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00:00:37 *** luaduck is now known as luaduck_zzz 00:09:09 <coopserver> *** o11c has left the game (Leaving) 00:09:10 <coopserver> *** Game paused (number of players) 00:16:53 *** liq3 has quit IRC 01:05:51 *** Hazzard has joined #openttdcoop 02:32:24 *** Djanxy has joined #openttdcoop 02:53:09 *** Fuco has quit IRC 02:58:33 *** Fuco has joined #openttdcoop 02:58:33 *** ChanServ sets mode: +v Fuco 05:36:37 *** Hazzard has quit IRC 05:42:48 <V453000> !password 05:42:48 <coopserver> V453000: owners 05:42:50 <V453000> !dl win64 05:42:50 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip 05:45:48 <coopserver> *** Game still paused (connecting clients, number of players) 05:45:49 <coopserver> *** V453000 has joined 05:45:50 <coopserver> *** Game still paused (number of players) 05:45:51 <coopserver> *** Game unpaused (number of players) 05:45:56 <coopserver> <V453000> NO YETI :( 05:46:08 <coopserver> <V453000> and wtf train set 05:46:09 <coopserver> <V453000> :d 05:46:17 <coopserver> <V453000> oh iron whores 05:46:25 <coopserver> <V453000> ._. 05:46:41 <coopserver> <V453000> that height though 05:48:49 <coopserver> *** V453000 has left the game (Leaving) 05:48:50 <coopserver> *** Game paused (number of players) 06:00:52 <Djanxy> !password 06:00:52 <coopserver> Djanxy: formal 06:01:24 <coopserver> *** Game still paused (connecting clients, number of players) 06:01:26 <coopserver> *** Djanxy has joined 06:01:27 <coopserver> *** Game still paused (number of players) 06:13:04 <coopserver> *** Djanxy has joined company #1 06:13:05 <coopserver> *** Game unpaused (number of players) 06:14:38 <coopserver> *** Djanxy has left the game (Leaving) 06:14:39 <coopserver> *** Game paused (number of players) 06:58:49 *** LSky` has joined #openttdcoop 07:35:30 *** liq3 has joined #openttdcoop 08:01:19 *** Mazth has joined #openttdcoop 08:01:59 *** Mazth is now known as Guest1714 08:29:02 <coopserver> *** Sylf has left the 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#openttdcoop 16:40:39 *** KenjiE20 has quit IRC 16:42:03 *** KenjiE20 has joined #openttdcoop 16:42:03 *** ChanServ sets mode: +o KenjiE20 16:50:28 *** Brumi has quit IRC 16:59:50 *** Brumi has joined #openttdcoop 17:32:41 <Sylf> !password 17:32:42 <coopserver> Sylf: tcache 17:33:13 <coopserver> *** Game still paused (connecting clients, number of players) 17:33:15 <coopserver> *** Sylf has joined 17:33:16 <coopserver> *** Game still paused (number of players) 18:27:41 *** ODM has joined #openttdcoop 18:27:41 *** ChanServ sets mode: +o ODM 18:44:38 *** damalix has joined #openttdcoop 18:46:04 <damalix> !svn 18:50:27 <damalix> !password 18:50:27 <coopserver> damalix: online 18:53:18 <damalix> !help 18:53:18 <coopserver> damalix: http://wiki.openttdcoop.org/Soap 18:57:20 <damalix> !password 18:57:21 <coopserver> damalix: thrown 18:57:30 <coopserver> *** Game still paused (connecting clients, number of players) 18:57:31 <coopserver> *** Damalix has joined 18:57:32 <coopserver> *** Game still paused (number of players) 18:57:33 <coopserver> *** Game unpaused (number of players) 18:57:54 <damalix> !players 18:57:54 <coopserver> damalix: There are currently 1 players and 1 spectators, making a total of 2 clients connected 18:58:04 <damalix> hello 18:58:08 <coopserver> <Sylf> hi 19:02:19 <coopserver> *** Damalix has left the game (general timeout) 19:02:20 <coopserver> *** Game paused (number of players) 19:02:33 <damalix> !ding 19:02:34 <coopserver> Dong! reply took 0:00:00.004336 19:02:42 <damalix> !password 19:02:43 <coopserver> damalix: thrown 19:02:52 <coopserver> *** Game still paused (connecting clients, number of players) 19:02:53 <coopserver> *** Damalix has joined 19:02:54 <coopserver> *** Game still paused (number of players) 19:02:55 <coopserver> *** Game unpaused (number of players) 19:07:00 <o11c> !password 19:07:00 <coopserver> o11c: thrown 19:07:08 <coopserver> *** Game paused (connecting clients) 19:07:11 <coopserver> *** o11c has joined 19:07:12 <coopserver> *** Game unpaused (connecting clients) 19:10:51 <coopserver> <Damalix> I'm not at all inspired by this map O__o 19:16:56 <coopserver> *** Damalix has joined spectators 19:16:57 <coopserver> *** Game paused (number of players) 19:20:27 *** Maraxus has joined #openttdcoop 19:20:27 *** ChanServ sets mode: +o Maraxus 19:20:44 <Maraxus> !password 19:20:44 <coopserver> Maraxus: across 19:20:52 <coopserver> *** Game still paused (connecting clients, number of players) 19:20:54 <coopserver> *** Maraxus has joined 19:20:55 <coopserver> *** Game still paused (number of players) 19:37:51 <coopserver> *** Damalix has joined company #1 19:37:52 <coopserver> *** Game unpaused (number of players) 19:51:16 *** Guest1714 has quit IRC 19:58:23 <coopserver> <o11c> huh, I guess I leveled out the dips representing my water 19:58:38 <coopserver> *** o11c has joined company #1 19:58:55 <coopserver> *** o11c has joined spectators 19:59:09 <coopserver> <Damalix> much better ;) 19:59:27 <coopserver> *** o11c has joined company #1 19:59:35 <coopserver> <o11c> actually, given how asymmetrical it is ... 20:00:21 <coopserver> <o11c> there 20:00:33 <coopserver> <Damalix> :) 20:00:49 <coopserver> *** o11c has joined spectators 20:01:15 <coopserver> <o11c> HUB = what? 20:02:15 <coopserver> <Damalix> you're right, I shouldn't name those with "hub" since those are for rail hubs 20:02:56 <coopserver> <o11c> is that a plan for a passengers game? 20:03:07 <coopserver> <Damalix> yes 20:03:17 <coopserver> <Damalix> I'll need to comment out 20:04:48 <coopserver> <Damalix> I'm not inspired by this map for an industrial plan 20:05:17 <coopserver> <Damalix> so I propose something else 20:05:30 <coopserver> <o11c> but isn't city growth & sbahn even harder with this many hills? 20:06:17 <coopserver> <Damalix> yeah but there are nice plains nearby lakes to fill in :p 20:13:43 *** Jam35 is now known as Jam35_ 20:15:56 <damalix> !tl 20:16:03 <damalix> !cl 20:16:09 <damalix> @cl 20:16:09 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 20:18:07 <coopserver> *** Maraxus has left the game (Leaving) 20:18:10 *** Maraxus has quit IRC 20:23:46 *** LSky` has quit IRC 20:26:12 <coopserver> *** Sylf has joined company #1 20:28:06 <coopserver> *** Sylf has joined spectators 20:28:22 <coopserver> *** Sylf has joined company #1 20:39:20 <coopserver> *** Damalix has left the game (Leaving) 20:39:38 <damalix> I'm gona wish you a good night 20:39:47 <damalix> Cya 20:39:57 *** damalix has quit IRC 20:40:12 *** zxbiohazardzx has joined #openttdcoop 20:40:14 <zxbiohazardzx> !info 20:40:14 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Oct 23 2110, clients connected: 2, map size: 256x512, address: publicserver-new.openttdcoop.org:3983 20:40:29 <zxbiohazardzx> !dl win64 20:40:29 <coopserver> zxbiohazardzx: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip 20:41:59 <zxbiohazardzx> !players 20:41:59 <coopserver> zxbiohazardzx: There are currently 1 players and 1 spectators, making a total of 2 clients connected 20:42:44 <zxbiohazardzx> !password 20:42:44 <coopserver> zxbiohazardzx: cleans 20:42:48 <coopserver> *** Game paused (connecting clients) 20:42:51 <coopserver> *** ZxBiohazardZx has joined 20:42:52 <coopserver> *** Game unpaused (connecting clients) 20:42:56 <coopserver> <ZxBiohazardZx> sup sup 20:43:02 <coopserver> <o11c> two plans now 20:43:14 <coopserver> <ZxBiohazardZx> what trainset do we have here... 20:43:16 <coopserver> <ZxBiohazardZx> looks okish 20:43:18 <coopserver> <o11c> iron horse 20:43:35 <coopserver> <ZxBiohazardZx> not bad 20:43:56 <coopserver> <ZxBiohazardZx> interesting trains 20:44:05 <coopserver> <ZxBiohazardZx> double juice, Screamer, Cargo Sprinter 20:44:41 <coopserver> <ZxBiohazardZx> also more height levels, nice 20:46:07 *** ODM has quit IRC 20:49:04 <coopserver> <o11c> /me blinks 20:49:08 <coopserver> <ZxBiohazardZx> hmmz 20:49:14 <coopserver> <ZxBiohazardZx> i need a more original plan 20:50:00 <coopserver> <o11c> this looks more like my plan than the previous one did ... 20:50:06 <coopserver> <ZxBiohazardZx> ikr 20:50:07 <coopserver> <ZxBiohazardZx> just wait 20:50:08 <coopserver> <o11c> just saying 20:50:21 <coopserver> <o11c> /me only sees 2 rings 20:50:54 <coopserver> <o11c> why not name the station? 20:51:49 <coopserver> <o11c> where are the lakes in relation to your cross tracks? 20:53:50 <coopserver> <o11c> no connection like that puts a lot of traffic on the other side requiring 3rds sooner 20:53:54 <coopserver> <ZxBiohazardZx> yes 20:53:58 <coopserver> <o11c> or are your two halves separatish? 20:54:07 <coopserver> <ZxBiohazardZx> i dont mind challenges and they most likely arnt 20:54:12 <coopserver> <ZxBiohazardZx> so ill connect top :P 20:57:33 <coopserver> <Sylf> refit game? 20:57:40 <coopserver> <Sylf> does this set support good refits? 20:57:55 <coopserver> <ZxBiohazardZx> it does for wood at least 20:58:02 <coopserver> <ZxBiohazardZx> the box cars go to ALOT 20:59:34 <coopserver> <Sylf> if you use 24t open car, you can refit to all cargos 20:59:48 <coopserver> <ZxBiohazardZx> Box Cars allow all but Oil so 21:00:03 <coopserver> <ZxBiohazardZx> eehm even Oil 21:00:07 <coopserver> <Sylf> box car doesn't do iron ore 21:00:08 <coopserver> <o11c> awkward car length depending on TL though 21:00:13 <coopserver> <ZxBiohazardZx> just no coal/iron 21:00:24 <coopserver> <ZxBiohazardZx> so Box cars for all, hoppers for the non-existing 21:00:32 <coopserver> <Sylf> only wood and coal, then? 21:00:58 <coopserver> <ZxBiohazardZx> and Grain/Lifestock 21:03:14 *** Suicyder has quit IRC 21:08:49 <coopserver> <o11c> still no oil stations in your plan 21:09:06 <coopserver> <ZxBiohazardZx> meh will come relax 21:09:19 <coopserver> <ZxBiohazardZx> i have to check loads/ammounts but i think it will be north 21:09:26 <coopserver> <ZxBiohazardZx> Iron south, Oil North, not sure 21:10:21 <coopserver> <ZxBiohazardZx> somethig like that 21:11:12 <coopserver> <ZxBiohazardZx> like so :) 21:11:46 <coopserver> <ZxBiohazardZx> like that 21:12:02 <coopserver> <ZxBiohazardZx> refit game is doable on this set so 21:12:49 <coopserver> <ZxBiohazardZx> only impossible refit is iron -> steel -> goods 21:13:23 <coopserver> <ZxBiohazardZx> so iron will have to just drop and then Steelmill will be tricky 21:15:30 <coopserver> <ZxBiohazardZx> meh something like this 21:15:51 <coopserver> <ZxBiohazardZx> SL will need steel mill to be "normal" in the network, blame ironore-> steel not being possible 21:16:54 <coopserver> <Sylf> the signs overlapping is terrible 21:17:26 <coopserver> <ZxBiohazardZx> sorry, zoom and didnt wanna fill the lake 21:17:28 <coopserver> <ZxBiohazardZx> ill move it 21:20:03 <coopserver> <ZxBiohazardZx> better? 21:20:25 <coopserver> <Sylf> yeah 21:20:39 <coopserver> <ZxBiohazardZx> k, plan is there 21:21:11 <coopserver> <Sylf> where do you drop the steel goods? 21:24:06 <coopserver> <Sylf> your iron ore/coal train slows down on hills 21:24:30 <coopserver> <ZxBiohazardZx> iron ore remains in SL so shouldnt matter 21:24:49 <coopserver> <ZxBiohazardZx> Coal i hate already :) but fair enough ill change it to maintain speed on hill 21:25:17 <coopserver> <ZxBiohazardZx> i thought the HP& TE was enough to pull it up the hill (7k HP, 500 TE) 21:25:57 <coopserver> <Sylf> back to the other question: where do you take the steel goods? 21:26:04 <coopserver> <Sylf> oh 21:26:06 <coopserver> <ZxBiohazardZx> back to SL 21:26:07 <coopserver> <Sylf> back to steel mill 21:26:08 <coopserver> <Sylf> k 21:26:13 <coopserver> <ZxBiohazardZx> everything goes back to the side line 21:26:17 <coopserver> <ZxBiohazardZx> 1 sideline drop 21:26:25 <coopserver> <Sylf> so weird 21:26:26 <coopserver> <ZxBiohazardZx> the only " hack" in that is the iron ore cause we cant refit them 21:26:31 <coopserver> <Sylf> but ok 21:26:34 <coopserver> <ZxBiohazardZx> so i need a steel mill on the sideline to make it work 21:26:53 <coopserver> <Sylf> and to everyone using double juice: 21:27:01 <coopserver> <Sylf> I assume we're using electric rails? 21:27:08 <coopserver> <ZxBiohazardZx> consider the steel mill like a collection of farms or woods 21:27:14 <coopserver> <ZxBiohazardZx> does it matter for TE or Power? 21:27:22 <coopserver> <Sylf> Yes, huge power difference 21:27:23 <coopserver> <ZxBiohazardZx> if stronger then yes, if not then no 21:27:38 <coopserver> <o11c> that sort of station is going to be weird - it connects to the sideline the opposite from normal 21:27:55 <coopserver> <ZxBiohazardZx> nah you can make the station like any primairy 21:28:03 <coopserver> <ZxBiohazardZx> jsut a small siding for iron trains to drop their stuff 21:28:04 <coopserver> <o11c> or add a loop I suppose 21:28:18 <coopserver> <ZxBiohazardZx> just loop for iron, not hard 21:28:19 <coopserver> <Sylf> o11c, check out PSG 195 in the archive 21:28:31 <coopserver> <Sylf> weird SL has been done 21:29:05 <coopserver> <ZxBiohazardZx> the roundabout? 21:29:12 <coopserver> <Sylf> nevermind, PSG 197 21:29:46 <coopserver> <Sylf> I think we transported mail in PSG197 21:29:57 <coopserver> <Sylf> so the SL got extra complexity 21:30:27 <coopserver> <ZxBiohazardZx> ow yeah, them sweet tunnel example, i opend that a few times. crazy V stuff there 21:30:52 <coopserver> <Sylf> yes, that BBH is crazy. But that game was more than that too. 21:31:09 <coopserver> <Sylf> It shows how good UKRS was for refit games 21:31:29 <coopserver> <Sylf> It's probably where V got his all-refittable idea for NUTS 21:32:04 <coopserver> <Sylf> too bad iron horse isn't like that 21:32:25 <coopserver> <ZxBiohazardZx> most combos can be done 21:32:31 <coopserver> <ZxBiohazardZx> just iron ore was missing for the boxes 21:32:36 <coopserver> <ZxBiohazardZx> rest can be done 21:35:27 <coopserver> <ZxBiohazardZx> anyway idea is there, ill just go out 21:35:29 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 21:35:35 *** zxbiohazardzx has quit IRC 22:27:09 <coopserver> *** Sylf has joined spectators 22:27:10 <coopserver> *** Game paused (number of players) 22:47:10 *** Brumi has quit IRC 23:14:28 *** Djanxy has quit IRC