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00:17:08 *** LSky` has quit IRC 00:36:26 *** luaduck is now known as luaduck_zzz 01:12:50 *** KWKdesign has quit IRC 01:13:12 *** KWKdesign has joined #openttdcoop 02:18:42 <Saladan1> Hrm 02:18:58 <Saladan1> !password 02:18:58 <coopserver> Saladan1: mintop 02:19:12 <coopserver> *** Game still paused (connecting clients, number of players) 02:19:16 <coopserver> *** Saladan0 has joined 02:19:17 <coopserver> *** Game still paused (number of players) 02:19:18 <coopserver> *** Game unpaused (number of players) 02:21:23 <Saladan1> Is anyone else here? 02:23:18 *** Saladan1 is now known as Saladan0 02:23:30 <Saladan0> I think I learned alot this game, cant wait for the next one 02:23:41 <Saladan0> I might be able to contribute better 02:26:12 <coopserver> *** Saladan0 has left the game (Leaving) 02:26:13 <coopserver> *** Game paused (number of players) 02:26:19 <Sylf> hey 02:27:24 <Saladan0> So one thing I failed to ask since I didnt think it was important 02:27:33 <Saladan0> But what purpose do the "Lost trains" server? 02:27:35 <Saladan0> serve* 02:42:42 <Sylf> it demonstrates the importance of the little extra piece of rail 02:43:42 <Sylf> on the bottom example, there are no extra rail piece 02:44:04 <Sylf> so a lost train enters that station area, it heads for the station platform that's occupied 02:44:45 <Sylf> with the other two example, the lost train take the other platform, turns around, then finds its destination (the waypoint) 02:45:02 <Sylf> in the middle example, the extra rail is placed in front of the platform 02:45:17 <Sylf> in the upper example, the extra rail is placed behind the platform 02:48:15 <Sylf> it's important only when you're using the presignals at terminus station with X in front 03:37:13 <Saladan0> Ah thanks, I didnt realise it was an example. The way you guys made it sound was that by creating a lost train you somehow changed how all the other trains worked for some reason 03:38:58 *** o11c has quit IRC 03:44:21 <Saladan0> Cant wait for the next game 03:44:26 <Saladan0> Will it be sometime next week then? 03:49:52 <Hazzard_> !info 03:49:52 <coopserver> Hazzard_: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26830, date: Dec 12 2439, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 03:49:56 *** Hazzard_ is now known as Hazzard 03:49:56 <Sylf> I don't know 03:50:05 <Sylf> but I think we're pretty much done with this game 03:50:20 <Hazzard> Update the stage? 03:50:34 <Sylf> well 03:50:37 <Sylf> yeah 03:50:46 <Sylf> @stage finalize 03:50:46 *** Webster changes topic to "Cooperative OpenTTD | PSG287 (r26830) | STAGE: finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 03:51:11 <Sylf> !password 03:51:11 <coopserver> Sylf: oilrig 03:51:14 <coopserver> *** Game still paused (connecting clients, number of players) 03:51:18 <coopserver> *** Sylf has joined 03:51:19 <coopserver> *** Game still paused (number of players) 03:51:21 <coopserver> *** Sylf has joined company #1 03:51:22 <coopserver> *** Game unpaused (number of players) 03:52:53 <coopserver> *** Game paused (connecting clients) 03:53:11 <Saladan0> Ill see if I can make a plan on the next one 03:53:12 <coopserver> *** Hazzard has joined 03:53:13 <coopserver> *** Game unpaused (connecting clients) 03:53:16 <Saladan0> im curious to see what itll look like 03:53:47 <coopserver> <Sylf> save that energy for another game 03:54:16 <coopserver> <Sylf> we'll play a pre made game plan 03:54:23 <Saladan0> oh 03:54:24 <Saladan0> ok 03:54:33 <coopserver> <Hazzard> What's it gonna be? 03:54:43 <coopserver> <Sylf> he plan I submitted here 03:54:56 <coopserver> <Sylf> but with either 4 or 6 cargos 03:55:00 <coopserver> <Sylf> I haven't decided 03:55:42 <coopserver> <Sylf> another actic map, but no snow mod, and with grids 03:55:45 <Saladan0> Now when I make a mistake building something, Sylf is going to take it personally because its his plan :) 03:56:09 <coopserver> <Hazzard> Ooh SRNW 03:56:22 <coopserver> <Sylf> srnw with coal, oil, wood, wheat, livestock, gold 03:56:29 <coopserver> <Sylf> or optionally skip coal and gold 03:57:07 <Saladan0> Have you decided what track/engine you are going to run? 03:57:13 <coopserver> <Sylf> no 03:57:36 <coopserver> <Hazzard> This plan says the Duke Nut'em 03:57:44 <coopserver> <Sylf> yeah, it was for this map 03:58:14 <coopserver> <Sylf> we played with rail here, so perhaps monorail 03:58:40 <coopserver> <Sylf> ok 03:58:52 <coopserver> <Sylf> I need to mod my map to use the other bridge set 03:59:19 <coopserver> <Hazzard> Do you generate this current map? 03:59:29 <coopserver> <Sylf> no, Jam35 did 03:59:49 <coopserver> <Sylf> ohdamn 03:59:57 <coopserver> <Hazzard> I like the barrier islands and the separation between the islands 04:00:00 <coopserver> <Sylf> yolo is pretty much gone 04:00:23 <coopserver> <Hazzard> :S ? 04:00:56 <coopserver> <Sylf> the original yolo @ slh2 04:01:12 <coopserver> <Sylf> :/ 04:01:18 <coopserver> <Sylf> some hack job 4th line 04:02:17 <coopserver> <Sylf> I built SLH 01 with steel tube bridges... 04:02:32 <coopserver> <Hazzard> Are you on another game or something? :S 04:03:02 <coopserver> <Sylf> I have 3 openttd window open, if that's what you're asking... 04:03:34 <coopserver> <Hazzard> Ok, because SLH02 doesn't have a 4th yet here 04:03:48 <coopserver> <Sylf> BBH1-BBH3 does 04:05:05 *** o11c has joined #openttdcoop 04:05:30 <Sylf> !save 04:05:31 <coopserver> Saving map... 04:05:32 <coopserver> Map successfully saved to game.sav 04:05:55 <Sylf> !help 04:05:55 <coopserver> Sylf: http://wiki.openttdcoop.org/Soap 04:06:12 <Sylf> !transfer 287 game.sav 04:06:12 <coopserver> Sylf: Attempting to transfer game.sav 04:06:15 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_287_Final.sav 04:07:15 <Sylf> ugh 04:07:20 <Sylf> where did PSG 286 go? 04:08:00 <Sylf> so this was 286 04:08:13 <Sylf> !save 04:08:14 <coopserver> Saving map... 04:08:15 <coopserver> Map successfully saved to game.sav 04:08:22 <Sylf> !transfer 286 game.sav 04:08:22 <coopserver> Sylf: Attempting to transfer game.sav 04:08:23 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_286_Final.sav 04:08:50 <coopserver> *** Hazzard has left the game (Leaving) 04:25:48 <coopserver> *** Sylf has left the game (Leaving) 04:25:49 <coopserver> *** Game paused (number of players) 04:28:35 <Sylf> !pwd 04:28:39 <Sylf> !rcon pwd 04:28:40 <coopserver> /home/openttd/svn-publicserver/server/save/uploads/ 04:28:50 <Sylf> !contentupdate 04:28:50 <coopserver> Sylf: Performing content update 04:28:51 <coopserver> Content server connection established 04:30:07 <coopserver> Content server connection closed 04:30:11 <Sylf> !content 04:30:12 <coopserver> Downloading 11 file(s) (121798472 bytes) 05:05:09 *** Hazzard has quit IRC 05:35:41 <Saladan0> Sylf, you spelt my name wrong on the archive page! 05:35:43 <Saladan0> How could you! 05:35:48 <Saladan0> After everything ive done for you 05:35:57 <Sylf> oh yeah 05:36:00 <Sylf> extra n 05:37:13 <Saladan0> Im going to take a look at the hall of fame and see if I can learn from anything 05:38:01 <Saladan0> Ooooh, the 5000 train one looks interesting 05:38:16 <V453000> Saladan0: you can fix wiki too :P 05:38:23 <V453000> that it does :P 05:39:10 <Saladan0> I guess if I register I can stop my name from being red too 05:39:19 <Saladan0> Ive always been hesitant to work on wikis 05:39:27 <Saladan0> afraid I might screw something up catastrophically 05:39:34 <Sylf> you don't have to register 05:39:43 <Sylf> you can just create a page of your own 05:40:10 <V453000> Saladan0: anything can be reverted :P fear notz 05:40:12 <Saladan0> Also this game save apparantlly is running a GRF I am unable to find and download 05:40:13 <Saladan0> hrm 05:41:05 <Sylf> which one? 05:41:27 <Saladan0> http://ottdc_grfpack/8_vehicles/origen 05:41:40 <Saladan0> Trying to find it online right now 05:41:41 <Sylf> did you download !grf 05:41:45 <Saladan0> !grf 05:41:45 <coopserver> Saladan0: http://wiki.openttdcoop.org/GRF 05:42:11 <Saladan0> Nope, I guess I missed that 05:42:14 <Saladan0> doing now 05:46:23 <Saladan0> So these are all GRF files, will they work if they arent TAR? 05:48:19 <V453000> just unzip the thing in your newgrf folder and it should work fine 05:48:22 <Saladan0> oh woops, I can download them all straight as a tar folder 05:49:09 <Saladan0> Oh that works too 05:49:10 <Saladan0> thanks 05:49:19 <argoneus> doesn't the game extract the tars anyway when starting up? 05:49:43 <Saladan0> wow 05:49:47 <Saladan0> I zoomed all the way out 05:49:54 <Saladan0> This map looks like a circuit board or something 05:50:12 <V453000> haha 05:50:22 <V453000> I spent months on that :) 05:50:43 <argoneus> V453000: is the map handcrafted? 05:52:19 <Sylf> I really didn't enjoy that game 05:52:27 <Sylf> too wtf 05:52:39 <Sylf> and just series of wtf size srnw 05:52:47 <Saladan0> Jesus, so these trains with like 50 cars each that dont go anywhere, are they like the worlds largest feeder trains or something? 05:53:09 <Sylf> the answer is srnw 05:53:23 <V453000> handcrafted? 05:53:29 <V453000> what do you want to handcraft on a flat map :D 05:53:44 <V453000> it is normally generated but the terraforming made small part of the original map remain probably 05:54:11 <Saladan0> Great 05:54:21 <Saladan0> A whole new level of stuff to make my head hurt 05:54:24 <Saladan0> More learning for me 05:54:59 <Sylf> don't try it at home 05:55:24 <Saladan0> Little trains up top going upwards of 3000km/h 05:55:26 <Sylf> you're risking your sanity 05:55:30 <Saladan0> For reasons I dont understand 05:56:38 <Saladan0> Jeez, maybe in another 6 years ill be good enough to check out the pro zone 05:56:46 <Saladan0> I think ill steer clear of it for now 05:57:04 <Sylf> just stay around for the next game 05:57:19 <Sylf> understand how srnw works, and you can get half of that game 05:57:29 <Sylf> the other half is the timed join 05:58:10 <Saladan0> I pressed the "send to depot" for all trains 05:58:15 <Saladan0> My game nearly crashed 05:58:24 <V453000> @pzg2014 05:58:29 <V453000> @pzg2013 05:58:30 <Webster> Dont Try This At Home: ProZone Game 2013 at #openttdcoop - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 05:58:37 <V453000> you can read some shit and explanation there 05:58:59 <Saladan0> roger 06:02:11 <Saladan0> Id shoot myself if I had to manually select stations for 5000 trains 06:03:41 <V453000> well the srnw has other important reasons that it cant really jam the network here 06:03:51 <V453000> manually building the stations is still hell :P 06:06:45 <Saladan0> You ran 5000 trains at once and crashed 4 of them 06:06:47 <Saladan0> what a scrub 06:08:25 <Saladan0> Looks impressive, does anything challange you even remotely now? 06:08:51 <Saladan0> Seems that after dealing with that, everything else turns into cake by comparrison 06:09:16 <V453000> well why do you think I make newGRFs? 06:11:27 <Saladan0> I hope I dont miss out on all the starting action for the new game 06:30:09 <V453000> doesnt really matter 06:48:24 <argoneus> !status 06:48:24 <coopserver> argoneus: I am connected to oftc as coopserver. 06:48:28 <argoneus> er 06:48:28 <argoneus> !help 06:48:28 <coopserver> argoneus: http://wiki.openttdcoop.org/Soap 06:48:42 <argoneus> !info 06:48:42 <coopserver> argoneus: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26830, date: Jun 19 2442, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 06:49:01 <argoneus> errr 06:49:07 <argoneus> oh, it's in the topic 06:49:09 * argoneus facepalms 07:46:42 *** LSky` has joined #openttdcoop 08:09:51 <planetmaker> !revision 08:09:51 <coopserver> planetmaker: Game version is r26830. Use Download <os-version> to get a direct download link. 08:10:04 <planetmaker> hm, time for update. Along with some other maintenance 08:11:42 <planetmaker> !playercount 08:11:42 <coopserver> planetmaker: The server is empty, noone is connected. Feel free to remedy this situation 08:11:48 <planetmaker> !update 08:11:48 <coopserver> Starting update... 08:17:32 <coopserver> Game successfully updated 08:17:33 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 08:17:35 <coopserver> Server Shutting down 08:17:36 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 08:18:17 <coopserver> Server is starting 10:56:28 *** LSky` has quit IRC 10:58:45 *** luaduck_zzz is now known as luaduck 11:11:18 <argoneus> planetmaker: this update, does it build from source? 11:11:29 <planetmaker> yes 11:11:42 <argoneus> so it downloads latest nightly, builds it, and replaces binaries? 11:11:45 <argoneus> and then restarts server 11:12:00 <planetmaker> but can be configured to also download. But we don't have the X stuff installed, we need a headless server 11:12:14 <planetmaker> yes, it does that, indeed 11:12:29 <argoneus> oh 11:12:35 <argoneus> is it a shell script? or python/perl/w/e 11:12:37 <planetmaker> svn update; make bundle; cp bundle/* server; restart 11:12:52 <planetmaker> it's soap with OFS scripts 11:13:02 <planetmaker> python / bash 11:15:05 <planetmaker> !apconnect 11:15:05 <coopserver> Connecting... 11:15:06 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26920) 11:15:11 <argoneus> huh 11:15:13 <argoneus> these OFS 11:15:18 <argoneus> what exactly do they do? 11:15:30 <planetmaker> basically do whatI just quoted 11:15:44 <argoneus> isn't bash easier to use for that? 11:15:48 <planetmaker> http://dev.openttdcoop.org/projects/ofs/repository 11:16:22 <planetmaker> and why bash when you're in python anyway? 11:18:06 <argoneus> hmm 11:18:24 <V453000> bashing people sounds more convenient than applying a python 11:24:26 *** LSky` has joined #openttdcoop 11:45:30 <argoneus> planetmaker: when the bot updates GRFs, is that doable via admin port or do you hook into the console and run content upgrade or w/e it is? 11:46:14 <planetmaker> I don't hook into the console at all 11:46:28 <planetmaker> V453000, a python can be pretty crushing ;) 11:46:41 <planetmaker> and it's more fun to watch than do the work yourself :P 11:46:45 <hylje_> they are constrictor snakes after all 11:46:53 <planetmaker> ^^ 11:47:02 <argoneus> so you just rcon content upgrade 11:47:04 <argoneus> p much? 11:47:05 <hylje_> don't run they just want to hug 11:47:12 <planetmaker> argoneus, no. I use admin port 11:47:26 <planetmaker> everything done on irc goes via admin port. 11:47:45 <planetmaker> haha, hylje_ :) 11:47:50 <planetmaker> close hug 11:48:34 <argoneus> well 11:48:44 <planetmaker> the irc bot is on a different machine than the openttd server even 11:48:50 <argoneus> oh 11:49:08 <argoneus> wait 11:49:12 <^Spike^> V ty.... made my day with that comment... :) 11:49:12 <argoneus> how does the bot update the server then 11:49:19 <planetmaker> via admin port... 11:49:25 <^Spike^> specially after al the bashing that has been done to bash :) 11:49:27 <argoneus> I mean 11:49:29 <argoneus> make bundle etc 11:49:33 <planetmaker> the irc bot maintains a connection to our openttd server via its admin port 11:49:35 <argoneus> you can't do that via admin port can you? 11:49:53 <planetmaker> well, those are done via ssh calls 12:07:56 *** KWKdesign has quit IRC 12:07:57 *** KWKdesign has joined #openttdcoop 12:24:42 <JohnK_> !svn 12:25:48 <JohnK_> !revision 12:25:48 <coopserver> JohnK_: Game version is r26920. Use Download <os-version> to get a direct download link. 14:10:12 *** liq3 has quit IRC 14:43:24 *** ODM has joined #openttdcoop 14:43:24 *** ChanServ sets mode: +o ODM 14:51:29 *** Max| has quit IRC 14:51:29 *** tycoondemon has quit IRC 14:51:29 *** dihedral has quit IRC 14:51:31 *** tyteen4a03 has quit IRC 14:51:31 *** Taede has quit IRC 14:51:31 *** condac_ has quit IRC 14:51:31 *** avdg has quit IRC 14:51:31 *** Jam35 has quit IRC 14:51:31 *** coopserver has quit IRC 14:51:31 *** ^Spike^ has quit IRC 14:51:31 *** Saladan0 has quit IRC 14:51:31 *** Goddesen has quit IRC 14:51:31 *** Nickman87 has quit IRC 14:51:31 *** LadyHawk has quit IRC 14:51:31 *** Fuco has quit IRC 14:51:31 *** XeryusTC has quit IRC 14:51:31 *** KenjiE20 has quit IRC 14:51:31 *** planetmaker has quit IRC 14:51:31 *** fonsinchen has quit IRC 14:51:31 *** tneo- has quit IRC 14:52:26 *** tycoondemon2 has joined #openttdcoop 14:52:26 *** dih has joined #openttdcoop 14:54:34 *** tyteen4a03 has joined #openttdcoop 14:54:34 *** Saladan0 has joined #openttdcoop 14:54:34 *** Goddesen has joined #openttdcoop 14:54:34 *** Nickman87 has joined #openttdcoop 14:54:34 *** Taede has joined #openttdcoop 14:54:34 *** condac_ has joined #openttdcoop 14:54:34 *** LadyHawk has joined #openttdcoop 14:54:34 *** Fuco has joined #openttdcoop 14:54:34 *** XeryusTC has joined #openttdcoop 14:54:34 *** reticulum.oftc.net sets mode: +ovov Taede Fuco XeryusTC XeryusTC 14:54:34 *** KenjiE20 has joined #openttdcoop 14:54:34 *** planetmaker has joined #openttdcoop 14:54:34 *** reticulum.oftc.net sets mode: +ovov KenjiE20 KenjiE20 planetmaker planetmaker 14:54:34 *** fonsinchen has joined #openttdcoop 14:54:34 *** tneo- has joined #openttdcoop 14:54:34 *** avdg has joined #openttdcoop 14:54:34 *** ^Spike^ has joined #openttdcoop 14:54:34 *** reticulum.oftc.net sets mode: +ovov fonsinchen fonsinchen ^Spike^ ^Spike^ 14:54:34 *** Jam35 has joined #openttdcoop 14:54:34 *** coopserver has joined #openttdcoop 14:54:34 *** reticulum.oftc.net sets mode: +ovov Jam35 Jam35 coopserver coopserver 14:55:58 *** ChanServ sets mode: +v Taede 14:56:56 *** Jack123610 has joined #openttdcoop 14:57:03 <Jack123610> ello jam 14:58:31 <Jack123610> Anyone? 15:01:51 <Jack123610> Anyone still alive? 15:03:55 *** Mazth has quit IRC 15:07:15 <Sylf> yes, hiL 15:07:17 <Sylf> hi? 15:08:32 <Jack123610> hi 15:09:08 <Jack123610> I just messing about with trains on a random server, they keep jamming but I got no idea what to do :P 15:29:13 <Jack123610> x-x forget planes, they keep crashing every time they land 15:29:20 <Jack123610> they never even made one trip and they died 15:30:48 <Sylf> You fly giant jets out of tiny airport, and that'll happen 15:31:23 <Sylf> commuter airports can only handle commuter planes 15:35:01 <Jack123610> oh... 16:12:23 *** LSky` has quit IRC 16:33:04 <Saladan0> RIP planes 16:36:01 <Sylf> !rcon load 1 16:36:02 <coopserver> 1: Not a savegame. 16:36:10 *** Sylf has left #openttdcoop 16:36:16 *** Sylf has joined #openttdcoop 16:36:16 *** ChanServ sets mode: +o Sylf 16:36:24 <Sylf> !rcon pwd 16:36:25 <coopserver> /home/openttd/svn-publicserver/server/save/ 16:36:31 <Sylf> !rcon cd uploads 16:36:39 <Sylf> !info 16:36:39 <coopserver> Sylf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26920, date: Jun 19 2442, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 16:36:50 *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r26920) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:36:56 <Sylf> !rcon load 1 16:36:57 <coopserver> Starting new game 16:36:58 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26920) 16:36:59 <coopserver> *** Game still paused (manual, number of players) 16:37:05 <Sylf> !dl 16:37:05 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 16:37:06 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26920 16:37:32 <Sylf> !password 16:37:32 <coopserver> Sylf: printf 16:37:36 <coopserver> *** Game still paused (manual, connecting clients, number of players) 16:37:38 <coopserver> *** Sylf has joined 16:37:39 <coopserver> *** Game still paused (manual, number of players) 16:37:44 <coopserver> *** Sylf has joined company #1 16:39:20 <Sylf> !unpause 16:39:21 <coopserver> *** Game still paused (manual) 16:39:22 <coopserver> *** Game unpaused (manual) 16:39:55 <coopserver> *** Sylf has left the game (Leaving) 16:40:47 <Sylf> !rcon load 1 16:40:48 <coopserver> Starting new game 16:40:49 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26920) 16:40:50 <coopserver> *** Game still paused (manual, number of players) 16:40:58 <coopserver> *** Game still paused (manual, connecting clients, number of players) 16:41:01 <coopserver> *** Sylf has joined 16:41:02 <coopserver> *** Game still paused (manual, number of players) 16:41:47 <Sylf> !unpause 16:41:48 <coopserver> *** Game still paused (manual) 16:41:49 <coopserver> *** Game unpaused (manual) 16:45:52 <Jack123610> oh is server not on latest version D; 16:46:21 <Sylf> which latest version? 16:48:42 <Sylf> this server never uses the "stable" version like 1.4.3 16:53:25 <Sylf> !auto 16:53:26 <coopserver> *** Game paused (number of players) 16:53:37 *** Maraxus has joined #openttdcoop 16:53:37 *** ChanServ sets mode: +o Maraxus 16:53:46 *** Sylf changes topic to "Cooperative OpenTTD | PSG287 (r26920) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 16:54:58 <Jack123610> There is version 1.4.3-RC2 16:55:13 <Sylf> that's already out of date 16:55:24 <Sylf> use 1.4.3 16:55:29 <Jack123610> oh really? 16:55:29 <Sylf> RC = release candidate 16:55:45 <Sylf> but this server uses the cutting edge nightly builds 16:55:47 <Maraxus> !password 16:55:47 <coopserver> Maraxus: plenty 16:55:58 <coopserver> *** Game still paused (connecting clients, number of players) 16:56:00 <coopserver> *** Maraxus has joined 16:56:01 <coopserver> *** Game still paused (number of players) 16:56:02 <Sylf> but not updated daily 17:00:19 *** Max| has joined #openttdcoop 17:00:43 <Jack123610> do does 1.4.3 have everything from RC-2? 17:02:40 <Sylf> yes 17:02:57 <Sylf> as far as I know, they're identical except for the version number 17:04:38 <Jack123610> ah ok 17:12:34 <coopserver> *** Sylf has left the game (Leaving) 17:14:22 <Saladan0> !passwor 17:14:25 <Saladan0> !password 17:14:25 <coopserver> Saladan0: colpos 17:14:32 <coopserver> *** Game still paused (connecting clients, number of players) 17:14:34 <coopserver> *** Saladan0 has joined 17:14:35 <coopserver> *** Game still paused (number of players) 17:16:08 <coopserver> <Saladan0> x6 SRNW 17:16:11 <coopserver> <Saladan0> Terrifying 17:22:31 <JohnK_> !password 17:22:31 <coopserver> JohnK_: malloc 17:22:53 <Saladan0> I dont think there is anyway that I can get anything started 17:23:09 <Saladan0> Ill wait till you pros begin the process of the network plan, and assist when I can 17:26:57 <coopserver> *** Game still paused (connecting clients, number of players) 17:27:00 <coopserver> *** John has joined 17:27:01 <coopserver> *** Game still paused (number of players) 17:27:02 <coopserver> *** Game unpaused (number of players) 17:27:50 <coopserver> *** John has joined spectators 17:27:51 <coopserver> *** Game paused (number of players) 17:31:53 <Sylf> at least start reading some stuff about srnw 17:31:55 <Sylf> @SRNW 17:31:55 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 17:32:40 <Sylf> @ABR9 17:32:44 <Sylf> @ABR09 17:32:45 <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/ 17:34:00 <Sylf> @ABR13 17:34:06 <Sylf> D: 17:34:56 <Sylf> http://blog.openttdcoop.org/2013/01/14/advanced-building-revue-13-self-regulating-stations-ii/ 17:41:23 <Saladan0> so if I understand this right, the point of an SRNW is to be able to build a train, send it on its way, and have it perform all the tasks that you need it to do without actually ordering it to do those things? 17:41:54 <Sylf> not quite. 17:42:04 <Sylf> the point of srnw to have all mainline trains have shared orders 17:42:18 <Sylf> single order takes care of transport need for all stations 17:43:18 <Saladan0> Okay, and the difficulty comes in being able to make it so the coal trains dont go to the gold drop stations, and vice versa? 17:43:23 <Sylf> When we have 100+ stations, it's not practical to make an order set that's so long (and we will hit the 255 line order limit) 17:43:37 <Sylf> no 17:43:51 <Sylf> those are strictly controlled via orders 17:44:10 <Sylf> it's all about knowing how path finding works 17:44:34 <Saladan0> Ok, you lost me then. If each type of train has its own seperate orders, whats the point of having shared orders then? 17:44:40 <Sylf> Let me grab lunch quickly, then I can show you 17:44:44 <Saladan0> ok 17:44:45 <Saladan0> no rush 17:45:13 <Sylf> they refit from one cargo type to another when they could not find any station within that region 17:46:28 <Saladan0> Oh ok, so they search for an avaliable station to go too, and if they arent fitted for that specific station, they will go refit prior to going into it 17:46:49 <Saladan0> Is the train AI smart enough to not all try and refit to one type of station and creating one giant jam? 17:48:06 <Sylf> no 17:48:11 <Sylf> trains are extremely dumb 17:48:32 <Sylf> but we control them so they will act in orderly manner 17:48:42 <Saladan0> I guess all you need to be a train conductor is a GED 17:48:57 <Saladan0> and no sense of awareness 17:49:51 <Sylf> !password 17:49:51 <coopserver> Sylf: humans 17:49:56 <coopserver> *** Game still paused (connecting clients, number of players) 17:49:58 <coopserver> *** Sylf has joined 17:49:59 <coopserver> *** Game still paused (number of players) 17:50:00 <Saladan0> I guess Ill have to see a few of them in motion. Taking a look at the example on the SRNW page, it looks like you control where the trains go by waypoint, and itll go to any avaliable station in its path 17:50:05 <coopserver> *** Sylf has joined company #1 17:50:06 <coopserver> *** Game unpaused (number of players) 17:50:44 <Sylf> waypoints have different use depending on SRNW design 17:51:11 <Saladan0> What im not grasping is that if you are going to create orders via waypoints, how that doesnt tie a train to a specific few number of stations 17:51:22 <Saladan0> and how its avaliable to go to any other station via refit 17:52:48 <Sylf> trains should hardly ever go to refit 17:52:54 <Sylf> most trains should stay within the region 17:53:15 <Sylf> only when they didn't find any station that needed service, they go to overflow. 17:53:48 <Sylf> The order tells the train that if they've hit the overflow, refit themselves to the next cargo type and look for a station that needs a service 17:54:42 <Sylf> @calc 512/3 17:54:42 <Webster> Sylf: 170.666666667 17:56:07 <Saladan0> ok, that makes sense. But lets say a gold train comes and drops off its cargo. How does it know to go back to a gold pickup without orders? Once its back on the ML, itll just keep going in circles. Is there a vague order that says "Once empty, go to a pickup station of the same type of cargo of the cars you are pulling"? 17:57:37 <Sylf> This is how the order will look like 17:57:54 <Sylf> 1. Go via load check 17:58:08 <Sylf> 2. If load % is 0, go to overflow 17:58:28 <Sylf> 3. Go non-stop to drop station, unload and leave empty 17:58:38 <Sylf> 4. Goto order #1 17:58:50 <Sylf> 5. overflow. refit to next cargo 17:59:17 <Saladan0> Wiki isnt saying anything. What exactly is a laod check? 17:59:25 <Saladan0> load check* 17:59:41 <Sylf> @calc 480/3 17:59:41 <Webster> Sylf: 160 17:59:58 <Sylf> it's a conditional order 18:00:40 <Sylf> oh, and also uses a waypoint 18:01:03 <Sylf> when the train reaches the waypoint, it goes to the if-then-else state 18:09:39 <Jam35> !dl 18:09:39 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:09:40 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26920 18:12:13 <Jam35> !password 18:12:13 <coopserver> Jam35: coming 18:12:19 <coopserver> *** Game paused (connecting clients) 18:12:22 <coopserver> *** Jam35 has joined 18:12:23 <coopserver> *** Game unpaused (connecting clients) 18:14:26 <coopserver> <Jam35> where's the drop? 18:22:46 <coopserver> *** Saladan0 has left the game (Leaving) 18:22:47 <coopserver> *** Game paused (number of players) 18:35:07 <coopserver> *** John has joined company #1 18:35:08 <coopserver> *** Game unpaused (number of players) 18:38:21 *** theholyduck has quit IRC 18:39:17 <coopserver> <John> @@clcalc monorail tilt 302 18:39:18 <Webster> coopserver: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 18:39:35 <coopserver> <Sylf> use () 18:39:46 <coopserver> <Sylf> @@(clcalc monorail tilt 302) 18:39:47 <Webster> coopserver: Required CL for monorail at 302km/h, with tilt bonus, is 4 (6 half tiles) or TL 18:40:36 <coopserver> <John> thanks.. so CL3? 18:41:18 <coopserver> <Sylf> yes 18:53:49 <coopserver> <Sylf> there, that's the complete structure for the coal loop 18:54:05 <coopserver> <Sylf> minus any refit stuff 18:55:45 <coopserver> <John> i see.. where do primaries go? 18:56:32 <coopserver> <Sylf> you take the coal mines within the coal region and drop coal at the coal drop 18:56:46 <coopserver> <Sylf> you don't touch any coal mines in other regions 18:57:02 <coopserver> <Sylf> same with 5 other cargos 18:57:12 <coopserver> <Sylf> and we don't touch secondaries 18:58:21 <coopserver> <Jam35> I was thinking it was one drop station 18:58:26 <coopserver> <Jam35> works 18:59:11 <coopserver> <Sylf> to me, it's a very simple set up 19:00:46 <coopserver> <John> I mean how/where do we build SL/attach primaries whitin a region 19:02:02 <coopserver> <Sylf> I don't know what to say, except... where it makes sense 19:02:34 <coopserver> <Sylf> that gold region sure has lots of water... 19:05:10 <coopserver> <Jam35> I think John means where do you join the SL from the empty loop? 19:05:36 <coopserver> <Jam35> anywhere 19:07:40 *** Goddesen has quit IRC 19:07:42 *** Godde has joined #openttdcoop 19:11:06 <coopserver> <Sylf> there, that's one example set up 19:12:51 <coopserver> <Jam35> we should rename SLH Coal 01 or whatever 19:13:03 <coopserver> <Jam35> could get quite numerous 19:13:04 <coopserver> <Sylf> I've thought about that too 19:13:08 <coopserver> <Sylf> yes 19:15:10 <coopserver> <Sylf> hmm 19:15:15 <coopserver> <Sylf> I need a faster not gate 19:20:19 <coopserver> <Sylf> I suppose a power station would help at the drop... 19:20:29 <coopserver> <Jam35> meh :) 19:28:37 <coopserver> *** Sylf has joined spectators 19:28:38 <coopserver> *** Game paused (number of players) 19:44:13 *** zerpa has joined #openttdcoop 19:54:18 <coopserver> *** Jam35 has joined company #1 19:54:19 <coopserver> *** Game unpaused (number of players) 19:55:48 <coopserver> *** Maraxus has left the game (Leaving) 19:56:06 *** Maraxus has quit IRC 19:59:19 *** zerpa has quit IRC 20:03:25 *** zerpa has joined #openttdcoop 20:03:32 <zerpa> !password 20:03:32 <coopserver> zerpa: pauses 20:03:41 <coopserver> *** Game paused (connecting clients) 20:03:43 <coopserver> *** zerpa has joined 20:03:44 <coopserver> *** Game unpaused (connecting clients) 20:03:51 <coopserver> <Sylf> hi 20:04:02 <coopserver> <zerpa> Helloes 20:06:55 <coopserver> *** Sylf has joined company #1 20:10:28 *** LSky` has joined #openttdcoop 20:15:19 <coopserver> <Jam35> injection? 20:15:35 <coopserver> <Sylf> use the wheat->coal refit 20:16:04 <coopserver> <Jam35> will coal be first loop? 20:16:20 <coopserver> <Sylf> yeah 20:16:27 *** Jack123610 has quit IRC 20:16:59 *** happy__ has joined #openttdcoop 20:20:14 <happy__> !players 20:20:14 <coopserver> happy__: There are currently 3 players and 1 spectators, making a total of 4 clients connected 20:20:22 <happy__> hi all 20:20:40 <coopserver> <Sylf> hi 20:21:23 <coopserver> <Jam35> hi 20:22:27 <happy__> how things going 20:24:52 *** Hazzard has joined #openttdcoop 20:26:43 <Hazzard> !password 20:26:43 <coopserver> Hazzard: lastly 20:27:21 <Hazzard> !download win64 20:27:21 <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r26920/openttd-trunk-r26920-windows-win64.zip 20:28:01 *** ODM has quit IRC 20:29:14 <coopserver> <Sylf> temp overflow set 20:29:24 <coopserver> *** Game paused (connecting clients) 20:29:34 <coopserver> *** Hazzard has joined 20:29:35 <coopserver> *** Game unpaused (connecting clients) 20:29:36 <coopserver> <Hazzard> Hey 20:29:39 <coopserver> <Sylf> hi 20:29:41 <coopserver> <Jam35> elo 20:29:48 <coopserver> <John> hi 20:30:09 <coopserver> <Hazzard> what the fsadfkajsfklajsdkfja\ 20:30:17 <coopserver> <Hazzard> Why is there an outside world? 20:31:37 <coopserver> <Hazzard> I'm not the only one seeing this, right? 20:31:55 <coopserver> <Sylf> not sure 20:32:00 <coopserver> <Sylf> what do you see? 20:32:12 <coopserver> <Hazzard> Brown ground as far as the eye can see 20:32:23 <coopserver> <Hazzard> outside the map 20:32:34 <coopserver> <John> nope, I see it too 20:32:39 <happy__> hi hazzard 20:32:39 <coopserver> <Sylf> I don't see it 20:32:49 <coopserver> <Sylf> brb then 20:32:51 <coopserver> *** Sylf has left the game (Leaving) 20:33:09 <Sylf> !password 20:33:09 <coopserver> Sylf: mostly 20:33:11 <coopserver> *** Game paused (connecting clients) 20:33:14 <coopserver> *** Sylf has joined 20:33:15 <coopserver> *** Game unpaused (connecting clients) 20:33:23 <coopserver> <Sylf> so it's opengfx 20:33:36 <coopserver> <Sylf> this is like uber wierd 20:33:45 <coopserver> <Hazzard> (yuck!) 20:33:53 <coopserver> *** Sylf has left the game (Leaving) 20:34:51 <coopserver> *** Game paused (connecting clients) 20:34:55 <coopserver> *** Sylf has joined 20:34:56 <coopserver> *** Game unpaused (connecting clients) 20:35:35 <coopserver> <Hazzard> This is really bothering me 20:37:00 <coopserver> *** Hazzard has left the game (Leaving) 20:37:17 <Sylf> https://jenkins.openttdcoop.org/job/opengfx/151/artifact/opengfx-5377.zip 20:37:27 <Sylf> not sure if that'll fix or not, but it's worth a try 20:38:01 <coopserver> *** Sylf has left the game (Leaving) 20:38:43 <coopserver> <Jam35> John 20:38:52 <coopserver> <John> yeah? 20:38:54 <coopserver> *** Game paused (connecting clients) 20:38:56 <coopserver> *** Sylf has joined 20:38:57 <coopserver> *** Game unpaused (connecting clients) 20:39:05 <coopserver> <John> trying to figure out the not gate .. :) 20:39:10 <coopserver> <Jam35> :) 20:39:12 <coopserver> <Sylf> yup, you should try out the nightly opengfx 20:39:24 <coopserver> <Jam35> logic trains don't clear the exit signal 20:39:32 <coopserver> <Jam35> change the entry signal on the loop 20:39:54 <Hazzard> !password 20:39:54 <coopserver> Hazzard: mostly 20:40:00 <coopserver> *** Game paused (connecting clients) 20:40:07 <coopserver> *** Hazzard has joined 20:40:07 <coopserver> *** Game unpaused (connecting clients) 20:40:14 <coopserver> <Hazzard> Oh, good 20:40:26 <coopserver> <Hazzard> The one I had before was from 2012 20:40:55 <coopserver> <Hazzard> not sure where that's actually stored 20:41:17 <coopserver> <Jam35> looks functional 20:41:37 <coopserver> <John> yup, and makes my eyes hurt 20:41:38 <coopserver> <Sylf> the not gate I used and not gate Jam35 used are different 20:41:50 <coopserver> <Hazzard> ? 20:41:53 <coopserver> <Jam35> waypoint isn;t needed here 20:42:02 <coopserver> <Jam35> but it doesn't hurt 20:42:09 <coopserver> <Sylf> the one I used requires 1 train, requires a waypoint, but not 100% accurate 20:42:26 <coopserver> <Hazzard> Never seen that before 20:42:41 <coopserver> <Sylf> the one Jam35 built and I fixed requires 2 trains, doesn't require WP, and always 100% accurate 20:43:23 <coopserver> <Hazzard> When did you make this? 20:43:24 <coopserver> <Jam35> fixed? :) 20:43:45 <coopserver> <Sylf> make this map? 20:43:51 <coopserver> <Hazzard> This not gate? 20:43:53 <coopserver> <Hazzard> . 20:44:04 <coopserver> <Sylf> it's a copy from coop blog 20:44:28 <Sylf> http://blog.openttdcoop.org/2009/01/18/optimization-of-logic-logic-gates-part-ii/ 20:45:41 <Sylf> hmm 20:45:48 <Sylf> I should try out mfb's not gate too 20:45:48 <coopserver> <Hazzard> I've never really seen it before now 20:50:39 <coopserver> <Hazzard> That train didn't go to Truntburg woods 20:50:43 <coopserver> <John> yes 20:50:46 <coopserver> <John> I see 20:51:02 <coopserver> <Hazzard> Oh 20:51:26 <coopserver> <John> why? 20:51:43 <coopserver> <Hazzard> I guess they want to go to the next loop in the network 20:51:55 <coopserver> <Hazzard> I don't really understand the plan yet 21:04:19 <coopserver> *** John has left the game (general timeout) 21:05:03 <coopserver> <Hazzard> How do we add more trains? 21:05:36 <coopserver> <Sylf> copy the ML trains at one of the refit stations 21:05:53 <JohnK_> !password 21:05:53 <coopserver> JohnK_: digest 21:06:04 <coopserver> *** Game paused (connecting clients) 21:06:06 <coopserver> *** John has joined 21:06:07 <coopserver> *** Game unpaused (connecting clients) 21:07:29 <planetmaker> rcon desync_debug 21:07:33 <planetmaker> !rcon desync_debug 21:07:34 <coopserver> ERROR: command not found 21:07:47 <planetmaker> !rcon debug_level 21:07:48 <coopserver> Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=6, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0' 21:14:03 <coopserver> <Sylf> why that not gate works at Hadworth Woods... 21:14:08 <coopserver> <Hazzard> ... 21:14:12 <coopserver> <Sylf> so weird to see 21:14:13 <coopserver> <Hazzard> I'm watching it now 21:15:19 <coopserver> <Sylf> time to experiment more 21:15:43 <coopserver> <Hazzard> I assume if the logic train was slower it wouldn't work? 21:16:48 <coopserver> <Sylf> no it wouldnt 21:17:33 <coopserver> <Sylf> it really does its job 21:18:01 <coopserver> <Hazzard> it doesn't work slower ... 21:18:18 <coopserver> <Hazzard> I think this is a bug 21:21:07 <Saladan0> !password 21:21:07 <coopserver> Saladan0: basing 21:21:10 <Jam35> !rcon set yapf.rail_pbs_signal_back_penalty 21:21:11 <coopserver> Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 21:21:12 <coopserver> *** Game paused (connecting clients) 21:21:15 <coopserver> *** Saladan0 has joined 21:21:16 <coopserver> *** Game unpaused (connecting clients) 21:21:44 <Jam35> maybe we should raise that^ 21:22:01 <coopserver> <Saladan0> Those train conductors must be dizzy 21:22:13 <Jam35> SLH coal 03 penalty is silly 21:22:33 <Jam35> or 05 21:22:38 <coopserver> <Sylf> wait... those are manned engines? 21:22:48 <coopserver> <Saladan0> I have no idea 21:22:54 <coopserver> <Saladan0> I guess it IS 2113 21:23:25 <coopserver> *** zerpa has left the game (connection lost) 21:23:45 <Jam35> Sylf 21:23:50 <Jam35> pbs back penalty 21:24:00 <Jam35> raise y/n? ;) 21:24:04 <Sylf> sure 21:24:13 <Sylf> but we can also use pf traps too 21:25:26 <coopserver> <Saladan0> Im looking at the SRNW, whats the type of network you guys are doing to get the tornado trains? 21:25:27 <coopserver> <Jam35> I'll leave it up to the builder(s) 21:25:41 <coopserver> <Jam35> If they like 5-8 back pbs or not 21:25:45 <coopserver> <Saladan0> That way I can teach myself have to build one 21:27:57 <coopserver> <Sylf> those tornado trains are actually optional 21:28:11 <coopserver> <Sylf> if you look at Minburg Woods 21:29:07 *** zerpa has quit IRC 21:29:31 <coopserver> <Saladan0> So its a timing thing then? 21:29:45 <coopserver> <Sylf> it's a flow control 21:29:51 <coopserver> <Saladan0> Is it to regulate the amount of trains joining the ML at any given time? 21:30:08 <coopserver> <Sylf> let the trains sit at the station entrance until there's enough cargo for a full train load is ready 21:30:37 <coopserver> <Saladan0> Ah, what I dont get though is the signal prior to the splitoff towards the station is red 21:30:42 <coopserver> <Saladan0> Up until a train is right on it 21:30:47 <coopserver> <Saladan0> hen it goes green for a split second 21:30:50 <coopserver> <Saladan0> then back to red again 21:31:07 <coopserver> <Saladan0> It looks like the train comming onto the signal is tripping it 21:31:12 <coopserver> <Sylf> which one are you looking at? 21:31:31 <coopserver> <Saladan0> Minburg woods, right about the pf trap /sylf sign 21:31:53 <coopserver> <Saladan0> Its red right now right up until a train passes it, which it goes green 21:32:14 <coopserver> <Sylf> oh the path signals 21:32:18 <coopserver> <Sylf> those are different 21:32:22 <coopserver> <Hazzard> The dummy train reserves the tracks in front of the trains, stopping them 21:32:31 <coopserver> <Hazzard> then when it turns around it stops reserving those tracks 21:32:42 <coopserver> <Saladan0> But it doesnt stop them, the train seems to just go through it non stop 21:32:59 <coopserver> <Hazzard> hmm 21:33:03 <coopserver> <Hazzard> probably broken 21:33:10 <coopserver> <Hazzard> there aren't any trains cioming to test it 21:33:23 <coopserver> <Saladan0> Does it check the tracks in front it right as the train goes past, and then goes green if it sees that the tracks are clear? 21:33:50 <Sylf> @quickstart 21:33:51 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:34:12 <coopserver> <Saladan0> Im just wondering why it doesnt default to green when the path is clear 21:34:15 <Sylf> Do you have all the optional client settings set on that page? 21:34:28 <coopserver> <Saladan0> Uh, let me check 21:34:31 <coopserver> <Hazzard> That's just how PBS works 21:34:38 <Sylf> the Show Path Reservation for tracks is VERY handy 21:34:49 <Saladan0> I have that one setup 21:34:59 <Saladan0> I just didnt know PBS defaults to red until a train is right on it 21:35:09 <Saladan0> I thought it defaulted to green unless the paths were taken 21:35:12 <coopserver> <Sylf> that's just matter of graphics 21:35:22 <coopserver> <Sylf> don't look at PBS as red and green 21:35:36 <coopserver> <Sylf> hey only check if there's a path available to that train or not 21:35:47 <coopserver> <Saladan0> Alrighty then, my bad 21:35:51 <coopserver> <Sylf> if yes, the signal lets the train pass 21:36:23 <coopserver> <Sylf> so PBS is a very different beast from block signals 21:37:17 <coopserver> <John> trains, why you not go through my station? I even have a trap for you... 21:38:17 <coopserver> <Hazzard> We could put a reverser before the waypoint 21:38:40 <coopserver> <Sylf> that'll break the path finders 21:38:54 <coopserver> <Saladan0> Is there anything simple by comparison right now that I can assist with? 21:39:15 <coopserver> <Sylf> yeah, build the 4 other drop stations? 21:39:33 <coopserver> <Hazzard> I mean before the load check wp on the line to the next section 21:39:34 <coopserver> <Saladan0> Do they need their own SNRWs? 21:39:44 <coopserver> <Saladan0> Because if so, I might be a bit 21:39:57 <coopserver> <Sylf> look at the coal and wood drop stations 21:40:03 <coopserver> <Sylf> they're very normal stations 21:40:14 <coopserver> <Sylf> no need to connect to the rest of the stuff 21:41:57 <coopserver> <Saladan0> 14 length 3 stations then 21:42:04 <coopserver> <Saladan0> Would you prefer terminus or roro? 21:42:46 <coopserver> <Sylf> either way 21:42:49 <coopserver> <Sylf> I built one each 21:42:52 <coopserver> <Saladan0> kk, just making sure 21:46:01 <coopserver> <Sylf> there you go 21:46:05 <coopserver> <Sylf> Nundhattan Valley works 21:46:11 <coopserver> <John> so, closer to hub 21:46:16 <coopserver> <John> ok 21:46:19 <coopserver> <Saladan0> The oil drop refinery is gone :< 21:46:29 <coopserver> <Sylf> we can always fund industries 21:50:52 <coopserver> *** Hazzard has left the game (Leaving) 21:51:50 <coopserver> <John> another problem.. the trains don't stop to load @ Nundhattan 21:55:43 <coopserver> *** Jam35 has left the game (Leaving) 21:58:27 <coopserver> <Saladan0> stupid local authority 22:02:01 <coopserver> <Sylf> Saladan, it's ok to copy, but check the signals I used 22:02:36 <coopserver> <Sylf> that design doesn't work well with presignals 22:05:08 <coopserver> <John> sylf? 22:05:40 <coopserver> <Sylf> check the train orders 22:05:50 <coopserver> *** Saladan0 has left the game (Leaving) 22:05:51 <coopserver> <Sylf> make sure their next order is Wood load check wp 22:06:04 <coopserver> <John> yeah that problem I solved 22:06:25 <coopserver> <John> too big a penalty caused the refit trains go through station 22:06:30 <coopserver> <John> but this is another problem 22:06:40 <coopserver> <John> :) - SLH wood 05 22:07:17 <coopserver> <Sylf> PBS and 2way eol doen't mix 22:57:27 <happy__> how things going 22:58:04 <happy__> how the net werk going 23:00:33 <coopserver> <Sylf> it's ok so far 23:01:37 <happy__> i like to help but not good a nufe to play yet 23:04:08 *** LSky` has quit IRC 23:04:25 <happy__> eney way gn all 23:04:45 <coopserver> <John> night happy 23:05:00 <happy__> have fun 23:05:49 *** happy__ has left #openttdcoop 23:35:53 *** Max| has quit IRC 23:36:57 <o11c> !password 23:36:57 <coopserver> o11c: reinit 23:39:11 <o11c> um 23:41:27 *** tyteen4a03 has quit IRC 23:48:50 *** tyteen4a03 has joined #openttdcoop 23:52:16 <o11c> okay, managed to get the nightly version of opengfx to make the one error go away ... 23:52:40 <o11c> but now why won't it let me download the missing GRFs from bananas? 23:52:48 <coopserver> <Sylf> which one? 23:53:10 <o11c> New bridges v0.41 23:53:18 <Sylf> !grf 23:53:18 <coopserver> Sylf: http://wiki.openttdcoop.org/GRF 23:53:25 <Sylf> get that pack 23:53:36 <o11c> and just *why* is this not in bananas? 23:53:49 <coopserver> <Sylf> because the author never put it on bananas 23:57:00 *** eLbot has quit IRC