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00:00:08 <o11c> !password 00:00:08 <coopserver> o11c: walked 00:00:43 <o11c> !password 00:00:43 <coopserver> o11c: sortof 00:00:47 <coopserver> *** Game paused (connecting clients) 00:00:51 <coopserver> *** o11c has joined 00:00:52 <coopserver> *** Game unpaused (connecting clients) 00:11:12 <Hazzard> !PASSWORD 00:11:15 <Hazzard> !password 00:11:15 <coopserver> Hazzard: sortof 00:11:27 <coopserver> *** Game paused (connecting clients) 00:11:37 <coopserver> *** Hazzard has joined 00:11:38 <coopserver> *** Game unpaused (connecting clients) 00:14:06 *** liq3 has joined #openttdcoop 00:19:02 *** luaduck is now known as luaduck_zzz 00:22:29 <coopserver> <o11c> "debug line" signal is red 00:22:43 <coopserver> <Hazzard> Sylf, wouldn't it make sense to put a reverser at "!here" ? 00:23:07 <coopserver> <Sylf> no 00:23:09 <coopserver> <Hazzard> I know why it is red, I scred something up 00:23:14 <coopserver> <Hazzard> reset 00:23:18 <coopserver> <Sylf> if you do, then the overflow would break 00:23:34 <coopserver> <Hazzard> Overflow? 00:23:54 <coopserver> <Sylf> !here is an overflow 00:23:56 <coopserver> *** John has left the game (general timeout) 00:24:13 <JohnK_> !password 00:24:13 <coopserver> JohnK_: misses 00:24:23 <coopserver> <Hazzard> It goes there when the train fails to load, right? 00:24:24 <coopserver> *** Game paused (connecting clients) 00:24:25 <coopserver> <Sylf> wait 00:24:26 <coopserver> *** John has joined 00:24:27 <coopserver> *** Game unpaused (connecting clients) 00:25:07 <coopserver> <Sylf> all we need is the fact that the trains can reach the WP, even after the reverser... 00:25:13 *** liq3 has joined #openttdcoop 00:25:27 <coopserver> <Hazzard> Then we don't need massive penalties 00:25:42 <coopserver> <Sylf> right 00:26:02 <coopserver> <Sylf> yup, I think reverser is actually a good idea 00:31:26 <coopserver> <Sylf> there are still some coal trains hitting the debug line 00:32:10 <coopserver> <Hazzard> Ok, i'm watching my station to see if it breaks 00:34:32 <coopserver> <o11c> this looks like prime conditions for messing up 00:35:24 <coopserver> <o11c> hm, no 00:36:44 <coopserver> <Hazzard> The dummy at kenford mines is too big I think 00:37:12 <coopserver> <Sylf> yes, it's big 00:37:33 <coopserver> <Sylf> it's big enough to feed 5.5 trains 00:47:14 <coopserver> <o11c> um, there are two SLH Coal 05's 00:47:43 <coopserver> <o11c> and 3 has an extra space 00:47:57 <coopserver> <Hazzard> :S 00:48:01 <coopserver> <Sylf> go fix 00:48:05 <coopserver> <Hazzard> i'll fix this 00:50:40 <coopserver> <Hazzard> There 00:51:18 <coopserver> <Sylf> try doing that with wood area... 00:51:29 <coopserver> <Hazzard> Oh 00:51:30 <coopserver> <Hazzard> XD 00:51:33 *** Djanxy has quit IRC 00:51:33 <coopserver> <Sylf> I'm mixing different entrances and exits 00:52:09 <coopserver> <Sylf> fuk 00:52:14 <coopserver> <Sylf> I failed on this one 00:53:01 <coopserver> <o11c> what exactly is the purpose of the diamond-chickenfoot thing? 00:54:06 <coopserver> <Sylf> it's a reverser 00:54:16 <coopserver> <Sylf> to hide the waypoint on that line 00:54:29 <coopserver> <o11c> oh, I see 00:54:31 <coopserver> <Sylf> and the chicken foot is the same thing as the !lost train I built in the last game 00:54:43 <coopserver> <Sylf> or what you see in normal overflows 00:55:13 <coopserver> <o11c> ... okay, now why does WOOD DROP have chickenfeet *before* some of the stations? 00:56:15 <coopserver> *** o11c has joined company #1 00:57:52 <coopserver> <Hazzard> It doesn't? 00:57:58 <coopserver> <Hazzard> oh 00:58:12 <coopserver> <Hazzard> that's for lost trains 00:58:34 <coopserver> <Hazzard> Trains like choices, even if they are dead ends, so the pf gives that path a boost 00:58:39 <coopserver> <Sylf> we do? 00:59:27 <coopserver> <Hazzard> If a train is lost it will usually go to the first platform, even if it has a train in it, but with the fletching it chooses the corect (empty) platform, allowing it to reverse and continue 01:00:37 <coopserver> <Hazzard> aha 01:00:47 <coopserver> <Hazzard> Kenford woods is broken a bit 01:01:10 <coopserver> <Sylf> damn it 01:01:13 <coopserver> <Sylf> failed it again 01:01:35 <coopserver> <Hazzard> reset 01:06:19 <coopserver> <Sylf> that should work at Kennford Woods 01:10:47 <coopserver> *** Hazzard has left the game (Leaving) 01:11:50 <coopserver> <o11c> that feeder is not supposed to be stopped, is it? 01:14:03 <Hazzard> !password 01:14:03 <coopserver> Hazzard: carbon 01:14:10 <coopserver> *** Game paused (connecting clients) 01:14:14 <coopserver> *** Hazzard has joined 01:14:15 <coopserver> *** Game unpaused (connecting clients) 01:15:47 <coopserver> <Hazzard> I might try to do a feeder with a counter 01:17:12 <coopserver> <Hazzard> noice 01:19:28 <coopserver> <o11c> is it just me, or is the 4x3 logic loop a lot simpler and less error-prone than the 3x3 loops and other things? 01:19:58 <coopserver> <Hazzard> 3x3 is most reliablew 01:20:05 <coopserver> <Hazzard> And most commonly used 01:21:03 <coopserver> <Sylf> 4x3 is one is not perfect 01:21:27 <coopserver> <Sylf> occasionally, the twoway entry signal tuns red after the train take that path 01:21:45 <coopserver> <o11c> oh 01:28:15 <coopserver> *** o11c has joined spectators 01:30:14 <coopserver> <Sylf> damn 01:30:22 <coopserver> <Sylf> wood debug got trigger 01:35:19 <coopserver> *** John has left the game (general timeout) 01:37:28 <JohnK_> good night all 01:37:32 <coopserver> <Hazzard> Night 01:38:02 <coopserver> <Sylf> I'm gonna need a peer review with this order 01:39:03 <coopserver> <Sylf> not as bad as yeti refit game, but it's still long 01:48:54 *** KWKdesign has quit IRC 01:49:42 *** KWKdesign has joined #openttdcoop 01:50:54 <coopserver> *** Sylf has joined spectators 01:50:55 <coopserver> *** Game paused (number of players) 01:51:07 <Sylf> !rcon set min_active_clients 1 01:51:08 <coopserver> *** Game unpaused (number of players) 01:56:50 <coopserver> <Hazzard> I guess it would be too hard to do a full counter 01:57:09 <coopserver> *** Hazzard has joined spectators 01:57:10 <coopserver> *** Game paused (number of players) 02:38:57 <coopserver> <o11c> 35 is odd, even with two implicit orders ... 02:40:11 <coopserver> <o11c> I would expect 36 *without* the implicit 02:40:15 <coopserver> <o11c> so 3 missing? 02:42:37 <coopserver> <o11c> missing "refit to gold" order 02:42:50 <coopserver> *** o11c has joined company #1 02:42:51 <coopserver> *** Game unpaused (number of players) 02:43:25 <coopserver> <o11c> (fixed) 02:44:09 <coopserver> <o11c> missing conditions in oil 02:45:22 <coopserver> <o11c> that's 2, where's the 3rd? 02:45:38 <coopserver> <o11c> missing condition on wheat also 02:46:18 <coopserver> *** o11c has joined spectators 02:46:19 <coopserver> *** Game paused (number of players) 02:48:27 <o11c> Sylf: with those 3 additions, it seems sane 02:58:01 <coopserver> *** Hazzard has left the game (Leaving) 03:18:31 <phatmatt> !players 03:18:31 <coopserver> phatmatt: There are currently 0 players and 2 spectators, making a total of 2 clients connected 03:36:32 <Sylf> !rcon set raw_industry_construction 03:36:33 <coopserver> Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 03:36:36 <Sylf> !rcon set raw_industry_construction 1 04:21:13 *** Maraxus has joined #openttdcoop 04:21:13 *** ChanServ sets mode: +o Maraxus 04:21:33 <Maraxus> !password 04:21:33 <coopserver> Maraxus: negate 04:21:42 <coopserver> *** Game still paused (connecting clients, number of players) 04:21:45 <coopserver> *** Maraxus has joined 04:21:46 <coopserver> *** Game still paused (number of players) 04:29:54 <Hazzard> !password 04:29:54 <coopserver> Hazzard: negate 04:31:07 <Hazzard> !password 04:31:07 <coopserver> Hazzard: mixing 04:31:16 <coopserver> *** Game still paused (connecting clients, number of players) 04:32:24 <coopserver> *** Game still paused (number of players) 04:32:35 <coopserver> *** Game still paused (connecting clients, number of players) 04:32:39 <coopserver> *** Hazzard has joined 04:32:40 <coopserver> *** Game still paused (number of players) 04:33:05 <coopserver> *** Hazzard has joined company #1 04:33:06 <coopserver> *** Game unpaused (number of players) 04:38:01 <coopserver> *** Sylf has joined company #1 05:29:13 <coopserver> *** Maraxus has left the game (Leaving) 05:29:15 *** Maraxus has quit IRC 05:40:58 <coopserver> *** Sylf has joined spectators 05:46:53 *** LSky` has joined #openttdcoop 05:55:18 <coopserver> *** Hazzard has left the game (Leaving) 05:55:19 <coopserver> *** Game paused (number of players) 06:25:07 *** Hazzard has quit IRC 07:40:17 *** LSky` has quit IRC 08:27:31 *** Glubo has joined #openttdcoop 08:47:24 *** Max| has joined #openttdcoop 09:03:23 *** LSky` has joined #openttdcoop 09:20:40 *** Brumi has joined #openttdcoop 11:13:02 <coopserver> *** o11c has left the game (general timeout) 11:33:32 *** theholyduck has joined #openttdcoop 11:43:58 *** Brumi has quit IRC 12:50:16 *** liq3 has quit IRC 12:58:44 *** Djanxy has joined #openttdcoop 13:19:27 <Djanxy> !password 13:19:27 <coopserver> Djanxy: chaney 13:19:54 <Djanxy> !dl win64 13:19:54 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26920/openttd-trunk-r26920-windows-win64.zip 13:21:04 <coopserver> *** Game still paused (connecting clients, number of players) 13:21:05 <coopserver> *** Djanxy has joined 13:21:06 <coopserver> *** Game still paused (number of players) 14:07:30 *** InvokeStatic_ has joined #openttdcoop 14:08:12 *** InvokeStatic has quit IRC 14:19:31 *** happy__ has joined #openttdcoop 14:19:55 <happy__> !password 14:19:55 <coopserver> happy__: adjust 14:20:07 <coopserver> *** Game still paused (connecting clients, number of players) 14:20:10 <coopserver> *** happy tran sport has joined 14:20:11 <coopserver> *** Game still paused (number of players) 14:22:13 *** LSky` has quit IRC 14:22:30 <coopserver> *** happy tran sport has left the game (Leaving) 14:22:34 *** happy__ has quit IRC 14:29:53 *** LSky` has joined #openttdcoop 15:05:51 <coopserver> *** Sylf has joined company #1 15:05:52 <coopserver> *** Game unpaused (number of players) 15:21:19 <coopserver> *** Game paused (connecting clients) 15:21:22 <coopserver> *** Jam35 has joined 15:21:23 <coopserver> *** Game unpaused (connecting clients) 15:33:52 *** Maraxus has joined #openttdcoop 15:33:52 *** ChanServ sets mode: +o Maraxus 15:45:10 <coopserver> <Jam35> is there some reason why Hadworth is 'disabled' 15:45:38 <coopserver> <Sylf> hmmm 15:45:45 <coopserver> <Sylf> some wtf lost train... 15:46:00 <coopserver> <Jam35> how did it get there? :D 15:46:20 <coopserver> <Jam35> thought it was deliberate 15:52:34 <coopserver> <Jam35> why have I built TL 12 dummies? 15:52:50 <coopserver> *** Jam35 has joined company #1 15:52:53 <coopserver> <Sylf> :P 15:53:09 *** fleet75 has joined #openttdcoop 15:53:11 <fleet75> !passworfd 15:53:16 <fleet75> !password 15:53:16 <coopserver> fleet75: clones 15:53:23 *** KWKdesign has quit IRC 15:53:35 *** KWKdesign has joined #openttdcoop 15:55:20 <coopserver> *** Game paused (connecting clients) 15:55:23 <coopserver> *** John has joined 15:55:24 <coopserver> *** Game unpaused (connecting clients) 15:55:56 <coopserver> <John> hello 15:55:59 <coopserver> <Jam35> hi 16:07:08 <fleet75> !password 16:07:08 <coopserver> fleet75: lowest 16:07:12 <coopserver> *** Game paused (connecting clients) 16:07:14 <coopserver> *** fleet75 has joined 16:07:15 <coopserver> *** Game unpaused (connecting clients) 16:11:20 *** Hazzard has joined #openttdcoop 16:11:26 <coopserver> *** fleet75 has left the game (Leaving) 16:12:49 <Hazzard> !info 16:12:49 <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26920, date: Mar 28 2145, clients connected: 4, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 16:12:54 <Hazzard> !players 16:12:54 <coopserver> Hazzard: There are currently 3 players and 1 spectators, making a total of 4 clients connected 16:13:23 <Hazzard> !password 16:13:23 <coopserver> Hazzard: lowest 16:14:59 <coopserver> *** Game paused (connecting clients) 16:15:07 <coopserver> *** Hazzard has joined 16:15:08 <coopserver> *** Game unpaused (connecting clients) 16:16:36 *** MTsPony has quit IRC 16:17:22 *** MTsPony has joined #openttdcoop 16:17:44 <coopserver> <Hazzard> sorry 16:19:17 *** fleet75 has quit IRC 16:21:52 <Maraxus> !password 16:21:52 <coopserver> Maraxus: sounds 16:22:10 <coopserver> *** Game paused (connecting clients) 16:22:12 <coopserver> *** Maraxus has joined 16:22:13 <coopserver> *** Game unpaused (connecting clients) 16:29:50 <coopserver> *** Djanxy has left the game (general timeout) 16:29:53 <coopserver> *** Jam35 has joined spectators 16:36:27 <coopserver> <Sylf> there's something going on with the oil area 16:36:44 <coopserver> <Hazzard> What do you mean? 16:36:47 *** Djanxy has quit IRC 16:36:55 <coopserver> <Sylf> there's a full oil train in the wheat area 16:37:10 <coopserver> <Hazzard> what #? 16:37:15 <coopserver> <Sylf> 55 16:38:03 <coopserver> <Hazzard> maybe it didn't unload? 16:38:19 <coopserver> <Hazzard> no 16:38:33 <coopserver> <Sylf> this isn't making any sense to me how it got there 16:38:34 <coopserver> <Hazzard> The oil debug isn't triggered? 16:38:37 <coopserver> <Sylf> no 16:40:35 <coopserver> <Jam35> it was a trapped oil train @ Hadworth earlier 16:40:50 <coopserver> <Sylf> it's the same train? 16:40:53 <coopserver> <Jam35> maybe 16:43:10 <coopserver> <Sylf> D: 16:43:21 <coopserver> <Sylf> my second wheat station stole all my wheat trains from first 16:43:45 <coopserver> <Hazzard> We just need more trains 16:52:23 <coopserver> <Sylf> I wonder if I can use flip-flop for memories... 16:56:11 <coopserver> <Hazzard> flip-flop? 17:05:23 <V453000> Sylf: http://dev.openttdcoop.org/projects/yeti/repository/changes/gfx/8bpp/x1_COMPOSE_8bpp.png 17:05:24 <V453000> (: 17:05:44 <Sylf> :D 17:05:52 <Hazzard> Oh here we go :D 17:06:06 <V453000> I would prefer to keep it in one file I think 17:06:22 <V453000> offset of images is 176px 17:06:37 <V453000> (704/4) 17:07:16 *** Mazth has joined #openttdcoop 17:07:40 <Sylf> ok 17:08:17 <V453000> should be easy to template :) 17:08:26 <Sylf> yup 17:10:24 <V453000> I left 2 rows for 5-X, will add that sometime soon 17:10:30 <V453000> maybe even today 17:10:38 <V453000> and will just overwrite sprites later 17:11:18 <Sylf> you'll put 5X on 2 rows? 17:11:33 <V453000> OR make it wider 17:11:33 <V453000> yeah 17:11:38 <V453000> wider is probably better 17:13:15 *** Kerbiter has joined #openttdcoop 17:13:56 <Kerbiter> Hi again, Kerbiter can into IRC :D 17:14:10 <coopserver> <Hazzard> :D 17:15:22 <V453000> :) 17:15:39 <V453000> Kerbiter: #openttdcoop.stable :) 17:22:19 <coopserver> <Sylf> maybe I'm just recreating something from PSG199 17:29:24 <coopserver> *** John has left the game (general timeout) 17:29:57 <JohnK_> !password 17:29:57 <coopserver> JohnK_: excess 17:31:30 <JohnK_> !password 17:31:30 <coopserver> JohnK_: parent 17:31:36 <coopserver> *** Game paused (connecting clients) 17:32:03 <coopserver> *** John has joined 17:32:04 <coopserver> *** Game unpaused (connecting clients) 17:35:24 *** Makedonia has joined #openttdcoop 17:35:36 <Makedonia> Hello 17:36:27 <coopserver> *** Jam35 has left the game (general timeout) 17:36:37 <V453000> hy 17:37:53 <Makedonia> So do I go into OpenTTd multiplayer 17:38:08 <coopserver> *** John has left the game (general timeout) 17:38:47 <Sylf> @quickstart 17:38:48 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:39:02 <Sylf> yes, but there's some prep work to do 17:40:19 <JohnK_> !password 17:40:19 <coopserver> JohnK_: parent 17:40:32 <coopserver> *** Game paused (connecting clients) 17:41:00 <coopserver> *** John has joined 17:41:01 <coopserver> *** Game unpaused (connecting clients) 17:41:44 <Makedonia> name MyName Makedonia 17:42:20 <coopserver> <Sylf> so far so good... 17:43:01 <coopserver> <Sylf> time to steal some neighbor's stuff 17:43:25 <coopserver> <Hazzard> It works 17:43:41 <Makedonia> It says the server is offline 17:43:45 <coopserver> *** John has left the game (general timeout) 17:44:11 *** Makedonia has quit IRC 17:44:12 <coopserver> *** Game paused (connecting clients) 17:44:48 <coopserver> *** Game unpaused (connecting clients) 17:45:22 *** Makedonia has joined #openttdcoop 17:45:36 <coopserver> *** Game paused (connecting clients) 17:45:37 *** Makedonia has quit IRC 17:45:39 <coopserver> *** Jam35 has joined 17:45:40 <coopserver> *** Game unpaused (connecting clients) 17:46:31 <coopserver> <Sylf> experimenting? 17:46:34 <coopserver> <Hazzard> :P 17:46:40 <coopserver> <Hazzard> yes 17:48:44 <coopserver> <Hazzard> won't those signals mess things up? 17:48:51 <coopserver> <Sylf> doh 17:49:43 <coopserver> <Hazzard> That worked really well 17:50:12 <coopserver> <Sylf> now the drop station is closed 17:50:50 <coopserver> <Sylf> it's not cargo decay proof 17:51:00 <coopserver> <Hazzard> Is there gargo decay? 17:51:15 <coopserver> <Sylf> the station will start losing cargo if the station rating is too low 17:53:03 <coopserver> <Sylf> :D I didn't expect it to work on the first try 18:07:36 *** KWKdesign has quit IRC 18:07:48 *** KWKdesign has joined #openttdcoop 18:07:57 <coopserver> <Sylf> chuntborough is failing 18:08:22 <coopserver> <Sylf> time for version 3 18:08:50 <coopserver> <Hazzard> replace with nand flip flop gate? 18:09:55 *** aRm_m4n has joined #openttdcoop 18:10:01 <coopserver> <Hazzard> Is it failing though? 18:10:26 <coopserver> <Sylf> the feeder was feeding too fast 18:10:44 <coopserver> <Hazzard> ok 18:13:05 <JohnK_> !password 18:13:05 <coopserver> JohnK_: future 18:13:10 <coopserver> *** Game paused (connecting clients) 18:13:25 <coopserver> *** John has joined 18:13:26 <coopserver> *** Game unpaused (connecting clients) 18:16:39 *** aRm_m4n has left #openttdcoop 18:17:22 <coopserver> <Sylf> huzzah! 18:17:58 <coopserver> <Hazzard> :D 18:23:02 <coopserver> *** Hazzard has left the game (Leaving) 18:27:33 <coopserver> *** Maraxus has joined company #1 18:48:03 <coopserver> *** Jam35 has left the game (general timeout) 18:55:27 *** Kerbiter has quit IRC 19:22:07 *** LSky` has quit IRC 19:27:23 <coopserver> *** Maraxus has joined spectators 19:36:38 <Hazzard> !password 19:36:38 <coopserver> Hazzard: qdport 19:36:50 <coopserver> *** Game paused (connecting clients) 19:36:56 <coopserver> *** Hazzard has joined 19:36:57 <coopserver> *** Game unpaused (connecting clients) 19:51:47 *** Spanderson has joined #openttdcoop 19:53:04 <coopserver> *** Sylf has joined spectators 19:54:25 <coopserver> *** John has joined spectators 19:54:38 <coopserver> *** John has joined company #1 19:55:38 <coopserver> *** Hazzard has left the game (Leaving) 19:57:22 *** Spanderson has quit IRC 19:58:40 <coopserver> *** John has joined spectators 19:58:41 <coopserver> *** Game paused (number of players) 19:59:25 <coopserver> *** Maraxus has left the game (Leaving) 19:59:41 *** Maraxus has quit IRC 20:04:48 *** KWKdesign has quit IRC 20:05:04 *** KWKdesign has joined #openttdcoop 20:27:18 *** KWKdesign has quit IRC 20:27:52 *** KWKdesign has joined #openttdcoop 20:30:14 <o11c> Sylf: given the missing orders I noted the other day, I would not be surprised at all if there were existing trains that were confused. 20:37:58 *** Kernigh has joined #openttdcoop 20:45:24 *** LSky` has joined #openttdcoop 20:52:09 <Sylf> true 21:00:26 <Kernigh> I can't find the updated gfx for OpenTTD r26920. I think I want an opengfx.tar file. Anyone know where to find it? 21:03:48 *** KWKdesign has quit IRC 21:24:44 <o11c> Kernigh: look for the push/ directory in the snapshots site 21:24:59 <o11c> I think 21:25:41 <o11c> Kernigh: http://bundles.openttdcoop.org/opengfx/push/LATEST/opengfx-5377.zip 21:26:26 <o11c> (I don't understand why, but the nightlies/ directory has timestamps only on the directory) 21:29:54 <Kernigh> o11c: Thank you. 21:30:06 <Kernigh> I went to nightlies/ instead of push/ and got openttd-5301.zip, which was too old. 21:30:12 <Kernigh> Did not know to look in push/ 21:34:11 <coopserver> *** John has left the game (general timeout) 21:34:17 <Kernigh> !password 21:34:17 <coopserver> Kernigh: merged 21:34:25 <coopserver> *** Game still paused (connecting clients, number of players) 21:34:29 <coopserver> *** Kernigh has joined 21:34:30 <coopserver> *** Game still paused (number of players) 21:36:11 <Kernigh> The online content doesn't have "new bridges", but I found it through GRFcrawler. 21:55:04 <Sylf> no need to use grf crawlers though 21:55:05 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 21:55:05 <Sylf> !grf 21:55:05 <coopserver> Sylf: http://wiki.openttdcoop.org/GRF 21:55:10 <Sylf> is all you need 21:55:12 <Hazzard> ^ 21:56:21 *** Makedonia has joined #openttdcoop 21:56:26 <Makedonia> hello 21:56:34 <Makedonia> What is the server name? 21:56:47 <coopserver> <Sylf> #openttdcoop Public Server 21:56:51 <Sylf> !ip 21:56:52 <coopserver> Sylf: publicserver-new.openttdcoop.org:3983 21:57:05 <Makedonia> Thank you 21:57:06 <Sylf> using nightly build r26920 21:57:52 <Makedonia> what is the password 21:58:04 <Makedonia> !password 21:58:04 <coopserver> Makedonia: logged 21:58:09 <Sylf> @quickstart 21:58:10 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:58:13 <coopserver> *** Game still paused (connecting clients, number of players) 21:58:15 <Sylf> make sure you read that page 21:58:16 <coopserver> *** Player has joined 21:58:17 <coopserver> *** Game still paused (number of players) 21:58:18 <coopserver> *** Game unpaused (number of players) 21:58:51 <Sylf> if you did, you wouldn't be joining the game as "Player" 21:59:08 <Makedonia> !nickname Makedonia 22:00:16 <Makedonia> nameMyName Makedonia 22:01:36 <Makedonia> Why are there trains running in a circle in all the closed 22:01:58 <coopserver> <Kernigh> This is a "refit SNRW". There is a page about on the wiki. I don't understand it yet. 22:02:31 <coopserver> <Kernigh> All trains are in one group. If they can't get cargo, they refit and go to a different cargo. 22:02:46 <Sylf> @SRNW 22:02:46 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 22:03:28 <Sylf> @ABR09 22:03:29 <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/ 22:03:58 <Sylf> http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/ 22:05:58 <Sylf> basically, you create a station between the drop station and the next waypoint. then force the trains to wait before the pickup stations until enough cargo is available to fill the mainline trains 22:07:23 <Makedonia> Can I make Truntburg Woods a 3 line station 22:11:56 <coopserver> *** Player has left the game (general timeout) 22:11:57 <coopserver> *** Game paused (number of players) 22:14:46 <Makedonia> !password 22:14:46 <coopserver> Makedonia: recopy 22:14:59 <coopserver> *** Game still paused (connecting clients, number of players) 22:15:02 <coopserver> *** Player has joined 22:15:03 <coopserver> *** Game still paused (number of players) 22:18:12 <coopserver> *** Player has left the game (Leaving) 22:27:46 *** Makedonia has quit IRC 22:37:48 *** LSky` has quit IRC 22:56:04 <coopserver> *** Kernigh has left the game (Leaving) 22:57:58 *** KWKdesign has joined #openttdcoop 22:58:48 <Kernigh> !password 22:58:48 <coopserver> Kernigh: loeded 22:58:54 <coopserver> *** Game still paused (connecting clients, number of players) 22:58:58 <coopserver> *** Kernigh has joined 22:58:59 <coopserver> *** Game still paused (number of players) 23:08:43 <coopserver> *** Kernigh has joined company #1 23:08:44 <coopserver> *** Game unpaused (number of players) 23:10:04 <coopserver> *** Kernigh has joined spectators 23:10:05 <coopserver> *** Game paused (number of players) 23:13:05 <JohnK_> !password 23:13:05 <coopserver> JohnK_: sculpt 23:13:05 <Saladan0> !password 23:13:06 <coopserver> Saladan0: sculpt 23:13:11 <coopserver> *** Game still paused (connecting clients, number of players) 23:13:15 <coopserver> *** Saladan0 has joined 23:13:16 <coopserver> *** Game still paused (connecting clients) 23:13:17 <coopserver> *** John has joined 23:13:18 <coopserver> *** Game unpaused (connecting clients) 23:13:45 <coopserver> *** Sylf has joined company #1 23:14:17 <coopserver> *** Sylf has joined spectators 23:15:37 <coopserver> *** Saladan0 has left the game (Leaving) 23:16:06 <o11c> !password 23:16:06 <coopserver> o11c: annual 23:16:33 <coopserver> *** Sylf has joined company #1 23:16:36 <coopserver> *** Sylf has joined spectators 23:16:42 <coopserver> *** Game paused (connecting clients) 23:16:46 <coopserver> *** o11c has joined 23:16:47 <coopserver> *** Game unpaused (connecting clients) 23:18:35 <coopserver> <o11c> SLH Livestock 01 has a train blocking the ML 23:18:47 <coopserver> <o11c> er wait 23:18:49 <coopserver> <o11c> that's a bridge 23:19:01 <coopserver> <o11c> I hate these bridges 23:19:48 *** Max| has quit IRC 23:20:17 <coopserver> <John> I like them... minimalistic 23:21:01 <coopserver> <John> but yes, trains on them look like they are on the ground 23:24:24 <coopserver> *** Kernigh has left the game (Leaving) 23:29:36 <coopserver> <o11c> could use more wood trains 23:33:38 <coopserver> <o11c> this is livestock actually 23:41:28 <Hazzard> !password 23:41:28 <coopserver> Hazzard: reseed 23:41:57 <coopserver> *** Game paused (connecting clients) 23:42:02 <coopserver> *** Hazzard has joined 23:42:03 <coopserver> *** Game unpaused (connecting clients) 23:44:08 <coopserver> *** Hazzard has joined spectators