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Log for #openttdcoop on 15th September 2014:
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00:09:30  <coopserver> *** Sylf has joined spectators
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15:22:46  <fleet75> !password
15:22:46  <coopserver> fleet75: rating
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16:24:45  <JorickL> !dl win64
16:24:45  <coopserver> JorickL: http://binaries.openttd.org/nightlies/trunk/r26720/openttd-trunk-r26720-windows-win64.zip
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16:38:27  <Jam35> !password
16:38:27  <coopserver> Jam35: mixing
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17:36:03  <Sylf> !password
17:36:03  <coopserver> Sylf: fsspec
17:36:08  <coopserver> *** Game paused (connecting clients)
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17:36:36  <coopserver> <Sylf> ah yes
17:36:41  <coopserver> <Sylf> I thought about that section too
17:37:38  <coopserver> *** Sylf has joined company #1
17:37:57  <coopserver> <Jam35> I had an idea
17:37:59  <coopserver> <Jam35> :)
17:38:21  <coopserver> <Sylf> is it still current?
17:38:31  <coopserver> <Jam35> yeah
17:38:36  <coopserver> <Sylf> good!
17:38:56  <coopserver> <Sylf> let me see what I can do about making the exit 3 lines...
17:39:24  <coopserver> <Jam35> i had idea there too
17:39:42  <coopserver> <Jam35> the prio exit to lines from pick isn't too great
17:39:44  <coopserver> <Sylf> I thought about something, but I'll hold it
17:39:59  <coopserver> <Jam35> you see the large x on the right?
17:40:07  <coopserver> <Sylf> yeah
17:40:09  <coopserver> <Jam35> I thought make 3 like that
17:40:16  <coopserver> <Jam35> (9lines out)
17:40:20  <coopserver> <Jam35> to three
17:40:29  <coopserver> <Jam35> lose the prios
17:40:45  <coopserver> <Jam35> so like that
17:40:50  <coopserver> <Sylf> I'm thinking keeping the first 3 as is
17:40:56  <coopserver> <Sylf> grouping wise
17:41:04  <coopserver> <Sylf> turn those to 3 lines
17:41:11  <coopserver> <Jam35> evens it up with 3
17:41:13  <coopserver> <Sylf> and lose the big X
17:41:29  <coopserver> <Sylf> merge those 3 lines with first three
17:41:55  <coopserver> <Jam35> can do but I think it simpler
17:42:02  <coopserver> <Jam35> demo
17:42:38  <coopserver> <Sylf> the drop lines have 10 lines, so we'll see how to split that to 3
17:42:44  <coopserver> <Sylf> yeah, I see what you mean
17:42:54  <coopserver> <Sylf> but more trains pick the closest line
17:42:59  <coopserver> <Jam35> the top is hardly used
17:43:06  <coopserver> <Jam35> so 3 3 4
17:44:04  <coopserver> <Sylf> anyway.  I'll make the exit happen.
17:44:13  <coopserver> <Jam35> idk
17:44:16  <coopserver> <Jam35> idc
17:44:18  <coopserver> <Jam35> :)
17:44:23  <coopserver> <Jam35> up to you
17:44:28  <coopserver> <Sylf> yup.
17:55:20  <coopserver> <Sylf> oh, that's why I'm not seeing any trains
18:05:31  <coopserver> <Sylf> we're almost fully L3R3
18:07:13  <coopserver> <Jam35> yeah looks good
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18:26:50  <Djanxy> !password
18:26:50  <coopserver> Djanxy: static
18:26:55  <coopserver> *** Game paused (connecting clients)
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18:29:51  <coopserver> <Jam35> oh
18:29:53  <coopserver> <Jam35> brb
18:29:56  <coopserver> *** Jam35 has joined spectators
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18:37:38  <zxbiohazardzx> !players
18:37:38  <coopserver> zxbiohazardzx: There are currently 2 players and 1 spectators, making a total of 3 clients connected
18:37:40  <zxbiohazardzx> !password
18:37:40  <coopserver> zxbiohazardzx: aiinfo
18:37:59  <zxbiohazardzx> again? hmm
18:38:18  <coopserver> *** Game paused (connecting clients)
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18:38:33  <coopserver> <Djanxy> again?
18:39:23  <coopserver> <ZxBiohazardZx> so whats the pipeline contain
18:54:05  <coopserver> <Sylf> damn
18:54:14  <coopserver> <Sylf> we have an evil mode at steel mill
18:56:00  <coopserver> <Jam35> not seeing it
19:03:10  <coopserver> *** ZxBiohazardZx has joined spectators
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19:13:31  <coopserver> <Sylf> we should call this game complete before we break anything more
19:15:07  <coopserver> <Jam35> hm
19:15:21  <coopserver> <Jam35> I have no plans atm
19:15:49  <coopserver> <Jam35> 4th's are hard if we add trains
19:16:02  <coopserver> <Jam35> which would be next i guess
19:16:14  <coopserver> <Sylf> back when I just started playing, 800 trains on 512x256 maps was pretty good
19:16:23  <coopserver> <Sylf> So we're doing pretty good
19:16:53  <coopserver> <Sylf> PSG197 = TL4 CL4, 620 trains
19:17:08  <coopserver> <Sylf> PSG204 = TL3 CL3, 820 trains
19:17:35  <coopserver> <Sylf> PSG 285 = TL4 CL2, over 1050 trains
19:17:52  <coopserver> <Sylf> we did pretty good
19:18:24  <coopserver> <Jam35> not bad :)
19:18:30  <coopserver> <Jam35> look at BBH 02
19:18:40  <coopserver> <Jam35> from SLH 05
19:18:44  <coopserver> <Sylf> yeah
19:18:47  <coopserver> <Sylf> it's a wave
19:19:04  <coopserver> <Sylf> that evel !single tunnel
19:19:11  <coopserver> <Jam35> yep
19:19:43  <coopserver> <Sylf> oh, and my iron mine's lack of overflow...
19:36:47  <coopserver> <ZxBiohazardZx> MSH02 and BBH02 might need 4th soon lol
19:37:06  <coopserver> <Sylf> so let's not have soon
19:37:24  <coopserver> <Jam35>  @ stage finalizing :)
19:37:26  <coopserver> <ZxBiohazardZx> haha
19:37:29  <coopserver> <ZxBiohazardZx> fair enough
19:37:32  <coopserver> <ZxBiohazardZx> time for a new game
19:37:35  <Sylf> @stage finalize
19:37:35  *** Webster changes topic to "Cooperative OpenTTD | PSG285 (r26720) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
19:37:47  <Sylf> meh.  spelling.
19:38:12  <Sylf> oh, it is with z
19:38:35  <Jam35> US spelling
19:38:56  <Jam35> UK finalise
19:38:57  <Sylf> ah, it is US google telling me z spelling
19:40:42  <Sylf> !save
19:40:43  <coopserver> Saving map...
19:40:44  <coopserver> Map successfully saved to game.sav
19:40:59  <Sylf> !transfer 285 game.sav
19:40:59  <coopserver> Sylf: Attempting to transfer game.sav
19:41:04  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_285_Final.sav
19:50:42  <coopserver> <Sylf> kk, archiving done.
19:51:57  <coopserver> *** Sylf has joined spectators
19:52:17  <coopserver> <Sylf> I might make a map later if nobody beats me to it
19:52:30  <Jam35> :)
19:52:32  <V453000> finalASSe
19:52:36  <V453000> proper spelling
19:52:41  <planetmaker> hehe, we could use the same map I created for stable :P
19:52:57  <Sylf> yes, we could
19:54:04  <V453000> because the cargodist totally didnt just kill our last pro zone game with FIRS :P
19:54:23  <Sylf> the boats and planes will probably go to waste though
19:54:35  <Sylf> oh yeah, that cargodist probably will get nuked
19:55:21  <Sylf> oh, it's not FIRS economy
19:55:33  <Sylf> so we can't have 1 big station for ES
19:55:56  <Sylf> time for a new map.
19:56:02  <o11c> is the next game going to be cargo, passengers, or something utterly incomprehensible?
19:56:12  <V453000> C
19:56:22  <Sylf> when has coop games ever been comprehensible?
19:56:31  <Sylf> have*
19:56:47  <o11c> key word is "utterly"
19:56:57  <o11c> I could follow quite a bit of what was going on
19:57:11  <coopserver> <ZxBiohazardZx> i vote utterly incomprehensible
19:57:14  <coopserver> <ZxBiohazardZx> cause we can
19:57:33  <Sylf> srsly, we don't know
19:57:50  <Sylf> unless someone gets a brilliant idea first and create a map to match it
19:58:01  <Sylf> and that could be you
19:58:54  <Sylf> @quickstart
19:58:55  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:59:43  <Sylf> hmm
19:59:48  <Sylf> time to update the page...
20:00:09  <Sylf> I'm going to replace moneymaker with map making
20:00:13  <Sylf> any objections?
20:00:30  <o11c> I imagine some cases where moneymaker would matter
20:00:44  <V453000> no just do it :)
20:01:09  <o11c> one idea I had would be to play passengers on an Arctic map with snow level low enough that all towns are above it
20:02:05  <coopserver> *** Jam35 has joined spectators
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20:03:42  <Sylf> there was one game like that in the archive...
20:04:33  <Sylf> it might be PSG 175...
20:04:50  <V453000> noez
20:04:54  <V453000> not that old
20:05:12  <V453000> but yeah that one also "works"
20:05:38  <V453000> how about 218
20:05:39  <Sylf> that wasn't the game I was thinking of
20:05:44  <Sylf> 175
20:05:51  <V453000> k
20:05:56  <V453000> I know what 175 is :)
20:06:16  <V453000> was one of my first plans :P
20:06:17  <Sylf> oh right, a pax game
20:06:34  *** ODM has quit IRC
20:08:06  <Sylf> ah, no wonder I don't remember 218.  I didn't play it.
20:09:21  <V453000> wad
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20:44:02  <Sylf> @stage Making a new map
20:44:02  *** Webster changes topic to "Cooperative OpenTTD | PSG285 (r26720) | STAGE: Making a new map | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
20:47:41  <scshunt> don't forget to update the game number?
20:48:00  *** Sylf changes topic to "Cooperative OpenTTD | PSG286 (r26720) | STAGE: Making a new map | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
20:48:03  <Sylf> right
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23:21:50  <Kernigh> !password
23:21:50  <coopserver> Kernigh: baudis
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