Config
Log for #openttdcoop on 20th October 2014:
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00:47:08  <Sylf> !password
00:47:08  <coopserver> Sylf: paints
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02:46:32  <Hazzard> !dl
02:46:32  <coopserver> Hazzard: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
02:46:33  <coopserver> Hazzard: http://www.openttd.org/en/download-trunk/r27018
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04:14:37  <Hazzard> is there a .txt of all the binary releases somewhere?
04:19:46  <Hazzard> found it http://finger.openttd.org/
04:20:57  <Hazzard> !dl win32
04:20:57  <coopserver> Hazzard: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win32.zip
04:21:25  <Hazzard> doesn't have the nightlies though ...
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05:14:08  <Maraxus> !password
05:14:08  <coopserver> Maraxus: mixing
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05:21:13  <Hazzard> !ip
05:21:13  <coopserver> Hazzard: publicserver-new.openttdcoop.org:3983
05:21:45  <Djanxy> !password
05:21:45  <coopserver> Djanxy: mixing
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15:40:31  <fleet75> !password
15:40:31  <coopserver> fleet75: couple
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15:40:56  <o11c> !password
15:40:56  <coopserver> o11c: couple
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15:50:43  <o11c> building hubs on those hills is not going to be fun
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16:10:31  <Maraxus> !password
16:10:31  <coopserver> Maraxus: lovely
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17:23:35  <Sylf> !password
17:23:35  <coopserver> Sylf: sawyer
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17:35:46  <o11c> Sylf: those hills where the hubs need to be ...
17:36:14  <coopserver> <Sylf #1> what about the hills and hubs?
17:36:38  <coopserver> <Sylf #1> who drew the lines anyway?
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17:46:18  <o11c> Sylf: I drew them
17:46:37  <coopserver> <Sylf> ok, so what about the hub placements?
17:47:04  <coopserver> <o11c> at the center--west hub,, the whole *area* is on a hill
17:47:22  <coopserver> <o11c> just a bit of a dpression that's flat in the north
17:47:37  <coopserver> <o11c> but hubs are big
17:47:38  <coopserver> <Sylf> I can suggest some other places for some of these hubs and lines
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17:47:47  <coopserver> <o11c> okay
17:47:47  <fleet75> !password
17:47:48  <coopserver> fleet75: access
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17:48:08  <coopserver> <Sylf> like on the northwest line goes through middle of the hill
17:48:18  <coopserver> <Sylf> you can't build a SLH there
17:48:36  <coopserver> <Sylf> change the route to either top of bottom of the hill, and that problem is solved
17:48:46  <coopserver> <Sylf> so I can make such changes all throughout the map
17:48:57  <coopserver> <o11c> I already moved that line to fix the NE BBH
17:49:12  <coopserver> <o11c> but yeah, that's better
17:49:25  <coopserver> <o11c> it's mostly the center hubs that concern me though
17:49:40  <coopserver> *** fleet75 has left the game (Leaving)
17:51:48  <coopserver> <o11c> I suppose the CW hub could go south of the big lake
17:52:19  <coopserver> <Sylf> ?
17:52:29  <coopserver> *** o11c has joined company #1
17:52:32  <coopserver> <Sylf> does this plan involve one way loops?
17:52:38  <coopserver> <o11c> no, two-way
17:52:57  <coopserver> <o11c> !flat would be easier to make a hub at
17:53:30  <coopserver> <Sylf> shouldn't make that much difference
17:56:17  <V453000> hySylf :)
17:56:19  <V453000> just pushing 5X :D
17:56:21  <coopserver> <Sylf> yoyo
17:56:49  <coopserver> <Sylf> the giant slug
17:57:52  <coopserver> <o11c> hm what?
17:58:32  <coopserver> <Sylf> You'll see soon enough
18:00:10  <coopserver> <o11c> this game will probably get a record for "most elevation change within a BBH"
18:02:04  <V453000> am joinin soonz :)
18:05:55  <coopserver> <o11c> this what you're thinking?
18:06:01  <coopserver> <Sylf> not anymore
18:06:10  <coopserver> <o11c> oh
18:06:11  <V453000> !dl win+4
18:06:17  <V453000> !dl win64
18:06:17  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip
18:06:19  <coopserver> <Sylf> that was the original plan
18:07:03  <coopserver> <o11c> ah right, hills *are* good for tunnels
18:07:38  <V453000> oo aint got grf pack :D
18:07:39  <V453000> !grf
18:07:39  <coopserver> V453000: http://wiki.openttdcoop.org/GRF
18:08:36  <V453000> !password
18:08:36  <coopserver> V453000: hardly
18:08:41  <coopserver> *** Game paused (connecting clients)
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18:08:50  <coopserver> <V453000> y0
18:09:27  <coopserver> <o11c> do need a gap for the middle if you do that, to join
18:09:35  <coopserver> <V453000> well TL2 isnt very friendly with long tunnels :P
18:09:55  <coopserver> <o11c> V453000: see, it's stuff like that I don't think of
18:10:05  <coopserver> <o11c> @@(gap 2)
18:10:06  <Webster> coopserver: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
18:10:24  <coopserver> <V453000> does iron horse offer any trains which would go CL2 and be able to go long?
18:10:39  <coopserver> <Sylf> no
18:10:40  <coopserver> <V453000> hm no
18:10:43  <coopserver> <V453000> boring shit :(
18:10:49  <coopserver> <Sylf> slow trains are weak
18:10:51  <coopserver> <o11c> tunnel length 8 isn't that  bad
18:10:59  <coopserver> <V453000> yeah
18:11:06  <coopserver> <V453000> tunnel length is quite bad with TLW :)
18:11:08  <coopserver> <V453000> TL2
18:11:31  <coopserver> <Sylf> bridge len of 8 isn't bad
18:11:38  <coopserver> <Sylf> tunnel len of 8 quickly becomes bad
18:11:51  <coopserver> <V453000> +- :)
18:11:52  <coopserver> <o11c> the difference is ... ?
18:12:04  <coopserver> <Sylf> tunnels next each other must be same len
18:12:06  <coopserver> <V453000> tunnels are harder to place and are usually next to each other
18:12:32  <coopserver> *** Maraxus has joined company #1
18:13:13  <coopserver> <Sylf> actually
18:13:14  <coopserver> <V453000> holy fucking shit
18:13:20  <coopserver> <V453000> did anybody try the acceleration of those trains?
18:13:23  <coopserver> <Sylf> I think this 160km engine is CL2
18:13:25  <coopserver> <V453000> that is dual heading material for TL2
18:13:32  <coopserver> <V453000> 160=3
18:13:36  <coopserver> <V453000> duke nut em
18:13:37  <coopserver> <Sylf> It doesn't say, but they act like it has tilt
18:13:42  <coopserver> <V453000> oh
18:13:50  <coopserver> <V453000> hm
18:13:54  <coopserver> <V453000> strange
18:14:09  <coopserver> <V453000> regardless, see acceleration
18:14:25  <coopserver> <Sylf> accel isn't too bad if you use electric lines
18:14:30  <coopserver> <V453000> O
18:14:38  <coopserver> <Sylf> diesel line makes the train weaker
18:14:44  <coopserver> <V453000> xD
18:14:47  <coopserver> <V453000> nice
18:14:50  <coopserver> <V453000> that is actually nice
18:14:59  <coopserver> <V453000> better than losing power and stopping on accident
18:15:00  <coopserver> <V453000> etc
18:15:05  <coopserver> <V453000> + pathfinding
18:15:27  <coopserver> <V453000> ok thats solid :)
18:17:34  <coopserver> <V453000> interesting, am pushing yeti from work, but still goes quite slowly
18:17:40  <coopserver> <V453000> even with wtf fast connection
18:21:02  <fleet75> !password
18:21:02  <coopserver> fleet75: suffix
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18:21:29  <coopserver> <V453000> hy
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18:23:27  <V453000> http://www.youtube.com/watch?v=Aqo7T4di1TQ&list=PL6VZuo2IOJUAeF5RCOwuYaOWmeH2ph7xk great shit for building
18:23:27  <Webster> Title: Vol. 7 Epic Legendary Intense Massive Heroic Vengeful Dramatic Music Mix - 1 Hour Long, Length: 1h 1m 3s, Views: 307562, Likes: 2380
18:24:32  <coopserver> <V453000> holy fuck why is default signal distance at 4
18:24:34  <coopserver> <V453000> fucking christ
18:24:57  <coopserver> <V453000> the defaults are really good at not making sense
18:24:58  <coopserver> <Sylf> :D  the pain of vanilla ottd install
18:25:01  <coopserver> <V453000> srsly
18:25:22  <coopserver> <V453000> there probably even exists some retarded explanation to it
18:25:24  <coopserver> <V453000> which is even worse
18:25:26  <coopserver> <o11c> /me almost wishes signals were implicitly placed between all junctions
18:25:37  <coopserver> <V453000> XD
18:26:09  <coopserver> <o11c> V453000: well, I can see why people would think it was a good idea on an unsaturated ML that has to wait before stations
18:26:32  <coopserver> <V453000> I absolutely do not see a single case when it would make more sense
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18:36:31  <coopserver> <V453000> DAYM
18:36:35  <coopserver> <V453000> refinery in the way XD
18:40:07  <coopserver> <V453000> meh to be continued when expanding XD
18:40:30  <coopserver> *** Game paused (connecting clients)
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18:40:37  <coopserver> <V453000> 666
18:40:59  <coopserver> <Jam35> 616 I told you :)
18:41:28  <coopserver> <Jam35> 666 was re-written later
18:41:36  <coopserver> <Jam35> bible fans
18:41:38  <coopserver> <o11c> numbers what?
18:41:51  <coopserver> <Jam35> of the beast
18:41:57  <coopserver> <Jam35> was originally 616
18:42:01  <coopserver> <o11c> huh
18:42:06  <coopserver> <Jam35> 666 happened later
18:42:17  <coopserver> <Jam35> or somethign
18:42:31  <coopserver> <V453000> Jam666 the number and grammar nazi
18:42:52  <coopserver> <V453000> and there goes my shitty hub :D
18:42:54  <coopserver> <Jam35> prepare the chamber
18:46:11  <coopserver> <Jam35> bottom corner is close
18:46:23  <coopserver> <V453000> :)
18:46:24  <coopserver> <Jam35> move the hub or tf the water?
18:47:10  <coopserver> <o11c> where?
18:47:19  <coopserver> <Jam35> bottom corner?
18:47:36  <coopserver> <Sylf> the whole map feels like holyfuckmountains....
18:47:40  <coopserver> <Sylf> Who made this map?!
18:47:41  <coopserver> <o11c> oh, Kowalewo Małe
18:47:45  <coopserver> <Sylf> <-
18:47:59  <coopserver> <V453000> :)
18:48:00  <coopserver> <o11c> some guy with a perverse love for mountains
18:48:05  <coopserver> <o11c> yeah, move the hub
18:48:13  <coopserver> <V453000> Sylf became full time yeti
18:48:17  <coopserver> <V453000> loves mountains to the extreme
18:48:18  <hylje> probably a swiss person
18:48:20  <coopserver> <o11c> I think I was originally planning Zaspa Bajoro as the city
18:48:45  <coopserver> <o11c> though Ostrów Mniejszy might be easier even
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19:26:57  <o11c> !password
19:26:57  <coopserver> o11c: needed
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19:32:36  <Sylf> D:  ETA 10 minutes for 5x download
19:34:02  <V453000> :)
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19:52:42  <fleet75> !password
19:52:42  <coopserver> fleet75: sparks
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19:59:52  <coopserver> <Sylf> did someone just spam oil wells?
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20:00:25  <damalix> !password
20:00:26  <coopserver> damalix: became
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20:05:47  <coopserver> <Damalix> hi ho
20:06:10  <coopserver> <o11c> making a BBH, and it hasn't ended in catastrophic failure yet
20:06:23  <coopserver> <Damalix> nice then :)
20:06:57  <coopserver> <o11c> whoa, Zaspa Bajoro's town station is tight, hadn't realized the full implications of TL2 stations
20:07:38  <coopserver> <fleet75> aren't trains 3 long?
20:07:45  <coopserver> <Damalix> no 2
20:07:50  <coopserver> <o11c> no, my plan says TL2
20:07:51  <coopserver> <fleet75> oh right
20:08:05  <coopserver> <fleet75> ... I'm blind
20:08:06  <coopserver> <Sylf> the load time for these flatbed wagons is short too
20:08:20  <coopserver> <Sylf> so the town drop doesn't need very many platforms
20:09:13  <coopserver> <fleet75> each rail line has 4 possible entries
20:09:41  <coopserver> <fleet75> apart from top with 3
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20:13:57  <coopserver> <o11c> hm wait, I don't need to merge those really, do I
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20:17:12  <V453000> Sylf: got the BossSlug Yet? :P
20:17:58  <Sylf> yeah
20:18:26  <V453000> how you likin it in compare to the previous kraken? :D
20:18:58  <Sylf> it should fit the 8bpp sea better
20:19:07  <Sylf> and who doesn't like slugs<3
20:19:53  <damalix> @tunnel 2 5
20:19:53  <Webster> damalix: For Trainlength of 2: 13 - 16 needs 4, 17 - 20 needs 5, 21 - 24 needs 6.
20:20:07  <damalix> @tunnel 2
20:20:07  <Webster> damalix: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
20:20:30  <V453000> yarr
20:23:34  <coopserver> <Damalix> Only one pick-up for sawmill & refinery ? and 1 drop for all or separate drops ?
20:23:51  <coopserver> <o11c> plan says separate, but whatever
20:24:08  <coopserver> <o11c> I made the plan and have no clue about anyting
20:24:37  <coopserver> <Damalix> yeah but plan doesn't show pick-up so this would lead to 6 stations in that corner if we separate everything
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20:24:58  <coopserver> <o11c> it *is* a big corner
20:25:03  <fleet75> !password
20:25:03  <coopserver> fleet75: recent
20:25:04  <V453000> separate drops are rather pointless
20:25:07  <V453000> same for pickups of same goods
20:25:17  <coopserver> *** Game paused (connecting clients)
20:25:18  <V453000> unless it has a specific reason
20:25:29  <coopserver> *** Game unpaused (connecting clients)
20:25:38  <fleet75> !password
20:25:38  <coopserver> fleet75: extend
20:25:45  <coopserver> *** Game paused (connecting clients)
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20:26:40  <coopserver> <Damalix> then go for 3 stations : drop, goods-pickup & steel pickup ^^
20:30:12  <coopserver> <o11c> can someone review BBH 03 ?
20:30:31  <coopserver> <o11c> first time making anything bigger than a SLH
20:31:13  <coopserver> <Sylf> the extra signals at place like !signal is a bad thing
20:32:03  <coopserver> <Sylf> there are a few other spots like that
20:34:19  <coopserver> <o11c> hm, I have two bridges in parallel and then one bridge alone on the return
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20:35:15  <coopserver> <o11c> !add prio because the loop has no choice?
20:35:21  <coopserver> <Sylf> yeah
20:35:41  <coopserver> <Sylf> the lines with no choice should have higher priority
20:36:40  <damalix> g2g, good night :)
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20:41:03  <coopserver> <o11c> ugh, I can add *one* more bridge there easily
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20:45:21  <coopserver> <o11c> wait what is this track doing?
20:45:30  <coopserver> <Sylf> you got tracks mixed up
20:45:43  <coopserver> <o11c> ah right that was the mainline
20:45:44  <coopserver> <Sylf> that's what you wanted to do
20:46:08  <coopserver> <o11c> hm
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20:51:24  *** ChanServ sets mode: +o Maraxus
20:52:50  <Maraxus> !password
20:52:50  <coopserver> Maraxus: stands
20:52:59  <coopserver> *** Game paused (connecting clients)
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20:54:25  <coopserver> <o11c> ugh
20:59:17  <coopserver> <o11c> okay, almost got it
20:59:29  <coopserver> <o11c> just need to lower the bridges ...
21:03:22  <coopserver> <o11c> balancer because I split the two ways separately?
21:03:43  <coopserver> <Sylf> yes, and that goes the same with the spot you just finished working on
21:03:57  <coopserver> <o11c> /me cries
21:04:58  <coopserver> <o11c> hm
21:05:02  <coopserver> <Sylf> how about...
21:05:09  <coopserver> <Sylf> hm
21:05:30  <coopserver> <o11c> no reason we can't cross in the middle actually
21:06:16  <coopserver> <Sylf> damn
21:07:40  <coopserver> *** Maraxus has left the game (Leaving)
21:07:49  *** Maraxus has quit IRC
21:08:48  <coopserver> <o11c> now where is the problem where I was working just before?
21:09:04  <coopserver> <o11c> oh right
21:09:10  <coopserver> <o11c> that the only one?
21:09:19  <coopserver> <Sylf> i think so
21:12:23  <coopserver> <Sylf> that's a trap
21:12:53  <coopserver> <o11c> rebuild line over?
21:13:08  <coopserver> <Sylf> hmm
21:13:47  <coopserver> <Sylf> something like that?
21:13:52  <coopserver> <o11c> ah, better
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21:16:00  <coopserver> <o11c> zfk
21:16:06  <coopserver> *** o11c has joined spectators
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22:07:52  <Djanxy> !password
22:07:52  <coopserver> Djanxy: purple
22:08:03  <coopserver> *** Game still paused (connecting clients, number of players)
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23:00:44  <happpy> !password
23:00:44  <coopserver> happpy: months
23:01:01  <coopserver> *** Game still paused (connecting clients, number of players)
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23:06:48  <zxbiohazardzx> !info
23:06:49  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Jan 09 2141, clients connected: 2, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
23:07:12  <zxbiohazardzx> !password
23:07:12  <coopserver> zxbiohazardzx: months
23:07:47  <coopserver> *** Game still paused (connecting clients, number of players)
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