Log for #openttdcoop on 16th September 2014:
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00:27:02  <coopserver> *** Djanxy has left the game (Leaving)
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12:28:02  <V453000> @depots
12:28:03  <Webster> Train Servicing and Autoreplace at #openttdcoop -
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15:36:28  <fleet75> !password
15:36:28  <coopserver> fleet75: bumped
15:36:32  <coopserver> *** Game still paused (connecting clients, number of players)
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16:52:14  <Hippidy> !help
16:52:14  <coopserver> Hippidy:
16:53:21  <Sylf> hi Hippidy, try starting with @quickstart
16:53:30  <Hippidy> thanks
16:53:38  <Hippidy> @quickstart
16:53:39  <Webster> Quickstart - #openttdcoop Wiki -
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18:44:26  <BallC> !password
18:44:26  <coopserver> BallC: zeroed
18:44:32  <BallC> !players
18:44:32  <coopserver> BallC: The server is empty, noone is connected. Feel free to remedy this situation
18:44:50  <coopserver> *** Game still paused (connecting clients, number of players)
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18:50:35  <BallC> Anyone know what "!EO3" means on a sign? I'm assuming some kind of problem given the exclamation mark ...
18:53:13  <Sylf> !EO3 means End Of 3line
18:54:23  <coopserver> *** BallC has left the game (Leaving)
18:55:02  <BallC> ok thanks, I just returned from holiday and figured I'd check up on the coop game. You all have been busy :)
18:55:50  <BallC> !password
18:55:50  <coopserver> BallC: curses
18:56:00  <coopserver> *** Game still paused (connecting clients, number of players)
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21:31:18  <Sylf> !contentupdate
21:31:18  <coopserver> Sylf: Performing content update
21:31:19  <coopserver> Content server connection established
21:32:34  <coopserver> Content server connection closed
21:32:41  <Sylf> !content
21:32:42  <coopserver> Downloading 35 file(s) (183999845 bytes)
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21:49:13  <Sylf> !update
21:49:13  <coopserver> Starting update...
21:53:12  <coopserver> Game successfully updated
21:53:13  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
21:53:14  <coopserver> Server Shutting down
21:53:15  <coopserver> Disconnected from #openttdcoop - Public Server (
21:53:47  <coopserver> Server is starting
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22:26:22  <scshunt> !dl lin64
22:26:22  <coopserver> Not connected!!
22:26:35  <scshunt> Sylf: ^ and I get version mismatch in-game
22:27:22  <o11c> iwbn if the client showed what version the server is expecting
22:27:29  <o11c> or am I missing something?
22:28:11  <Sylf> !apconnect
22:28:11  <coopserver> Connecting...
22:28:13  <o11c> ah, it is there, in the small info above
22:28:29  <o11c> Server version: r26830
22:28:56  <Sylf>
22:29:04  <Sylf> yup, it should be the latest nightly as of today
22:29:25  <Sylf> but why isn't bot connecting...
22:29:29  <Sylf> !info
22:29:29  <coopserver> Not connected!!
22:29:52  <Sylf> !apconnect
22:29:52  <coopserver> Connecting...
22:29:53  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26830)
22:29:59  *** Sylf changes topic to "Cooperative OpenTTD | PSG286 (r26830) | STAGE: Making a new map | New players, use @quickstart and !help | | TS3:"
22:30:07  <Sylf> !password
22:30:07  <coopserver> Sylf: priest
22:30:09  <Sylf> !dl
22:30:09  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
22:30:10  <coopserver> Sylf:
22:30:18  <Sylf> yup, that should work
22:30:59  <coopserver> *** Game still paused (connecting clients, number of players)
22:31:02  <coopserver> *** Sylf has joined
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22:31:10  <Sylf> !rcon cd uploads
22:31:14  <Sylf> !rcon load 1
22:31:15  <coopserver> Starting new game
22:31:31  <coopserver> *** Sylf has left the game (connection lost)
22:31:32  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26830)
22:31:33  <coopserver> *** Game paused (number of players)
22:31:43  <coopserver> *** Game still paused (connecting clients, number of players)
22:31:45  <coopserver> *** Sylf has joined
22:31:46  <coopserver> *** Game still paused (number of players)
22:32:37  *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r26830) | STAGE: Making a new map | New players, use @quickstart and !help | | TS3:"
22:32:50  <coopserver> *** Sylf has joined company #1
22:34:50  <coopserver> *** Sylf has joined spectators
22:35:17  <Sylf> !rcon set min_active_clients
22:35:18  <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
22:35:20  <Sylf> !rcon set min_active_clients 1
22:35:45  <Sylf> There you go, scshunt.  All set.
22:36:24  <scshunt> !dl lin64
22:36:24  <coopserver> scshunt:
22:36:25  <scshunt> merci
22:37:10  <Sylf> Dou itashimashite.
22:37:17  <scshunt> oh I guess someone needs to make a map... sure
22:37:23  * scshunt goes to look up how to do that
22:37:26  *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r26830) | STAGE: Planning | New players, use @quickstart and !help | | TS3:"
22:37:42  <Sylf> yeah, we just finished making a random map
22:37:47  <Sylf> but it never hurts to know
22:38:46  <scshunt> !password
22:38:46  <coopserver> scshunt: priest
22:38:54  <scshunt> It's "moneymaker" right now, right?
22:39:08  <scshunt> or... nevermind
22:39:11  <coopserver> *** Game still paused (connecting clients, number of players)
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22:39:14  <coopserver> *** Game unpaused (number of players)
22:39:32  <Sylf> we stopped using moneymakers
22:39:41  <scshunt> ah cool. just jack up starting cash?
22:39:46  <Sylf> yup
22:43:10  <coopserver> *** scshunt has joined spectators
22:43:11  <coopserver> *** Game paused (number of players)
22:44:19  <o11c> !password
22:44:19  <coopserver> o11c: priest
22:44:24  <coopserver> *** Game still paused (connecting clients, number of players)
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22:44:59  <coopserver> <o11c> hm, lots of islands
22:45:05  <coopserver> <scshunt> yeah
22:45:16  <coopserver> <scshunt> /me grabs pencil
22:46:40  <scshunt> remind me. We have a good reason not to dl one-way MLs, right?
22:46:48  <scshunt> *do
22:47:19  <coopserver> <Sylf> like a big circle?
22:47:24  <coopserver> <o11c> I'd guess that it wouldn't be nice for cargo games
22:47:31  <coopserver> <o11c> but for passenger games it might work
22:47:36  <coopserver> <Sylf> we've done circles
22:48:00  <coopserver> <Sylf> like if you want to build circl MLs for each island, and connect them, you can do that
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22:48:40  <scshunt> hmm that could be cool
22:48:41  <coopserver> <o11c> to me the islands seem a tad small for that
22:48:47  <scshunt> yeah
22:49:11  <coopserver> <o11c> I'd guess a circle for the top 5 islands though
22:49:19  <coopserver> <o11c> and then *something* for the bottom 3
22:49:31  <Sylf> see PSG archives 197, 211 and 220 for some ideas with circles
22:49:41  <Sylf>
22:50:20  <coopserver> <scshunt> could do 2 circles, there's 2 islands in the middle that would work well
22:50:47  <coopserver> <scshunt> been a while since I've used this industry set; we don't normally do gold, right?
22:51:04  <Sylf> I'm drawing blank on this map, so I need to rely on others to come up with a plan
22:51:26  <Sylf> Gold is just like coal
22:51:34  <Sylf> dig em and haul em
22:52:00  <Sylf> there even was a gold-only game about 10 games ago
22:53:47  <coopserver> <o11c> ... these city names are really annoying
22:54:24  <coopserver> <o11c> wait, there are actually duplicates, not just similar ones
22:54:46  <coopserver> <Sylf> Ammassivik and Ammassivik... hmmm
22:54:59  <coopserver> <Sylf> and a few others
22:55:15  <coopserver> <Sylf> three Sisimiut :)
22:55:16  <coopserver> <o11c> 3 Sisimiut
22:56:08  <coopserver> <Sylf> hmmm :/
22:56:17  <coopserver> <Sylf> no author info for this town name grf
22:56:52  <coopserver> *** scshunt has joined company #1
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22:58:43  <coopserver> <o11c> hm, is it not possible to rename cities?
22:59:35  <Sylf> not in multiplayer
23:01:17  <o11c> this is going to suck then, can we throw away the map and make a new one with a different nameset?
23:01:25  <coopserver> <scshunt> :(
23:01:37  <coopserver> <scshunt> just don't do a pax game?
23:02:59  <Sylf> You can save the game locally, load it locally, edit stuff, and make it available to us
23:03:05  <Sylf> I can load the edited map
23:03:14  <coopserver> <scshunt> yeah that would be good
23:03:21  <coopserver> <scshunt> tell me when so I stop working on my plan
23:03:47  <Sylf> I'm not doing it - too lazy
23:04:06  <o11c> if I did it I'd have to find somewhere to upload the save
23:05:51  <Sylf> you can use
23:06:04  <Sylf> or any file sharing sites like it
23:06:13  <coopserver> <o11c> I guess I do have a dropbox
23:06:36  <coopserver> <o11c> scshunt:  okay, I'm saving the map for offline use
23:06:37  <coopserver> <scshunt> hmm how do I pick train models
23:06:47  <coopserver> <scshunt> ok, no more work from me
23:06:50  <coopserver> *** scshunt has joined spectators
23:06:51  <coopserver> *** Game paused (number of players)
23:06:52  <coopserver> *** o11c has left the game (Leaving)
23:07:37  <Sylf> You pick what kind of game you want to play
23:07:44  <Sylf> how long should the train should be?
23:07:48  <Sylf> how fast?
23:07:55  <Sylf> how small or big of curves?
23:08:00  <Sylf> maglev? rails?
23:08:23  <Sylf> once you decide on those factors, I can guide you through picking the train
23:08:43  <scshunt> thinking small curves, so that we can have interesting SLs on islands
23:09:00  <scshunt> probably short trains too, since the plan calls for long distances traveled
23:09:24  <scshunt> although perhaps that's an argument for longer trains actually
23:09:49  <scshunt> maglev is faster if uninterrupted, right?
23:09:53  <scshunt> but slower to accel/decel?
23:10:31  <Sylf> some small curve trains options include Superstrong class (used 2 games ago), Mentally Disturbed class (used last game), Chameleon class, animal express (maglev CL1) and Slugs (maglev CL1.5)
23:11:42  <Sylf> If you keep the train length at 3, the max curve length will be 3 with any trains
23:11:52  <Sylf> TL2 = CL2
23:12:36  <scshunt> right
23:12:59  <Sylf> Be careful if you use TL1 chameleon.  It's not CL1.
23:13:37  <Sylf> I'd advise against any idea of using TL1 anyway
23:13:56  <scshunt> yeah
23:15:35  <Sylf> The reason maglevs giving impression of slow acceleration is only because of their top speeds
23:15:46  <scshunt> I think I'll go with this plan I'm working on just to keep it there, and probably with slugs, but if someone suggested a transfer game, I'd be go for that too
23:15:55  <Sylf> It takes a while to reach 400km/h with any given power
23:16:32  <Sylf> animal express and slugs are slower maglev, so they have near instant acceleration
23:16:53  <o11c> ugh, dropbox is not working
23:17:14  <o11c> are there any sites that can do uploads without a login?
23:17:15  <scshunt> I'm thinking maglev medium with CL 2 being ok on SLs?
23:18:01  <Sylf> o11c, no, I don't know of any such site
23:18:18  <scshunt> how big is it?
23:18:22  <Sylf> 4chan maybe, but I've never used it
23:18:59  <scshunt> haha
23:20:08  <o11c> ah, managed to log in
23:20:14  <o11c> you can't log in from the login page
23:20:23  <o11c> but you can log in from the box that appears on some other pages
23:20:39  <Sylf> what a winner system!
23:23:12  <o11c> something went funny with the upload too
23:23:15  <o11c> but I think it worked
23:23:21  <o11c> folder is here:
23:23:23  <Webster> Title: Dropbox - Public (at
23:24:12  <o11c> md5 should be   cfa055859619a1614912c1520ed6a455
23:24:17  <coopserver> *** Sylf has left the game (Leaving)
23:24:50  <coopserver> *** scshunt has left the game (Leaving)
23:27:17  <Sylf> kk. got it.
23:27:37  <Sylf> !rcon pwd
23:27:38  <coopserver> /home/openttd/svn-publicserver/server/save/uploads/
23:27:43  <Sylf> !rcon load 1
23:27:44  <coopserver> Starting new game
23:27:45  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r26830)
23:27:46  <coopserver> *** Game still paused (manual, number of players)
23:27:59  <Sylf> !password
23:27:59  <coopserver> Sylf: cblobt
23:28:03  <coopserver> *** Game still paused (manual, connecting clients, number of players)
23:28:05  <coopserver> *** Sylf has joined
23:28:06  <coopserver> *** Game still paused (manual, number of players)
23:42:39  <o11c> !password
23:42:39  <coopserver> o11c: mowing
23:43:00  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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23:44:02  <scshunt> !password
23:44:02  <coopserver> scshunt: mowing
23:44:12  <coopserver> *** Game still paused (manual, connecting clients, number of players)
23:44:13  <coopserver> *** scshunt has joined
23:44:14  <coopserver> *** Game still paused (manual, number of players)
23:46:52  <coopserver> <scshunt> is my plan missing anything?
23:50:32  <coopserver> <o11c> tbh it feels like cheating to me if we don't have a town on every island
23:50:39  <coopserver> <o11c> but I am kind of obsessive-compulsive
23:52:49  <coopserver> <scshunt> why cheating?
23:53:00  <coopserver> <scshunt> anyway, that's a plan detail, feel free to propose something else :)
23:53:33  <coopserver> <Sylf> do you run bridges between islands in your plan?
23:54:45  <coopserver> <o11c> I'm gonna start a different plan
23:54:52  <coopserver> *** o11c has joined company #1
23:54:53  <coopserver> *** Game still paused (manual)
23:55:12  <coopserver> <o11c> oh, I can't, it's paused
23:55:34  <Sylf> oh hang on
23:55:50  <Sylf> !rcon set min_active_clients 1
23:56:04  <Sylf> !auto
23:56:05  <coopserver> *** Game unpaused (manual)
23:56:08  <o11c> it's only 'manual', not 'number of players'
23:57:11  <scshunt> Sylf: yes, the blue represents bridges
23:58:04  <Sylf> and LL_RR ML for start?
23:58:10  <Sylf> oh
23:58:16  <Sylf> LL ML
23:58:18  <coopserver> <scshunt> oh, should mention that
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