Config
Log for #openttdcoop on 15th October 2014:
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00:00:37  *** luaduck is now known as luaduck_zzz
00:09:09  <coopserver> *** o11c has left the game (Leaving)
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05:42:48  <V453000> !password
05:42:48  <coopserver> V453000: owners
05:42:50  <V453000> !dl win64
05:42:50  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip
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05:45:56  <coopserver> <V453000> NO YETI :(
05:46:08  <coopserver> <V453000> and wtf train set
05:46:09  <coopserver> <V453000> :d
05:46:17  <coopserver> <V453000> oh iron whores
05:46:25  <coopserver> <V453000> ._.
05:46:41  <coopserver> <V453000> that height though
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06:00:52  <Djanxy> !password
06:00:52  <coopserver> Djanxy: formal
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13:19:07  <Maraxus> !password
13:19:07  <coopserver> Maraxus: months
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15:06:19  *** luaduck_zzz is now known as luaduck
16:08:16  *** Jam35_ is now known as Jam35
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17:32:41  <Sylf> !password
17:32:42  <coopserver> Sylf: tcache
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18:46:04  <damalix> !svn
18:50:27  <damalix> !password
18:50:27  <coopserver> damalix: online
18:53:18  <damalix> !help
18:53:18  <coopserver> damalix: http://wiki.openttdcoop.org/Soap
18:57:20  <damalix> !password
18:57:21  <coopserver> damalix: thrown
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18:57:54  <damalix> !players
18:57:54  <coopserver> damalix: There are currently 1 players and 1 spectators, making a total of 2 clients connected
18:58:04  <damalix> hello
18:58:08  <coopserver> <Sylf> hi
19:02:19  <coopserver> *** Damalix has left the game (general timeout)
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19:02:33  <damalix> !ding
19:02:34  <coopserver> Dong! reply took 0:00:00.004336
19:02:42  <damalix> !password
19:02:43  <coopserver> damalix: thrown
19:02:52  <coopserver> *** Game still paused (connecting clients, number of players)
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19:07:00  <o11c> !password
19:07:00  <coopserver> o11c: thrown
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19:10:51  <coopserver> <Damalix> I'm not at all inspired by this map O__o
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19:20:44  <Maraxus> !password
19:20:44  <coopserver> Maraxus: across
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19:58:23  <coopserver> <o11c> huh, I guess I leveled out the dips representing my water
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19:59:09  <coopserver> <Damalix> much better ;)
19:59:27  <coopserver> *** o11c has joined company #1
19:59:35  <coopserver> <o11c> actually, given how asymmetrical it is ...
20:00:21  <coopserver> <o11c> there
20:00:33  <coopserver> <Damalix> :)
20:00:49  <coopserver> *** o11c has joined spectators
20:01:15  <coopserver> <o11c> HUB = what?
20:02:15  <coopserver> <Damalix> you're right, I shouldn't name those with "hub" since those are for rail hubs
20:02:56  <coopserver> <o11c> is that a plan for a passengers game?
20:03:07  <coopserver> <Damalix> yes
20:03:17  <coopserver> <Damalix> I'll need to comment out
20:04:48  <coopserver> <Damalix> I'm not inspired by this map for an industrial plan
20:05:17  <coopserver> <Damalix> so I propose something else
20:05:30  <coopserver> <o11c> but isn't city growth & sbahn even harder with this many hills?
20:06:17  <coopserver> <Damalix> yeah but there are nice plains nearby lakes to fill in :p
20:13:43  *** Jam35 is now known as Jam35_
20:15:56  <damalix> !tl
20:16:03  <damalix> !cl
20:16:09  <damalix> @cl
20:16:09  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
20:18:07  <coopserver> *** Maraxus has left the game (Leaving)
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20:39:20  <coopserver> *** Damalix has left the game (Leaving)
20:39:38  <damalix> I'm gona wish you a good night
20:39:47  <damalix> Cya
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20:40:12  *** zxbiohazardzx has joined #openttdcoop
20:40:14  <zxbiohazardzx> !info
20:40:14  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Oct 23 2110, clients connected: 2, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
20:40:29  <zxbiohazardzx> !dl win64
20:40:29  <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip
20:41:59  <zxbiohazardzx> !players
20:41:59  <coopserver> zxbiohazardzx: There are currently 1 players and 1 spectators, making a total of 2 clients connected
20:42:44  <zxbiohazardzx> !password
20:42:44  <coopserver> zxbiohazardzx: cleans
20:42:48  <coopserver> *** Game paused (connecting clients)
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20:42:56  <coopserver> <ZxBiohazardZx> sup sup
20:43:02  <coopserver> <o11c> two plans now
20:43:14  <coopserver> <ZxBiohazardZx> what trainset do we have here...
20:43:16  <coopserver> <ZxBiohazardZx> looks okish
20:43:18  <coopserver> <o11c> iron horse
20:43:35  <coopserver> <ZxBiohazardZx> not bad
20:43:56  <coopserver> <ZxBiohazardZx> interesting trains
20:44:05  <coopserver> <ZxBiohazardZx> double juice, Screamer, Cargo Sprinter
20:44:41  <coopserver> <ZxBiohazardZx> also more height levels, nice
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20:49:04  <coopserver> <o11c> /me blinks
20:49:08  <coopserver> <ZxBiohazardZx> hmmz
20:49:14  <coopserver> <ZxBiohazardZx> i need a more original plan
20:50:00  <coopserver> <o11c> this looks more like my plan than the previous one did ...
20:50:06  <coopserver> <ZxBiohazardZx> ikr
20:50:07  <coopserver> <ZxBiohazardZx> just wait
20:50:08  <coopserver> <o11c> just saying
20:50:21  <coopserver> <o11c> /me only sees 2 rings
20:50:54  <coopserver> <o11c> why not name the station?
20:51:49  <coopserver> <o11c> where are the lakes in relation to your cross tracks?
20:53:50  <coopserver> <o11c> no connection like that puts a lot of traffic on the other side requiring 3rds sooner
20:53:54  <coopserver> <ZxBiohazardZx> yes
20:53:58  <coopserver> <o11c> or are your two halves separatish?
20:54:07  <coopserver> <ZxBiohazardZx> i dont mind challenges and they most likely arnt
20:54:12  <coopserver> <ZxBiohazardZx> so ill connect top :P
20:57:33  <coopserver> <Sylf> refit game?
20:57:40  <coopserver> <Sylf> does this set support good refits?
20:57:55  <coopserver> <ZxBiohazardZx> it does for wood at least
20:58:02  <coopserver> <ZxBiohazardZx> the box cars go to ALOT
20:59:34  <coopserver> <Sylf> if you use 24t open car, you can refit to all cargos
20:59:48  <coopserver> <ZxBiohazardZx> Box Cars allow all but Oil so
21:00:03  <coopserver> <ZxBiohazardZx> eehm even Oil
21:00:07  <coopserver> <Sylf> box car doesn't do iron ore
21:00:08  <coopserver> <o11c> awkward car length depending on TL though
21:00:13  <coopserver> <ZxBiohazardZx> just no coal/iron
21:00:24  <coopserver> <ZxBiohazardZx> so Box cars for all, hoppers for the non-existing
21:00:32  <coopserver> <Sylf> only wood and coal, then?
21:00:58  <coopserver> <ZxBiohazardZx> and Grain/Lifestock
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21:08:49  <coopserver> <o11c> still no oil stations in your plan
21:09:06  <coopserver> <ZxBiohazardZx> meh will come relax
21:09:19  <coopserver> <ZxBiohazardZx> i have to check loads/ammounts but i think it will be north
21:09:26  <coopserver> <ZxBiohazardZx> Iron south, Oil North, not sure
21:10:21  <coopserver> <ZxBiohazardZx> somethig like that
21:11:12  <coopserver> <ZxBiohazardZx> like so :)
21:11:46  <coopserver> <ZxBiohazardZx> like that
21:12:02  <coopserver> <ZxBiohazardZx> refit game is doable on this set so
21:12:49  <coopserver> <ZxBiohazardZx> only impossible refit is iron -> steel -> goods
21:13:23  <coopserver> <ZxBiohazardZx> so iron will have to just drop and then Steelmill will be tricky
21:15:30  <coopserver> <ZxBiohazardZx> meh something like this
21:15:51  <coopserver> <ZxBiohazardZx> SL will need steel mill to be "normal" in the network, blame ironore-> steel not being possible
21:16:54  <coopserver> <Sylf> the signs overlapping is terrible
21:17:26  <coopserver> <ZxBiohazardZx> sorry, zoom and didnt wanna fill the lake
21:17:28  <coopserver> <ZxBiohazardZx> ill move it
21:20:03  <coopserver> <ZxBiohazardZx> better?
21:20:25  <coopserver> <Sylf> yeah
21:20:39  <coopserver> <ZxBiohazardZx> k, plan is there
21:21:11  <coopserver> <Sylf> where do you drop the steel goods?
21:24:06  <coopserver> <Sylf> your iron ore/coal train slows down on hills
21:24:30  <coopserver> <ZxBiohazardZx> iron ore remains in SL so shouldnt matter
21:24:49  <coopserver> <ZxBiohazardZx> Coal i hate already :) but fair enough ill change it to maintain speed on hill
21:25:17  <coopserver> <ZxBiohazardZx> i thought the HP& TE was enough to pull it up the hill (7k HP, 500 TE)
21:25:57  <coopserver> <Sylf> back to the other question: where do you take the steel goods?
21:26:04  <coopserver> <Sylf> oh
21:26:06  <coopserver> <ZxBiohazardZx> back to SL
21:26:07  <coopserver> <Sylf> back to steel mill
21:26:08  <coopserver> <Sylf> k
21:26:13  <coopserver> <ZxBiohazardZx> everything goes back to the side line
21:26:17  <coopserver> <ZxBiohazardZx> 1 sideline drop
21:26:25  <coopserver> <Sylf> so weird
21:26:26  <coopserver> <ZxBiohazardZx> the only " hack" in that is the iron ore cause we cant refit them
21:26:31  <coopserver> <Sylf> but ok
21:26:34  <coopserver> <ZxBiohazardZx> so i need a steel mill on the sideline to make it work
21:26:53  <coopserver> <Sylf> and to everyone using double juice:
21:27:01  <coopserver> <Sylf> I assume we're using electric rails?
21:27:08  <coopserver> <ZxBiohazardZx> consider the steel mill like a collection of farms or woods
21:27:14  <coopserver> <ZxBiohazardZx> does it matter for TE or Power?
21:27:22  <coopserver> <Sylf> Yes, huge power difference
21:27:23  <coopserver> <ZxBiohazardZx> if stronger then yes, if not then no
21:27:38  <coopserver> <o11c> that sort of station is going to be weird - it connects to the sideline the opposite from normal
21:27:55  <coopserver> <ZxBiohazardZx> nah you can make the station like any primairy
21:28:03  <coopserver> <ZxBiohazardZx> jsut a small siding for iron trains to drop their stuff
21:28:04  <coopserver> <o11c> or add a loop I suppose
21:28:18  <coopserver> <ZxBiohazardZx> just loop for iron, not hard
21:28:19  <coopserver> <Sylf> o11c, check out PSG 195 in the archive
21:28:31  <coopserver> <Sylf> weird SL has been done
21:29:05  <coopserver> <ZxBiohazardZx> the roundabout?
21:29:12  <coopserver> <Sylf> nevermind, PSG 197
21:29:46  <coopserver> <Sylf> I think we transported mail in PSG197
21:29:57  <coopserver> <Sylf> so the SL got extra complexity
21:30:27  <coopserver> <ZxBiohazardZx> ow yeah, them sweet tunnel example, i opend that a few times. crazy V stuff there
21:30:52  <coopserver> <Sylf> yes, that BBH is crazy.  But that game was more than that too.
21:31:09  <coopserver> <Sylf> It shows how good UKRS was for refit games
21:31:29  <coopserver> <Sylf> It's probably where V got his all-refittable idea for NUTS
21:32:04  <coopserver> <Sylf> too bad iron horse isn't like that
21:32:25  <coopserver> <ZxBiohazardZx> most combos can be done
21:32:31  <coopserver> <ZxBiohazardZx> just iron ore was missing for the boxes
21:32:36  <coopserver> <ZxBiohazardZx> rest can be done
21:35:27  <coopserver> <ZxBiohazardZx> anyway idea is there, ill just go out
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