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00:00:02 *** KWKdesign has joined #openttdcoop 00:00:26 <coopserver> *** scshunt has joined spectators 00:00:27 <coopserver> *** Game paused (number of players) 00:00:45 <o11c> huh? 00:00:47 <Sylf> !rcon set min_active_clients 00:00:48 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 00:00:51 <Sylf> !rcon set min_active_clients 1 00:00:52 <coopserver> *** Game unpaused (number of players) 00:00:55 <scshunt> oh, sorry :) 00:20:33 <coopserver> <Sylf> do we need farms for pax games? 00:20:42 <coopserver> <Sylf> hm 00:20:46 <coopserver> <o11c> for city growth, need food, right? 00:20:51 <coopserver> <Sylf> I guess some towns go under snow in winter 00:21:12 <coopserver> <o11c> I haven't checked elevatation of my given towns yet 00:22:56 <coopserver> <o11c> they all say "food required in winter" 00:23:21 <coopserver> <o11c> and "not growing" right now 00:23:28 <coopserver> <Sylf> h 00:23:42 <coopserver> <Sylf> they're not growing because they haven't received any transport service yet 00:23:48 <coopserver> <o11c> oh 00:27:28 <coopserver> <o11c> wait, why is it snowing in april? 00:27:39 <coopserver> <Sylf> because we live in chille apparently 00:28:02 <coopserver> <Sylf> This is the Andes Greenland 00:28:07 <scshunt> o11c: clearly you've never been to Canada 00:28:14 <scshunt> no month is sacred 00:28:16 <scshunt> not even August 00:29:29 <coopserver> <o11c> now, one thing I'm *not* experienced enough to choose is TL/CL 00:30:26 <coopserver> <Sylf> hmmm 00:30:33 <coopserver> <Sylf> only 6 primary cargo types... 00:30:44 <coopserver> <Sylf> without pax and mail... 00:30:52 <scshunt> yeah it's weird 00:31:04 <coopserver> <Sylf> I thought of something 00:31:12 <coopserver> <Sylf> refit SRNW 00:31:17 <coopserver> <Sylf> 1 cargo type per island 00:31:25 <coopserver> <Sylf> overflow goes to next island and refits 00:31:31 <scshunt> hmm, interesting 00:31:35 <scshunt> never done an SRNW 00:32:26 <coopserver> <Sylf> we'll need some TF on forest island 00:35:20 <coopserver> <o11c> I must admit I'm more fearful of SRNW 00:35:48 <coopserver> *** o11c has joined spectators 00:35:49 <coopserver> *** Game paused (number of players) 00:35:56 <coopserver> *** Sylf has joined company #1 00:35:57 <coopserver> *** Game unpaused (number of players) 00:36:04 <coopserver> <Sylf> so much for drawing blank 00:39:08 <coopserver> <o11c> ah, you're saying do pax within an island too? 00:39:27 <coopserver> <o11c> top left island is a weak one to start pax 00:39:44 <coopserver> <Sylf> it has most number of towns 00:39:55 <coopserver> <o11c> ah, small but many 00:41:08 <coopserver> <o11c> actually no 00:41:50 <coopserver> <o11c> the island with Greater Amma and Lesser Qaq has more and bigger towns 00:42:41 <coopserver> <o11c> 9 instead of 7 00:42:58 <coopserver> <o11c> the one marked oil right now 00:43:04 <coopserver> <Sylf> meh. 00:43:07 <coopserver> <Sylf> this will work. 00:43:15 <coopserver> <o11c> but I guess passengers do grow easily 00:43:19 <coopserver> <Sylf> esp when we start founding our own towns 00:43:23 <coopserver> <o11c> primaries not so much 00:46:46 <coopserver> <o11c> in Sylf's plan there probably won't be much traffic between islands ... 00:46:58 <coopserver> <Sylf> if it goes well 00:47:04 <coopserver> <o11c> each island can increase number of tracks as it wants 00:47:10 <coopserver> <Sylf> yes 00:48:42 <o11c> is it just the three of us? 00:49:09 <coopserver> <Sylf> we'll see 00:49:27 <scshunt> wait for the European crowd 00:49:42 <scshunt> they're all asleep atm 00:49:43 <coopserver> <o11c> it's midnight in Europe right now ... 00:53:00 <coopserver> <o11c> so exactly what do the per-island networks look like in the Sylf's SRNW plan? 00:53:22 <coopserver> <Sylf> that's the Full/Empty check island 00:53:34 <coopserver> <o11c> there's no loop? 00:53:45 <coopserver> <Sylf> loops from orange to white 00:54:48 <coopserver> <o11c> I'm still lost 00:59:25 <coopserver> <o11c> Sylf: so for the RV food network, does that mean from the FPP fed on wheat island? 00:59:33 <coopserver> <Sylf> no 00:59:36 <coopserver> <Sylf> we can 00:59:42 <coopserver> <Sylf> actually 00:59:43 <coopserver> <o11c> separate FPP on each island then? 00:59:46 <coopserver> <Sylf> we'll see 01:00:03 <coopserver> <Sylf> we can feed wheat food to pax island 01:00:05 <coopserver> <o11c> are we going to do anythin with paper/goods then? 01:00:09 <coopserver> <Sylf> and livestock food to mail island 01:00:13 <coopserver> <Sylf> no 01:00:21 <coopserver> <Sylf> we don't touch secondaries otherwise 01:00:54 <coopserver> <Sylf> so, in the example, you have the white line, which is the main line for empty trains 01:01:12 <coopserver> <Sylf> green line is the side line - the heart of SRNW 01:01:21 <coopserver> <Sylf> and yellow line is the ML for full trains. 01:01:31 <coopserver> <o11c> whoa, didn't notice *that* island before 01:01:36 <coopserver> <Sylf> full trains goes to drop, and loops back to white line 01:02:04 <coopserver> <o11c> this makes more sense now 01:02:42 <coopserver> <Sylf> I'm trying to decide on trains now 01:02:51 <coopserver> *** o11c has joined company #1 01:03:23 <coopserver> <Sylf> I was gonna delete that example :D 01:03:30 <coopserver> <o11c> oh 01:03:41 <coopserver> <Sylf> but I'll leave it for now 01:05:22 <coopserver> <o11c> what will make the trains enter the station? 01:05:42 <coopserver> <o11c> ah 01:06:02 <coopserver> <Sylf> enough path finder resistance 01:07:16 <coopserver> <o11c> what exactly does 'check' do? 01:07:29 <coopserver> <Sylf> see the order for those trains 01:07:39 <coopserver> <Sylf> it's checking if the train's full or not 01:07:52 <coopserver> <Sylf> and branches to deffirent part of the order 01:08:30 <coopserver> <o11c> so, there are two connections between islands 01:08:36 <coopserver> <o11c> are they unidirectional or bidirectional? 01:09:06 <coopserver> <Sylf> unidirection 01:09:17 <coopserver> <o11c> was kind of thinking that would simplify things 01:09:26 <coopserver> <Sylf> trains come in from one side of island, goes out the other side 01:09:51 <coopserver> <Sylf> the incoming traffic marges with traffic from the drop station 01:13:32 <coopserver> <o11c> so the actual out arrow needs to be after the depot, right? 01:13:49 <coopserver> <Sylf> depot can be on either side of the bridges 01:14:03 <coopserver> <o11c> well, I guess it just goes around once more 01:14:27 <coopserver> <Sylf> refit station is actually inside the arrows 01:15:02 <coopserver> <o11c> that seems odd to me, don't you only need to refit on the journey *between* islands? 01:15:12 <coopserver> <Sylf> yes 01:15:27 <coopserver> <o11c> ah wait 01:15:28 <coopserver> <Sylf> the arrows will contain bridges between islands 01:15:39 <coopserver> <o11c> the red/blue parts are on different islands! 01:15:55 <coopserver> <Sylf> red is same thing as the arrows 01:16:00 <coopserver> <o11c> okay now I get it 01:16:32 <coopserver> <Sylf> arrows actually are confusing 01:16:48 <coopserver> <Sylf> so this should explain everything 01:17:00 <coopserver> <o11c> so just repeat these 7 orders for all the islands 01:17:07 <coopserver> <Sylf> yes 01:17:11 <coopserver> <Sylf> meh 01:17:16 <coopserver> <Sylf> we'll have 56 orders 01:17:32 <coopserver> <Sylf> such a chore to set it up 01:18:16 <coopserver> <o11c> so even for pax/mail, one city will be drop-only, the rest pickup-only ? 01:18:35 <coopserver> <Sylf> on 1 island, you can use company HQ for the drop 01:19:03 <coopserver> <Sylf> or just station walk to some nearby town just for cargo acceptance 01:20:14 <coopserver> <o11c> hm, do we actually need order 7 ? 01:21:14 <coopserver> <Sylf> no 01:21:20 <coopserver> <Sylf> so 6 orders per island 01:22:21 <scshunt> does it need orders at all? 01:22:26 <coopserver> <o11c> for that matter, why does 5 need to be separate from 6 ? you can give an order to a specific depot 01:22:27 <scshunt> isn't the point of an SRNW to avoid orders? 01:22:33 <coopserver> <o11c> scshunt: yes, because refit needs orders 01:22:56 <coopserver> <o11c> there are no orders for *pickup* though 01:23:04 <coopserver> <Sylf> with SRNW, all ML trains have identical orders 01:23:23 <scshunt> ah ok 01:24:01 <coopserver> <Sylf> so when you build a new sideline stations, you don't add any ML trains 01:24:10 <coopserver> <Sylf> it automatically gets serviced 01:24:25 <coopserver> <Sylf> You only manage the overall volume of trains needed for the whole network 01:25:56 <coopserver> <Sylf> You can check PSG 199 for this kind of "overflow feeding the next SRNW loop" design 01:26:11 <coopserver> <Sylf> PSG 199 had no refit. 01:26:18 <coopserver> <Sylf> Trains had no orders in that one. 01:26:33 <coopserver> <Sylf> We had to use logic trains to make the SRNW work 01:26:44 <coopserver> <Sylf> This SRNW will be simpler in that regard 01:27:36 <coopserver> <Sylf> hmmm 01:27:40 <coopserver> <Sylf> chameleon or rails.... 01:27:53 <coopserver> <o11c> I think only those 5 orders are needed 01:28:12 <coopserver> <Sylf> You don't see the point in the refit waypoint? 01:28:19 <coopserver> <o11c> no, I don't 01:28:27 <coopserver> <o11c> since the actual refit order is on the depot 01:28:35 <coopserver> <Sylf> a waypoints are always needed in front of refit depot 01:28:44 <coopserver> <o11c> why? 01:29:02 <coopserver> <o11c> ah wait! is it because multiline? 01:29:10 <coopserver> <Sylf> otherwise all trains start heading for the same depot, even if we have multiple depots for the purpose 01:29:14 <coopserver> <Sylf> yes 01:29:41 <coopserver> <Sylf> It's a balancer for multiple depots 01:30:31 <coopserver> <Sylf> already ate through 7% of the cash reserve... 01:31:56 <coopserver> <o11c> wait 01:32:08 <coopserver> <o11c> ah nvm 01:32:26 <coopserver> <o11c> removing the straight piece can force into the depot, but still need the order 01:35:42 <coopserver> <o11c> hm, I really feel we should be able to get rid of the unconditional jump order 01:36:15 <coopserver> <Sylf> you can't get away with that jump esp when we have multiple islands 01:37:32 <coopserver> <o11c> I think by rearranging the orders we can make the conditional jump to stay instead of to leave 01:37:32 <coopserver> <o11c> but afk 01:37:32 <coopserver> <Sylf> it would be true if we only had 1 island 01:37:32 *** Djanxy has quit IRC 01:37:32 <coopserver> *** o11c has joined spectators 01:37:32 <coopserver> <o11c> no, I'm pretty sure I can make it work anyway 01:37:35 <coopserver> <o11c> just need to think backwards 01:37:45 <coopserver> <o11c> I'll try later 01:38:04 *** Djanxy has joined #openttdcoop 01:39:12 <scshunt> if cash is actually a problem we can moneymaker more 01:41:15 <coopserver> *** Sylf has joined spectators 01:41:16 <coopserver> *** Game paused (number of players) 01:41:27 <coopserver> <Sylf> pausing the game at least stops the trains draining the money 01:42:31 <coopserver> *** Sylf has left the game (Leaving) 02:08:58 <coopserver> *** o11c has joined company #1 02:08:59 <coopserver> *** Game unpaused (number of players) 02:12:01 <coopserver> <o11c> yeah, this works 02:13:58 <coopserver> *** o11c has joined spectators 02:13:59 <coopserver> *** Game paused (number of players) 02:14:50 <coopserver> <o11c> and having it a multiple of 5 is saner 02:29:59 <coopserver> *** o11c has joined company #1 02:30:00 <coopserver> *** Game unpaused (number of players) 02:30:09 <coopserver> *** o11c has joined spectators 02:30:10 <coopserver> *** Game paused (number of players) 03:12:43 *** Max| has quit IRC 03:17:51 *** Max| has joined #openttdcoop 04:12:03 *** Hazzard has joined #openttdcoop 05:54:07 *** Hazzard has quit IRC 06:36:09 *** LSky` has joined #openttdcoop 07:19:47 *** chester_ has joined #openttdcoop 08:33:08 <coopserver> *** scshunt has left the game (general timeout) 08:57:38 <coopserver> *** o11c has left the game (general timeout) 09:13:53 *** XeryusTC has quit IRC 09:15:12 *** XeryusTC has joined #openttdcoop 10:24:48 *** Brumi has joined #openttdcoop 10:47:03 *** sykop5am has joined #openttdcoop 11:14:32 *** sykop5am has quit IRC 11:46:08 *** zxbiohazardzx has joined #openttdcoop 11:46:19 <zxbiohazardzx> !info 11:46:19 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26830, date: Feb 18 2109, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 11:46:23 <zxbiohazardzx> !players 11:46:23 <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation 11:46:37 <zxbiohazardzx> !dl win64 11:46:37 <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r26830/openttd-trunk-r26830-windows-win64.zip 12:01:27 *** KWKdesign has quit IRC 12:01:27 *** KWKdesign has joined #openttdcoop 12:47:07 *** zxbiohazardzx has quit IRC 12:53:05 *** Brumi has quit IRC 12:59:27 *** chester_ has quit IRC 13:01:56 <Djanxy> !password 13:01:56 <coopserver> Djanxy: assign 13:02:16 <Djanxy> !dl win64 13:02:16 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26830/openttd-trunk-r26830-windows-win64.zip 13:02:40 <V453000> yo 13:03:30 <coopserver> *** Game still paused (connecting clients, number of players) 13:03:32 <coopserver> *** Djanxy has joined 13:03:33 <coopserver> *** Game still paused (number of players) 13:04:33 *** Brumi has joined #openttdcoop 13:06:06 <coopserver> *** Djanxy has left the game (Leaving) 13:08:19 *** LadyHawk has joined #openttdcoop 13:10:56 *** chester_ has joined #openttdcoop 13:29:37 *** luaduck_zzz is now known as luaduck 13:37:40 *** user has joined #openttdcoop 13:44:43 *** user has quit IRC 13:48:41 *** Brumi has quit IRC 14:10:28 *** luaduck is now known as luaduck_zzz 14:35:54 *** ChanServ sets mode: +v Taede 14:35:54 *** ChanServ sets mode: +v KenjiE20 14:35:54 *** ChanServ sets mode: +v planetmaker 14:35:54 *** ChanServ sets mode: +o fonsinchen 14:35:54 *** ChanServ sets mode: +v V453000 14:35:54 *** ChanServ sets mode: +v Webster 14:35:54 *** ChanServ sets mode: -o LoPo 14:47:34 *** EyeMWing has quit IRC 14:48:13 *** chester_ has quit IRC 14:56:17 *** Brumi has joined #openttdcoop 15:01:36 *** Maraxus has joined #openttdcoop 15:01:36 *** ChanServ sets mode: +o Maraxus 15:45:26 *** Taede has quit IRC 15:45:47 *** Taede has joined #openttdcoop 15:45:47 *** ChanServ sets mode: +o Taede 15:57:51 *** ChanServ sets mode: +v Taede 15:57:51 *** ChanServ sets mode: +v Maraxus 15:57:51 *** ChanServ sets mode: +o XeryusTC 15:57:51 *** ChanServ sets mode: +v fonsinchen 15:59:34 <Maraxus> !password 15:59:34 <coopserver> Maraxus: refits 15:59:44 <coopserver> *** Game still paused (connecting clients, number of players) 15:59:46 <coopserver> *** Maraxus has joined 15:59:47 <coopserver> *** Game still paused (number of players) 16:03:51 <coopserver> *** Maraxus has left the game (Leaving) 16:03:58 *** Maraxus has quit IRC 16:32:05 *** ChanServ sets mode: +v XeryusTC 17:05:04 <Jam35> !password 17:05:04 <coopserver> Jam35: balogh 17:05:17 <coopserver> *** Game still paused (connecting clients, number of players) 17:05:24 <coopserver> *** Jam35 has joined 17:05:25 <coopserver> *** Game still paused (number of players) 17:05:30 <o11c> !password 17:05:30 <coopserver> o11c: balogh 17:05:34 <coopserver> *** Game still paused (connecting clients, number of players) 17:05:37 <coopserver> *** o11c has joined 17:05:38 <coopserver> *** Game still paused (number of players) 17:06:49 <scshunt> I can join if needed 17:14:19 <o11c> just spectating 17:15:52 *** Progman has joined #openttdcoop 17:16:31 *** Sylf has quit IRC 17:20:27 <coopserver> *** Jam35 has joined company #1 17:20:28 <coopserver> *** Game unpaused (number of players) 17:23:18 <coopserver> *** o11c has joined company #1 17:23:44 <coopserver> *** o11c has joined spectators 17:23:55 <coopserver> <o11c> /me doesn't feel the need to vote for himself 17:25:04 <scshunt> !password 17:25:04 <coopserver> scshunt: indeed 17:25:09 <coopserver> *** Game paused (connecting clients) 17:25:11 <coopserver> *** scshunt has joined 17:25:12 <coopserver> *** Game unpaused (connecting clients) 17:25:49 <coopserver> *** scshunt has joined spectators 17:29:26 <coopserver> *** Jam35 has joined spectators 17:29:27 <coopserver> *** Game paused (number of players) 17:44:30 <coopserver> *** Jam35 has joined company #1 17:44:31 <coopserver> *** Game unpaused (number of players) 17:58:30 <coopserver> <scshunt> !compass 17:58:50 <scshunt> Jam35: is that you up in the top corner? 17:59:02 <coopserver> <Jam35> yep 17:59:13 <scshunt> please tell me it's a transfer network :P 17:59:54 <coopserver> *** scshunt has joined company #1 18:00:36 <coopserver> *** scshunt has joined spectators 18:08:15 <coopserver> *** Jam35 has joined spectators 18:08:16 <coopserver> *** Game paused (number of players) 18:08:18 <coopserver> <Jam35> hmm 18:08:20 <coopserver> <Jam35> brb 18:11:48 <coopserver> *** Jam35 has joined company #1 18:11:49 <coopserver> *** Game unpaused (number of players) 18:12:09 <coopserver> <scshunt> are you planning to connect the islands or is that just an artifact? 18:13:00 <coopserver> <Jam35> they are connected, what do you mean? 18:13:23 <coopserver> <scshunt> I mean with actual land. 18:13:40 <coopserver> <scshunt> oh wait, you're doing something fancier, ok 18:30:55 <V453000> !password 18:30:55 <coopserver> V453000: insert 18:31:00 <V453000> !dl win64 18:31:01 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26830/openttd-trunk-r26830-windows-win64.zip 18:31:46 <coopserver> *** Game paused (connecting clients) 18:31:48 <coopserver> *** V453000 has joined 18:31:49 <coopserver> *** Game unpaused (connecting clients) 18:31:50 <coopserver> <V453000> yeti smash 18:32:01 <coopserver> <Jam35> in the nuts 18:39:00 <coopserver> <V453000> does snow spawn more yetis? 18:40:11 <coopserver> <scshunt> it should 18:41:50 <coopserver> <Jam35> What WET for goods/food? 18:41:56 <coopserver> <Jam35> LG/SM 18:44:08 <scshunt> I don't understand these acronyms 18:44:35 <coopserver> <Jam35> what WETrails train Large or Small :) 18:44:52 <coopserver> <Jam35> I like small more 18:45:09 <scshunt> oh 18:45:11 <scshunt> I dunno 18:45:22 <coopserver> <Jam35> but that is merely personal preference, not what is best 18:56:45 <coopserver> *** Jam35 has joined spectators 19:01:34 <coopserver> *** Jam35 has joined company #1 19:04:23 <coopserver> *** V453000 has left the game (Leaving) 19:04:28 <coopserver> *** Jam35 has joined spectators 19:04:29 <coopserver> *** Game paused (number of players) 19:28:32 *** ODM has joined #openttdcoop 19:28:32 *** ChanServ sets mode: +o ODM 19:30:53 *** Brumi has quit IRC 20:02:20 <coopserver> *** Jam35 has left the game (Leaving) 20:06:11 *** ChanServ sets mode: +v ODM 20:15:42 *** Sylf has joined #openttdcoop 20:15:49 <Sylf> !password 20:15:49 <coopserver> Sylf: extent 20:16:18 <Sylf> !dl 20:16:18 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:16:19 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26830 20:16:50 <V453000> hi Sylf :) 20:16:55 <V453000> I got 2 news :D 20:17:23 <V453000> first, http://dev.openttdcoop.org/projects/yeti/wiki/Code 20:17:25 <V453000> second, https://dl.dropboxusercontent.com/u/20419525/YETI/asdf6.png 20:17:28 <V453000> animation works :) 20:17:35 <V453000> not that there isnt a lot to do still :) 20:17:47 <V453000> but it is more oriented on GS-ish coding of the mechanics instead of finding my bugs :) 20:18:01 <scshunt> whoa 20:18:10 <scshunt> that looks sweet 20:18:26 <V453000> it looks the same as it did before :P which was the aim 20:18:27 <coopserver> *** Game still paused (connecting clients, number of players) 20:18:30 <coopserver> *** Sylf has joined 20:18:31 <coopserver> *** Game still paused (number of players) 20:18:33 <V453000> now it just has 50% less newgrf size in total 20:18:50 <V453000> which is huge progress, other industries will reduce even more because less is animted 20:19:11 <scshunt> V453000: I hadn't actually seen it though :) 20:19:17 <V453000> oh :D 20:19:21 <Sylf> oh yay 20:23:27 *** ODM has quit IRC 20:26:16 <coopserver> <Sylf> Jam35 around? 20:26:22 <coopserver> <Sylf> Is it your plan at the top of the map? 20:27:10 <Jam35> yes it is 20:27:32 <Jam35> not sure I like it / want to finish 20:27:59 <Jam35> can it stay til tomorrow? 20:28:08 <coopserver> <Sylf> yup 20:28:27 <coopserver> <Sylf> If its close to complete plan, I was gonna stick it to the voting booth too 20:28:47 <coopserver> <Sylf> it looks good 20:29:04 <Jam35> it won't change much as a shape 20:29:14 <coopserver> <Sylf> kk 20:29:26 <coopserver> <Sylf> I guess you need all the extra text :) 20:29:44 <Jam35> well exactly trains, network details 20:29:57 <Jam35> idk yet 20:29:57 <coopserver> <Sylf> which ducks/turtles etc, eh 20:30:07 * o11c didn't add train/cl details to his plan either 20:30:17 <Jam35> well that and if I want to build hubs on water etc :P 20:30:35 <coopserver> <Sylf> for a pax game, the choices are fewer 20:30:49 <coopserver> <Sylf> You only define the intercity trains 20:31:13 <coopserver> <Sylf> So, your choices are rail, monorail or maglev intercity, or one of the funcky trains 20:32:00 <V453000> /monorail intercity is majorly OP :P 20:32:47 <coopserver> *** scshunt has joined company #1 20:32:48 <coopserver> *** Game unpaused (number of players) 20:33:22 <coopserver> *** scshunt has joined spectators 20:33:23 <coopserver> *** Game paused (number of players) 20:35:21 <Sylf> @stage Planning/Voting 20:35:21 *** Webster changes topic to "Cooperative OpenTTD | PSG287 (r26830) | STAGE: Planning/Voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:36:57 <scshunt> not much of either going on atm 20:38:00 <Jam35> Let Maraxus cast the deciding vote then :P 20:40:16 <o11c> I didn't vote for my own plan, so ... 20:40:46 <scshunt> I imagine we'll need to wait another day or two 20:48:48 *** Brumi has joined #openttdcoop 21:02:37 <coopserver> *** Sylf has left the game (Leaving) 21:23:17 *** Progman has quit IRC 21:43:19 *** Maraxus has joined #openttdcoop 21:43:52 *** Maraxus has quit IRC 21:44:12 *** Maraxus has joined #openttdcoop 21:45:37 *** Hazzard has joined #openttdcoop 21:47:00 <Maraxus> !password 21:47:00 <coopserver> Maraxus: inject 21:47:10 <coopserver> *** Game still paused (connecting clients, number of players) 21:47:12 <coopserver> *** Maraxus has joined 21:47:13 <coopserver> *** Game still paused (number of players) 21:48:11 <coopserver> *** Maraxus has left the game (Leaving) 21:48:27 <scshunt> Maraxus: I can join if you need 21:50:03 <Maraxus> no need - just in for a quick look at the plans 21:52:50 *** Sylf has quit IRC 21:53:48 *** Sylf has joined #openttdcoop 21:58:09 *** Maraxus has quit IRC 22:04:07 *** Brumi_ has joined #openttdcoop 22:05:08 *** LSky` has quit IRC 22:09:53 *** Brumi has quit IRC 23:22:01 *** LadyHawk- has joined #openttdcoop 23:25:39 *** LadyHawk has quit IRC 23:25:40 *** LadyHawk- is now known as LadyHawk 23:27:46 *** Sylf has quit IRC 23:28:24 *** Brumi_ has quit IRC 23:41:27 *** tyteen4a03 has quit IRC