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00:17:03 <coopserver> <Sylf> I've spammed my nick enough on this map already 00:17:13 <coopserver> <Djanxy> :) 00:17:17 <coopserver> <BallC> lol 00:17:28 <coopserver> *** Sylf has joined spectators 00:17:56 <coopserver> <Djanxy> as long as you don't nick our spam 00:18:20 <coopserver> <Sylf> I like ham better than spam, so your spam is safe 00:18:39 <coopserver> <Djanxy> great! 00:21:04 <coopserver> <BallC> for train orders, we default to middle of platform? 00:21:16 <coopserver> <Sylf> use whatever you like 00:21:18 <coopserver> <Djanxy> makes no difference 00:21:43 <coopserver> <BallC> ok :) just was looking at the oil trains and saw everything says middle 00:21:50 <coopserver> <BallC> i'll do that for consistancy 00:22:02 <coopserver> <Sylf> It's just my default setting 00:22:30 <coopserver> <Sylf> and feel free to connect stuff to SLH 7 00:23:06 <coopserver> <BallC> yeah i'm hooking up the stuff off SLH02 00:29:39 <coopserver> <Sylf> fyi, we don't have copper ore factory built yet 00:29:50 <coopserver> <BallC> doh 00:30:13 <coopserver> <BallC> TOMORROW 00:30:18 <coopserver> <BallC> :) 00:49:39 *** LMBproninja has joined #openttdcoop 01:21:06 <Hazzard> !password 01:21:06 <coopserver> Hazzard: newval 01:21:21 <coopserver> *** Game paused (connecting clients) 01:21:24 <coopserver> *** Hazzard has joined 01:21:25 <coopserver> *** Game unpaused (connecting clients) 01:26:10 <coopserver> *** Hazzard has left the game (Leaving) 01:54:41 *** Hazzard_ has joined #openttdcoop 02:01:26 *** Hazzard has quit IRC 02:21:21 <coopserver> <Djanxy> you still around BallC ? 02:21:30 <coopserver> <BallC> yup 02:22:07 <coopserver> <Djanxy> if you're bored, feel free to connect stuff at SLH 08 - brain hurts after that, so need a break :) 02:22:28 <coopserver> <BallC> lol ok 02:22:35 <coopserver> <BallC> i found a few CL issues outside oil drop 02:22:40 <coopserver> <BallC> was trying to think of a way to fix them 02:22:43 <coopserver> <Djanxy> doing anything exciting ? 02:22:51 <coopserver> <Djanxy> ah cool 02:22:57 <coopserver> <BallC> no luck though 02:23:05 <coopserver> <BallC> it's tough trying to fix a line right outside a busy station 02:23:17 <coopserver> <Sylf> like where? 02:23:24 <coopserver> <Djanxy> nope, just cut the line and it isn't busy anymore 02:23:28 <coopserver> <Djanxy> :P 02:23:40 <coopserver> <BallC> !CL north of oil drop 02:23:55 <coopserver> <Sylf> they'll be fine 02:24:06 <coopserver> <Djanxy> dont think Jam bothered to much with it since it's waiting bays 02:24:07 <coopserver> <Sylf> they slow down, but shouldn't be a problem 02:24:18 <coopserver> <Djanxy> they will often stop there anyways 02:24:34 <Hazzard_> !password 02:24:34 <coopserver> Hazzard_: grades 02:24:41 <coopserver> *** Sylf has joined company #1 02:24:46 <coopserver> <Djanxy> sylf, managed to work my way through the 4-way slh 02:24:49 <coopserver> <Sylf> I do see 1 issue at goods pick entrance though 02:24:53 <coopserver> *** Game paused (connecting clients) 02:24:54 <coopserver> <Sylf> I saw 02:24:57 <coopserver> *** Hazzard has joined 02:24:58 <coopserver> *** Game unpaused (connecting clients) 02:25:03 <coopserver> <Sylf> crazy 02:25:20 <coopserver> <Djanxy> i did have regrets during it 02:25:54 <coopserver> <Sylf> you just wait 02:26:10 <coopserver> <Sylf> that section will problably need LLLL_RRRR :P 02:26:27 <coopserver> <Djanxy> likely afk that day :) 02:27:03 <coopserver> <Sylf> and come back to Blame Djanxy sign all over the place 02:27:16 <coopserver> <Hazzard> whats up with the steel/wood/town drop hub :S 02:27:18 <coopserver> <Djanxy> heh 02:27:38 <coopserver> <Sylf> someone didn't finish it last night or whatever 02:27:39 <coopserver> <Djanxy> anonymous started it 02:27:54 <coopserver> <Sylf> or thought it was complete when that player left 02:28:02 <coopserver> <Djanxy> lols 02:28:08 <coopserver> <Djanxy> perhaps 02:28:28 <coopserver> <Sylf> all signals in that hub are my work 02:28:48 <coopserver> <Sylf> "work" *grumble* 02:31:10 *** InvokeStatic_ has joined #openttdcoop 02:31:11 *** InvokeStatic has quit IRC 02:57:01 <coopserver> <BallC> afk a bit 02:57:17 <coopserver> <BallC> should be ready for trains at the Nirgal Major stations off SLH08 02:57:26 <coopserver> <Djanxy> alright 02:57:59 <coopserver> <Sylf> don't forget to sign the work 02:58:03 <coopserver> <Sylf> don't be bashful 03:00:08 <coopserver> <Sylf> wait what.... there's only one iron ore mine on the map 03:00:19 <coopserver> <Djanxy> :) 03:00:39 <coopserver> <Sylf> hrm 03:06:27 <coopserver> <Djanxy> 3.5? 03:06:36 <coopserver> <Sylf> you already have 4.5 there 03:06:51 <coopserver> <Djanxy> oh right 03:06:53 <coopserver> <Djanxy> im tired 03:07:03 <coopserver> <Sylf> yeah, 5 AM? 03:07:08 <coopserver> <Djanxy> correct 03:07:52 <coopserver> <Djanxy> they dont like me :( 03:09:51 <coopserver> *** Hazzard has joined spectators 03:11:13 <coopserver> <Djanxy> was like 4 primaries on top side of SLH 08 while i was building. Of course they are now all gone 03:11:41 <coopserver> <BallC> back 03:11:51 <coopserver> <Sylf> the fruit plantation I prospected near there went to the other side of BBH 3 03:11:52 <coopserver> <BallC> there's the fruit plantations east 03:12:11 <coopserver> <BallC> but probably closer to SLH02 03:12:12 <coopserver> <Sylf> and the iron ore just north of there went to the wrong side of SLH 2 of course 03:12:41 <coopserver> <Djanxy> btw BallC, as sylf said. Don't forget to sign your work :) 03:12:47 <coopserver> <Djanxy> reminds me 03:12:54 <coopserver> <Djanxy> to sign the one i just built :) 03:13:25 <coopserver> *** BallC has left the game (general timeout) 03:13:48 <BallC> !password 03:13:48 <coopserver> BallC: factor 03:13:54 <coopserver> *** Game paused (connecting clients) 03:13:58 <coopserver> *** BallC has joined 03:13:59 <coopserver> *** Game unpaused (connecting clients) 03:14:14 <coopserver> <Sylf> hmm 03:14:26 <coopserver> <Sylf> I'd say "tomorrow" is over 03:14:38 <coopserver> <Djanxy> wanna add trains yourself BallC ? Or I do it now 03:14:47 <coopserver> <BallC> go for it 03:17:23 <coopserver> *** BallC has left the game (general timeout) 03:17:51 <BallC> !password 03:17:51 <coopserver> BallC: refnum 03:18:05 <coopserver> *** Game paused (connecting clients) 03:18:16 <coopserver> *** Hazzard has left the game (general timeout) 03:18:37 <coopserver> *** BallC has joined 03:18:38 <coopserver> *** Game unpaused (connecting clients) 03:18:54 <BallC> hmmm running slow for me -- network probs 03:19:11 <coopserver> *** Sylf has left the game (general timeout) 03:19:35 <BallC> looks like i'm not the only one :P 03:20:45 <coopserver> *** BallC has left the game (general timeout) 03:20:53 <Sylf> !password 03:20:53 <coopserver> Sylf: refnum 03:21:05 <coopserver> *** Game paused (connecting clients) 03:21:20 <Sylf> hmm 03:21:27 <Sylf> it doesn't want to play nice 03:21:28 <coopserver> <Djanxy> seems fine to me 03:21:37 <coopserver> *** Game unpaused (connecting clients) 03:22:13 <Sylf> it might be the cross atlantic line 03:22:20 <coopserver> *** Game paused (connecting clients) 03:22:29 <coopserver> <Djanxy> seabed creatures gnawing on the cables 03:22:53 <coopserver> *** Game unpaused (connecting clients) 03:22:53 <Sylf> damn those sea cucumbers 03:23:46 <BallC> !password 03:23:46 <coopserver> BallC: refnum 03:23:57 <coopserver> *** Game paused (connecting clients) 03:24:30 <coopserver> *** Game unpaused (connecting clients) 03:25:17 <BallC> !ip 03:25:17 <coopserver> BallC: publicserver-new.openttdcoop.org:3983 03:25:27 <coopserver> *** Game paused (connecting clients) 03:25:59 <coopserver> *** Game unpaused (connecting clients) 03:28:07 <coopserver> *** Djanxy has left the game (general timeout) 03:28:07 <coopserver> *** Game paused (number of players) 03:28:08 <Djanxy> nah, now i lost connection too 03:28:08 <coopserver> *** Game still paused (connecting clients, number of players) 03:28:08 <coopserver> *** Djanxy has joined 03:28:08 <coopserver> *** Game still paused (number of players) 03:28:08 <coopserver> *** Djanxy has joined company #1 03:28:08 <coopserver> *** Game unpaused (number of players) 03:29:10 <coopserver> *** Game paused (connecting clients) 03:29:13 <coopserver> *** BallC has joined 03:29:14 <coopserver> *** Game unpaused (connecting clients) 03:29:19 <coopserver> <BallC> ok 03:29:22 <coopserver> <BallC> that looks better now 03:33:08 *** LMBproninja has quit IRC 03:33:35 <Sylf> !password 03:33:36 <coopserver> Sylf: bijker 03:34:01 <Sylf> not so good here... 03:34:15 <coopserver> <Djanxy> :( 03:34:52 <Sylf> I can't even load coop's homepage 03:36:50 <coopserver> *** BallC has left the game (general timeout) 03:37:02 <coopserver> *** Djanxy has left the game (general timeout) 03:37:03 <coopserver> *** Game paused (number of players) 03:37:15 <Djanxy> !password 03:37:15 <coopserver> Djanxy: bijker 03:38:45 <coopserver> *** Game still paused (connecting clients, number of players) 03:38:54 <coopserver> *** BallC has joined 03:38:54 <coopserver> *** Game still paused (number of players) 03:38:55 <coopserver> *** Game unpaused (number of players) 03:41:28 <coopserver> *** Game paused (connecting clients) 03:41:30 <coopserver> *** Djanxy has joined 03:41:31 <coopserver> *** Game unpaused (connecting clients) 03:42:16 *** KWKdesign has quit IRC 03:43:11 *** KWKdesign has joined #openttdcoop 03:44:12 <coopserver> *** BallC has left the game (general timeout) 03:44:29 <BallC> !password 03:44:29 <coopserver> BallC: bijker 03:44:41 <coopserver> *** Game paused (connecting clients) 03:44:44 <coopserver> *** BallC has joined 03:44:45 <coopserver> *** Game unpaused (connecting clients) 03:49:39 <Sylf> !password 03:49:39 <coopserver> Sylf: robust 03:50:05 <coopserver> *** Game paused (connecting clients) 03:50:07 <coopserver> *** Sylf has joined 03:50:08 <coopserver> *** Game unpaused (connecting clients) 03:50:14 <coopserver> *** Sylf has joined company #1 03:54:53 <coopserver> <BallC> Is it OK to do feeder service for two nearby primaries? Or does every station need to be connected to a SL? 03:55:15 <coopserver> <Sylf> as you can see at gonnus vallis valley, you can do feeders 03:55:16 <coopserver> <Djanxy> we usually connect each industry 03:55:25 <coopserver> <Sylf> but I recommend not to do feeders 03:55:33 <coopserver> <BallC> yeah, Gonnus seems like an exception 03:55:39 <coopserver> <BallC> with the slug boat train 03:55:58 <coopserver> <Djanxy> that's just there for maximum slugness 03:56:14 <coopserver> <Sylf> i no likey 03:56:33 <coopserver> <BallC> I was just looking at the stuff I did off SLH07 03:56:44 <coopserver> <BallC> three oil primaries all next to each other 03:57:56 <coopserver> <Sylf> time to connect the north town and steel factory 03:58:07 <coopserver> <Djanxy> hmm, 50 of 150 trains are oil :) 03:58:38 <coopserver> <Djanxy> guess that happens when there's rigs as well as wells 03:59:03 <coopserver> <Djanxy> hmm, bad choice of words 04:00:28 <coopserver> <Sylf> I can't believe I'm actually reusing some of the stuff here 04:00:52 <coopserver> <Djanxy> sneaky MEOW train at food drop north 04:01:11 <coopserver> <Sylf> oh that steamer there 04:01:15 <coopserver> <Djanxy> i approve 04:01:20 <coopserver> <Sylf> yeah, it's the anti station bombing train 04:01:31 <coopserver> <Sylf> The Squat team 04:01:36 <coopserver> <Djanxy> ah, clever 04:01:45 <coopserver> <Sylf> no 04:01:50 <coopserver> <Sylf> I was just dumb last night 04:01:53 <coopserver> <Sylf> and bombed the station 04:02:00 <coopserver> <Djanxy> incl eyecandy? 04:02:18 <coopserver> <Sylf> yup 04:02:26 <coopserver> <Djanxy> ouch 04:02:40 <coopserver> <Djanxy> i bombed south too, but was easier to remake :) 04:03:10 <coopserver> <Djanxy> speaking of eyecandy, that really ought to have some to fill out the blanks 04:10:32 <o11c> !password 04:10:32 <coopserver> o11c: proove 04:10:37 <coopserver> *** Game paused (connecting clients) 04:10:40 <coopserver> *** o11c has joined 04:10:41 <coopserver> *** Game unpaused (connecting clients) 04:11:32 <coopserver> <Sylf> hi 04:28:39 <o11c> looks like I missed quite a bit 04:28:53 <o11c> promise to go out with family for 3 hours; end up gone for 8 hours :( 04:29:08 <coopserver> <o11c> what's active now? 04:30:05 <coopserver> <Sylf> MSH 5 done! 04:30:13 <coopserver> <Djanxy> yay! 04:30:22 <coopserver> <BallC> woohoo 04:30:31 <coopserver> <Djanxy> time for wood 04:30:34 <Hazzard_> !password 04:30:34 <coopserver> Hazzard_: strgen 04:30:41 <coopserver> <Djanxy> 4 forests :D 04:30:45 <coopserver> <Sylf> it probably needs some peer checks 04:31:08 <coopserver> *** Game paused (connecting clients) 04:31:13 <coopserver> *** Hazzard has joined 04:31:14 <coopserver> *** Game unpaused (connecting clients) 04:32:15 <coopserver> <o11c> I see a cl problem 04:32:33 <coopserver> <o11c> east side by the little pond 04:32:45 <coopserver> <o11c> or wait 04:32:49 <coopserver> <o11c> that's priority? 04:32:55 <coopserver> <Hazzard> yeah 04:33:18 <coopserver> <o11c> mumble mumble 04:33:37 <coopserver> <Hazzard> yay i found an error 04:34:12 <coopserver> <Sylf> :) 04:35:02 <coopserver> <Hazzard> my duty is done 04:35:04 <coopserver> <o11c> so the right turn from town (which is actually the left bend in the tracks) has no choice ... 04:35:40 <coopserver> <Hazzard> It has prio though 04:35:56 <coopserver> <Djanxy> oh, no wood train at the train yard 04:36:26 <coopserver> <Sylf> mislabeled train yard 04:36:36 <coopserver> <Djanxy> oh :) 04:37:13 <coopserver> <Djanxy> btw sylf, Tanaica Mons Valley has a problem 04:37:48 <coopserver> <Djanxy> unless it's intended that all incoming trains take a trip through the overflow 04:38:00 <coopserver> <Sylf> oh? 04:38:17 <coopserver> <Sylf> oh 04:38:19 <coopserver> <Djanxy> the combo/exit sees the tail of the trains 04:38:30 <coopserver> <Djanxy> :) 04:38:37 <coopserver> <Sylf> oooooh. 04:38:42 <coopserver> <Sylf> oh oh. oh. 04:39:04 <coopserver> <o11c> okay, left turn into town has one line with choice (over the bridges by the MSH05 sign) and one without ... 04:39:25 <coopserver> <o11c> but there's always the priority stuff I don't understand 04:39:31 <coopserver> <Djanxy> but now the prio track doesn't do anything 04:39:38 <coopserver> <Sylf> and the right turn from the station above has 1 line with choice and 1 without. 04:39:55 <coopserver> <Sylf> for both of those lines heading toward the town, the lines without choices have priority 04:40:01 <coopserver> <Hazzard> o11c: Look at it as 4 separate tracks merging into 2 04:40:25 <coopserver> <Hazzard> Two countinue normally, and the other two need to merge 04:40:29 <coopserver> <o11c> ooh 04:41:01 <coopserver> <Hazzard> It doesn't really matter which two from which direction continue 04:41:44 <coopserver> <o11c> cool 04:42:35 <coopserver> <Hazzard> It's the same for all the RR_LL hubs pretty much 04:42:47 <coopserver> <Hazzard> same concept 04:43:08 <coopserver> <Hazzard> MSH and BBH 04:44:17 <coopserver> <BallC> looks like Gonnus needs some more oil trains -- 2M+ liters of oil 04:44:27 <coopserver> <BallC> gonna queue up a few more 04:44:36 <coopserver> <Sylf> I'd say forget it 04:44:46 <coopserver> <Sylf> that's what happens when you use feeders 04:45:38 <coopserver> <Sylf> go feed Pavonis Tholus oil wells some more trains :) 04:46:27 <coopserver> <BallC> kk 04:46:57 <coopserver> <Sylf> in the mean time, I'm thiking about the rubber factory 04:47:21 <coopserver> <Djanxy> is it tomorrow now ? 04:47:28 <coopserver> <Sylf> something with eyecandy trains running around... slug train carrying rubber duckies... 04:47:30 <coopserver> <BallC> 1247 east coast USA 04:47:33 <coopserver> <BallC> 1247am 04:48:09 <coopserver> <o11c> ... wtf is that thing that is called a train but going on a water path? 04:48:23 <coopserver> <Sylf> wet rail trains 04:48:44 <coopserver> <Djanxy> an offspring of V's twisted mind 04:48:51 <coopserver> <Sylf> exactly 04:57:56 <coopserver> <Djanxy> busted ! 04:58:05 <coopserver> <Sylf> >:( 05:00:37 <coopserver> *** Hazzard has left the game (Leaving) 05:05:23 <coopserver> <Sylf> hrm 05:06:19 <coopserver> <Djanxy> guess steel trains can be added ? 05:06:27 <coopserver> <Sylf> yeah 05:15:01 <coopserver> <BallC> oops 05:15:05 <coopserver> <o11c> there are no trains picking up goods generated from the steel 05:15:19 <coopserver> <BallC> sylf, i just fubar'd your canal setup :/ 05:15:39 <coopserver> <Sylf> hm? 05:15:52 <coopserver> <BallC> was trying to extend it and had to demo a canal to build a bridge 05:15:56 <coopserver> <BallC> and it sunk half the island 05:16:11 <coopserver> <Sylf> oh there 05:17:09 <coopserver> <BallC> sorry bout that, neat trick though... building at sea level 05:17:38 <coopserver> <Sylf> the price is what you just saw 05:17:45 <coopserver> <Sylf> so easy to flood the area 05:18:55 <coopserver> <BallC> ty 05:24:15 <coopserver> <o11c> rubber is a primary industry, why are there two stations? 05:24:35 <coopserver> <Sylf> it's a rubber factory station area 05:24:51 <coopserver> <o11c> oh, still needs to be built 05:25:38 <coopserver> <o11c> confusing with the plantation there 05:30:25 <coopserver> <Sylf> I think that'll do 05:31:25 <coopserver> <Djanxy> rubber engage ? 05:31:36 <coopserver> <Sylf> engage 05:34:50 <coopserver> <o11c> is there anything stopping me from creating goods trains from STEEL/WOOD GOODS PICKUP to north town? 05:35:01 <coopserver> <Sylf> nope 05:35:10 <coopserver> *** o11c has joined company #1 05:35:41 <coopserver> <o11c> uh ... I don't know what to do with all these trains 05:36:01 <coopserver> <Sylf> copy the train from the train yard 05:36:08 <coopserver> <o11c> ooh 05:36:18 <coopserver> <Sylf> copy the goods train 05:37:33 <coopserver> <o11c> whoops, forgot to full load the order on the first train 05:38:24 <coopserver> <Djanxy> sylf, fixed your temporary copper mine also 05:38:31 <coopserver> <Sylf> kk 05:38:37 <coopserver> <Sylf> thanks 05:38:45 *** LSky` has joined #openttdcoop 05:38:57 <coopserver> <Djanxy> :P 05:39:19 <coopserver> <o11c> did someone else put my new trains in the Goods group already? 05:39:31 <coopserver> <Sylf> yup 05:39:55 <coopserver> <BallC> do they group auto when you clone? 05:40:01 <coopserver> <BallC> if not, my bad :) 05:40:02 <coopserver> <o11c> yeah 05:40:28 <coopserver> <Sylf> when you copied the Goods train, it got grouped to Goods 05:40:37 <coopserver> <Sylf> then I moved it to Goods Steel Wood group 05:41:14 <coopserver> <o11c> looks like about 5 trains is what we need at this moment 05:41:40 <coopserver> <Sylf> you can have as many trains as the platfroms available for a start 05:43:03 <coopserver> <Djanxy> 250 trains, it's shaping up ! 05:43:11 <coopserver> <Sylf> finally 05:43:18 <coopserver> <o11c> ship 1 has a void order? whose fault is that? 05:43:24 <coopserver> <Sylf> mine 05:43:32 <coopserver> <Sylf> those are eyecandy ships 05:43:43 <coopserver> <o11c> I wish there were a way to suppress the *known* "train 1 has too few orders" ... 05:43:56 <coopserver> <Sylf> I used bouys to lead those ships to the current locations 05:44:11 <coopserver> <Sylf> I have most news messages hidden 05:44:19 <coopserver> <o11c> I can see why 05:44:30 <coopserver> <Sylf> trains getting too old 05:44:36 <coopserver> <Sylf> new train service at station X 05:44:40 <coopserver> <Sylf> new industries 05:44:58 <coopserver> <Sylf> 200 such messages per day, and that's enough :) 05:47:39 <coopserver> <o11c> it's weird how cargo appears on *all* stations before loading into just one train 05:47:54 <coopserver> <Djanxy> hehe 05:48:06 <coopserver> <Djanxy> seems ineffective to move it around so much ! 05:51:32 <coopserver> <Sylf> hrm 05:51:42 <coopserver> <Sylf> I have 4 out of 5 ungrouped trains 05:51:55 <coopserver> <Sylf> I represent efficiency 05:52:39 <coopserver> <o11c> 56 shouldn't be ungrouped 05:53:07 <coopserver> <Sylf> it's just a 1-off feeder train 05:57:31 <coopserver> <o11c> is there a purpose to all the dead-end chickenfeet? 05:57:43 <coopserver> <Sylf> yup 05:57:51 <coopserver> <Sylf> the dead end lines are the overflows 05:58:17 <coopserver> <Sylf> and the chicken feet does some trick with the train pathfinders to force the trains to those overflow lines if the stations are full 05:58:37 <coopserver> <Sylf> we use those with terminus stations with pre signals too 05:59:38 <coopserver> <BallC> that works 05:59:44 <coopserver> <BallC> then bridge to get to the outgoing 06:00:14 <coopserver> <Sylf> we have some rubber trains with full load order at the drop 06:01:15 <coopserver> <Djanxy> oh BallC, you are still around ? 06:01:18 <coopserver> <BallC> yeah 06:01:26 <coopserver> <Djanxy> though you were gone for some reason :D 06:01:49 <coopserver> <Djanxy> was putting signs at Peraea 06:02:06 <coopserver> <Djanxy> trains was stuck on platforms due to missing signals 06:02:13 <coopserver> <Sylf> make sure the trains have Unload and Leave Empty orders 06:02:45 <coopserver> <BallC> ahh i see it 06:02:48 <coopserver> <BallC> thanks 06:05:10 <coopserver> <Djanxy> not that it really matters, but in an effort to be pedantic: you got a ½ tile CL after the 3rd station :D 06:05:54 <coopserver> <BallC> where at? 06:06:03 <coopserver> <Djanxy> Peraea Copper 06:06:17 <coopserver> <Djanxy> not an issue there though 06:06:22 <coopserver> <BallC> ahh 06:06:32 <coopserver> <BallC> yeah, figured it wasn't going to be at top speed anyway pulling out of station? 06:06:39 <coopserver> <Djanxy> nah 06:06:54 <coopserver> <Djanxy> as long as you noticed it :) 06:07:39 <coopserver> <Djanxy> i've often made the mistake of making the CL from the furthest platform, and then just connect the other :) 06:08:13 <coopserver> <Sylf> crap 06:08:24 <coopserver> <Djanxy> what did you do now? 06:08:26 <coopserver> <Sylf> my overflow doesn't work 06:08:29 <coopserver> <Djanxy> oh 06:17:23 <coopserver> <Djanxy> BallC, check Niger Scopuli Copper 06:17:43 <coopserver> <BallC> got it 06:17:54 <coopserver> <Djanxy> presignals missing 06:18:25 <coopserver> <Djanxy> :) 06:18:28 <coopserver> <BallC> its getting late :) 06:18:34 <coopserver> <Sylf> is that why all 3 trains there are pissed off? 06:18:42 <coopserver> <Djanxy> pft, it's past 8 am 06:18:57 <coopserver> <Djanxy> hah sylf 06:19:20 <coopserver> <Djanxy> rarely notice the faces 06:21:13 *** dihedral has quit IRC 06:24:40 <coopserver> <Djanxy> it's quite the overflow for 32 tonnes 06:24:47 <coopserver> <Djanxy> oh 40 06:25:00 <coopserver> <Sylf> yeah 06:26:03 <coopserver> <Sylf> it can deadlock too 06:26:08 <coopserver> <Djanxy> nice ! 06:26:17 <coopserver> <BallC> where are you building sylf 06:26:23 <coopserver> <o11c> why is there one random lone station in Clanis Vallis? 06:26:25 <coopserver> <BallC> i want to see the overflow 06:26:29 <coopserver> <Sylf> at ceraunius catena copper mine 06:26:52 <coopserver> <BallC> ah i was wondering what that contraption was 06:27:08 <coopserver> <Sylf> oh that clanis was the station I used to load the rubber duckies 06:27:30 <coopserver> <Sylf> we have more rubber and copper trains waiting full load at unload station 06:27:56 <coopserver> <BallC> crap 06:27:58 <coopserver> <BallC> that's my fault 06:28:06 <coopserver> <BallC> i think i mucked up the order on the train yard rubber train 06:28:18 <coopserver> <BallC> yup 06:28:20 <coopserver> <BallC> i'll fix it 06:28:23 <coopserver> <BallC> nvm 06:28:24 <coopserver> <BallC> :) 06:28:26 <coopserver> <Djanxy> yeah, there's trains loading at the factory drop 06:28:54 <coopserver> <Djanxy> that's no good :) 06:29:13 <coopserver> <Sylf> good thing that rubber plantation wasn't in its catchment 06:29:31 <coopserver> <Djanxy> mm 06:29:47 <coopserver> <o11c> that would be bad even without Full Load, right? 06:30:18 <coopserver> <Sylf> the good thing with this version of openttd is that it's not as bad as 1.4 or earlier 06:30:51 <coopserver> <Sylf> if a cargo isn't serviced at the station for too long, the service is dropped completely 06:31:04 <coopserver> <Sylf> then the station stops collecting rubber from that plantation after that 06:31:07 <coopserver> <o11c> but if the train goes there and doesn't have "no loading" ... 06:31:09 <coopserver> <Djanxy> oh 06:31:21 <coopserver> <Sylf> right 06:31:33 <coopserver> <Sylf> lacking the "no loading" order is always bad 06:32:48 <coopserver> <o11c> I've been adding several more trains at Pavonis Tholus Oil Wells lately 06:33:08 <coopserver> <Djanxy> yup, busy there 06:33:49 <coopserver> <Djanxy> oh, production also went up like 200k since i last checked 06:34:17 <coopserver> <Sylf> we should go easy on that though 06:34:21 <coopserver> <Djanxy> yup 06:34:27 <coopserver> <o11c> oh? 06:34:32 <coopserver> <Sylf> it's more fun to see balanced load between different cargoes 06:34:48 *** dihedral has joined #openttdcoop 06:35:07 <coopserver> <Djanxy> think oil is covered :) 06:36:09 <coopserver> <o11c> probably need more goods (oil) trains now then 06:36:11 <coopserver> <Sylf> hazzard, I saw something at Biblis Scopuli iron mine 06:36:29 <coopserver> <Djanxy> so BallC, SLH near Food Plant ? :) 06:36:38 <coopserver> <Sylf> oh, haz isn't here 06:36:50 <coopserver> <BallC> D: I'm probably calling it a night here in a minute 06:36:56 <coopserver> <BallC> 2:35AM 06:37:05 <coopserver> <Djanxy> something to do tomorrow then 06:40:45 <coopserver> <o11c> hm 06:41:07 <coopserver> <o11c> with the split station design at GOODS PICK (OIL), trains are loading suboptimally 06:41:36 <coopserver> <o11c> since one train will always get stuck going to the nearer station before any will go to the far station 06:42:57 <coopserver> <Sylf> as long as the trains don't overflow so much to slow the main line, it's good enough for now 06:43:13 <coopserver> <Djanxy> i tried removing a couple of signals in the waiting bays - it divides them better then 06:45:37 <coopserver> <Djanxy> now they go to the further platform instead of nearest waiting bay, if both platforms are in use 06:45:38 <coopserver> <o11c> in the Company Stations window, what's the difference between sorting by Total Waiting Cargo vs Available Waiting Cargo ? 06:45:56 <coopserver> <Djanxy> available is what isn't getting loaded 06:46:09 <coopserver> <Sylf> .... 06:46:12 <coopserver> <Djanxy> reserved for a loading train 06:46:19 <coopserver> <Sylf> who built the statue at thaumasia minor... 06:46:21 <coopserver> <o11c> ah, I see 06:46:59 <coopserver> <Djanxy> if you press the + next to the waiting cargo 06:47:16 <coopserver> <Djanxy> you can see how much is currently loading 06:47:18 <coopserver> <o11c> yeah, I saw that 06:47:27 <coopserver> <o11c> I remember that being for transfer also 06:47:31 <coopserver> <Djanxy> yup 06:47:59 <coopserver> <Djanxy> and with pax you can see where the passengers are from (or going, cant recall) 06:49:35 <coopserver> <BallC> that works :) thanks 06:50:28 <coopserver> <o11c> so are we really still in the Building stage, or is everything done? 06:50:51 <coopserver> <Sylf> we're in building stage forever 06:51:06 <coopserver> <Sylf> almost 06:51:26 <coopserver> <Sylf> building stage includes building primary stations 06:51:30 <coopserver> <Sylf> add more primaries 06:51:32 <coopserver> <Sylf> add more trains 06:51:39 <coopserver> <Sylf> then we'll need to expand (build more) 06:52:34 <coopserver> <Sylf> so the building stage doesn't end until the end of this map 06:53:12 <coopserver> <Sylf> let's take the easy path :) 06:53:28 <coopserver> <BallC> is there a shortcut or something you use to raise terrain /and/ build track? 06:53:36 <coopserver> <BallC> or are you just 20 times faster than me? 06:53:38 <coopserver> <BallC> :) 06:53:53 <coopserver> <Sylf> lower terrain is q 06:54:00 <coopserver> <Sylf> raise terrain is w 06:54:17 <coopserver> <Sylf> level terrain is 06:54:23 <coopserver> <BallC> e 06:54:24 <coopserver> <Sylf> is e 06:54:31 <coopserver> <Sylf> build rail is a 06:54:41 <coopserver> <Sylf> build signal is a s 06:54:45 <coopserver> <Sylf> build bridge is a b 06:55:04 <coopserver> <Sylf> build station is a 9 06:55:27 <coopserver> <Sylf> just knowing those shortcuts should be enough for a start 06:55:46 <coopserver> <BallC> thanks, yeah, i knew the rail and signal ones... the terrain ones will help speed me up 06:55:48 <coopserver> <o11c> so are we trying to connect basically every primary industry to the network, unless it we're hoping that industry dies? 06:55:57 <coopserver> <Sylf> oh, I use d for dynamite 06:56:27 <coopserver> <Sylf> I stay clear of the primaries too close to hubs 06:56:41 <coopserver> <Sylf> they are bad for future exansions 06:57:49 <coopserver> <o11c> I was looking at Artynia Vallis Forest ... but it's by a Main Station Line, not a Sideline ... 06:58:19 <coopserver> <Sylf> go for it 06:58:26 <coopserver> <BallC> alright i'm calling it a night 06:58:30 <coopserver> <BallC> take care all 06:58:33 <coopserver> <BallC> good night 06:58:51 <coopserver> <Djanxy> you can also customize the keybinds in a config file if you like - I made a few changes 06:58:57 <coopserver> <o11c> so I'm suppose to build a sideline all the way back to the backbone? 06:58:58 <coopserver> <Sylf> if there's no sideline, you can make a sideline hub 06:59:07 <coopserver> *** BallC has left the game (Leaving) 07:00:18 <coopserver> <o11c> sign "SLH here" is actually on a MSL not the backbone ... 07:00:37 <coopserver> <Sylf> that's because the line between that MSH and the town drop is so short 07:00:46 <coopserver> <Sylf> nobody probably will build any other hub there 07:00:54 <coopserver> <Sylf> but that SLH here is a good spot for a SLH 07:03:04 <coopserver> <Sylf> I'm not gonna stay up all night until 9 AM like someone... 07:03:05 <coopserver> <Sylf> gnight 07:03:07 <coopserver> *** Sylf has left the game (Leaving) 07:03:22 <coopserver> <Djanxy> im brushing my teetm - so goodnight :) 07:03:28 <coopserver> <Djanxy> teeth even 07:04:18 <coopserver> *** o11c has joined spectators 07:04:34 <coopserver> <o11c> I probably shouldn't start building now then 07:04:50 <coopserver> <o11c> it's midnight for me anyway 07:05:56 <coopserver> <Djanxy> yeah, im off - cya around 07:06:50 <coopserver> *** Djanxy has left the game (Leaving) 07:06:51 <coopserver> *** Game paused (number of players) 07:07:06 <coopserver> *** o11c has left the game (Leaving) 07:14:12 *** Djanxy has quit IRC 07:27:55 *** Progman has joined #openttdcoop 08:58:51 *** Brumi has joined #openttdcoop 10:17:36 *** sykop5am has joined #openttdcoop 11:00:40 *** Progman has quit IRC 11:19:28 *** LSky` has quit IRC 11:49:08 *** LSky` has joined #openttdcoop 12:00:18 *** KWKdesign has quit IRC 12:01:02 *** KWKdesign has joined #openttdcoop 12:27:09 <Jam35> !password 12:27:10 <coopserver> Jam35: allows 12:27:15 <coopserver> *** Game still paused (connecting clients, number of players) 12:27:20 <coopserver> *** Jam35 has joined 12:27:21 <coopserver> *** Game still paused (number of players) 12:27:26 <BallC> !players 12:27:26 <coopserver> BallC: There are currently 0 players and 1 spectators, making a total of 1 clients connected 12:27:33 <BallC> !player 12:34:02 <coopserver> *** Jam35 has joined company #1 12:34:03 <coopserver> *** Game unpaused (number of players) 12:35:38 *** BallC has quit IRC 12:48:54 *** zxbiohazardzx\ has joined #openttdcoop 12:49:06 *** zxbiohazardzx\ is now known as zxbiohazardzx 12:49:12 <zxbiohazardzx> !players 12:49:12 <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected 12:49:14 <zxbiohazardzx> !password 12:49:14 <coopserver> zxbiohazardzx: aiinfo 12:49:28 *** Brumi has quit IRC 12:49:38 <coopserver> *** Game paused (connecting clients) 12:49:41 <coopserver> *** ZxBiohazardZx has joined 12:49:42 <coopserver> *** Game unpaused (connecting clients) 12:49:47 <coopserver> <ZxBiohazardZx> sup sup 12:49:53 <coopserver> <Jam35> hii 12:54:53 *** Maraxus has joined #openttdcoop 12:54:53 *** ChanServ sets mode: +o Maraxus 12:55:18 <Maraxus> !password 12:55:18 <coopserver> Maraxus: aiinfo 12:55:28 <coopserver> *** Game paused (connecting clients) 12:55:30 <coopserver> *** Maraxus has joined 12:55:31 <coopserver> *** Game unpaused (connecting clients) 12:55:38 <coopserver> <ZxBiohazardZx> sup maraxus 12:55:45 <coopserver> *** Maraxus has joined company #1 12:55:48 <coopserver> <Maraxus> hi 12:55:59 <coopserver> <Jam35> hello 13:39:29 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 13:46:55 *** happy_ has joined #openttdcoop 13:47:23 <happy_> !password 13:47:24 <coopserver> happy_: awards 13:47:44 <coopserver> *** Game paused (connecting clients) 13:47:48 <coopserver> *** happy tran sport has joined 13:47:49 <coopserver> *** Game unpaused (connecting clients) 13:48:06 <coopserver> <Jam35> hello 13:48:10 <coopserver> <happy tran sport> hi jam 13:50:11 <coopserver> <happy tran sport> how things jam 13:50:17 <coopserver> <Jam35> fine, you? 13:50:21 <coopserver> <happy tran sport> good 13:50:47 <coopserver> *** happy tran sport has joined company #1 13:50:57 <coopserver> <Jam35> how's your other game? :) 13:51:05 <coopserver> <happy tran sport> good 13:51:11 <coopserver> <Jam35> I might make a map later 13:51:21 <coopserver> <happy tran sport> k grate 13:52:06 <coopserver> <happy tran sport> when i dun the LLLRRR it short out the train q 13:52:28 *** zxbiohazardzx has quit IRC 13:53:45 <coopserver> <happy tran sport> i got to day and to mor then i am staying a a frend for a week for mor fishing 13:54:25 <coopserver> <happy tran sport> ver nice net werk 13:54:58 *** Hazzard has joined #openttdcoop 14:01:22 *** orudge has quit IRC 14:01:29 *** orudge has joined #openttdcoop 14:01:46 *** Hazzard_ has quit IRC 14:02:14 <coopserver> <Jam35> not bad, yours looks nice 14:02:23 <coopserver> <happy tran sport> thanks 14:02:25 <coopserver> <Jam35> still a bit of a queue sometimes 14:02:30 <coopserver> <happy tran sport> yer 14:02:32 <coopserver> <happy tran sport> true 14:02:58 <coopserver> <happy tran sport> i dont no whont will shrot that out but or will 14:03:16 <coopserver> <Jam35> doesn't matter :) if you have time 14:03:30 <coopserver> <Jam35> more lines/choice 14:03:36 <coopserver> <happy tran sport> k 14:03:52 <coopserver> <happy tran sport> heemn i see 14:05:44 <coopserver> <happy tran sport> dont think i can ade eney mor ml heem not shor i have a look 14:05:54 <coopserver> <Jam35> sure you can :))) 14:06:08 <coopserver> <Jam35> loads of room or make some 14:06:58 <coopserver> <happy tran sport> k 14:12:00 <coopserver> <happy tran sport> k going to try doo LLLRRR not shor how this will look like but or will 14:13:29 <coopserver> <Jam35> ok good luck :) 14:18:22 <coopserver> <happy tran sport> thanks 14:18:43 <coopserver> <Jam35> I'll have a look later maybe 14:18:53 <coopserver> <Jam35> if I don't fall asleep :P 14:35:44 *** Max| has quit IRC 14:37:13 <coopserver> <happy tran sport> k i all most dun but got stuk at a place but i find a way 14:43:35 *** KWKdesign has quit IRC 14:43:41 *** KWKdesign has joined #openttdcoop 14:46:02 *** happy_ has left #openttdcoop 14:49:17 <coopserver> <happy tran sport> have fun 14:49:19 <coopserver> *** happy tran sport has left the game (Leaving) 14:49:27 <coopserver> <Jam35> cya 14:50:46 <coopserver> <Jam35> nearly 400 trains 14:51:01 <coopserver> <Jam35> (is all) 14:51:06 <coopserver> <Jam35> progressing nicely 14:51:16 <coopserver> <Maraxus> and not a problem in sight yet 14:51:22 <coopserver> <Jam35> shhh :P 14:51:30 <coopserver> <Maraxus> :) 14:51:59 *** Djanxy has joined #openttdcoop 14:53:28 <Djanxy> !password 14:53:28 <coopserver> Djanxy: binary 14:53:38 <coopserver> *** Game paused (connecting clients) 14:53:40 <coopserver> *** Djanxy has joined 14:53:41 <coopserver> *** Game unpaused (connecting clients) 14:53:52 <coopserver> <Djanxy> mjello 14:54:04 <coopserver> <Jam35> :)) 15:05:30 <coopserver> *** Game paused (connecting clients) 15:05:33 <coopserver> *** Sylf has joined 15:05:34 <coopserver> *** Game unpaused (connecting clients) 15:05:55 <coopserver> <Jam35> hihi 15:05:59 <coopserver> <Sylf> hi 15:06:03 <coopserver> <Maraxus> hi 15:06:19 *** LSky` has quit IRC 15:06:45 <coopserver> <Sylf> that is one tough plantation by SLH1 15:07:18 <coopserver> <Jam35> I know :) 15:07:25 <coopserver> <Jam35> doesn't need to die yet 15:07:29 <coopserver> *** Sylf has joined company #1 15:07:31 <coopserver> <Jam35> LUCKILY 15:31:22 <coopserver> *** Djanxy has joined spectators 15:42:19 <coopserver> <Sylf> was the overflow broken at LS? 15:42:37 <coopserver> <Maraxus> yes and bays were short 15:44:07 *** sykop5am has quit IRC 15:48:05 <coopserver> <Maraxus> seems to work now 15:48:44 <coopserver> <Sylf> great 15:57:08 <coopserver> <Jam35> one side loops 15:57:12 <coopserver> <Jam35> missing combo? 15:57:22 <coopserver> <Sylf> where? 15:57:34 <coopserver> <Jam35> livestock 15:58:03 <coopserver> <Sylf> like that? 15:58:29 <coopserver> <Jam35> I thought so 15:58:30 <coopserver> <Maraxus> I think it's because of !this 15:58:31 <coopserver> <Jam35> but 15:58:38 <coopserver> <Jam35> only happens sometimes 15:58:41 <coopserver> <Jam35> *happened 15:59:07 <coopserver> <Jam35> well, like that 15:59:20 <coopserver> <Sylf> I missed it 15:59:33 <coopserver> <Sylf> where do you exactly see the problem? 16:00:08 <coopserver> <Jam35> that might be 16:00:09 <coopserver> <Jam35> it 16:00:14 <coopserver> <Jam35> fixed i mean 16:00:38 <coopserver> <Jam35> or because that, i see 16:00:51 <coopserver> <Jam35> 2 trains are able to leave the overflow 16:00:58 <coopserver> <Jam35> before red signal 16:02:29 <coopserver> <Jam35> I hope they came from there :) 16:04:30 <coopserver> <Jam35> I think 2 way here? 16:05:13 <coopserver> <Jam35> will stop that behaviour 16:05:32 <coopserver> <Jam35> ML train can get in the gap 16:05:49 <coopserver> <Jam35> while overflow has green 16:06:07 <coopserver> <Jam35> so it loops back 16:06:10 <coopserver> <Sylf> hmm 16:06:28 <coopserver> <Sylf> we can try that 16:07:10 <coopserver> <Jam35> cos the red is undetected? 16:08:18 <coopserver> <Maraxus> only problem is see is that the bay check will break 16:08:35 <coopserver> <Jam35> yep 16:08:47 <coopserver> <Jam35> some other way has begun :) 16:08:57 <coopserver> <Sylf> will that do anything... 16:09:14 <coopserver> <Sylf> might be worse 16:09:22 <coopserver> <Jam35> same thing just then 16:09:53 <coopserver> <Sylf> oh 16:11:52 <coopserver> <Sylf> I see what needs to be done 16:12:00 <coopserver> <Sylf> I don't know how to make it happen 16:12:35 <coopserver> <Sylf> that red section needs to be connected to the prio 16:12:44 <coopserver> <Jam35> was my thought 16:12:46 <coopserver> <Sylf> that blue section 16:12:54 <coopserver> <Jam35> its tight yeah :) 16:13:34 <coopserver> <Sylf> tight spots? nothing new in coop 16:13:39 <coopserver> <Jam35> :P 16:13:54 <coopserver> <Sylf> got some idea 16:17:04 <coopserver> <Sylf> ....can it be that easy 16:18:20 *** Max| has joined #openttdcoop 16:20:51 <coopserver> <Sylf> didn't solve anything 16:21:18 <coopserver> <Sylf> and i see why 16:21:53 <coopserver> <Sylf> if X is green, then the overflow release will stay green until that bay is filled 16:25:03 <coopserver> *** Maraxus has joined spectators 16:30:07 <coopserver> <Sylf> omg 16:30:12 <coopserver> <Sylf> that plantation is GONE 16:38:53 <coopserver> <Jam35> yay 16:38:59 <coopserver> <Jam35> :) sorry was afk 16:43:49 <coopserver> <Jam35> combo the other way? 16:43:50 <coopserver> <Jam35> so 16:44:05 <coopserver> <Jam35> they look the same way as traffic 16:44:23 <coopserver> <Sylf> which combo? 16:44:25 <coopserver> <Jam35> all 16:44:39 <coopserver> <Jam35> no need to go around to the reverser 16:44:55 <coopserver> <Sylf> oh, you want to go that way 16:45:10 <coopserver> <Jam35> should solve that maybe :) 16:45:59 <coopserver> <Sylf> that entry signal might cause a problem 16:46:35 <coopserver> <Sylf> but... 16:50:22 *** fleet75 has joined #openttdcoop 16:50:29 <coopserver> <Jam35> I think it works 16:50:30 <fleet75> !password 16:50:30 <coopserver> fleet75: rstype 16:50:34 <coopserver> *** Game paused (connecting clients) 16:50:36 <coopserver> *** fleet75 has joined 16:50:37 <coopserver> *** Game unpaused (connecting clients) 16:50:39 <coopserver> <Sylf> i think so too 16:50:40 <coopserver> <fleet75> hi 16:50:43 <coopserver> <Jam35> hiya 16:50:47 <coopserver> <fleet75> wow 16:50:51 <coopserver> <fleet75> i was on this last night 16:51:01 <coopserver> <fleet75> ... jesus christ... 16:51:15 <o11c> !password 16:51:15 <coopserver> o11c: rstype 16:51:27 <coopserver> <Jam35> that's what happens when you have 24 hour relay play 16:51:30 <coopserver> <Sylf> building hubs and stations don't take long 16:51:43 <coopserver> <Jam35> also that :) 16:51:46 <coopserver> *** Game paused (connecting clients) 16:51:49 <coopserver> *** o11c has joined 16:51:50 <coopserver> *** Game unpaused (connecting clients) 16:51:58 <coopserver> <Sylf> now comes the possibly boring part 16:52:27 <coopserver> <Sylf> expansions don't add nearly as much wow effect as this 16:52:28 <coopserver> <fleet75> did you not use path signals? 16:52:42 <coopserver> <Sylf> they're used everywhere 16:52:52 <coopserver> <fleet75> ok 16:52:54 <coopserver> <Sylf> especially at terminus stations 16:52:58 <coopserver> <fleet75> oh yeah :p 16:53:14 <coopserver> <fleet75> yeah 16:55:01 <coopserver> <fleet75> this stuff is all beyond me 16:55:14 <coopserver> <fleet75> although i kind of understand some of it 16:55:57 <coopserver> <Sylf> you just need to take an unserviced primary industry, locate a nearby sideline, and connect them 16:56:11 <coopserver> <Sylf> many of us started that way 16:56:15 <coopserver> <fleet75> yeah 17:01:43 <coopserver> <fleet75> one slow part of the track is the livestock drop but thats because there isn't too man trains dropping livestock 17:01:53 <coopserver> <fleet75> i mean the food pickup 17:02:16 <coopserver> <Sylf> with all those trains waiting? 17:02:22 <coopserver> <fleet75> yeah 17:02:33 <coopserver> <Sylf> it's done intentionally 17:02:37 <coopserver> <fleet75> ok 17:02:54 <coopserver> <Sylf> we couldn't test the overflow until we had more trains than what's needed 17:03:05 <coopserver> <fleet75> ok 17:03:17 <coopserver> <fleet75> bye 17:03:25 <coopserver> <Jam35> bb 17:03:26 <coopserver> *** fleet75 has left the game (Leaving) 17:34:12 <coopserver> <Jam35> any idea if this is a known bug? 17:34:26 <coopserver> <Jam35> give train an order 17:34:32 <coopserver> <Jam35> with speed limit 17:34:39 <coopserver> <Jam35> remove the order 17:34:43 <coopserver> <Jam35> speed limit stays 17:35:21 <coopserver> <Jam35> (now the train has no orders but travels at that speed) 17:35:30 <coopserver> <Sylf> I don't see any such bug reports on bug tracker 17:35:54 <coopserver> <Sylf> they might call it a feature 17:36:01 <coopserver> *** Maraxus has joined company #1 17:36:18 <coopserver> <Jam35> only really affects trains with no orders 17:36:30 <coopserver> <Jam35> who uses that? except here? 17:38:20 <coopserver> *** Djanxy has left the game (Leaving) 17:49:39 <coopserver> *** Sylf has joined spectators 17:56:13 *** [FR]Syl59 has joined #openttdcoop 17:56:58 <[FR]Syl59> !password 17:56:59 <coopserver> [FR]Syl59: capped 17:57:04 <coopserver> *** Game paused (connecting clients) 17:57:08 <coopserver> *** [FR]Syl59 has joined 17:57:09 <coopserver> *** Game unpaused (connecting clients) 17:57:17 <coopserver> <[FR]Syl59> o| 18:09:39 *** zxbiohazardzx has joined #openttdcoop 18:09:41 <zxbiohazardzx> !players 18:09:41 <coopserver> zxbiohazardzx: There are currently 2 players and 3 spectators, making a total of 5 clients connected 18:09:45 <zxbiohazardzx> heya everyone 18:09:56 <zxbiohazardzx> anyone here good with optimisation finding? 18:09:58 <coopserver> <Jam35> elo 18:10:05 <coopserver> <Jam35> no 18:10:46 <zxbiohazardzx> i got inputs (A (money) and B (people) and projects A, B, C (value 5/0, 0/5, 9/9) and i need to maximise outputs for projects (X and Y roughly in balance) 18:11:31 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:11:41 *** [FR]Syl59 has quit IRC 18:13:07 <Jam35> good luck :P 18:13:54 <zxbiohazardzx> its a pain, ill just manually guess it 18:19:49 <coopserver> <Maraxus> time for expansions... 18:20:24 <coopserver> <Jam35> ooh where? 18:20:36 <coopserver> <Maraxus> SLH 04 18:23:23 <fleet75> !password 18:23:23 <coopserver> fleet75: append 18:23:27 <coopserver> *** Game paused (connecting clients) 18:23:31 <coopserver> *** fleet75 has joined 18:23:32 <coopserver> *** Game unpaused (connecting clients) 18:28:16 <coopserver> *** fleet75 has left the game (Leaving) 18:29:01 <zxbiohazardzx> stop 18:29:05 <zxbiohazardzx> !password 18:29:05 <coopserver> zxbiohazardzx: append 18:29:14 <coopserver> *** Game paused (connecting clients) 18:29:16 <coopserver> *** ZxBiohazardZx has joined 18:29:17 <coopserver> *** Game unpaused (connecting clients) 18:29:18 <zxbiohazardzx> and go :) 18:29:24 <coopserver> <ZxBiohazardZx> sup 18:33:32 <coopserver> <ZxBiohazardZx> do we need 3rd @ Oil? 18:34:05 <coopserver> <Jam35> hi, yeah 18:34:08 <coopserver> <ZxBiohazardZx> k 18:34:16 <coopserver> <Jam35> starting BBH 04 already 18:34:17 <coopserver> <ZxBiohazardZx> ill start on preps for BBH04 then 18:34:43 <coopserver> <Jam35> done 18:34:45 <coopserver> <Jam35> mostly 18:34:53 <coopserver> <Jam35> out that is 18:35:33 *** fleet75 has quit IRC 18:45:43 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 18:46:34 *** zxbiohazardzx_ has joined #openttdcoop 18:46:37 <zxbiohazardzx_> darn dc 18:46:46 <zxbiohazardzx_> !nick zxbiohazardzx 18:46:46 <coopserver> zxbiohazardzx_: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 18:46:55 <zxbiohazardzx_> whoami 18:47:04 <zxbiohazardzx_> !password 18:47:04 <coopserver> zxbiohazardzx_: uppder 18:47:10 <coopserver> *** Game paused (connecting clients) 18:47:12 <coopserver> *** ZxBiohazardZx has joined 18:47:13 <coopserver> *** Game unpaused (connecting clients) 18:47:32 <coopserver> *** Sylf has joined company #1 18:47:38 <coopserver> <o11c> ... I didn't even notice any change for that "game paused (connecting clients) 18:47:40 <coopserver> *** Sylf has joined spectators 18:47:54 <coopserver> <Sylf> bio, see that CL 18:49:38 *** zxbiohazardzx has quit IRC 18:57:42 <zxbiohazardzx_> solved 18:57:49 <coopserver> <ZxBiohazardZx> wasnt me that build it 18:57:55 <coopserver> <ZxBiohazardZx> oh well, 3rd there and i got to go 18:57:57 <coopserver> <ZxBiohazardZx> ill be back later 18:58:46 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 18:59:45 <coopserver> <o11c> cl 19:00:48 *** Progman has joined #openttdcoop 19:09:55 *** zxbiohazardzx_ has quit IRC 19:42:44 <coopserver> <Maraxus> gn 19:42:54 <coopserver> *** Maraxus has left the game (Leaving) 19:42:58 <coopserver> <Jam35> cya 19:43:02 *** Maraxus has quit IRC 19:45:25 <coopserver> *** Jam35 has joined spectators 19:45:26 <coopserver> *** Game paused (number of players) 20:46:41 <Hazzard> !password 20:46:41 <coopserver> Hazzard: serves 20:46:58 <coopserver> *** Game still paused (connecting clients, number of players) 20:47:03 <coopserver> *** Hazzard has joined 20:47:04 <coopserver> *** Game still paused (number of players) 20:47:05 <coopserver> *** Game unpaused (number of players) 20:47:06 <coopserver> *** Hazzard has joined spectators 20:47:07 <coopserver> *** Game paused (number of players) 20:53:17 <coopserver> *** o11c has left the game (Leaving) 21:05:44 *** Chaz has joined #openttdcoop 21:06:26 <Chaz> Hey! Long time no see, folks. Sorry I've been inactive for the past few months, just been distracted with various things and life in general 21:07:03 <Sylf> no apologies needed 21:07:11 <Sylf> just jump on the wagon and join the fun 21:08:10 <Chaz> I've got some catching up to do, on a new computer now, but I'll be sure to hop on one of the servers shortly :D 21:11:14 <Chaz> Hmm. Public or Welcome, that is the question 21:11:41 <Chaz> Ah, Public's passworded, so I'll hop on the Welcome server for the time being until I get settled in! 21:11:46 <Sylf> If you ever wonder, Public always is the prefered option 21:11:54 <Chaz> Ahh, okay :o 21:12:58 <Chaz> Version mismatch too, I'll go and nab the latest nightly build, then :D 21:13:56 <Sylf> no, don't do that 21:14:03 <Sylf> @quickstart 21:14:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:14:11 <Chaz> Ah, thank you! 21:14:36 <Sylf> we update the version we use only once in a while 21:14:58 <Chaz> !dl win64 21:14:58 <coopserver> Chaz: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 21:29:06 <Chaz> Hm. I'm having trouble finding the right location to install OpenSFX in the build. It says the /data folder, but I don't see any such folder in my OpenTTD or Nightly Build directories. 21:30:13 <Chaz> Ah! Got it. I just extracted it the wrong way. No worries! 21:35:45 <Chaz> !password 21:35:46 <coopserver> Chaz: nicely 21:35:56 <coopserver> *** Game still paused (connecting clients, number of players) 21:36:07 <coopserver> *** Chaz has joined 21:36:08 <coopserver> *** Game still paused (number of players) 21:40:55 *** MTsPony has quit IRC 21:41:12 <coopserver> <Chaz> Oh wow, this is pretty intense. Lots of logistics going on! 21:42:17 <coopserver> <Sylf> it probably is larger than an average openttd game for this size map 21:42:34 <coopserver> <Sylf> but we're only getting started here 21:42:52 *** MTsPony has joined #openttdcoop 21:44:02 <coopserver> <Chaz> Ahhh, alright! 21:45:46 *** MTsPony has quit IRC 21:45:56 <coopserver> <Jam35> lets see some things moving :) 21:46:00 <coopserver> *** Jam35 has joined company #1 21:46:01 <coopserver> *** Game unpaused (number of players) 21:46:31 <coopserver> <Chaz> Oh wow 21:46:40 <coopserver> <Jam35> 600 trains now 21:46:53 <coopserver> <Jam35> getting there ... 21:47:39 *** MTsPony has joined #openttdcoop 21:49:52 <coopserver> *** Sylf has joined company #1 21:50:51 <coopserver> <Jam35> we need to promise not to connect any more oil maybe :) 21:51:01 <coopserver> <Sylf> nonsense 21:51:18 <coopserver> <Sylf> although I haven't touched oil in a while 21:51:39 <coopserver> <Jam35> everywhere else has nowhere near that traffic 21:51:43 <coopserver> <Chaz> This is really complicated to take in but it looks really nice 21:51:53 <coopserver> <Chaz> I can barely make a two-stop station on my own, haha 21:52:22 *** Progman has quit IRC 21:52:51 <coopserver> <Sylf> what you need to understand is that we have an 8-shaped mainline in the middle 21:53:16 <coopserver> <Jam35> it's mostly different configurations of the same stuff :P 21:53:17 <coopserver> <Sylf> then we have some big stations attached to the figure 8 21:53:38 <coopserver> <Sylf> the primary industries are connected to the dedicated lines (sidelines) 21:53:55 <coopserver> <Sylf> VERY simply put, that's all there's to it 21:55:16 <coopserver> <Sylf> it might be fun to have the !! NETWORK PLAN !! open in a viewport, and trace rest of the map 21:55:39 *** MTsPony has quit IRC 21:56:29 *** MTsPony has joined #openttdcoop 21:58:24 *** MTsPony has quit IRC 22:03:37 <coopserver> <Sylf> oh, we have objects 22:03:46 <coopserver> <Jam35> yeah 22:03:50 <coopserver> <Jam35> quite a few :) 22:04:00 <coopserver> <Sylf> so much eyecandy possibilities 22:04:22 <coopserver> <Chaz> Yeah, I really like how these little props look, they add a lot to the game 22:04:34 <coopserver> <Chaz> I'm just quietly admiring Town Drop North at the moment, that's really cool 22:05:40 <coopserver> <Sylf> oh 22:05:46 <coopserver> <Sylf> even ships are available as objects 22:05:52 <coopserver> <Jam35> yeah 22:05:55 <coopserver> <Jam35> land ships 22:06:06 <coopserver> <Sylf> lol 22:07:35 <coopserver> <Sylf> too bad the tile colors don't match 22:07:47 <coopserver> <Jam35> and that tile that says 'smile' etc... 22:07:52 <coopserver> <Jam35> oh really? 22:08:04 <coopserver> <Jam35> some are ok 22:08:30 <coopserver> <Sylf> see that town north drop 22:08:41 <coopserver> <Sylf> near the exit toward the town 22:09:16 <coopserver> <Jam35> ah yes 22:10:17 <coopserver> <Sylf> ooooh 22:10:26 <coopserver> <Sylf> I can build objects on impossible slopes 22:10:54 <coopserver> <Jam35> indeed :) 22:11:00 *** MTsPony has joined #openttdcoop 22:11:19 <coopserver> <Jam35> have you seen train 51? the tile there? 22:11:37 <coopserver> <Jam35> I only just noticed it today 22:11:47 <coopserver> <Jam35> it's a bit cheesy 22:11:57 <coopserver> <Jam35> zoom right in on it 22:12:15 <coopserver> <Sylf> :o 22:12:21 <coopserver> <Sylf> never seen it before 22:12:38 <coopserver> <Jam35> weird :) 22:12:57 <coopserver> <Jam35> some of the tiles seem to be 32bpp 22:13:28 <coopserver> <Jam35> the ground tiles/mosaic-y things 22:15:02 *** MTsPony has quit IRC 22:15:33 <coopserver> <Sylf> when are these trains supposed to change their faces? 22:15:44 <coopserver> <Jam35> stations/depots 22:15:46 <Chaz> Hah, just found the smile tile 22:16:22 <coopserver> <Sylf> I guess they're not getting happier/sadder as often as I expect 22:16:34 *** MTsPony has joined #openttdcoop 22:17:30 <coopserver> <Jam35> 3 choices so 33% that it stays the same 22:17:43 <coopserver> <Sylf> I suppose 22:18:37 <coopserver> <Chaz> Was gonna say, I think these trains may haunt my dreams tonight 22:19:05 <coopserver> <Jam35> V will be pleased :P 22:19:07 <coopserver> <Sylf> these are mentally disturbed trains, not mentally disturbing 22:19:31 <coopserver> <Chaz> They're making sounds like the Corpus from warframe. D: At least I think they are 22:20:38 <coopserver> <Sylf> oh, this is the default monorail sound 22:20:40 <coopserver> <Sylf> I think 22:21:09 <coopserver> <Sylf> haha 22:21:23 <coopserver> <Sylf> turning the sound on is weird on this martian landscape 22:21:43 <coopserver> <Sylf> jungle soundscape on Mars 22:22:48 <coopserver> <Chaz> Like there's the weird "Bweeeoooo" sound 22:22:58 <coopserver> <Chaz> But then there's a sound that sounds vaguely like metallic laughing 22:23:41 <coopserver> <Jam35> All I notice is the constant groaning/cash register 22:23:49 <coopserver> <Jam35> gets quite repetetive 22:23:50 <coopserver> <Sylf> I like how these farms don't have the farm lands 22:24:19 <coopserver> <Sylf> having a new grf that has separate grain and cattle farms might be fun to have 22:27:05 <coopserver> <Chaz> I might hop off here and give singleplayer a try so I can learn a bit, I'll stay on the IRC though! 22:27:30 <coopserver> <Jam35> you should play on welcome server 22:27:40 <coopserver> <Sylf> you should connect some primaries here 22:27:47 <coopserver> <Jam35> that way people can help/comment on stuff 22:28:07 <coopserver> <Jam35> (separate companies there) 22:28:18 <coopserver> <Jam35> or that :) 22:28:55 <coopserver> <Chaz> Oh geez. Uhhh. See, I'm mostly afraid of breaking stuff by mistake 22:29:33 <coopserver> <Jam35> it would need to be a huge mistake to break much ;) 22:29:34 <coopserver> <Chaz> I could try connecting some primaries though, I'll need to read up on resources but I could try 22:30:22 <coopserver> <Jam35> (I don't see many to take) :) 22:31:56 <coopserver> <Jam35> incoming industries :P 22:33:11 <coopserver> <Jam35> how about !this 22:33:27 <coopserver> <Jam35> (open the sign list) 22:33:49 <coopserver> <Jam35> on the map icon 22:34:09 <coopserver> <Chaz> Ahhh. I see it now 22:34:29 <coopserver> <Jam35> got the farm? 22:34:32 <coopserver> <Chaz> Okay, so a livestock farm, yeah 22:34:36 <coopserver> <Jam35> ok 22:34:46 <coopserver> <Jam35> let's move this first 22:35:25 <coopserver> <Jam35> or not 22:35:50 <coopserver> <Chaz> I'll go ahead and join the company so I'm ready once you are :o 22:35:53 <coopserver> *** Chaz has joined company #1 22:36:39 <coopserver> <Chaz> Ooh, now I'm being notified of all the trains that are lost or have no orders 22:37:17 <coopserver> <Jam35> I turn all of those off 22:37:51 <coopserver> <Jam35> in advanced settings 22:37:56 <coopserver> <Jam35> type news in the box 22:38:10 <coopserver> <Chaz> Alright :o 22:38:38 <coopserver> <Jam35> Advice/info on company vehicles 22:38:50 <coopserver> <Jam35> summary or off ;) 22:39:16 <coopserver> <Chaz> Got it! Just had to display the advanced options first but yeah :D 22:40:39 <coopserver> <Chaz> Okay, so now I've got to connect the farm to the line and make sure it gets to the right place, yeah? 22:40:54 <coopserver> <Jam35> you see SLH 01? 22:41:15 <coopserver> <Chaz> Yep! 22:41:20 <coopserver> <Jam35> so that is where all the primary industries connect to the mainline 22:41:25 <coopserver> <Jam35> in this area 22:41:43 <coopserver> <Jam35> so as long as we connect to those lines in/out 22:41:55 <coopserver> <Jam35> trains will get to where they want to go 22:42:06 <coopserver> <Chaz> Alright 22:43:29 <coopserver> <Jam35> so connect to these red tracks 22:43:42 <coopserver> <Jam35> we drive on right 22:43:49 <coopserver> <Jam35> (always apparently) 22:43:51 <coopserver> <Chaz> Alright, I think I have it 22:43:56 <coopserver> <Jam35> ok 22:44:04 <coopserver> <Chaz> Let me know if I'm going wrong bubt here goes 22:44:10 <coopserver> <Jam35> sure 22:44:14 <coopserver> <Sylf> not so always on sidelines 22:44:27 <coopserver> <Jam35> TL (train length) is 4 22:44:34 <coopserver> <Jam35> ok I suppose 22:44:43 <coopserver> <Jam35> long running thing :) 22:45:09 <coopserver> <Chaz> Okay, I should probably flatten the land nearby to make more room 22:45:25 <coopserver> <Jam35> not really necessary too much 22:45:29 <coopserver> <Jam35> oh ok 22:45:34 <coopserver> <Chaz> Ahhh 22:46:00 <coopserver> <Jam35> you probably only need 2 platforms length 4 22:46:09 <coopserver> <Jam35> so that much flat land is all 22:46:22 <coopserver> <Jam35> it could even be on 2 levels 22:46:32 <coopserver> <Chaz> Ahhh, alright 22:46:42 <coopserver> <Chaz> Whoops, wrong station type 22:46:44 <coopserver> <Chaz> I think 22:46:48 <coopserver> <Jam35> wrong rail 22:47:01 <coopserver> <Jam35> hold the rail icon: yello PURR 22:49:32 <coopserver> <Chaz> Hm, could be better possibly, lemme see here 22:49:43 <coopserver> <Sylf> looks fine to me 22:50:19 <coopserver> <Jam35> if you need to change where it connects 22:50:22 <coopserver> <Jam35> the red part 22:50:26 <coopserver> <Jam35> feel free 22:50:45 <coopserver> <Jam35> that's fine though 22:50:49 <coopserver> <Chaz> Okay, I think I got it 22:50:58 <coopserver> <Jam35> signals 22:51:06 <coopserver> <Jam35> we use gap 2 always :) 22:51:15 <coopserver> <Jam35> or one space between 22:51:43 <coopserver> <Sylf> When I played with signal gap 2 on this server with infra cost, I got called a n00b 22:52:00 <coopserver> <Chaz> Any specific type of signal to use? 22:52:04 <coopserver> <Jam35> infra cost? 22:52:13 <coopserver> <Sylf> block signals 22:52:16 <coopserver> <Jam35> normal block 22:52:22 <coopserver> <Sylf> with 1 path signal in front of the station 22:53:27 <coopserver> <Sylf> infra cost - infrastructure maintenance cost 22:53:47 <coopserver> <Sylf> some extra money guzzler that can be turned on in a game 22:54:09 <coopserver> <Jam35> why would they say that? :D 22:54:24 <coopserver> <Sylf> because each signal cost so much money per month 22:54:34 <coopserver> <Sylf> they thought I'd go bankrupt 22:54:49 <coopserver> <Jam35> oh 22:55:01 <coopserver> <Jam35> on A server with infra cost 22:55:06 <coopserver> <Jam35> not this :) 22:55:12 <coopserver> <Sylf> no, not this 22:55:15 <coopserver> <Jam35> gotcha sorry 22:55:31 <coopserver> <Jam35> ok Chaz 22:55:32 *** MTsPony has quit IRC 22:55:37 <coopserver> <Jam35> you have 2 way signals 22:55:38 <coopserver> <Chaz> Okay, not sure if I set up the signals right, but I did 1 space in between and a path in front of the station 22:56:06 <coopserver> <Jam35> ok watch 22:56:14 <coopserver> <Jam35> i press A 22:56:17 <coopserver> <Jam35> for rail 22:56:23 <coopserver> <Jam35> S for signal 22:56:33 <coopserver> <Jam35> it gives this 22:56:37 *** MTsPony has joined #openttdcoop 22:56:39 <coopserver> <Jam35> click again 22:56:45 <coopserver> <Jam35> click again 22:56:51 <coopserver> <Jam35> see? 22:57:00 <coopserver> <Chaz> Oh, so just the default one it selects when you open the Signal Selection menu? Sorry, got a bit confused 22:57:07 <coopserver> <Jam35> np 22:57:08 <coopserver> <Jam35> then 22:57:26 <coopserver> <Jam35> click and hold on the signal 22:57:29 <coopserver> <Jam35> and drag 22:57:37 <coopserver> <Jam35> auto completes the section 22:57:48 <coopserver> <Jam35> up to a junction point 22:57:56 <coopserver> <Chaz> Ahhh, okay! Still getting used to this, but I think I see what you mean 22:58:04 <coopserver> <Jam35> well try it 22:59:01 <coopserver> <Chaz> Wait no, not that 22:59:24 <coopserver> <Chaz> Whoops, didn't quite manage it right 22:59:43 <coopserver> <Jam35> you have the gap at 4 or something 22:59:58 <coopserver> <Jam35> see the number bottom right of signal panel? 23:00:04 <coopserver> <Jam35> make that 2 23:00:15 <coopserver> <Chaz> Ahhh, okay 23:00:33 <coopserver> <Jam35> A for rail 23:00:36 <coopserver> <Jam35> S signal 23:00:41 <coopserver> <Jam35> R remove 23:00:57 <coopserver> <Jam35> remove the same way if you like 23:01:02 <coopserver> <Jam35> i.e. click/drag 23:01:06 <coopserver> <Sylf> it took me so long to figure out that R for remove when I started playing ottd 23:01:14 <coopserver> <Jam35> me too 23:01:15 <coopserver> <Chaz> Yep, I only just found that out now 23:01:20 <coopserver> <Sylf> I always bombed the rail piece when I wanted to remove signals 23:01:23 <coopserver> <Chaz> Passing on your knowledge 23:01:29 <coopserver> <Jam35> for ages I did not use any keys at all 23:01:33 <coopserver> <Jam35> only escape 23:01:35 <coopserver> <Jam35> :) 23:01:38 <coopserver> <Jam35> very slow 23:01:46 <coopserver> <Chaz> Okay, so block signals first, and then a path signal at the station? 23:01:58 <coopserver> <Jam35> the path signal faces the station 23:02:09 <coopserver> <Jam35> it allows 2 trains into the block in front 23:02:24 <coopserver> <Jam35> so two trains can occupy both platforms 23:03:43 <coopserver> <Jam35> if you ctrl click a signal 23:03:56 <coopserver> <Jam35> it cycles through the various types 23:04:30 <coopserver> <Jam35> according to some advanced settings, which types 23:05:15 <coopserver> <Chaz> Uhh, might've goofed up on the path signals again, I think 23:05:32 <coopserver> <Jam35> that? 23:06:18 <coopserver> <Chaz> Okay, so the back end of the sign faces the station? Just need to make double sure 23:06:31 <coopserver> <Jam35> yep it's clever 23:06:44 <coopserver> <Jam35> so you don;t need any next to the platform 23:07:02 <coopserver> <Jam35> the one in front prevents crashes 23:07:36 <coopserver> <Chaz> Did I get it? Or not quite? :o 23:07:48 <coopserver> <Sylf> that, and you got the rest right 23:08:01 <coopserver> <Jam35> you have a rogue path signal but it's not critical :) 23:08:06 <coopserver> <Jam35> oh 23:08:32 <coopserver> <Chaz> Oh, okay, so I just need the one path signal going in? 23:08:42 <coopserver> <Jam35> correct ;) 23:08:47 <coopserver> <Chaz> Alright, cool! 23:08:57 <coopserver> <Jam35> trains 23:09:07 <coopserver> <Jam35> see the depot by SLH 01 sign 23:09:13 <coopserver> <Chaz> Yep 23:09:26 <coopserver> <Jam35> have you cloned trains before? 23:09:33 <coopserver> <Chaz> I have! 23:09:42 <coopserver> <Jam35> open the train list 23:09:53 <coopserver> <Jam35> clone a livestock train 23:09:54 <coopserver> <Sylf> the world of train biotechnology 23:10:05 <coopserver> <Chaz> Alright, got it 23:10:22 <coopserver> <Jam35> make the 1st order go to new station 23:10:31 <coopserver> <Jam35> always use non-stop orders 23:10:53 <coopserver> <Chaz> Full load, right? 23:11:02 <coopserver> <Jam35> full load at new station 23:11:04 <coopserver> <Jam35> yep 23:11:19 <coopserver> <Chaz> Alright! 23:11:35 <coopserver> <Jam35> now clone that 3 more times but make sure you use ctrl to clone 23:11:43 <coopserver> <Jam35> shared orders 23:11:56 <coopserver> <Jam35> 2 more is enough i think 23:12:10 <coopserver> <Chaz> Oh, alright :o I got one extra clone, my bad 23:12:17 <coopserver> <Jam35> my fault 23:12:23 <coopserver> <Jam35> it might block with 4 23:12:35 <coopserver> <Jam35> start :) 23:12:36 <coopserver> <Chaz> There we go, got rid of the extra one 23:13:01 <coopserver> <Jam35> done and done :) 23:13:06 <coopserver> <Jam35> next! 23:13:35 <coopserver> <Jam35> yes there is quite a lot of stuff to remember 23:13:37 <coopserver> <Sylf> jam, check loures west exit 23:14:07 <coopserver> <Jam35> haha 23:14:11 <coopserver> <Jam35> awesome 23:16:20 <coopserver> <Chaz> Hey, there we go, first livestock train outbound 23:16:55 <coopserver> <Sylf> thet mess @ SLH02 is exactly why we scare sane people off 23:17:40 <coopserver> <Chaz> And that's its first delivery made off at the livestock drop :D 23:18:23 <coopserver> <Sylf> it's a short hop to the food processor, but still nets us 10grand 23:19:29 <coopserver> <Chaz> Hah, now I feel pretty awesome. :D I'll have to try and remember that for future reference! 23:19:37 <coopserver> <Chaz> It's just a start, but still 23:20:20 <coopserver> <Jam35> stuff here takes practice 23:20:29 <coopserver> <Jam35> but there is no time like now :) 23:21:02 <coopserver> <Jam35> there is usually someone around to help 23:21:03 <coopserver> <Chaz> First time properly using signals and the like as well, I'll get the hang of it 23:21:08 <coopserver> <Chaz> I appreciate it! 23:22:39 <coopserver> <Jam35> if you know how the signals work the rest should be easy :) 23:23:43 <coopserver> <Jam35> because it's just laying track where you want 23:23:59 <coopserver> <Jam35> making trains decide what to do is the essence of the network 23:26:36 <coopserver> <Sylf> the vehicles view of the minimap finally looks like a coop map 23:27:08 <coopserver> <Jam35> it's kinda cool 23:27:29 <coopserver> <Jam35> no problems either 23:27:35 <coopserver> <Jam35> means more trains 23:27:43 <coopserver> <Sylf> oil line is still the busiest 23:28:06 <coopserver> <Jam35> yes 23:28:06 <coopserver> <Sylf> but the line between steel mill and factory is getting there too 23:28:13 <coopserver> <Jam35> I would like to expand the drop 23:28:15 <coopserver> <Jam35> oil that is 23:28:36 <coopserver> <Sylf> we'll also need to expand south town drop soon 23:28:50 <coopserver> <Sylf> but I need a break 23:28:56 <coopserver> <Sylf> out of grocery 23:29:00 <coopserver> *** Sylf has joined spectators 23:29:17 <coopserver> <Jam35> Djanxy lies 23:29:19 <coopserver> <Jam35> :P 23:30:21 <coopserver> <Jam35> He's shopping, I must sleep :) 23:30:25 <coopserver> <Jam35> cya around 23:30:31 <coopserver> *** Jam35 has left the game (Leaving) 23:40:33 <coopserver> <Chaz> Alright, I'm gonna hop out of this server for now, but I'll stick around on IRC and I might stop by Welcome just to see what's up 23:41:30 <coopserver> <Chaz> It's been fun, and thank you both again for helping me get started with this! 23:42:10 <coopserver> *** Chaz has left the game (Leaving) 23:42:11 <coopserver> *** Game paused (number of players) 23:42:28 <Chaz> Ahh, whoops D: didn't realise that would pause the game - sorry! 23:47:48 *** Max| has quit IRC