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00:17:15 <coopserver> *** John has left the game (general timeout) 00:19:44 *** Saladan1 has quit IRC 00:23:14 *** Saladan1 has joined #openttdcoop 00:42:19 <coopserver> *** Djanxy has joined company #1 00:42:20 <coopserver> *** Game unpaused (number of players) 00:43:18 <coopserver> *** Djanxy has joined spectators 00:43:19 <coopserver> *** Game paused (number of players) 01:23:41 <coopserver> *** Djanxy has joined company #1 01:23:42 <coopserver> *** Game unpaused (number of players) 01:49:38 <coopserver> *** Djanxy has joined spectators 01:49:39 <coopserver> *** Game paused (number of players) 02:51:36 *** theholyduck has quit IRC 03:10:14 *** KWKdesign has quit IRC 03:10:57 *** KWKdesign has joined #openttdcoop 05:40:54 *** LSky` has joined #openttdcoop 06:27:56 *** Hazzard has quit IRC 07:29:02 *** Nickman87 has quit IRC 07:31:47 *** Nickman87 has joined #openttdcoop 10:37:25 *** theholyduck has joined #openttdcoop 11:48:29 <coopserver> *** Djanxy has left the game (general timeout) 12:04:48 *** o11c has quit IRC 12:06:43 *** o11c has joined #openttdcoop 12:14:27 *** Djanxy has quit IRC 12:43:31 *** luaduck has quit IRC 12:46:57 *** luaduck_zzz has joined #openttdcoop 12:47:25 *** luaduck_zzz is now known as luaduck 13:39:46 *** o11c has quit IRC 13:42:43 *** o11c has joined #openttdcoop 14:13:33 *** Hazzard has joined #openttdcoop 14:17:51 *** efess has quit IRC 14:52:41 *** o11c has quit IRC 14:56:12 *** o11c has joined #openttdcoop 15:40:02 *** luaduck has quit IRC 15:55:23 *** ODM has joined #openttdcoop 15:55:23 *** ChanServ sets mode: +o ODM 16:12:08 *** efess has joined #openttdcoop 16:17:44 *** luaduck_zzz has joined #openttdcoop 16:18:00 *** luaduck_zzz is now known as luaduck 16:18:52 <Jam35> !password 16:18:52 <coopserver> Jam35: polish 16:19:00 <coopserver> *** Game still paused (connecting clients, number of players) 16:19:04 <coopserver> *** Jam35 has joined 16:19:05 <coopserver> *** Game still paused (number of players) 16:32:35 <coopserver> *** Jam35 has joined company #1 16:32:36 <coopserver> *** Game unpaused (number of players) 16:34:46 *** luaduck has quit IRC 16:36:23 *** luaduck has joined #openttdcoop 16:36:48 *** luaduck has quit IRC 16:38:20 <coopserver> *** Jam35 has joined spectators 16:38:21 <coopserver> *** Game paused (number of players) 16:38:38 <coopserver> *** Jam35 has joined company #1 16:38:39 <coopserver> *** Game unpaused (number of players) 16:38:50 <coopserver> *** Jam35 has left the game (Leaving) 16:38:51 <coopserver> *** Game paused (number of players) 16:39:03 *** luaduck_zzz has joined #openttdcoop 16:39:20 <Jam35> !password 16:39:20 <coopserver> Jam35: harder 16:39:28 <coopserver> *** Game still paused (connecting clients, number of players) 16:39:33 <coopserver> *** Jam35 has joined 16:39:33 *** luaduck_zzz is now known as luaduck 16:39:34 <coopserver> *** Game still paused (number of players) 16:39:43 <coopserver> *** Jam35 has joined company #1 16:39:44 <coopserver> *** Game unpaused (number of players) 16:47:37 *** LSky` has quit IRC 16:58:55 *** Chris_Booth has joined #openttdcoop 17:00:49 <coopserver> *** Jam35 has joined spectators 17:00:50 <coopserver> *** Game paused (number of players) 17:01:13 <Chris_Booth> Hi 17:04:47 *** happy__ has joined #openttdcoop 17:05:45 <happy__> !players 17:05:45 <coopserver> happy__: There are currently 0 players and 1 spectators, making a total of 1 clients connected 17:06:11 <Jam35> hello 17:06:20 <happy__> hi jam 17:07:29 <Chris_Booth> I am probably a total noob at this nice 17:08:19 <Jam35> I AM etc... 17:10:58 <coopserver> *** Jam35 has joined company #1 17:10:59 <coopserver> *** Game unpaused (number of players) 17:16:01 <happy__> !password 17:16:01 <coopserver> happy__: itsepc 17:16:21 <coopserver> *** Game paused (connecting clients) 17:16:26 <coopserver> *** happy tran sport has joined 17:16:27 <coopserver> *** Game unpaused (connecting clients) 17:18:05 <coopserver> *** Jam35 has left the game (general timeout) 17:18:06 <coopserver> *** Game paused (number of players) 17:19:14 <Jam35> !password 17:19:14 <coopserver> Jam35: itsepc 17:19:31 <coopserver> *** Game still paused (connecting clients, number of players) 17:19:35 <coopserver> *** Jam35 has joined 17:19:36 <coopserver> *** Game still paused (number of players) 17:19:45 <coopserver> *** Jam35 has joined company #1 17:19:46 <coopserver> *** Game unpaused (number of players) 17:20:15 <coopserver> <happy tran sport> nice net werk on this game 17:21:16 *** Chris_Booth has quit IRC 17:31:43 <coopserver> *** Jam35 has joined spectators 17:31:44 <coopserver> *** Game paused (number of players) 17:35:21 <Sylf> ls 17:36:30 <happy__> ls ? 17:45:15 *** Sylf has quit IRC 17:49:51 *** Sylf has joined #openttdcoop 17:49:51 *** ChanServ sets mode: +o Sylf 18:00:06 *** Phoenix_the_II has joined #openttdcoop 18:00:07 *** ChanServ sets mode: +o Phoenix_the_II 18:06:01 *** Progman has joined #openttdcoop 18:29:23 *** Djanxy has joined #openttdcoop 18:32:08 <Djanxy> !password 18:32:08 <coopserver> Djanxy: agains 18:32:25 <coopserver> *** Game still paused (connecting clients, number of players) 18:32:27 <coopserver> *** Djanxy has joined 18:32:28 <coopserver> *** Game still paused (number of players) 18:33:01 <happy__> hi djanxy 18:33:09 <happy__> how things 18:33:11 <coopserver> <Djanxy> hi happy 18:33:23 <coopserver> <Djanxy> pretty good, how are you 18:33:25 <happy__> good 18:34:06 *** Maraxus has joined #openttdcoop 18:34:06 *** ChanServ sets mode: +o Maraxus 18:34:16 <coopserver> *** Djanxy has joined company #1 18:34:17 <coopserver> *** Game unpaused (number of players) 18:37:05 <Maraxus> !password 18:37:05 <coopserver> Maraxus: agains 18:37:13 <coopserver> *** Game paused (connecting clients) 18:37:16 <coopserver> *** Maraxus has joined 18:37:17 <coopserver> *** Game unpaused (connecting clients) 18:45:34 <happy__> hiMaraxus 18:45:40 <happy__> how things 18:45:59 <Maraxus> hi, they are fine, thanks 18:47:40 <JohnK> !password 18:47:40 <coopserver> JohnK: attach 18:47:47 <coopserver> *** Game paused (connecting clients) 18:47:54 <coopserver> *** John has joined 18:47:55 <coopserver> *** Game unpaused (connecting clients) 18:48:13 <coopserver> *** Game paused (connecting clients) 18:48:16 <coopserver> *** Sylf has joined 18:48:17 <coopserver> *** Game unpaused (connecting clients) 18:48:24 <coopserver> *** Djanxy has joined spectators 18:48:33 <coopserver> <John> Hi 18:48:40 <coopserver> <Djanxy> hello 18:51:20 <coopserver> *** Jam35 has joined company #1 18:51:22 <happy__> hi <John 18:51:23 <coopserver> <Jam35> hi 18:51:27 <happy__> wb jam 18:51:35 <coopserver> <Maraxus> hi 19:04:52 <coopserver> *** John has left the game (general timeout) 19:05:18 <JohnK> !password 19:05:18 <coopserver> JohnK: counts 19:05:22 <coopserver> *** Game paused (connecting clients) 19:05:59 <coopserver> *** Game unpaused (connecting clients) 19:06:31 <coopserver> *** Game paused (connecting clients) 19:07:04 <coopserver> *** Game unpaused (connecting clients) 19:07:29 <V453000> yooooo 19:07:30 <coopserver> *** Game paused (connecting clients) 19:08:01 <coopserver> <Jam35> hello 19:08:03 <coopserver> *** Game unpaused (connecting clients) 19:08:05 <coopserver> <Jam35> ... 19:08:16 <happy__> hi v 19:09:09 <happy__> how things v 19:09:47 <coopserver> *** Game paused (connecting clients) 19:09:51 <coopserver> *** Jam35 has joined spectators 19:09:52 <coopserver> *** Game still paused (connecting clients, number of players) 19:10:16 <coopserver> *** John has joined 19:10:17 <coopserver> *** Game still paused (number of players) 19:10:18 <coopserver> *** Game unpaused (number of players) 19:11:08 <coopserver> *** Jam35 has joined company #1 19:40:20 <coopserver> <Jam35> apologies :) 19:40:29 <coopserver> <Jam35> neater solution maybe 19:40:48 <coopserver> <Jam35> not so oversized at least 19:41:09 <coopserver> <John> hm? 19:42:56 <coopserver> <John> needs merge into third somehow 19:45:00 <argoneus> I'm kind of tempted to join you guys 19:45:04 <argoneus> but I am not exactly sure what I could do 19:45:08 <argoneus> it seems like everything is more or less done 19:46:41 <coopserver> <Sylf> the game is in the expand and improve stage 19:46:58 <coopserver> <Sylf> not the easiest thing to do 19:47:13 *** o11c has quit IRC 19:48:36 <argoneus> do people usually place tags before they start working on something? 19:48:40 <argoneus> so I could spect and see what to expect 19:48:59 <coopserver> <Sylf> It's usually the other way around 19:49:09 <coopserver> <Sylf> people do the work, and tag it 19:49:12 <argoneus> aw 19:49:28 <coopserver> <Sylf> but the improvements are often discussed first 19:49:32 *** o11c has joined #openttdcoop 19:49:40 <argoneus> so I can learn new things by spectating only? 19:49:48 <coopserver> <Sylf> "I'm gonna bomb this hub, so expect some jam for a while" 19:49:52 <argoneus> I mean 19:49:59 <argoneus> when I just joined the paused server 19:50:02 <argoneus> and saw "SLH 8" 19:50:09 <argoneus> and then a bunch of railroads and bridges, I was like "ehh, that's cool I guess" 19:50:22 <argoneus> can't really backtrace it 19:50:25 <coopserver> <Sylf> someone's working an a major hub right now 19:50:41 <coopserver> <Sylf> but I've no idea where it's going yet 19:50:48 <coopserver> <Sylf> so you can spectate. 19:51:37 <argoneus> ah ok nice 19:55:12 <argoneus> !password 19:55:12 <coopserver> argoneus: flippy 19:55:14 <coopserver> *** Game paused (connecting clients) 19:55:16 <coopserver> *** argoneus has joined 19:55:17 <coopserver> *** Game unpaused (connecting clients) 19:55:37 <coopserver> <happy tran sport> hi argoneus 19:55:41 <coopserver> <argoneus> hi 19:55:54 <coopserver> <argoneus> what is there even left to optimize? 19:55:56 <coopserver> <argoneus> everything is green 19:56:12 <coopserver> <Sylf> someone's in BBH 01 19:57:09 <coopserver> <Sylf> and the slow traffic around SLH10 definitely needs some work 20:00:41 <coopserver> *** John has joined spectators 20:00:51 <coopserver> *** happy tran sport has joined company #1 20:01:14 <coopserver> <argoneus> yeah I have no clue what's going on :< 20:01:30 <coopserver> <argoneus> can you guys "read" the network if you come here and see it for the first time? 20:01:36 <coopserver> <argoneus> or is that hard when you weren't part of building it 20:02:50 <happy__> i think u just to no wher the trains going and the ml 20:03:12 <coopserver> <argoneus> umm, could you write that again, please? 20:04:26 <happy__> ar soory u got to no wher the train line going as will the train andshord be k 20:04:36 <argoneus> what the fuck 20:13:14 <coopserver> <argoneus> um, Sylf, you here? 20:13:24 <coopserver> <argoneus> or anyone that could explain why a thing is there 20:13:47 <coopserver> <happy tran sport> wher 20:15:31 <coopserver> <argoneus> err 20:16:06 <coopserver> <argoneus> at SLH 11, I placed a sign 20:16:12 <coopserver> *** argoneus has joined company #1 20:17:40 <coopserver> <argoneus> oh wait, I get it 20:17:45 <coopserver> <happy tran sport> that to let the ml go ferst so the uver train line has to wate 20:17:56 <coopserver> <argoneus> um, where are you frm? 20:17:57 <coopserver> <argoneus> from* 20:17:59 <coopserver> <John> it makes trains coming from north get priority 20:18:11 <coopserver> <happy tran sport> uk 20:18:20 <coopserver> <happy tran sport> k jam 20:18:41 <coopserver> <argoneus> but john 20:18:46 <coopserver> <argoneus> is it needed to have that "loop" thingy there? 20:18:52 <coopserver> <argoneus> why not just signal it normally 20:19:12 <coopserver> <happy tran sport> that will make a train jam 20:19:20 <coopserver> <John> hold on 20:19:24 <coopserver> *** John has joined company #1 20:19:35 <coopserver> <argoneus> a train can't go through a onesided combo signal? 20:19:39 <coopserver> *** John has left the game (general timeout) 20:19:52 <coopserver> <happy tran sport> yep 20:19:55 <JohnK> !password 20:19:55 <coopserver> JohnK: toffee 20:20:03 <coopserver> *** Game paused (connecting clients) 20:20:05 <coopserver> *** John has joined 20:20:06 <coopserver> *** Game unpaused (connecting clients) 20:22:32 <happy__> the loop is so the net werk train q up argoneus thats the pro way to stop the train q on the train line 20:22:33 <coopserver> <John> see the signs? that's how the priority is given 20:22:42 <Sylf> @prio 20:22:42 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 20:22:57 <coopserver> <John> the loop is there because you don't want two or more combo signals on ML 20:23:15 <happy__> true 20:23:32 <argoneus> ohh, I see 20:23:45 <argoneus> are combo signals bad? 20:24:05 <coopserver> <Sylf> consecutive combo signals are same as signal gap 20:24:33 <coopserver> *** Maraxus has joined company #1 20:24:33 <argoneus> ohh 20:25:45 <V453000> wat up Sylf :) 20:26:01 <argoneus> i get it 20:26:24 <Sylf> I'm reading the spriteset and stuff in yeti nml 20:27:18 <V453000> yeah that is a bit holy shit because of the length 20:27:22 <V453000> but it should be quite simple 20:27:30 <Sylf> it's simple 20:27:42 <Sylf> I'm now trying to understand the x1 template 20:27:43 <V453000> !password 20:27:44 <coopserver> V453000: toffee 20:27:51 <V453000> the x1 is an older template 20:27:55 <Sylf> yes 20:28:08 <V453000> I had it to also cut sprites from a full render without properly prepared sprites 20:28:17 <Sylf> but without it being worked on properly, the graphics is all mangled when I play yeti in 8bpp 20:28:18 <V453000> since the x1 never showed for me I have no clue how far broken it is in fact 20:28:33 <V453000> I didnt care about x1 yet :) at all 20:28:49 <Sylf> 32bpp fully animated is too heavy 20:29:06 <V453000> if you want I can prepare one static sprite for every industry with 4x downscaling and paletting 20:29:09 <Sylf> I think fixing 8bpp is gonna be easier 20:29:11 <V453000> so everything could have proper 8bpp 20:29:16 <coopserver> *** argoneus has left the game (Leaving) 20:29:25 <V453000> I would try to reduce animation speed 20:29:26 <Sylf> hmm 20:29:31 <V453000> to half or more 20:29:40 <V453000> they are quite fast now anyway 20:29:42 <Sylf> Thinking about that too 20:29:47 <V453000> so it would still be nice 20:29:50 <Sylf> skip every other frame or more 20:30:03 <V453000> do you think we need to skip? 20:30:08 <V453000> I think it is fine to just slow it down 20:30:14 <Sylf> I think it's number of frames that's the issue 20:30:16 <coopserver> *** Game paused (connecting clients) 20:30:18 <coopserver> *** V453000 has joined 20:30:19 <coopserver> *** Game unpaused (connecting clients) 20:30:30 <V453000> strange, something related to memory? 20:30:30 <Sylf> we have 128 frames per animaned industries 20:30:41 <V453000> yes which is shitload, I know :> 20:30:44 <Sylf> yes, it uses so much sprite cache 20:30:50 <V453000> hm 20:31:11 <Sylf> so I'm thinking skip frames and slow down the animation 20:31:23 <Sylf> so the actual animation will still be same speed 20:31:29 <V453000> lets try only slowing down for now :) 20:31:32 <Sylf> I'm gonna have to see how it'll look first 20:31:50 <Sylf> I'm gonna try different stuff 20:32:53 <Sylf> before I can start commenting out the lines, I need to understand how the animation code for yeti actually works 20:33:29 <V453000> the most confusing part is that every spriteset needs 128 images 20:33:36 <V453000> even the _under or x1 ones 20:33:41 <V453000> everything must have same amount 20:33:50 <Sylf> that part is ok with me 20:34:08 <V453000> then it is just (animation_frame) 20:34:17 <V453000> eg sprite_industry_3X_tile33_anim(animation_frame) 20:34:29 <V453000> which loads (animation frame) th sprite from teh spritesheet 20:34:41 <V453000> animation_info: [ANIMATION_LOOPING, 128]; 20:34:42 <coopserver> *** Sylf has joined company #1 20:34:45 *** ODM has quit IRC 20:34:54 <V453000> and this tells the animation that it should be 128 20:35:23 <coopserver> *** Sylf has joined spectators 20:35:32 <V453000> that is all I think actually 20:35:57 <V453000> I tried to make the animation switch which would say start/stop when producing but wasnt very successful 20:36:17 <V453000> was quite close though I think 20:41:03 <coopserver> <Jam35> so 20:41:05 <coopserver> <Jam35> John 20:41:12 <coopserver> <John> yes? 20:41:22 <coopserver> <Jam35> at the BBH 01 south merger 20:41:35 <coopserver> <Jam35> I think it was you 20:41:52 <coopserver> <Jam35> you were giving prio to splitted lines 20:42:59 <coopserver> <Jam35> if the line splits over a few lines along with others they should all have equal priority 20:43:19 <coopserver> <Jam35> apparently :) 20:43:24 <coopserver> <Jam35> well it works better 20:43:52 <coopserver> <Jam35> like this merge was almost all to all 20:44:03 <coopserver> <Jam35> the unsplitted line has prio 20:44:05 <coopserver> <Jam35> if any 20:44:22 <coopserver> <Jam35> otherwise best to treat them equally 20:44:41 <coopserver> <Jam35> looked kind of crazy though 20:44:50 <coopserver> <John> can you put a sign where you mean? 20:44:53 <coopserver> <Jam35> also shorter choice the better 20:45:05 <coopserver> <Jam35> !around here 20:45:16 <coopserver> <Jam35> you had some really long paths 20:45:29 <coopserver> <John> yes.. 20:45:39 <coopserver> <Jam35> which will not split trains very evenly over choices 20:45:48 <coopserver> <Sylf> that one prio at around here is broken 20:46:10 <coopserver> <Jam35> it was temp after my tidy 20:46:31 <coopserver> <Jam35> I just connected the lower line 20:47:05 *** LSky` has joined #openttdcoop 20:47:48 <coopserver> <John> yes that three lines merging into east ML was my work 20:47:57 <coopserver> <Jam35> so now we have all the lines in pne place almost 20:48:02 <coopserver> <Jam35> *one 20:48:09 <coopserver> <Jam35> want to try again? 20:48:16 <coopserver> <Jam35> should be simpler now 20:48:36 <coopserver> <John> nah I get it.. 20:48:51 <coopserver> <Jam35> really sorry I destroyed a bunch of stuff there :) 20:49:07 <coopserver> <John> it's better this way 20:49:16 <coopserver> <John> I just didn't want to do whole hub 20:49:25 <coopserver> <Jam35> it's not great as it is 20:49:28 <coopserver> <John> rework 20:49:41 <coopserver> <Jam35> as I said much of it was temp 20:49:53 <coopserver> <Jam35> just to get the east merge done 20:50:29 <coopserver> <John> btw !this split doesn't work as intended at all 20:50:48 <coopserver> <Jam35> how do you mean 20:50:54 <coopserver> <Jam35> trains don;t take it? 20:51:37 <coopserver> <John> yeah 20:51:53 <coopserver> <Jam35> most likely because it has huge penalty 20:52:12 <coopserver> <John> it's for the third line going north 20:52:15 <coopserver> <Jam35> they don't like it because of detour 20:52:18 <coopserver> <Jam35> yeah 20:53:00 <coopserver> <Jam35> hard to get 3 more bridge/tunnels there i know 20:53:11 <coopserver> <Jam35> but 20:53:24 <coopserver> <Jam35> if you look at the lines they are notthat busy 20:54:24 <coopserver> <John> no they aren't 20:54:38 <coopserver> <Jam35> maybe there is a way to combine those 6 lines to give more choices 20:55:01 <coopserver> <happy tran sport> we got a bit ov a train q at my sign tran q 20:55:04 <coopserver> <Jam35> like 3 lines share 6 paths but not strictly 2 each 20:55:46 *** liq3 has joined #openttdcoop 20:57:05 <coopserver> <John> happy you're quite difficult to understand sometimes 20:58:05 <coopserver> <happy tran sport> yer sorry a bout that John 20:58:28 <coopserver> *** Maraxus has left the game (Leaving) 20:58:47 *** Maraxus has quit IRC 21:03:51 <coopserver> <happy tran sport> eney way have fun bb 21:03:55 <coopserver> *** happy tran sport has joined spectators 21:04:00 <coopserver> *** happy tran sport has left the game (Leaving) 21:04:22 *** happy__ has left #openttdcoop 21:07:05 <coopserver> <John> how do those pbs-bridge choosers compare to normal pre-signal based ones? 21:07:58 <coopserver> <Jam35> the signal after the pbs is 2way 21:08:17 <coopserver> <Jam35> which forces trains to take ANY path that is not red 21:08:18 <coopserver> <John> twoway_firstred_eol? 21:08:22 <coopserver> <Jam35> exactly 21:08:43 <coopserver> <Jam35> kind of agressive 21:08:59 <coopserver> <Jam35> but saves necessary space here 21:09:24 <coopserver> *** John has left the game (general timeout) 21:09:27 <coopserver> <Jam35> we have to make sure those paths are connected etc 21:09:43 <coopserver> <Jam35> or lost trains will happen 21:09:49 <JohnK> !password 21:09:49 <coopserver> JohnK: former 21:09:54 <coopserver> *** Game paused (connecting clients) 21:09:57 <coopserver> *** John has joined 21:09:58 <coopserver> *** Game unpaused (connecting clients) 21:14:37 <coopserver> <Jam35> space for presignals after all 21:16:22 <coopserver> <John> don't we need some priority !here? 21:16:49 <coopserver> <Jam35> yeah just trying to figure out what to do next 21:16:56 <coopserver> <Jam35> we have 3 splitted lines 21:17:00 <coopserver> <Jam35> so far 21:17:38 <coopserver> <Jam35> so we can either split the other 3 21:17:40 <coopserver> <Jam35> hard 21:17:51 <coopserver> <Jam35> or have 3 unsplit lines with priority 21:17:53 <coopserver> <Jam35> easier 21:18:06 <coopserver> <Jam35> but 21:18:13 <coopserver> <Jam35> one does not get inside 21:18:26 <coopserver> <Jam35> @ !here 21:18:31 <coopserver> <Jam35> so 21:18:52 <coopserver> <Jam35> XYorZ need to get there 21:19:01 <coopserver> <Jam35> Z is easiest 21:19:15 <coopserver> <Jam35> extend the bridges X&Y 21:19:22 <coopserver> <Jam35> take Z under to meet there 21:19:29 <coopserver> <Jam35> then we deal with outside 21:19:36 <coopserver> <Jam35> and the prios etc 21:25:49 <coopserver> *** Sylf has joined company #1 21:26:13 <coopserver> *** Sylf has joined spectators 21:34:38 <coopserver> <Jam35> hm :) 21:34:56 <coopserver> <Jam35> will it clear in a minute? 21:35:06 <coopserver> <Jam35> (hopes) 21:35:07 <coopserver> <John> let's hope so 21:40:24 <coopserver> <Jam35> unfortunately 2 of the busiest lines are the ones that were split 21:40:52 <coopserver> <Jam35> i.e 2 from east 21:41:05 <coopserver> <Jam35> from N is way quieter 21:41:16 <coopserver> <Jam35> rebuild :) 21:41:47 <coopserver> <John> seriously? :) 21:41:53 <coopserver> <Jam35> not yet 21:42:12 <coopserver> <Jam35> we only added on to what was already there 21:43:00 <coopserver> <John> what about those stopped trains? 21:43:20 <coopserver> <Jam35> didn't realise :) 21:43:37 <coopserver> <Jam35> it would be nicer to give east prio 21:43:43 <coopserver> <Jam35> not now 21:48:14 <coopserver> <V453000> gnight 21:48:15 <coopserver> *** V453000 has left the game (Leaving) 21:48:21 <coopserver> <Jam35> bb 21:48:28 <coopserver> <John> bye 22:00:55 <coopserver> <Jam35> I better go cy 22:00:57 <coopserver> <Jam35> a 22:01:02 <coopserver> *** Jam35 has left the game (Leaving) 22:01:16 <coopserver> *** John has joined spectators 22:01:17 <coopserver> *** Game paused (number of players) 22:05:54 *** Progman has quit IRC 22:06:39 <coopserver> *** John has left the game (general timeout) 22:15:25 *** Hobbyte has joined #openttdcoop 22:16:23 <Hobbyte> hey dudes, can anyone help me with supybot/soap relaying irc chat? it works from game to irc, but not the other way :( 22:26:16 * Sylf pokes Taede with soap question stick 22:33:43 *** InvokeStatic has quit IRC 22:34:43 *** InvokeStatic has joined #openttdcoop 22:43:51 *** luaduck is now known as luaduck_zzz 22:51:11 <coopserver> *** Sylf has left the game (Leaving) 23:06:09 *** Phoenix_the_II has quit IRC 23:07:17 *** Phoenix_the_II has joined #openttdcoop 23:07:17 *** ChanServ sets mode: +o Phoenix_the_II 23:20:07 <coopserver> *** Djanxy has joined company #1 23:20:08 <coopserver> *** Game unpaused (number of players) 23:29:03 *** InvokeStatic has quit IRC 23:29:13 <coopserver> *** Djanxy has joined spectators 23:29:14 <coopserver> *** Game paused (number of players) 23:29:15 *** InvokeStatic has joined #openttdcoop 23:32:44 *** Goddesen has joined #openttdcoop 23:34:24 *** Godde has quit IRC 23:55:56 *** Saladan1 has quit IRC 23:59:15 *** Saladan1 has joined #openttdcoop