Times are UTC Toggle Colours
00:09:30 <coopserver> *** Sylf has joined spectators 00:24:20 <coopserver> *** Djanxy has joined spectators 00:24:21 <coopserver> *** Game paused (number of players) 00:27:35 <coopserver> *** Djanxy has joined company #1 00:27:36 <coopserver> *** Game unpaused (number of players) 00:48:09 <coopserver> *** Djanxy has joined spectators 00:48:10 <coopserver> *** Game paused (number of players) 03:12:15 *** KWKdesign has quit IRC 03:12:23 *** KWKdesign has joined #openttdcoop 04:15:44 *** Hazzard_ has joined #openttdcoop 04:16:09 <coopserver> *** Sylf has joined company #1 04:16:10 <coopserver> *** Game unpaused (number of players) 04:17:10 *** Hazzard_ has quit IRC 04:20:00 <coopserver> *** Sylf has joined spectators 04:20:01 <coopserver> *** Game paused (number of players) 04:22:24 *** Hazzard has quit IRC 04:26:31 <coopserver> *** Sylf has left the game (Leaving) 04:53:10 <coopserver> *** Djanxy has left the game (Leaving) 05:28:33 *** Kernigh has quit IRC 05:40:15 *** Djanxy has quit IRC 06:03:29 *** LSky` has joined #openttdcoop 06:23:43 *** LSky` has quit IRC 07:59:03 *** phatmatt has quit IRC 07:59:25 *** phatmatt has joined #openttdcoop 08:33:23 *** KWKdesign has quit IRC 08:33:45 *** KWKdesign has joined #openttdcoop 11:41:49 *** tycoondemon has quit IRC 12:03:35 *** KWKdesign has quit IRC 12:04:11 *** KWKdesign has joined #openttdcoop 12:17:26 *** LSky` has joined #openttdcoop 13:58:17 *** tycoondemon has joined #openttdcoop 14:00:55 *** Djanxy has joined #openttdcoop 15:22:44 *** fleet75 has joined #openttdcoop 15:22:46 <fleet75> !password 15:22:46 <coopserver> fleet75: rating 15:23:35 <coopserver> *** Game still paused (connecting clients, number of players) 15:23:57 <coopserver> *** fleet75 has joined 15:23:58 <coopserver> *** Game still paused (number of players) 15:23:59 <coopserver> *** Game unpaused (number of players) 15:24:48 <coopserver> *** fleet75 has left the game (Leaving) 15:24:49 <coopserver> *** Game paused (number of players) 15:53:33 *** user__ has joined #openttdcoop 16:20:44 *** JorickL has joined #openttdcoop 16:24:45 <JorickL> !dl win64 16:24:45 <coopserver> JorickL: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip 16:25:18 *** user__ has quit IRC 16:34:01 *** Brumi has joined #openttdcoop 16:38:27 <Jam35> !password 16:38:27 <coopserver> Jam35: mixing 16:38:34 <coopserver> *** Game still paused (connecting clients, number of players) 16:38:39 <coopserver> *** Jam35 has joined 16:38:40 <coopserver> *** Game still paused (number of players) 16:48:23 *** fleet75 has quit IRC 17:21:55 *** Progman has joined #openttdcoop 17:22:04 *** Brumi_ has joined #openttdcoop 17:26:33 *** Brumi has quit IRC 17:34:10 <coopserver> *** Jam35 has joined company #1 17:34:11 <coopserver> *** Game unpaused (number of players) 17:36:03 <Sylf> !password 17:36:03 <coopserver> Sylf: fsspec 17:36:08 <coopserver> *** Game paused (connecting clients) 17:36:11 <coopserver> *** Sylf has joined 17:36:12 <coopserver> *** Game unpaused (connecting clients) 17:36:36 <coopserver> <Sylf> ah yes 17:36:41 <coopserver> <Sylf> I thought about that section too 17:37:38 <coopserver> *** Sylf has joined company #1 17:37:57 <coopserver> <Jam35> I had an idea 17:37:59 <coopserver> <Jam35> :) 17:38:21 <coopserver> <Sylf> is it still current? 17:38:31 <coopserver> <Jam35> yeah 17:38:36 <coopserver> <Sylf> good! 17:38:56 <coopserver> <Sylf> let me see what I can do about making the exit 3 lines... 17:39:24 <coopserver> <Jam35> i had idea there too 17:39:42 <coopserver> <Jam35> the prio exit to lines from pick isn't too great 17:39:44 <coopserver> <Sylf> I thought about something, but I'll hold it 17:39:59 <coopserver> <Jam35> you see the large x on the right? 17:40:07 <coopserver> <Sylf> yeah 17:40:09 <coopserver> <Jam35> I thought make 3 like that 17:40:16 <coopserver> <Jam35> (9lines out) 17:40:20 <coopserver> <Jam35> to three 17:40:29 <coopserver> <Jam35> lose the prios 17:40:45 <coopserver> <Jam35> so like that 17:40:50 <coopserver> <Sylf> I'm thinking keeping the first 3 as is 17:40:56 <coopserver> <Sylf> grouping wise 17:41:04 <coopserver> <Sylf> turn those to 3 lines 17:41:11 <coopserver> <Jam35> evens it up with 3 17:41:13 <coopserver> <Sylf> and lose the big X 17:41:29 <coopserver> <Sylf> merge those 3 lines with first three 17:41:55 <coopserver> <Jam35> can do but I think it simpler 17:42:02 <coopserver> <Jam35> demo 17:42:38 <coopserver> <Sylf> the drop lines have 10 lines, so we'll see how to split that to 3 17:42:44 <coopserver> <Sylf> yeah, I see what you mean 17:42:54 <coopserver> <Sylf> but more trains pick the closest line 17:42:59 <coopserver> <Jam35> the top is hardly used 17:43:06 <coopserver> <Jam35> so 3 3 4 17:44:04 <coopserver> <Sylf> anyway. I'll make the exit happen. 17:44:13 <coopserver> <Jam35> idk 17:44:16 <coopserver> <Jam35> idc 17:44:18 <coopserver> <Jam35> :) 17:44:23 <coopserver> <Jam35> up to you 17:44:28 <coopserver> <Sylf> yup. 17:55:20 <coopserver> <Sylf> oh, that's why I'm not seeing any trains 18:05:31 <coopserver> <Sylf> we're almost fully L3R3 18:07:13 <coopserver> <Jam35> yeah looks good 18:14:53 *** JorickL has quit IRC 18:25:52 *** ODM has joined #openttdcoop 18:25:52 *** ChanServ sets mode: +o ODM 18:26:50 <Djanxy> !password 18:26:50 <coopserver> Djanxy: static 18:26:55 <coopserver> *** Game paused (connecting clients) 18:26:59 <coopserver> *** Djanxy has joined 18:27:00 <coopserver> *** Game unpaused (connecting clients) 18:29:51 <coopserver> <Jam35> oh 18:29:53 <coopserver> <Jam35> brb 18:29:56 <coopserver> *** Jam35 has joined spectators 18:35:30 *** zxbiohazardzx has joined #openttdcoop 18:37:35 <coopserver> *** Jam35 has joined company #1 18:37:38 <zxbiohazardzx> !players 18:37:38 <coopserver> zxbiohazardzx: There are currently 2 players and 1 spectators, making a total of 3 clients connected 18:37:40 <zxbiohazardzx> !password 18:37:40 <coopserver> zxbiohazardzx: aiinfo 18:37:59 <zxbiohazardzx> again? hmm 18:38:18 <coopserver> *** Game paused (connecting clients) 18:38:20 <coopserver> *** ZxBiohazardZx has joined 18:38:21 <coopserver> *** Game unpaused (connecting clients) 18:38:33 <coopserver> <Djanxy> again? 18:39:23 <coopserver> <ZxBiohazardZx> so whats the pipeline contain 18:54:05 <coopserver> <Sylf> damn 18:54:14 <coopserver> <Sylf> we have an evil mode at steel mill 18:56:00 <coopserver> <Jam35> not seeing it 19:03:10 <coopserver> *** ZxBiohazardZx has joined spectators 19:06:12 *** Brumi_ has quit IRC 19:13:31 <coopserver> <Sylf> we should call this game complete before we break anything more 19:15:07 <coopserver> <Jam35> hm 19:15:21 <coopserver> <Jam35> I have no plans atm 19:15:49 <coopserver> <Jam35> 4th's are hard if we add trains 19:16:02 <coopserver> <Jam35> which would be next i guess 19:16:14 <coopserver> <Sylf> back when I just started playing, 800 trains on 512x256 maps was pretty good 19:16:23 <coopserver> <Sylf> So we're doing pretty good 19:16:53 <coopserver> <Sylf> PSG197 = TL4 CL4, 620 trains 19:17:08 <coopserver> <Sylf> PSG204 = TL3 CL3, 820 trains 19:17:35 <coopserver> <Sylf> PSG 285 = TL4 CL2, over 1050 trains 19:17:52 <coopserver> <Sylf> we did pretty good 19:18:24 <coopserver> <Jam35> not bad :) 19:18:30 <coopserver> <Jam35> look at BBH 02 19:18:40 <coopserver> <Jam35> from SLH 05 19:18:44 <coopserver> <Sylf> yeah 19:18:47 <coopserver> <Sylf> it's a wave 19:19:04 <coopserver> <Sylf> that evel !single tunnel 19:19:11 <coopserver> <Jam35> yep 19:19:43 <coopserver> <Sylf> oh, and my iron mine's lack of overflow... 19:36:47 <coopserver> <ZxBiohazardZx> MSH02 and BBH02 might need 4th soon lol 19:37:06 <coopserver> <Sylf> so let's not have soon 19:37:24 <coopserver> <Jam35> @ stage finalizing :) 19:37:26 <coopserver> <ZxBiohazardZx> haha 19:37:29 <coopserver> <ZxBiohazardZx> fair enough 19:37:32 <coopserver> <ZxBiohazardZx> time for a new game 19:37:35 <Sylf> @stage finalize 19:37:35 *** Webster changes topic to "Cooperative OpenTTD | PSG285 (r26720) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 19:37:47 <Sylf> meh. spelling. 19:38:12 <Sylf> oh, it is with z 19:38:35 <Jam35> US spelling 19:38:56 <Jam35> UK finalise 19:38:57 <Sylf> ah, it is US google telling me z spelling 19:40:42 <Sylf> !save 19:40:43 <coopserver> Saving map... 19:40:44 <coopserver> Map successfully saved to game.sav 19:40:59 <Sylf> !transfer 285 game.sav 19:40:59 <coopserver> Sylf: Attempting to transfer game.sav 19:41:04 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_285_Final.sav 19:50:42 <coopserver> <Sylf> kk, archiving done. 19:51:57 <coopserver> *** Sylf has joined spectators 19:52:17 <coopserver> <Sylf> I might make a map later if nobody beats me to it 19:52:30 <Jam35> :) 19:52:32 <V453000> finalASSe 19:52:36 <V453000> proper spelling 19:52:41 <planetmaker> hehe, we could use the same map I created for stable :P 19:52:57 <Sylf> yes, we could 19:54:04 <V453000> because the cargodist totally didnt just kill our last pro zone game with FIRS :P 19:54:23 <Sylf> the boats and planes will probably go to waste though 19:54:35 <Sylf> oh yeah, that cargodist probably will get nuked 19:55:21 <Sylf> oh, it's not FIRS economy 19:55:33 <Sylf> so we can't have 1 big station for ES 19:55:56 <Sylf> time for a new map. 19:56:02 <o11c> is the next game going to be cargo, passengers, or something utterly incomprehensible? 19:56:12 <V453000> C 19:56:22 <Sylf> when has coop games ever been comprehensible? 19:56:31 <Sylf> have* 19:56:47 <o11c> key word is "utterly" 19:56:57 <o11c> I could follow quite a bit of what was going on 19:57:11 <coopserver> <ZxBiohazardZx> i vote utterly incomprehensible 19:57:14 <coopserver> <ZxBiohazardZx> cause we can 19:57:33 <Sylf> srsly, we don't know 19:57:50 <Sylf> unless someone gets a brilliant idea first and create a map to match it 19:58:01 <Sylf> and that could be you 19:58:54 <Sylf> @quickstart 19:58:55 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:59:43 <Sylf> hmm 19:59:48 <Sylf> time to update the page... 20:00:09 <Sylf> I'm going to replace moneymaker with map making 20:00:13 <Sylf> any objections? 20:00:30 <o11c> I imagine some cases where moneymaker would matter 20:00:44 <V453000> no just do it :) 20:01:09 <o11c> one idea I had would be to play passengers on an Arctic map with snow level low enough that all towns are above it 20:02:05 <coopserver> *** Jam35 has joined spectators 20:02:06 <coopserver> *** Game paused (number of players) 20:03:42 <Sylf> there was one game like that in the archive... 20:04:33 <Sylf> it might be PSG 175... 20:04:50 <V453000> noez 20:04:54 <V453000> not that old 20:05:12 <V453000> but yeah that one also "works" 20:05:38 <V453000> how about 218 20:05:39 <Sylf> that wasn't the game I was thinking of 20:05:44 <Sylf> 175 20:05:51 <V453000> k 20:05:56 <V453000> I know what 175 is :) 20:06:16 <V453000> was one of my first plans :P 20:06:17 <Sylf> oh right, a pax game 20:06:34 *** ODM has quit IRC 20:08:06 <Sylf> ah, no wonder I don't remember 218. I didn't play it. 20:09:21 <V453000> wad 20:16:34 <coopserver> *** Jam35 has left the game (Leaving) 20:18:04 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 20:18:13 *** zxbiohazardzx has quit IRC 20:20:58 *** Klais has joined #openttdcoop 20:23:03 *** Klais has quit IRC 20:40:13 <coopserver> *** Sylf has left the game (Leaving) 20:44:02 <Sylf> @stage Making a new map 20:44:02 *** Webster changes topic to "Cooperative OpenTTD | PSG285 (r26720) | STAGE: Making a new map | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:47:41 <scshunt> don't forget to update the game number? 20:48:00 *** Sylf changes topic to "Cooperative OpenTTD | PSG286 (r26720) | STAGE: Making a new map | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:48:03 <Sylf> right 20:58:59 *** Progman has quit IRC 21:19:03 *** LSky` has quit IRC 22:55:42 *** KenjiE20 has quit IRC 22:56:59 *** KenjiE20 has joined #openttdcoop 22:56:59 *** ChanServ sets mode: +o KenjiE20 23:14:58 *** Kernigh has joined #openttdcoop 23:21:50 <Kernigh> !password 23:21:50 <coopserver> Kernigh: baudis 23:22:00 <coopserver> *** Game still paused (connecting clients, number of players) 23:22:03 <coopserver> *** Kernigh has joined 23:22:04 <coopserver> *** Game still paused (number of players) 23:30:52 <coopserver> *** Kernigh has left the game (connection lost)