Config
Log for #openttdcoop on 13th September 2014:
Times are UTC Toggle Colours
00:11:48  *** KWKdesign has quit IRC
00:12:00  *** KWKdesign has joined #openttdcoop
00:23:27  *** [1]Mark has joined #openttdcoop
00:31:00  *** Mark has quit IRC
00:31:28  *** Mark has joined #openttdcoop
00:35:42  *** [2]Mark has joined #openttdcoop
00:38:29  *** [1]Mark has quit IRC
00:43:00  *** Mark has quit IRC
00:43:00  *** [2]Mark is now known as Mark
00:46:55  *** MTsPony has joined #openttdcoop
00:53:02  *** MTsPony has quit IRC
00:55:07  *** MTsPony has joined #openttdcoop
01:16:09  *** MTsPony has quit IRC
01:31:44  *** [1]Mark has joined #openttdcoop
01:38:43  *** Mark has quit IRC
01:38:43  *** [1]Mark is now known as Mark
01:41:28  *** MTsPony has joined #openttdcoop
01:47:31  *** MTsPony has quit IRC
01:48:03  *** dihedral has quit IRC
01:58:28  *** MTsPony has joined #openttdcoop
02:05:28  *** KWKdesign has quit IRC
02:06:16  *** KWKdesign has joined #openttdcoop
02:06:33  *** MTsPony has quit IRC
02:07:07  *** MTsPony has joined #openttdcoop
02:15:08  *** MTsPony has quit IRC
02:15:08  *** [1]Mark has joined #openttdcoop
02:15:49  *** MTsPony has joined #openttdcoop
02:16:49  *** Mark has quit IRC
02:16:49  *** [1]Mark is now known as Mark
02:18:59  *** dihedral has joined #openttdcoop
02:26:33  *** MTsPony has quit IRC
02:28:23  *** MTsPony has joined #openttdcoop
02:38:13  *** Mark has quit IRC
02:45:26  *** Mark has joined #openttdcoop
02:56:53  *** Mark has quit IRC
03:28:57  *** Djanxy has quit IRC
04:15:43  <Hazzard> !password
04:15:43  <coopserver> Hazzard: digits
04:15:59  <coopserver> *** Game still paused (connecting clients, number of players)
04:16:04  <coopserver> *** Hazzard has joined
04:16:05  <coopserver> *** Game still paused (number of players)
04:16:06  <coopserver> *** Game unpaused (number of players)
04:31:35  <Sylf> !password
04:31:35  <coopserver> Sylf: unique
04:31:39  <coopserver> *** Game paused (connecting clients)
04:31:42  <coopserver> *** Sylf has joined
04:31:43  <coopserver> *** Game unpaused (connecting clients)
04:31:46  <coopserver> <Sylf> hi
04:31:51  <coopserver> <Hazzard> Hello
04:31:52  <coopserver> *** Sylf has joined company #1
04:32:14  *** itkerry has joined #openttdcoop
04:32:24  <coopserver> <Sylf> nice
04:32:29  <coopserver> <Sylf> 950 trains running
04:32:30  <itkerry> hey
04:32:44  <itkerry> !password
04:32:44  <coopserver> itkerry: unique
04:33:10  <coopserver> <Sylf> someone forgot some signals at SLH 3
04:33:13  <coopserver> *** Game paused (connecting clients)
04:33:17  <coopserver> *** iTKerry has joined
04:33:18  <coopserver> *** Game unpaused (connecting clients)
04:33:27  <coopserver> <iTKerry> yo dude
04:33:49  <coopserver> <Sylf> hey
04:33:57  <coopserver> <iTKerry> can i help?
04:34:52  <coopserver> <Sylf> I'm not doing anything ATM
04:38:19  <coopserver> <Hazzard> I gtg
04:38:22  <coopserver> <Hazzard> cya guys
04:38:24  <coopserver> *** Hazzard has left the game (Leaving)
05:06:23  *** dihedral has quit IRC
05:13:45  *** dihedral has joined #openttdcoop
05:16:51  <coopserver> *** iTKerry has left the game (general timeout)
05:18:59  <coopserver> *** Sylf has left the game (Leaving)
05:19:00  <coopserver> *** Game paused (number of players)
06:06:54  *** itkerry has quit IRC
06:45:11  *** LSky` has joined #openttdcoop
07:12:48  *** Progman has joined #openttdcoop
09:59:01  *** Hazzard_ has joined #openttdcoop
10:00:58  *** KWKdesign has quit IRC
10:01:50  *** KWKdesign has joined #openttdcoop
10:05:53  *** Hazzard has quit IRC
10:10:14  *** Djanxy has joined #openttdcoop
10:14:08  *** Brumi has joined #openttdcoop
10:24:35  <Jam35> !password
10:24:35  <coopserver> Jam35: nbtext
10:24:37  *** Hazzard_ has quit IRC
10:24:42  <coopserver> *** Game still paused (connecting clients, number of players)
10:24:46  <coopserver> *** Jam35 has joined
10:24:47  <coopserver> *** Game still paused (number of players)
10:26:58  <coopserver> *** Jam35 has joined company #1
10:26:59  <coopserver> *** Game unpaused (number of players)
10:48:53  *** LSky` has quit IRC
11:10:14  <coopserver> *** Jam35 has joined spectators
11:10:15  <coopserver> *** Game paused (number of players)
11:40:53  <coopserver> *** Jam35 has left the game (general timeout)
12:11:54  *** Brumi has quit IRC
12:49:35  *** Brumi has joined #openttdcoop
13:14:22  *** Progman has quit IRC
13:30:19  *** user has joined #openttdcoop
13:30:50  *** user is now known as Guest648
14:19:42  *** InvokeStatic has quit IRC
15:29:22  *** InvokeStatic has joined #openttdcoop
15:41:48  *** dr_gonzo_ has joined #openttdcoop
15:55:31  *** zxbiohazardzx has joined #openttdcoop
15:55:48  <zxbiohazardzx> !players
15:55:48  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
15:55:52  <zxbiohazardzx> !password
15:55:52  <coopserver> zxbiohazardzx: reader
15:56:15  <coopserver> *** Game still paused (connecting clients, number of players)
15:56:21  <coopserver> *** ZxBiohazardZx has joined
15:56:22  <coopserver> *** Game still paused (number of players)
15:56:22  <zxbiohazardzx> !info
15:56:23  <coopserver> *** Game unpaused (number of players)
15:56:24  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26720, date: Mar 21 2364, clients connected: 1, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
16:04:03  *** Hazzard has joined #openttdcoop
16:16:21  <Hazzard> !password
16:16:21  <coopserver> Hazzard: search
16:17:09  <coopserver> *** Game paused (connecting clients)
16:17:14  <coopserver> <ZxBiohazardZx> sup sup
16:17:17  <coopserver> *** Hazzard has joined
16:17:18  <coopserver> *** Game unpaused (connecting clients)
16:17:19  <coopserver> <Hazzard> Hi
16:17:26  <coopserver> <ZxBiohazardZx> trying to rebuild MSH04 :)
16:17:36  <coopserver> <ZxBiohazardZx> 3rd outs on tight spots :)
16:17:42  <coopserver> <Hazzard> Ah yes
16:24:36  <coopserver> <ZxBiohazardZx> hmmz that 3rd
16:35:59  <coopserver> <Hazzard> :o
16:36:03  <coopserver> <ZxBiohazardZx> bah
16:45:50  <coopserver> *** ZxBiohazardZx has joined spectators
16:45:51  <coopserver> <ZxBiohazardZx> brb
16:55:59  <coopserver> *** Hazzard has joined spectators
16:56:00  <coopserver> *** Game paused (number of players)
16:58:51  <coopserver> *** Hazzard has joined company #1
16:58:52  <coopserver> *** Game unpaused (number of players)
17:15:50  <coopserver> <ZxBiohazardZx> backish
17:15:57  <coopserver> *** ZxBiohazardZx has joined company #1
17:16:18  <coopserver> <ZxBiohazardZx> cant clear this area
17:16:24  <coopserver> <ZxBiohazardZx> indestructable tower?
17:16:47  <coopserver> <Hazzard> I'm not sure
17:16:51  <coopserver> <ZxBiohazardZx> ?
17:21:52  <coopserver> <Hazzard> Do you think the station should get RRR_LLL?
17:25:13  <coopserver> <Hazzard> It seems like a bunch of sprites are misaligned in this version of the game
17:25:26  <coopserver> <ZxBiohazardZx> ?
17:26:16  <coopserver> <Hazzard> If you look at the edge of some of the tunnels and some of the waterways there is a 0.5 pixel gap
17:29:05  <Jam35> Its opengfx mars causing that
17:29:10  <coopserver> <ZxBiohazardZx> k
17:29:18  <coopserver> <Hazzard> ok
17:30:40  <coopserver> <ZxBiohazardZx> MSH04 needs more tlc, i think i did a messy all to all mixer towards the dropoff
17:30:45  <coopserver> <ZxBiohazardZx> also 3rd might be needed
17:31:22  <coopserver> <ZxBiohazardZx> brb
17:37:05  <coopserver> <ZxBiohazardZx> i think im gonna swap prios around
17:40:30  <coopserver> <Hazzard> We've reached the train cap
17:40:43  <coopserver> <ZxBiohazardZx> meh then improve and wait for a raise
17:43:15  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
17:43:19  *** zxbiohazardzx has quit IRC
17:45:11  <coopserver> *** Hazzard has joined spectators
17:45:12  <coopserver> *** Game paused (number of players)
17:49:58  <Jam35> !rcon set max_trains
17:49:59  <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
17:50:14  <Jam35> !rcon set max_trains 1100
17:50:33  <Jam35> raised
17:56:17  <Hazzard> yay
18:05:10  <Jam35> !password
18:05:10  <coopserver> Jam35: update
18:05:16  <coopserver> *** Game still paused (connecting clients, number of players)
18:05:23  <coopserver> *** Jam35 has joined
18:05:24  <coopserver> *** Game still paused (number of players)
18:06:57  <coopserver> *** Game still paused (connecting clients, number of players)
18:07:01  <coopserver> *** Sylf has joined
18:07:02  <coopserver> *** Game still paused (number of players)
18:07:13  <coopserver> *** Sylf has joined company #1
18:07:14  <coopserver> *** Game unpaused (number of players)
18:08:17  <coopserver> <Sylf> silly HQ
18:25:04  <coopserver> <Jam35> ah
18:25:06  <coopserver> <Jam35> better
18:25:14  <coopserver> <Jam35> less lag with stable closed
18:25:20  <coopserver> <Sylf> :P
18:25:23  <coopserver> *** Jam35 has joined company #1
18:26:59  *** Jack123610 has joined #openttdcoop
18:31:03  <Jack123610> Jam you here?
18:31:11  <coopserver> <Jam35> hi :)))
18:31:23  <Jack123610> Hi
18:31:41  <Jack123610> I found the public server but need to get the other version
18:31:48  <Jam35> !dl
18:31:48  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:31:49  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26720
18:31:59  <Jam35> ^that
18:32:10  <Sylf> get the zip version and unzip it to a separate folder
18:32:42  <coopserver> *** Hazzard has left the game (Leaving)
18:32:55  *** user has joined #openttdcoop
18:33:49  <Jack123610> k
18:35:38  <Jack123610> Done
18:35:44  <coopserver> <Sylf> hmm
18:36:00  <coopserver> <Sylf> I think I'm gonna do LLL_RRR at rubber drop without additional platforms first
18:36:18  <coopserver> <Sylf> but I'm gonn cause massive jam while at it
18:36:45  <coopserver> <Jam35> I like that idea :P
18:37:10  <Jam35> @quickstart
18:37:11  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:37:43  <Jack123610> Why do I need it again?
18:38:00  <Sylf> why you need what?
18:38:13  <Jam35> server has that version, you need the same
18:38:21  <Jack123610> I just downloaded it
18:38:21  <Jam35> or something else?
18:38:39  <Jam35> read @quickstart
18:38:44  <Jam35> above
18:38:53  <Jam35> the parts about getting in game
18:40:17  <Hazzard> !password
18:40:17  <coopserver> Hazzard: sculpt
18:40:37  <coopserver> *** Game paused (connecting clients)
18:40:42  <coopserver> *** Hazzard has joined
18:40:43  <coopserver> *** Game unpaused (connecting clients)
18:42:58  <coopserver> <Hazzard> Third exit isn't complete to the south btw
18:42:59  <coopserver> *** Hazzard has left the game (Leaving)
18:44:37  <Jack123610> What version is that server using?
18:44:44  <Jam35> Jack123610 you may need to add server to find the game
18:44:48  <Jam35> !ip
18:44:48  <coopserver> Jam35: publicserver-new.openttdcoop.org:3983
18:45:02  <Jam35> if you can't see it there
18:45:09  <Jam35> tells you above :)
18:45:43  <Jack123610> I can see the server but I got a version mismatch
18:45:51  <Jam35> r26720
18:46:14  <Jam35> what one did you download?
18:46:50  <Jack123610> openttd-trunk-r26720-windows
18:47:16  <Jam35> you can see #openttdcoop -Public Server
18:47:22  <Jam35> sure it says public?
18:47:27  <Jam35> not welcome
18:48:02  <Jack123610> #openttdcoop - Public Server (www.openttdcoop.org)
18:48:41  <Jam35> box to the right tells you the version
18:48:45  <Jack123610> working now
18:48:51  <Jam35> have you got the grfs?
18:48:57  <Jam35> !grf
18:48:57  <coopserver> Jam35: http://wiki.openttdcoop.org/GRF
18:48:57  <Jack123610> getting them now
18:49:01  <Jam35> ok :))
18:50:31  <Jack123610> !password
18:50:31  <coopserver> Jack123610: indtid
18:51:46  <coopserver> <Sylf> with this, the bottleneck will be back to MSH4
18:52:04  <Jack123610> It doesn't want to download Canadian (BK) Tunnels :(
18:52:26  <Jam35> did you get the grf pack from openttdcoop?
18:52:32  <Jam35> !grf
18:52:32  <coopserver> Jam35: http://wiki.openttdcoop.org/GRF
18:52:35  <Jam35> link
18:52:46  <Sylf> BK Tunnels 1.6 isn't in the grf pack
18:52:51  <Jack123610> Keeps getting stuck 69%
18:53:03  <coopserver> <Jam35> oh :/
18:55:18  <Jack123610> Guess not joining unless I find another way to download that GRF :C
18:55:20  <Jam35> https://dl.dropboxusercontent.com/u/51134233/Canadian_BK_Tunnels-1.6.0.tar
18:55:23  <Jam35> try this
18:55:42  <Jack123610> that worked :D
18:56:03  <Jam35> do you know where it goes?
18:56:11  <Jack123610> yeah
18:56:15  <Jam35> oki
18:57:10  <coopserver> *** Game paused (connecting clients)
18:57:15  <coopserver> *** Hazzard has joined
18:57:16  <coopserver> *** Game unpaused (connecting clients)
18:58:08  <coopserver> <Sylf> manual overflow control = delete excess trains = instant win
18:59:20  <Jack123610> Jam I forgot :P I can't find the file holding them anymore, found it yesterday
18:59:46  <Jam35> windows?
18:59:48  <Sylf> c:\Users\Jack\Documents\openttd\newgrf +
18:59:50  <Sylf> ?
18:59:58  <Jam35> ^
19:00:03  <Sylf> or /home/Jack/.openttd/newgrf
19:00:05  <Jack123610> yup thats it
19:00:18  <Jack123610> the first one
19:01:43  <Jack123610> !password
19:01:43  <coopserver> Jack123610: indtid
19:01:51  <coopserver> *** Game paused (connecting clients)
19:02:03  <coopserver> *** Jack123610 has joined
19:02:04  <coopserver> *** Game unpaused (connecting clients)
19:02:09  <coopserver> <Jam35> :P
19:02:22  <coopserver> <Jack123610> Oh damn this railway is a lot more advanced than the red one
19:02:45  <coopserver> <Jam35> one company here, many builders
19:02:47  <coopserver> <Sylf> stable server's red company is what you can do with 1 person
19:02:48  <coopserver> <Jack123610> 0-0 its amazing
19:02:58  <coopserver> <Sylf> you clone that 1 person 6 times, and you get this
19:04:01  <coopserver> <Jam35> 3rd at MSH02 is needed
19:04:20  <coopserver> <Jam35> we already started I know
19:04:28  <coopserver> <Sylf> which way?
19:04:37  <coopserver> <Jack123610> I don't want to do anything incase I ruin it :P
19:04:40  <coopserver> <Jam35> from SLH08
19:04:43  <coopserver> <Sylf> like at Ceraunius CatenaCopper Mine?
19:05:14  <coopserver> <Sylf> hrmrmrmrmm
19:05:29  <coopserver> <Sylf> MSH2->SLH8 is easy
19:05:33  <coopserver> <Sylf> just connect that line
19:05:38  <coopserver> <Sylf> the other way is a bitch
19:05:49  <coopserver> <Jam35> yeah that's why I stopped :)
19:06:20  <coopserver> <Sylf> the nasty bitch, the kind I don't care for
19:06:37  <coopserver> <Jam35> Hazzard you built it
19:06:39  <coopserver> <Jam35> :P
19:07:12  <coopserver> <Jam35> it's not that bad really
19:07:24  <coopserver> <Hazzard> ^
19:07:40  <coopserver> <Jam35> merger to iron is the fun part
19:07:40  <Hazzard> ok, I'll do it in 10 min
19:07:47  <coopserver> <Jack123610> I don't want to touch anything incase I cause the biggest crash in history
19:07:51  <coopserver> <Jam35> it's not great atm
19:07:57  *** LSky` has joined #openttdcoop
19:08:24  <coopserver> <Jam35> I know but I wanted you to see
19:08:35  <coopserver> <Jam35> what is possible
19:08:50  <coopserver> <Jam35> with your new game :)
19:09:37  <coopserver> <Jam35> we are at a quite advanced stage of the game now so there is not much easy stuff to do
19:10:29  <coopserver> <Jam35> but if you stick around and keep playing, next game there will be stuff
19:10:40  <coopserver> <Jam35> there's always people to help
19:11:13  <coopserver> <Sylf> ok, the 3rd line at MSH2 to west is connected
19:11:18  <coopserver> <Jack123610> I would never buold a thing like this
19:11:26  <coopserver> <Sylf> 11 tile tunnel but meh
19:11:27  <coopserver> <Jack123610> build*
19:11:33  <coopserver> <Sylf> It's hardly used
19:11:47  <coopserver> <Sylf> Jack, that's what I said 3 years ago
19:11:55  <coopserver> <Jam35> me too
19:12:43  <coopserver> <Jam35> so we can get rid of that 3->2 at SLH08
19:13:05  <coopserver> <Sylf> yeah
19:13:22  <coopserver> <Sylf> but that was the spot I was having problem with
19:14:19  <coopserver> <Jack123610> 2 random ships
19:14:41  <coopserver> <Jam35> for style :P
19:14:44  <coopserver> <Sylf> yup, just parked
19:17:26  <coopserver> <Sylf> now we're missing exit to the 3rd line at SLH8
19:18:07  <coopserver> <Sylf> and someone's already at the task :)
19:18:40  <coopserver> <Jam35> yeah but other side?
19:18:55  <coopserver> <Sylf> well...
19:19:19  <coopserver> <Jam35> it's not majorly bad
19:19:23  <coopserver> <Jam35> as is
19:21:03  <coopserver> <Jack123610> Train 986 is amazing
19:21:20  <coopserver> <Jack123610> 985*
19:21:29  <coopserver> <Jam35> same :P
19:22:19  <coopserver> <Sylf> now the CL...
19:23:42  <coopserver> <Sylf> ugly, but it's connected!
19:24:24  <coopserver> <Jam35> does it even get used? :)
19:24:35  <coopserver> <Sylf> no
19:24:59  <coopserver> <Jam35> hm
19:25:05  <coopserver> <Jam35> still jamming
19:25:16  <coopserver> <Jam35> from MSH 02
19:25:28  <coopserver> <Jam35> *that* merger
19:25:44  <coopserver> <Sylf> hey, that stubborn church is gone
19:25:58  <coopserver> <Sylf> we can nuke that town if needed
19:25:59  <coopserver> <Jam35> killed it yesterday
19:26:07  <coopserver> <Sylf> but my lunch is needed more
19:26:13  <coopserver> <Jam35> might be an idea
19:26:17  <coopserver> <Jam35> ok
19:26:23  <coopserver> *** Sylf has joined spectators
19:27:04  <coopserver> <Jam35> might be enough
19:27:54  <coopserver> <Hazzard> oikj
19:28:11  <coopserver> <Jam35> eh ?
19:28:45  <coopserver> <Hazzard> Are we going all the way to BBH01?
19:29:03  <coopserver> <Jam35> I don't think it's needed
19:29:19  <coopserver> <Jam35> yet at least
19:31:18  <coopserver> <Jack123610> yay found da rubber duckies
19:32:33  <coopserver> <Jam35> oh I thought Sylf killed them :)
19:34:20  <coopserver> <Jam35> might be simpler to give trains from iron prio
19:34:29  <coopserver> <Jam35> and split the other 2
19:34:50  <coopserver> <Hazzard> yeah, that makes sense
19:34:53  <coopserver> <Jam35> solves what to do with the 3rd out
19:35:14  <coopserver> <Jam35> uses space outside better too
19:35:20  <coopserver> <Sylf> oh yeah, I need to redeploy the duckies
19:35:36  <coopserver> <Jack123610> I helped :o
19:36:01  <coopserver> <Sylf> actually, it doesn't have to be me
19:36:35  <Sylf> !rcon set max_train_length
19:36:36  <coopserver> Current value for 'max_train_length' is: '7' (min: 1, max: 64)
19:36:39  <Sylf> !rcon set max_train_length 128
19:37:13  <coopserver> *** Sylf has joined company #1
19:38:21  <coopserver> <Jam35> a job as important as that should be left to you
19:39:10  *** ODM has joined #openttdcoop
19:39:10  *** ChanServ sets mode: +o ODM
19:41:01  <coopserver> <Sylf> cursed CL
19:43:09  <coopserver> <Jack123610> you have road vehicles?
19:43:41  <coopserver> <Jam35> only to get goods acceptance at towns here
19:44:34  <coopserver> <Jam35> no script controlling town growth makes it super easy
19:44:35  <coopserver> <Jack123610> oh buses
19:44:49  <coopserver> <Jam35> unlike our earlier game
19:45:19  <coopserver> <Sylf> there's one defiant duck on that train
19:46:20  <coopserver> <Jam35> :D
19:46:21  <coopserver> <Jack123610> Can I help make a town? :P Do you need alba patera expanded
19:47:27  <coopserver> <Jam35> we don't need it no
19:47:34  <coopserver> <Jam35> but i guess there's no harm
19:47:34  <coopserver> <Jack123610> :c
19:47:51  <coopserver> <Jack123610> Can I mess about with the island then?
19:48:04  <coopserver> <Sylf> we destroy towns more than build them
19:48:09  <coopserver> <Jam35> I guess :)
19:48:31  <coopserver> <Jam35> we play passenger games sometimes
19:48:53  <coopserver> <Jam35> towns can get interesting then
19:49:01  <coopserver> <Sylf> some towns get sacrificed even in passenger games
19:49:06  <coopserver> <Sylf> all for the sake of greater good
19:49:08  <coopserver> <Jam35> that too
19:49:10  <coopserver> <Jack123610> Idk what im going to make on the island
19:51:20  <coopserver> <Jack123610> too close to another dock what?
19:51:38  <coopserver> <Sylf> you can't build 2 ship docks as 1 station
19:51:40  <coopserver> <Jack123610> Oh its still got the old ones
19:51:47  <coopserver> <Jack123610> oh can you not :C
19:52:32  <coopserver> <Jam35> look in landscaping objects
19:52:48  <coopserver> <Jam35> the transmitter icon
19:52:52  *** Brumi has quit IRC
19:52:53  <coopserver> <Jack123610> I deleted water lul wut?
19:53:04  <coopserver> <Jam35> it's cheap here
19:53:32  <coopserver> <Jack123610> Trying to do the dock thing idk how to do it though .-.
19:55:04  <coopserver> <Jack123610> :c it turned... damn boat
19:56:07  <coopserver> <Jam35> boat clockade
19:56:11  <coopserver> <Jam35> *blockade
19:58:06  <coopserver> <Jack123610> ugh they decided to drive out
19:58:14  <coopserver> <Jam35> I did it
19:58:20  <o11c> I am curious about what passenger games look like
19:58:31  <o11c> how often to you guys play them?
19:59:18  <coopserver> <Jam35> last one was 2 games ago
20:01:09  <coopserver> <Jack123610> ugh made the place mad lol, broke your island
20:05:06  <coopserver> <Jack123610> Im going to ruin this island :c
20:05:27  <coopserver> <Jam35> nothing there to ruin
20:05:50  <coopserver> <Jam35> wasn't me :P
20:05:55  <coopserver> <Hazzard> wait wtf is this
20:06:04  <coopserver> <Jack123610> ?
20:06:19  <coopserver> <Hazzard> "smile you're a beautiful person"
20:06:20  <coopserver> <Jack123610> someone build something near meh
20:06:29  <coopserver> <Jack123610> built*
20:06:39  <coopserver> <Jack123610> dat steel mill
20:06:43  <coopserver> <Jam35> :) I built that tile
20:06:48  <coopserver> <Jam35> stupid objects
20:06:57  <coopserver> <Jam35> not you Jack
20:07:20  <coopserver> <Jack123610> k
20:07:36  <coopserver> <Jack123610> I managed to kill 20 people...
20:07:43  <coopserver> <Jack123610> were on a island dey cant hide
20:07:52  <coopserver> <Jam35> cool but is that all?
20:08:22  <coopserver> <Jack123610> I only got 333 people :c
20:08:43  <coopserver> <Jam35> die!!!
20:08:51  <coopserver> <Hazzard> wat
20:08:52  <coopserver> <Jack123610> somebody putting a train on it lol
20:09:19  <coopserver> <Jam35> smashed em good :P
20:09:21  *** zxbiohazardzx has joined #openttdcoop
20:09:24  <coopserver> <Jack123610> hey it brought more people gg
20:09:29  <zxbiohazardzx> !password
20:09:29  <coopserver> zxbiohazardzx: import
20:09:32  <coopserver> *** Game paused (connecting clients)
20:09:34  <coopserver> *** ZxBiohazardZx has joined
20:09:34  <zxbiohazardzx> what?
20:09:35  <coopserver> *** Game unpaused (connecting clients)
20:09:37  <coopserver> <ZxBiohazardZx> sup
20:09:46  <coopserver> <ZxBiohazardZx> moah pplz
20:09:50  <coopserver> <ZxBiohazardZx> moah 3rdz
20:10:07  <coopserver> <ZxBiohazardZx> BBH02 and MSH04 still need proper 3rds
20:12:25  <coopserver> *** Hazzard has left the game (Leaving)
20:12:44  <coopserver> <Jack123610> lagging :c
20:21:20  <coopserver> <Jack123610> what is everyone doing
20:21:35  <coopserver> <ZxBiohazardZx> upgrading MSH04 for 3rds, slowly creating space
20:22:17  <coopserver> <Jam35> I am considering various ways to betterize MSH02 iron exit
20:22:39  <coopserver> <Jack123610> I might go back to the other server soon
20:22:45  <coopserver> <ZxBiohazardZx> ?
20:23:13  <coopserver> <Jack123610> The one where I can build over the entire map, unless its claimed
20:23:52  <coopserver> <Jam35> there's some friendly people there
20:23:57  <coopserver> <Jam35> regulars i mean
20:25:25  <coopserver> <Jack123610> Im just laying out roads for the buildings
20:25:56  <coopserver> <Jam35> it's the better place to learn when you are so new to the game too
20:28:49  <zxbiohazardzx> @gap 4
20:28:49  <Webster> zxbiohazardzx: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
20:32:30  <coopserver> <Jack123610> Laid my road out
20:33:56  <coopserver> <Jack123610> Anyone like?
20:34:07  <coopserver> <ZxBiohazardZx> ?
20:34:09  <coopserver> <Jam35> spacing is fine
20:34:49  <coopserver> <Jam35> 5 stations will make it grow faster
20:35:11  <coopserver> <Jam35> 5 is max number to influence growth
20:35:22  <coopserver> <Jack123610> k
20:35:33  <coopserver> <Jam35> but you can have more
20:35:41  <coopserver> <Jam35> just it won;t grow any faster
20:39:04  <coopserver> <Sylf> useless eyecandy
20:41:02  <coopserver> <Jack123610> I might go back to other server, come back when this one builds out more
20:43:02  <coopserver> <Jack123610> meh dey hate me lol
20:43:42  <coopserver> <Sylf> you plant trees over what's already there, and it won't help you
20:44:00  <coopserver> <Sylf> trees must be planted on empty tiles
20:44:06  <coopserver> <Jack123610> well it went upto poor
20:46:48  <coopserver> <Jack123610> I funded them road destruction lol they're going mad killing it all .-.
20:47:22  <coopserver> <Jam35> fund new buildings is better
20:47:46  <coopserver> <Jam35> not even sure what the road reconstruction does tbh
20:48:03  <coopserver> <Jack123610> puts pavement and white lines on
20:48:07  <coopserver> <Jack123610> they're doing it now
20:48:18  <coopserver> <Sylf> it bothers other players' RV networks
20:48:19  <coopserver> <Jam35> seems pointless ;)
20:48:25  <coopserver> <Jam35> aha ;P
20:48:39  <coopserver> <Sylf> so never do it to the town you're servicing
20:48:43  <coopserver> <Jam35> too much unmeant winking
20:48:45  <coopserver> <Jam35> sure
20:49:06  <coopserver> <Sylf> I mean... you can do it
20:49:10  <coopserver> <Sylf> at your own loss
20:51:28  <coopserver> <Jam35> livestock under pressure
20:51:37  <coopserver> <Jack123610> they're ripping up the road they have just changed... to change it again
20:51:53  <coopserver> <Jam35> stop pressing it then :P
20:52:08  <coopserver> <Jack123610> Im funding da buildings idk where they got this much money for roads
20:52:57  <coopserver> <Jam35> once per month is enough
20:53:05  <coopserver> <Jack123610>  ok :C
20:53:10  <coopserver> <Jam35> you can see if it's funded in the town window
20:53:21  <coopserver> <Jam35> town grows every...
20:53:33  <coopserver> <Jack123610> 29 days
20:53:37  <coopserver> <Jam35> funded
20:53:47  <coopserver> <Jam35> goes away when the money ran out
20:54:01  <coopserver> <Jack123610> dey left tha roads unfinished...
20:55:07  *** ODM has quit IRC
20:55:15  <coopserver> <Jack123610> Ok im going back to the other server for a while, burn my city to the ground if you want :P
20:55:32  <coopserver> <Sylf> expect the town gone then :D
20:55:40  <coopserver> <Jam35> then sink the island into sea
20:55:42  <coopserver> <Jack123610> Ok :P
20:55:49  <coopserver> <Jam35> cya hf
20:56:13  <coopserver> <Jack123610> Thanks, I will be back to see what you did later
20:56:18  <coopserver> <Jack123610> da rodes are drunk
20:56:22  <coopserver> <Jack123610> roads*
20:56:27  <coopserver> <Jam35> ok cool
20:56:32  <coopserver> <ZxBiohazardZx> need someone to pickup BBH02's 3rd
20:56:39  <coopserver> *** Jack123610 has left the game (Leaving)
20:56:42  <coopserver> <ZxBiohazardZx> so my efficiency shows in BBH02
20:57:48  <coopserver> <Sylf> you make that kind of 3->2 reduction, and that's no wonder
20:57:55  <coopserver> <ZxBiohazardZx> also make sure we balance trains, we got alot of oil and iron ore trains
20:59:37  <coopserver> <Sylf> make that ugly 3rd into split before merge, and it'll help
20:59:54  <coopserver> <Sylf> so let me at it
20:59:59  <coopserver> <ZxBiohazardZx> i tried a bit :)
21:00:08  <coopserver> <ZxBiohazardZx> at it?
21:01:09  <coopserver> <Sylf> ple
21:01:13  <coopserver> <Sylf> please let me handle
21:01:17  <coopserver> <ZxBiohazardZx> kk
21:11:35  *** dr_gonzo_ has quit IRC
21:12:06  <coopserver> <ZxBiohazardZx> why do we have good from Stee/Wood pick up dropping it off closeby at north
21:12:10  <coopserver> <ZxBiohazardZx> and south to south
21:12:16  <coopserver> <ZxBiohazardZx> why not all to all or cross map as always?
21:12:34  <coopserver> <Sylf> you want to make the map busier?
21:13:00  <coopserver> <ZxBiohazardZx> just results in weird traffic balance on two branches
21:13:19  <coopserver> <ZxBiohazardZx> as the goods from GLOBAL WARMING now move over the busiest part of the network rather then the easier ones
21:13:45  <coopserver> <ZxBiohazardZx> atm they travel BBH05, SLH05, BBH02, MSH03
21:14:16  <coopserver> <Sylf> if we have more goods from refinery, and if we move them across the entire map
21:14:19  <coopserver> <ZxBiohazardZx> if you let them to to town north they most likely divert on BBH04 towards BBh01 and MSH01
21:14:23  <coopserver> <Sylf> then we have the entire map that's busier
21:14:25  <coopserver> <ZxBiohazardZx> true
21:14:50  <coopserver> <Sylf> we already are scaring players away with the existing complexities
21:15:18  <coopserver> <ZxBiohazardZx> and they feel the map is played out. new map usually encourages new players (we had some new guys on start)
21:15:47  * o11c waves
21:16:00  <zxbiohazardzx> sup
21:16:53  <o11c> I'm writing code against an undocumented (but open-source) interface
21:17:11  <coopserver> <ZxBiohazardZx> hehe
21:17:42  <coopserver> <Jam35> pretty sure goods from oil would take top(east) route
21:17:48  <coopserver> <Jam35> if heading there
21:18:09  <coopserver> <ZxBiohazardZx> yeah we  have / slanted map
21:18:44  <coopserver> <ZxBiohazardZx> so most traffic is around BBH03, MSH04, BBH02, BBh04 and BBH01/MSH02
21:20:06  <coopserver> <Jam35> well its the longer path to everything except livestock
21:20:14  <coopserver> <Jam35> that is quiet
21:20:15  <coopserver> <ZxBiohazardZx> :P
21:28:38  <Jack123610> Does the other server not allow you to invest in buildings?
21:28:58  <coopserver> <Sylf> Thaumasia Minor West overflow is failing
21:29:04  <Jam35> not with current settings
21:29:18  <Jack123610> Darn... What would you recommend investing 9 million into?
21:29:30  <Jam35> rails
21:29:35  <Jam35> :)
21:29:42  <Jack123610> K
21:34:17  <coopserver> <ZxBiohazardZx> meh stupid tunnel got me offset on direction :P
21:34:20  <coopserver> <ZxBiohazardZx> fair enouh
21:34:32  <coopserver> <Sylf> actually, I'm gonna change the release
21:34:50  <coopserver> <Sylf> never been a fan of that kind of release
21:35:22  <coopserver> <Sylf> now you ruin my plan
21:35:38  <coopserver> <ZxBiohazardZx> ?
21:36:12  <coopserver> <ZxBiohazardZx> bay is 1 short
21:36:15  <coopserver> <ZxBiohazardZx> need to fix it :P
21:37:04  <coopserver> <ZxBiohazardZx> ?
21:37:28  <coopserver> <ZxBiohazardZx> ah diff logic
21:38:25  <coopserver> <Sylf> no overflow release until all 4 platforms are free
21:38:32  <coopserver> <ZxBiohazardZx> ah k
21:39:04  <coopserver> <Sylf> and the overflow branch works a little quicker
21:39:58  <Jack123610> Do you think hundreds of iron ore mines would work or just cause a massive jam?
21:40:15  <coopserver> <Sylf> depends
21:40:26  <Jack123610> I like them odds were going with it
21:40:34  <coopserver> <ZxBiohazardZx> its the trains that jam, not the industry
21:40:47  <coopserver> <ZxBiohazardZx> but if you focus one cargo then network should be build with that in mind
21:41:10  <coopserver> <Sylf> It's a logistics challenge to connect 30 industries when you're just getting started
21:41:12  <Jack123610> Im not building a whole new rail line x-x will do it another day
21:41:39  <coopserver> <Sylf> we only have 92 stations here, including the ones not contributing to the big mess
21:42:15  <Jack123610> Solution? Remove tha signals, too much pausing
21:42:37  <coopserver> <Sylf> do it
21:42:48  <Jack123610> But be sure to let us all see it
21:42:57  <Jack123610> Oh you want me to do it lol
21:43:07  <Jack123610> I was wanting to see the biggest train crash in history :P
21:43:09  <coopserver> <Sylf> fucking*****
21:43:22  <Jack123610> :c
21:45:18  <Jam35> btw Jack123610 #openttdcoop.stable is the channel for Welcome Server
21:45:34  <Jack123610> I think im the only person here
21:45:41  <Jack123610> But ok I will check
21:45:45  <Jam35> type /join ... that
21:48:05  <coopserver> <Sylf> the overflow works better, but now SLH1 is under pressure
21:49:47  <coopserver> <Jam35> I do 3rd tomorrow if not done
21:49:54  <coopserver> <Jam35> must sleep soon
21:50:03  <coopserver> <Jam35> soon = now
21:50:06  <coopserver> <Jam35> bye :)
21:50:10  <coopserver> *** Jam35 has left the game (Leaving)
21:57:16  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
21:57:20  *** zxbiohazardzx has quit IRC
21:59:03  *** LSky` has quit IRC
22:06:04  <Jack123610> Sylf you still here
22:06:29  <coopserver> <Sylf> hang on
22:06:34  <Jack123610> Is there any way to see where an oil deposit spawns If I invest in them? News doesn't show up
22:06:39  <Jack123610> k
22:07:39  <Sylf> ok, what's up?
22:08:41  <Jack123610> Am I able to see where an oil deposit spawns apart from the news? It never worked for me last time, Jam had to tell me where they spawned
22:09:14  <coopserver> <Sylf> 2 things
22:09:26  <coopserver> <Sylf> if you missed the news message, there's a message history
22:09:38  <coopserver> <Sylf> 2nd button from right at the top
22:09:45  <coopserver> <Sylf> or you can see it in the mini map
22:09:54  <Hazzard> !password
22:09:54  <coopserver> Hazzard: novice
22:10:03  <Jack123610> I will do the mini map, last time no news report showed up at all
22:10:05  <coopserver> *** Game paused (connecting clients)
22:10:08  <coopserver> <Sylf> open the minimap, switch the view to showing industries
22:10:10  <coopserver> *** Hazzard has joined
22:10:11  <coopserver> *** Game unpaused (connecting clients)
22:10:14  <coopserver> <Sylf> and ctrl-click ond oil well
22:10:48  <coopserver> <Sylf> it doesn't show where the new one went up, but you can see only the oil wells
22:11:31  <Jack123610> k
22:17:01  <Jack123610> they spawned on other side of map :c
22:20:49  <Jack123610> :c Spawned 5 more got nothing
22:22:13  *** Progman has joined #openttdcoop
22:25:07  <Jack123610> Thanks
22:25:13  <Jack123610> If you're in this chat
22:26:57  <coopserver> *** Hazzard has left the game (general timeout)
22:27:52  *** Hazzard_ has joined #openttdcoop
22:34:23  *** Hazzard has quit IRC
22:42:30  <coopserver> *** Sylf has left the game (Leaving)
22:42:31  <coopserver> *** Game paused (number of players)
22:49:23  *** Progman has quit IRC
23:50:12  *** MTsPony is now known as MTsRicer
23:55:49  <Jack123610> Anyone on that could help me with a train?
23:58:28  <Jack123610> :C
23:58:45  <Hazzard_> yes?

Powered by YARRSTE version: svn-trunk