Config
Log for #openttdcoop on 6th September 2014:
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00:02:38  <Djanxy> !password
00:02:38  <coopserver> Djanxy: casted
00:02:47  <coopserver> *** Game still paused (connecting clients, number of players)
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00:07:04  <coopserver> *** Djanxy has left the game (Leaving)
00:58:14  <Chaz> So, as a quick question - when you start up a game for the first time, do you prefer to do the Money Maker method, or just cheat the starting cash you need to begin? I'm just curious - I discovered the cheat menu while messing about in singleplayer just now
01:02:51  <MTsPony> ...
01:03:06  <MTsPony> Make your own decision if you prefer cheating in computer games..
01:06:33  *** luaduck is now known as luaduck_zzz
01:54:20  <coopserver> *** Hazzard has left the game (general timeout)
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01:55:24  <Sylf> We've been using money cheat on public servers lately
01:55:36  <Sylf> money maker adds nothing to the game
01:57:05  <Sylf> It might be "cheat" for some people, but for those of us who don't care about money in this game, it's only a shortcut
02:01:52  *** Hazzard has quit IRC
02:05:31  <Chaz> Alright then :o Yeah, it's more fun to just build trains and not have to worry about turning a profit (Although I will admit seeing those numbers go up in the bigger games when everything's up and running is pretty awesome. :D)
02:15:59  <Sylf> there's no denying that
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04:15:40  <evansbee> @quickstart
04:15:41  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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04:38:04  <coopserver> *** Sylf has joined company #1
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04:43:39  <evansbee> !help
04:43:39  <coopserver> evansbee: http://wiki.openttdcoop.org/Soap
04:43:54  <evansbee> !ip
04:43:54  <coopserver> evansbee: publicserver-new.openttdcoop.org:3983
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06:12:22  <Vinnie> !password
06:12:22  <coopserver> Vinnie: deltax
06:12:28  <coopserver> *** Game still paused (connecting clients, number of players)
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06:12:54  <coopserver> <Vinnie> morning
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06:24:38  <Maraxus> !password
06:24:38  <coopserver> Maraxus: reread
06:24:47  <coopserver> *** Game still paused (connecting clients, number of players)
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06:35:41  <coopserver> *** Maraxus has left the game (Leaving)
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09:40:25  <zxbiohazardzx> !players
09:40:25  <coopserver> zxbiohazardzx: There are currently 0 players and 1 spectators, making a total of 1 clients connected
09:40:29  <zxbiohazardzx> !password
09:40:29  <coopserver> zxbiohazardzx: bigger
09:41:13  <coopserver> *** Game still paused (connecting clients, number of players)
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09:41:19  <coopserver> <ZxBiohazardZx> sup
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10:15:33  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
10:15:34  <coopserver> *** Game paused (number of players)
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10:48:38  <Jam35> !password
10:48:38  <coopserver> Jam35: outers
10:48:42  <coopserver> *** Game still paused (connecting clients, number of players)
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11:38:04  *** Mucht has joined #openttdcoop
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13:50:40  <zxbiohazardzx> !password
13:50:41  <coopserver> zxbiohazardzx: rejoin
13:50:43  <coopserver> *** Game still paused (connecting clients, number of players)
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13:50:49  <coopserver> <ZxBiohazardZx> sup
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14:22:15  <coopserver> <ZxBiohazardZx> spacial issues as always blegh
14:29:07  <coopserver> *** Jam35 has left the game (general timeout)
14:30:27  <Jam35> :/
14:30:33  <coopserver> <ZxBiohazardZx> ?
14:30:34  <coopserver> <ZxBiohazardZx> timeuot
14:30:54  <Jam35> something like that :)
14:31:34  <Jam35> cos I'm on You tube probably
14:31:57  <coopserver> <ZxBiohazardZx> meh
14:32:05  <coopserver> <ZxBiohazardZx> im trying to fiddle 3rd in nicely in BBh05
14:32:09  <coopserver> <ZxBiohazardZx> i think i shouldnt :P
14:32:17  <coopserver> <ZxBiohazardZx> just pushing it in would have been easier
14:32:18  <coopserver> <ZxBiohazardZx> but meh
14:33:13  <coopserver> <ZxBiohazardZx> darn forest in the way
14:34:19  <coopserver> <ZxBiohazardZx> darn stuff in the way
14:34:20  <coopserver> <ZxBiohazardZx> hate
14:37:07  <coopserver> <ZxBiohazardZx> bah doesnt fit witout destruction of a mine and forest
14:37:14  <coopserver> <ZxBiohazardZx> and they dont seem to wanna die (yet)
14:38:11  <coopserver> <ZxBiohazardZx> DIE!
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14:41:10  <Chaz> !password
14:41:10  <coopserver> Chaz: domain
14:41:24  <coopserver> *** Game paused (connecting clients)
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14:42:53  <coopserver> *** Chaz has left the game (Leaving)
15:01:57  <coopserver> <ZxBiohazardZx> back
15:21:34  <coopserver> <ZxBiohazardZx> bah 1 more connection to go
15:21:36  <coopserver> <ZxBiohazardZx> but space
15:21:53  <coopserver> <ZxBiohazardZx> BBH05 spaghetti
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16:06:41  *** ChanServ sets mode: +o Maraxus
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16:07:36  <Hazzard> !players
16:07:36  <coopserver> Hazzard: There are currently 1 players and 1 spectators, making a total of 2 clients connected
16:07:39  <Hazzard> !password
16:07:39  <coopserver> Hazzard: borrow
16:07:59  <coopserver> *** Game paused (connecting clients)
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16:08:08  <coopserver> <Hazzard> Hello
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17:27:15  <coopserver> <ZxBiohazardZx> Sylf you around?
17:34:12  <coopserver> <ZxBiohazardZx> nvm gotta go
17:34:15  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
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17:47:28  <Maraxus> !password
17:47:28  <coopserver> Maraxus: elrail
17:47:52  <coopserver> *** Game still paused (connecting clients, number of players)
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18:32:14  <Jam35> !password
18:32:14  <coopserver> Jam35: planed
18:32:24  <coopserver> *** Game still paused (connecting clients, number of players)
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18:32:38  <coopserver> <Jam35> elo
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18:47:07  <coopserver> <Maraxus> hi
18:47:10  <coopserver> <Jam35> hi
19:13:42  <coopserver> <Jam35> ok
19:13:47  <coopserver> <Jam35> slight jam then
19:16:12  <coopserver> <Maraxus> yeah - 3rd from bbh 04 to 02 might help?
19:57:14  <coopserver> <Jam35> wth is this? :)
19:57:45  <coopserver> <Maraxus> what?
19:58:29  <coopserver> <Jam35> this merger
20:00:22  <coopserver> <Maraxus> probably not the most conventional merger I've seen
20:51:32  <Hazzard> !password
20:51:32  <coopserver> Hazzard: backed
20:51:44  <coopserver> *** Game paused (connecting clients)
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20:56:18  <coopserver> <Jam35> could do some pbs hax there
20:56:27  <coopserver> <Jam35> like N exit
20:57:00  <coopserver> <Jam35> but it's already overcrowded
20:58:23  <coopserver> <Maraxus> can't see other ways to do it than modifiing the lake a bit
20:58:32  <coopserver> <Jam35> mhm
21:00:06  <coopserver> <Hazzard> at "hmmm"?
21:00:13  <coopserver> <Jam35> yeah
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21:00:47  <Hazzard> @gap 4
21:00:47  <Webster> Hazzard: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
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21:27:06  <coopserver> <Jam35> that cl isn't too important
21:27:12  <coopserver> <Jam35> but
21:27:16  <coopserver> <Hazzard> yeah
21:27:19  <coopserver> <Jam35> I think this is one
21:27:21  <coopserver> <Hazzard> that spot is messy though
21:27:27  <coopserver> <Hazzard> dammit
21:28:16  <coopserver> <Hazzard> I don't agree with the game mechanic :S
21:29:13  <coopserver> *** Sylf has joined company #1
21:29:18  <coopserver> <Jam35> :)))
21:29:28  <coopserver> *** Sylf has joined spectators
21:29:30  <coopserver> <Sylf> hibye
21:29:35  <coopserver> <Jam35> might not even need double bridge
21:29:37  <coopserver> <Hazzard> okay
21:29:42  <coopserver> <Jam35> cya :p
21:35:41  <coopserver> <Maraxus> 3rd into bbh02 is connectable, but is seriously temp atm
21:41:15  <coopserver> <Sylf> I can work on 3rd from BBH 2 to south town drop
21:41:19  <coopserver> <Sylf> later
21:41:36  <coopserver> <Sylf> (the famous last word)
21:57:32  <coopserver> *** Hazzard has joined spectators
22:01:24  <coopserver> <Maraxus> I'm off - gn
22:01:29  <coopserver> <Jam35> ok cya
22:01:37  <coopserver> *** Maraxus has left the game (Leaving)
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23:37:56  <Djanxy> !password
23:37:56  <coopserver> Djanxy: indeed
23:38:12  <coopserver> *** Game still paused (connecting clients, number of players)
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