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00:04:14 <coopserver> *** Hazzard has joined company #1 00:07:30 *** liq3 has joined #openttdcoop 00:07:32 <coopserver> <Hazzard> What's the idea behind Dundingworth Mines? 00:10:07 <coopserver> <John> Well I wanted to control outgoing trains instead of incoming 00:10:55 <coopserver> <John> then I kind of realized all my trains went out without any load... 00:12:24 <coopserver> <John> now it's just a terminus station with a NAND gate I guess 00:39:36 <coopserver> *** Hazzard has left the game (Leaving) 00:50:10 *** user has joined #openttdcoop 01:25:18 *** InvokeStatic has joined #openttdcoop 01:25:18 *** InvokeStatic_ has quit IRC 01:28:34 *** InvokeStatic_ has joined #openttdcoop 01:28:34 *** InvokeStatic has quit IRC 02:03:38 <coopserver> *** o11c has left the game (Leaving) 02:06:23 <coopserver> *** Sylf has joined company #1 02:07:20 <coopserver> *** Sylf has joined spectators 02:26:17 <coopserver> *** John has left the game (general timeout) 02:26:18 <coopserver> *** Game paused (number of players) 02:26:36 <JohnK_> !password 02:26:36 <coopserver> JohnK_: mixing 02:26:40 <coopserver> *** Game still paused (connecting clients, number of players) 02:26:42 <coopserver> *** John has joined 02:26:43 <coopserver> *** Game still paused (number of players) 02:26:44 <coopserver> *** Game unpaused (number of players) 03:09:42 <coopserver> *** John has joined spectators 03:09:43 <coopserver> *** Game paused (number of players) 03:15:37 <coopserver> *** John has left the game (general timeout) 04:00:58 *** Kernigh has quit IRC 04:11:14 *** Hazzard_ has joined #openttdcoop 04:17:37 *** Hazzard has quit IRC 04:53:10 <Saladan0> @quickstart 04:53:11 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 05:41:04 *** Hazzard_ has quit IRC 06:11:31 <Saladan0> Is anyone here familiar with YETI? 06:13:00 <o11c> Saladan0: lots of people are 06:13:04 <o11c> some more than others 06:14:08 <Saladan0> Im just having an issue dropping off iron ore at at steel plant. For some reason the stations im putting next to them only accept steel 06:14:26 <Saladan0> Im just wondering if I hosted something wrong 06:14:32 <o11c> Saladan0: upgrade 06:14:42 <o11c> yeti 0.0.6 is buggy, fixed in 0.0.7 06:14:48 <Saladan0> oh 06:14:49 <Saladan0> Thanks 06:14:54 <o11c> (I think that's the right number of zeros) 06:37:15 *** LSky` has joined #openttdcoop 06:39:16 <Saladan0> Okay, It works now, thanks much. 06:39:35 <Saladan0> Although Yeti dudes pop up as ducks on the universal monorail wagons 06:39:36 <Saladan0> weird 06:56:16 <V453000> Saladan0: that will change sooner or later but I didnt have any better cargo sprites than ducks for NUTS so far :P 06:56:21 <V453000> future will give different yetis, yeah 06:56:44 <V453000> drawing them for all nuts wagons is a lot of time 06:56:52 <o11c> V453000: no! keep the ducks! 06:57:01 <V453000> :D 07:00:23 <V453000> I will see if I can make at least some parameter or a way how to keep both 07:00:34 <V453000> perhaps the ducks will keep randomly appearing 07:02:16 <o11c> V453000: btw, can you make the industries stop spawning in the way of the road grid? 07:02:41 <V453000> ? 07:03:20 <V453000> oh like 2x2 road grid? 07:03:38 <V453000> it is probably possible but utterly pointless 07:03:39 *** Djanxy has joined #openttdcoop 07:03:45 <V453000> +grids are boring imo 07:05:36 <o11c> V453000: or at least just keep it at least 4 tiles from the center 07:06:00 <V453000> but why 07:06:28 <o11c> because the current status can seriously inhibit early-game road-building 07:06:29 <V453000> the more limitations the worse imo 07:06:50 <V453000> you just do around it 07:07:00 <V453000> the town doesnt really care 07:08:06 <V453000> more placement rules are annoying for the player 1. cause when they try to fund something it throws errors at them, and 2. the generator can fail to place an industry because it e.g. is on a hill, or too close to town, or too far from the town, or on water, ... 07:08:50 <o11c> V453000: for that matter, is there any reason yetis even need to be an explicit industry? why not generate them straight from houses? 07:09:02 <V453000> yeah 07:09:16 <V453000> many reasons, main one being that you couldnt really control it if it was from houses 07:17:52 <V453000> houses just produce stuff but you cant stop them doing so 07:17:54 <V453000> for example 07:21:32 <Djanxy> !password 07:21:32 <coopserver> Djanxy: reduce 07:21:43 <coopserver> *** Game still paused (connecting clients, number of players) 07:21:46 <coopserver> *** Djanxy has joined 07:21:47 <coopserver> *** Game still paused (number of players) 07:22:02 <V453000> smash 07:22:35 <coopserver> <Djanxy> SMASH 08:27:16 *** Max| has joined #openttdcoop 08:53:00 <liq3> !dl win64 08:53:00 <coopserver> liq3: http://binaries.openttd.org/nightlies/trunk/r26920/openttd-trunk-r26920-windows-win64.zip 09:03:05 <liq3> !password 09:03:05 <coopserver> liq3: enoent 09:03:26 <coopserver> *** Game still paused (connecting clients, number of players) 09:03:32 <coopserver> *** liq3 has joined 09:03:33 <coopserver> *** Game still paused (number of players) 09:07:16 <coopserver> *** liq3 has left the game (Leaving) 09:29:02 <coopserver> *** Djanxy has left the game (Leaving) 09:41:01 *** ODM has joined #openttdcoop 09:41:01 *** ChanServ sets mode: +o ODM 10:08:10 *** nepetanigra has joined #openttdcoop 10:22:05 *** ODM has quit IRC 10:33:36 *** nepetanigra has quit IRC 11:04:42 *** Djanxy has quit IRC 11:24:51 *** JohnK_ has quit IRC 13:20:23 *** ODM has joined #openttdcoop 13:20:23 *** ChanServ sets mode: +o ODM 14:16:32 *** liq3 has quit IRC 14:28:47 *** Mazth has quit IRC 15:17:03 *** Max| has quit IRC 15:31:05 <Sylf> lmao 15:31:11 <Sylf> I've created invisible industries 15:36:10 <hylje_> ayy 16:02:48 <^Spike^> with invisible prodcuts that make invisible goods which invisible trains transport to ehm.... /dev/null? 16:10:59 <Sylf> mv money /dev/null 16:11:43 <V453000> Sylf applying 8bpp? :P 16:11:49 <Sylf> yarr 16:11:59 <V453000> :) 16:12:13 *** KWKdesign has quit IRC 16:12:48 <V453000> well I got to go :) moar images tomorrow 16:12:55 <Sylf> started with y offset of -44 and not -144 16:12:56 *** KWKdesign has joined #openttdcoop 16:13:08 <Sylf> so most sprites were showing the transparent part 16:13:18 <V453000> :) 16:13:19 *** Max| has joined #openttdcoop 16:13:36 <V453000> I spent almost the whole day by trying to create landscape sprites properly 16:13:45 <V453000> not very successful, will try different approach tomorrow 16:21:42 <Sylf> landscape, like the base set? 16:58:09 *** Max| has quit IRC 17:01:06 *** Max| has joined #openttdcoop 17:39:10 *** Hazzard has joined #openttdcoop 17:42:55 <Hazzard> !info 17:42:55 <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26920, date: Apr 10 2180, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 17:42:59 <Hazzard> !players 17:42:59 <coopserver> Hazzard: There are currently 0 players and 1 spectators, making a total of 1 clients connected 18:08:29 *** JohnK has joined #openttdcoop 18:18:05 *** Maraxus has joined #openttdcoop 18:18:05 *** ChanServ sets mode: +o Maraxus 18:30:02 <Maraxus> !password 18:30:02 <coopserver> Maraxus: logged 18:30:13 <coopserver> *** Game still paused (connecting clients, number of players) 18:30:15 <coopserver> *** Maraxus has joined 18:30:16 <coopserver> *** Game still paused (number of players) 18:40:52 <Sylf> Huzzah! Success! 8bpp done 18:42:23 <Hazzard> ?? 18:48:45 <Sylf> It's re: yeti updates 18:49:41 <hylje_> we skifree now 18:55:51 <coopserver> *** Maraxus has left the game (Leaving) 18:55:57 *** Maraxus has quit IRC 18:56:30 <Hazzard> What is the Kraken Merchant? 18:57:20 <Hazzard> There's no way that's going to look right without a new baseset 19:07:01 *** Glubo has quit IRC 19:37:46 <JohnK> !password 19:37:46 <coopserver> JohnK: uneven 19:37:52 <coopserver> *** Game still paused (connecting clients, number of players) 19:37:58 <coopserver> *** John has joined 19:37:59 <coopserver> *** Game still paused (number of players) 19:57:30 *** Djanxy has joined #openttdcoop 20:03:27 <Djanxy> !password 20:03:27 <coopserver> Djanxy: domain 20:03:34 <coopserver> *** Game still paused (connecting clients, number of players) 20:03:36 <coopserver> *** Djanxy has joined 20:03:37 <coopserver> *** Game still paused (number of players) 20:06:26 <coopserver> *** Djanxy has joined company #1 20:06:27 <coopserver> *** Game unpaused (number of players) 20:18:22 *** Jack123610 has joined #openttdcoop 20:18:26 <Jack123610> !password 20:18:26 <coopserver> Jack123610: chippy 20:19:06 <Jack123610> What version is the public on again? 20:19:18 <coopserver> *** Djanxy has joined spectators 20:19:19 <coopserver> *** Game paused (number of players) 20:19:22 <scshunt> Jack123610: see the topic 20:19:27 <scshunt> and if you want to get it: 20:19:27 <scshunt> !dl 20:19:27 <coopserver> scshunt: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 20:19:28 <coopserver> scshunt: http://www.openttd.org/en/download-trunk/r26920 20:19:58 <Jack123610> I probably got the version, I got hundreads of OpenTTD versions 20:20:15 <scshunt> well, it's new 20:20:24 <scshunt> each psg starts on the latest revision, I believe 20:20:59 <Jack123610> Oh my version is diff :P 20:21:22 *** ODM has quit IRC 20:25:11 *** Guest785 has quit IRC 20:25:48 <Jack123610> It cant find new bridges :( 20:26:06 <Jack123610> nvm 20:26:28 <coopserver> *** Game still paused (connecting clients, number of players) 20:26:35 <coopserver> *** Jack123610 has joined 20:26:36 <coopserver> *** Game still paused (number of players) 20:26:37 <coopserver> *** Game unpaused (number of players) 20:26:54 *** jrambo has joined #openttdcoop 20:26:56 <coopserver> <Jack123610> New server? 20:28:07 <coopserver> <Jack123610> Hello? 20:28:33 <hylje_> hi 20:28:52 <coopserver> <Jack123610> hi 20:29:44 <coopserver> <Jack123610> You guys build such awesome tracks 20:37:09 <Hazzard> Hello 20:37:18 <coopserver> <Jack123610> Hey Hazzard 20:37:19 <Hazzard> !password 20:37:20 <coopserver> Hazzard: leaved 20:37:34 <coopserver> *** Game paused (connecting clients) 20:37:37 <coopserver> *** Hazzard has joined 20:37:38 <coopserver> *** Game unpaused (connecting clients) 20:40:06 <coopserver> *** Hazzard has left the game (Leaving) 20:42:26 <coopserver> *** John has left the game (general timeout) 20:46:16 <coopserver> <Jack123610> Near Jam35 is so cool :P 20:47:11 <coopserver> *** Jack123610 has left the game (Leaving) 20:47:12 <coopserver> *** Game paused (number of players) 20:48:35 *** rambo has joined #openttdcoop 20:49:13 *** rambo is now known as Guest1165 20:51:18 *** johnrambo has joined #openttdcoop 20:53:57 *** jrambo has quit IRC 20:57:18 *** jrambo has joined #openttdcoop 20:57:23 *** Guest1165 has quit IRC 21:02:44 *** Jack123610 has quit IRC 21:03:26 *** johnrambo has quit IRC 21:05:55 *** Progman has joined #openttdcoop 21:06:11 *** jrambo has quit IRC 21:10:43 <coopserver> *** Sylf has joined company #1 21:10:44 <coopserver> *** Game unpaused (number of players) 21:12:07 *** jrambo has joined #openttdcoop 21:32:49 *** johnrambo has joined #openttdcoop 21:34:01 *** johnrambo has quit IRC 21:36:26 *** johnrambo has joined #openttdcoop 21:37:28 *** jrambo has quit IRC 21:42:42 *** luaduck_zzz is now known as luaduck 21:49:35 *** jrambo has joined #openttdcoop 21:53:03 *** johnrambo has quit IRC 22:02:33 *** jrambo has quit IRC 22:04:47 <JohnK> !password 22:04:47 <coopserver> JohnK: buffer 22:04:52 <coopserver> *** Game paused (connecting clients) 22:04:55 <coopserver> *** John has joined 22:04:56 <coopserver> *** Game unpaused (connecting clients) 22:18:08 *** LSky` has quit IRC 22:20:44 <coopserver> *** John has joined spectators 22:22:47 <Hazzard> !password 22:22:48 <coopserver> Hazzard: locale 22:22:59 <coopserver> *** Game paused (connecting clients) 22:23:04 <coopserver> *** Hazzard has joined 22:23:05 <coopserver> *** Game unpaused (connecting clients) 22:26:34 <coopserver> <Hazzard> The flip flop release station doesn't seem to be getting much love 22:28:03 <coopserver> <Hazzard> I wish the skip order button wasn't so laggy 22:32:03 <coopserver> <Sylf> some industries are really booming already 22:32:24 <coopserver> <Sylf> SRNW really put these industries on high boost 22:39:02 <coopserver> <Hazzard> Do you know of any way to make a up/down counter? 22:39:22 <coopserver> <Sylf> only the one way counter 22:40:39 <coopserver> <Sylf> but let me find you the blog article 22:42:34 <Sylf> @ABR09 22:42:35 <Webster> Advanced Building Revue 09: Self Regulating Stations at #openttdcoop - http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/ 22:42:48 <Sylf> It has something close to what you want, I think 22:43:25 <Sylf> it's an uber wtf logic that I still don't understand after 3 years 22:43:48 <Sylf> I really haven't tried too hard to understand it TBH 22:43:55 <Hazzard> "The Tranfer Station" ? 22:43:59 <coopserver> <Sylf> yeah 22:44:30 <coopserver> <Sylf> or is that basically what you have? 22:45:04 <coopserver> <Sylf> hmm, it's really not a counter... 22:45:42 <Hazzard> I was thinking if somehow we could create a counter, we could create a SRNW station that kept track of the number of trains, and therefore the amount of cargo, it had 22:46:36 <coopserver> <Hazzard> oops 22:46:41 <coopserver> <Sylf> I have another idea 22:46:46 <coopserver> <Sylf> 2 counters 22:46:56 <coopserver> <Sylf> 1 for feeder, 1 for ML 22:47:19 <coopserver> <Hazzard> That could work 22:47:20 <coopserver> <Sylf> if feeder counter is ahead of ML counter, ML trains can pass 22:47:32 <coopserver> <Hazzard> If they are equal, reset counter? 22:47:50 <coopserver> <Sylf> not sure if you need to reset 22:48:03 <coopserver> <Sylf> well, maybe yes 22:48:47 <coopserver> <Sylf> I bet either one or the other counter will never catch up after a while 22:50:10 <coopserver> <Sylf> I thought the flip flops would be better than this 22:50:18 <coopserver> <Hazzard> But it's not as cool 22:50:59 <coopserver> <Sylf> Wunwood Heights is very weird 22:52:01 <coopserver> <Hazzard> Ooh, that's cool 22:52:50 <coopserver> <Hazzard> Also, has anyone created a binary counter yet? 22:53:01 <coopserver> <Sylf> decimal counter is easy 22:53:22 <coopserver> <Sylf> as long as we're only counting 1 line 22:53:41 <coopserver> <Sylf> using that in any logic would be near impossible 22:54:02 <coopserver> <Hazzard> A base-2 counter? 22:54:09 <coopserver> <Sylf> let's see if I can make 1 near coal drop 22:54:42 <coopserver> <Hazzard> so it goes 1, 10, 11, 100, 101, 110, 111, 1000? 22:55:09 <coopserver> <Sylf> this will be decimal 22:55:19 <coopserver> <Hazzard> base 10? 22:55:21 <coopserver> <Sylf> yes 22:55:30 <coopserver> <Hazzard> >.> 22:55:41 <coopserver> <Sylf> base anything will be the same thing 22:55:53 <coopserver> <Sylf> it's just matter of where you place the carry bit 22:56:09 <coopserver> <Hazzard> The counter at the oil refit is like base 0 22:59:57 <coopserver> <Sylf> so that's 1 digit 23:00:01 <coopserver> <Sylf> of base 10 23:00:02 <coopserver> <Hazzard> Ok 23:00:26 <coopserver> <Sylf> you add a carry using another not gate, and you can have unlimited digits 23:01:42 <coopserver> <Sylf> one thing is, though... it's not error proof 23:01:52 <coopserver> <Sylf> one train jams, and it's broken 23:02:27 <coopserver> *** Djanxy has left the game (general timeout) 23:02:51 *** Djanxy has quit IRC 23:04:16 *** Djanxy has joined #openttdcoop 23:06:29 <coopserver> <Hazzard> ok 23:07:37 *** Djanxy has quit IRC 23:08:18 *** Djanxy has joined #openttdcoop 23:08:19 <coopserver> <Sylf> the larger version of not gate? 23:08:34 *** Mazth has joined #openttdcoop 23:14:17 *** Progman has quit IRC 23:31:15 <coopserver> <Hazzard> I made a monostable circuit :P 23:32:10 <coopserver> <Sylf> short not gate? 23:32:20 <coopserver> <Hazzard> yeah, on the falling edge 23:33:04 <coopserver> <Sylf> I could make one with 3 trains, but didn't try like that 23:47:03 *** Mazth has quit IRC