Config
Log for #openttdcoop on 27th September 2014:
Times are UTC Toggle Colours
00:00:08  <o11c> !password
00:00:08  <coopserver> o11c: walked
00:00:43  <o11c> !password
00:00:43  <coopserver> o11c: sortof
00:00:47  <coopserver> *** Game paused (connecting clients)
00:00:51  <coopserver> *** o11c has joined
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00:11:12  <Hazzard>  !PASSWORD
00:11:15  <Hazzard> !password
00:11:15  <coopserver> Hazzard: sortof
00:11:27  <coopserver> *** Game paused (connecting clients)
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00:19:02  *** luaduck is now known as luaduck_zzz
00:22:29  <coopserver> <o11c> "debug line" signal is red
00:22:43  <coopserver> <Hazzard> Sylf, wouldn't it make sense to put a reverser at "!here" ?
00:23:07  <coopserver> <Sylf> no
00:23:09  <coopserver> <Hazzard> I know why it is red, I scred something up
00:23:14  <coopserver> <Hazzard> reset
00:23:18  <coopserver> <Sylf> if you do, then the overflow would break
00:23:34  <coopserver> <Hazzard> Overflow?
00:23:54  <coopserver> <Sylf> !here is an overflow
00:23:56  <coopserver> *** John has left the game (general timeout)
00:24:13  <JohnK_> !password
00:24:13  <coopserver> JohnK_: misses
00:24:23  <coopserver> <Hazzard> It goes there when the train fails to load, right?
00:24:24  <coopserver> *** Game paused (connecting clients)
00:24:25  <coopserver> <Sylf> wait
00:24:26  <coopserver> *** John has joined
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00:25:07  <coopserver> <Sylf> all we need is the fact that the trains can reach the WP, even after the reverser...
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00:25:27  <coopserver> <Hazzard> Then we don't need massive penalties
00:25:42  <coopserver> <Sylf> right
00:26:02  <coopserver> <Sylf> yup, I think reverser is actually a good idea
00:31:26  <coopserver> <Sylf> there are still some coal trains hitting the debug line
00:32:10  <coopserver> <Hazzard> Ok, i'm watching my station to see if it breaks
00:34:32  <coopserver> <o11c> this looks like prime conditions for messing up
00:35:24  <coopserver> <o11c> hm, no
00:36:44  <coopserver> <Hazzard> The dummy at kenford mines is too big I think
00:37:12  <coopserver> <Sylf> yes, it's big
00:37:33  <coopserver> <Sylf> it's big enough to feed 5.5 trains
00:47:14  <coopserver> <o11c> um, there are two SLH Coal 05's
00:47:43  <coopserver> <o11c> and 3 has an extra space
00:47:57  <coopserver> <Hazzard> :S
00:48:01  <coopserver> <Sylf> go fix
00:48:05  <coopserver> <Hazzard> i'll fix this
00:50:40  <coopserver> <Hazzard> There
00:51:18  <coopserver> <Sylf> try doing that with wood area...
00:51:29  <coopserver> <Hazzard> Oh
00:51:30  <coopserver> <Hazzard> XD
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00:51:33  <coopserver> <Sylf> I'm mixing different entrances and exits
00:52:09  <coopserver> <Sylf> fuk
00:52:14  <coopserver> <Sylf> I failed on this one
00:53:01  <coopserver> <o11c> what exactly is the purpose of the diamond-chickenfoot thing?
00:54:06  <coopserver> <Sylf> it's a reverser
00:54:16  <coopserver> <Sylf> to hide the waypoint on that line
00:54:29  <coopserver> <o11c> oh, I see
00:54:31  <coopserver> <Sylf> and the chicken foot is the same thing as the !lost train I built in the last game
00:54:43  <coopserver> <Sylf> or what you see in normal overflows
00:55:13  <coopserver> <o11c> ... okay, now why does WOOD DROP have chickenfeet *before* some of the stations?
00:56:15  <coopserver> *** o11c has joined company #1
00:57:52  <coopserver> <Hazzard> It doesn't?
00:57:58  <coopserver> <Hazzard> oh
00:58:12  <coopserver> <Hazzard> that's for lost trains
00:58:34  <coopserver> <Hazzard> Trains like choices, even if they are dead ends, so the pf gives that path a boost
00:58:39  <coopserver> <Sylf> we do?
00:59:27  <coopserver> <Hazzard> If a train is lost it will  usually go to the first platform, even if it has a train in it, but with the fletching it chooses the corect (empty) platform, allowing it to reverse and continue
01:00:37  <coopserver> <Hazzard> aha
01:00:47  <coopserver> <Hazzard> Kenford woods is broken a bit
01:01:10  <coopserver> <Sylf> damn it
01:01:13  <coopserver> <Sylf> failed it again
01:01:35  <coopserver> <Hazzard> reset
01:06:19  <coopserver> <Sylf> that should work at Kennford Woods
01:10:47  <coopserver> *** Hazzard has left the game (Leaving)
01:11:50  <coopserver> <o11c> that feeder is not supposed to be stopped, is it?
01:14:03  <Hazzard> !password
01:14:03  <coopserver> Hazzard: carbon
01:14:10  <coopserver> *** Game paused (connecting clients)
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01:15:47  <coopserver> <Hazzard> I might try to do a feeder with a counter
01:17:12  <coopserver> <Hazzard> noice
01:19:28  <coopserver> <o11c> is it just me, or is the 4x3 logic loop a lot simpler and less error-prone than the 3x3 loops and other things?
01:19:58  <coopserver> <Hazzard> 3x3 is most reliablew
01:20:05  <coopserver> <Hazzard> And most commonly used
01:21:03  <coopserver> <Sylf> 4x3 is one is not perfect
01:21:27  <coopserver> <Sylf> occasionally, the twoway entry signal tuns red after the train take that path
01:21:45  <coopserver> <o11c> oh
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01:30:14  <coopserver> <Sylf> damn
01:30:22  <coopserver> <Sylf> wood debug got trigger
01:35:19  <coopserver> *** John has left the game (general timeout)
01:37:28  <JohnK_> good night all
01:37:32  <coopserver> <Hazzard> Night
01:38:02  <coopserver> <Sylf> I'm gonna need a peer review with this order
01:39:03  <coopserver> <Sylf> not as bad as yeti refit game, but it's still long
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01:50:54  <coopserver> *** Sylf has joined spectators
01:50:55  <coopserver> *** Game paused (number of players)
01:51:07  <Sylf> !rcon set min_active_clients 1
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01:56:50  <coopserver> <Hazzard> I guess it would be too hard to do a full counter
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02:38:57  <coopserver> <o11c> 35 is odd, even with two implicit orders ...
02:40:11  <coopserver> <o11c> I would expect 36 *without* the implicit
02:40:15  <coopserver> <o11c> so 3 missing?
02:42:37  <coopserver> <o11c> missing "refit to gold" order
02:42:50  <coopserver> *** o11c has joined company #1
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02:43:25  <coopserver> <o11c> (fixed)
02:44:09  <coopserver> <o11c> missing conditions in oil
02:45:22  <coopserver> <o11c> that's 2, where's the 3rd?
02:45:38  <coopserver> <o11c> missing condition on wheat also
02:46:18  <coopserver> *** o11c has joined spectators
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02:48:27  <o11c> Sylf: with those 3 additions, it seems sane
02:58:01  <coopserver> *** Hazzard has left the game (Leaving)
03:18:31  <phatmatt> !players
03:18:31  <coopserver> phatmatt: There are currently 0 players and 2 spectators, making a total of 2 clients connected
03:36:32  <Sylf> !rcon set raw_industry_construction
03:36:33  <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
03:36:36  <Sylf> !rcon set raw_industry_construction 1
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04:21:33  <Maraxus> !password
04:21:33  <coopserver> Maraxus: negate
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04:29:54  <Hazzard> !password
04:29:54  <coopserver> Hazzard: negate
04:31:07  <Hazzard> !password
04:31:07  <coopserver> Hazzard: mixing
04:31:16  <coopserver> *** Game still paused (connecting clients, number of players)
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13:19:27  <Djanxy> !password
13:19:27  <coopserver> Djanxy: chaney
13:19:54  <Djanxy> !dl win64
13:19:54  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26920/openttd-trunk-r26920-windows-win64.zip
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14:19:55  <happy__> !password
14:19:55  <coopserver> happy__: adjust
14:20:07  <coopserver> *** Game still paused (connecting clients, number of players)
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15:45:10  <coopserver> <Jam35> is there some reason why Hadworth is 'disabled'
15:45:38  <coopserver> <Sylf> hmmm
15:45:45  <coopserver> <Sylf> some wtf lost train...
15:46:00  <coopserver> <Jam35> how did it get there? :D
15:46:20  <coopserver> <Jam35> thought it was deliberate
15:52:34  <coopserver> <Jam35> why have I built TL 12 dummies?
15:52:50  <coopserver> *** Jam35 has joined company #1
15:52:53  <coopserver> <Sylf> :P
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15:53:11  <fleet75> !passworfd
15:53:16  <fleet75> !password
15:53:16  <coopserver> fleet75: clones
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15:55:56  <coopserver> <John> hello
15:55:59  <coopserver> <Jam35> hi
16:07:08  <fleet75> !password
16:07:08  <coopserver> fleet75: lowest
16:07:12  <coopserver> *** Game paused (connecting clients)
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16:12:49  <Hazzard> !info
16:12:49  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26920, date: Mar 28 2145, clients connected: 4, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
16:12:54  <Hazzard> !players
16:12:54  <coopserver> Hazzard: There are currently 3 players and 1 spectators, making a total of 4 clients connected
16:13:23  <Hazzard> !password
16:13:23  <coopserver> Hazzard: lowest
16:14:59  <coopserver> *** Game paused (connecting clients)
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16:17:44  <coopserver> <Hazzard> sorry
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16:21:52  <Maraxus> !password
16:21:52  <coopserver> Maraxus: sounds
16:22:10  <coopserver> *** Game paused (connecting clients)
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16:36:27  <coopserver> <Sylf> there's something going on with the oil area
16:36:44  <coopserver> <Hazzard> What do you mean?
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16:36:55  <coopserver> <Sylf> there's a full oil train in the wheat area
16:37:10  <coopserver> <Hazzard> what #?
16:37:15  <coopserver> <Sylf> 55
16:38:03  <coopserver> <Hazzard> maybe it didn't unload?
16:38:19  <coopserver> <Hazzard> no
16:38:33  <coopserver> <Sylf> this isn't making any sense to me how it got there
16:38:34  <coopserver> <Hazzard> The oil debug isn't triggered?
16:38:37  <coopserver> <Sylf> no
16:40:35  <coopserver> <Jam35> it was a trapped oil train @ Hadworth earlier
16:40:50  <coopserver> <Sylf> it's the same train?
16:40:53  <coopserver> <Jam35> maybe
16:43:10  <coopserver> <Sylf> D:
16:43:21  <coopserver> <Sylf> my second wheat station stole all my wheat trains from first
16:43:45  <coopserver> <Hazzard> We just need more trains
16:52:23  <coopserver> <Sylf> I wonder if I can use flip-flop for memories...
16:56:11  <coopserver> <Hazzard> flip-flop?
17:05:23  <V453000> Sylf: http://dev.openttdcoop.org/projects/yeti/repository/changes/gfx/8bpp/x1_COMPOSE_8bpp.png
17:05:24  <V453000> (:
17:05:44  <Sylf> :D
17:05:52  <Hazzard> Oh here we go :D
17:06:06  <V453000> I would prefer to keep it in one file I think
17:06:22  <V453000> offset of images is 176px
17:06:37  <V453000> (704/4)
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17:07:40  <Sylf> ok
17:08:17  <V453000> should be easy to template :)
17:08:26  <Sylf> yup
17:10:24  <V453000> I left 2 rows for 5-X, will add that sometime soon
17:10:30  <V453000> maybe even today
17:10:38  <V453000> and will just overwrite sprites later
17:11:18  <Sylf> you'll put 5X on 2 rows?
17:11:33  <V453000> OR make it wider
17:11:33  <V453000> yeah
17:11:38  <V453000> wider is probably better
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17:13:56  <Kerbiter> Hi again, Kerbiter can into IRC :D
17:14:10  <coopserver> <Hazzard> :D
17:15:22  <V453000> :)
17:15:39  <V453000> Kerbiter: #openttdcoop.stable :)
17:22:19  <coopserver> <Sylf> maybe I'm just recreating something from PSG199
17:29:24  <coopserver> *** John has left the game (general timeout)
17:29:57  <JohnK_> !password
17:29:57  <coopserver> JohnK_: excess
17:31:30  <JohnK_> !password
17:31:30  <coopserver> JohnK_: parent
17:31:36  <coopserver> *** Game paused (connecting clients)
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17:35:36  <Makedonia> Hello
17:36:27  <coopserver> *** Jam35 has left the game (general timeout)
17:36:37  <V453000> hy
17:37:53  <Makedonia> So do I go into OpenTTd multiplayer
17:38:08  <coopserver> *** John has left the game (general timeout)
17:38:47  <Sylf> @quickstart
17:38:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:39:02  <Sylf> yes, but there's some prep work to do
17:40:19  <JohnK_> !password
17:40:19  <coopserver> JohnK_: parent
17:40:32  <coopserver> *** Game paused (connecting clients)
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17:41:44  <Makedonia> name MyName Makedonia
17:42:20  <coopserver> <Sylf> so far so good...
17:43:01  <coopserver> <Sylf> time to steal some neighbor's stuff
17:43:25  <coopserver> <Hazzard> It works
17:43:41  <Makedonia> It says the server is offline
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17:46:31  <coopserver> <Sylf> experimenting?
17:46:34  <coopserver> <Hazzard> :P
17:46:40  <coopserver> <Hazzard> yes
17:48:44  <coopserver> <Hazzard> won't those signals mess things up?
17:48:51  <coopserver> <Sylf> doh
17:49:43  <coopserver> <Hazzard> That worked really well
17:50:12  <coopserver> <Sylf> now the drop station is closed
17:50:50  <coopserver> <Sylf> it's not cargo decay proof
17:51:00  <coopserver> <Hazzard> Is there gargo decay?
17:51:15  <coopserver> <Sylf> the station will start losing cargo if the station rating is too low
17:53:03  <coopserver> <Sylf> :D  I didn't expect it to work on the first try
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18:07:57  <coopserver> <Sylf> chuntborough is failing
18:08:22  <coopserver> <Sylf> time for version 3
18:08:50  <coopserver> <Hazzard> replace with nand flip flop gate?
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18:10:01  <coopserver> <Hazzard> Is it failing though?
18:10:26  <coopserver> <Sylf> the feeder was feeding too fast
18:10:44  <coopserver> <Hazzard> ok
18:13:05  <JohnK_> !password
18:13:05  <coopserver> JohnK_: future
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18:17:22  <coopserver> <Sylf> huzzah!
18:17:58  <coopserver> <Hazzard> :D
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19:36:38  <Hazzard> !password
19:36:38  <coopserver> Hazzard: qdport
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20:30:14  <o11c> Sylf: given the missing orders I noted the other day, I would not be surprised at all if there were existing trains that were confused.
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20:52:09  <Sylf> true
21:00:26  <Kernigh> I can't find the updated gfx for OpenTTD r26920. I think I want an opengfx.tar file. Anyone know where to find it?
21:03:48  *** KWKdesign has quit IRC
21:24:44  <o11c> Kernigh: look for the push/ directory in the snapshots site
21:24:59  <o11c> I think
21:25:41  <o11c> Kernigh: http://bundles.openttdcoop.org/opengfx/push/LATEST/opengfx-5377.zip
21:26:26  <o11c> (I don't understand why, but the nightlies/ directory has timestamps only on the directory)
21:29:54  <Kernigh> o11c: Thank you.
21:30:06  <Kernigh> I went to nightlies/ instead of push/ and got openttd-5301.zip, which was too old.
21:30:12  <Kernigh> Did not know to look in push/
21:34:11  <coopserver> *** John has left the game (general timeout)
21:34:17  <Kernigh> !password
21:34:17  <coopserver> Kernigh: merged
21:34:25  <coopserver> *** Game still paused (connecting clients, number of players)
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21:36:11  <Kernigh> The online content doesn't have "new bridges", but I found it through GRFcrawler.
21:55:04  <Sylf> no need to use grf crawlers though
21:55:05  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:55:05  <Sylf> !grf
21:55:05  <coopserver> Sylf: http://wiki.openttdcoop.org/GRF
21:55:10  <Sylf> is all you need
21:55:12  <Hazzard> ^
21:56:21  *** Makedonia has joined #openttdcoop
21:56:26  <Makedonia> hello
21:56:34  <Makedonia> What is the server name?
21:56:47  <coopserver> <Sylf> #openttdcoop Public Server
21:56:51  <Sylf> !ip
21:56:52  <coopserver> Sylf: publicserver-new.openttdcoop.org:3983
21:57:05  <Makedonia> Thank you
21:57:06  <Sylf> using nightly build r26920
21:57:52  <Makedonia> what is the password
21:58:04  <Makedonia> !password
21:58:04  <coopserver> Makedonia: logged
21:58:09  <Sylf> @quickstart
21:58:10  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:58:13  <coopserver> *** Game still paused (connecting clients, number of players)
21:58:15  <Sylf> make sure you read that page
21:58:16  <coopserver> *** Player has joined
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21:58:51  <Sylf> if you did, you wouldn't be joining the game as "Player"
21:59:08  <Makedonia> !nickname Makedonia
22:00:16  <Makedonia> nameMyName Makedonia
22:01:36  <Makedonia> Why are there trains running in a circle in all the closed
22:01:58  <coopserver> <Kernigh> This is a "refit SNRW". There is a page about on the wiki. I don't understand it yet.
22:02:31  <coopserver> <Kernigh> All trains are in one group. If they can't get cargo, they refit and go to a different cargo.
22:02:46  <Sylf> @SRNW
22:02:46  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
22:03:28  <Sylf> @ABR09
22:03:29  <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/
22:03:58  <Sylf> http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/
22:05:58  <Sylf> basically, you create a station between the drop station and the next waypoint.  then force the trains to wait before the pickup stations until enough cargo is available to fill the mainline trains
22:07:23  <Makedonia> Can I make Truntburg Woods a 3 line station
22:11:56  <coopserver> *** Player has left the game (general timeout)
22:11:57  <coopserver> *** Game paused (number of players)
22:14:46  <Makedonia> !password
22:14:46  <coopserver> Makedonia: recopy
22:14:59  <coopserver> *** Game still paused (connecting clients, number of players)
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22:58:48  <Kernigh> !password
22:58:48  <coopserver> Kernigh: loeded
22:58:54  <coopserver> *** Game still paused (connecting clients, number of players)
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23:08:43  <coopserver> *** Kernigh has joined company #1
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23:13:05  <JohnK_> !password
23:13:05  <coopserver> JohnK_: sculpt
23:13:05  <Saladan0> !password
23:13:06  <coopserver> Saladan0: sculpt
23:13:11  <coopserver> *** Game still paused (connecting clients, number of players)
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23:13:17  <coopserver> *** John has joined
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23:13:45  <coopserver> *** Sylf has joined company #1
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23:16:06  <o11c> !password
23:16:06  <coopserver> o11c: annual
23:16:33  <coopserver> *** Sylf has joined company #1
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23:16:42  <coopserver> *** Game paused (connecting clients)
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23:18:35  <coopserver> <o11c> SLH Livestock 01 has a train blocking the ML
23:18:47  <coopserver> <o11c> er wait
23:18:49  <coopserver> <o11c> that's a bridge
23:19:01  <coopserver> <o11c> I hate these bridges
23:19:48  *** Max| has quit IRC
23:20:17  <coopserver> <John> I like them... minimalistic
23:21:01  <coopserver> <John> but yes, trains on them look like they are on the ground
23:24:24  <coopserver> *** Kernigh has left the game (Leaving)
23:29:36  <coopserver> <o11c> could use more wood trains
23:33:38  <coopserver> <o11c> this is livestock actually
23:41:28  <Hazzard> !password
23:41:28  <coopserver> Hazzard: reseed
23:41:57  <coopserver> *** Game paused (connecting clients)
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