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00:01:23 *** tycoondemon2 has joined #openttdcoop 00:03:57 *** tycoondemon has quit IRC 01:38:33 *** tycoondemon has joined #openttdcoop 01:43:37 *** tycoondemon2 has quit IRC 03:07:17 *** liq3 has joined #openttdcoop 03:24:22 *** Djanxy has quit IRC 03:34:00 <Sylf> !vehicles 03:34:00 <coopserver> Sylf: Total vehicles per type: Rail: 1426, Road: 0, Water: 0, Air: 0 05:12:49 *** Hazzard has quit IRC 06:13:43 *** MTsPony has quit IRC 06:30:28 *** ODM has joined #openttdcoop 06:30:28 *** ChanServ sets mode: +o ODM 06:52:20 *** MTsPony has joined #openttdcoop 07:59:19 *** Jam35_ is now known as Jam35 09:54:21 *** Djanxy has joined #openttdcoop 09:55:20 *** Djanxy has quit IRC 09:56:48 *** Djanxy has joined #openttdcoop 11:13:28 *** Taede has quit IRC 11:27:43 *** Taede has joined #openttdcoop 11:27:43 *** ChanServ sets mode: +o Taede 12:39:49 *** Brumi has joined #openttdcoop 12:50:49 *** luaduck_zzz is now known as luaduck 13:59:53 *** JohnK has quit IRC 14:24:09 *** Kernigh has joined #openttdcoop 14:25:30 <Kernigh> !password 14:25:30 <coopserver> Kernigh: tracks 14:25:43 <coopserver> *** Game still paused (connecting clients, number of players) 14:25:47 <coopserver> *** Kernigh has joined 14:25:48 <coopserver> *** Game still paused (number of players) 14:33:25 *** LSky` has joined #openttdcoop 14:35:54 *** LSky` has quit IRC 14:43:45 <coopserver> *** Kernigh has joined company #1 14:43:46 <coopserver> *** Game unpaused (number of players) 14:50:29 <coopserver> <Kernigh> It is rare, but a train can leave Dranpool Woods with less than a full load. 14:59:41 *** LSky` has joined #openttdcoop 15:00:55 <coopserver> *** Kernigh has left the game (Leaving) 15:00:56 <coopserver> *** Game paused (number of players) 15:18:15 *** Hazzard has joined #openttdcoop 15:20:00 *** damalix has joined #openttdcoop 15:20:23 <damalix> !svn 15:20:59 <damalix> !help 15:20:59 <coopserver> damalix: http://wiki.openttdcoop.org/Soap 15:22:11 <damalix> @quickstart 15:22:12 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:22:31 *** Brumi has quit IRC 15:22:36 <damalix> !revision 15:22:36 <coopserver> damalix: Game version is r26920. Use Download <os-version> to get a direct download link. 15:22:52 <damalix> !revision svn 15:27:39 <damalix> hello 15:27:47 <damalix> !playercount 15:27:47 <coopserver> damalix: The server is empty, noone is connected. Feel free to remedy this situation 15:28:13 <Hazzard> hi 15:40:49 <damalix> 'lo hazzard 15:40:52 <damalix> !grf 15:40:52 <coopserver> damalix: http://wiki.openttdcoop.org/GRF 15:59:55 *** liq3 has quit IRC 16:17:23 *** Progman has joined #openttdcoop 16:21:11 *** liq3 has joined #openttdcoop 16:24:13 *** Kernigh has quit IRC 16:27:15 *** luaduck is now known as luaduck_zzz 16:38:04 <damalix> !ip 16:38:04 <coopserver> damalix: publicserver-new.openttdcoop.org:3983 16:41:24 <damalix> !info 16:41:24 <coopserver> damalix: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26920, date: Mar 12 2448, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 17:16:05 *** luaduck_zzz is now known as luaduck 18:14:45 <luaduck> What's the best way to fork mercurial stuff for later merging 18:18:52 *** liq3 has quit IRC 18:38:32 *** JohnK has joined #openttdcoop 18:40:56 <JohnK> password 18:41:10 <JohnK> !passwor 18:41:14 <JohnK> !password 18:41:14 <coopserver> JohnK: direct 18:41:23 <coopserver> *** Game still paused (connecting clients, number of players) 18:41:26 <coopserver> *** Player has joined 18:41:27 <coopserver> *** Game still paused (number of players) 18:41:28 <coopserver> *** Game unpaused (number of players) 18:42:10 <coopserver> *** Player has changed his/her name to John 18:55:57 <coopserver> *** John has joined spectators 18:55:58 <coopserver> *** Game paused (number of players) 18:58:34 <JohnK> So... What's up with this game? Optimize? Or are we going to get a new one? 19:13:10 <o11c> people have suggested new game a couple times already 19:13:24 <o11c> for me, I found I wasn't nearly as interested in SRNW as I expected 19:23:00 *** Progman has quit IRC 19:32:54 *** fleet75 has joined #openttdcoop 19:32:55 <fleet75> !password 19:32:55 <coopserver> fleet75: replay 19:33:00 <coopserver> *** Game still paused (connecting clients, number of players) 19:33:02 <coopserver> *** fleet75 has joined 19:33:03 <coopserver> *** Game still paused (number of players) 19:33:04 <coopserver> *** Game unpaused (number of players) 19:33:26 <coopserver> *** fleet75 has left the game (Leaving) 19:33:27 <coopserver> *** Game paused (number of players) 19:53:11 *** fleet75 has quit IRC 20:13:16 *** LSky`` has joined #openttdcoop 20:15:13 *** ODM has quit IRC 20:15:47 *** LSky` has quit IRC 20:35:48 *** damalix has quit IRC 20:45:14 *** damalix has joined #openttdcoop 20:49:57 <JohnK> srnw is kind of fun.. it looks like there's not much to do besides funding and connecting new industries though 20:50:31 <hylje> clockwork 20:50:39 <JohnK> eh? 20:52:42 *** happy__ has joined #openttdcoop 20:53:16 <damalix> !password 20:53:16 <coopserver> damalix: closed 20:53:23 <coopserver> *** Game still paused (connecting clients, number of players) 20:53:25 <coopserver> *** Damalix has joined 20:53:26 <coopserver> *** Game still paused (number of players) 20:53:27 <coopserver> *** Game unpaused (number of players) 20:53:38 *** happy__ has left #openttdcoop 20:55:51 *** happy__ has joined #openttdcoop 20:55:54 *** happy__ has left #openttdcoop 20:56:15 <coopserver> *** John has joined company #1 20:58:37 <damalix> !players 20:58:37 <coopserver> damalix: There are currently 2 players and 0 spectators, making a total of 2 clients connected 21:05:50 <coopserver> *** John has joined spectators 21:06:00 *** Jam35 is now known as Jam35_ 21:06:38 <coopserver> *** Damalix has left the game (Leaving) 21:06:39 <coopserver> *** Game paused (number of players) 21:06:54 *** damalix has quit IRC 21:11:53 <JohnK> how useful would it be, to make the refit-stations self-regulating? 21:14:00 <JohnK> I mean the refitting depots... let's say a depot will release 1 train per month if less than 3 trains have refitted in that depot? 21:15:20 <Sylf> It'll just be a novelty item 21:16:51 <Sylf> overflow/refit should be the most neglected part of this game 21:16:57 <Sylf> this map* 21:18:41 <JohnK> I'm just thinking what to do apart from adding more trains/solving more jams 21:20:41 <Sylf> make the next map, make the next game plan... 21:23:17 <JohnK> hm, do you guys ever play with cargodist? 21:23:27 <Sylf> one game. 21:23:39 <JohnK> was it crap? 21:23:42 <Sylf> yes 21:23:52 <JohnK> pax? 21:24:13 <Sylf> yes 21:24:14 <o11c> I've been wanting to see a pax game for a while 21:24:25 <JohnK> why was it crap? 21:24:39 <Sylf> @PSG262 21:24:46 <JohnK> @wiki 21:24:47 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=(urlquote <text>) -- Returns the URL quoted form of the text. 21:24:55 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_261_-_270#gameid_262 21:25:38 <Sylf> we only played a pax game 4 maps ago, so I'm not in a mood for a pax game for a while yet 21:26:33 <Sylf> I guess we tried 2 cargodist games 21:29:55 <JohnK> I'm thinking cargodist starting in 1920 w/NUTS and YETI might be fun? 21:31:14 <JohnK> cargodist for pax/mail only, normal mode for yeti's? 21:32:07 <Sylf> That won't be an easy game 21:32:27 <Sylf> I haven't really played much with cargo dist, so I don't know how to make a nice network with it. 21:32:38 <Sylf> So it takes a lot of attention to just make it work. 21:32:55 <JohnK> not saying it would be easy 21:32:58 <Sylf> If you do both cargodist pax and YETI, you have pretty much 2 games going on at once 21:33:11 <Sylf> and you'll be building on top of each other 21:33:27 <JohnK> (and I've never played with YETI...) 21:33:30 <Sylf> unless you use set of trains that complement each other, running on same tracks 21:33:39 <Sylf> that's also an added challenge 21:33:54 <Sylf> challenge isn't a bad thing 21:33:57 <JohnK> ok, what if we scrap the yeti? 21:34:26 <Sylf> if you want to play cargodist pax, just do that. 21:34:30 <Sylf> don't even mix mail. 21:35:08 <Sylf> or if you do both pax and mail, then separate them. Don't use same trains to haul both. 21:35:14 <JohnK> well I've played cd-pax in singleplayer emulalating rl net 21:35:22 <JohnK> lot's of trouble tbh 21:38:18 <JohnK> (I did play patched with that improved timetables patch, though) 21:38:19 <Sylf> cargo dist really doesn't simulate the real passengers - they only decide on their next hop when they reach a station. the final destination you see in the station info isn't set in stone 21:38:30 <Sylf> so it's hard to manage the traffic volume 21:39:17 <Sylf> you start seeing empty trains running everywhere while you have stations with hundreds of thousands of passengers waiting 21:39:33 <JohnK> oh 21:39:40 <Sylf> that was PSG 261 21:39:49 <JohnK> well that's kind of counterintuitive 21:40:03 <JohnK> really what's the point of cargodist then? 21:40:34 <JohnK> one would think a station generates pax with preset dest 21:40:42 <Sylf> many people mistake it as cargo destination. 21:40:47 <Sylf> But it's cargo distribution. 21:40:50 <Sylf> Not the same thing. 21:41:00 <Sylf> And some people think it adds a good challenge. 21:42:19 <Sylf> back when we played the cargodist game, the lead author of the patch said the best cargo dist network design is a grid 21:42:42 <Sylf> that isn't fun at all when we want a ML/SL style game 21:42:57 <Sylf> or at least some fun SBahn system 21:43:49 <JohnK> SBahn is cool... really needs cargoDEST though 21:44:17 <JohnK> hard to make work I guess 21:45:30 <Sylf> there was this pax game 21:45:30 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230#gameid_221 21:46:07 <Sylf> SBahn feeds the ML, but it also take pax from main station back to local stations 21:46:23 <Sylf> that was before cargodist 21:48:29 <JohnK> how did you distribute pax between local stations? 21:48:48 <Sylf> just load what's available 21:49:03 <Sylf> each main station has 2 parts 21:49:20 <Sylf> ML->Sbahn transfer station and SBahn->ML transfer station 21:50:34 <JohnK> Cargodist in town boundaries +/- several neighbours; and classic distribution at long lines might be useful 21:51:19 <JohnK> there's no way to make that work now, is there? 21:51:27 <Sylf> we can't control distribution that way using openttd's cargodist 21:51:47 <Sylf> you'll have to come up with your own network plan to make it happen 21:52:11 <Sylf> but at that point, we might as well play a classic pax game 21:52:43 <Sylf> and there's really nothing wrong with a classic pax game 21:53:50 <JohnK> do you ever play a game starting 19xx now? 21:53:55 *** happy_ has joined #openttdcoop 21:53:58 *** happy_ has left #openttdcoop 21:54:12 *** happy_ has joined #openttdcoop 21:54:16 *** happy_ has left #openttdcoop 21:54:26 <Sylf> It's even possible to load something like 2cc or dutch train set, where you get obscene amount of EMUs, use some rail set to control the top speed to something like 225km/h, and use many kind of express EMUs on the ML 21:54:52 <Sylf> we can 21:55:09 <coopserver> *** John has left the game (Leaving) 21:55:30 <Sylf> !date 21:55:30 <coopserver> Apr 07 2450 21:55:57 *** Hazzard has quit IRC 21:56:09 <JohnK> I kind of want to play a rl-sim game 21:56:14 <Sylf> But when each game runs 300-400 game years, and train sets only provide maybe 150 years worth of progression... I dunno. 21:56:21 <Sylf> It doesn't excite me. 21:57:25 <JohnK> you know, with 18xx - 21xx train progression, some kind of town-industry feedbeck 21:58:22 <Sylf> how would one feed back to the other? 21:58:33 <JohnK> something like yeti 21:58:40 <JohnK> town needs stuff 21:58:55 <JohnK> primaries needs pax 21:59:11 <JohnK> (workers) 21:59:25 <Sylf> there's manpower industries 21:59:35 <Sylf> but its production mechanism is very weird 21:59:58 <JohnK> how weird? 22:00:40 <Sylf> it just is 22:01:07 *** LSky`` has quit IRC 22:01:08 <Sylf> you need to get pax to raw industries, just like YETI dudes in YETI 22:01:35 <Sylf> but how the pax is used to increase production isn't well documented 22:02:14 <Sylf> and those primary industries also produce pax, kind of like workers returning home 22:02:25 *** Brumi has joined #openttdcoop 22:02:27 <Sylf> very weird system. 22:02:28 <JohnK> hrm 22:02:31 <JohnK> yeah 22:03:00 <Sylf> We really don't need a novelty game idea 22:03:54 <JohnK> well, how about b2b? 22:04:04 <Sylf> business to business? 22:04:08 <Sylf> like how? 22:04:35 <JohnK> something symetric 22:04:43 <JohnK> is it possible? 22:05:03 <Sylf> like you want to split the map into 2 or 3 or 4, and have different network in each? 22:05:32 <Sylf> sure, you can suggest it. 22:05:36 <JohnK> something self-regulating 22:05:36 <Sylf> It can be done. 22:05:37 <JohnK> like 22:05:45 <Sylf> self regulating? 22:05:47 <Sylf> now I'm lost. 22:05:52 <JohnK> no wait 22:06:10 <JohnK> I guess that needs limits in secondary production 22:06:12 <JohnK> like 22:06:35 <JohnK> one toy factory can't produce more than ten thousand toys 22:08:36 <Sylf> If you want a game plan where you have a factory in each corner of the map, or something similar, sure. 22:08:58 <Sylf> there was PSG 194... 22:09:20 <Sylf> but that wasn't what I imagined from B2B or self regulating. 22:10:43 <JohnK> example: I meant 50 primaries to 1 ML to 4 secondaries 22:11:02 <JohnK> wherre thr 4 seconadies are in the corners 22:11:40 <JohnK> (and repeat for each cargo...) 22:12:09 <Sylf> like, in desert map, have food processing plant, factory, and refinery in each corners? 22:12:41 <Sylf> with cargo like steel or paper, what would you do? 22:13:41 <JohnK> paper in desert? 22:14:11 <Sylf> in any climate, really 22:14:18 <JohnK> but yes might be a bad idea 22:15:11 <JohnK> or rather an unusable idea 22:17:45 <JohnK> b 22:18:47 <JohnK> reading the wiki now.. how did the coopetition work out? 22:19:18 <Sylf> it used a patched client, and played a player vs player over 2 hour period. 22:19:23 <Sylf> or something like that. 22:19:52 <JohnK> that's why it died? 22:20:21 <Sylf> I've only seen 2 records of such game. I wasn't around when those games were played. 22:20:46 <Sylf> and the patch is so old, it won't work out of the box today 22:20:47 <JohnK> I vaguely remember the first one 22:21:38 <JohnK> it was kind of fun to watch 22:24:26 <JohnK> I thought the idea made sense, seems it didn't live much 22:25:55 <JohnK> nevertheless, something about two players building together sounds cool 22:26:31 <JohnK> w/e 22:26:54 <JohnK> makes me think, is there a voice chat? 22:27:51 <Sylf> there's teamspeak 22:28:37 <Sylf> I'm not a fan of non-irc communication for coop though 22:28:46 <JohnK> the one in the sidebar on openttdcoop.org? 22:28:59 <Sylf> yes 22:29:04 <JohnK> never seen anyone on there 22:29:16 <Sylf> I've never used TS, so I don't even know how to get started 22:29:28 <Sylf> nobody uses it that I know of, especially for coop 22:29:43 <Sylf> I've see some users in Other Games or Private sections 22:30:13 <JohnK> well tbh there's not much IRC comm either 22:30:39 <Sylf> we don't have any active players 22:30:51 <Sylf> but 22:31:05 <Sylf> The reason I like IRC is its chat log 22:33:10 <JohnK> true, but for questions like "should I build a (x) or (y) here?" 22:33:56 <JohnK> where x and y really just depend on the map 22:34:31 <JohnK> I guess one can explain the ideas easier using voice-chat? 22:35:10 <JohnK> and I doubt anyone cross-references IRC with savegame signs anyway 22:35:14 <Sylf> when people start talking with hub and station names, I sometimes don't have to be in the game to join the discussion 22:35:47 <Sylf> I might be connected to IRC from work, can't join the game, but still be able to contribute to the discussion 22:37:19 <Sylf> I just don't like voice chat - that's just a personal thing 22:37:31 <Sylf> I don't know about others 22:37:44 <Sylf> but I don't see much other active participants these days anyway 22:38:48 <JohnK> How many new players do you get let's say per month? 22:39:09 <Sylf> no idea 22:39:53 <JohnK> and how many actives do you have? I've counted like 6-7 since I'm frequenting 22:40:39 <JohnK> and that's w/people just making comments about a running game anyway 22:45:03 <JohnK> (I H 22:52:34 *** Kernigh has joined #openttdcoop 22:53:19 <Kernigh> !players 22:53:19 <coopserver> Kernigh: The server is empty, noone is connected. Feel free to remedy this situation 23:25:41 *** Brumi has quit IRC