Config
Log for #openttdcoop on 7th September 2014:
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00:15:44  *** KWKdesign has quit IRC
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02:11:41  <coopserver> *** Sylf has joined company #1
02:11:48  <coopserver> <Djanxy> hi
02:11:51  <coopserver> <Sylf> hi
02:12:23  <coopserver> <Djanxy> yeah, that BBH is busy ;)
02:22:06  <coopserver> <Sylf> that should help
02:26:51  <coopserver> <Sylf> D:
02:26:53  <coopserver> <Sylf> bridge too long
02:27:06  <coopserver> <Djanxy> :)
02:28:28  <coopserver> <Sylf> what is this error...
02:28:34  <coopserver> <Sylf> bridge is too low for this terrain
02:29:01  <coopserver> <Sylf> oh well
02:29:08  <coopserver> <Djanxy> hmm
02:32:59  <coopserver> <Djanxy> looking at the merge there
02:33:07  <coopserver> <Djanxy> and getting a headache
02:33:18  <coopserver> <Sylf> you got most of the work done already
02:33:31  <coopserver> <Sylf> the rest should be easy
02:33:37  <coopserver> <Djanxy> "easy"
02:33:44  <coopserver> <Sylf> yup :)
02:34:13  <coopserver> <Sylf> meh, good enough for a start
02:34:54  <coopserver> <Djanxy> uhm
02:35:02  <coopserver> <Djanxy> got a 3rd from town
02:35:02  <coopserver> <Sylf> hm?
02:35:13  <coopserver> <Sylf> oh
02:35:34  <coopserver> <Sylf> ok, that's doable too
02:35:47  <coopserver> <Djanxy> thus the ehadache :)
02:35:52  <coopserver> <Djanxy> +spelling
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02:42:21  <coopserver> <Djanxy> middle line only got 1 merging track now though - but I guess that's ok
02:43:05  <coopserver> <Sylf> hmmm yeah
02:45:49  <coopserver> <Sylf> D:
02:45:52  <coopserver> <Sylf> bridge too long again
02:46:06  <coopserver> <Djanxy> in which way
02:46:18  <coopserver> <Sylf> those 2 points
02:46:30  <coopserver> <Sylf> gonna change my direction
02:46:40  <coopserver> <Djanxy> ah
02:55:07  <coopserver> <Djanxy> yeah, i altered that - hope that's ok
02:55:12  <coopserver> <Sylf> yeah
02:59:45  <coopserver> <Sylf> it's running good now
02:59:55  <coopserver> <Djanxy> looks like it
03:06:58  <coopserver> <Sylf> it's hard to see what's going on between BBH 4 and 2
03:07:08  <coopserver> <Sylf> there's no telling where one hub ends and next one starts
03:07:58  <coopserver> <Djanxy> aye, it's pretty packed
03:18:37  <coopserver> <Sylf> that's gonna be it for tonight for me
03:18:39  <coopserver> *** Sylf has left the game (Leaving)
03:20:10  <Djanxy> nn sylf
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03:21:39  <coopserver> *** Game paused (number of players)
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03:30:18  <Constructor> !download
03:30:18  <coopserver> Constructor: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
03:30:19  <coopserver> Constructor: http://www.openttd.org/en/download-trunk/r26720
03:31:40  <Constructor> !grf
03:31:40  <coopserver> Constructor: http://wiki.openttdcoop.org/GRF
03:50:36  <Constructor> !password
03:50:36  <coopserver> Constructor: having
03:52:20  <Constructor> Is public server off line?
03:52:57  <Constructor> !ip
03:52:57  <coopserver> Constructor: publicserver-new.openttdcoop.org:3983
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09:52:22  *** ChanServ sets mode: +o Maraxus
09:56:47  <Maraxus> !password
09:56:47  <coopserver> Maraxus: bfirst
09:57:34  <coopserver> *** Game still paused (connecting clients, number of players)
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10:49:52  <Jam35> !password
10:49:53  <coopserver> Jam35: script
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13:54:38  <zxbiohazardzx> !password
13:54:38  <coopserver> zxbiohazardzx: longer
13:54:39  <zxbiohazardzx> !players
13:54:40  <coopserver> zxbiohazardzx: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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13:54:48  <coopserver> <ZxBiohazardZx> sup
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15:47:23  <LMBproninja> Mornin all
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17:26:41  <Djanxy> !password
17:26:41  <coopserver> Djanxy: accept
17:27:02  <coopserver> *** Game still paused (connecting clients, number of players)
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17:40:01  <Webster> Latest update from openttd: OpenTTD 1.4.3-RC1 <http://www.openttd.org/en/news/208>
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18:46:12  <coopserver> <Djanxy> hi Jam
18:46:20  <coopserver> <Jam35> elloo
18:46:53  <coopserver> <Jam35> what's goin' on?
18:47:03  <coopserver> <Djanxy> the steel/wood drop exit is starting to get slow
18:47:07  <coopserver> <Djanxy> not much :)
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19:19:33  <o11c> hm, just a thought
19:19:54  <o11c> is there any particular reason to avoid double-tunnel on a mainline that I'm not aware of?
19:26:53  <Sylf> It's to avoid the evil mode
19:27:35  <Sylf> when the mainline gets somewhat busy, the double bridges/double tunnels can turn into automatic perpetual train slow-down mechanism
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19:41:15  <o11c> but why?
19:52:25  <Sylf> it's something you see it once in action and understand
19:52:35  <Sylf> It's better to see it than to explain it in words
19:58:42  <o11c> is it the kind of thing you can build an example for?
19:59:22  <o11c> !password
19:59:22  <coopserver> o11c: priest
19:59:30  <coopserver> *** Game paused (connecting clients)
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20:04:14  <coopserver> <Jam35> well that sucked
20:04:33  <coopserver> <Jam35> spent ages trying something that failed
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21:22:38  *** ChanServ sets mode: +o coopserver
21:22:38  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
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21:47:34  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26720)
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21:55:18  <coopserver> [udp] advertising to the master server is failing
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