05:40:02  <coopserver> <o11c> yeah
05:40:28  <coopserver> <Sylf> when you copied the Goods train, it got grouped to Goods
05:40:37  <coopserver> <Sylf> then I moved it to Goods Steel Wood group
05:41:14  <coopserver> <o11c> looks like about 5 trains is what we need at this moment
05:41:40  <coopserver> <Sylf> you can have as many trains as the platfroms available for a start
05:43:03  <coopserver> <Djanxy> 250 trains, it's shaping up !
05:43:11  <coopserver> <Sylf> finally
05:43:18  <coopserver> <o11c> ship 1 has a void order? whose fault is that?
05:43:24  <coopserver> <Sylf> mine
05:43:32  <coopserver> <Sylf> those are eyecandy ships
05:43:43  <coopserver> <o11c> I wish there were a way to suppress the *known* "train 1 has too few orders" ...
05:43:56  <coopserver> <Sylf> I used bouys to lead those ships to the current locations
05:44:11  <coopserver> <Sylf> I have most news messages hidden
05:44:19  <coopserver> <o11c> I can see why
05:44:30  <coopserver> <Sylf> trains getting too old
05:44:36  <coopserver> <Sylf> new train service at station X
05:44:40  <coopserver> <Sylf> new industries
05:44:58  <coopserver> <Sylf> 200 such messages per day, and that's enough :)
05:47:39  <coopserver> <o11c> it's weird how cargo appears on *all* stations before loading into just one train
05:47:54  <coopserver> <Djanxy> hehe
05:48:06  <coopserver> <Djanxy> seems ineffective to move it around so much !
05:51:32  <coopserver> <Sylf> hrm
05:51:42  <coopserver> <Sylf> I have 4 out of 5 ungrouped trains
05:51:55  <coopserver> <Sylf> I represent efficiency
05:52:39  <coopserver> <o11c> 56 shouldn't be ungrouped
05:53:07  <coopserver> <Sylf> it's just a 1-off feeder train
05:57:31  <coopserver> <o11c> is there a purpose to all the dead-end chickenfeet?
05:57:43  <coopserver> <Sylf> yup
05:57:51  <coopserver> <Sylf> the dead end lines are the overflows
05:58:17  <coopserver> <Sylf> and the chicken feet does some trick with the train pathfinders to force the trains to those overflow lines if the stations are full
05:58:37  <coopserver> <Sylf> we use those with terminus stations with pre signals too
05:59:38  <coopserver> <BallC> that works
05:59:44  <coopserver> <BallC> then bridge to get to the outgoing
06:00:14  <coopserver> <Sylf> we have some rubber trains with full load order at the drop
06:01:15  <coopserver> <Djanxy> oh BallC, you are still around ?
06:01:18  <coopserver> <BallC> yeah
06:01:26  <coopserver> <Djanxy> though you were gone for some reason :D
06:01:49  <coopserver> <Djanxy> was putting signs at Peraea
06:02:06  <coopserver> <Djanxy> trains was stuck on platforms due to missing signals
06:02:13  <coopserver> <Sylf> make sure the trains have Unload and Leave Empty orders
06:02:45  <coopserver> <BallC> ahh i see it
06:02:48  <coopserver> <BallC> thanks
06:05:10  <coopserver> <Djanxy> not that it really matters, but in an effort to be pedantic: you got a ½ tile CL after the 3rd station :D
06:05:54  <coopserver> <BallC> where at?
06:06:03  <coopserver> <Djanxy> Peraea Copper
06:06:17  <coopserver> <Djanxy> not an issue there though
06:06:22  <coopserver> <BallC> ahh
06:06:32  <coopserver> <BallC> yeah, figured it wasn't going to be at top speed anyway pulling out of station?
06:06:39  <coopserver> <Djanxy> nah
06:06:54  <coopserver> <Djanxy> as long as you noticed it :)
06:07:39  <coopserver> <Djanxy> i've often made the mistake of making the CL from the furthest platform, and then just connect the other :)
06:08:13  <coopserver> <Sylf> crap
06:08:24  <coopserver> <Djanxy> what did you do now?
06:08:26  <coopserver> <Sylf> my overflow doesn't work
06:08:29  <coopserver> <Djanxy> oh
06:17:23  <coopserver> <Djanxy> BallC, check Niger Scopuli Copper
06:17:43  <coopserver> <BallC> got it
06:17:54  <coopserver> <Djanxy> presignals missing
06:18:25  <coopserver> <Djanxy> :)
06:18:28  <coopserver> <BallC> its getting late :)
06:18:34  <coopserver> <Sylf> is that why all 3 trains there are pissed off?
06:18:42  <coopserver> <Djanxy> pft, it's past 8 am
06:18:57  <coopserver> <Djanxy> hah sylf
06:19:20  <coopserver> <Djanxy> rarely notice the faces
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06:24:40  <coopserver> <Djanxy> it's quite the overflow for 32 tonnes
06:24:47  <coopserver> <Djanxy> oh 40
06:25:00  <coopserver> <Sylf> yeah
06:26:03  <coopserver> <Sylf> it can deadlock too
06:26:08  <coopserver> <Djanxy> nice !
06:26:17  <coopserver> <BallC> where are you building sylf
06:26:23  <coopserver> <o11c> why is there one random lone station in Clanis Vallis?
06:26:25  <coopserver> <BallC> i want to see the overflow
06:26:29  <coopserver> <Sylf> at ceraunius catena copper mine
06:26:52  <coopserver> <BallC> ah i was wondering what that contraption was
06:27:08  <coopserver> <Sylf> oh that clanis was the station I used to load the rubber duckies
06:27:30  <coopserver> <Sylf> we have more rubber and copper trains waiting full load at unload station
06:27:56  <coopserver> <BallC> crap
06:27:58  <coopserver> <BallC> that's my fault
06:28:06  <coopserver> <BallC> i think i mucked up the order on the train yard rubber train
06:28:18  <coopserver> <BallC> yup
06:28:20  <coopserver> <BallC> i'll fix it
06:28:23  <coopserver> <BallC> nvm
06:28:24  <coopserver> <BallC> :)
06:28:26  <coopserver> <Djanxy> yeah, there's trains loading at the factory drop
06:28:54  <coopserver> <Djanxy> that's no good :)
06:29:13  <coopserver> <Sylf> good thing that rubber plantation wasn't in its catchment
06:29:31  <coopserver> <Djanxy> mm
06:29:47  <coopserver> <o11c> that would be bad even without Full Load, right?
06:30:18  <coopserver> <Sylf> the good thing with this version of openttd is that it's not as bad as 1.4 or earlier
06:30:51  <coopserver> <Sylf> if a cargo isn't serviced at the station for too long, the service is dropped completely
06:31:04  <coopserver> <Sylf> then the station stops collecting rubber from that plantation after that
06:31:07  <coopserver> <o11c> but if the train goes there and doesn't have "no loading" ...
06:31:09  <coopserver> <Djanxy> oh
06:31:21  <coopserver> <Sylf> right
06:31:33  <coopserver> <Sylf> lacking the "no loading" order is always bad
06:32:48  <coopserver> <o11c> I've been adding several more trains at Pavonis Tholus Oil Wells  lately
06:33:08  <coopserver> <Djanxy> yup, busy there
06:33:49  <coopserver> <Djanxy> oh, production also went up like 200k since i last checked
06:34:17  <coopserver> <Sylf> we should go easy on that though
06:34:21  <coopserver> <Djanxy> yup
06:34:27  <coopserver> <o11c> oh?
06:34:32  <coopserver> <Sylf> it's more fun to see balanced load between different cargoes
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06:35:07  <coopserver> <Djanxy> think oil is covered :)
06:36:09  <coopserver> <o11c> probably need more goods (oil) trains now then
06:36:11  <coopserver> <Sylf> hazzard, I saw something at Biblis Scopuli iron mine
06:36:29  <coopserver> <Djanxy> so BallC, SLH near Food Plant ? :)
06:36:38  <coopserver> <Sylf> oh, haz isn't here
06:36:50  <coopserver> <BallC> D: I'm probably calling it a night here in a minute
06:36:56  <coopserver> <BallC> 2:35AM
06:37:05  <coopserver> <Djanxy> something to do tomorrow then
06:40:45  <coopserver> <o11c> hm
06:41:07  <coopserver> <o11c> with the split station design at GOODS PICK (OIL), trains are loading suboptimally
06:41:36  <coopserver> <o11c> since one train will always get stuck going to the nearer station before any will go to the far station
06:42:57  <coopserver> <Sylf> as long as the trains don't overflow so much to slow the main line, it's good enough for now
06:43:13  <coopserver> <Djanxy> i tried removing a couple of signals in the waiting bays - it divides them better then
06:45:37  <coopserver> <Djanxy> now they go to the further platform instead of nearest waiting bay, if both platforms are in use
06:45:38  <coopserver> <o11c> in the Company Stations window, what's the difference between sorting by Total Waiting Cargo vs Available Waiting Cargo ?
06:45:56  <coopserver> <Djanxy> available is what isn't getting loaded
06:46:09  <coopserver> <Sylf> ....
06:46:12  <coopserver> <Djanxy> reserved for a loading train
06:46:19  <coopserver> <Sylf> who built the statue at thaumasia minor...
06:46:21  <coopserver> <o11c> ah, I see
06:46:59  <coopserver> <Djanxy> if you press the + next to the waiting cargo
06:47:16  <coopserver> <Djanxy> you can see how much is currently loading
06:47:18  <coopserver> <o11c> yeah, I saw that
06:47:27  <coopserver> <o11c> I remember that being for transfer also
06:47:31  <coopserver> <Djanxy> yup
06:47:59  <coopserver> <Djanxy> and with pax you can see where the passengers are from (or going, cant recall)
06:49:35  <coopserver> <BallC> that works :) thanks
06:50:28  <coopserver> <o11c> so are we really still in the Building stage, or is everything done?
06:50:51  <coopserver> <Sylf> we're in building stage forever
06:51:06  <coopserver> <Sylf> almost
06:51:26  <coopserver> <Sylf> building stage includes building primary stations
06:51:30  <coopserver> <Sylf> add more primaries
06:51:32  <coopserver> <Sylf> add more trains
06:51:39  <coopserver> <Sylf> then we'll need to expand (build more)
06:52:34  <coopserver> <Sylf> so the building stage doesn't end until the end of this map
06:53:12  <coopserver> <Sylf> let's take the easy path :)
06:53:28  <coopserver> <BallC> is there a shortcut or something you use to raise terrain /and/ build track?
06:53:36  <coopserver> <BallC> or are you just 20 times faster than me?
06:53:38  <coopserver> <BallC> :)
06:53:53  <coopserver> <Sylf> lower terrain is q
06:54:00  <coopserver> <Sylf> raise terrain is w
06:54:17  <coopserver> <Sylf> level terrain is
06:54:23  <coopserver> <BallC> e
06:54:24  <coopserver> <Sylf> is e
06:54:31  <coopserver> <Sylf> build rail is a
06:54:41  <coopserver> <Sylf> build signal is a s
06:54:45  <coopserver> <Sylf> build bridge is a b
06:55:04  <coopserver> <Sylf> build station is a 9
06:55:27  <coopserver> <Sylf> just knowing those shortcuts should be enough for a start
06:55:46  <coopserver> <BallC> thanks, yeah, i knew the rail and signal ones... the terrain ones will help speed me up
06:55:48  <coopserver> <o11c> so are we trying to connect basically every primary industry to the network, unless it we're hoping that industry dies?
06:55:57  <coopserver> <Sylf> oh, I use d for dynamite
06:56:27  <coopserver> <Sylf> I stay clear of the primaries too close to hubs
06:56:41  <coopserver> <Sylf> they are bad for future exansions
06:57:49  <coopserver> <o11c> I was looking at Artynia Vallis Forest ... but it's by a Main Station Line, not a Sideline ...
06:58:19  <coopserver> <Sylf> go for it
06:58:26  <coopserver> <BallC> alright i'm calling it a night
06:58:30  <coopserver> <BallC> take care all
06:58:33  <coopserver> <BallC> good night
06:58:51  <coopserver> <Djanxy> you can also customize the keybinds in a config file if you like - I made a few changes
06:58:57  <coopserver> <o11c> so I'm suppose to build a sideline all the way back to the backbone?
06:58:58  <coopserver> <Sylf> if there's no sideline, you can make a sideline hub
06:59:07  <coopserver> *** BallC has left the game (Leaving)
07:00:18  <coopserver> <o11c> sign "SLH here" is actually on a MSL not the backbone ...
07:00:37  <coopserver> <Sylf> that's because the line between that MSH and the town drop is so short
07:00:46  <coopserver> <Sylf> nobody probably will build any other hub there
07:00:54  <coopserver> <Sylf> but that SLH here is a good spot for a SLH
07:03:04  <coopserver> <Sylf> I'm not gonna stay up all night until 9 AM like someone...
07:03:05  <coopserver> <Sylf> gnight
07:03:07  <coopserver> *** Sylf has left the game (Leaving)
07:03:22  <coopserver> <Djanxy> im brushing my teetm - so goodnight :)
07:03:28  <coopserver> <Djanxy> teeth even
07:04:18  <coopserver> *** o11c has joined spectators
07:04:34  <coopserver> <o11c> I probably shouldn't start building now then
07:04:50  <coopserver> <o11c> it's midnight for me anyway
07:05:56  <coopserver> <Djanxy> yeah, im off - cya around
07:06:50  <coopserver> *** Djanxy has left the game (Leaving)
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12:27:09  <Jam35> !password
12:27:10  <coopserver> Jam35: allows
12:27:15  <coopserver> *** Game still paused (connecting clients, number of players)
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12:27:21  <coopserver> *** Game still paused (number of players)
12:27:26  <BallC> !players
12:27:26  <coopserver> BallC: There are currently 0 players and 1 spectators, making a total of 1 clients connected
12:27:33  <BallC> !player
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12:49:12  <zxbiohazardzx> !players
12:49:12  <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected
12:49:14  <zxbiohazardzx> !password
12:49:14  <coopserver> zxbiohazardzx: aiinfo
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12:49:47  <coopserver> <ZxBiohazardZx> sup sup
12:49:53  <coopserver> <Jam35> hii
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12:54:53  *** ChanServ sets mode: +o Maraxus
12:55:18  <Maraxus> !password
12:55:18  <coopserver> Maraxus: aiinfo
12:55:28  <coopserver> *** Game paused (connecting clients)
12:55:30  <coopserver> *** Maraxus has joined
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12:55:38  <coopserver> <ZxBiohazardZx> sup maraxus
12:55:45  <coopserver> *** Maraxus has joined company #1
12:55:48  <coopserver> <Maraxus> hi
12:55:59  <coopserver> <Jam35> hello
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13:47:23  <happy_> !password
13:47:24  <coopserver> happy_: awards
13:47:44  <coopserver> *** Game paused (connecting clients)
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13:48:06  <coopserver> <Jam35> hello
13:48:10  <coopserver> <happy tran  sport> hi   jam
13:50:11  <coopserver> <happy tran  sport> how  things   jam
13:50:17  <coopserver> <Jam35> fine, you?
13:50:21  <coopserver> <happy tran  sport> good
13:50:47  <coopserver> *** happy tran  sport has joined company #1
13:50:57  <coopserver> <Jam35> how's your other game? :)
13:51:05  <coopserver> <happy tran  sport> good
13:51:11  <coopserver> <Jam35> I might make a map later
13:51:21  <coopserver> <happy tran  sport> k  grate
13:52:06  <coopserver> <happy tran  sport> when   i  dun   the  LLLRRR   it   short out   the  train q
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13:53:45  <coopserver> <happy tran  sport> i got to  day  and  to  mor  then  i am staying  a  a  frend  for  a  week     for  mor fishing
13:54:25  <coopserver> <happy tran  sport> ver  nice   net  werk
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14:02:14  <coopserver> <Jam35> not bad, yours looks nice
14:02:23  <coopserver> <happy tran  sport> thanks
14:02:25  <coopserver> <Jam35> still a bit of a queue sometimes
14:02:30  <coopserver> <happy tran  sport> yer
14:02:32  <coopserver> <happy tran  sport> true
14:02:58  <coopserver> <happy tran  sport> i  dont no  whont  will  shrot  that  out  but  or  will
14:03:16  <coopserver> <Jam35> doesn't matter :) if you have time
14:03:30  <coopserver> <Jam35> more lines/choice
14:03:36  <coopserver> <happy tran  sport> k
14:03:52  <coopserver> <happy tran  sport> heemn  i  see
14:05:44  <coopserver> <happy tran  sport> dont  think  i  can   ade  eney  mor ml    heem  not shor  i  have  a look
14:05:54  <coopserver> <Jam35> sure you can :)))
14:06:08  <coopserver> <Jam35> loads of room or make some
14:06:58  <coopserver> <happy tran  sport> k
14:12:00  <coopserver> <happy tran  sport> k  going to  try  doo  LLLRRR    not  shor  how  this  will  look  like   but   or will
14:13:29  <coopserver> <Jam35> ok good luck :)
14:18:22  <coopserver> <happy tran  sport> thanks
14:18:43  <coopserver> <Jam35> I'll have a look later maybe
14:18:53  <coopserver> <Jam35> if I don't fall asleep :P
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14:37:13  <coopserver> <happy tran  sport> k   i all  most  dun  but   got  stuk  at a place   but  i  find a  way
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14:49:17  <coopserver> <happy tran  sport> have  fun
14:49:19  <coopserver> *** happy tran  sport has left the game (Leaving)
14:49:27  <coopserver> <Jam35> cya
14:50:46  <coopserver> <Jam35> nearly 400 trains
14:51:01  <coopserver> <Jam35> (is all)
14:51:06  <coopserver> <Jam35> progressing nicely
14:51:16  <coopserver> <Maraxus> and not a problem in sight yet
14:51:22  <coopserver> <Jam35> shhh :P
14:51:30  <coopserver> <Maraxus> :)
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14:53:28  <Djanxy> !password
14:53:28  <coopserver> Djanxy: binary
14:53:38  <coopserver> *** Game paused (connecting clients)
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14:53:52  <coopserver> <Djanxy> mjello
14:54:04  <coopserver> <Jam35> :))
15:05:30  <coopserver> *** Game paused (connecting clients)
15:05:33  <coopserver> *** Sylf has joined
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15:05:55  <coopserver> <Jam35> hihi
15:05:59  <coopserver> <Sylf> hi
15:06:03  <coopserver> <Maraxus> hi
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15:06:45  <coopserver> <Sylf> that is one tough plantation by SLH1
15:07:18  <coopserver> <Jam35> I know :)
15:07:25  <coopserver> <Jam35> doesn't need to die yet
15:07:29  <coopserver> *** Sylf has joined company #1
15:07:31  <coopserver> <Jam35> LUCKILY
15:31:22  <coopserver> *** Djanxy has joined spectators
15:42:19  <coopserver> <Sylf> was the overflow broken at LS?
15:42:37  <coopserver> <Maraxus> yes and bays were short
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15:48:05  <coopserver> <Maraxus> seems to work now
15:48:44  <coopserver> <Sylf> great
15:57:08  <coopserver> <Jam35> one side loops
15:57:12  <coopserver> <Jam35> missing combo?
15:57:22  <coopserver> <Sylf> where?
15:57:34  <coopserver> <Jam35> livestock
15:58:03  <coopserver> <Sylf> like that?
15:58:29  <coopserver> <Jam35> I thought so
15:58:30  <coopserver> <Maraxus> I think it's because of !this
15:58:31  <coopserver> <Jam35> but
15:58:38  <coopserver> <Jam35> only happens sometimes
15:58:41  <coopserver> <Jam35> *happened
15:59:07  <coopserver> <Jam35> well, like that
15:59:20  <coopserver> <Sylf> I missed it
15:59:33  <coopserver> <Sylf> where do you exactly see the problem?
16:00:08  <coopserver> <Jam35> that might be
16:00:09  <coopserver> <Jam35> it
16:00:14  <coopserver> <Jam35> fixed i mean
16:00:38  <coopserver> <Jam35> or because that, i see
16:00:51  <coopserver> <Jam35> 2 trains are able to leave the overflow
16:00:58  <coopserver> <Jam35> before red signal
16:02:29  <coopserver> <Jam35> I hope they came from there :)
16:04:30  <coopserver> <Jam35> I think 2 way here?
16:05:13  <coopserver> <Jam35> will stop that behaviour
16:05:32  <coopserver> <Jam35> ML train can get in the gap
16:05:49  <coopserver> <Jam35> while overflow has green
16:06:07  <coopserver> <Jam35> so it loops back
16:06:10  <coopserver> <Sylf> hmm
16:06:28  <coopserver> <Sylf> we can try that
16:07:10  <coopserver> <Jam35> cos the red is undetected?
16:08:18  <coopserver> <Maraxus> only problem is see is that the bay check will break
16:08:35  <coopserver> <Jam35> yep
16:08:47  <coopserver> <Jam35> some other way has begun :)
16:08:57  <coopserver> <Sylf> will that do anything...
16:09:14  <coopserver> <Sylf> might be worse
16:09:22  <coopserver> <Jam35> same thing just then
16:09:53  <coopserver> <Sylf> oh
16:11:52  <coopserver> <Sylf> I see what needs to be done
16:12:00  <coopserver> <Sylf> I don't know how to make it happen
16:12:35  <coopserver> <Sylf> that red section needs to be connected to the prio
16:12:44  <coopserver> <Jam35> was my thought
16:12:46  <coopserver> <Sylf> that blue section
16:12:54  <coopserver> <Jam35> its tight yeah :)
16:13:34  <coopserver> <Sylf> tight spots?  nothing new in coop
16:13:39  <coopserver> <Jam35> :P
16:13:54  <coopserver> <Sylf> got some idea
16:17:04  <coopserver> <Sylf> ....can it be that easy
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16:20:51  <coopserver> <Sylf> didn't solve anything
16:21:18  <coopserver> <Sylf> and i see why
16:21:53  <coopserver> <Sylf> if X is green, then the overflow release will stay green until that bay is filled
16:25:03  <coopserver> *** Maraxus has joined spectators
16:30:07  <coopserver> <Sylf> omg
16:30:12  <coopserver> <Sylf> that plantation is GONE
16:38:53  <coopserver> <Jam35> yay
16:38:59  <coopserver> <Jam35> :) sorry was afk
16:43:49  <coopserver> <Jam35> combo the other way?
16:43:50  <coopserver> <Jam35> so
16:44:05  <coopserver> <Jam35> they look the same way as traffic
16:44:23  <coopserver> <Sylf> which combo?
16:44:25  <coopserver> <Jam35> all
16:44:39  <coopserver> <Jam35> no need to go around to the reverser
16:44:55  <coopserver> <Sylf> oh, you want to go that way
16:45:10  <coopserver> <Jam35> should solve that maybe :)
16:45:59  <coopserver> <Sylf> that entry signal might cause a problem
16:46:35  <coopserver> <Sylf> but...
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16:50:29  <coopserver> <Jam35> I think it works
16:50:30  <fleet75> !password
16:50:30  <coopserver> fleet75: rstype
16:50:34  <coopserver> *** Game paused (connecting clients)
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16:50:39  <coopserver> <Sylf> i think so too
16:50:40  <coopserver> <fleet75> hi
16:50:43  <coopserver> <Jam35> hiya
16:50:47  <coopserver> <fleet75> wow
16:50:51  <coopserver> <fleet75> i was on this last night
16:51:01  <coopserver> <fleet75> ... jesus christ...
16:51:15  <o11c> !password
16:51:15  <coopserver> o11c: rstype
16:51:27  <coopserver> <Jam35> that's what happens when you have 24 hour relay play
16:51:30  <coopserver> <Sylf> building hubs and stations don't take long
16:51:43  <coopserver> <Jam35> also that :)
16:51:46  <coopserver> *** Game paused (connecting clients)
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16:51:58  <coopserver> <Sylf> now comes the possibly boring part
16:52:27  <coopserver> <Sylf> expansions don't add nearly as much wow effect as this
16:52:28  <coopserver> <fleet75> did you not use path signals?
16:52:42  <coopserver> <Sylf> they're used everywhere
16:52:52  <coopserver> <fleet75> ok
16:52:54  <coopserver> <Sylf> especially at terminus stations
16:52:58  <coopserver> <fleet75> oh yeah :p
16:53:14  <coopserver> <fleet75> yeah
16:55:01  <coopserver> <fleet75> this stuff is all beyond me
16:55:14  <coopserver> <fleet75> although i kind of understand some of it
16:55:57  <coopserver> <Sylf> you just need to take an unserviced primary industry, locate a nearby sideline, and connect them
16:56:11  <coopserver> <Sylf> many of us started that way
16:56:15  <coopserver> <fleet75> yeah
17:01:43  <coopserver> <fleet75> one slow part of the track is the livestock drop but thats because there isn't too man trains dropping livestock
17:01:53  <coopserver> <fleet75> i mean the food pickup
17:02:16  <coopserver> <Sylf> with all those trains waiting?
17:02:22  <coopserver> <fleet75> yeah
17:02:33  <coopserver> <Sylf> it's done intentionally
17:02:37  <coopserver> <fleet75> ok
17:02:54  <coopserver> <Sylf> we couldn't test the overflow until we had more trains than what's needed
17:03:05  <coopserver> <fleet75> ok
17:03:17  <coopserver> <fleet75> bye
17:03:25  <coopserver> <Jam35> bb
17:03:26  <coopserver> *** fleet75 has left the game (Leaving)
17:34:12  <coopserver> <Jam35> any idea if this is a known bug?
17:34:26  <coopserver> <Jam35> give train an order
17:34:32  <coopserver> <Jam35> with speed limit
17:34:39  <coopserver> <Jam35> remove the order
17:34:43  <coopserver> <Jam35> speed limit stays
17:35:21  <coopserver> <Jam35> (now the train has no orders but travels at that speed)
17:35:30  <coopserver> <Sylf> I don't see any such bug reports on bug tracker
17:35:54  <coopserver> <Sylf> they might call it a feature
17:36:01  <coopserver> *** Maraxus has joined company #1
17:36:18  <coopserver> <Jam35> only really affects trains with no orders
17:36:30  <coopserver> <Jam35> who uses that? except here?
17:38:20  <coopserver> *** Djanxy has left the game (Leaving)
17:49:39  <coopserver> *** Sylf has joined spectators
17:56:13  *** [FR]Syl59 has joined #openttdcoop
17:56:58  <[FR]Syl59> !password
17:56:59  <coopserver> [FR]Syl59: capped
17:57:04  <coopserver> *** Game paused (connecting clients)
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17:57:17  <coopserver> <[FR]Syl59> o|
18:09:39  *** zxbiohazardzx has joined #openttdcoop
18:09:41  <zxbiohazardzx> !players
18:09:41  <coopserver> zxbiohazardzx: There are currently 2 players and 3 spectators, making a total of 5 clients connected
18:09:45  <zxbiohazardzx> heya everyone
18:09:56  <zxbiohazardzx> anyone here good with optimisation finding?
18:09:58  <coopserver> <Jam35> elo
18:10:05  <coopserver> <Jam35> no
18:10:46  <zxbiohazardzx> i got inputs (A (money) and B (people) and projects A, B, C (value 5/0, 0/5, 9/9) and i need to maximise outputs for projects (X and Y roughly in balance)
18:11:31  <coopserver> *** [FR]Syl59 has left the game (Leaving)
18:11:41  *** [FR]Syl59 has quit IRC
18:13:07  <Jam35> good luck :P
18:13:54  <zxbiohazardzx> its a pain, ill just manually guess it
18:19:49  <coopserver> <Maraxus> time for expansions...
18:20:24  <coopserver> <Jam35> ooh where?
18:20:36  <coopserver> <Maraxus> SLH 04
18:23:23  <fleet75> !password
18:23:23  <coopserver> fleet75: append
18:23:27  <coopserver> *** Game paused (connecting clients)
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18:28:16  <coopserver> *** fleet75 has left the game (Leaving)
18:29:01  <zxbiohazardzx> stop
18:29:05  <zxbiohazardzx> !password
18:29:05  <coopserver> zxbiohazardzx: append
18:29:14  <coopserver> *** Game paused (connecting clients)
18:29:16  <coopserver> *** ZxBiohazardZx has joined
18:29:17  <coopserver> *** Game unpaused (connecting clients)
18:29:18  <zxbiohazardzx> and go :)
18:29:24  <coopserver> <ZxBiohazardZx> sup
18:33:32  <coopserver> <ZxBiohazardZx> do we need 3rd @ Oil?
18:34:05  <coopserver> <Jam35> hi, yeah
18:34:08  <coopserver> <ZxBiohazardZx> k
18:34:16  <coopserver> <Jam35> starting BBH 04 already
18:34:17  <coopserver> <ZxBiohazardZx> ill start on preps for BBH04 then
18:34:43  <coopserver> <Jam35> done
18:34:45  <coopserver> <Jam35> mostly
18:34:53  <coopserver> <Jam35> out that is
18:35:33  *** fleet75 has quit IRC
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18:46:34  *** zxbiohazardzx_ has joined #openttdcoop
18:46:37  <zxbiohazardzx_> darn dc
18:46:46  <zxbiohazardzx_> !nick zxbiohazardzx
18:46:46  <coopserver> zxbiohazardzx_: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
18:46:55  <zxbiohazardzx_> whoami
18:47:04  <zxbiohazardzx_> !password
18:47:04  <coopserver> zxbiohazardzx_: uppder
18:47:10  <coopserver> *** Game paused (connecting clients)
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18:47:32  <coopserver> *** Sylf has joined company #1
18:47:38  <coopserver> <o11c> ... I didn't even notice any change for that "game paused (connecting clients)
18:47:40  <coopserver> *** Sylf has joined spectators
18:47:54  <coopserver> <Sylf> bio, see that CL
18:49:38  *** zxbiohazardzx has quit IRC
18:57:42  <zxbiohazardzx_> solved
18:57:49  <coopserver> <ZxBiohazardZx> wasnt me that build it
18:57:55  <coopserver> <ZxBiohazardZx> oh well, 3rd there and i got to go
18:57:57  <coopserver> <ZxBiohazardZx> ill be back later
18:58:46  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
18:59:45  <coopserver> <o11c> cl
19:00:48  *** Progman has joined #openttdcoop
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19:42:44  <coopserver> <Maraxus> gn
19:42:54  <coopserver> *** Maraxus has left the game (Leaving)
19:42:58  <coopserver> <Jam35> cya
19:43:02  *** Maraxus has quit IRC
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19:45:26  <coopserver> *** Game paused (number of players)
20:46:41  <Hazzard> !password
20:46:41  <coopserver> Hazzard: serves
20:46:58  <coopserver> *** Game still paused (connecting clients, number of players)
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21:05:44  *** Chaz has joined #openttdcoop
21:06:26  <Chaz> Hey! Long time no see, folks. Sorry I've been inactive for the past few months, just been distracted with various things and life in general
21:07:03  <Sylf> no apologies needed
21:07:11  <Sylf> just jump on the wagon and join the fun
21:08:10  <Chaz> I've got some catching up to do, on a new computer now, but I'll be sure to hop on one of the servers shortly :D
21:11:14  <Chaz> Hmm. Public or Welcome, that is the question
21:11:41  <Chaz> Ah, Public's passworded, so I'll hop on the Welcome server for the time being until I get settled in!
21:11:46  <Sylf> If you ever wonder, Public always is the prefered option
21:11:54  <Chaz> Ahh, okay :o
21:12:58  <Chaz> Version mismatch too, I'll go and nab the latest nightly build, then :D
21:13:56  <Sylf> no, don't do that
21:14:03  <Sylf> @quickstart
21:14:04  <Webster> Quickstart - #openttdcoop Wiki -
21:14:11  <Chaz> Ah, thank you!
21:14:36  <Sylf> we update the version we use only once in a while
21:14:58  <Chaz> !dl win64
21:14:58  <coopserver> Chaz:
21:29:06  <Chaz> Hm. I'm having trouble finding the right location to install OpenSFX in the build. It says the /data folder, but I don't see any such folder in my OpenTTD or Nightly Build directories.
21:30:13  <Chaz> Ah! Got it. I just extracted it the wrong way. No worries!
21:35:45  <Chaz> !password
21:35:46  <coopserver> Chaz: nicely
21:35:56  <coopserver> *** Game still paused (connecting clients, number of players)
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21:41:12  <coopserver> <Chaz> Oh wow, this is pretty intense. Lots of logistics going on!
21:42:17  <coopserver> <Sylf> it probably is larger than an average openttd game for this size map
21:42:34  <coopserver> <Sylf> but we're only getting started here
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21:44:02  <coopserver> <Chaz> Ahhh, alright!
21:45:46  *** MTsPony has quit IRC
21:45:56  <coopserver> <Jam35> lets see some things moving :)
21:46:00  <coopserver> *** Jam35 has joined company #1
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21:46:31  <coopserver> <Chaz> Oh wow
21:46:40  <coopserver> <Jam35> 600 trains now
21:46:53  <coopserver> <Jam35> getting there ...
21:47:39  *** MTsPony has joined #openttdcoop
21:49:52  <coopserver> *** Sylf has joined company #1
21:50:51  <coopserver> <Jam35> we need to promise not to connect any more oil maybe :)
21:51:01  <coopserver> <Sylf> nonsense
21:51:18  <coopserver> <Sylf> although I haven't touched oil in a while
21:51:39  <coopserver> <Jam35> everywhere else has nowhere near that traffic
21:51:43  <coopserver> <Chaz> This is really complicated to take in but it looks really nice
21:51:53  <coopserver> <Chaz> I can barely make a two-stop station on my own, haha
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21:52:51  <coopserver> <Sylf> what you need to understand is that we have an 8-shaped mainline in the middle
21:53:16  <coopserver> <Jam35> it's mostly different configurations of the same stuff :P
21:53:17  <coopserver> <Sylf> then we have some big stations attached to the figure 8
21:53:38  <coopserver> <Sylf> the primary industries are connected to the dedicated lines (sidelines)
21:53:55  <coopserver> <Sylf> VERY simply put, that's all there's to it
21:55:16  <coopserver> <Sylf> it might be fun to have the !! NETWORK PLAN !! open in a viewport, and trace rest of the map
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22:03:37  <coopserver> <Sylf> oh, we have objects
22:03:46  <coopserver> <Jam35> yeah
22:03:50  <coopserver> <Jam35> quite a few :)
22:04:00  <coopserver> <Sylf> so much eyecandy possibilities
22:04:22  <coopserver> <Chaz> Yeah, I really like how these little props look, they add a lot to the game
22:04:34  <coopserver> <Chaz> I'm just quietly admiring Town Drop North at the moment, that's really cool
22:05:40  <coopserver> <Sylf> oh
22:05:46  <coopserver> <Sylf> even ships are available as objects
22:05:52  <coopserver> <Jam35> yeah
22:05:55  <coopserver> <Jam35> land ships
22:06:06  <coopserver> <Sylf> lol
22:07:35  <coopserver> <Sylf> too bad the tile colors don't match
22:07:47  <coopserver> <Jam35> and that tile that says 'smile' etc...
22:07:52  <coopserver> <Jam35> oh really?
22:08:04  <coopserver> <Jam35> some are ok
22:08:30  <coopserver> <Sylf> see that town north drop
22:08:41  <coopserver> <Sylf> near the exit toward the town
22:09:16  <coopserver> <Jam35> ah yes
22:10:17  <coopserver> <Sylf> ooooh
22:10:26  <coopserver> <Sylf> I can build objects on impossible slopes
22:10:54  <coopserver> <Jam35> indeed :)
22:11:00  *** MTsPony has joined #openttdcoop
22:11:19  <coopserver> <Jam35> have you seen train 51? the tile there?
22:11:37  <coopserver> <Jam35> I only just noticed it today
22:11:47  <coopserver> <Jam35> it's a bit cheesy
22:11:57  <coopserver> <Jam35> zoom right in on it
22:12:15  <coopserver> <Sylf> :o
22:12:21  <coopserver> <Sylf> never seen it before
22:12:38  <coopserver> <Jam35> weird :)
22:12:57  <coopserver> <Jam35> some of the tiles seem to be 32bpp
22:13:28  <coopserver> <Jam35> the ground tiles/mosaic-y things
22:15:02  *** MTsPony has quit IRC
22:15:33  <coopserver> <Sylf> when are these trains supposed to change their faces?
22:15:44  <coopserver> <Jam35> stations/depots
22:15:46  <Chaz> Hah, just found the smile tile
22:16:22  <coopserver> <Sylf> I guess they're not getting happier/sadder as often as I expect
22:16:34  *** MTsPony has joined #openttdcoop
22:17:30  <coopserver> <Jam35> 3 choices so 33% that it stays the same
22:17:43  <coopserver> <Sylf> I suppose
22:18:37  <coopserver> <Chaz> Was gonna say, I think these trains may haunt my dreams tonight
22:19:05  <coopserver> <Jam35> V will be pleased :P
22:19:07  <coopserver> <Sylf> these are mentally disturbed trains, not mentally disturbing
22:19:31  <coopserver> <Chaz> They're making sounds like the Corpus from warframe. D: At least I think they are
22:20:38  <coopserver> <Sylf> oh, this is the default monorail sound
22:20:40  <coopserver> <Sylf> I think
22:21:09  <coopserver> <Sylf> haha
22:21:23  <coopserver> <Sylf> turning the sound on is weird on this martian landscape
22:21:43  <coopserver> <Sylf> jungle soundscape on Mars
22:22:48  <coopserver> <Chaz> Like there's the weird "Bweeeoooo" sound
22:22:58  <coopserver> <Chaz> But then there's a sound that sounds vaguely like metallic laughing
22:23:41  <coopserver> <Jam35> All I notice is the constant groaning/cash register
22:23:49  <coopserver> <Jam35> gets quite repetetive
22:23:50  <coopserver> <Sylf> I like how these farms don't have the farm lands
22:24:19  <coopserver> <Sylf> having a new grf that has separate grain and cattle farms might be fun to have
22:27:05  <coopserver> <Chaz> I might hop off here and give singleplayer a try so I can learn a bit, I'll stay on the IRC though!
22:27:30  <coopserver> <Jam35> you should play on welcome server
22:27:40  <coopserver> <Sylf> you should connect some primaries here
22:27:47  <coopserver> <Jam35> that way people can help/comment on stuff
22:28:07  <coopserver> <Jam35> (separate companies there)
22:28:18  <coopserver> <Jam35> or that :)
22:28:55  <coopserver> <Chaz> Oh geez. Uhhh. See, I'm mostly afraid of breaking stuff by mistake
22:29:33  <coopserver> <Jam35> it would need to be a huge mistake to break much ;)
22:29:34  <coopserver> <Chaz> I could try connecting some primaries though, I'll need to read up on resources but I could try
22:30:22  <coopserver> <Jam35> (I don't see many to take) :)
22:31:56  <coopserver> <Jam35> incoming industries :P
22:33:11  <coopserver> <Jam35> how about !this
22:33:27  <coopserver> <Jam35> (open the sign list)
22:33:49  <coopserver> <Jam35> on the map icon
22:34:09  <coopserver> <Chaz> Ahhh. I see it now
22:34:29  <coopserver> <Jam35> got the farm?
22:34:32  <coopserver> <Chaz> Okay, so a livestock farm, yeah
22:34:36  <coopserver> <Jam35> ok
22:34:46  <coopserver> <Jam35> let's move this first
22:35:25  <coopserver> <Jam35> or not
22:35:50  <coopserver> <Chaz> I'll go ahead and join the company so I'm ready once you are :o
22:35:53  <coopserver> *** Chaz has joined company #1
22:36:39  <coopserver> <Chaz> Ooh, now I'm being notified of all the trains that are lost or have no orders
22:37:17  <coopserver> <Jam35> I turn all of those off
22:37:51  <coopserver> <Jam35> in advanced settings
22:37:56  <coopserver> <Jam35> type news in the box
22:38:10  <coopserver> <Chaz> Alright :o
22:38:38  <coopserver> <Jam35> Advice/info on company vehicles
22:38:50  <coopserver> <Jam35> summary or off ;)
22:39:16  <coopserver> <Chaz> Got it! Just had to display the advanced options first but yeah :D
22:40:39  <coopserver> <Chaz> Okay, so now I've got to connect the farm to the line and make sure it gets to the right place, yeah?
22:40:54  <coopserver> <Jam35> you see SLH 01?
22:41:15  <coopserver> <Chaz> Yep!
22:41:20  <coopserver> <Jam35> so that is where all the primary industries connect to the mainline
22:41:25  <coopserver> <Jam35> in this area
22:41:43  <coopserver> <Jam35> so as long as we connect to those lines in/out
22:41:55  <coopserver> <Jam35> trains will get to where they want to go
22:42:06  <coopserver> <Chaz> Alright
22:43:29  <coopserver> <Jam35> so connect to these red tracks
22:43:42  <coopserver> <Jam35> we drive on right
22:43:49  <coopserver> <Jam35> (always apparently)
22:43:51  <coopserver> <Chaz> Alright, I think I have it
22:43:56  <coopserver> <Jam35> ok
22:44:04  <coopserver> <Chaz> Let me know if I'm going wrong bubt here goes
22:44:10  <coopserver> <Jam35> sure
22:44:14  <coopserver> <Sylf> not so always on sidelines
22:44:27  <coopserver> <Jam35> TL (train length) is 4
22:44:34  <coopserver> <Jam35> ok I suppose
22:44:43  <coopserver> <Jam35> long running thing :)
22:45:09  <coopserver> <Chaz> Okay, I should probably flatten the land nearby to make more room
22:45:25  <coopserver> <Jam35> not really necessary too much
22:45:29  <coopserver> <Jam35> oh ok
22:45:34  <coopserver> <Chaz> Ahhh
22:46:00  <coopserver> <Jam35> you probably only need 2 platforms length 4
22:46:09  <coopserver> <Jam35> so that much flat land is all
22:46:22  <coopserver> <Jam35> it could even be on 2 levels
22:46:32  <coopserver> <Chaz> Ahhh, alright
22:46:42  <coopserver> <Chaz> Whoops, wrong station type
22:46:44  <coopserver> <Chaz> I think
22:46:48  <coopserver> <Jam35> wrong rail
22:47:01  <coopserver> <Jam35> hold the rail icon: yello PURR
22:49:32  <coopserver> <Chaz> Hm, could be better possibly, lemme see here
22:49:43  <coopserver> <Sylf> looks fine to me
22:50:19  <coopserver> <Jam35> if you need to change where it connects
22:50:22  <coopserver> <Jam35> the red part
22:50:26  <coopserver> <Jam35> feel free
22:50:45  <coopserver> <Jam35> that's fine though
22:50:49  <coopserver> <Chaz> Okay, I think I got it
22:50:58  <coopserver> <Jam35> signals
22:51:06  <coopserver> <Jam35> we use gap 2 always :)
22:51:15  <coopserver> <Jam35> or one space between
22:51:43  <coopserver> <Sylf> When I played with signal gap 2 on this server with infra cost, I got called a n00b
22:52:00  <coopserver> <Chaz> Any specific type of signal to use?
22:52:04  <coopserver> <Jam35> infra cost?
22:52:13  <coopserver> <Sylf> block signals
22:52:16  <coopserver> <Jam35> normal block
22:52:22  <coopserver> <Sylf> with 1 path signal in front of the station
22:53:27  <coopserver> <Sylf> infra cost - infrastructure maintenance cost
22:53:47  <coopserver> <Sylf> some extra money guzzler that can be turned on in a game
22:54:09  <coopserver> <Jam35> why would they say that? :D
22:54:24  <coopserver> <Sylf> because each signal cost so much money per month
22:54:34  <coopserver> <Sylf> they thought I'd go bankrupt
22:54:49  <coopserver> <Jam35> oh
22:55:01  <coopserver> <Jam35> on A server with infra cost
22:55:06  <coopserver> <Jam35> not this :)
22:55:12  <coopserver> <Sylf> no, not this
22:55:15  <coopserver> <Jam35> gotcha sorry
22:55:31  <coopserver> <Jam35> ok Chaz
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22:55:37  <coopserver> <Jam35> you have 2 way signals
22:55:38  <coopserver> <Chaz> Okay, not sure if I set up the signals right, but I did 1 space in between and a path in front of the station
22:56:06  <coopserver> <Jam35> ok watch
22:56:14  <coopserver> <Jam35> i press A
22:56:17  <coopserver> <Jam35> for rail
22:56:23  <coopserver> <Jam35> S for signal
22:56:33  <coopserver> <Jam35> it gives this
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22:56:39  <coopserver> <Jam35> click again
22:56:45  <coopserver> <Jam35> click again
22:56:51  <coopserver> <Jam35> see?
22:57:00  <coopserver> <Chaz> Oh, so just the default one it selects when you open the Signal Selection menu? Sorry, got a bit confused
22:57:07  <coopserver> <Jam35> np
22:57:08  <coopserver> <Jam35> then
22:57:26  <coopserver> <Jam35> click and hold on the signal
22:57:29  <coopserver> <Jam35> and drag
22:57:37  <coopserver> <Jam35> auto completes the section
22:57:48  <coopserver> <Jam35> up to a junction point
22:57:56  <coopserver> <Chaz> Ahhh, okay! Still getting used to this, but I think I see what you mean
22:58:04  <coopserver> <Jam35> well try it
22:59:01  <coopserver> <Chaz> Wait no, not that
22:59:24  <coopserver> <Chaz> Whoops, didn't quite manage it right
22:59:43  <coopserver> <Jam35> you have the gap at 4 or something
22:59:58  <coopserver> <Jam35> see the number bottom right of signal panel?
23:00:04  <coopserver> <Jam35> make that 2
23:00:15  <coopserver> <Chaz> Ahhh, okay
23:00:33  <coopserver> <Jam35> A for rail
23:00:36  <coopserver> <Jam35> S signal
23:00:41  <coopserver> <Jam35> R remove
23:00:57  <coopserver> <Jam35> remove the same way if you like
23:01:02  <coopserver> <Jam35> i.e. click/drag
23:01:06  <coopserver> <Sylf> it took me so long to figure out that R for remove when I started playing ottd
23:01:14  <coopserver> <Jam35> me too
23:01:15  <coopserver> <Chaz> Yep, I only just found that out now
23:01:20  <coopserver> <Sylf> I always bombed the rail piece when I wanted to remove signals
23:01:23  <coopserver> <Chaz> Passing on your knowledge
23:01:29  <coopserver> <Jam35> for ages I did not use any keys at all
23:01:33  <coopserver> <Jam35> only escape
23:01:35  <coopserver> <Jam35> :)
23:01:38  <coopserver> <Jam35> very slow
23:01:46  <coopserver> <Chaz> Okay, so block signals first, and then a path signal at the station?
23:01:58  <coopserver> <Jam35> the path signal faces the station
23:02:09  <coopserver> <Jam35> it allows 2 trains into the block in front
23:02:24  <coopserver> <Jam35> so two trains can occupy both platforms
23:03:43  <coopserver> <Jam35> if you ctrl click a signal
23:03:56  <coopserver> <Jam35> it cycles through the various types
23:04:30  <coopserver> <Jam35> according to some advanced settings, which types
23:05:15  <coopserver> <Chaz> Uhh, might've goofed up on the path signals again, I think
23:05:32  <coopserver> <Jam35> that?
23:06:18  <coopserver> <Chaz> Okay, so the back end of the sign faces the station? Just need to make double sure
23:06:31  <coopserver> <Jam35> yep it's clever
23:06:44  <coopserver> <Jam35> so you don;t need any next to the platform
23:07:02  <coopserver> <Jam35> the one in front prevents crashes
23:07:36  <coopserver> <Chaz> Did I get it? Or not quite? :o
23:07:48  <coopserver> <Sylf> that, and you got the rest right
23:08:01  <coopserver> <Jam35> you have a rogue path signal but it's not critical :)
23:08:06  <coopserver> <Jam35> oh
23:08:32  <coopserver> <Chaz> Oh, okay, so I just need the one path signal going in?
23:08:42  <coopserver> <Jam35> correct ;)
23:08:47  <coopserver> <Chaz> Alright, cool!
23:08:57  <coopserver> <Jam35> trains
23:09:07  <coopserver> <Jam35> see the depot by SLH 01 sign
23:09:13  <coopserver> <Chaz> Yep
23:09:26  <coopserver> <Jam35> have you cloned trains before?
23:09:33  <coopserver> <Chaz> I have!
23:09:42  <coopserver> <Jam35> open the train list
23:09:53  <coopserver> <Jam35> clone a livestock train
23:09:54  <coopserver> <Sylf> the world of train biotechnology
23:10:05  <coopserver> <Chaz> Alright, got it
23:10:22  <coopserver> <Jam35> make the 1st order go to new station
23:10:31  <coopserver> <Jam35> always use non-stop orders
23:10:53  <coopserver> <Chaz> Full load, right?
23:11:02  <coopserver> <Jam35> full load at new station
23:11:04  <coopserver> <Jam35> yep
23:11:19  <coopserver> <Chaz> Alright!
23:11:35  <coopserver> <Jam35> now clone that 3 more times but make sure you use ctrl to clone
23:11:43  <coopserver> <Jam35> shared orders
23:11:56  <coopserver> <Jam35> 2 more is enough i think
23:12:10  <coopserver> <Chaz> Oh, alright :o I got one extra clone, my bad
23:12:17  <coopserver> <Jam35> my fault
23:12:23  <coopserver> <Jam35> it might block with 4
23:12:35  <coopserver> <Jam35> start :)
23:12:36  <coopserver> <Chaz> There we go, got rid of the extra one
23:13:01  <coopserver> <Jam35> done and done :)
23:13:06  <coopserver> <Jam35> next!
23:13:35  <coopserver> <Jam35> yes there is quite a lot of stuff to remember
23:13:37  <coopserver> <Sylf> jam, check loures west exit
23:14:07  <coopserver> <Jam35> haha
23:14:11  <coopserver> <Jam35> awesome
23:16:20  <coopserver> <Chaz> Hey, there we go, first livestock train outbound
23:16:55  <coopserver> <Sylf> thet mess @ SLH02 is exactly why we scare sane people off
23:17:40  <coopserver> <Chaz> And that's its first delivery made off at the livestock drop :D
23:18:23  <coopserver> <Sylf> it's a short hop to the food processor, but still nets us 10grand
23:19:29  <coopserver> <Chaz> Hah, now I feel pretty awesome. :D I'll have to try and remember that for future reference!
23:19:37  <coopserver> <Chaz> It's just a start, but still
23:20:20  <coopserver> <Jam35> stuff here takes practice
23:20:29  <coopserver> <Jam35> but there is no time like now :)
23:21:02  <coopserver> <Jam35> there is usually someone around to help
23:21:03  <coopserver> <Chaz> First time properly using signals and the like as well, I'll get the hang of it
23:21:08  <coopserver> <Chaz> I appreciate it!
23:22:39  <coopserver> <Jam35> if you know how the signals work the rest should be easy :)
23:23:43  <coopserver> <Jam35> because it's just laying track where you want
23:23:59  <coopserver> <Jam35> making trains decide what to do is the essence of the network
23:26:36  <coopserver> <Sylf> the vehicles view of the minimap finally looks like a coop map
23:27:08  <coopserver> <Jam35> it's kinda cool
23:27:29  <coopserver> <Jam35> no problems either
23:27:35  <coopserver> <Jam35> means more trains
23:27:43  <coopserver> <Sylf> oil line is still the busiest
23:28:06  <coopserver> <Jam35> yes
23:28:06  <coopserver> <Sylf> but the line between steel mill and factory is getting there too
23:28:13  <coopserver> <Jam35> I would like to expand the drop
23:28:15  <coopserver> <Jam35> oil that is
23:28:36  <coopserver> <Sylf> we'll also need to expand south town drop soon
23:28:50  <coopserver> <Sylf> but I need a break
23:28:56  <coopserver> <Sylf> out of grocery
23:29:00  <coopserver> *** Sylf has joined spectators
23:29:17  <coopserver> <Jam35> Djanxy lies
23:29:19  <coopserver> <Jam35> :P
23:30:21  <coopserver> <Jam35> He's shopping, I must sleep :)
23:30:25  <coopserver> <Jam35> cya around
23:30:31  <coopserver> *** Jam35 has left the game (Leaving)
23:40:33  <coopserver> <Chaz> Alright, I'm gonna hop out of this server for now, but I'll stick around on IRC and I might stop by Welcome just to see what's up
23:41:30  <coopserver> <Chaz> It's been fun, and thank you both again for helping me get started with  this!
23:42:10  <coopserver> *** Chaz has left the game (Leaving)
23:42:11  <coopserver> *** Game paused (number of players)
23:42:28  <Chaz> Ahh, whoops D: didn't realise that would pause the game - sorry!
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